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Posted: Wed Dec 08, 2010 12:59 pm
Quote:  RP Details Gaian: DenShazo15 Character Name: Novvussor du Sokkulor "Novvus" Age: 17 Height: 5'8 Weight: 150lb Clan: Mizu/Kaguya Role: Tracker Affinity: Ice(Water/Wind) Village: Mist Rank: Genin History: Novvus was born and raised in Wind Country. During his youth, he was constantly picked on, and constantly bullied by the children of the Sand Village for his unusually dark skin. His grandfather then taught him how to protect himself using taijutsu, since at the time Novvus couldn't mold chakra well. Two years later his grandfather was killed trying to protect him from an assassin. Because of this Novvus was forced to move to Water Country, where his grandfather had been a close adviser to the Mizukage. There he was put under secret training by the Mist ANBU's Dew Division. Now at 17 years of age, Novvus is ready to take on the world.
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Posted: Thu Dec 09, 2010 3:28 pm
Quote: Level: 20
21020/23100 Exp
Stats
Resolve
Chakra: 3600 Stamina: 8800 Focusing: 20 Toughness: 66
Taijutsu
Strength: 100 Agility: 190
Ninjutsu
Seal Strength: 70 Seal Speed: 40
Genjutsu
Intelligence: 134 Willpower: 66
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Posted: Thu Dec 09, 2010 3:29 pm
Quote: Perks/Innate Abilities ---Bone Density Do to the hardening of the bones it is surprisingly much more difficult to harm a Kaguyaa member with sold blows / impact types of hits than others. +300 resilience when checking against critical's for impact damage. ---Ice Affinity Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train. Mizu begin with two affinities (ie they can't choose), Water and Wind. This makes them very good with Ice, which shares both affinities. +50 Accuracy with Ice Jutsu Finely Honed Senses -Requirements: 50 Int -Effect: User gains +50 to Awareness checks. -Limits: May only be taken once. Tracker First Gate: Gate of Opening -Requirements: Level 10 | Requires 100 Tai -Description: The user learns that the human body has artificial limits set upon it to keep itself safe. It will not exert 100% of it's true potential for doing so causes muscle to tear, bones to crack, and blood vessels to erupt under extreme pressure. The first gate increases that limit, allowing the body to unlock more of it's potential. -Effect: You may activate this perk at any point during battle as a Half Action. +50 Taijutsu attack/defense power and accuracy. Every turn this is active make a resilience check vs 0 (every round after this vs rises by 25). Failure de-activates this and causes you to take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank. If Five turns pass after activating this and you have passed all resilience checks, then the bonus granted by the Gate of Opening is Negated, and you take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank. If you activate another Gate prior to the end this bonus, you do not lose this bonus and you do not gain Physical Strain (from this Perk). The new gate instead imposes it's own effects on top of this ones (resilience checks to keep active reset to the new gate however). -Limits: May only be taken once. May only be activated once per battle. Combat
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Posted: Thu Dec 09, 2010 3:30 pm
Quote: Items: 1,300 Ryo
Name: ---Level: ---Style: ---Accuracy: ---Range: ---Uses: x/x ---Effect: ---Description:
------------------------------------------------------------
Name: ---Ryo Cost: ---Level: ---Style: ---Accuracy: ---Range: ---Uses: x/x ---Effect: ---Description:
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Posted: Thu Dec 09, 2010 3:30 pm
Quote: Basic Jutsu List
-Hydrosynthesis -Swift Taijutsu -Rooted Stance - Slot 4 - Slot 5
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Posted: Thu Dec 09, 2010 3:32 pm
Quote: Normal Jutsu List
-Bone Manipulation(15) - Clan Basic -Ice Mirrors(15) - Clan Basic -Side Step(20) - Slot 2
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Posted: Thu Dec 09, 2010 3:33 pm
Quote: Custom Jutsu List
-Swift Surprise Shoryuuken(5) --Upgrade(lvl5)
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Posted: Thu Dec 09, 2010 3:47 pm
Basic Jutsus
Hydrosynthesis ---Level: 0 ---Style: Ninjutsu ---Affinity: Ice ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: During his time with his grandfather, Novvus learned the art of re-hydrating his body by mimicking the photosynthetic process of plants.
Swift Taijutsu ---Level: 0(5) ---Style: Taijutsu ---Affinity: Ice ---Accuracy: 0(5) ---Range: Self ---Effect: Range(Self)(+5pts), Buff Damage/Limited - Ice/Taijutsu(375)(5pts), Buff Accuracy/Limited Ice/Taijutsu(20)(5pts) Defensive Trigger(5)(0pts) ---Description: Using fluid, yet sharp movements, Novvus is able to slip through his opponents' defenses and strike where it hurts.
Rooted Stance ---Level: 0 ---Style: Taijutsu ---Affinity: Ice ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Crouching into a low stance, Novvus shifts his center of gravity to his feet, allowing him to take most hits without being moved and taking damage.
A will Stronger Than Diamond ---Level: 0 ---Style: Taijutsu ---Affinity: Ice ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Novvus was taught by his grandfather to have a strong will, so that he wouldn't be overcome by illusions or indecisiveness.
Bāguàzhǎng ---Level: 0 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: All forms of bagua zhang utilize circle walking prevalently as an integral part of training. Practitioners walk around the edge of the circle in various low stances, facing the center, and periodically change direction as they execute forms. For a beginner the circle is six to twelve feet in diameter. Students first learn flexibility and proper body alignment through the basic exercises, then move on to more complex forms and internal power mechanics.
Surveillance Mirror w/ Ice Scouter ---Level: 0(5) ---Style: Ninjutsu ---Affinity: Ice ---Accuracy: 0(5) ---Range: Self ---Effect: Buff Awareness - Limited[Sneaking](20)(10pts) ---Description: Novvus creates a small ice mirror and shapes it into an eye piece. Novvus then creates a small disk-shaped mirror, which to most people would look like what it is. In reality, it is a collapsable spyglass that sends the image recieved back to the eyepiece Novvus is wearing.
Tai Chi Chuan ---Level: 0 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Tai chi training involves five elements, nei gung, tui shou (response drills), sanshou (self defence techniques), Weapons, and solo hand routines, known as forms (套路 taolu). While the image of tai chi chuan in popular culture is typified by exceedingly slow movement, Novvus has combined it with Baguazhang to create the "Swift Style".
Nimble Chakra Control ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Thanks to Novvus' DEW Style Training, he is able to quickly control his chakra output to be able to walk on water, trees, and other surfaces.
Waterbending ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). Waterbending provides a versatility of experience. Waterbending's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent.
Water Manipulation ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire.
Water Temperature Manipulation ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures.
Breath of Ice ---Level: 0 ---Style: Ninjutsu ---Affinity: Ice ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: A Waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.
Ice Tunneling ---Level: 0 ---Style: Taijutsu ---Affinity: Ice ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Waterbenders are able to swim through thick ice with the same ease as through water. This allows them to surprise their foes.
Airbending ---Level: 0 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Airbending is based on the Ba Gua style of martial arts, (also known as "circle walking" or "Eight Trigram Palm",) along with a small hint of Hsing Yi, (also known as "mind heart boxing".) These martial arts feature swift, evasive maneuvers that evoke the intangibility and explosive power of wind, drawing energy from the center of the abdomen.
Air Manipulation ---Level: 0 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: By using circular, evasive movements, Airbenders build up massive inertia; this buildup of energy is released as massive power. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts.
Enhanced Speed ---Level: 0 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward.
Soundbending ---Level: 0 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: A specialized form of Airbending in which the bender is able to generate sound waves and manipulate already existing ones as they travel through the air.
Enhanced Agility ---Level: 0 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.
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Posted: Tue Dec 14, 2010 12:23 pm
Normal Jutsus
Knuckle Daggers(Clan Basic) ---Level: 15 ---Style: Taijutsu ---Affinity: Earth ---Accuracy: +15 ---Range: Touch ---Effect: Bone Manipulation(5pts), Damage(1,000)(10pts) Deals 1,000 + Strengthx5 damage. You may spend Chakra OR gain fatigue to activate this Jutsu. Important Notes: Kaguyaa Only
Ice Mirrors(Clan Basic) ---Level: 15(20) ---Style: Ninjutsu ---Affinity: Water / Wind ---Accuracy: 15(20) ---Range: Personal ---Effect: Icy Reflection(20pts), Range-1(-5pts), Defensive Trigger(3)(0pts), Buff Potency [Stun] Limited - Ice/Ninjutsu(10)(5pts) When activated the user may immediately re-applies a stealth of agility(x2) + any stealth buff Jutsu. While active to even attack the user a foe must first make a contested awareness roll of Int(x2) + any awareness buff Jutsu. Success means the attacker may target the user, failure means they cannot. The user stays stealthed EVEN if they attack until the victim succeeds their awareness check (though they remained stealthed. Any victim that succeeds this check however may point out the location of the user (on there own turn) giving others the benefit of removing the users stealth against them. ---Description: The user creates several mirrors of Ice around their victim. They then quickly disappear, with each mirror inside showing an image of them. They quickly jump in and out of each mirror attacking there foes in a confusing flurry of strikes. Escape at this point is nigh impossible for all but the most clever of ninja. Sustainable. Important Note: Mizu Only
Side Step ---Level: 20 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 20 ---Range: Self ---Effect: Stat Buff-Aility(50)(25pts), Range(-1)(+5pts) Grants +50 Agility. Sustainable. ---Description: Quickly measuring up the opponent and the incoming attack, the user must correctly time the opposing strike so to swiftly and easily side step it and completely dodge it while moving in to prepare for the next strike.
Swan Dance ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 30 ---Range: Touch ---Effect: Damage(3000)(30pts) Deals 3000 + Str(x5) Damage ---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.
Vacuum ---Level: 40 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 40 ---Range: Range ---Effect: Defense(1/2)(20pts), Auto-Defense(10pts), Defensive Damage(250)(5pts), Range(1)(5pts) Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead. You roll as you normally would when activating a Jutsu. You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable. Deals 250+ Seal Strength(x2) Damage when you successfully counter by at least 10% with this Jutsu. Sustainable. ---Description: An unique jutsu that if used properly could make any opposing attack be an advantage for the user. As soon as any unspecific piece of matter enters within range of this jutsu and becomes violent towards the user this technique will fire off. Automatically all air around the object will be sucked out of the area as though being placed inside a extremely powerful vacuum, rendering it nulled, before being released at once in a violent implosion that is directed at the attacker.
Wind Sickle ---Level: 10 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 30 ---Range: Ranged ---Effect: Damage(100)(1pt), +Accuracy(20)(4pts), Range(+1)(5pts) Deals 100 + Seal Strength(x5) Damage. Grants +20 Accuracy. ---Description: A weak but very sharp and accurate blast of wind that slashes out at the victim in the form of a crescent blade.
Tidal Wave ---Level: 30 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 60 ---Range: Sight ---Effect: Damage(500)(5pts), Radius(3)(15pts), Range(+2)(10pts) Deals 500 + Jutsu Power(x5) Damage to up to 7 Targets. ---Description: An extremely weak yet useful technique in which the user creates a large amount of water around them before sending it out in all directions for as far as the eye can go, capsizing anything in it's path. Truly a technique useful against many foes.
Storm Gates ---Level: 50 ---Style: Genjutsu ---Affinity: Water ---Accuracy: 150 ---Range: Self ---Effect: Defend(1/2)(25pts), Automatic Defense(10), +Accuracy(100)(20), Range(-1)(+5) Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead. You roll as you normally would when activating a Jutsu. You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable. Grants +150 Accuracy. Sustainable. ---Description: Every time that an enemy approaches the user of this technique, whether it be physically or mentally, the vision of the raging waters of the sea will form around the user. Raising and falling, crashing this way and that. Illusions of powerful waves of water will appear to batter away any attempt to harm the user.
Heavenly Paradise ---Level: 30 ---Style: Genjutsu ---Affinity: Wind ---Accuracy: 30 ---Range: Touch ---Effect: Mind Control(5pts), De-Buff-Resistance(Limited: Genjutsu/Wind)(-100)(25pts) While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resistance buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves. Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled. IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resistance buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll. If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline. Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing. The victim receives a de-buff of -100 to resisting all Genjutsu/Wind techniques. Sustainable. ---Description: A very risky technique that is necessary to all genjutsu specialist repertoire regardless of how skirmish they maybe of the technique. Waiting for their target to close in on them or if the user so chooses, closing in on their target, the user quickly presses their lips to their target's own to capture them in their illusion. Once captured the target is forced to lower it's guard to the jutsu he/she is captured in as well as any like it, as well become a willing puppet to the user as the targets mind drifts off in a pleasant fantasy.
Submerged ---Level: 10 ---Style: Genjutsu ---Affinity: Water ---Accuracy: 10 ---Range: Ranged ---Effect: Damage(500)(5pt), Range(+1)(5pts) Deals 500 + Seal Strength(x5) Damage. ---Description: A illusion cast through strange, fluid movements of the user that ensnares the targets mind and begins to manipulate sight touch until they begin to imagine themselves submerged in a great body of water, slowly drowning.
Calm Mind, Calm Spirit ---Level: 30 ---Style: Taijutsu ---Affinity: None ---Accuracy: 30 ---Range: Self ---Effect: Buff-Awarness(105)(35pts) +105 buff to all Awareness checks. Sustainable. ---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify.
Whipping Crane ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 180 ---Range: Personal ---Effect: Buff(105)(35pts), Range(-1)(+5pts) Grants the user +105 Accuracy to Taijutsu attacks. Sustainable. ---Description: Charging straight into the opponents attack, the user prepares himself to take out the blow's power completely. Loosening the entire body as though it was simply a flow of water the user intercepts the attack by whipping an open palm into it's center. With a singular flow of the body, the user rotates their body towards the attack and pulls it towards them harmlessly.
Dead Air Palm ---Level: 40 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 65 ---Range: Touch ---Effect: Damage(3500)(35pts), Accuraccy+(25)(5pts) Deals 3500 + Str(x5) Damage. Grants +25 Accuracy ---Description: A special kind of martial art move in which the fighter positions their hand into a peculiar position so that when pressed against another surface the percentage of oxygen is reduced to 6%. Upon swiftly removing the hand, the structure receives a dangerous amount of damage.
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Posted: Tue Dec 14, 2010 12:24 pm
Custom Jutsus
Swift Surprise Shoryuuken ---Level: 5 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 15 ---Range: Touch ---Effect: Range(Touch)(0pts), Required Defensive("Ice Mirrors", "Swift Taijutsu")(+6pts) Damage(200)(2pt), Accuracy+(10)(2pts), Stun(Hold: 14)(7pts) ---Description: Novvus slips out of his mirrors and deals the enemy a rotating uppercut. If successful, it could knock the victim out.
Swift Arm Destroyer ---Level: 10 ---Style: Taijutsu ---Affinity: Ice ---Accuracy: 45 ---Range: Touch ---Effect: Required Defensive("Swift Taijutsu")(+3pts), Damage(600)(6pts), Accuracy+(35)(7pts) ---Description: Using a mixture of Tai Chi Chuan and Bāguàzhǎng, Novvus covers his hands in ice. He then punches his enemy with blows that are too fast to see with the naked eye. These punches land in the same place continously, and may feel to the victim as if he were being run through multiple times.
Name: Shifting Ice Mirrors ---Level: 15(20) ---Style: Ninjutsu ---Affinity: Ice ---Accuracy: 15(20) ---Range: Self ---Effect: Required Defensive("Ice Mirrors")(+3pts), Range(Self)(+5pts), Buff Stealth - Limited[Sneaking](45(60))(15pts(20pts)), Clones - Illusionary(4)(8pts) ---Description: To further conceal himself, Novvus creates more of his ice mirrors. He then makes them move in varrying directions, lowering the chances of an opponent being able to pinpoint his exact location. This shifting motion also causes some of Novvus' Mirror Replikas to be projected in 3D.
Frozen Maiden ---Level: 20 ---Style: Ninjutsu ---Affinity: Ice ---Accuracy: 20 ---Range: Ranged ---Effect: Required Defensive("Ice Mirrors", "Shifting Ice Mirrors")(+6pts), Radius(3)(5pts), Stun(Hold:30)(15pts), Damage(100)(1pt) ---Description: Novvus wills the Shifting Ice Mirrors to surround his opponents and encase them in a human-shaped box. Spikes of ice then impale the opponent's joints, limiting their movement.
Mugen Jinsoku Kata ---Level: 25(30) ---Style: Taijutsu ---Affinity: Ice ---Accuracy: 90(95) ---Range: Touch ---Effect: Required Defensive("Mugen Aisu Kengeki")(+3pts), Damage(500(1000))(5pts(10pts)), Tick(500)(10pts), Accuracy+(65)(13pts), ---Description: Novvus covers his hands and feet in a thin layer of ice and submerges them into random ice pillars, either to aid in technique evasion or craft an ice weapon. These weapons have the ability to freeze the blood vessels of the opponent they injure; either by bruising, which causes the surrounding skin to crack and break off, or by cuts which continuously freeze the blood vessels in both directions.
Mugen Aisu Kengeki ---Level: 30 ---Style: Ninjutsu ---Affinity: Ice ---Accuracy: 30 ---Range: Self ---Effect: Range(Self)(5pts), Stat Buff - Agility(70)(35pts) ---Description: Novvus creates several pillars of ice of varrying sizes that jut out of the ground at several angles. He can mold these pillars of ice into any weapon he pleases. The pillars could also be used as stepping stones to give Novvus a speed boost or aid in evasive maneuvers.
Pseudo Avatar State ---Level: 35 ---Style: Ninjutsu ---Affinity: Ice ---Accuracy: 35 ---Range: Self ---Effect: Range(Self)(+5pts), Protection - Physical(400)(20pts), Protection - Mental(400)(20pts) ---Description: Sleeping within Novvus is a great power, inherited from being a direct descendant of the Virtuous Kings. His ability to control water, wind, and ice are amplified. As proof of this ability Novvus' eyes shimmer with a dull silvery glow, which was once able to fully illuminate the user's eyes. Also, his skin gets darker to the point that it is almost completely black and his hair becomes as white as fresh snow. While like this, Novvus becomes invincible to a certain extent, and takes less damage from mental and physical attacks.
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