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Posted: Sat Dec 25, 2010 10:53 am
Quote: RP DetailsGaian:Kendrox Character Name:Soul Sho-Shun Age:17 Height:5' 5" Weight:120 Lbs Appearance: Clan:Nara Role:Tracker Affinity:Lightning Village:Village Hidden in the Cloud Missing-Nin Rank:Academy Student History:Even at a young age Soul had always underestimated his own skill. He was always afraid of himself and what he was capable of. When a test arose he hid from the teachers watchful eyes as they scanned for a victim. When he was selected he did the bare minimum and passed with average marks. After graduation Soul was placed into a team that despised him. They thought that he would drag them down from their full potential. During the mission one member of the team, Jace, made a point to get himself and Soul separated from the others. Jace cornered Soul and told him to disappeared.. to run away or he would make sure he never brought their team down again. Soul wasn't too enthusiastic about being on that particular team either, but he wasn't one for quitting. He stood his ground. Jace gave one solitary grin and began to pummel Soul into the dirt. Afraid to fight back for fear of losing Soul took hit after hit.. with each fist to his face Soul felt a stir grow within him. All of the memories of being pushed around, mocked, and tormented his whole life came back in a flash. He looked up and all went black. When he came to he wasn't himself.. he knew that something had changed within him, but for some reason he didn't want to even attempt to change back. He liked the way he felt powerful, strong, somehow better than he could ever imagine. With this intoxicating power came a new found Sou. He wasn't as innocent and began to care less about others' safety. He fought relentlessly and at some points even towered over others just to see them cower in fear. At first the power high was too easy to fall into. After a while he found control over his newly discovered self and became bored of the life he lived. He hungers for a life of more excitement, something to get the blood moving in his veins.. something that will give him a reason to fear.
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Posted: Sat Dec 25, 2010 11:06 am
Quote: Level: 30 47,012 /49, 600 EXP
Stats
Resolve ---Chakra: 10,800 ---Stamina: 2,400 ---Focusing: 80 ---Toughness: 63
Taijutsu: ---Strength: 132 ---Agility: 48
Ninjutsu: ---Seal Strength: 111 ---Seal Speed: 189
Genjutsu: ---Intelligence: 297 ---Will Power: 108 Quote: Missions Completed: D: Natural disaster 1 C:
B:
A:
S:
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Posted: Sat Dec 25, 2010 11:21 am
Clan Abilities ---Tactician Members of the Nara Clan are known to be great thinkers and tacticians, using their control abilities to manipulate combat into there favor. It is rumored by some that even a novice member of the Nara Clan plans out nearly everything that's going to happen in a fight before it actually begins. +50 to Countering
Perks Quote: Finely honed senses -Requirements: 50 Int -Effect: User gains +50 to Awareness checks. -Limits: May only be taken once. TrackerQuote: Ranged Mastery -Requirements: First time - level 20, second time - level 60, third time - level 100, fourth time - level 150. -Effect: Increase damage of range or sight ranged attacks/defenses by +50 and their power by +20 each time this perk is taken. -Limits: May only be taken 4 times. Note for damage to be increased the jutsu/item must have the damage effect already placed upon it. CombatQuote: Chakra Bank -Requirements: 10k Chakra -Description: Stores Chakra expelled from attacks the user was able to transfer by gathering the energy dissipated by there own counter. -Effect: Whenever you counter an attack, if successful then for every Level you are you gain up to 20 Chakra in a Bank to spend. That Chakra gain can not exceed the cost of the Jutsu (with combo's) that the enemy used. Combat. -Limits: May only be taken once.
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Posted: Sat Dec 25, 2010 11:23 am
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Posted: Sat Dec 25, 2010 11:25 am
Quote: Jutsu List
-Shadow Mimicry (Level: 15)
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Posted: Sat Dec 25, 2010 11:29 am
Quote: Name: ---Level: ---Style: ---Affinity: ---Accuracy: ---Range:
---Effect:
---Description:
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Posted: Sat Dec 25, 2010 12:51 pm
Quote: Name: Shadow Mimicry ---Level: 15 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: +40 ---Range: Ranged
---Effect: Shadow Control(5pts), Accuracy+25(5pts) Range+1(5pts) While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves. Once you've established control: On you, the controllers turn, you may only command the victim while this is active. IF the command is suicidal they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control. If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. The user can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline. Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing. Sustainable.
---Description: The user links there shadow to a targeted victims shadow. While active the user can cause the targeted victim to copy any moves they use, even suicidal actions. Most Nara are clever enough however to keep these actions from causing there own deaths, such as causing a victim to pull a kunai from their belt, while only mimicking the action themselves grasping nothing but harmless air before bringing it to their own throat.
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Posted: Sat Dec 25, 2010 12:54 pm
Quote: Chained Electricity ---Level: 5(20) ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 5(60) ---Range: Touch ---Effect: Accuracy+(40)(8pts), Damage(700)(7pts), Tick(150(500))(3pts(10pts)), Required Offensive(+5)(Sickle and Chain)
---Description: By focusing his chakra through his body and into his weapon, Soul is capable of implamenting his electrical currents into his weapon and along the chain to strike down and electricute any enemy currently entangled by his weapon.
Quote: Shadow Soul ---Level: 10 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 10 ---Range: Ranged ---Effect: Stun(Hold: +28 )(14pts), Range(+1)(5pts), Required Defense(+9)(Soul Disruption)(Viberating Soul)(Over Soul)
---Description: Much like his shadow mimacry jutsu, Soul sends out his shadow and obtains control over his Opponent, though unlike a normal shadow Soul implaments electrical currents through his shadow. Once it connects with the opponent's shadow electric volts are send through the targets body and into their heart causing them to become stunned.
Quote: Soul Purge ---Level: 15 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 60 ---Range: Ranged ---Effect: Accuracy+(45)(7pts), Damage(1,000)(10pts), Range(+1)(5pts), Required Defense(+12)(Soul Disruption)(Viberating Soul)(Over Soul)(Soul Absorption)
---Description: With a dramatically and deliberate slowlness, Soul targets his target by simply pointing at them. This is, however, an unneeded action that is only used for an intimidating effect. In reality, Soul is condensing the already charged particals that he has floating around him before releasing their pent up energy in a laser like blast that will rip apart any molecular structure it comes in contact with.
Quote: Soul Absorption ---Level: 20(25) ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 20(25) ---Range: Self ---Effect: Buff-Damage[Limited: Ninjutsu/Lightning](2,550(2925))(34pts(39)), Required Defense(+9)(Soul Disruption)(Viberating Soul)(Over Soul)
---Description: Soul constantly charges up large amounts of particals to be ready for any and all forms of his attacks at any time or moment. These particals are statically charged with his lightning affinity and are ready to be used for any of his damaging abilities, enhancing their output tenfold. These charged up particals are clearly visible as they circle around Soul as floating orbs of electrical energy.
Quote: Soul Shock ---Level: 25(30) ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 25(30) ---Range: Sight ---Effect: Defensive Damage(1200(1450))(24pts(29)), Range(+2)(10pts), Required Defense(+9)(Soul Disruption)(Viberating Soul)(Over Soul) ---Description: When an apponent attempts to attack they risk the chance of running through an electrical current that is constantly moving about the area, that are already swimming through the area searching for any unaware foes to shock. Upon contact the currents surge through the targets body sending vicious and potentially life threatening volts of electricity into every inch of their being.
Quote: Over Soul ---Level: 30 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 30 ---Range: Self ---Effect: Buff-Passive Potency[Limited: Ninjutsu/Lightning](164)(41pts), Required Defense(+6)(Soul Disruption)(Viberating Soul) ---Description: By pumping more chakra into the electrical currents the electricity becomes more visible, quickly flashing through the atmosphere with a violent vegence. The currents tend to appear most around those they are meant to protect, though they can be willed to disappear completely, and at times they will flicker out at foes to send a shocking fear of death into them.
Quote: Viberating Soul ---Level: 35 ---Style: Ninjutsu ---Affinity: Fire ---Accuracy: 35 ---Range: Self ---Effect: Buff-Accuracy[Limited: Ninjutsu/Lightning](172)(43pts), Required Defense(+3)(Soul Disruption)
---Description: Soul has an innate ability to send out irritating frequencies through molecules. These frequencies are so high pitched that only animals and humans with highly adept hearing abilities are capable of hearing it. The frequencies in truth have no effect other then causing the molecules in the immediate area around him to begin viberating rapidly, which instantly create a chain reaction that continue to shake any and all molecules that come in contact to the already moving ones. This in turn causes the molecules themselves to heat up and generate highly more powerful electrical currents. This, despite being innate to him, is very taxing.
Quote: Soul Disruption ---Level: 40 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 40 ---Range: Sight ---Effect: Defend(20pts), Automatic Defense(10pts), Range(+2)(10pts)
---Description: Creating a polarized field Soul creates an air tight defense around him and any ally within the jutsu's radius. When the opponent attacks the attack is instantly attacked by electrical currents in the air. The electrical currents destroy the atoms and destroy the attack on a molecular level causing the attack to instantaniously disperse.
Quote: Name: Magnetic Impulse ---Level: 40 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Offensive ---Accuracy: 50 ---Range: Sight ---Effect: Range+2(10 pts) Radius(5pts) De-Buff(Ninjutsu Accuracy -30)(10pts)(Ninjutsu Damage- 150)(15pts) (Soul Disruption) ---Description: By electrically charging the ions in the atmosphere to magnetically set the opponents equilibrium off balance, the opponent is unable to make clear and presise movements thus hindering accuracy and the all out effectiveness of their jutsu.
Quote: Name: Blood Frenzy ---Level: 45 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Offensive - Impact ---Accuracy: 120 ---Range: Sight ---Effect: Range+2(10pts) Accuracy+75(15pts) Damage+2,000(20pts) ---Description: By magnetically charging the blood on the battle field Soul is able to control the movements of said blood by playing on the iron in the bloods magnetic properties. It than can be used as a weapon.
Quote: Name: Zeus’ Fury ---Level: 80 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Offensive - Internal ---Accuracy: 135 ---Range: Sight ---Effect: Range+2(10pts) Radius+6(15) Accuracy+25(5pts) Stun+20(10pts)Tick+1000(20pts) Damage+2,000(20pts) ---Description: By solidifying Soul’s chakra into a plasma bow he aims high and fires off a single bolt of compact chakra based lightning, once in the air it splits and becomes hundreds of lighting chakra coated arrows. Once the arrow strikes it’s enemy it sends an electrical current through their body that wreaks havoc on a person’s nerves system. On top of the damage dealt by the arrows the user is then stunned.
Quote: Name: Surge Break ---Level: 90 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Passive ---Accuracy: 265 ---Range: Sight ---Effect: Range+2(10pts) Accuracy+175(35pts) Defend ---Description: Soul creates a quick discharge of lightning chakra that nullifies all incoming jutsu.
Quote: Name: Soul Tempest ---Level: 95 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Offensive - Heat ---Accuracy: 265 ---Range: Sight ---Effect: Range+2(10pts) Accuracy+150(30pts) Damage 2,500(25Pts) Radius+4(10pts) Tick+1000(20pts) ---Description: After a string of intriqate hand signs Soul charges the particles in the atmosphere to conduct storm clouds in the vacinity. When the storm clouds have amassed they blot out all light from the area, other than the quick seconds of light generated by the lightning as it lashes out across the sky. A swirling vortex opens up at the middle of the clouds and What at first looks like rain begins to fall. In truth Lightning Plasma Hedghogs are hurling towards Soul’s enemies with their spikes drawn. Once they reach their target they explode sending needles in every direction. Upon the needles are small nano-hedghogs curled into their defensive ball that harm the opponent as they travel through his/her blood stream.
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