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Posted: Wed Dec 08, 2010 4:53 am
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Posted: Wed Dec 08, 2010 6:12 pm
New system profile I went ahead and kept 6 of my old basics since they looked like they were still viable, but you can double check if you'd like. 3nodding New Hatsuma
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Posted: Wed Dec 08, 2010 6:45 pm
[align=center][b]Level:[/b] 0[/align] 0/100 EXP this little bit needs to go to the to of my stats post Hatsuma agindon't know how I missed it D:
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Posted: Wed Dec 08, 2010 8:17 pm
Kyuzaku Hoskigaki did 100 lines in the Ninja Academy101 lines = 404 xp 100/100 for level 1 300/300 for level 2 4/600 for level 3 That means I get 2 stat packages Level 1: 15 Gen (15 Int) 10 Tai (10 Agi) 5 Nin (5 Seal Speed) 5 Resolve (500 Stamina) Level 2: 15 Gen (15 Int) 10 Tai (10 Agi) 5 Nin (5 Seal Strength) 5 Resolve (5 Toughness) My 30 Int unlocks 6 Basic Jutsu Slots, 3 Normal Jutsu Slots, and 2 Custom jutsu slots Expect them soon ;D
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Posted: Thu Dec 09, 2010 9:26 am
A note for Inu, and anyone else posting updates in the future.
Note that you did your experience a bit wrong Inu.
Level 1 does indeed cost 100 exp and level 2 does mean you need to have accumulated 300.
However 400 exp would get you much further. It would mean you've earned 400/300.
Your problem was after level 1 you reset your exp to 0, you don't do that. Exp continues to stay where it is, it isn't "spent" rather it's amassed.
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Posted: Thu Dec 09, 2010 5:10 pm
Kyuzaku Hoskigaki Here are the 6 Basic Jutsu 3 Normal Jutsu and 2 Custom Jutsu that i mentioned in my last update Basic Jutsu
[quote][size=11][align=center][b] Shark Scales [/b][/align] ---Level: 0 ---Effect: Buff (Protection) (5pts) + Defensive Trigger (3) (0pts) - Self Range (-5pts) +25 Protection ---Description: Shark Scales are like armor. Not only that, but they're super small and mesh together better than chainmail. These scales make a shark incredibly agile in water, as well as make their skin tough and defensive. Kyuzaku shares this trait with a shark, and has the same level protection and agility. [/size][/quote]
[quote][size=11][align=center][b]Ferocious Flail[/b][/align] ---Level: 0 ---Effect: Buff (Dodge)(5pts) + Defensive Trigger (2) (0pts) - Self Range (-5pts) +10 Dodge ---Description: Learnt from observing fish and sharks, Kyuzaku can use a sudden kicking manuever allows him to evade incoming attacks. [/size][/quote]
[quote][size=11][align=center][b]Thresher Style[/b][/align] ---Level: 0 ---Effect: Buff (Damage)(5pts) + Defensive Trigger (2) (0pts) - Self Range (-5pts) +125 Damage ---Description: Kyuzaku's Thresher Style is a broad open handed fighting style, based on the hunting style of the Thresher Shark. Threshers slap the water to herd and stun fish. Kyuzaku's stance is, at first glance, lacking in defense. However, it becomes clear that his open-handed hits aren't just for hurting, but also for knocking away the enemy's attacks. [/size][/quote] [quote][size=11][align=center][b]Thresher Pounder[/b][/align] ---Level: 0 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 0 ---Range: Touch ---Effect: Stun ( 8 )(4pts) + Damage (5pts)(500 Damage) - Required Defensive (Shark Scales, Ferocious Flail, Thresher Style) (-9pts)
Deals 500 + Str(x5) Damage
To break free from this de-buff the foe does not use willpower as they normally would, rather they can make a contested Strength(x2) + Dodge Buff bonuses vs this users Seal Power(x2) + Hold Bonus (for Jutsu) OR Strength (x2) + Hold Bonus (for Items).
---Description: Thresher Sharks stun their prey with stunning slaps with their fins. Kyuzaku combines several of his natural features to recreate this. His Shark Scales provides the toughness and rigidity. Ferocious Flail provides insight to the motion he must make to stun his adversary. Thresher Style prepares him to make the hit, and the means to follow through with the strike. [/size][/quote]
[quote][size=11][align=center][b]Single Water Clone[/b][/align] ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: Clones (Real x1)(4pts) - Range (Self) (-5pts) + Defensive Trigger (0pts) +20 Damage +20 Accuracy ---Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. [/size][/quote]
[quote][size=11][align=center][b]Mist Clone[/b][/align] ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: Clones (Illusionary x4)(8pts) - Range (Self) (-5pts) - Required Defensive (Single Water Clone) (-3pts) +80 Defensive Accuracy ---Description: While Kyuzaku has one Water Clone running around, he can also conjure up four Mist Clones to give himself an extra edge. Although Mist Clones cannot attack, they cause confusion as to which Kyuzaku can attack, and which one is actually the real Kyuzaku! [/size][/quote]
Normal Jutsu
[b]Name:[/b] Swan Dance ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 30 ---Range: Touch ---Effect: Damage(3000)(30pts) Deals 3000 + Str(x5) Damage ---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.
[b]Name:[/b] Whipping Crane ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 180 ---Range: Personal ---Effect: Buff(105)(35pts), Range(-1)(+5pts) Grants the user +105 Accuracy to Taijutsu attacks. Sustainable. ---Description: Charging straight into the opponents attack, the user prepares himself to take out the blow's power completely. Loosening the entire body as though it was simply a flow of water the user intercepts the attack by whipping an open palm into it's center. With a singular flow of the body, the user rotates their body towards the attack and pulls it towards them harmlessly.
[b]Name:[/b] Side Step ---Level: 20 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 20 ---Range: Self ---Effect: Stat Buff-Aility(50)(25pts), Range(-1)(+5pts) Grants +50 Agility. Sustainable. ---Description: Quickly measuring up the opponent and the incoming attack, the user must correctly time the opposing strike so to swiftly and easily side step it and completely dodge it while moving in to prepare for the next strike.
Custom Jutsu
[b]Scales of Justice[/b] ---Level: 15 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 15 ---Range: Personal ---Effect: Stat Buff (Tai+23) (20 pts) - Requires Defensive (Shark Scales) (-3pts) - Range (Personal) ---Description: By rerouting chakra from his forearms and out his skin, Kyuzaku can make his sandpaper rough scales transform into sharp spikes. Combined with that, the muscles on his arms recieve an incredible bonus in muscle mass. Combined, this makes any Taijutsu attack Kyuzaku use much more deadly. Even when the enemy thinks they dodged a punch, they might just find that they've skinned their arm instead!
[b]Sharkfin Shuriken[/b] ---Level: 20 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 60 ---Range: Ranged ---Effect: Damage (1000) (10pts) + Ranged + Accuracy+ (8pts) - Requires Defensive (Scales of Justice) (-3pts)
Deals 100 + Str(x5) Damage ---Description: The spikes from Kyuzaku's Scales of Justice technique can be jettisoned off his body at an incredible velocity. These airborn super-scales are sharp and hard, and can cause decent cutting damage. Through the use of chakra and Kyuzaku's natural shark-regeneration, these scales can be instantly replaced by a fresh set. Quote: Ele: Completed - Note: Your skills have been updated, all that is left is to format them properly to match the formating you used when you created the profile (such as alignments etc), I have to go for a short time and when I return I will fix them and take this note out. Thought you would want to at least have them on there though. Note2: Make sure that if you had any sort of special alignments or alterations from the defualt format for skills and items, make sure that you post them like that in code, to make updating faster and easier. Thank you.
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Posted: Thu Dec 09, 2010 9:57 pm
Oasis is ready to be finalized I'm fairly sure.
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Posted: Fri Dec 10, 2010 9:13 am
Quote: Adding Sorain and Sai to the same squad in Krigakure. Note: If you want to be added to a squad simply make an update request. Until you have a player Kage, in which case you would have them do it.
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Posted: Fri Dec 10, 2010 12:37 pm
Novvus' profile is ready for submission! > biggrin Quote: Ele:Add a section for Normal and Custom Jutsu under your basic jutsu post and then resubmit your profile.
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Posted: Fri Dec 10, 2010 3:12 pm
Ninja Acadmy Using the lines from my ninja acadmy training. (not taking the squad bonus because you cant be on a squad until reaching genin) 503 lines x4 = 2012 exp Level 1 - 100 Level 2 - 300 Level 3 - 600 Level 4 - 1000 Leaving me at Level 5 2012/2100 +15/+10/+5/+5 +15/+10/+5/+5 +15/+10/+5/+5 +15/+10/+5/+5 Quote: Level 1 15 Resolve : +1000 Chakra , +500 stamina 10 Gen: +8 Int, + 2WP 5 Nin: +5 seal spd 5 Ta: 5 Str Quote: Level 2 Resolve:+15 1,000 stamina 500 chakra Gen:+5 2Int, 3Wp Nin: +10 8 seal speed, 2 seal str Tai: +5 str Quote: Level 3 Resolve:+15 1,000 Chakra 500 Stamina Nin:+10 8 seal speed, 2 seal str Gen: +5 Wp Tai: +5 str Quote: Level 4 Resolve:+15 200 chakra, 300 stamina, 6 toughness, 4 focus Gen:+10 5 Int, 5 Wp Nin: +5 5 seal sp Tai: +5 4 str, 1 agi Quote: Level 5 Resolve:+5 6 toughness, 4 focus Gen:+5 5Wp Nin: +15 seal speed 10, seal str 5 Tai: +10 7 str, 3 agi New Stats Quote: Level 5 Resolve ---Chakra: 4,000 ---Stamina: 4,000 ---Focusing: 11 ---Toughness: 19 Taijutsu: ---Strength: 33 ---Agility: 17 Ninjutsu: ---Seal Strength: 24 ---Seal Speed: 41 Genjutsu: ---Intelligence: 35 ---Will Power: 38 Level 35 int gives me 7 basic, 3 normal, 2 custom, and 1 upgrade Quote: Name: Chakra Control ---Specs: Genjutsu, Self, 0, Ice ---Level: 0 ---Range:Self ---Effect: [Rp effect](0) / [Stat Buffs: +10 Seal Speed(5)/ Defensive Trigger (4) ---Description: Sorain is a self proclaimed master when it comes to chakra control making his skill in Ninjutsu much more effective.
Quote: Name:Hungry Wolf ---Specs: Taijutsu, Self, 0, Ice ---Level: 0 ---Range:Self ---Effect: [Rp effect/0pts] / [Buffs: +375 Damage(Limited: Ice/Tai) /5pts] Defensive Trigger(2) ---Description: Hungry Wolf is a self created fighting style developed by Sorain. This fighting style specializes in few, yet rapid full power blows to result in quick knockouts. By securely grounding the feet and extending the body to its maximum draw length, the fight is able to return with a force that almost doubles a normal punch.
Quote: Name: Regenerating Cells ---Specs: Ninjutsu, Self, 0, Ice ---Level: 0 ---Range:Self ---Effect: [Rp effect/0pts] / [Buffs: +400 Healing /8pts] [Required Defense: Chakra Control(+3)] ---Description: Sorain stops moving momentarily to focus his chakra into regenerating physical injuries.
Quote: Name: Arctic Tooth ---Specs: Taijutsu, Self, 0, Ice ---Level: 0 ---Range:Self ---Effect: [Rp effect/0pts] / [Stun +16/8pts] [Defensive Trigger (1)] [Required Defense: Hungry Wolf(+3)] ---Description: Sorain covers his hands with a thin layer of ice, when used in combination with his fighting style, Sorain is able to instantly glaze anyone whom he comes into physical contact with a sheet of ice.
Quote: Name: Genius ---Specs: Genjutsu, Self, 0, Ice ---Level: 0 ---Range:Self ---Effect: [Rp effect/0pts] / [Stat Buff: Seal Speed +16/8pts] [Defensive Trigger (2) [Required Defense: Chakra Control(+3)] ---Description: Sorain is a self proclaimed genius, allowing him to quickly pull hand signs from memory and execute them at will.
Quote: Name: Arctic Bite ---Specs: Taijutsu, Self, 0, Ice ---Level: 0 ---Range:Touch ---Effect: [Rp effect/0pts] / [Damage: 600 /6pts] [Required Defense: Hungry Wolf, Arctic tooth(+6)] ---Description: After coating his hands with ice, Sorain performs a punch from his custom fighting style. The name of this skill was derived from the distinct chill that is left in the air after this punch is thrown.
Quote: Name: Flash Frost ---Specs: Ninjutsu, Self, 0, Ice ---Level: 0 ---Range:Self ---Effect: [Rp effect/0pts] / [Buff: Dodge +22 (11)] [Required Defense: Chakra Control, Genius, (+6)] ---Description: Using his Mizu ability Sorain is able to move himself almost instantly from one location to another using his shards of ice as targets.
1 Normal(three left) Quote: Name: Calm Mind, Calm Spirit ---Level: 30 ---Style: Taijutsu ---Affinity: None ---Accuracy: 30 ---Range: Self ---Effect: Buff-Awarness(105)(35pts) +105 buff to all Awareness checks. Sustainable. ---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify.
Customs Quote: Name: Frost Bite ---Level: 5 (10) ---Style: Taijutsu ---Affinity: Ice ---Accuracy: 15(35) ---Range: Touch ---Effect: [Damage: 100(1)][De-Buff: Resistance -8 -16(2)(4) (Tai/Ice)] [Accuracy: +10 +25(2)(5)] ---Description: A quick closed fist punch coated in the Mizu clans ice chakra which on contact causes severely low temperatures as well as frost burn from the area of contact.
Quote: Name: Brain Freeze ---Level: 10 ---Style: Gen ---Affinity: Ice ---Accuracy: 40 ---Range: Ranged ---Effect: [Damage: 200(2)] [Stun: +8(4)] [Tick:50 +spx5 (1)] [Accuracy: +30(4)[Required Defense: Chakra Control, Genius (+6)] ---Description: A heavy overlay of consciousness that causes extreme discomfort to the target, making them experience a chilling cold over this entire body which in turns makes them believe that they are literally frozen and are unable to move.
Choosing the medic set for graduating.
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Posted: Fri Dec 10, 2010 9:26 pm
Kyuzaku Hoshigaki did 113 in a Mission (Garbage Pick Up) in Water Country113 lines = 452 EXP that puts me at... 856 exp meaning I am now level 3 (856/1000 to level 4) My stat package will be used like this: 15 Gen (15 Int) 10 Tai (10 Agi) 5 Nin (5 Seal Speed) 5 Resolve (500 Chakra) I also get 120 Ryo from the Mission Can I also be assigned a new mission upon the update? Thanks~
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Posted: Fri Dec 10, 2010 10:15 pm
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Posted: Fri Dec 10, 2010 10:48 pm
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Posted: Sat Dec 11, 2010 6:38 am
It has come to my attention that two of Hyuzaku's Techniques are wrong. Clones apparently don't work the way i thought they could xD. Therefore, here are the origional problem techniques: Quote: Single Water Clone ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: Clones (Real x1)(4pts) - Range (Self) (-5pts) + Defensive Trigger (0pts) +20 Damage +20 Accuracy ---Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Quote: Mist Clone ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: Clones (Illusionary x4)(8pts) - Range (Self) (-5pts) - Required Defensive (Single Water Clone) (-3pts) +80 Defensive Accuracy ---Description: While Kyuzaku has one Water Clone running around, he can also conjure up four Mist Clones to give himself an extra edge. Although Mist Clones cannot attack, they cause confusion as to which Kyuzaku can attack, and which one is actually the real Kyuzaku! They will be replaced with these: [quote] [align=center][b]Single Water Clone[/b][/align]
---Level: 0 [color=green](5)[/color] ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 [color=green](5)[/color] ---Range: Self ---Effect: Buff (Accuracy) (5pts) - Range (Self) (-5pts) + Defensive Trigger (0pts) + [color=green]Clones (Real x1)(5pts)[/color] +10 Accuracy, [color=green]+20 Damage, +20 Accuracy[/color] ---Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. [/quote] [quote] [b][align=center]Mist Clone[/align][/b]
---Level: 0 ---Style: Genjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: Stat Buff (Intelligence)(8pts) - Range (Self) (-5pts) - Required Defensive (Single Water Clone) (-3pts) +16 Intelligence ---Description: While Kyuzaku has one Water Clone running around, he can also conjure up four Mist Clones to give himself an extra edge. Although Mist Clones cannot attack, they give Kyuzaku the extra time to think out his next move while the opponent is trying to figure out which one is the real one![/quote] In doing this, I'll be using my level 10 upgrade.
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Posted: Sat Dec 11, 2010 10:26 am
Ninja Acadmy - Graduating, Sensory Pack Using the lines from my ninja acadmy training. (not taking the squad bonus because you cant be on a squad until reaching genin) 503 lines x4 = 2012 exp Level 1 - 100 Level 2 - 300 Level 3 - 600 Level 4 - 1000 level 5 - 1,500 Level 6 - 2012/2100 +15/+10/+5/+5 +15/+10/+5/+5 +15/+10/+5/+5 +15/+10/+5/+5 +15/+10/+5/+5 Quote: Level 1 Resolve(15): Chakra +2, Stamina +3, Focusing +1, Toughness +9 Ninjutsu(5): Seal Speed +3, Seal Strength +2 Taijutsu(10): Agility +7, Strength +3 Genjutsu(5): Intelligence +4, Will Power +1 Quote: Level 2 Resolve(15): Chakra +2, Stamina +3, Focusing +1, Toughness +9 Ninjutsu(5): Seal Speed +3, Seal Strength +2 Taijutsu(10): Agility +7, Strength +3 Genjutsu(5): Intelligence +4, Will Power +1 Quote: Level 3 Resolve(15): Chakra +2, Stamina +3, Focusing +1, Toughness +9 Ninjutsu(5): Seal Speed +3, Seal Strength +2 Taijutsu(10): Agility +7, Strength +3 Genjutsu(5): Intelligence +4, Will Power +1 Quote: Level 4 Resolve(15): Chakra +2, Stamina +3, Focusing +1, Toughness +9 Ninjutsu(5): Seal Speed +3, Seal Strength +2 Taijutsu(10): Agility +7, Strength +3 Genjutsu(5): Intelligence +4, Will Power +1 Quote: Level 5 Resolve(15): Chakra +2, Stamina +3, Focusing +1, Toughness +9 Ninjutsu(5): Seal Speed +3, Seal Strength +2 Taijutsu(10): Agility +7, Strength +3 Genjutsu(5): Intelligence +4, Will Power +1 New Stats Quote: Level: 5 2012 /2100 EXP
Stats
Resolve ---Chakra: 3,000 ---Stamina: 2,800 ---Focusing: 6 ---Toughness: 51
Taijutsu: ---Strength: 20 ---Agility: 50
Ninjutsu: ---Seal Strength: 25 ---Seal Speed: 20
Genjutsu: ---Intelligence: 25 ---Will Power: 30Quote: Aikidōka ---Specs: Taijutsu, Self, 0, None ---Level: 0 ---Effect: Buff-Damage[Limited: Taijutsu](+250)(5pts), Range(-1)(5pts) ---Description: Aikidōka or an Aikido practitioner "leads" the attacker's momentum using entering and turning movements. Aikido is a martial arts performed by blending with the motion of the attacker and redirecting the force of the attack rather than opposing it head-on.
Quote: Chakura Seigyo ---Specs: Ninjutsu, Self, 0, None ---Level: 0 ---Effect: Buff-Medicate(+10)(5pts), Range(-1)(+5pts), Defensive Trigger(3)(0) ---Description: A shinobi must always have a precise control over their chakra as to ensure they are capable of bringing out the most out of their abilities. A sign of well developed chakra control is the ability to Walk on Water, Trees, and other surfaces not normally capable of doing. This is also something required for medical techniques.
Quote: Cryo Preservation ---Specs: Ninjutsu, Self, 0, Ice ---Level: 0 ---Effect: Heal(550)(11pts), Range(-1)(+5pts), Required Defensive(Cyro Tempero)(Chakura seigyo)(+6) ---Description: Through the process of cooling and freezing the cells the user is capable of preventing cellular death and in this temporary state of frozen life, with chakra control one may be able to heal the cells and thus the body as well.
Quote: Cyro Tempero ---Specs: Ninjutsu, Self, 0, Ice ---Level: 0 ---Effect: Buff-Heal[Limited: Ice Element](+200)(8pts), Range(-1)(+5pts), Required Defensive(Chakura seigyo)(+3), Defensive Trigger(2)(0) ---Description: Through chakra manipulation and imbuing the ice element, one can make the intimate area around the user's body to rapidly decrease in temperature. In return this cause's their breath instantly crystallize into white clouds, earning this technique its nickname "Icy Breath".
Quote: Imēji-go ---Specs: Genjutsu, Self, 0, None ---Level: 0 ---Effect: Buff-Dodge(+16)(8pts), Range(-1)(+5), Required Defensive(Chakura seigyo)(+3) ---Description: An optical illusion, or After Image, caused by the user that makes it seem as though there are copies of the user following them, making it highly difficult for foes to target the user.
Quote: Reitō baindo ---Level: 5(10) ---Style: Ninjutsu ---Affinity: Ice ---Accuracy: 45(50) ---Range: Range ---Effect: Accuracy+(40)(8pts), Debuff-Accuracy(2(12))(1pt(6pts))Damage(100)(1pt), Tick(50)(1pt), Required Defensive(Cyro Tempero)(Chakura seigyo)(+6) ---Description: Condensing the chilly air that forms around the user's body before channeling it into the body and the hands, the user can send a small wave of icy energy through the ground. This wave has a linear path but travels beneath the ground and continues until locating body heat. Once located, the wave will circle around the target and blast a wave of air nearing 0*C and lower. This air will cling to the target's body and rob it of it's heat until they're own body temperature reaches 0*C or lower, as a result most victims of this technique develop pneumonia.
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