Character Name and journal linkAcrucis, Super Senshi of Prayer HP:75/75 Location: F1 Action: Staying a little bit spread out. (With Permission) Healing Asmodeus and Murikabushi. Targets:Asmodeus and Murikabushi Damage/Healing/Buff Done: Enemy HP:????
Quote:
Super Sailor Scout Attack: Prayer of Healing Same as above but it can be cast on up to two people at a time that are either in front of her or to her sides. This attack can heals moderate cuts, scrapes, bruises over the next 10 seconds (minor injuries heal in 5 seconds). It can reduce the severity of a major injury but will not completely heal it** and can be cast 3 times.
In the event that there is only one target to heal her Prayer of Healing does a double heal which increases the time from 10 seconds to 20. This heal does not heal severe wounds it can only reduce the recovery time it takes for severe wounds to heal.*see below* - More useful in battle situations outside of ORP's - It is a heal over time that allows a target to continue fighting while still receiving the heal benefits up to moderate wounds. - The moderate wound still heals at the 10 second mark and anything after that provides relief from the pain of anything deemed severe. (ie if a wound is received at the 2 second mark it will heal at the 12 second etc.)
Character Name and journal linkSailor Eleonora, Super Senshi of Heat HP:75/75 Location: E2 Action:Moves back to G2 with Antisana Targets:N/A Damage/Healing/Buff Done: Enemy HP: ????
Character Name and journal linkSailor Alcor, Super Senshi of Cold HP:75/75 Location:E2 until her magic ends and retreats back to F2 with Rainier Action:Tells her sister to reserve her last range attack and to back to Antisana. Alcor uses her cone of cold one more time on the mech hoping to slow its movements before joining Rainier. Targets:Engine Room Mech Damage/Healing/Buff Done: 10+7=17 Direct damage Enemy HP:????
Alcor, Senshi of Cold
Super Sailor Scout Attack: Cone of Cold After calling out her attack, Sailor Alcor hands get very cold and take on a bluish tint which last for 15 seconds. In order for this attack to be effective Sailor Alcor must be facing the opponent. Putting her hands together in front of her a cone of cold erupts where she is standing towards the enemy.
Attack Duration : 15 seconds max (while her hands are blue and together) Range : 6' with a 3' diameter at max range Effect : Once contact is made the area begins to get cold at a rapid rate and frostbite will set in, with this being a cone the affected area will be larger than her first attack. Effect wise the person will have trouble moving the affected area and will experience some extreme amounts of pain/ discomfort. While her hands are apart they still maintain the bluish tint and the attack functions the same as her basic attack. Number of times : 3 times and does not discriminate between Chaos and Order Aftermath Duration : The frostbite duration lasts for 20 seconds after contact is broken for the person to 'thaw' time may take longer depending on weather.
Pro: She can attempt to form the cone as many times as possible in the 15 second window. Con: Interrupt-able, so long as you keep her hands apart no cone of cold happens. However, her hands remain very cold so watch out. Visual: here
Super Sailor Solaris★ HP: 55 /75 (-1 to DMG for AoR) Location: G3 -> F3 Action: Targeting Big Boss D3 Target: Boss (due to DSS Magic Glitch™, only one target will be hit by her magic) Damage Done: 10 + 1 (AoS) + 9 = 20 Enemy HP: ???
Okay, Knight shielding magic was getting higher and higher on her list of envy in the best way. Even if she didn't uh.... benefit from it this time. The hiss of steam from the machine made her wince, and as the damn thing brought it's giant hammer down...
Look, she knew no amount of bracing was going to really help her on this one. She did try, despite it, crouching slightly with feet wide apart to better balance herself, forearms in front of her face to try and protect against any potential debris.
The shockwaves shoved her backwards, the light-weight alien already not the sturdiest of combatants. She skidded backwards before stumbling back against the bit of wall, turning on reflex to hit it with her shoulder instead of her wings that were stretched out in an instinctive attempt to buffer her movement through the air. The pain radiated through her left arm after a moment of numbness, shoulder throbbing in time with the growing tingles in her fingers. Cursing, she at least managed to mostly stay on her feet even as the shockwaves rocked around the ground, taking a breath before pushing herself back to her feet proper. She'd look at her arm later--she tested flexing her fingers and rolling her shoulder, wincing again at the latter but it still worked.
Solaris moved forward past her previous spot towards the giant machine, spotting at least that Asmodeus was getting closer to the engine... "Catalytic Combustion!" She snapped her fingers, pulling at more of her stronger magic thanks to the presence of an artifact. Silently, she sent a little thanks to Aelith for her gifts... and watched as another explosion of energy was set off on the machine's upper torso area.
Quote:
✶Catalytic Combustion _________「𝔖」 She points her fingers with one hand like a 'gun' to direct her magic at a target. Snapping those fingers, Solaris creates a spark that stays in front of her hand. This spark is the catalyst for a rapidly growing flood of energy to pool into an expanding, fuzzy ball in front of her hand. It maxes out in size of about 3 inches diameter (the size of a baseball). This ball of golden, condensed light and energy then shoots out towards the target Solaris' pointer finger is directed at. The ball can travel up to fifteen feet before exploding and dispersing, even if it hasn't hit a target by that point. Anyone hit by the ball itself, or the resulting explosion, are subject to blunt force damage and rapid, high heat when the ball explodes that last for only five seconds. The extent of the damage is up to the player, at minimum should cause moderate bruising, and slight blistering on exposed skin from the heat. Solaris can use this magic up to two times a day.
Extra use of magic from Metallic Bracelet
Posted: Fri Mar 07, 2025 12:36 pm
Dering, Knight of Lysithea HP: 100/100 Location: D2 Action: Using shielding magic (summarized below) Targets: Allies within squares of him (B1-B4, C1-C4, D1-D4, E1-E4, F1-F4) Shielding: Absorbing all boss damage for the next round Enemy HP: ???
Dering had been glad to have Lucien close to him, more because of the familiarity of his presence than anything else. If something was too dangerous, he knew Lucien would probably be able to tell first. He had a better eye than Dering, and he was good at doing this.
Also, it meant that Lucien was less likely to be stepped on, but that felt like a silly thing to be relieved about when a giant enemy was slamming an immense hammer. Something that big could crush them.
He had a lump in his throat but he knew it was just nerves. And why shouldn’t it be! He was used to much smaller enemies!
Lucien said to keep a distance–which seemed smart–but he wanted to stay close to Reims to make sure he was safe since he had to run close to strike it. He was afraid that what had happened to Asmodeus–he was still wincing from when she hit the wall–would happen to Reims, too.
It was hard to feel proud of himself because he was always thinking about how he could do more, but Reims’ grin was invigorating. Dering couldn’t help the flush that covered his cheeks at the praise, and it made him want to do better. He wanted to be glad that he could help his friends! He was just also afraid that it was a fluke and they’d rely too much.
Still, invigorated, he strummed a little quicker, with a little more faith in himself. Just a little!
“I don’t know how long I can keep it going for,” he said apologetically, mostly to Reims but also to anyone nearby. He didn’t have a lot of experience with his magic but he was doing his best. He felt like the glass was still half full but he’d never played until he ran out of magic so he wasn’t sure how it was supposed to feel.
Maybe they’d be able to defeat this thing before he found out.
Quote:
Magic TL;DR: Mist appears in a 15 foot radius around him, and ethereal unicorns on the outskirts absorb damage/act as a shield; allies can see through the mist but enemies have a hard time seeing targets within the mist.
Magic: Dering begins to pluck at the strings of his lute and a cool mist begins to spread in a fifteen foot radius around him. Hazy shapes begin to manifest in the mist and quickly takes the form of several ethereal unicorns that begin to trot in a circle near the outskirts of the mist. It can be difficult to make out their forms, but the mist swirls around them and the faster Dering plays, the quicker they move. The unicorns do not attack or stray from their path; they protectively encircle Dering and any allies within his radius. These unicorns can block physical attacks his level or lower by taking the blow instead, but higher level attacks will turn the unicorn into mist. Magical attacks will pass through them, but the mist makes it almost impossible to pinpoint where anyone is inside, though allies can see through the mist. Anyone Dering trusts can pass through the circle of unicorns, but everyone else will be blocked by the rushing unicorns. Any contact with them will push someone back unless otherwise plotted; players can choose to take blunt force damage if they like. His magic will move with him, and he can channel his magic for up to 60 seconds.
Character Name and journal linkChang'E Dss of Elation HP: 29/50 Location: F2 Action: Throwing something and moving Targets: Boss Damage/Healing/Buff Done: 6 DMG Enemy HP: ?????????????
The hit was more than he'd expected, knocking him back slightly for a moment from the force of it. The first thing he worried about was Brioche, worried that the wave of it had harmed his friend as well.
"You're alright, we need to get closer to the others, maybe they can help with magic?" Maybe someone had the ability to heal the mauvian, he'd worry about himself a little later.
As he stepped forward into the mist, he noticed creatures he didn't quite recognize, but they didn't seem harmful at least. Finding a bit of one of the broken automatons, he threw it at the boss. If magic hadn't done much to it, he doubted debris would, but he had to do something if he didn't want Brioche to make a run for it again.
After this,s he would definitely talk with Aruna about how to fight back a bit better, standing on the sidelines to provide support was only good some of the time and he couldn't rely on his magic if he was alone.
Character Name and journal linkChillingham HP: 48/50 Location: E3 Action: Bonk! Targets: Boss Damage/Healing/Buff Done:4 DMG Enemy HP: ????????????
"Whoah! Whoah!" Trying to dodge wasn't easy, but whatever that mist and stuff was seemed to keep her safe. AND Oh! Was that a unicorn?! The pink-haired girl spun to look at one before swinging again at the mech. This was more like it, the magic in the air was so amazing.
"Come on!" Part of her hoped she'd get super magical magic one day, hopefully nothing creepy and gross but then again she hadn't had a say in anything like that so far so she just sort of hoped it would be something flashy and amazing as well.
She just had to keep helping here and then she could tell her brother unicorns were real and that she got to meet all sorts of fancy magical blokes. If she avoided talking about the big fight, and things should be fine, and maybe she could get some more time out and about after homework, without him worrying as much.
Character Name and journal link Portia HP: 29/50 Location: F3 Action: Throwing some debris Targets: Boss Damage/Healing/Buff Done: 7 DMG Enemy HP: ?????
Sliding back from the hit, Portia grit her teeth and glared at the thing. She didn't like the idea of getting closer, but she could tell some of the people ahead hadn't been hit as hard. She even saw the snake-like senshi who had been dancing up until a moment ago move ahead as well.
This was a disorganized mess and she hated every minute of it, giving her more reason to regret following the pull from space. Maybe it would be better if she minded her business and so did space. She didn't owe them anything and it really hadn't been worth her curiosity thus far.
Kicking around for some more of the metal scraps, she threw it at the mech again as she wondered if there would be anything better she could use against it.
Sara Draconia rolled 2 4-sided dice:
1, 4Total: 5 (2-8)
Posted: Fri Mar 07, 2025 1:17 pm
Character Name and journal linkProcyon HP: 75/75 Location: E3 Action: Indirect Magic damage time! Targets: Boss Damage/Healing/Buff Done: 10 + 5 = 15 DMG Enemy HP: ??????
Staying close seemed to be doing him well, even if the mech didn't seem terribly effected by his magic as much as it had been by the others around him. At least it seemed that whatever damage should have been coming down on him and the others around was being blocked, something he was very glad for as he stepped forward and threw his magic out again.
This was going better, at least in some ways, than any of the other times he'd helped in a fight. There weren't any haunted memories from before or toxic pollution that left him feeling sick and gross after returning home either. It was just a big machine that didn't seem pleased, but he didn't have to understand it to help out. Every little bit counted and even he could see that as everyone was putting their best foot forward to help Asmodeus out.
Quote:
Super Sailor Scout Attack: Procyon’s Halls
Procyon says the name of his attack and takes a step forward, anyone in a 15 foot circle around him no longer see him but instead see a place of transition. Whether it be a hallway they think they recognize or a building devoid of people, it will be an area that feels wrong but without obvious reason why. They can see and interact with the area but it is all an illusion. In the corner of your eye there seems to be motion but you are unsure of the source. For as long as they are within the illusion, they will feel disoriented and lost, like they have no foundation and no direction. They may feel anxiety or stress, or an uneasy pressure as they navigate the sensation that everything they had is gone and there is no concrete path towards the future. When the magic fades they may still have a sense of unease with them or a feeling of being watched. Magic lasts 35 seconds radius of effect of 15ft from Procyon. This can be used 2 times per battle
0/2 Uses remaining now
Sara Draconia
Wheezing Loiterer
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Kapoodles rolled 1 6-sided dice:
3Total: 3 (1-6)
Kapoodles
Battle-ready Waffles
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Posted: Fri Mar 07, 2025 3:18 pm
Character Name and journal linkMauvian Brioche - Cat Form HP: 29/50 Location: F2 Action: Mauvian Laser Beam! Targets Boss Interaction Roll: 3 Damage/Healing/Buff Done: 10 + 3 = 13 Enemy HP: ????????
The engine room was large and spacious and filled with the smell of steam and metal. It was everything she was expecting. Except for one thing.
The Eternal Engine was blocked from her view by one very ominous machine
The automatons had been taken care of. There was only one thing in the way. A massive mech. And then, it started to move…
They had found the north path team. She could hear Asmodeus lead the attack with her Internal Blaze. It was no time to stop and examine the remains of the sphere automation, but she couldn’t held by look at its metal form on the group and imagine how it could be made.
She shook her head. They had a mission to complete. It was time to attack the humaniod mech so they could get to the Eternal Engine.
“Heavenly Guardian!”
Quote:
Urania’s Heavenly Guardian. An ethereal astronomy chart manifests before Urania and she points to a constellation on it that represents a constellation viewable from the Uranian sky. For the next forty-five seconds, a spectral, starry creature representing the constellation she picked will appear within twelve feet of her and begin attacking one target. Regardless of which form the creature takes, it will always be the size of a large dog. If the creature makes contact with the target, it feels searing and hot like the surface of a star. For the duration of her magic, the injury will continue to burn painfully, but will fade when the magic ends unless the player chooses to take lasting damage. One use.
Amarynthos, Knight of the Moon HP: 100/100 Location: F1 Action: Attacking with his last forgotten spell Targets:Boss Damage Done: 10 + 10 = 20 Enemy HP: ???
Amarynthos had been so sure that Dering and Reims were in trouble. And Lucien maybe, he couldn’t even see him. He saw the automaton strike with its hammer and–
They didn’t seem harmed. He could feel the tremor through the ground from as far back as he was. At some point, a mist had surrounded them. He’d assumed it had something to do with the location–a trap?–but he noticed the unicorns a few seconds later. A few of them trembled and rippled out of sight, quickly replaced with more.
Unicorns sounded like–
He could see Dering strumming his lute with a determined expression so it was easy to assume that they were from him. Were there other Lysithea Knights? He hadn’t seen, but he also didn’t know the Senshi or their spheres to guess.
He didn’t call out to Dering, didn’t want to distract him, but he smiled at Ephesus. “Hey, you okay? Good aim. You should try out for the team!” he said, before hurling one more blast at the automaton.
Quote:
Forgotten Spell - When Amarynthos swings his weapon, baseball sized orbs of sparkling water hurtle towards opponents at high speed. The water has an incredibly thin layer of ice that shatters on impact, and the chilly stings upon contact. As the water splashes onto the target, it explodes in a burst of moonlit water. Impact can create a brief flash of light but does no extra damage; players can choose to be cut by the small shards of the ice shell or just deal with a high impact ball of water. He can create three orbs and can only throw them twenty feet; beyond that, the ice will melt and the water will fall to the ground.
Ephesus, Knight of the Moon HP: 100/100 Location: F1 Action: Attacking boss Targets: Boss Direct Damage 10 + 11 = 21 Enemy HP: ???
Ephesus had gasped in horror when the giant machine swung its hammer, covering his eyes with one hand, and turning to hide beside Amarynthos. But--
It seemed as though Dering’s magic protected a lot of people! Not everyone, but it could have been a lot worse if he hadn’t!
He wanted to tell Dering what a good job he was doing, but-- oh! They had to take care of the machine. Although he did blush and grin a little when Amarynthos said he should try out for the team.
“Yeah, I’m good! I don’t know if this is working very well. Is there an off switch somewhere? It’s a machine, right?” he frowned as he threw another orb of honey at the automaton.
Quote:
Forgotten Spell - Orbs of honey are launched at an opponent, creating a sticky, sweet smelling mess that will last until whoever is covered in the mess powers down. It will wash away with water if it lands on anything non-magic. Three uses and the opponent must be within twenty feet of Ephesus.
Kyuseisha no Hikari
Guine
Crew
Lonely Explorer
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Guine rolled 1 6-sided dice:
6Total: 6 (1-6)
Guine
Crew
Lonely Explorer
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Posted: Fri Mar 07, 2025 5:34 pm
Lucien - Cat Form HP: 50/50 Location: D2 Action: Attacking boss Targets: Boss Physical Damage: 6 Enemy HP: ???
“Well done,” Lucien puffed his chest out and purred loudly as he curled around Dering’s legs as the young Knight used his magic and managed to protect a lot of their allies.
“Never underestimate your abilities. You are still growing into them, but you are still strong.”
He didn’t have a chance to tell Reims the same before the Ganymede Knight charged off to attack again, but he could at least stay close to Dering.
Not before trying to break the cog free again at least with a running jump and quick retreat.
Antisana, Squire of Pluto HP: 54 Location: G3 Action: attacking boss with 10 seconds of magic pool Targets: boss Damage/Healing/Buff Done: 10 + 2D4 = 13 Enemy HP: Boss: ?????/????? He thought he'd be safe if he kept his distance; such was usually the benefit of magic that could traverse as far as he could see. But in this enclosed space, where the enemy was large enough to bring down the walls, it barely mattered. The thunderous sound of the ground quaking and the cavern rumbling was barely much warning before some shockwave of power smashed into him, and Antisana was tossed onto his back on the ground.
The first thing he did was look for the girls- the only one he found was Eleonora, making quick work of covering the short distance to get back to him. She wasn't floored like he was, so she was probably fine... Thanks to some other magic from someone he couldn't identify.
"No- no," he rumbled out softly as she approached. "You should have stayed where you were. Safer." Probably.
As he wasn't really intending to get any closer to the large automaton, he wouldn't be close enough to whoever was casting the protection spell. But Ele could stay there. She needed to be closer to the creature than he did to be able to attack it- And that was still their objective. Finish it, before it could finish them. There was no indication that his magic did anything, but it was still pretty much the only weapon at his disposal.
Magic
Antisana can trap one target within his line of sight in a vision of his homeworld: a deep, dark, empty, and impossibly large cavern. While trapped in this illusion, time feels as if it passes more slowly, sometimes excruciatingly slowly. The hallucination can be broken by breaking Antisana’s line of sight. He can cast for up to thirty-five seconds.
Antisana has 15 seconds of magic remaining
Shanyume
Indigo_Plateau Crew
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Lena Roze rolled 2 6-sided dice:
5, 3Total: 8 (2-12)
Character Name and journal link HP: 74 Location: D4 Action: Attacking Targets: Damage/Healing/Buff Done: Enemy HP: Boss: ?????/?????
(Rolling to attack with super attack. Will fill in in a bit)
Quote:
Super attack: Raging Slide Aruna stomps her foot and the ground beneath her targets becomes slick with wet, tightly packed dirt. An ethereal landslide mixed with debris, twigs, and rocks sweeps towards targets, causing the sensation of moderate bruises or scratches and very tricky footing. This attack has a distance of 15 feet and has two uses per transformation. Terrain change lasts 20 seconds. The effects of the magic will fade when the magic ends, but players can choose to take lasting or more severe damage.
Getting praised made Tianyi perk up a little, and he flashed Murikabushi a smile.
"Thanks!" He said, clearly proud of himself.
The hammer strike sent him tumbling, and he immediately felt far less brave and strong. The automaton was massive, able to rattle the whole room with its strikes.
The option seemed obvious to Tianyi, frankly. He could stay by himself, and risk getting hit again, or he could stick with someone he trusted and be one hundred percent sure he was...well, safer than he was on his own.
"I'm coming with you!" He said, and he scrambled after Murikabushi, taking another piece of the shattered sphere automaton with him. He slid in position next to his friend, within the aura of protection provided by the Knight with the lute (Dering), and flung the piece of sphere at the massive thing before him.
Sure, he couldn't do very much on his own, but he didn't have to. He wasn't alone anymore. There were people he could rely on, and people he could stick with, and--well, it was better now. He was safer now than he'd been since...