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Maniacal Monster

PostPosted: Tue Jan 11, 2011 1:36 am


Hibiki

Jutsu creation tiiiiime~

For Basic Jutsu, we have:

Name: Synchronization
---Description: Using a subtle genjtusu on Kuro, the fox speak and act as if he was actually Hibiki. It is an advance form of Ventriloquism and mimicry that can be used on any ally near the Fox or Genin, although ineffective if they do not know Hibiki's mannerism's well enough.

Name: Short Temper
---Description: Hibiki has a very short fuse, much to the dismay of Kuro.

[b]Name:[/b] Synchronization
---Description: Using a subtle genjtusu on Kuro, the fox speak and act as if he was actually Hibiki. It is an advance form of Ventriloquism and mimicry that can be used on any ally near the Fox or Genin, although ineffective if they do not know Hibiki's mannerism's well enough.

[b]Name:[/b] Short Temper
---Description: Hibiki has a very short fuse, much to the dismay of Kuro.


Another normal jutsu to learn:

Name: Strike of the Heavens
---Level: 10
---Style: Taijutsu
---Affinity: Lightning
---Accuracy: 55
---Range: Touch
---Effect: Damage(100)(1pt), Accuraccy+(45)(9pts)
Deals 100 + Str(x5) Damage. Grants +45 Accuracy.
---Description: Centering oneself onto their legs and coiling their body together, the fighter prepares themselves to lunge out for a sharp strike.

[b]Name:[/b] Strike of the Heavens
---Level: 10
---Style: Taijutsu
---Affinity: Lightning
---Accuracy: 55
---Range: Touch
---Effect: Damage(100)(1pt), Accuraccy+(45)(9pts)
Deals 100 + Str(x5) Damage. Grants +45 Accuracy.
---Description: Centering oneself onto their legs and coiling their body together, the fighter prepares themselves to lunge out for a sharp strike.


And custom jutsu (LETS HOPE I ACTUALLY DO THIS RIGHT):

Using my level 30 upgrade and level 30 custom slot to make:

Name: Vulpes Intelligence
---Level: 30 (35)
---Style: Genjutsu
---Affinity: Lightning
---Accuracy: 30
---Range: Self
---Effect: Range Self (+5pts), Stat Buff-Genjutsu (30pts), Buff-Resistance(Limited: Genjutsu) (+15)(5pts) (+30)(10pts)
---Description: Not being the built and tough Inuzuka type, Hibiki has learned to survive in other ways in the pack. Using his enhanced intelligence and cunning, he can outwit his way out of any situation.
"Hibiki, you're crazy!" "Crazy as a fox!"


Name: Bestial bloodlust
---Level: 35
---Style: Genjutsu
---Affinity: Lightning
---Accuracy: 35
---Range: Self
---Effect: Range Self (+5pts), Buff-Damge (Limited: Lightning/Taijutsu) (+3000 damage) (-40pts)
---Description: Normally, Hibiki has a very obvious desire for hurting his enemies by brute force, but mixed with his anger issues and the overdose of adrenaline from a battle, his bloodlust becomes unbearable to himself, causing his body to exert even more power into every punch.


Name: Surprise Spinning Fang
---Level: 40
---Style: Taijutsu
---Affinity: Lightning
---Accuracy: 90
---Range: Touch
---Effect: Defend (-20pts), Defensive Damage (500 damage) (-10pts), Accuracy+ (+50 accuracy) (-10pts)
---Description: A justu where the user begins to step forward into the attack. Not only does this surprise the attacker, but the user then begins to spin ferociously, similar to the trademark Fang over Fang, and rushes towards their enemy like a top. It can be done alone, or as a collaboration with a Ninken.


Name: Chakra Scent Tracking
---Level: 45
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 45
---Range: Self
---Effect: Range Self (+5pts) Buff-Awareness (+100) (-50pts)
---Description: By closing one's eyes and concentrating on their sense of smell, you could actually 'see' the scents of others. Depending on the person, their chakra will be a different color, and mixing with their scent creates a whole new color altogether sometimes, making each Shinobi's chakra scent that much more unique. The stronger the smell, the more vivid the color.



[size=11][b]Name:[/b] Vulpes Intelligence
---Level: 30 [color=green](35)[/color]
---Style: Genjutsu
---Affinity: Lightning
---Accuracy: 30
---Range: Self
---Effect: Range Self (+5pts), Stat Buff-Genjutsu (30pts), Buff-Resistance(Limited: Genjutsu) (+15)(5pts) [color=green](+30)(10pts)[/color]
---Description: Not being the built and tough Inuzuka type, Hibiki has learned to survive in other ways in the pack. Using his enhanced intelligence and cunning, he can outwit his way out of any situation.
"Hibiki, you're crazy!" "Crazy as a fox!"
[/size]

[size=11][b]Name:[/b] Bestial bloodlust
---Level: 35
---Style: Genjutsu
---Affinity: Lightning
---Accuracy: 35
---Range: Self
---Effect: Range Self (+5pts), Buff-Damge (Limited: Lightning/Taijutsu) (+3000 damage) (-40pts)
---Description: Normally, Hibiki has a very obvious desire for hurting his enemies by brute force, but mixed with his anger issues and the overdose of adrenaline from a battle, his bloodlust becomes unbearable to himself, causing his body to exert even more power into every punch.
[/size]

[size=11][b]Name:[/b] Surprise Spinning Fang
---Level: 40
---Style: Taijutsu
---Affinity: Lightning
---Accuracy: 90
---Range: Touch
---Effect: Defend (-20pts), Defensive Damage (500 damage) (-10pts), Accuracy+ (+50 accuracy) (-10pts)
---Description: A justu where the user begins to step forward into the attack. Not only does this surprise the attacker, but the user then begins to spin ferociously, similar to the trademark Fang over Fang, and rushes towards their enemy like a top. It can be done alone, or as a collaboration with a Ninken.
[/size]

[size=11][b]Name:[/b] Chakra Scent Tracking
---Level: 45
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 45
---Range: Self
---Effect: Range Self (+5pts) Buff-Awareness (+100) (-50pts)
---Description: By closing one's eyes and concentrating on their sense of smell, you could actually 'see' the scents of others. Depending on the person, their chakra will be a different color, and mixing with their scent creates a whole new color altogether sometimes, making each Shinobi's chakra scent that much more unique. The stronger the smell, the more vivid the color.
[/size]


Also, I need to fix this Jutsu, it should be Genjutsu, not Ninjutsu:

[b]Name:[/b]Ninja Art of the Melody: Siren's song
---Level: 15
---Style: Genjutsu
---Affinity: Lightning
---Accuracy: 40
---Range: Ranged
---Effect: Ranged(-5pts) Mind Control(-5pts) Accuracy+(+25 accuracy)(-5pts)
While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves.
Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled.
IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll.
If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline.
Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing.
Sustainable.
---Description: By playing a sweet melody, or by whining and howling, the User entrances the foe into submission. By fluctuating the sounds, the victim will do whatever the controller wants of them, even attack their own allies if Hibiki and Kuro wish of it!


Also using my level 25 upgrade on All-Fours Jutsu:

[b]Name:[/b] Ninja Art of Beast Mimicry: All-Fours Jutsu
---Level: 5 [color=green](25)[/color]
---Style: Taijutsu
---Affinity: Lightning
---Accuracy: 5
---Range: Self
---Effect: Range Self(+5pts) Stat Buff - Taijutsu(+10)[color=green](+30)[/color](-10pts)[color=green](-30pts)[/color] Defensive Trigger(1)(0pts)
---Description: An Inuzuka Clan Technique that all Inuzuka learn, the user mimic thier companion's fighting style. This stance makes the user more feral in appearance (Fang-like teeth, nails grow to a claw-like length) and increase their Taijutsu prowess by fighting like a wild animal giving them more speed, power, and endurance.


ONE LAST THING:
Whatever happened to Man-Beast Ultimate Taijutsu: Fang over Fang?
Was it approved?

Thanks in advance! c:

Quote:
ssA: Completed.
You might wanna stick to a single way of coding... The way your profile looks is ooooooooogly.


Quote:
Maniacal: You're oooooooooogly. (It should be fixed now.)
PostPosted: Tue Jan 11, 2011 10:56 am


Shiori Akimichi finished RP with Blaize here! with a grand total of 226lines! 226 x 4 = 904exp o-o;; 904 + 576 = 1480exp putting her at lvl4 giving her two stat packages...again XD

Package 1:
Quote:

Resolve (+15)
---Chackra: 1,000
---Stamina: 3,700 +10(1,000) = 4,700
---Focusing: 1
---Toughness: 22 +5 = 27

Taijutsu (+10)
---Strength: 45 +5 = 50
---Agility: 5 + 5 = 10

Ninjutsu (+5)
---Seal Strength: 25
---Seal Speed: 5 + 5 = 10

Genjutsu (+5)
---Intelligence: 15 + 5 = 20
---Willpower: 15


Package 2:
Quote:

Resolve (+15)
---Chackra: 1,000 + 5(500) = 1,500
---Stamina: 4,700 +10(1,000) = 5,700
---Focusing: 1
---Toughness: 27

Taijutsu (+10)
---Strength: 50 + 5 = 55
---Agility: 10 + 5 = 15

Ninjutsu (+5)
---Seal Strength: 25 + 5 = 30
---Seal Speed: 10

Genjutsu (+5)
---Intelligence: 20
---Willpower: 15 + 5 = 20


Also! did travel RP here. a total of 40lines 40 x 4 = 160exp 160 + 1480 = 1640exp total bumping her to lvl5 giving her one last stat package lol

Package 3:
Quote:

Resolve (+15)
---Chackra: 1,500
---Stamina: 5,700 +10(1,000) = 6,700
---Focusing: 1
---Toughness: 27 + 5 = 32

Taijutsu (+10)
---Strength: 55 + 5 = 60
---Agility: 15 + 5 = 20

Ninjutsu (+5)
---Seal Strength: 30
---Seal Speed: 10 + 5 = 15

Genjutsu (+5)
---Intelligence: 20 + 5 = 25
---Willpower: 20


Final Results:
Quote:

Resolve
---Chackra: 1,500
---Stamina: 6,700
---Focusing: 1
---Toughness: 32

Taijutsu
---Strength: 60
---Agility: 20

Ninjutsu
---Seal Strength: 30
---Seal Speed: 15

Genjutsu
---Intelligence: 25
---Willpower: 20


Quote:
ssA: Completed.

Zagula


Chaoscarrier
Vice Captain

Romantic Conversationalist

8,325 Points
  • Citizen 200
  • V-Day 2011 Event 100
  • Befriended 100
PostPosted: Wed Jan 12, 2011 5:27 am


Takera Uchiha

40 Lines

675 Lines (Pg 1-3)

40 x 6 = 240 exp
675 x 6 = 4050 exp
+980

Total: 5270 exp

[Using My One Free Stat Reset]

Quote:
Level: 0

0/100 exp

Stats

Resolve+40

---Chakra: 1000
---Stamina: 1000
---Focusing: 0
---Toughness: 20

Taijutsu:+30

---Strength: 15
---Agility: 15

Ninjutsu:+20

---Seal Strength: 10
---Seal Speed: 10

Genjutsu:+20

---Intelligence: 20
---Will Power: 0


Quote:
Level: 1

100/300 exp

Stats

Resolve+5

---Chakra: 1000
---Stamina: 1500
---Focusing: 0
---Toughness: 20

Taijutsu:+15

---Strength: 20
---Agility: 25

Ninjutsu:+5

---Seal Strength: 10
---Seal Speed: 15

Genjutsu:+10

---Intelligence: 25
---Will Power: 5


Quote:
Level: 2

300/600 exp

Stats

Resolve+5

---Chakra: 1000
---Stamina: 2000
---Focusing: 0
---Toughness: 20

Taijutsu:+15

---Strength: 30
---Agility: 30

Ninjutsu:+5

---Seal Strength: 10
---Seal Speed: 20

Genjutsu:+10

---Intelligence: 25
---Will Power: 15


Quote:
Level: 3

600/1000 exp

Stats

Resolve+5

---Chakra: 1000
---Stamina: 2500
---Focusing: 0
---Toughness: 20

Taijutsu:+15

---Strength: 35
---Agility: 40

Ninjutsu:+5

---Seal Strength: 10
---Seal Speed: 25

Genjutsu:+10

---Intelligence: 30
---Will Power: 20


Quote:
Level: 4

1000/1500 exp

Stats

Resolve+5

---Chakra: 1500
---Stamina: 2500
---Focusing: 0
---Toughness: 20

Taijutsu:+15

---Strength: 45
---Agility: 45

Ninjutsu:+5

---Seal Strength: 10
---Seal Speed: 30

Genjutsu:+10

---Intelligence: 40
---Will Power: 20


Quote:
Level: 5

1500/2100 exp

Stats

Resolve+10

---Chakra: 1500
---Stamina: 3000
---Focusing: 0
---Toughness: 25

Taijutsu:+15

---Strength: 55
---Agility: 50

Ninjutsu:+5

---Seal Strength: 15
---Seal Speed: 30

Genjutsu:+5

---Intelligence: 45
---Will Power: 20


Quote:
Level: 6

2100/2800 exp

Stats

Resolve+10

---Chakra: 2000
---Stamina: 3000
---Focusing: 0
---Toughness: 30

Taijutsu:+15

---Strength: 65
---Agility: 55

Ninjutsu:+5

---Seal Strength: 15
---Seal Speed: 35

Genjutsu:+5

---Intelligence: 50
---Will Power: 20


Quote:
Level: 7

2800/3600 exp

Stats

Resolve+10

---Chakra: 2000
---Stamina: 3500
---Focusing: 0
---Toughness: 35

Taijutsu:+15

---Strength: 75
---Agility: 60

Ninjutsu:+5

---Seal Strength: 20
---Seal Speed: 35

Genjutsu:+5

---Intelligence: 50
---Will Power: 25


Quote:
Level: 8

3600/4500 exp

Stats

Resolve+10

---Chakra: 2000
---Stamina: 4000
---Focusing: 0
---Toughness: 40

Taijutsu:+15

---Strength: 75
---Agility: 75

Ninjutsu:+5

---Seal Strength: 20
---Seal Speed: 40

Genjutsu:+5

---Intelligence: 55
---Will Power: 25


Quote:
Level: 9

5270/5500 exp

Stats

Resolve+10

---Chakra: 2000
---Stamina: 4000
---Focusing: 10
---Toughness: 40

Taijutsu:+15

---Strength: 80
---Agility: 85

Ninjutsu:+5

---Seal Strength: 25
---Seal Speed: 40

Genjutsu:+5

---Intelligence: 60
---Will Power: 25



Upgrade Rank to Genin.

[Will work on Jutsu later.]

Quote:
ssA: Completed.
PostPosted: Wed Jan 12, 2011 4:40 pm


Kaji

675 lines Water to lightning + 693 lines Lightning country

675+693*6 (Team Bonus) = Exp 8208

add 8208 XP to 12618 XP Leaving me with 20826 XP

Kaji is now level 19

Giving me 4 stat packs which I will spend as follows.

Chakra - +3 *4
Stamina - +2 *4
Focusing - +2 *4
Toughness - +3 *4

Strength - +1 *4
Agility - +4 *4

Seal Speed - +15 *4

Intelligence - +5 *4
Will Power - +1 *4

Leaving me with

Resolve

---Chakra: 7,200
---Stamina: 5,500
---Focusing: 42
---Toughness: 61

Taijutsu:

---Strength: 39
---Agility: 76

Ninjutsu:

---Seal Strength: 88
---Seal Speed: 227

Genjutsu:

---Intelligence: 95
---Will Power: 20

Kurosai's stats should be half of that

Now for techniques.

Applying my upgrade to Primal Form Which should have been made as a bloodline technique.

Quote:
Name: Primal form
---Level: 5 (25)
---Style: Ninjutsu-Inuzkua
---Affinity: Lightning
---Accuracy: 5 (25)
---Range: Self
---Effect: Range(Self)(+5pts), Buff Damage - Limited Lightning/Ninjutsu(750)(10pts), Buff Accuracy- Limited Lightning/Ninjutsu +80 (20pts)
---Description: Kaji pops his claws and his fangs, allowing a chakra cloak to form around his body similar to a jiinchuriki, and his wolf like nature to take over.


Now for my custom technique

Quote:
Name: Enhanced Primal form
---Level: 30
---Style: Ninjutsu-Inuzkua
---Affinity: Lightning
---Accuracy: 30
---Range: Self
---Effect: Range(Self)(+5pts) Damage protection- Physical 1,750 (35pts)
---Description: Kaji goes further into his primal form growing fur stronger than steel, his mouth and nose elongate into a psuedo snout and he sprouts a tail. The chakra cloak around him also becomes a super concentrated layer of magnetic chakra repelling most physical attacks. This process is rather painful and Kaji tries to use it sparingly.


And I have 7 empty normal jutsu slots

Which i will fill with

Name: Wind Sickle
---Level: 10
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 30
---Range: Ranged
---Effect:
Damage(100)(1pt), +Accuracy(20)(4pts), Range(+1)(5pts)
Deals 100 + Seal Strength(x5) Damage. Grants +20 Accuracy.
---Description: A weak but very sharp and accurate blast of wind that slashes out at the victim in the form of a crescent blade.

Name: Fire Release - Grand Fireball Skill
---Level: 40
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 40
---Range: Ranged
---Effect:
Damage(3,500)(35pts), Range(+1)(5pts)
Deals 3500 + Jutsu Power(x5) Damage
---Description: A classic fire technique that uses large fireballs to incinerate a large area.

Name: Vacuum
---Level: 40
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 40
---Range: Range
---Effect:
Defense(1/2)(20pts), Auto-Defense(10pts), Defensive Damage(250)(5pts), Range(1)(5pts)
Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not.
A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead.
You roll as you normally would when activating a Jutsu.
You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable.
Deals 250+ Seal Strength(x2) Damage when you successfully counter by at least 10% with this Jutsu.
Sustainable.
---Description: An unique jutsu that if used properly could make any opposing attack be an advantage for the user. As soon as any unspecific piece of matter enters within range of this jutsu and becomes violent towards the user this technique will fire off. Automatically all air around the object will be sucked out of the area as though being placed inside a extremely powerful vacuum, rendering it nulled, before being released at once in a violent implosion that is directed at the attacker.

Name: Earth Release - Earth Land Deflection
---Level: 50
---Style: Ninjutsu
---Affinity: Earth
---Accuracy: 150
---Range: Range
---Effect:
Defend(1/2)(25pts), +Accuracy(100)(20), Range(1)(5pts)
You can put this on any effect that is meant to defend you. If used as a counter it pays it's normal activation cost rather than it's activation cost x2. It also retains it's normal accuracy, rather than 1/2 accuracy as normal counters do.
Grants +150 Accuracy.
---Description: By placing the hands on the ground, the user is able to pull up a wall composed of earth. It is used to block or deflect approaching attacks.

Name: Power Gate
---Level: 30
---Style: Ninjutsu
---Affinity: None
---Accuracy: 30
---Range: Self
---Effect:
Buff-Damage(875)(35pts), Range(-1)(+5pts)
+875 Damage Buff.
Sustainable.
---Description: Channeling chakra throughout their body and using a specific set of hand seals, the user may unlock a small amount of their bodies' hidden talent and cause their attacks to do more damage then normal.

Name: Life's Elixir
---Level: 50
---Style: Ninjutsu
---Affinity: None
---Accuracy: 50
---Range: Touch
---Effect:
Heal(+2,500 Stamina)(50pts)
Heals +2,500 damage to stamina.
This can also be used to attempt and heal Critical damage. When you attempt to heal Critical injuries you make a contested roll of Intelligence(x2) + 50 + Buffs that apply.
---Description: A special type of jutsu that is used by medic nin to release others of any damage on their body.

Name: Tidal Wave
---Level: 30
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 60
---Range: Sight
---Effect:
Damage(500)(5pts), Radius(3)(15pts), Range(+2)(10pts)
Deals 500 + Jutsu Power(x5) Damage to up to 7 Targets.
---Description: An extremely weak yet useful technique in which the user creates a large amount of water around them before sending it out in all directions for as far as the eye can go, capsizing anything in it's path. Truly a technique useful against many foes.

I Also should have 13 basic jutsu slots which I will leave unfilled for now.

Quote:
ssA: Completed.

Karasu_Tenma
Crew

Wheezing Raider


InuVash255

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Wed Jan 12, 2011 6:31 pm


Profile

Making a basic Jutsu

[quote][size=11][align=center][b]Fish Studies[/b][/align]
---Description: Kyu is an expert at knowing things about ocean creatures. Whether they be the simplest things in the ocean to the most complex, he has a supply of fishy facts to go along with them.
[/size][/quote]


Using all available upgrades (35-55) to upgrade Scales of Pitiless Justice

[quote][size=11][align=center][b]Scales of [color=green]Eternal[/color] Justice[/b][/align]
---Level: 15 [color=green](60)[/color]
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 15 [color=green](60)[/color]
---Range: Self
---Effect: Stat Buff (Tai +20 [color=green]+45[/color])(40pts) - Range (Self)(-5pts)
---Description: [strike]By rerouting chakra from his forearms and out his skin, Kyuzaku can make his sandpaper rough scales transform into sharp spikes. Combined with that, the muscles on his arms recieve an incredible bonus in muscle mass. Combined, this makes any Taijutsu attack Kyuzaku use much more deadly. Even when the enemy thinks they dodged a punch, they might just find that they've skinned their arm instead![/strike]
[color=green]
[strike]An Upgrade to Kyuzaku's Scales of Justice technique. This time, the attack isn't as straining on his body, but instead draws from his chakra instead. Like the old technique, the scales on Kyu's arms turn into large, sharp spikes. At the same time, the muscle mass of his arms increases. What seperates this technique even farther from the origional is the fact that his fists grow spikes as well. One spike juts from each knuckle, and the tip of each finger becomes a sharp claw. With all of these spikes, even a simple punch could leave an enemy in ribbons.[/strike]

Kyu updated his Scales technique once more. This time, the scales on Kyu's arms do not simply jut out like a fleshy mace or morning star. Instead, they remain compact even while the musclemass all over his body increases considerably. At the same time, Kyu's chakra builds an aura around him. When Kyu lands a Taijutsu attack, the strong flow of chakra eminating from his muscles cuts into the enemy like a blade, similair to how his scales once did.[/color]
[/size][/quote]


Custom Slots 55-75

[quote][size=11][align=center][b]Form Exquisite Disguise[/b][/align]
---Level: 55
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 55
---Range: Self
---Effect: Buff (Normal Disguise Stealth +180) - Range (Self) (-5pts)
---Description: Kyuzaku has already mastered Color-Studies, Tanuki-gakure, and Sui-ren. When Kyu activates this jutsu, he enhances his sight and focuses his mind in such a way that he can identify and use everything and anything around him as a tactful and clever disguise. Whether he's outdoors or in the streets, he can find things that will help him blend into the foliage, the people, or the even the average everyday clutter.
[/size][/quote]

[quote][size=11][align=center][b]Suns of the Deserted Depths[/b][/align]
---Level: 60
---Style: Taijutsu
---Affinity: Water
---Accuracy: 60
---Range: Sight
---Effect: Damage (2500)(25pts) + Tick (15pts)(750)+ Range (Sight)(10pts) + Radius (5 Targets)(10pts) - Required Defense (Initial Right Forearm Seal) (-3pts)
---Description: In this justu, Kyu summons two bright blue, bioluminescent jellies. These creatues float nest to him, hovering over his arms, each connected to Kyu by a narrow, harmless tentacle. When Kyu directs an attack, they fly into action. The twin jellies fly through the air in a fast, straight line while spinning quickly like shuriken. They only need to graze the enemy with their deadly, flailing, poison-barbed tentacles to bring them to their knees in extreme pain. These tentacles hit a wide area, making it easy to hit many targets with a single throw.
[/size][/quote]

[quote][size=11][align=center][b]Distracting Stingerwhip[/b][/align]
---Level: 65
---Style: Taijutsu
---Affinity: Water
---Accuracy: 65
---Range: Ranged
---Effect: Debuff (Awareness -126)(63pts) + Range (Ranged)(5pts) - Required Defense (Initial Right Forearm Seal) (-3pts)
---Description: Kyu summons a small comb jelly from his forearm seal. When it's initially summoned, the jellyfish is barely an inch long. It rests its bulb onto Kyu's arm, then the power of the Initial Right Forearm Seal causes the jelly to grow exponentially to adulthood. The speed of the jellyfish's growth cause the stinging tentacles to fly forward like a whip. When these stingers touch an enemy, the result is a painful but harmless sting. The pain, however, is so intense that the target will find it difficult to focus on things, such details of the world around him.
[/size][/quote]

[quote][size=11][align=center][b]Poison-Tipped Harpoon of the Sea, Initial Right Forearm Seal[/b][/align]
---Level: 70
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 70
---Range: Self
---Effect: Buff (Water Taijutsu Accuracy +300)(75pts) - Range (Self) (-5pts) - Defense Trigger (2) (0pts)
---Description: The night after the attack on Kirigakure, Kyuzaku was greeted by a man from a secret organization. After speaking with them, he was offered a position in their ranks, and got this initiation tattoo on his right arm. The tattoo is jet black and tribal looking. When Kyu gives chakra to the tattoo, it boosts his abilities greatly. Additionally, it allows Kyu to summon countless jellyfish of various species to battle by his side. By utilizing these jelllies, Kyu can use many types of jutsu that don't use chakra, but are simply poisonous extensions of Taijutsu.
[/size][/quote]

[quote][size=11][align=center][b]Rising Fin, Falling Hammerhead[/b][/align]
---Level: 75
---Style: Taijutsu
---Affinity: Water
---Accuracy: 90
---Range: Touch
---Effect: Stun (Hold +150) (75pts) + Accuracy+ (+15)(3pts) - Required Defense (Shark Jaws)
---Description: A technique Kyu developed long ago in order to defeat a certain foe. The attack uses his own naturally destructive jaws as a means to amplify an attack similair to the Leaf's Peregrin Falcon Drop jutsu. Kyu begins by picking up an opponent with his teeth. Using his shark-born upper body strength, he picks the foe up above his head, then proceeds to smash his enemy against the ground with swift head-banging motion. From there, he picks the foe up above his head, and jumps high into the air. The foe is held over his knee, and as they fall and hit the ground, gravity does the rest of the work.
[/size][/quote]


Quote:
ssA: Completed.
PostPosted: Wed Jan 12, 2011 7:27 pm


Takera Uchiha

693 Lines

693 x 6 = 4158 exp

Total: 9428


Quote:
Level: 10

5500/6600 exp

Stats

Resolve+10

---Chakra: 2000
---Stamina: 4500
---Focusing: 10
---Toughness: 45

Taijutsu:+15

---Strength: 80
---Agility: 100

Ninjutsu:+5

---Seal Strength: 25
---Seal Speed: 45

Genjutsu:+5

---Intelligence: 65
---Will Power: 25


Quote:
First Gate: Gate of Opening

-Requirements: Level 10 | Requires 100 Tai
-Description: The user learns that the human body has artificial limits set upon it to keep itself safe. It will not exert 100% of it's true potential for doing so causes muscle to tear, bones to crack, and blood vessels to erupt under extreme pressure. The first gate increases that limit, allowing the body to unlock more of it's potential.
-Effect: You may activate this perk at any point during battle as a Half Action. +50 Taijutsu attack/defense power and accuracy.
Every turn this is active make a resilience check vs 0 (every round after this vs rises by 25). Failure de-activates this and causes you to take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If Five turns pass after activating this and you have passed all resilience checks, then the bonus granted by the Gate of Opening is Negated, and you take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If you activate another Gate prior to the end this bonus, you do not lose this bonus and you do not gain Physical Strain (from this Perk). The new gate instead imposes it's own effects on top of this ones (resilience checks to keep active reset to the new gate however).
-Limits: May only be taken once. May only be activated once per battle. Combat



Quote:
Level: 11

6600/7800 exp

Stats

Resolve+10

---Chakra: 2000
---Stamina: 5000
---Focusing: 10
---Toughness: 50

Taijutsu:+15

---Strength: 90
---Agility: 105

Ninjutsu:+5

---Seal Strength: 25
---Seal Speed: 50

Genjutsu:+5

---Intelligence: 70
---Will Power: 25


Quote:
Level: 12

7800/9100 exp

Stats

Resolve+10

---Chakra: 2000
---Stamina: 5500
---Focusing: 10
---Toughness: 55

Taijutsu:+15

---Strength: 100
---Agility: 110

Ninjutsu:+5

---Seal Strength: 25
---Seal Speed: 55

Genjutsu:+5

---Intelligence: 75
---Will Power: 25


Quote:
Level: 13

9428/10,500 exp

Stats

Resolve+10

---Chakra: 2000
---Stamina: 6000
---Focusing: 10
---Toughness: 60

Taijutsu:+15

---Strength: 110
---Agility: 115

Ninjutsu:+5

---Seal Strength: 25
---Seal Speed: 60

Genjutsu:+5

---Intelligence: 80
---Will Power: 25


Quote:
ssA: Completed.



+13 Basic Jutsu Slots
+8 Normal Jutsu Slots
+5 Custom Jutsu Slots
+4 Jutsu Upgrades



Quote:
Basic Jutsu:


Quote:
Normal Jutsu: 7

Quote:
Name: Dead Air Palm
---Level: 40
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 65
---Range: Touch
---Effect: Damage(3500)(35pts), Accuraccy+(25)(5pts)
Deals 3500 + Str(x5) Damage. Grants +25 Accuracy
---Description: A special kind of martial art move in which the fighter positions their hand into a peculiar position so that when pressed against another surface the percentage of oxygen is reduced to 6%. Upon swiftly removing the hand, the structure receives a dangerous amount of damage.


Quote:
Name: Blazing Blitz
---Level: 50
---Style: Taijutsu
---Affinity: Fire
---Accuracy: 180
---Range: Touch
---Effect: Damage(1500)(15pts), Radius(3)(15pts), Accuracy+(100)(20pts)
Deals 1500 Damage + Str(x5) to up to 7 targets. Grants +100 Accuracy.
---Description: A technique usually reserved for taking on multiple enemies at one time in a up close situation, usually being surround from different sides or in a confined area. With a quick flurry of attacks, the user moves in close to one target and strikes them while continuing to move onto the next by whatever means needed; catapulting, running, tossing one victim into another, etc.


Quote:
Name: Titan's Grip
---Level: 50
---Style: Genjutsu
---Affinity: Earth
---Accuracy: 50
---Range: Sight
---Effect:
Stun(Hold +80)(40pts), Range(+2)(10pts)
While held the opponent must make the contested roll (shown below) to break free at the beginning of there turn. As long as this de-buff stays on them they may not activate any Jutsu (meaning no defending unless they have something that can defend for them like an ally or auto-defense of some sort being sustained), nor may they attempt to dodge or take any other actions normally available during the attack phase (other than focusing) or the defense phase.
---Description: Summoning up the illusion of a large hand of earth that rips through the earth itself to grip it's target and dragon it down beneath the crust of the earth, the user traps their target's mind in the illusion causing them to be defenseless and incapable of movement.


Quote:
Name: Buffeting Storms
---Level: 30
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 30
---Range: Range
---Effect:
De-Buff-Accuracy(-50)(25pts), Range(1)(5pts)
The victim receives a de-buff of -50 to all Accuracy Checks.
Sustainable.
---Description: As one of the first lines of defense the user creates powerful blasts of winds that circle and rage around the foe. These illusions are used to block out the foes senses and stop their attacks before they can even travel a few feet.


Quote:
Name: Fire Release - Grand Fireball Skill
---Level: 40
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 40
---Range: Ranged
---Effect:
Damage(3,500)(35pts), Range(+1)(5pts)
Deals 3500 + Jutsu Power(x5) Damage
---Description: A classic fire technique that uses large fireballs to incinerate a large area.


Quote:
Name: Vacuum
---Level: 40
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 40
---Range: Range
---Effect:
Defense(1/2)(20pts), Auto-Defense(10pts), Defensive Damage(250)(5pts), Range(1)(5pts)
Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not.
A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead.
You roll as you normally would when activating a Jutsu.
You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable.
Deals 250+ Seal Strength(x2) Damage when you successfully counter by at least 10% with this Jutsu.
Sustainable.
---Description: An unique jutsu that if used properly could make any opposing attack be an advantage for the user. As soon as any unspecific piece of matter enters within range of this jutsu and becomes violent towards the user this technique will fire off. Automatically all air around the object will be sucked out of the area as though being placed inside a extremely powerful vacuum, rendering it nulled, before being released at once in a violent implosion that is directed at the attacker.


Quote:
Name: Clones
---Level: 50
---Style: Genjutsu
---Affinity: None
---Accuracy: 50
---Range: Self
---Effect:
Illusionary Clones(10)(20pts), Real Clones(7)(25pts), range(-1)(+5pts)
A foes Accuracy is reduced by -20(-200) per illusionary copy as they try to determine "which" is the real thing. Whenever a foe fails to hit do to the negative, they destroy one of the Illusionary copies and thus the de-buff goes down 20.
Real copies do everything Illusionary copies do and more, applying everything stated above and below.You may attack with real copies which causes a few things. First your damage rises by +20 per copy. When attacking you also gain +20 accuracy per copy.
(-340 Accuracy: Foe)(+140 Damage)(+140 Accuracy)
Sustainable.
---Description: A powerful but unstable illusion that has the capability of creating clones of the user however some of these illusions can only effect the foes' sense of sight while others have the ability to effect their sense of touch.


Quote:
Custom Jutsu:

Quote:
Name: Wind Veil
---Level: 20
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 20
---Range: Self (+5pts)
---Effect: Buff Damage (+1875)(25pts)
---Description: The user creates what looks like a veil of wind around themselves to reduce the wind resistance, thus allowing the user to exceed the previous level of speed and hit much harder than normal.


Quote:
Name: Puncturing Melee
---Level: 25
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 25
---Range: Touch
---Effect: Damage 500 (5pts) Tick 500 + Seal Str x5 (20pts)
---Description: The user strikes the enemy directly in a vital spot with the Wind Nature ability to 'split' what it comes in contact with. It creates a wound on the target that proceeds to bleed out over time.




Quote:
Grab Bag Winnings:

400 exp [New Total: 9828]
DD Weapon - Kuri Gami


Quote:
Ele: Completed

Chaoscarrier
Vice Captain

Romantic Conversationalist

8,325 Points
  • Citizen 200
  • V-Day 2011 Event 100
  • Befriended 100

FoxyBoxing

PostPosted: Wed Jan 12, 2011 10:08 pm


Zeru Uchiha

Lightning Country Page 1-2

693 *6= 4158

4158+5270=9428(total exp)

lvl 10 stats

Quote:

Resolve:+15
Chakra:6,500+5=7,000
stamina:900+10=1,900

Ninjutsu:+10
Seal speed:35+10=45

Taijutsu:+5
Strength:18+2=20
Agility:47+3=50

Genjutsu:+5
willpower:10+5=15


lvl 11 stats

Quote:

Resolve:+5
Toughness:5+5=10

Ninjutsu:+10
seal speed:45+10=55

Taijutsu:+5
Agility:50+5=55

Genjutsu:+15
willpower:15+15=30


lvl 12 stats

Quote:

Resolve:15
chakra:7,000+15=8,500

Ninjutsu:5
seal speed:55+5=60

Taijutsu:10
agility:55+10=65

Genjutsu:5
intelligence115+5=120


lvl 13 stats
Quote:

Resolve:10
Chakra:8,500+10=9,500

Ninjutsu:15
seal speed:60+15=75

Taijutsu:5
strength:20+5=25

Genjutsu:5
willpower30+5=35


Perk:

Quote:
First Aid Training

-Requirements: 50 Int
-Effect: User gains +20 to Medicate checks.
-Limits: May only be taken once. Medical


Quote:
ssA: Completed.
PostPosted: Thu Jan 13, 2011 8:27 pm


Profile:
Sorain Orasakai
[Level: 5

2092/2100 EXP EXP]

Location(s):
Water Country
[pg 1 - 8](809)*TEAM BONUS*
Lightning Country
[pg 1](316 Lines)*TEAM BONUS*
Land of Frost
[pg 1 - 2](633 Lines)*TEAM BONUS*
[pg 2 - 5](985 Lines)*TEAM BONUS* - Prox joined team.
[pg 5](100 Lines)*TEAM BONUS* - Zagula Joins.
[pg 5](322 Lines)*TEAM BONUS*


Experience Gained:
18,990


LEVEL'D UP!

21,082/2,100 reached Level 6
21,082/2,800 reached Level 7
21,082/3,600 reached Level 8
21,082/4,500 reached Level 9
21,082 /5,500 reached Level 10
21,082/6,600 reached Level 11
21,082/7,800 reached Level 12
21,082/9,100 reached Level 13
21,082/10,500 reached Level 14
21,082/12,000 reached Level 15
21,082/13,600 reached Level 16
21,082/15,300 reached Level 17
21,082/19,000 reached level 18
21,082/19,000 reached level 19
21,082/21,000 reached level 20

21,082 /23,100 to level 21






Stat Packages:15

----------------------
Level 6
Resolve(10):
+5 Stamina, +5 Chakra
Taijutsu(5):
+5 Strength
Ninjutsu(5):
+5 Seal Speed
Genjutsu(15):
+15 Intelligence

----------------------
Level 7
Resolve(10):
+5 Chakra, +5 Stamina,
Taijutsu(5):
+5 Strength
Ninjutsu(5):
,+5 Seal Speed
Genjutsu(15):
+15 Intelligence

----------------------
Level 8
Resolve(5):
+5 Chakra
Taijutsu(5):
+5 Agility
Ninjutsu(10):
+10 Seal Speed
Genjutsu(15):
+15 Intelligence

----------------------
Level 9
Resolve(5):
+5 Toughness
Taijutsu(5):
+5 Strength
Ninjutsu(10):
+10 Seal Speed
Genjutsu(15):
+15 Intelligence

----------------------
Level 10
Resolve(5):
+5 Toughness
Taijutsu(5):
+5 Agility
Ninjutsu(10):
+10 Seal Speed
Genjutsu(15):
+15 Intelligencer


----------------------
Level 11
Resolve(5):
+5 Toughness
Taijutsu(5):
+5 Agility
Ninjutsu(10):
+10 Seal Speed
Genjutsu(15):
+15 Intelligence

----------------------
Level 12
Resolve(5):
+5 Toughness
Taijutsu(5):
+5 Strength
Ninjutsu(10):
+10 Seal Speed
Genjutsu(15):
+15 Intelligence

----------------------

Level 13
Resolve(5):
+5 Focusing
Taijutsu(5):
+5 Strength
Ninjutsu(10):
+10 Seal Speed
Genjutsu(15):
+15 Intelligence

----------------------
Level 14
Resolve(5):
+5 Toughness
Taijutsu(5):
+5 Strength
Ninjutsu(10):
+10 Seal Speed
Genjutsu(15):
+15 Intelligence

----------------------
Level 15
Resolve(5):
+5 Toughness
Taijutsu(5):
+5 Strength
Ninjutsu(10):
+10 Seal Str
Genjutsu(15):
+15 Intelligence

----------------------
Level 16
Resolve(5):
+5 Toughness
Taijutsu(5):
+5 Agility
Ninjutsu(10):
+5 Seal Speed
Genjutsu(15):
+15 Intelligence

----------------------

Level 17
Resolve(5):
+5 Toughness
Taijutsu(15):
+5 Agility, +10 Strength
Ninjutsu(5):
+5 Seal Speed
Genjutsu(10):
+10 WP

----------------------
Level 18
Resolve(5):
+5 Toughness
Taijutsu(10):
+5 Agility, +5 Strength
Ninjutsu(15):
+15 Seal Speed
Genjutsu(5):
+5 WP

----------------------
Level 19
Resolve(5):
+5 Stamina
Taijutsu(10):
+5 Agility, +5 Strength
Ninjutsu(15):
+10 Seal Speed, +5 Seal Str
Genjutsu(5):
+5 WP

----------------------
Level 20
Resolve(5):
+5 Chakra
Taijutsu(10):
+5 Agility, +5 Strength
Ninjutsu(15):
+10 Seal Speed, +5 Seal Str
Genjutsu(5):
+5 WP

----------------------
Perk Unlocked
Quote:
First Aid Training

Quote:
Blood Line Theft (x1)




Jutsus Unlocked

Free Slots:
-Basic(33), Normal(19), Custom(11), Updates(10)[10][15][20][25][30][35][40][45][50][55]

Learned:
-Side Step
-Water Release - Water Formation Wall
-Whipping Crane
-Heavenly Paradise
-Sharp Mind



Creating
Quote:
Homeostasis

---Description: This is simply a mental ability, through sheer force of will the user is able to maintain his body heat under even the most extreme circumstances.


Quote:
Surface Grab

---Description: A basic skill learned in the academy, using chakra in ones feet, granting them the ability to walk on just about any surface, including water.


Quote:
Meditation

---Description: A deep meditative state, during which the user is able to tap into the astral plane and locate those whom he has a deep spiritual bond with.


Quote:
Rope untying skill

---Description: A basic skill used to escape from a rope binding.


Quote:
Blade Mastery

---Description: A combination of natural skill and raw training, this is the ability of being able to instantly adept to just about any bladed weapon and us it with almost perfect mastery.


Quote:
Bandage Making

---Description: An invaluable skill of the medic role that allows them to formulate bandages from just about any material that they can get their hands on.


Quote:
Single Handed

---Description: Techniques, weapons, tools, etc that normally would require two hands to use and/or wield can now effectively be used with only a single hand at any given time.


Quote:
Herbalism

---Description: The art of using various herbs and weeds in order to make complex medicines, poisons, and antidotes. This can come in very handy in dire situations.


Quote:
Transformation Skill

---Description: A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.


Quote:
Blind Sharingan

---Description: The damaged eyes of Sorain have an interesting effect on his clans Sharingan. When activated he is able to see chakra radiating off of any living thing. The more chakra that radiates from a person, the more 'light' that shines through his darkness.


Quote:
Name: Frozen Heart
---Level: 10 ”15”
---Style: Gen
---Affinity: Ice
---Accuracy:30
---Range: Ranged
---Effect: [Damage: 200(3)] [Tick:50 +spx5 (1) (6)] [Accuracy: +20(4)]
[Required Defense:"Demon Cloak: Wolf Claw" (+3)]
---Description: A heavy overlay of consciousness that causes extreme discomfort to the target, making them experience a chilling cold over this entire body which in turns makes them believe that they are literally frozen and are unable to move.


Quote:
Name: Freezing Cold
---Level: 15(20)
---Style: Genjutsu
---Affinity: Ice
---Accuracy: 15(20)
---Range: Self +5
---Effect: [Buff: +500 “625” Healing/Limited Ice(20) (25)]
---Description: By using his own chakra, Sorain rapidly decreases the temperature around him. Because the temperature is so low it makes his freezing genjutsu easier to accept thus making them seem more real, also because his body naturally functions better under colder climates his body can keep its self cooler resulting in increased hand to hand combat.


Quote:
Name:Winters Howl
---Level: 20 "25"
---Style: Tai
---Affinity: Ice
---Accuracy: 95 125
---Range: Touch
---Effect: [Damage: +500/5pts] [Accuracy+: +75/15pts +100/20]
---Description: A crushing blow aimed directly at the rib cage embodying the chilling force of the Mizu clan. This punch was designed to be quick yet hold a massive impact sending a chill down the spine of its target. Its name was derived from the whistle of the wind as Sorains fist tore through the air.


Quote:
Demon Cloak: Wolf Claw

---Level: 25
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 25
---Range: Self
---Effect: [Buff: Damage +1800/Limited Tai,Ice(24)][Healing: +300 stamina (6)][Defensive Trigger(1)]
---Description: All demon holders share a similar ability, the ability to trigger cloak from by their demon's chakra due to powerful emotions. Each demon has it's own emotional trigger, afterwords it is quiet easily possible to train to release these various states. These cloaks can be boosts to power, protection, or any other ability the container may possess and the boost is most naturally unique to them.

In the case of Sorain Orasakai, the demon cloak ability takes form originally by the trigger of hate. A state of sheer inner conflict that could only be described as a frozen heart. The immediate area is afflicted by the demon's chakra which manifests this emotion and amplifies it to a dangerous level. The cloak itself is formed by collected amounts of liquids, that can range from water to blood before freezing over from and the demon's own chakra. Once formed it takes form of sharp and vicious Wolf Claws, as Biju held by Sorain is the Wolf.


Quote:
Name: Blinding Blizzard
---Level: 30 "35"
---Style: Nin
---Affinity: Ice (Water/Wind)
---Accuracy: 120 "125"
---Range: Ranged
---Effect: [Radius +2 targets/5pts][Stat Buff: WP +52(26) +62(31) ] [Required Defense “Wolf determination, Icy Veins“ (+6)]
---Description: Sorain creates a blizzard that coats the area, this blizzard falls in a very precise pattern that serves as a type of measuring device of reality. By closely monitoring the way that the snow falls, one can easily determine rather or not they are trapped in some sort of genjutsu, making it easy to not only detect, but to resist its effects.


Quote:
Name: Wolf Determination
---Level: 35
---Style: Gen
---Affinity: Ice (Water/Wind)
---Accuracy: 35
---Range: Self
---Effect:[Buff: Accuracy Limited Ice/Gen +160(40)] [Defensive Trigger “1”]
---Description: The pride of the mighty wolf resides in Sorains personality. He has an iron will, a unfaltering focus, and a concrete resolve.



Quote:
Name: Icy Veins
---Level: 40
---Style: Nin
---Affinity: Ice (Water/Wind)
---Accuracy: 40
---Range: Self
---Effect: [Stat Buff: Strength +90(45)][Defensive Trigger “1”]
---Description: A sudden burst of chakra that greatly increases the body’s chakra output by reducing the brains concentration in maintaining body heat.



Quote:
Name: Power Seal - Ice - Frost Cocoon
---Level: 45
---Style: Gen
---Affinity: Ice (Water/Wind)
---Accuracy: 240
---Range: Ranged
---Effect: [Radius: 3(5)] [Stun: Hold +90 (45)”+100“ (50) Required Offense: “Power Seal - Ice - Frost Jacket“(+5)]
---Description: After trapping the target in the initial effects of the Frost Jacket, Sorain then freezes the layer of light snow that is already covering them which begins to cause direct damage to the skins nerve system, resulting in an all around numbing sensation to the brain, forcing them to believe that there body has become immobilized thusly removing there ability to move or react. Mentally, the person will be under the hallucination that they are encased in a body of ice, there flesh dying around there body, and the air being slowly frozen from there lungs.


Quote:
Name: Summon Demon Tattoo - Raze
---Level: 50 [55]
---Style: Nin
---Affinity: Ice (Water/Wind)
---Accuracy: 50 [55]
---Range: Self
---Effect:[Summoning: Base Cost (20)] [Summoning: Enhanced Stats: +20 Toughness, +20 Seal Speed(30)] [Animal Mount (10)]
---Description: After speaking with Sorains inner Demon Houkou, he and the beast made a pact of mutual convince. In exchange for feeding the demon with the hatrid that it needs to thrive, Houkou provided Sorain with the ability to temporarily summon a reincarnation of itself in the form of a demon wolf named “Raze“ Raze rest on Sorains body in the form of a living tattoo, that when summoned, removes itself from Sorains body and into battle instantly.



Quote:
Name:Power Seal - Frost - Icy Bandage
---Level: 55
---Style: Nin
---Affinity: Ice (Water/Wind)
---Accuracy: 55
---Range: Touch
---Effect: [Radius: 3(5)] [Healing: +2500 Stamina]
---Description: Sorain creates a blue seal on the flesh of his allies. This seal instantly moves to any damaged part of the body and heals it with cool refreshing chakra. It may be cold, but it works.



Quote:
Name: Power Seal - Ice - Frost Snap
---Level: 60
---Style: Nin
---Affinity: Ice (Water/Wind)
---Accuracy: 60
---Range: Self
---Effect: [Stat Buff: Seal Speed +130(65)]
---Description: A frost seal located in the palms that when activated with a simple snapping hand gesture, sends waves of chakra into the body to fuel Sorains attacks.



Quote:
Name: Power Seal - Ice - Frost Jacket
---Level: 65
---Style: Gen
---Affinity: Ice (Water/Wind)
---Accuracy: 340
---Range: Ranged
---Effect: [Radius: 3(5)] [Stun: +2 (1) [Accuracy: +275 (54)] [Offensive Trigger “1”]
---Description: Sorain cast a powerful jutsu hidden behind a seemingly harmless attack. By creating a very light layer of snow that coats the target, his victim is lead to believe that the attack had failed, or did not achive the desired effect. However, the frost that covers them begins to seep into their skin, mixing with there blood stream and causing deep hallucinating effects on the targets brain sells.


Grand Totals:
Level 19
19,970/21,000 To level 20

+ 20 Chakra
+ 15 Stamina
+ 5 Focusing
+ 45 Toughness
+ 65 Strength
+ 40 Agi
+ 5 Seal Strength
+ 140 Seal Speed
+ 165 Intelligence
+ 25/i] Will Power


Quote:
Level: 20

21,482/21,000 EXP

Stats

Resolve

---Chakra: 6,000
---Stamina: 5,000
---Focusing: 16
---Toughness: 64

Taijutsu:

---Strength: 97
---Agility: 57

Ninjutsu:

---Seal Strength: 34
---Seal Speed: 191

Genjutsu:

---Intelligence: 200
---Will Power: 63


Quote:
Ele: Completed.

ele360
Vice Captain

Dangerous Werewolf

5,850 Points
  • Full closet 200
  • Hygienic 200
  • Signature Look 250

ssAntonio
Captain

PostPosted: Thu Jan 13, 2011 8:31 pm


Profile:
Sai Orasakai
[Level: 7

3,120 /3,600 EXP]

Location(s):
Water Country
[pg 1 - 8](809)*TEAM BONUS*
Lightning Country
[pg 1](316 Lines)*TEAM BONUS*
Land of Frost
[pg 1 - 2](633 Lines)*TEAM BONUS*
[pg 2 - 5](985 Lines)*TEAM BONUS* - Prox joined team.
[pg 5](100 Lines)*TEAM BONUS* - **BATTLE BONUS (+4 Extra)** - Zagula Joins.
[pg 5](322 Lines)*TEAM BONUS*


Experience Gained:
19,390


LEVEL'D UP!
22,510/3,600 reached Level 8
22,510/4,500 reached Level 9
22,510/5,500 reached Level 10
22,510/6,600 reached Level 11
22,510/7,800 reached Level 12
22,510/9,100 reached Level 13
22,510/10,500 reached Level 14
22,510/12,000 reached Level 15
22,510/13,600 reached Level 16
22,510/15,300 reached Level 17
22,510/17,100 reached Level 18
22,510/19,000 reached Level 19
22,510/21,000 reached Level 20
22,510 /23,100 to Level 21




Stat Packages:

----------------------
Level 8
Resolve(5):
+1 Chakra, +1 Stamina, +1 Focusing, +2 Toughness
Taijutsu(10):
+2 Strength, +8 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

----------------------
Level 9
Resolve(5):
+1 Chakra, +1 Stamina, +1 Focusing, +2 Toughness
Taijutsu(10):
+2 Strength, +8 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

----------------------
Level 10
Resolve(5):
+1 Chakra, +2 Stamina, +1 Focusing, +1 Toughness
Taijutsu(10):
+2 Strength, +8 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

Perk Unlocked
Quote:
Step Aside

-Requirements: 50 Agility
-Effect: User gains +20 to dodge rolls.
-Limits: May only be taken once. Combat

----------------------
Level 11
Resolve(5):
+0 Chakra, +2 Stamina, +0 Focusing, +3 Toughness
Taijutsu(10):
+2 Strength, +8 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

----------------------
Level 12
Resolve(5):
+0 Chakra, +2 Stamina, +0 Focusing, +3 Toughness
Taijutsu(10):
+2 Strength, +8 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power


----------------------
Level 13
Resolve(5):
+0 Chakra, +2 Stamina, +0 Focusing, +3 Toughness
Taijutsu(10):
+1 Strength, +9 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

----------------------
Level 14
Resolve(5):
+0 Chakra, +1 Stamina, +0 Focusing, +4 Toughness
Taijutsu(10):
+1 Strength, +9 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

----------------------
Level 15
Resolve(5):
+0 Chakra, +1 Stamina, +0 Focusing, +4 Toughness
Taijutsu(10):
+1 Strength, +9 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

----------------------
Level 16
Resolve(5):
+0 Chakra, +1 Stamina, +0 Focusing, +4 Toughness
Taijutsu(10):
+1 Strength, +9 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

----------------------
Level 17
Resolve(5):
+0 Chakra, +1 Stamina, +0 Focusing, +4 Toughness
Taijutsu(10):
+1 Strength, +9 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

----------------------
Level 18
Resolve(5):
+0 Chakra, +1 Stamina, +0 Focusing, +4 Toughness
Taijutsu(10):
+1 Strength, +9 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(15):
+15 Intelligence, +0 Will Power

----------------------
Level 19
Resolve(10):
+3 Chakra, +3 Stamina, +0 Focusing, +4 Toughness
Taijutsu(15):
+3 Strength, +12 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(5):
+4 Intelligence, +1 Will Power

----------------------
Level 20
Resolve(5):
+3 Chakra, +1 Stamina, +0 Focusing, +1 Toughness
Taijutsu(15):
+3 Strength, +12 Agility
Ninjutsu(5):
+4 Seal Strength, +1 Seal Speed
Genjutsu(10):
+6 Intelligence, +4 Will Power

Perk Unlocked
Quote:
Sustained Protection

-Requirements: 50 Will Power
-Description: Allows the user to increase there chance of resisting negative effects put on by a foe.
-Effect: When rolling a willpower test to remove de-buffs in step 1 of combat, you may roll twice but the second roll, if successful, only removes the one targeted de-buff.
-Limits: May only be taken once.

----------------------



Jutsus Unlocked
Free Slots:
-Basic(19), Normal(12), Custom(10 | 15 | 20 | 25 | 30 | 35 | 40), Updates[10][15][20][25][30]
-Basic(6), Normal(5), Custom(_), Updates[_]

Learned:
-Side Step
-Fire Release - Grand Fireball Skill
-Vacuum
-Whipping Crane
-Tidal Wave
-Flash Step


Creating

Quote:
360 Wallrun

---Description: This is similar to the wallrun parkour technique, in which the athlete runs at a tall wall and pushes against the wall with their foot to propel themselves up the wall. The only difference between this movement and the 360 wallrun is that a 360 degree spin is carried out after kicking off the wall and before grabbing the top of the wall.


Quote:
Crystal Ice Marbles

---Description:


Quote:
Diving Frontflip

---Description: A frontflip is executed over a wall or other obstacle, usually with a large drop on the other side. It is referred to as a diving frontflip (or dive front) because the athlete is required to dive over the obstacle before initiating the tuck.


Quote:
Ice Jump

---Description: Utilizing his Ice affinity and the marbles of ice that he swarms the field with, Sai can enter any of the ice spheres to exit from another within a particular range. Said range increases drastically in relationship to how effectively Sai can control his kekkei genkai. This technique can easily be used in rapid succession to quickly cover a lengthy amount of distance.


Quote:
Jinton no Jutsu - Swift Release Technique

---Description: Jinton no Jutsu, the act of using the Swift Element, allows the ninja to greatly increase their movement speed. The user's speed will increase so much that they can avoid Taijutsu attacks. The jutsu functions similar to Shunshin no Jutsu.


Quote:
Kendōka

---Description: Practitioners of kendo are called kendōka, meaning "one who practices kendo", or occasionally kenshi, meaning "swordsman". Kendo, meaning "Way of the Sword", is a modern Japanese martial art of sword-fighting based on traditional Japanese swordsmanship, or Kenjutsu


Quote:
Kouton no Jutsu - Steel Release Technique

---Description: Kouton no Jutsu, the act of using the Steel Element, allows the ninja to harden their body. This increases their defense enough to avoid injury from bladed weapons. The jutsu functions similar to Kouka Jutsu.


Quote:
Muon Satsujin Jutsu - Silent Homicide Technique

---Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Momochi Zabuza was known as an expert in this technique during his times with the Hidden Mist ANBU.


Quote:
Rope untying skill

---Description: A basic skill used to escape from a rope binding.


Quote:
Quick Draw

---Description: A technique that requires a skilled and experienced hand. With a quick and precise movement the user can draw their weapon(s) from their holster/container and move to attack/use them effectively in the same movement.


Quote:
Shadowing Stealth Technique

---Description: Shadowing Stealth is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.


Quote:
Single Handed

---Description: Techniques, weapons, tools, etc that normally would require two hands to use and/or wield can now effectively be used with only a single hand at any given time.


Quote:
Traceur/Traceuse

---Description: A practitioner of parkour or rather free running. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.


Quote:
Transformation Skill

---Description: A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.


Quote:
Ukemi

---Description: The act of receiving a technique. Good ukemi involves a parry or break fall that is used to avoid pain or injury, such as joint dislocations.



&Upgrading& - Kōri no shori[10][15], Nightmare Hysteria[20], Sharingan[25][30], Hyōkekkai[35][40][45][50]


Quote:
Kōri no shori

---Level: 10(20)
---Style: Taijutsu
---Affinity: Ice (Water/Wind)
---Accuracy: 60(100)
---Range: Touch
---Effect:
Accuracy+(50(80))(10pts(16pts)), Damage(600(1,000))(6pts(10pts)), Required Defense(Kōri no buki)(Frozen Playground)(+6)

---Description: Weapons of ice are different when compared to their natural material counterparts. As such, to properly use and fight with such weapons a style of handling was developed so to use their unique weapons accurately and potentially deal a moderate amount of damage. The style however is the simple basics of how and where to hold as well as positions when striking and defending, allowing personal styles to be formed, developed and perfected from this.


Quote:
Nightmare Hysteria

---Level: 15(20)
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 15(30)
---Range: Ranged
---Effect:
Damage(1,300)(13pts), Radius(3)(5pts), Range(1)(5pts), Required Defense(Demon Cloak: Eagle Wing)(Sharingan)(+6pts)

---Description: A technique unique to Sai Orasakai and the Three Winged Eagle Demon, Washi. By invoking the sadder and darker emotions that dwell within Sai and manipulating them through the powers of Washi to amplify them, the duo can cast a mildly strong and wide genjutsu on the area. Casting out their hysterical feelings of fear, loss, grief, and depression and compressing it into the wind with chakra, the genjutsu is strikes the foe and triggers upon the meeting of Sai's Sharingan gaze, a feeling of ripping cold air instantly being sign for one to know they have been caught.

The illusion crafted is one of a barren land, filled with nothing but snow and ice as far as one can see. A blizzard strikes through the area and pelts everything in sight in white, the snow and ice chips slicing away any form of protection one may carry before shredding their skin and muscle from their bones, leaving them nothing but a skeletal presence. As the more the target's body is ripped apart, the more the world around them is turned into a hellish sight of red and black. The igloo before them becoming transparent and the only visually safe place, a feeling of happiness and safety only being omitted from their... But as the more the body is destroyed the farther the igloo goes, until it is completely out of sight and the target is left desolate in a world of despair and grief. It is only after their bones are turned to frozen dust and carried away in the wind, that the target released from the genjutsu.


Quote:
Hyōkekkai

---Level: 20(40)
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 125(225)
---Range: Self
---Effect:
Defend(10pts(20pts)), Accuracy+(105(205))(21pts(41pts)), Ranged(-1)(+5pts), Required Defense(Kōri no buki)(Frozen Playground)(+6)

---Description: Utilizing the Kōri no buki technique to the fullest, Sai will instantly create any object he may particularly need to protect himself from any incoming attack in rapid succession. The objects tend to be protective adornings, light in weight and strong in endurance, allowing Sai to swing and parry with his new items with an unexpected ease.


Quote:
Shimo no sukēto

---Level: 25
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 25
---Range: Self
---Effect:
Buff-Stealth[Sneaking](99)(33pts), Range(-1)(+5pts), Required Defense(Frozen Playground)(+3)

---Description: Sai creates ice marbles beefore placing them under his feet and focus chakra to them allowing him to skate across large planes of icy terrian. Sai can place more chakra into the ice marbles to allow himself to move at unimaginable speeds. Preferably used during times of boredom, during races, or when he requires a way to sneak around.


Quote:
Summoning: Tsukiyamoru

---Level: 30
---Style: Ninjutsu
---Affinity: Ice (Water/Wind)
---Accuracy: 30
---Range: Touch
---Effect:
Summoning[Taijutsu, Ninjutsu, Genjutsu Stats Swapped](20pts), Animal Mount(10pts)

---Description: Tsukiyamoru is one of Sai Orasakai's personal summons, and out of all the various summonings he has, Tsukiyamoru is his favorite. Through the unique and specific clan hand signs, Sai is capable of summoning a large phoenix-like bird of ice. It's form curved and long, suited for riding and with a wing span and shape that was perfected for stealthy and fast flight. Tsukiyamoru is midnight blue in color and has piercing oak brown eyes. Unlike most summons, Tsukiyamoru is incapable of speech and outside of being a mount and companion for Sai, has no purpose in combat and is simply aesthetically pleasing to Sai.


Quote:
Summoning: Ice Golem

---Level: 35
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 35
---Range: Touch
---Effect:
Buff-Grapple[Limited: Ice/Ninjutsu](184)(46pts), Required Defense(Kōri no buki)(Frozen Playground)(+6), Required Offense(Rensei Tama - Touketsu Joutan)(+5)

---Description: Once the ice has settled and formed around it's target, the ice will begin to change shape from a part of it that has open room. More ice will spill out of it's original body and begin to form an Ice Golem, it's mighty build wrapping itself around the target to further prevent any movement.


Quote:
Rensei Tama - Touketsu Joutan

---Level: 40
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 135
---Range: Ranged
---Effect:
Accuracy+(75)(15pts), Damage(500)(5pts), Tick(500)(10pts), Radius(5)(10pts), Stun(Hold: +2)(1pts), Ranged(1)(5pts), Required Defense(Kōri no buki)(Frozen Playground)(+6)

---Description: Using the condensed ice in it's primary form of marbles, Sai pumps large amounts of chakra into the ice marbles causing them to spin violently. As the marbles spin, the rapid speeds cause a screeching sound to erupt from the movement that if used correctly can cause an intimedating feeling. Upon contact with the marble, the ice explodes and stretches out to incase whatever it touches. The ice spills over the target's form and seals itself to the ground and any other physical objects nearby.


Quote:
Kōri no buki

---Level: 45
---Style: Ninjutsu
---Affinity: Ice (Water/Wind)
---Accuracy: 45
---Range: Self
---Effect:
Buff-Accuracy[Limited: Ice](144)(48pts), Buff-Damage[Limited: Ice](250)(5pts), Range(-1)(+5pts), Defensive Trigger, Required Defense(Frozen Playground)(+3)

---Description: An unique technique to the Mizu clan, by using the liquid in the air around them the user may easily manipulate it and freeze it into various objects. These objects potency and form range based upon each user's own personality, ability and abundance of water and chakra available. Originally this technique was developed create miscellaneous objects like furniture, platforms and various tools that were not immediately available to the user but as time moved on and the users became more advanced, weapons and the likes were more oftenly created.

Sai in particular, to enhance the availability and effectiveness of the technique, uses the molecules in the air to primarily form multiple ice marbles that will float around him or/and scatter throughout the immediate area. The marbles originally allows Sai to form an accurate estimate of how much ice is available to him and secondarily the marbles provide a powerful medium for his attacks. The ice marbles allow forming other objects easier as the molecules are already packed and ready to be manipulated as the marbles carry more ice they can be told through just looking at them.


Quote:
Demon Cloak: Eagle Wing

---Level: 50
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 50
---Range: Self
---Effect:
Buff-Damage[Limited: Genjutsu/Wind](1,500)(20pts), StatBuff-Seal Str(70)(35pts), Range(-1)(+5pts), Defensive Trigger(1)

---Description: All demon holders share a similar ability, the ability to trigger cloak from by their demon's chakra due to powerful emotions. Each demon has it's own emotional trigger, afterwords it is quiet easily possible to train to release these various states. These cloaks can be boosts to power, protection, or any other ability the container may possess and the boost is most naturally unique to them.

In the case of Sai Orasakai, the demon cloak ability takes form originally by the trigger of intense grief and hysteria. The immediate area is afflicted by the demon's chakra which manifests this emotion and amplifies it to a dangerous level. The cloak itself is formed by collected amounts of liquids, that can range from water to blood, and the demon's own chakra. Once formed it takes form of large and mighty Eagle Wings, as Biju held by Sai is the Eagle.


Quote:
Advanced Parkour

---Level: 55
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 55
---Range: Self
---Effect:
Buff-Dodge(120)(60pts), Range(-1)(+5pts)

---Description: An athletic discipline, in which practitioners traverse any environment in the most efficient way possible using their physical abilities, and which commonly involves running, jumping, vaulting, rolling, and other similar physical movements. Parkour a utilitarian discipline based upon the successful, swift and energy-efficient traversing of one's surrounding environment via the practical application of self-taught techniques, based around the concept of self-preservation and the ability to help others.


Quote:
Frozen Playground

---Level: 60
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 60
---Range: Self
---Effect:
StatBuff-Agility(130)(65pts), Range(-1)(+5), Defensive Trigger(2)

---Description: Expelling a large wave of chakra and water at once, the user can freeze a large area around them, using their chakra to mold the water as it turns into ice, into whatever object they so to choose. As such they effectively can create a playground of their own personal buildings and structures that they can transverse quickly. This ability is brought to it's fullest effect when the user uses the entire field for their own Ice Mirrors.


Quote:
Jieichou, The Chained Guardian

---Level: 65
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 65
---Range: Touch
---Effect:
Summoning[Genjutsu Stats Swapped](20pts), Items(2)(20pts), Enhanced Stats(+50 Toughness)(25pts)

---Description: Captured with a sealing jutsu some twenty years ago by trio of shinobi known as the Water Senin, Jieichou has been relinguished as an unwilling summoning for the last two decades for various shinobi in the hidden mist. Currently the only shinobi who can use this particular summoning is Sai Orasakai, as upon his leave of the village he took the only scroll revealing the summoning method. The chains that bind Jieichou's wrists prevent the summon from using any of it's true abilities.


Quote:
Javelin Burst

---Level: 70
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 100
---Range: Ranged
---Effect:
Damage(2,500)(25pts), Potency-Offensive[Limited: Ninjutsu/Ice](100)(25pts), Radius(7)(15pts), Range(1)(5pts)

---Description: A wide spread, devastating move that has quickly become Sai's signature technique. Creating multiple marbles of ice that he positions carefully beneath the soles of his feet, Sai can raise himself to hover in the air easily. From his hovering position, Sai can use the ice marbles beneath his feet to propel himself foreword at extreme speeds, everything in his wake being blasted back and frozen as a jet stream of ice flairs up at least twenty feet high and several yards wide from behind him. Spinning around to a stop, upon snapping his fingers, the ice and everything that is frozen within will instantly shatter in thousands of pieces before being carried off in the wind as though it never existed.


---- Upgrading ----
Quote:
Sharingan
---Level: 15(25)
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: +15(25)
---Range: Personal
---Effect:
Copy Jutsu(+20(+30))(20pts(30pts)), Range-1(-5pts), Defensive Trigger(1)
Any Jutsu level 20(30) or lower that has been used during combat whilst this buff was active, you may mimic.
Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so).
Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai).
Sustainable.
---Description:
The users eyes turn red with black swirls. As their foes hands perform complex maneuvers or seals they seem filled with the knowledge of how to perfectly mimic the action.


[quote][size=10][align=center][b]Summon[/b][/align][/size][/quote]
[img]http://fc03.deviantart.net/fs45/i/2009/079/b/8/Blue_Phoenix_by_TheGreatandMightyOz.jpg[/img]
[quote][size=10][align=center][b]Tsukiyamoru Stats[/b]

[b]Resolve[/b][/align]
---Stamina: 3,000
---Toughness: 108

[align=center][b]Taijutsu:[/b][/align]
---Strength: 182
---Agility: 48

[align=center][b]Ninjutsu:[/b][/align]
---Seal Strength: 39
---Seal Speed: 81

[align=center][b]Genjutsu:[/b][/align]
---Intelligence: 35
---Will Power: 210[/size][/quote]


[quote][size=10][align=center][b]Summon[/b][/align][/size][/quote]
[img]http://fc08.deviantart.net/fs70/f/2010/319/8/7/871a532c930414a628bef46df1861101-d32wdfd.jpg[/img]
[quote][size=10][align=center][b]Jieichou, The Chained Guardian Stats[/b]

[b]Resolve[/b][/align]
---Stamina: 6,500
---Toughness: 158

[align=center][b]Taijutsu:[/b][/align]
---Strength: 48
---Agility: 182

[align=center][b]Ninjutsu:[/b][/align]
---Seal Strength: 81
---Seal Speed: 39

[align=center][b]Genjutsu:[/b][/align]
---Intelligence: 35
---Will Power: 210[/size][/quote]

[quote][size=10][align=center][b]Items:[/b][/align]

[b]Name:[/b] Sturdy Body
---Level: 55
---Style: Taijutsu
---Accuracy: 55
---Range: Self
---Uses: 20/20
---Effect:
Protection (1,000)(50), Range(-1)(+5pts), Uses(20)(10pts)

Protects 1,000 Physical Damage.
---Description: The structure of Jieichou's body is one that has never been seen before. His gigantic frame is capable of absorbing and dispersing damage with very little trouble.

[b][align=center]------------------------------------------------------------[/align][/b]

[b]Name:[/b] Guardian's Gear
---Level: 55
---Style: Taijutsu
---Accuracy: 55
---Range: Self
---Uses:
---Effect:
Buff-Protection[Limited: Taijutsu/Item](750)(50), Range(-1)(+5pts), Uses(20)(10pts)

Protects 750 Mental Damage.
---Description: Jieichou's chest plate and body armor are specifically designed to enhance his already powerful body, helping to deflect and absorb blows as a primary buffer to damage.[/size][/quote]



Items:

Selling: Shuriken, Kunai, Smoke Bombs, Tracking Tags - 1,300 Ryo
Creating:
Quote:
Liquid Injector
---Level: 30
---Style: Ninjutsu
---Accuracy: 30
---Range: Self
---Uses: 10/10
---Effect:
Buff-Accuracy[Limited: Taijutsu/Ice](120)(30pts)

---Description: Within Sai's gloves there are multiple capsules of liquid that he can release for an extended amount of time so to help provide himself liquid for his physical ice attacks.



Grand Totals:
Level 20
22,510 /23,100 to Level 21

+ 9 Chakra
+ 19 Stamina
+ 3 Focusing
+ 39 Toughness
+ 22 Strength
+ 118 Agi
+ 52 Seal Strength
+ 13 Seal Speed
+ 175 Intelligence
+ 5 Will Power


Quote:
Level: 20

22,510 /23,100 EXP

Stats

Resolve

---Chakra: 4,300
---Stamina: 5,300
---Focusing: 11
---Toughness: 108

Taijutsu:

---Strength: 48
---Agility: 182

Ninjutsu:

---Seal Strength: 81
---Seal Speed: 39

Genjutsu:

---Intelligence: 210
---Will Power: 35


Quote:
ssA: Completed.
PostPosted: Thu Jan 13, 2011 9:23 pm


Profile:
Soul Sho-Shun
[Level: 2

424 /600 EXP]

Location(s):
Land of Frost
[pg 2 - 5](985 Lines)*TEAM BONUS* - Prox joined team.
[pg 5](100 Lines)*TEAM BONUS* - Zagula Joins.
[pg 5](322 Lines)*TEAM BONUS*


Experience Gained:
8,442


LEVEL'D UP!
9,290/600 reached Level 3
9,290/1,000 reached Level 4
9,290/1,500 reached Level 5
9,290/2,100 reached Level 6
9,290/2,800 reached Level 7
9,290/3,600 reached Level 8
9,290/4,500 reached Level 9
9,290/5,500 reached Level 10
9,290/6,600 reached Level 11
9,290/7,800 reached Level 12
9,290/9,100 reached Level 13
9,290 /10,500 to Level 14




Stat Packages:

----------------------
Level 3
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +10, Will Power +0

----------------------
Level 4
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +10, Will Power +0

----------------------
Level 5
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +10, Will Power +0

----------------------
Level 6
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +10, Will Power +0

----------------------
Level 7
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +10, Will Power +0

----------------------
Level 8
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +7, Will Power +3
----------------------
Level 9
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +7, Will Power +3

----------------------

Level 10
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +7, Will Power +3

Perk Unlocked
Quote:
Finely honed senses

-Requirements: 50 Int
-Effect: User gains +50 to Awareness checks.
-Limits: May only be taken once.Tracker

----------------------
Level 11
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +10, Will Power +0

----------------------
Level 12
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +10, Will Power +0

----------------------
Level 13
Resolve(5):
Chakra +5, Stamina +0, Focusing +0, Toughness +0
Taijutsu(5):
Agility +1, Strength +4
Ninjutsu(15):
Seal Speed +10, Seal Strength +5
Genjutsu(10):
Intelligence +7, Will Power +3

----------------------



Jutsus Unlocked
Free Slots:
-Basic(24), Normal(12), Custom(10 | 15 | 20 | 25 | 30 | 35 | 40), Updates[10][15][20][25]
-Basic(24), Normal(12), Custom(_), Updates[_]

Learned:


Creating


Quote:
Chained Electricity

---Level: 5(20)
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 5(60)
---Range: Touch
---Effect:
Accuracy+(40)(8pts), Damage(700)(7pts), Tick(150(500))(3pts(10pts)), Required Offensive(+5)(Sickle and Chain)

---Description: By focusing his chakra through his body and into his weapon, Soul is capable of implamenting his electrical currents into his weapon and along the chain to strike down and electricute any enemy currently entangled by his weapon.


Quote:
Shadow Soul

---Level: 10
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 10
---Range: Ranged
---Effect:
Stun(Hold: +2 cool (14pts), Range(+1)(5pts), Required Defense(+9)(Soul Disruption)(Viberating Soul)(Over Soul)

---Description: Much like his shadow mimacry jutsu, Soul sends out his shadow and obtains control over his
Opponent, though unlike a normal shadow Soul implaments electrical currents through his shadow.
Once it connects with the opponent's shadow electric volts are send through the targets body and
into their heart causing them to become stunned.


Quote:
Soul Purge

---Level: 15
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 60
---Range: Ranged
---Effect:
Accuracy+(45)(7pts), Damage(1,000)(10pts), Range(+1)(5pts), Required Defense(+12)(Soul Disruption)(Viberating Soul)(Over Soul)(Soul Absorption)

---Description: With a dramatically and deliberate slowlness, Soul targets his target by simply pointing at them. This is, however, an unneeded action that is only used for an intimidating effect. In reality, Soul is condensing the already charged particals that he has floating around him before releasing their pent up energy in a laser like blast that will rip apart any molecular structure it comes in contact with.


Quote:
Soul Absorption

---Level: 20(25)
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 20(25)
---Range: Self
---Effect:
Buff-Damage[Limited: Ninjutsu/Lightning](2,550(2925))(34pts(39)), Required Defense(+9)(Soul Disruption)(Viberating Soul)(Over Soul)

---Description: Soul constantly charges up large amounts of particals to be ready for any and all forms of his attacks at any time or moment. These particals are statically charged with his lightning affinity and are ready to be used for any of his damaging abilities, enhancing their output tenfold. These charged up particals are clearly visible as they circle around Soul as floating orbs of electrical energy.


Quote:
Soul Shock

---Level: 25(30)
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 25(30)
---Range: Sight
---Effect:
Defensive Damage(1200(1450))(24pts(29)), Range(+2)(10pts), Required Defense(+9)(Soul Disruption)(Viberating Soul)(Over Soul)
---Description: When an apponent attempts to attack they risk the chance of running through an electrical
current that is constantly moving about the area, that are already swimming through the area searching for any unaware foes to shock. Upon
contact the currents surge through the targets body sending vicious and potentially life
threatening volts of electricity into every inch of their being.


Quote:
Over Soul

---Level: 30
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 30
---Range: Self
---Effect:
Buff-Passive Potency[Limited: Ninjutsu/Lightning](164)(41pts), Required Defense(+6)(Soul Disruption)(Viberating Soul)
---Description: By pumping more chakra into the electrical currents the electricity becomes more visible,
quickly flashing through the atmosphere with a violent vegence. The currents tend to appear most around those they are meant to protect, though they can be willed to disappear completely, and at times they will flicker out at foes to send a shocking fear of death into them.


Quote:
Viberating Soul

---Level: 35
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 35
---Range: Self
---Effect:
Buff-Accuracy[Limited: Ninjutsu/Lightning](172)(43pts), Required Defense(+3)(Soul Disruption)

---Description: Soul has an innate ability to send out irritating frequencies through molecules. These frequencies are so high pitched that only animals and humans with highly adept hearing abilities are capable of hearing it. The frequencies in truth have no effect other then causing the molecules in the immediate area around him to begin viberating rapidly, which instantly create a chain reaction that continue to shake any and all molecules that come in contact to the already moving ones. This in turn causes the molecules themselves to heat up and generate highly more powerful electrical currents. This, despite being innate to him, is very taxing.


Quote:
Soul Disruption

---Level: 40
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 40
---Range: Sight
---Effect:
Defend(20pts), Automatic Defense(10pts), Range(+2)(10pts)

---Description: Creating a polarized field Soul creates an air tight defense around him and any ally within the jutsu's radius. When the opponent attacks the attack is instantly attacked by electrical currents in the air. The electrical currents destroy the atoms and destroy the attack on a molecular level causing the attack to instantaniously disperse.



Items:
Selling: Shuriken, Kunai, Smoke Bombs, Tracking Tags - 1,300 Ryo
Creating:
Quote:
Chain and Sickle
---Level: 26
---Style: Taijutsu
---Accuracy:
---Range: Ranged
---Uses: 10/10
---Effect:
Accuracy+(45)(7pts), Damage(300)(3pts), Tick(300)(6pts), Range(1)(5pts), Uses(10)(5pts)

---Description: A bladed weapon attached to a chain for ranged attacks.



Grand Totals:
Level 13
9,290 /10,500 to Level 14

+ 55 Chakra
+ 0 Stamina
+ 0 Focusing
+ 0 Toughness
+ 44 Strength
+ 11 Agi
+ 55 Seal Strength
+ 110 Seal Speed
+ 98 Intelligence
+ 12 Will Power


Quote:
Level: 13

9,290 /10,500 EXP

Stats

Resolve

---Chakra: 7,400
---Stamina: 700
---Focusing: 12
---Toughness: 12

Taijutsu:

---Strength: 71
---Agility: 14

Ninjutsu:

---Seal Strength: 60
---Seal Speed: 155

Genjutsu:

---Intelligence: 127
---Will Power: 23


Quote:
ssA: Completed.

Kendrox

5,600 Points
  • Citizen 200
  • Autobiographer 200
  • Person of Interest 200

FoxyBoxing

PostPosted: Thu Jan 13, 2011 11:28 pm


Zeru Uchiha

Purchasing this with my roll from the grab bag.
Quote:
Chakra Mine
---Level: 100
---Style: Taijutsu
---Accuracy: +300
---Range: Touch
---Uses: 2/2
---Effect:
Damage (+6,900)(pts), Radius(+5)(25pts), Timed Explosion(-3)(gained 15pts), Accuracy+(+100)(20pts), Uses(+2)(1pt)
Takes 3 turns to activate after initial use. Once it goes active it deals + Strengthx5 damage and hits up to 11 targets.
---Description:
A large Chakra infused mine. This takes a substantial amount of strength to lift this heavy object and slam it onto part of an opponent where small re-active arms latch onto them. A counter starts down and after a short time explodes causing massive damage over a wide area.
-------------------------------------------------------------------------------------
---Special Effect, Timed Explosion:
Cost 5pts per turn of timed explosion.
For every 5pts spent in this effect it increases the rounds till this goes off by one.
What this means is after it's activation the mine goes off 1 round later than normal on your turn. You may not place this effect on more than 5 times, but doing so can give you a lot more points to make this effect stronger.
Note once added this can not be taken off. Pts gained do not make the item cheaper, you must spend points gained if you choose to take this.



Quote:
Ele: Completed
PostPosted: Fri Jan 14, 2011 5:43 am


555 lines from Lightning Country
148 lines (everything before battle posts started flying) from The Travel Thread

Profile

555+148 = 703 * 6 = 4218


4218+19098=23316 total exp

23316/21000 for Level 20
23316/23100 for Level 21
23316/25300 for Level 22

Stat Pack 1
+15 Resolve (+15 Chakra)
+10 Tai (+10 Agility)
+5 Nin (+5 Seal Strength)
+5 Gen (+5 Int)

Stat Pack 2
+15 Resolve (+15 Chakra)
+10 Tai (+10 Agility)
+5 Nin (+5 Seal Strength)
+5 Gen (+5 Int)

Since I hit 20, I get a perk

[quote][b][align=center]Melee Mastery[/align][/b]

-Requirements: First time - level 20, second time - level 60, third time - level 100, fourth time - level 150.
-Effect: Increase damage of touch range attacks/defenses by +50 and their power by +20 each time this perk is taken.
-Limits: May only be taken 4 times. Note for damage to be increased the jutsu/item must have the damage effect already placed upon it. [b]Combat[/b]
[/quote]


Quote:
ssA: Completed.

InuVash255

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100

Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150
PostPosted: Fri Jan 14, 2011 11:38 am


Suggestion sweatdrop

Elemental Reduction Costs.... Should go in the Combat thread.... under Jutsu cost... Don't know why the label isn't there along with "Elements forum"

Just a waste of time going to two forums.
PostPosted: Fri Jan 14, 2011 10:57 pm


Hibiki!

634 lines in Lightning Country (X to Y)

634 * 6 = 3,804

18,330 + 3,804 = 22,134

22,134 / 19,000 Level 19
22,134 / 21,00 Level 20

22,134 / 23,100 Level 21

Level 19 Stats:
+5 Toughness
+10 Agility
+5 Seal Speed
+15 Intelligence

Level 20 Stats:
+5 Toughness
+5 Strength, +10 to Agility
+5 Seal Speed
+10 to Intelligence

My new perk shall be:

Quote:
Hidden in the Shadows


-Requirements: Finely Honed Senses, 130 Agi, Seal Str, or Int.
-Effect: +50 to Stealth Checks.
-Limits: May only be taken three times. (Must select between Sneaking(Agi requirement), Jutsu Disguise (Seal Str requirement) or Normal Disguise (Int requirement) type Stealth when choosing.) Tracker


[quote][align=center][b]Hidden in the Shadows[/b][/align]

-Requirements: Finely Honed Senses, 130 [b]Agi[/b], Seal Str, or Int.
-Effect: +50 to Stealth Checks.
-Limits: May only be taken three times. (Must select between Sneaking(Agi requirement), Jutsu Disguise (Seal Str requirement) or Normal Disguise (Int requirement) type Stealth when choosing.) [b]Tracker[/b]
[/quote]

Kuro's stats should look like:

[quote][size=11][align=center][b]Stats[/b]

[b]Resolve[/b][/align]
---Chakra: 3,500
---Stamina: 2,000
---Focusing: 10
---Toughness: 40

[align=center][b]Taijutsu:[/b][/align]
---Strength: 47
---Agility: 75

[align=center][b]Ninjutsu:[/b][/align]
---Seal Strength: 35
---Seal Speed: 50

[align=center][b]Genjutsu:[/b][/align]
---Intelligence: 80
---Will Power: 22[/size][/quote]


Making a level 50 Custom Jutsu that is granted with 150 int.

Quote:
Name: Carnivore Style: Conductor Claw
---Level: 50
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: 80
---Range: Ranged
---Effect: Ranged (5pts), Damage (1,500)(15pts), / Split (Ranged)(4pts) / Healing (1,000)(20pts), Accuracy+(6pts)
---Description: The user gathers lightning chakra into their hand, covering it with a luminescent yellow aura. Throwing this aura in the form of a claw, it attaches itself to the intended target and begins sucking out their energy, rewards the user with their victim's life force.


And now I can actually do this upgrade legally! (With my 140+int)

[quote][b]Name:[/b] Ninja Art of Beast Mimicry: All-Fours Jutsu
---Level: 5 [color=green](30)[/color]
---Style: Taijutsu
---Affinity: Lightning
---Accuracy: 5
---Range: Self
---Effect: Range Self(+5pts) Stat Buff - Taijutsu(+10)[color=green](+35)[/color](-10pts)[color=green](-35pts)[/color] Defensive Trigger(1)(0pts)
---Description: An Inuzuka Clan Technique that all Inuzuka learn, the user mimic thier companion's fighting style. This stance makes the user more feral in appearance (Fang-like teeth, nails grow to a claw-like length) and increase their Taijutsu prowess by fighting like a wild animal giving them more speed, power, and endurance.[/quote]


...I think that's it.
(BTW I WILL FIX MY PROFILE LAYOUT SOMETIME LATER)

Thanks guys ilu.

Quote:
ssA: Completed.

Maniacal Monster


come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
PostPosted: Sat Jan 15, 2011 6:51 am


Aya Hyuuga

Here Page 2-3

150 lines with Makoto, 150 x 6(team bonus) = 900exp

I raised by one level
+15 - Resolve - Cha/5 Sta/5 Foc/5
+5 - Tai - Str/5
+5 - Nin - SStr/5
+10 - Gen - Int/10

[quote][size=11][align=center][b] || Level ||[/b] 8 [b]||[/b][/align]
3748/4500 EXP

[align=center][b] || Stats || [/b]

[b] || Resolve ||[/b] 110 [b]|| [/b][/align]
---Chakra: 3500
---Stamina: 3500
---Focusing: 20
---Toughness: 20

[align=center][b] || Taijutsu ||[/b] 85 [b]|| [/b][/align]
---Strength: 35
---Agility: 50

[align=center][b] || Ninjutsu ||[/b] 70 [b]|| [/b][/align]
---Seal Strength: 30
---Seal Speed: 40

[align=center][b] || Genjutsu ||[/b] 125 [b]|| [/b][/align]
---Intelligence: 110
---Will Power: 15[/size][/quote]


Quote:
ssA: Completed.
Reply
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