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Posted: Wed Dec 08, 2010 5:22 pm
Quote: RP DetailsGaian:Zavits W Character Name:Kidomaru Hatsuma Age:13 Height:5'0" Weight:115 lbs. Appearance: Clan: Kidomaru Affinity:Wind Village:Wind Country Rank:Chuunin Role: Combat History:Hatsuma was raised by a nomadic tribe of shinobi who had found her laying by the corpse of a dead male shinobi who the nomads thought to be her father. They gathered her up along with her father's headband and raised her as their own. When she reached the age of seven she was taken to Sunagakure at the demands of the nomad elder who prophesied something great for her there. Bringing Hatsumato the kage it was agreed upon she'd be taken in and raised to be a shinobi by her supposed father. Not knowing her family name they named her from the clan her physique seemed to exhibit; Kidomaru. Now Hatsuma enters the Shinobi academy having been ridiculed by many of the other children for her unique body. Hatsuma didn't allow their mocking to effect her and remains serious and studious towards her goals of becoming a shinobi. Quote: Sand Village - Squad 1 -- Oasis-- Kidomaru Hatsuma
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Posted: Wed Dec 08, 2010 5:23 pm
Quote: Level: 34 60480/63000 EXP Stats
Resolve ---Chakra: 9500 ---Stamina: 9500 ---Focusing: 80 ---Toughness: 65 Taijutsu: ---Strength: 110 ---Agility: 155 Ninjutsu: ---Seal Strength: 110 ---Seal Speed: 155 Genjutsu: ---Intelligence: 345 ---Will Power: 90
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Posted: Wed Dec 08, 2010 5:24 pm
Quote: Clan Abilities ---Spider Tendencies Members of this clan are known for adopting many spider like qualities, the most common being a mutation of multiple arms from manipulated breeding over the years. This gives them a few advantages they would not normally otherwise have. +50 to Grapple Checks +50 to Stealth Checks Perks Step Aside -Requirments: 50 Agility -Effect: User gains +20 to dodge rolls. -Limits: May only be taken once. Sustained Protection -Requirements: 50 Will Power -Description: Allows the user to increase there chance of resisting negative effects put on by a foe. -Effect: When rolling a willpower test to remove de-buffs in step 1 of combat, you may roll twice but the second roll, if successful, only removes the one targeted de-buff. -Limits: May only be taken once. Chain -Requirements: 75 Int -Effect: For each time this perk is applied when the user successfully hits an opponent with an offensive technique, they may take an extra action. However the combo level of the next chain must be equal to or lower then of the chain prior. Also the activation/sustain costs of all techniques is equal to Normal Multiplier * Chain Lvl and suffers -50 accuracy * additional attack granted by the chain. -Limits: The amount of times this perk may be taken is unlimited.
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Posted: Wed Dec 08, 2010 5:25 pm
Quote: Items: Name: Kunai ---Level: 10 ---Style: Taijutsu ---Accuracy: +10 ---Range: Ranged ---Uses: 6/6 ---Effect: Damage(200)(2pts), Uses (6)(3pts), Range(+1)(5pts) Deals 200 damage + Str(x5) ---Description: A small metal knife that can be used as a slashing or short range thrown weapon. This tool is very common among ninja. ------------------------------------------------------------ Name: Shuriken ---Level: 10 ---Style: Taijutsu ---Accuracy: +20 ---Range: Ranged ---Uses: 8/8 ---Effect: Damage(100)(1pt), Uses(4 )(2pts), Range(+1)(5pts), Accuracy+(10)(2pts) Deals 100 damage + Str(x5) +10 Accuracy ---Description: Small metal spikes thrown together. Shurikens are very common weapons in the ninja world, and often the first tool that any ninja learns how to use. Cost: 500 Ryo ------------------------------------------------------------ Name: Smoke Bomb ---Level: 22 ---Style: Ninjutsu ---Accuracy: +20 ---Range: Ranged ---Uses: 4/4 ---Effect: Radius (3) targets suffer -20 accuracy while sustained. ---Description: A small burst of smoke fills the air making it more difficult to see others. ------------------------------------------------------------ Name: Soldier Pills ---Level: 10 ---Style: Taijutsu ---Accuracy: +10 ---Range: Personal ---Uses: 4/4 ---Effect: +200 Taijutsu Damage and +12 Taijutsu Accuracy. ---Description: Soldier Pills are often given to Ninja during a time of war. They increase they're combat ability by interacting with the enzymes in there body to make them faster, stronger, and more in tune with there surroundings for a very short period of time. Unfortunately each needs to be specially made to interact with the biology of the ninja it's given to, and as such they will not work should another ninja attempt to use them, even if that other ninja is an ally in dire need of a boost. ------------------------------------------------------------ Name:Attack Studs(Wind) ---Level:40 ---Style:Taijutsu ---Type razz assive ---Accuracy:40 ---Range:self ---Uses: 20/20 ---Effect: Range(-1)(+5pts), Uses(20)(-10pts), Buff-Potency(limit:Offensive/Wind/Ninjutsu)(140)(-35pts) Buffs the potency of offensive wind Ninjutsu by 140.
---Description:An pair earrings upon which holds a symbol representing wind. The symbol acts as a catalyst empowering comabative wind ninjutsu with ease. Name: Shinobi Team ---Level: 100 ---Style: Taijutsu ---Type: Passive ---Accuracy: 100 ---Range: Touch ---Uses: 60/60 ---Effect: Base(20), Uses(60)(30pts) -- [50 Unused PTs]
---Description: ~*~Quote: DD Items: Pendant of Supremacy---Level: 100 ---Style: Ninjutsu ---Accuracy: +100 ---Range: Personal ---Uses: 50/50 ---Effect: Buff-Ninjutsu-Accuracy(240)(80pts), Range(-1)(+5pts), Uses(50)(25pts) Increases the users accuracy with Ninjutsu Jutsu/Items by +240 ---Description: This pendant has the image of a small fire, and in the middle is a ruby. A torrent of Chakra flows through the pendant, and it feels warm to the touch. The Chakra within helps mold and form the user's own Chakra manipulation, and in turn, increases the accuracy of Ninjutsu attacks. Quote: Guild Items: Shibuki---Level: 100 ---Style: Taijutsu ---Accuracy: 175 ---Range: Touch ---Uses: 20/20 ---Effect: Accuracy+(65)(13pts), Damage(4,400)(44pts), Blast(300)(30pts), Radius(3)(5pts), Uses(20)(10pts) You can select up to 3 targets. Deals 4,400 + Str(x5) Damage and an extra 300 Damage straight to stamina. ---Description: The Splash, The "explosion" sword that has a scroll full of exploding tags incorporated into it, lined up behind the blade, combining swordsmanship and explosions. It is also called a "Blastsword" ------------------------------------------------------------------------------------- ---Special Effect, Blast: For every 10pts spent into this effect, another 100 Damage is dealt straight into Stamina when successfully striking a target. This effect can not surpass the amount of Damage that it deals.
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Posted: Wed Dec 08, 2010 5:27 pm
Quote: Jutsu List
Basic -Underhanded (Level 0) -Tears of the Qābiḍ (Level 0) -Desert's Metabolism (Level 0) -Desert's Embrace (Level 0) -Flexible Skeleton (Level 0) -Sun Dance Initiate (Level 0) -Adhesive Contact (Level 0) -Desert's Living Breath (Level 0) -Unflinching [removed](Level 0) -Silk Craft (Level 0) -Sand Walker (Level 0) -Hapkido (Level 0) -Spirit Sense (Level 0) -Demon Hunter (Level 0)
Normal -Dead Air Palm(Level 40) -Stance of Destruction(Level 10) -Heavenly Paradise(Level 30) -Undeterred(level 50)
Custom -Avahitta of the Sun(level 5) -Sacada of the Sands(level 10) -Touch of the Sun and Sands(level 15) -Controlled Thought(level 20) -Chakra Wind Fusion(level 25) -Ra Spears(level 30) -Microfiber Spirit Sand(level 35) -Sol Exaustion(level 40) -Arabian Nights- Undead Waltz(level 45) -Desert Sealing Technique(level 50) -Supernatural Intel(level 55) -Violent Sands(level 60) -Fire Dancer(level 65) -Hazed Mirage(level 70) -Vision of Horus(level 75) -Nomadic Hand Seals(level 80) -Solar Beat Ray(level 85)
Upgrades 5,10,15 ~~~Basic~~~ Quote: Name: Sun Dance Initiate ---Description: Hatsuma has been well versed in many forms of dance to help control her talents as demon restrainer.
Quote: Name: Flexible Skeleton ---Description: Hatsuma's skeleton seems to be less dense and more flexible then a regular person's allowing her to bend and move unnaturally.
Quote: Name: Desert's Embrace ---Description: A blessing granted by the Nomad leader which is told to be a hand of a desert goddess. This blessing seems to make strikes hit harder then they normally should with the aid of the winds around them.
Quote: Name: Desert's Metabolism ---Description: The harsh conditions of the desert have heightened the common inhabitants metabolism which allows for a more hasty recovery process then normal.
Quote: Name: Tears of the Qābiḍ ---Description: At birth people of Hatsuma's nomadic tribe gain strange markings that grant unusual abilities. Hatsuma's represent the abilities of the restrainer and as such can seal of demonic miasma in any region with relative ease. The fact that the markings are formed as black tears down her cheeks symbolize a great misdeed in her families past and has therefore been cursed with restrained emotions.
Quote: Name: Underhanded ---Description: Hatsuma has an advantage having multiple arms which is to utilize them for additional tasks.
Quote: Name: Adhesive Contact ---Description: Hatsuma's bloodline has given her the ability to coat her body in a thin Ultra sticky chakra webbing that allows her to gently adhere to surfaces, normally via her hands and feet however she could likely lay on the ceiling as well.
Quote: Name: Desert's Living Breath ---Description: Hatsuma's people have obtained the ability to recover from injuries quickly by controlling their breathing to the point they allow more energy to be dedicated to recovery as they take in energy from their surroundings with each breath.
Quote: Name: Unflinching Expression ---Description: Hatsuma has an expression that's hard to decipher by others it gives her an edge when it comes to deception and games of the mind.
Quote: Name: Silk Craft ---Description: Hatsuma has Spider like abilities to weave the silken substance she can create into many different things, be it rope, bags or even clothing, nothing is beyond her natural aptitude for weaving.
Quote: Name: Sand Walker ---Description: Hatsuma's Clan have developed a way to focus chakra allowing them to traverse any surface with ease, including sand and water.
Quote: Name: Hapkido ---Description: Trained in many styles of martial arts Hapkido is simply another method of fighting for Hatsuma. Hapkido involves a variety of moves including punches, kicks and restraints. the style put emphasis upon footwork, pressure points and joint locks in order to disable the opponant.
Quote: Name: Spirit Sense ---Description: Hatsuma has been trained to sense a person's spirit rather than simply chakra this gives her an advantage that even the byakugan doesn't have. She can't see it however and only feels the energies making it more of a rough analysis.
Quote: Name: Demon Hunter ---Description: Hatsuma's Clan specializes in demon hunting and extraction this makes the ability to pick out a demon's location like second nature to her.
~~~Normal~~~ Quote: Name: Dead Air Palm ---Level: 40 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 65 ---Range: Touch ---Effect: Damage(3500)(35pts), Accuraccy+(25)(5pts) Deals 3500 + Str(x5) Damage. Grants +25 Accuracy ---Description: A special kind of martial art move in which the fighter positions their hand into a peculiar position so that when pressed against another surface the percentage of oxygen is reduced to 6%. Upon swiftly removing the hand, the structure receives a dangerous amount of damage.
Quote: Name: Stance of Destruction ---Level: 10 ---Style: Taijutsu ---Affinity: None ---Accuracy: 10 ---Range: Self ---Effect: Buff-Damage(750)(15pts), Range(-1)(+5pts) +750 Damage Buff to all Taijutsu attacks. Sustainable. ---Description: Regulating breathing patterns and keeping the body relaxed even in periods of stress and uncertainty allows for one to deliver their strikes with a power unrealized before.
Quote: Name: Heavenly Paradise ---Level: 30 ---Style: Genjutsu ---Affinity: Wind ---Accuracy: 30 ---Range: Touch ---Effect: Mind Control(5pts), De-Buff-Resistance(Limited: Genjutsu/Wind)(-100)(25pts) While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resistance buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves. Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled. IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resistance buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll. If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline. Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing. The victim receives a de-buff of -100 to resisting all Genjutsu/Wind techniques. Sustainable. ---Description: A very risky technique that is necessary to all genjutsu specialist repertoire regardless of how skirmish they maybe of the technique. Waiting for their target to close in on them or if the user so chooses, closing in on their target, the user quickly presses their lips to their target's own to capture them in their illusion. Once captured the target is forced to lower it's guard to the jutsu he/she is captured in as well as any like it, as well become a willing puppet to the user as the targets mind drifts off in a pleasant fantasy.
Quote: Name:Undeterred ---Level: 50 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 50 ---Range: Self ---Effect: Range(-1)(+5pts),Stat Buff-Will(110)(55pts) Buffs willpower by 110
---Description: Oasis has unbelievable willpower, and spirit. With this ability she is able to take her will power to higher levels and really truly focus. When this ability activates Oasis' eyes and the markings on her body glow an ambient blue.
~~~Custom~~~ Quote: Name: Avahitta of the Sun ---Level: 5 ---Style: Taijutsu ---Affinity: Wind ---Type: Passive ---Accuracy: +5 ---Range: Self ---Effect: Range-1(+5pts), Buff- Accuracy(40)(10pts)(limit-wind/taijutsu) Buffs wind based taijutsu accuracy by 40.
---Description: A gentle breeze is said to wash away the pains of the sun, however this technique allows one to accept the sun with open arms. it is one in a series of arm positions to celebrate the cycle of the sun in the desert country of the wind.
Quote: Name: Sacada of the Sands ---Level: 10 ---Style: Taijutsu ---Affinity: Wind ---Type: Passive ---Accuracy: +10 ---Range: Self ---Effect: Range-1(+5pts), Buff- Damage(1125)(15pts)(limit-wind/taijutsu) Buffs wind based taijutsu damage by 1125.
---Description:It's easy to lose your way in the desert if you resist the sands. This footing represents ones desire to follow where the sands take them. it is one in a series of foot positions to celebrate the cycle of the sun in the desert country of the wind.
Quote: Name: Touch of the Sun and Sands ---Level: 15 ---Style: Taijutsu ---Affinity: Wind ---Type: Offensive-Internal ---Accuracy: +15 ---Range: Touch ---Effect: Tick(500)(10pts),Damage(500)(5pts) deals internal damage of 500+Strengthx5. sustained internal damage of 500+Strengthx5.
---Description: The dances that the nomads developed are very martial in nature and contain strikes of varying power. This strike represents the suns strength on ones heart in the desert. The strike causes no outward wounds and instead damages ones insides.
Quote: Name: Controlled Thought ---Level: 20(25)(30)(35)(40) ---Style: Genjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 20(25)(30)(35)(40) ---Range: Self ---Effect: Range(-1)(+5pts), Buff-Potency(+60)(15pts)(Limit-Wind/genjutsu), Buff-Damage(750)(2250)(10pts)(30pts)(Limit-Wind/Genjutsu) increases wind based genjutsu's potency by 60 and increases any damage dealt by wind based genjutsu by 750(2250). Sustainable.
---Description: Hatsuma can use unnatural amounts of concentration when it comes to manipulating genjutsu that use the wind it makes these
techniques all the more potent.
Quote: Name: Chakra Wind Fusion ---Level: 25(30)(35) ---Style: Ninjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 25(30)(35) ---Range: self ---Effect: Range(-1)(+5pts), Buff-Damage(750)(1500)(10pts)(20pts)(Limited-wind/Ninjutsu), Buff-Accuracy(60)(20pts)(limited-wind) buffs wind ninjutsu's damage by 750(1500) and and all wind techniques accuracy by 60.
---Description: Hatsuma uses Spirit tags to infuse the winds around her enabling her to have a better sense of her surroundings, as a side effect it also increases the potency wind based ninjutsu techniques she uses.
Quote: Name: Ra Spears ---Level: 30(35)(40)(45) ---Style: Ninjutsu ---Affinity: Wind ---Type: Offensive-Heat ---Accuracy: 40(70)(100)(130) ---Range: Range ---Effect: Range(+1)(5pts), Damage(1000)(10pts), Lock On(10pts), Radius(3)(5pts),accuracy+(75)(15pts) Deals 1000+Seal Strength(x5) Heat Damage. it can target up to three opponants.this Jutsu can attack once more after it's missed on the following turn as long as it is sustained. Sustainable.
---Description: The spirit tags make a great variety of instant weaponry that can do impressive things. These spears glow like the sands of the desert and can follow an enemy until it reaches it's target. the Spears explode and envelop the target once they hit with an insanely high temperature air which circulates about their entire body.
Quote: Name: Microfiber Spirit Sand ---Level: 35 ---Style: Ninjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 35 ---Range: Self ---Effect:Range(-1)(+5pts), Automatic Defense(10pts), Defend(17pts), Defensive Damage(650)(13pts) deals 650+seal strength(x2) defensive damage when you counter successfully with it and succeed by at least 10% If used as a counter it pays it's normal activation cost rather than it's activation cost x2. It also retains it's normal accuracy, rather than 1/2 accuracy as normal counters do. Sustainable.
---Description: the Spirit tags double as a great defensive barrier become a micro thin layer of sand like particals to deflect damage away from the user.
Quote: Name: Sol Exaustion ---Level: 40 ---Style: Genjutsu ---Affinity: Wind ---Type: Offensive-Mental ---Accuracy: 50 ---Range: Ranged ---Effect: Range(+1)(5pts), Radius(3)(5pts), Soul Absorption(10pts), Damage(1000)(10pts), Tick(500)(10pts) Deals 1000+Seal Strengthx5 damage to chakra. Additionally it deals 500+Seal Strengthx5 sustained damage to Chakra. NOTE: ONLY DEALS CHAKRA DAMAGE. if there is no chakra left in the target the effects fizzle.
---Description: The sun can suddenly become ones worst enemy as it bakes the mind slowly drawing them closer to madness in the sands of the desert. Using chakra infused particles the user can cause the target to emulate the energy drawing effects of the sun by confusing the targets mind into expelling chakra as if the body was holding more then it needed, however the entire chakra pool within the target becomes in 'excess'. Common side effects include feelings of extreme heat on the flesh.
Quote: Name: Arabian Nights- Undead Waltz ---Level: 45 ---Style: Genjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 95 ---Range: Sight ---Effect: Mind Control(5pts), Range(+2)(10pts), Radius(5)(10pts),Corpse Manipulation(5pts), Accuracy+(+30)(15pts)
While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves. Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled. IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll. If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline. Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing. This must be placed on a Mind control effect, doing so allows the user to mind control dead bodies as if they where alive. When the body suffers damage do normal reduction, the user then makes a contested Stat(x2) + Accuracy + Buffs vs current -health value. This damage stacks up bringing the Corpse further and further into negative amounts making the check harder and harder to resist, once the check is failed the Corpse is destroyed and may not be re-tarted unless resurrected and killed again.
---Description: Even once dead the mind still holds life in it and with ones will the body could continue to move, the chakra infused winds cause the body to think it's still alive and not actually dead allowing the user to control them if they were still a functioning member of shinobi society.
Quote: Name: Desert Sealing Technique ---Level: 50 ---Style: Genjutsu ---Affinity: Wind ---Type: Offensive- Mental ---Accuracy: 170 ---Range: Sight ---Effect: Disable(-10pts), Radius(4)(-10pts), Range(+2)(-10pts) Accuracy+ (100)(-20pts) Disables jutsu and items of up to 5 targets within sight range
---Description: Her assigned role is to seal the demons back into the desert chasm so naturally she has very useful techniques to seal
various types of energies in the forms of techniques and even items.
Quote: Name: Supernatural Intel ---Level: 55 ---Style: Genjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 50 ---Range: self ---Effect: range(-1)(+5pts), Buff-intelligence(120)(-60pts) Buffs intelligence by 120.
---Description: Hatsuma has a connection to the spiritual energies of the planet and because of that she has gained the ability to attain
unattural amounts of imformation in any given situation.
Quote: Name: Violent Sands ---Level: 60 ---Style: Genjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 185 ---Range:Self ---Effect biggrin efend(1/2)(30pts), Automatic Defense(10pts), +Accuracy(125)(25pts), Range(-1)(+5pts)
---Description: The spirit sands that Surround hatsuma and her people react violently to attacks and can impart horendous visions upon the
attacker, when fear grips someone it is often difficult to concentrate on attacking. Creatures from the deep claw and grab at the attacker
as they surround the user of this technique with what seems to be a frieghtening army of demons.
Quote: Name: Fire Dancer ---Level: 65 ---Style: Taijutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 65 ---Range: Self ---Effect: Range(-1)(+5pts), Buff-agility(140)(70pts) Buff agility by 140
---Description: Through fluid movement, controlled chakra, and unique body structure her agile nature is enhanced to an unnatural level.
Quote: Name: Hazed Mirage ---Level: 70 ---Style: Genjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 70 ---Range: Self ---Effect: Range(-1)(+5pts), Buff-Stealth(225)(75pts)(limited-normal) buffs stealth pcs by 150.
---Description: The desert follows these people and as a result they've mastered the art of creating mirages for others. If they don't want to be seen they can appear as something or someone else all together.
Quote: Name: Vision of Horus ---Level: 75 ---Style: Genjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 75 ---Range: Self ---Effect: Range(-1)(+5pts), Buff-accuracy(240)(80pts)(limited-wind) buff wind accuracy by 240
---Description: The heat of the desert is hazy and difficult to make clear, through training one can make even the most inaccurate attack hit without fail.
Quote: Name: Nomadic Hand Seals ---Level: 80 ---Style: Taijutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 80 ---Range: Self ---Effect: Range(-1)(+5pts), Stat Buff-Seal Speed(170)(85pts) Buffs seal speed by 170
---Description: A series of hand seals developed by the nomads to use even the motions into the next seal as a focus point for energy. This resulted into extremely complex jutsu being performed in a fraction of the time due to the unique nature of these seals.
Quote: Name: Solar Beat Ray ---Level: 85 ---Style: Ninjutsu ---Affinity: Wind ---Type: Offensive-heat ---Accuracy: 360 ---Range: Ranged ---Effect:Range(+1)(-5pts),Accuracy+(275)(-55pts),Damage(2500)(-25pts) Deals 2500+Seal Strengthx5 damage.
---Description:This technique forms from the white sand common in most of her techniques however in this technique the sand particulate forms into thin streams that shoot out from Hatsuma's hands and quickly fan out before coming together at the target. the streams of sand resemble beams of light and count to at least twenty-five sometimes more.
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