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Chaoscarrier Vice Captain
Romantic Conversationalist
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Posted: Mon Jan 03, 2011 7:10 am
Quote: RP Details Gaian: Character Name: Takera Uchiha Age: 16 Height: 5' 7" Weight: 149 lbs. Appearance: Clan: Uchiha Role: Combat Affinity: Wind Village: Village Hidden in the Mist Rank: Genin History: Takera was born on the day his family was split up. His father was wanted for trying to assassinate the higher-ups responsible for invoking the last major war. The Anbu were out to capture his entire family to make sure no one was left unpunished. Shortly after Takera's birth, he was taken by his father who fled the village in hopes of keeping the attention away from his wife and unborn child still back in the village. Takera is one of two children born that day. He's later reunited with the other half of his family on a farm in the Water Country some time down the road. Takera grew up with a younger brother named Zeru. They were trained in the arts of the ninja up until they were thirteen years of age. The Anbu had finally tracked their family down. In the sudden panic of an attack, the parents prioritized getting the children to safety and were able to help them escape at the cost of their own lives. Takera and his brother were left alone to wander. They, not knowing where they were headed or what they were going to do, were determined to find a place and eventually claim some form of justice for what had happened to their parents. On their shorter than expected journey they found a small town next to a sea with a bridge leading to the islands. There they learned of the Hidden Mist village. Takera and Zeru were determined to gain the strength and abilities they'd need to fulfill their ambitions.
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Posted: Mon Jan 03, 2011 7:21 am
Quote: Level: 21 23,164/25,300 EXP
Stats
Resolve ---Chakra: 2000 ---Stamina: 6000 ---Focusing: 10 ---Toughness: 100
Taijutsu: ---Strength: 126 ---Agility: 219
Ninjutsu: ---Seal Strength: 41 ---Seal Speed: 84
Genjutsu: ---Intelligence: 136 ---Will Power: 49
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Chaoscarrier Vice Captain
Romantic Conversationalist
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Chaoscarrier Vice Captain
Romantic Conversationalist
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Posted: Mon Jan 03, 2011 7:26 am
Clan Abilities Innate Abilities: ---Perfect Mimic +50 to Dodge Checks Effects: Quote: Copy Jutsu
Description: The Uchihas eyes are some of the most valued and frightened Bloodlines in the Ninja world. There eyes give them ability to literally copy there opponents Jutsu and possibly even master them after a fight is over. Effect: Every 1pt grants +1 Copy Bonus. Any Jutsu that has been used during combat whilst this buff was active, you may mimic it if your copy bonus is equal to or higher than the level of the Jutsu you wish to copy otherwise the Jutsu is to complex or strenuous for your eyes to get a perfect copy of. Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 1/2 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so). Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai). Sustainable. Important Notes: Uchiha Only
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Posted: Mon Jan 03, 2011 7:28 am
Perks Quote: First Gate: Gate of Opening -Requirements: Level 10 | Requires 100 Tai -Description: The user learns that the human body has artificial limits set upon it to keep itself safe. It will not exert 100% of it's true potential for doing so causes muscle to tear, bones to crack, and blood vessels to erupt under extreme pressure. The first gate increases that limit, allowing the body to unlock more of it's potential. -Effect: You may activate this perk at any point during battle as a Half Action. +50 Taijutsu attack/defense power and accuracy. Every turn this is active make a resilience check vs 0 (every round after this vs rises by 25). Failure de-activates this and causes you to take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank. If Five turns pass after activating this and you have passed all resilience checks, then the bonus granted by the Gate of Opening is Negated, and you take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank. If you activate another Gate prior to the end this bonus, you do not lose this bonus and you do not gain Physical Strain (from this Perk). The new gate instead imposes it's own effects on top of this ones (resilience checks to keep active reset to the new gate however). -Limits: May only be taken once. May only be activated once per battle. CombatQuote: Melee Mastery -Requirements: First time - level 20, second time - level 60, third time - level 100, fourth time - level 150. -Effect: Increase damage of touch range attacks/defenses by +50 and their power by +20 each time this perk is taken. -Limits: May only be taken 4 times. Note for damage to be increased the jutsu/item must have the damage effect already placed upon it. Combat
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Chaoscarrier Vice Captain
Romantic Conversationalist
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Chaoscarrier Vice Captain
Romantic Conversationalist
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Posted: Mon Jan 03, 2011 7:30 am
Quote: Name: Kunai ---Level: 10 ---Style: Taijutsu ---Accuracy: +10 ---Range: Ranged ---Uses: 6/6 ---Effect: Damage(200)(2pts), Uses (6)(3pts), Range(+1)(5pts) Deals 200 damage + Str(x5) ---Description: A small metal knife that can be used as a slashing or short range thrown weapon. This tool is very common among ninja. Quote: Name: Shuriken ---Level: 10 ---Style: Taijutsu ---Accuracy: +20 ---Range: Ranged ---Uses: 8/8 ---Effect: Damage(100)(1pt), Uses(4 )(2pts), Range(+1)(5pts), Accuracy+(10)(2pts) Deals 100 damage + Str(x5) +10 Accuracy ---Description: Small metal spikes thrown together. Shurikens are very common weapons in the ninja world, and often the first tool that any ninja learns how to use. Cost: 500 Ryo Quote: Name: Soldier Pills ---Level: 10 ---Style: Taijutsu ---Accuracy: +10 ---Range: Personal ---Uses: 4/4 ---Effect: +200 Taijutsu Damage and +12 Taijutsu Accuracy. ---Description: Soldier Pills are often given to Ninja during a time of war. They increase they're combat ability by interacting with the enzymes in there body to make them faster, stronger, and more in tune with there surroundings for a very short period of time. Unfortunately each needs to be specially made to interact with the biology of the ninja it's given to, and as such they will not work should another ninja attempt to use them, even if that other ninja is an ally in dire need of a boost. Quote: Name: Smoke Bomb ---Level: 22 ---Style: Ninjutsu ---Accuracy: +20 ---Range: Ranged ---Uses: 4/4 ---Effect: Radius (3) targets suffer -20 accuracy while sustained. ---Description: A small burst of smoke fills the air making it more difficult to see others Quote: Kuri Gami ---Level: 100 ---Style: Taijutsu ---Accuracy: +225 ---Range: Ranged ---Uses: 30/30 ---Effect: Accuracy (125)(25pts), Damage (3,000)(30pts), Stun (+50)(25pts), Uses (30)(15pts), Range+1(5pts) Does 3,000 + Strx5 damage. Places a hold de-buff on the user with a power of 100 + Agilityx2. As long as this de-buff stays on them they may not activate any Jutsu (meaning no defending unless they have something that can defend for them like an ally or auto-defense of some sort being sustained), nor may they attempt to dodge or take any other actions normally available during the attack phase (other than focusing) or the defense phase. To break free from this de-buff the foe does not use willpower as they normally would, rather they can make a contested Strength(x2) + Dodge Buff bonuses vs this hold's power (shown above). Sustainable. ---Description: A small sickle attached to a one foot handle lies on one side of this unusual weapon, while an extremely long chain stretches from it's end. At the end of the chain is a small metal, ball-like weight. Used by ninja in ancient times the sickle is held in one hand while the chain and weight are manipulated with the other free hand. This weapons chain when manipulated with Chakra, can become a deadly choking device while the blade itself is strong enough to easily slice through flesh and bone.
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Posted: Mon Jan 03, 2011 7:33 am
Quote: Jutsu List
-Sharingan (Lv15) - Basic Jutsu (x3) - Normal Jutsu (x2) - Custom Jutsu (lvl 5)
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Chaoscarrier Vice Captain
Romantic Conversationalist
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Chaoscarrier Vice Captain
Romantic Conversationalist
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Posted: Mon Jan 03, 2011 7:39 am
Jutsu: Quote: Sharingan ---Level: 15 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: +15 ---Range: Personal ---Effect: Copy Jutsu(+20)(20pts), Range-1(-5pts) Any Jutsu level 20 or lower that has been used during combat whilst this buff was active, you may mimic. Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so). Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai). Sustainable. ---Description: The users eyes turn red with black swirls. As their foes hands perform complex maneuvers or seals they seem filled with the knowledge of how to perfectly mimic the action.Important Notes:Uchiha Only Quote: Name: Piercing Wind ---Description: Releases a wave of high pressure air that parts/diverts mass. [Ex.1: A slab of ground is flung at Takera. He releases a wave of high pressured air from his fist outwards causing the slab of ground to split and fly off in alternate directions past him.] [Ex.2: Takera can release a wave of high pressure air repetitively with his fists to part a lake of water and walk through the center.]
Quote: Name: Twin Swap ---Description: Takera has known Zeru so long he can mimic his voice, personality and appearance. [It's technically a Transformation jutsu, but it only works between them and is much harder to dispel/detect than a normal Transformation Jutsu.]
Quote: Name: Surface Walking ---Description: Takera controls a flow of chakra in his hands and feet that allow him to walk on water, up walls/upward surfaces, and even ceilings. If he were to fall off a cliff, he could rebound by building the chakra in his hands and catching a ledge.
Normal Jutsu: Quote: Name: Dead Air Palm ---Level: 40 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 65 ---Range: Touch ---Effect: Damage(3500)(35pts), Accuraccy+(25)(5pts) Deals 3500 + Str(x5) Damage. Grants +25 Accuracy ---Description: A special kind of martial art move in which the fighter positions their hand into a peculiar position so that when pressed against another surface the percentage of oxygen is reduced to 6%. Upon swiftly removing the hand, the structure receives a dangerous amount of damage. Quote: Name: Blazing Blitz ---Level: 50 ---Style: Taijutsu ---Affinity: Fire ---Accuracy: 180 ---Range: Touch ---Effect: Damage(1500)(15pts), Radius(3)(15pts), Accuracy+(100)(20pts) Deals 1500 Damage + Str(x5) to up to 7 targets. Grants +100 Accuracy. ---Description: A technique usually reserved for taking on multiple enemies at one time in a up close situation, usually being surround from different sides or in a confined area. With a quick flurry of attacks, the user moves in close to one target and strikes them while continuing to move onto the next by whatever means needed; catapulting, running, tossing one victim into another, etc. Quote: Name: Titan's Grip ---Level: 50 ---Style: Genjutsu ---Affinity: Earth ---Accuracy: 50 ---Range: Sight ---Effect: Stun(Hold +80)(40pts), Range(+2)(10pts) While held the opponent must make the contested roll (shown below) to break free at the beginning of there turn. As long as this de-buff stays on them they may not activate any Jutsu (meaning no defending unless they have something that can defend for them like an ally or auto-defense of some sort being sustained), nor may they attempt to dodge or take any other actions normally available during the attack phase (other than focusing) or the defense phase. ---Description: Summoning up the illusion of a large hand of earth that rips through the earth itself to grip it's target and dragon it down beneath the crust of the earth, the user traps their target's mind in the illusion causing them to be defenseless and incapable of movement. Quote: Name: Buffeting Storms ---Level: 30 ---Style: Genjutsu ---Affinity: Wind ---Accuracy: 30 ---Range: Range ---Effect: De-Buff-Accuracy(-50)(25pts), Range(1)(5pts) The victim receives a de-buff of -50 to all Accuracy Checks. Sustainable. ---Description: As one of the first lines of defense the user creates powerful blasts of winds that circle and rage around the foe. These illusions are used to block out the foes senses and stop their attacks before they can even travel a few feet. Quote: Name: Fire Release - Grand Fireball Skill ---Level: 40 ---Style: Ninjutsu ---Affinity: Fire ---Accuracy: 40 ---Range: Ranged ---Effect: Damage(3,500)(35pts), Range(+1)(5pts) Deals 3500 + Jutsu Power(x5) Damage ---Description: A classic fire technique that uses large fireballs to incinerate a large area. Quote: Name: Vacuum ---Level: 40 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 40 ---Range: Range ---Effect: Defense(1/2)(20pts), Auto-Defense(10pts), Defensive Damage(250)(5pts), Range(1)(5pts) Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead. You roll as you normally would when activating a Jutsu. You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable. Deals 250+ Seal Strength(x2) Damage when you successfully counter by at least 10% with this Jutsu. Sustainable. ---Description: An unique jutsu that if used properly could make any opposing attack be an advantage for the user. As soon as any unspecific piece of matter enters within range of this jutsu and becomes violent towards the user this technique will fire off. Automatically all air around the object will be sucked out of the area as though being placed inside a extremely powerful vacuum, rendering it nulled, before being released at once in a violent implosion that is directed at the attacker. Quote: Name: Clones ---Level: 50 ---Style: Genjutsu ---Affinity: None ---Accuracy: 50 ---Range: Self ---Effect: Illusionary Clones(10)(20pts), Real Clones(7)(25pts), range(-1)(+5pts) A foes Accuracy is reduced by -20(-200) per illusionary copy as they try to determine "which" is the real thing. Whenever a foe fails to hit do to the negative, they destroy one of the Illusionary copies and thus the de-buff goes down 20. Real copies do everything Illusionary copies do and more, applying everything stated above and below.You may attack with real copies which causes a few things. First your damage rises by +20 per copy. When attacking you also gain +20 accuracy per copy. (-340 Accuracy: Foe)(+140 Damage)(+140 Accuracy) Sustainable. ---Description: A powerful but unstable illusion that has the capability of creating clones of the user however some of these illusions can only effect the foes' sense of sight while others have the ability to effect their sense of touch. Custom Jutsu: Quote: Name: Wind Veil ---Level: 20 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 20 ---Range: Self (+5pts) ---Effect: Buff Damage[Limited: Taijutsu/Wind](+1875)(25pts) ---Description: The user creates what looks like a veil of wind around themselves to reduce the wind resistance, thus allowing the user to exceed the previous level of speed and hit much harder than normal. Quote: Name: Puncturing Melee ---Level: 25 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 75 ---Range: Touch ---Effect: Damage 500 (5pts) Tick (500)(10pts), Accuracy+(50)(10pts) ---Description: The user strikes the enemy directly in a vital spot with the Wind Nature ability to 'split' what it comes in contact with. It creates a wound on the target that proceeds to bleed out over time.
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