Item questing: Exp Share 5/40 [ reduced from 50 by Quena's Pickup ability ] posts Area Specific Item: Big Mushroom 6/30 [ reduced from 40 by Quena's Pickup ability ] posts
Jay shifted. "No problem," he muttered. He heard the semi-joking tone in his friend's voice, but honestly, he wasn't in the mood. He was still sour over... everything that had just happened. He turned his head as he heard Mimey return, frowning a bit. Where had she gone, anyway? To battle? He paused, then brought his attention back to Sebastian, his mouth opening a bit in disbelief. About... 'abilities'? Seriously? He couldn't stop the growling sigh that left him, and he reached up to rub his temples. There was that headache again.
"Yeah, sure," he replied, somehow managing to actually not sound annoyed. He shook his head some. "Ahm guessin' that's uh 'no' on plasma feller," he added, assuming Sebastian had just shaken his head and forgot to say something, "So ya wanna see if'n we can go find uh more safe place ta settle down 'n check on our pok'mon?"
Tria shifted as Rummy chirped and came over, giving a reassuring sound, and reaching over to gently nudge him. She then hooked her head over him, carefully pulling him a little closer, and sniffling him. She was apparently making sure he was okay, too, checking him over, licking him like a mother cleaning her child, making sure he wasn't hurt or battered from everything that had happened... She was tired, but evidently not that tired that she didn't still have her priorities.
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Team Plasma Grunt sent out level 66 Golurk (4/5) Golurk used shadow punch! -60HP to Tod Tod used Aqua Tail! 1.2 x 130 = 156 x 2 = 312 - 40 = -272HP to Golurk Golurk used Shadow Punch! -60HP to Tod Tod used Aqua Tail! -272HP to Golurk Golurk fainted!
[Token Log: 7/6 Gave 70 tokens to Sebs; 171 - 70 = 101 7/18 Stole/received 100 tokens from Ajicka; 414 + 100 = 514 7/21 Spent 450 for Herbal Remedy for Koda, to be used next post; 574 - 450 = 124 ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Wise Glasses x2 Dream Gems x1 Exp Share
• Koda the Wispard [GS Ball] lvl 68. Exp: 4/25 Ability: Wonder Guard The Pokémon is only harmed by attacks that do x2 or x4 damage on type effectiveness Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 300/660 Attacks: Exorcism - 120 (70 + 50), Restores the users HP equal to half the damage dealt. If the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire). Does not make contact, only hits a single target. ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. Fire Blast: 160 (110 + 50):, 4/10 Chance of Burn Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) • Mime Jr, "Mimey" ♀, lvl 49. Exp: 43/50 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 490/490 FP: 5/5 --/10 Attacks: ç•Fire Punch: 105 (75 + 30): 4/10 Chance of Burn ç•Ice Punch: 105 (75 + 30): 3/10 Chance to Freeze ~Dazzling Gleam: 110 (80 + 30) ç•Foul Play: 125 (95 + 30): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
• Jesse, the [Mega] Beedrill ♀, lvl 48. Exp: 45/48 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 450/460 FP: 2/5 8/10 Attacks: Sludge Bomb: 120 (90 + 30): 7/10 Chance to Poison ç• Acrobatics: 85 (55 + 30): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 90 (60 + 30), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 90 (60 + 30): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45) • Odysseus 'Tod', the Dewott ♂, lvl 51. Exp: 3/50 + 40 exp from Golurk Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage. FP: 5/5 --/10 HP: 190/460 Attacks: • Fly: 130 (90 + 40); User flies up on first turn, strikes on second turn ç•Aqua Tail: 130 (90 + 40) •Razor Shell - 115 (75 + 40), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 140 (100 + 40), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41) Jade the Meleeon ♀, lvl 50. Exp: 20/48 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 340/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) • "Quena" the Dedenne ♀, lvl 42. Exp: 47/47 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: Choice Specs Special attacks will do x1.5 damage, but only allows the use of one move FP 4/5 5/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 + 30); User recovers ½ of the damage dealt in HP ç•Play Rough: 120 (90 + 30): 1/2 chance to lower targets physical attack one stage •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Out of Party Pokemon
• Heracross ♂, lvl 59. Exp: 31/50 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 7/10 HP: 530/530 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 160 (120 + 40): 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: )
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
Scy, the Scizor ♂, lvl 58. Exp: 45/50 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 3/10 HP: 450/450 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage ç•Metal Claw: 80 (50 + 30): 1/2 chance of raising user's physical attack one stage • Wing Attack: 90 (60 + 30) Damage ç•Thief: 90 (60 + 30): Steals targets held Item (Item is returned at the end of the battle) (Next Move: Metal Claw 21 )
Mary Lee, the Numel ♀, lvl 59. Exp: 35/50 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: FP: 4/5 2/10 HP: 175/490 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 120 (80 + 40): 7/10 Chance of Burn • ~Earthquake: 140 (100 + 40): Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Golett, lvl 37. Exp: 30/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
XXQuest Item - Heartscale: 1 / 10 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Big Mushroom: 18 / 30 (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 439 / -- XXTrainer Encounters: 651 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian expression faded to a more ambiguous one, a slight frown crossing his face as his own gazed narrowed a bit. He could very much tell at this point that Jay was … in no mood for jokes. Or… much else for that matter. The growling sigh wasn’t much comfort either and he found himself giving a rub behind his ear in uncertainty. Oh awkward… maybe he should’ve asked about that at a different less tense time.
At the mention of the Plasma grunt, Sebastian blinked and glanced back out. Most the grunts seemed to have disperse, though one lingered to apparently try and help the injured grunt. He was still clutching at his face, hunched over his knees as he did. "…He’s still there." Sebastian remarked, huffing a piece of hair out of his face. "…I don’t think he’s going to be much of a problem anymore. If ever. Why?" He inquired, pulling out the berry book and taking a quick look in it as Dice came back to him and gave a sort of sad cry, rubbing at his helmet in agitation. Digging a little more he pulled out a berry and potion to heal the Cubone up.
He winced again as he heard a crack through the air, looking up just as Deuce disposed of a Scrafty that had been called out. He was wearing down it seemed and so Sebastian gave an absent nod. "Sure… where should we go? Away from here?" Maybe there was another part of the park that was calmer? Or they could probably move back to the food tents… that might’ve been easier.
Rummy chirped in concern, relieved as she made some reassuring sound. He did chirp in surprise as she hooked and dragged him closer, blinking and wiggling a little at the licking. Well that was something he hadn’t had done to him since he was a tiny little Eevee. It was like dealing with his mom almost! He chirped happily that she was fine, nuzzling the top of his head under her chin in response to the tender focus. He’d have to repay the kindness, two fold! To everyone, he’d have to start thinking now…
Battle Summary
Plasma Grunt sent out Scrafty! (440 HP; Shed Skin; Crunch, Scary Face, High Jump Kick, Chip Away)
Lvl: 60, Napoleon "Naps" the Typhlosion♂ | Exp: 9/47 | HP: 600/600
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item EXP Share:Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
-----
Lvl: 25, Kaiser the Mareep ♂ | Exp: 4/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
-----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8 || Oran x 4
Item questing: Exp Share 6/40 [ reduced from 50 by Quena's Pickup ability ] posts Area Specific Item: Big Mushroom 7/30 [ reduced from 40 by Quena's Pickup ability ] posts
Jay's expression darkened a bit when Sebastian told him the man was still around. He was quiet a very long moment, before he finally shifted and turned, taking a half step in the general direction they had come from. "No reason," he uttered, listening closely to their surroundings. He had been considering... following up on the situation, but it seemed things were dying down, individuals were leaving, the fights were dispersing-- or at least moving elsewhere. For now, there wasn' tmuch point in trying to instigate or continue things further.
"Might as well see if we can head back, ah s'pose. There oughta be some benches 'r tables 'r somethin' fer outside eatin', back near thuh food. We can see if there's one we can settle in at," he suggested. He listened back around, clicking his tongue a bit. "Tria, why don' yew take a break fer uh bit? Scy 'n thuh others can help me get back," he suggested. The horse stopped in her fussing over Rummy, looking at Jay in consideration a moment. Finally she gave another low nicker and heavily pushed herself up, apparently accepting the suggestion. The cowboy recalled her and tucked her pokeball away, as well as a few of his other pokemon as they returned from chasing off opponents. Several others were still battling, he could tell, but... if anything, this certainly proved they could more than take care of themselves.
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Team Plasma Grunt sent out level 66 Scrafty (5/5) Scrafty used Chip Away! 70 x .7 = -49HP to Mimey Mimey used Dazzling Gleam! 110 x 4 = 440 - 30 = -410HP to Scrafty Scrafy used Chip Away! -49HP to Mimey Mimey used Fire Punch! =-105HP to Scrafty Scrafty fainted!
[Token Log: 7/6 Gave 70 tokens to Sebs; 171 - 70 = 101 7/18 Stole/received 100 tokens from Ajicka; 414 + 100 = 514 7/21 Spent 450 for Herbal Remedy for Koda, to be used next post; 574 - 450 = 124 ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Wise Glasses x2 Dream Gems x1 Exp Share
• Koda the Wispard [GS Ball] lvl 68. Exp: 5/25 Ability: Wonder Guard The Pokémon is only harmed by attacks that do x2 or x4 damage on type effectiveness Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 300/660 Attacks: Exorcism - 120 (70 + 50), Restores the users HP equal to half the damage dealt. If the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire). Does not make contact, only hits a single target. ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. Fire Blast: 160 (110 + 50):, 4/10 Chance of Burn Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) • Mime Jr, "Mimey" ♀, lvl 49. Exp: 44/50 + 40 exp from Scrafty Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 490/490 FP: 5/5 --/10 Attacks: ç•Fire Punch: 105 (75 + 30): 4/10 Chance of Burn ç•Ice Punch: 105 (75 + 30): 3/10 Chance to Freeze ~Dazzling Gleam: 110 (80 + 30) ç•Foul Play: 125 (95 + 30): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
• Jesse, the [Mega] Beedrill ♀, lvl 48. Exp: 46/48 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 450/460 FP: 2/5 8/10 Attacks: Sludge Bomb: 120 (90 + 30): 7/10 Chance to Poison ç• Acrobatics: 85 (55 + 30): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 90 (60 + 30), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 90 (60 + 30): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45) • Odysseus 'Tod', the Dewott ♂, lvl 51. Exp: 44/50 Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage. FP: 5/5 --/10 HP: 190/460 Attacks: • Fly: 130 (90 + 40); User flies up on first turn, strikes on second turn ç•Aqua Tail: 130 (90 + 40) •Razor Shell - 115 (75 + 40), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 140 (100 + 40), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41) Jade the Meleeon ♀, lvl 50. Exp: 21/48 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 340/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) • "Quena" the Dedenne ♀, lvl 43. Exp: 1/48 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: Choice Specs Special attacks will do x1.5 damage, but only allows the use of one move FP 4/5 5/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 + 30); User recovers ½ of the damage dealt in HP ç•Play Rough: 120 (90 + 30): 1/2 chance to lower targets physical attack one stage •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Out of Party Pokemon
• Heracross ♂, lvl 59. Exp: 31/50 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 7/10 HP: 530/530 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 160 (120 + 40): 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: )
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
Scy, the Scizor ♂, lvl 58. Exp: 45/50 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 3/10 HP: 450/450 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage ç•Metal Claw: 80 (50 + 30): 1/2 chance of raising user's physical attack one stage • Wing Attack: 90 (60 + 30) Damage ç•Thief: 90 (60 + 30): Steals targets held Item (Item is returned at the end of the battle) (Next Move: Metal Claw 21 )
Mary Lee, the Numel ♀, lvl 59. Exp: 35/50 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: FP: 4/5 2/10 HP: 175/490 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 120 (80 + 40): 7/10 Chance of Burn • ~Earthquake: 140 (100 + 40): Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Golett, lvl 37. Exp: 30/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
"You really mean it?" Riley was leaning forward, the last bits and crumbs of her lunch forgotten. Hubble and Noel were happy to sneak under her and snatch them out for themselves. "I could be extra careful. And Zeke would watch to make sure!" she added, talking a little too much even though Berrie hadn't finished getting out her kite. Riley scrambled to help, gathering all the empty dishes that the pokemon had helped to polish off. "Fernape." Mochi held out her hands. "Thanks Mochi," Riley said, handing the dishes over so Mochi could go put them by the trash to be reclaimed by fair staff. She followed Berrie's example and returned most of her pokemon too, leaving Mochi and Zeke as well as Kuraz and the Eevee out. "Oh, yeah! Give her a lift, Zeke." Zeke chittered at Riley's side for a moment, and she had to mumble the command to him again before he fluttered over and began producing a wind for Berrie. "Is that good?" Riley asked, bouncing on her toes with excitement.
The eevee wriggled happily with Lua's attention, batting her paws playfully against her arm. She turned her head in the grass, little mouth forming an upward-curved smile. A name? She didn't have a name, no one had given her one. After all, she had been away from her parents. she thought in her head, the strangeness of the conversation lost on her. She stared up at the small "human" and reached out a paw as if to touch the girl's nose. "Not sure. Don't have? Should I pick? Why important? > Her thoughts came across more as feelings and words boiled down to meanings than actual words.
Kuraz settled, surprised to feel as if they had reached past the awkwardness he'd felt so strongly a moment before. "I hadn't thought about it like that, but it's true, isn't it?" Kuraz looked at Riley, whose back was to him while she gushed over Berrie's kite. "Yes, Riley's pokemon are like that too. Family." He leaned back, a paw on his lap, thoughtful. A family. With eevee, too, she could be- A sharp pang went through him. He'd almost forgotten, but he would have to go home after this. Now that eevee had been recovered, it was his duty to return. Kuraz shook it off. "How long have you been with your human, Berrie? he asked, adopting Riley's choice of name for the human. "If you don't mind my asking," he added, unsure about what was acceptable and unacceptable for pokemon like her. I feel like an ignorant pup, he thought incredulously.
Leon chuckled at Isis' exclamation at the same time as his. Ren, however, wasn't quite sure what to make out of this introduction. He huffed a bit as it was mentioned that his previous dirtbag owner didn't want him. Well, he didn't want him, either! His golden gaze turned back towards the blond female as her hand approached him. He didn't normally like being touched by unfamiliar people, but she was also delivering him a compliment, so he let it slide this time, rubbing his cheek up against her hand.
"Really? I'd never have guessed, honestly." Leon commented, as Isis mentioned that Zero had been a coordinator before. He didn't seem like the typical coordinating type of person, but then again, he didn't really know the guy that much. "Hm. It's too bad that you don't do it anymore. I'm sure even without grooming, your gardevoir would be a big fan favorite." he added rather honestly. Hey, he might still have something against the guy, but he promised to be civil. He though he was doing a pretty good job at that.
Then, Nova unleashed a dizzying memory of zero's upon them. Or at least, Leon found it dizzying. He wasn't quite sure what to say to the entire experience. After it faded away, Zero seemed embarrassed by it, and instead of commenting on it, Leon ended up asking Nova about her little... hair problem. "I'll see what i can do after we eat, then." he smiled at the mega gardevoir after she answered him. Then, Isis chimed in, mentioning her newly acquired furfrou. "You got TWO of them? Jeeze, that's quite a handful, Isis." Leon replied, running a hand through his hair while the other kept Ren steady on his lap. "Sure, I can groom them and show you how to take care of them. They can get pretty high maintenance though, so you'll have to keep on top of it." he added, lowering his hand back to Ren. === Autumn was starting to feel more confident after a few successful battles. As soon as she was healed up, she wasted no time in meddling with other grunts out and about. This time, encountering a Scrafty. She drain punched her way into victory, waiting for another challenge.
Grunt Battle:
Grunt sent out Scrafty! lvl 31 moxie moves: hi jump kick pay back brick break feint attack
Round 1: Autumn goes first! Autumn used Drain Punch! It's super effective! 75 + 20 = 95 x2 = 190 - 20 = 170 damage to Scrafty! [Scrafty: 140/310] Scrafty used Brick Break! 75 damage to Autumn! [Autumn: 235/310]
Round 2: Autumn used Drain Punch! It's super effective! 75 + 20 = 95 x2 = 190 - 20 = 170 damage to Scrafty! [Scrafty: 0/310] 70 hp restored to Autumn! [Autumn: 305/310]
Scrafty was defeated!
20 xp to Autumn +10 bonus exp 10 xp to slowpoke via exp share
x1.5 Exp from battles Pokemon: Feraligatr Nickname: Kai Gender: Male Nature: Jolly, acts a lot like an arcanine. Loyal and best friends with Leon. Lv. 74 HP: 740/740 Ability: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Attacks: Moonblast - 95 || 8/10 chance to lower opponent's special attack one stage Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Ice Fang - 65 || 3/10 chance of flinching, 3/10 chance of freezing Exp: 2/39
Pokemon: Luxray Nickname: Tesla ☻ Gender: Female Nature: Brave, sometimes too curious for her own good. Mischievous. Lv. 33 HP: 330/330 Ability: Guts- Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Spark - 65 || 7/10 chance of paralysis Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Bite - 60 || 4/10 Chance of Flinch Charge - Raises Sp. Def by one stage || Next Electric-type attack by the user does x2 damage Exp: 38/45
Pokemon: Grovyle Nickname: Autumn Gender: Female Nature: Docile and focused. She is proud of her colors and loves maple syrup. Lv. 31 HP: 310/310 Ability: Overgrow- When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Sceptilite (does nothing atm) Attacks: Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Mega Drain - 40 || Restores HP to the user equal to 1/2 of damage dealt. Energy Ball - 90 || 1/2 chance of lowering target's special defense Thunder Punch - 75 || 4/10 chance of paralysis Exp: 6/41 [+30xp] 36/41
x1.5 Exp from battles Pokemon: Arusune (shiny) Nickname: Inari Gender: Female Nature: Energetic and fun-loving. Thinks of Kai as her Papa. Lv. 43 HP: 430/430 Ability: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Pixie Plate Attacks: Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Energy Ball - 90 || 1/2 chance of lowering target's special defense Dazzling Gleam - 80 Supersonic - Inflicts confusion on the opponent Exp: 29/43
Pokemon: Meleeon Nickname: Gender: Male Nature: Feral and very skittish around loud noises. Doesn't like humans. Lv. 21 HP: 210/210 Ability: Gluttony: Doubles the effects of berries when eaten by this pokemon Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Dig - 80 || User digs underground on first turn, strikes the next turn Bite - 60 || 4/10 Chance of Flinch Swift- 60 || Never Misses Exp: 19/29
Pokemon: Rayquaza (shiny) Nickname: Delta Gender: Neutral (Identifies as Female) Nature: Hot tempered and prone to rampaging Lv. 47 HP: 470/470 Ability: Air Lock - All weather effects are nulled while this Pokemon is on the field Mega Ability: Delta Stream - Changes the weather to Strong Winds. Hold Item: Rayquazite: Atk 1.3 || Sp.Atk 1.3 Attacks: Dragon Ascent – 120 || Lowers user's physical & special defense one stage. When this move is known by Rayquaza, allows it to take on it's Mega Evolved form. Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Crunch – 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 20/40
Out of Party:
Pokemon: Zoroark Nickname: Vinny Gender: Male Nature: Comes off as an idiot because he doesn't stop to think often. Headstrong and impulsive. Lv. 34 HP: 340/340 Ability: Illusion - Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Hold Item: Attacks: Night Slash - 70 || 1/10 chance of critical hit Foul Play- 95 || Uses the opponent's Attack Stat Night Daze - 85 || Lowers Opponent's Accuracy One Stage Extrasensory - 80 || 3/10 Chance of Flinching Exp: 27/34
Pokemon: Vulpix (shiny) Nickname: Ren Gender: Male Nature: Modest; rather quiet and observant. Lv. 8 HP: 80/80 Ability: Drought - Weather changes to Sunshine when the Pokemon enters the battle Attacks: Ember - 40 || 4/10 Chance of Burn Tail Whip - Lowers opponent's defense by one stage Roar - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Exp: 6/18
x1.5 Exp from battles Pokemon: Noivern Nickname: Nova ☻ Gender: Female Nature: Quiet and content. Loves attention from anyone she can get it from. Lv. 53 HP: 530/530 Ability: Telepathy - Protects against damaging moves from allied Pokemon Hold Item: Attacks: Hurricane - 110 || 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Air Slash - 75 || 3/10 chance to cause target to flinch Heat Wave - 95 || 4/10 Chance of Burn Iron Tail – 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 6/39
Pokemon: Malamar (shiny) Nickname: Kraken Gender: Male Nature: Mostly quiet, proud of his power. Lv. 25 HP: 250/250 Ability: Contrary - Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Hold Item: Attacks: Superpower - 120 || Lowers User's Attack and Defense One Stage Signal Beam - 75 || 4/10 Chance of Confusing Target Peck - 35 Foul Play - 95 || Uses the opponent's Attack Stat Exp: 7/22
Pokemon: Mienshao Nickname: Sofie Gender: Female Nature: calm and calculating. Will lash out as she sees fit. Lv. 22 HP: 220/220 Ability: Inner Focus- This Pokemon will not flinch Hold Item: Attacks: Aura Sphere - 80 || Ignores Accuracy and Evasiveness Fake Out - 40 || causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Swift - 60 || Never Misses Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Exp: 2/27
Pokemon: Lapras Nickname: Krystal Gender: Female Nature: Cautious and has a bit of a self-esteem problem. Lv. 10 HP: 100/100 Ability: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Attacks: Blizzard - 110 || 3/10 chance of freezing Psychic - 90 || 1/2 chance of lowering opponent's Special Defense by one stage Surf - 90 || Hits All Adjacent Pokemon Body Slam - 85 || may cause paralysis (7/10 chance); If target has used minimize, the base power is doubled. Exp: 8/15
Pokemon: Garchomp (shiny) Nickname: Gender: Female Nature: Height: 6'3" Lv. 10 HP: 100/100 Ability: Rough Skin - When a Pokémon with Rough Skin is hit with a move that makes contact, the attacker loses 1/16 of its own maximum HP. Hold Item: Attacks: Fire Fang - 65 || 1/10 Chance to Burn, 1/10 Chance to Flinch Dragon Rage - 40 || Unaffected by weaknesses/resistance, does not ignore type immunity Sandstorm - Creates a Sandstorm for 5 Turns Tackle - 50 Exp: 0/15
Pokemon: Slowpoke Nickname: Gender: Female Nature: Surprisingly active for her species. Lv. 25 HP: 250/250 Ability: Own Tempo - The Pokemon cannot be Confused while having this ability Hold Item: Exp Share Attacks: Headbutt - Yawn - User yawns, making the target drowsy, and at the end of next round, the foe is then fast asleep || fails on sleeping targets Confusion - Water Gun - 40 Exp: 20/31 [+10xp] 30/31
=====(Badge Case:) Zephyr Badge Hive Badge Plain Badge Fog Badge Storm Badge =====(random things in his water-proof bag) A re-usable bottle (currently holding plain ol' water) A change of clothes Small first aid kit Swim trunks Pokegear (water proof and upgraded; worn on right wrist) goggles dragonair keychain 1 bag of Premium Pokemon Food
XXQuest Item - Heartscale: 2 / 10 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Big Mushroom: 19 / 30 (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 440 / -- XXTrainer Encounters: 652 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian watched Jay a moment as he mulled over the information, his own expression tense with concern. This was his first time after all seeing him reacting like this and he couldn’t help but be well… troubled. Eventually though, the cowboy seemed to reconsider whatever he’d been considering in the first place and Sebastian just nodded. Well… it was good to see there wasn’t going to be any more trouble? Maybe? He wasn’t feeling confident about it now.
"Alright sure." He replied, turning his focus back to his pokemon as well. He fished out the pokeballs for a few and returned them, especially those who had been doing a lot of fighting. They deserved the rest. He glanced over as Tria was returned, watching Rummy perk up and give her a little chirp goodbye before he fished out the Leafeon’s pokeball as well.
"Come on Rummy, you take a rest." He murmured, ushering the pokemon over to give him one last little pet before he called him back. He was very much done with having his pokemon out and about to be kidnapped by these whack jobs.
Having gathered most of his team back together, letting Spade, Pichu and Gin stay out long with Naps just in the event something happened before he huffed again and turned to start leading the way. "Alright then, let’s go. Did you… need help?" He had heard Jay mention using Scy or such but he thought he’d offer. Either way, once the matter was handled he started to move out, keeping an eye out for any further Plasma grunts or other danger while heading back down towards the tents. It wasn’t long before he spotted a few free benches and headed in that direction so they could have a sit and a breather to check their teams over.
Lvl: 60, Napoleon "Naps" the Typhlosion♂ | Exp: 10/47 | HP: 600/600
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item EXP Share:Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
-----
Lvl: 25, Kaiser the Mareep ♂ | Exp: 4/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
-----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8 || Oran x 4
Item questing: Exp Share 7/40 [ reduced from 50 by Quena's Pickup ability ] posts Area Specific Item: Big Mushroom 8/30 [ reduced from 40 by Quena's Pickup ability ] posts
Jay waited until Sebastian had taken care of his own pokemon. He shifted a bit at the offer, looking a bit uncertain. ".... Nah, s'alright," he replied after a bit, "'Ppreciate the offer, though." And he did, but... his pokemon were out anyway. Plus, he felt... odd. He knew he'd just snapped a bit, but he wasn't really ready to apologize, either. He hadn't been annoyed at Sebastian and he trusted his friend to know that. Plus... there were just too many other things that needed to be addressed, anyway. Like finding a relatively safe place to settle down. "Mahmy, y'all can keep battlin' if'n ya want, but stay safe, alright?" he asked, frowning. "Okay, Jay.... We will," Mimey replied, looking at him worriedly. She glanced at Sebastian, but then turned, hurrying off, while Scy swept over, taking his place for Jay to rest a hand on.
They followed Sebastian back to the dining area, and Scy stopped at the bench, buzzing his wings a bit. Jay took the cue and pulled his hand off him, feeling around, and, upon finding the bench, dropping down to take a heavy seat. He sighed, pulling off his hat and running a hand back through his hair, then smoothing it down to drag his hand over his face. He laid his head back and closed his eyes. "... How're yer pok'mon, Sebs?" he asked in a wary voice.
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Team Plasma Grunt sent out level 51 Whirlipede (x/5) Tod used Fly! He went up in the air! Whirlipedes attack missed! Tod used Fly! 1.2 x 130 x 2 = 338 - 10 = -328HP to Whirlipede Whirlipede used Bug Bite! -60HP to Tod Tod used Fly! He went up in the air! Whirlipedes attack missed! Tod used Fly! 1.2 x 130 x 2 = 338 - 10 = -328HP to Whirlipede Whirlipede fainted!
[Token Log: 7/6 Gave 70 tokens to Sebs; 171 - 70 = 101 7/18 Stole/received 100 tokens from Ajicka; 414 + 100 = 514 7/21 Spent 450 for Herbal Remedy for Koda, to be used next post; 574 - 450 = 124 ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Wise Glasses x2 Dream Gems x1 Exp Share
• Koda the Wispard [GS Ball] lvl 68. Exp: 6/25 Ability: Wonder Guard The Pokémon is only harmed by attacks that do x2 or x4 damage on type effectiveness Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 300/660 Attacks: Exorcism - 120 (70 + 50), Restores the users HP equal to half the damage dealt. If the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire). Does not make contact, only hits a single target. ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. Fire Blast: 160 (110 + 50):, 4/10 Chance of Burn Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) • Mime Jr, "Mimey" ♀, lvl 50. Exp: 35/50 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 490/500 FP: 5/5 --/10 Attacks: ç•Fire Punch: 115 (75 + 40): 4/10 Chance of Burn ç•Ice Punch: 115 (75 + 40): 3/10 Chance to Freeze ~Dazzling Gleam: 120 (80 + 40) ç•Foul Play: 135 (95 + 40): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
• Jesse, the [Mega] Beedrill ♀, lvl 48. Exp: 47/48 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 450/460 FP: 2/5 8/10 Attacks: Sludge Bomb: 120 (90 + 30): 7/10 Chance to Poison ç• Acrobatics: 85 (55 + 30): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 90 (60 + 30), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 90 (60 + 30): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45) • Odysseus 'Tod', the Dewott ♂, lvl 51. Exp: 45/50 + 40 exp from Whirlipede Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage. FP: 5/5 --/10 HP: 190/460 Attacks: • Fly: 130 (90 + 40); User flies up on first turn, strikes on second turn ç•Aqua Tail: 130 (90 + 40) •Razor Shell - 115 (75 + 40), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 140 (100 + 40), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41) Jade the Meleeon ♀, lvl 50. Exp: 22/48 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 340/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) • "Quena" the Dedenne ♀, lvl 43. Exp: 2/48 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: Choice Specs Special attacks will do x1.5 damage, but only allows the use of one move FP 4/5 5/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 + 30); User recovers ½ of the damage dealt in HP ç•Play Rough: 120 (90 + 30): 1/2 chance to lower targets physical attack one stage •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Out of Party Pokemon
• Heracross ♂, lvl 59. Exp: 31/50 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 7/10 HP: 530/530 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 160 (120 + 40): 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: )
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
Scy, the Scizor ♂, lvl 58. Exp: 45/50 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 3/10 HP: 450/450 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage ç•Metal Claw: 80 (50 + 30): 1/2 chance of raising user's physical attack one stage • Wing Attack: 90 (60 + 30) Damage ç•Thief: 90 (60 + 30): Steals targets held Item (Item is returned at the end of the battle) (Next Move: Metal Claw 21 )
Mary Lee, the Numel ♀, lvl 59. Exp: 35/50 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: FP: 4/5 2/10 HP: 175/490 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 120 (80 + 40): 7/10 Chance of Burn • ~Earthquake: 140 (100 + 40): Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Golett, lvl 37. Exp: 30/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Vanyel dropped the crossbow to the ground and rolled his shoulders. It was heavy, and playing the game so many times was wearing him out. Maybe he should use his psychic powers to help hold it up... He asked Seul when the absol padded up with eight berries in a small bag. Giggling, Vanyel touched the bag and teleported. Quickly, he stuck them in Riley's bag and then teleported back to Seul. Imagining Riley's surprise when she opened her own bag to find the berries inside had him actually laughing out loud. Seul, bemused, pushed him out of the way so the next people could play.
As they wandered they fair, Vanyel made Seul stop so they could exchange some of the money Vanyel had stolen borrowed from Riley's bag to buy a couple of big sticks of cinnamon, aka churros. Neither pokemon knew enough to question what churros were doing at a renaissance faire, but the yummy desserts were standard carnival fair and easy to eat...if you had hands. Vanyel was in fits from watching Seul trying to eat it without dropping it.
Vanyel and Seul sidestepped a battle going on between two trainers, one of them wearing funny clothes. Well, funnier than normal for a place like this. Vanyel would have teleported them past, but his powers tended to go sideways when he used them with Seul. Instead they had to duck and weave, narrowly avoiding getting crushed as a Machamp went flying into a wooden table they were ducking under. Vanyel's heart beat with excitement as they rushed away, and even their poor performance at the next games they played could not sour his mood.
Profile || 3/3 Movement || 441/5 Pokemon Encounter || 441/15 Trainer NPC || 6/10 Heart Scale || Need to Claim: 10/10 Heart Scale x2, 30/30 Mail Crate x2, Lansat Berries x5, Banette Bagel x24, x5 Rare Candies, x1 Paper Lanturn, lv 10 shiny Riolu, Rare Candy x5
Team OOB:
✿ ❀Isis knew that Zero would sell himself short if he decided to speak up at all about his contest days. Admittedly that was part of the reason she spoke up on his behalf. Leon seemed quite surprised by the fact that Zero had been a coordinator. "Heh~ I don't blame you." Isis chuckled. Zero certainly didn't seem to be the coordinating type, given how serious he was all the time. Coordinators did have specific personalities, Isis knew it from all her time watching performances, and interviewing them afterwards. Leon probably knew them from all the grooming he did for coordinators, but.... Zero had changed when he and Alex had that encounter with the tentacruel, and he hadn't touched contests since then. Isis folded her arms and gave Zero a look that told him to quit being so modest as he insisted that he wasn't as great as Isis was making him out to be. Of course, Nova soon helped to prove Zero wrong by replaying one of his performances in their minds, and Zero slowly began to melt down into a pile of embarrassed mush. Isis covered her mouth and tried to hold back amused giggles at Zero's reaction.
Leon commented that it was too bad he wasn't involved in coordinating anymore, considering Nova was sure to be a fan favorite. "Without a doubt. There's a lot that could be done with her cosmic aesthetic, especially with psychic powers. The two mesh together so well~" Isis sighed contently at the mere thought. Leon also happened to notice Nova's hair problems and offered to try and help her fix it, which she seemed to appreciate and accept, but after they ate. Speaking of hair and pokemon grooming though, Isis was reminded of her furfrou, which she knew would need to be groomed again soon, so she asked Leon about it. Though, he seemed more focused on the fact that Isis had gotten two. "W-well yes, I got two of them.... They were together and they needed a home, and they were just so pretty...." She muttered, looking a bit embarrassed and guilty, but still defending herself. After all, what else was she going to do? Let those furfrou be released onto the streets? Not that she thought the shop would have gone to those lengths, but....
Thankfully Leon promised to help her groom them, as well as give her some tips on maintenance. "I know, I know. I'm going to be sure to take good care of them, I just need to know how, and then leave the rest to me~" After all, how hard could it really be? They were still pokemon after all, and Isis had taken good care of all her pokemon.... Well..... Most of them. Isis's confidence dropped suddenly. Right. What was she thinking... The last thing she needed right now was more pokemon when she wasn't even confident in her ability to take care of the pokemon she already had. It was a bit late to go and change her mind now though, so she would just have to try her best.
Atona chuckled lightly when Fynx insisted that Rose wouldn't miss out on an event like this, especially if she was meeting with a friend. "That sounds like her. Is she meeting with anyone I know?" He asked curiously, wondering if it was one of the trainers he met on the beach trip. He then explained Isis' similar situation, though of course Fynx immediately began to pry into what had pulled him away from the group. "Nothing, I'm simply earning Isis some tokens." Atona lied, though Fynx ignored him to teasingly, and correctly guess what had actually happened, making Atona tense slightly. "Th-that's not...... I.... Er....." He mumbled, ear twitching slightly as he felt his face already burning up in embarrassment. It wasn't like he was usually that sensitive, but with Isis, it was different. They had developed such a strong connection, and it wasn't exactly easy to tune out such strong feelings like the ones she displayed with Leon. It was quite uncomfortable for him, to say the least. Fynx then explained that Rose had been catching up with Marx, and Atona nodded. So it was someone he knew. "Well good. I'm glad she's enjoying herself." He remarked lightly. ✿ ❀
T Y P E: / L E V E L: 66 G E N D E R: 0♂ 10:38 ♀ Gender Influence: (Female) N A T U R E: Quiet, Likes to observe, Playful when relaxed, a bit naive, doesn't know her own strength yet A B I L I T Y: Wonder Guard - The Pokémon is only harmed by attacks that do x2 or x4 damage on type effectiveness H O L D I N G: Choice Band: Physical attacks will do x1.5 damage, but only allows the use of one move. A T T A C K S: Frost Breath - 60, Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Zen Headbutt - 80, 3/10 Chance of causing the target to flinch, Makes Contact. Exorcism - 70, Restores the users HP equal to half the damage dealt. If the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire). Fire Blast - 110: 4/10 Chance To Burn
T Y P E: L E V E L: 53 G E N D E R: ♀ N A T U R E: Lax, Tends to Fall Asleep randomly due to Narcolepsy, Fiercely Powerful in Battle A B I L I T Y: Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate: Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Charge - Raise special defense one stage; Next electric-type attack does x2 damage Zap Cannon - 120, Paralyzes target Dragon Pulse - 85 Damage Fire Punch - 75: 4/10 Chance of Burn, Makes Contact
530/530HP | Status: None | 37/42 EXP
⇨xxN A M E: Hylia - Aegislash
T Y P E: / L E V E L: 26 G E N D E R: ♀ N A T U R E: Serious, Protective and Obedient, Very Quiet A B I L I T Y: Stance Change: The Pokemon changes Stance depending on how it battles. Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores target's stat changes, Makes Contact Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Kings Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage
T Y P E: / L E V E L: 42 G E N D E R: ♂ N A T U R E: Impish, Gluttonous, Likes to Scare people and Play Pranks A B I L I T Y: Insomnia: The Pokémon cannot fall asleep while having this ability H O L D I N G: N/A A T T A C K S: Phantom Force - 90, 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect, Makes Contact Confuse Ray - Confuses Target Pokemon Energy Ball - 90: 1/2 chance of lowering targets special defense one stage Trick-or-Treat - Adds Ghost Type to target's type(s)
420/420HP | Status: None | 20/40 EXP
⇨xxN A M E: Nocturne - Noivern
T Y P E: / L E V E L: 43 G E N D E R: ♀ N A T U R E: Lonely, Generally Aggressive, Distrusting, Hates all Males with a passion and seems to continually hold some sort of grudge towards them. A B I L I T Y: Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard H O L D I N G: N/A A T T A C K S: Boomburst - 140, Hits All Hurricane - 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Fly - 90: Charges on first turn, strikes on second turn, makes contact Moonlight - Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle
430/430HP | Status: None | 41/48 EXP
⇨xxN A M E: Atona - Mega Lucario T Y P E: / L E V E L: 49 G E N D E R: ♂ N A T U R E: Hardy, Likes to Protect Others, Wise, Old Soul, and Sensible A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Lucarionite: Mega Evolves Lucario: Atk x1.3, Sp.Atk x1.2, Speed x1.1 A T T A C K S: Psychic - 90: 1/2 chance to lower targets special defense one stage Dragon Pulse - 85 Aura Sphere - 80: Ignores Accuracy and Evasiveness Flash Cannon - 80: 1/2 chance of lowering targets special defense one stage
490/490HP | Status: None | 23/30 EXP | Next Move; Iron Tail - via Heart Scale
XXQuest Item - Heartscale: 3 / 10 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Big Mushroom: 20 / 30 (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 441 / -- XXTrainer Encounters: 653 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian took a seat on the bench as well, huffing a strand of hair once more out of his face as he directed his attention to the pokemon he had left out. Gin and Spade seemed alright, though Pichu was visibly tired from having rushed about giving chase after Rummy and the grunt. Gently, Sebastian picked the little mouse up and set him in his lap, digging about in his bag for a berry and offering it to the creature. "Here, you should eat something." He murmured, passing a few berries around to the others as well. Once that was handled he went about checking on his others, letting out Deuce and Rummy once more to give them a once over.
"Hm?" Sebastian blinked, glancing at Jay briefly before shifting his focus back to his team, pulling out some potions to help Deuce out. "They’re fine, just a little roughed up." He remarked as he got a rather vicious growl from healing the Sylveon. For once though, he seemed calm about it and accepted the healing for what it was. Rummy was quiet too, checking his friend and chirping quietly as he did. "Is Tria going to be alright? Did you want to find a healer for her?" He asked himself, chucking the bottles away as he inquired. The poor horse had taken a hefty blow after all, that was a bit more concerning in his mind.
Lvl: 60, Napoleon "Naps" the Typhlosion♂ | Exp: 11/47 | HP: 600/600
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item EXP Share:Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
-----
Lvl: 25, Kaiser the Mareep ♂ | Exp: 4/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
-----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8 || Oran x 4
Item questing: Exp Share 8/40 [ reduced from 50 by Quena's Pickup ability ] posts Area Specific Item: Big Mushroom 9/30 [ reduced from 40 by Quena's Pickup ability ] posts
Jay quirked his head when he heard Sebastian's suggestion, and it took him a second to piece together what he'd just done, and that he was talking to his pokemon. It would have been weird for him to suggest jay eat something given they just did that... The trauma of the situation wasn't that bad, and if anything, Sebastian was probably the one that suffered the most from it. Come to think of it... maybe Jay had been a little harsh and insensitive earlier. Sebastian had just had his pokemon stolen, been called, essentially, a slaver, and was nearly crushed by a pokemon while trying to defend his own. That wasn't exactly a picnic...
Sighing, Jay reached back to ruffle the hair by the nape of his neck, eyes closed and brow furrowed. He shifted, lifting his head as Sebastian answered his question, giving a slight nod in response. He paused as the question was sort of turned on him, though. "Ah... think she oughta be fine with some rest. S'hard ta say, though. How... how bad did she look? Were her flames still burnin' 'n everythin'?" he asked, frowning, some worry showing itself in his expression. It was... honestly hard for him to assess his pokemon sometimes. He didn't exactly have all the indications to observe, after all...
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Team Plasma Grunt sent out level 52 Krokorok (1/5) Krokorok used Assurance! -60HP to Tod Tod used Aqua Tail! 130 x 1.2 x 2 = 312 - 40 = -272HP to Krokorok Krokorok used Assurance! -60HP to Tod Tod used Aqua Tail! -272HP to Krokorok Krokorok fainted!
[Token Log: 7/6 Gave 70 tokens to Sebs; 171 - 70 = 101 7/18 Stole/received 100 tokens from Ajicka; 414 + 100 = 514 7/21 Spent 450 for Herbal Remedy for Koda, to be used next post; 574 - 450 = 124 ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Wise Glasses x2 Dream Gems x1 Exp Share
• Koda the Wispard [GS Ball] lvl 68. Exp: 7/25 Ability: Wonder Guard The Pokémon is only harmed by attacks that do x2 or x4 damage on type effectiveness Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 300/660 Attacks: Exorcism - 120 (70 + 50), Restores the users HP equal to half the damage dealt. If the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire). Does not make contact, only hits a single target. ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. Fire Blast: 160 (110 + 50):, 4/10 Chance of Burn Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) • Mime Jr, "Mimey" ♀, lvl 50. Exp: 36/50 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 490/500 FP: 5/5 --/10 Attacks: ç•Fire Punch: 115 (75 + 40): 4/10 Chance of Burn ç•Ice Punch: 115 (75 + 40): 3/10 Chance to Freeze ~Dazzling Gleam: 120 (80 + 40) ç•Foul Play: 135 (95 + 40): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
• Jesse, the [Mega] Beedrill ♀, lvl 48. Exp: 48/48 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 450/460 FP: 2/5 8/10 Attacks: Sludge Bomb: 120 (90 + 30): 7/10 Chance to Poison ç• Acrobatics: 85 (55 + 30): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 90 (60 + 30), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 90 (60 + 30): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45) • Odysseus 'Tod', the Dewott ♂, lvl 52. Exp: 36/50 + 40 exp from Krokorok Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage. FP: 5/5 --/10 HP: 70/460 Attacks: • Fly: 130 (90 + 40); User flies up on first turn, strikes on second turn ç•Aqua Tail: 130 (90 + 40) •Razor Shell - 115 (75 + 40), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 140 (100 + 40), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41) Jade the Meleeon ♀, lvl 50. Exp: 23/48 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 340/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) • "Quena" the Dedenne ♀, lvl 43. Exp: 3/48 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: Choice Specs Special attacks will do x1.5 damage, but only allows the use of one move FP 4/5 5/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 + 30); User recovers ½ of the damage dealt in HP ç•Play Rough: 120 (90 + 30): 1/2 chance to lower targets physical attack one stage •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Out of Party Pokemon
• Heracross ♂, lvl 59. Exp: 31/50 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 7/10 HP: 530/530 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 160 (120 + 40): 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: )
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
Scy, the Scizor ♂, lvl 58. Exp: 45/50 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 3/10 HP: 450/450 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage ç•Metal Claw: 80 (50 + 30): 1/2 chance of raising user's physical attack one stage • Wing Attack: 90 (60 + 30) Damage ç•Thief: 90 (60 + 30): Steals targets held Item (Item is returned at the end of the battle) (Next Move: Metal Claw 21 )
Mary Lee, the Numel ♀, lvl 59. Exp: 35/50 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: FP: 4/5 2/10 HP: 175/490 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 120 (80 + 40): 7/10 Chance of Burn • ~Earthquake: 140 (100 + 40): Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Golett, lvl 37. Exp: 30/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Vanyel did not like to talk much. Seul didn't, either, and Vanyel actually wondered if that was why he was drawn to the absol. But he hadn't known that about Seul when they first met. Riley would no doubt have been fascinated to know Vanyel's thoughts- indeed, the ralts had always seemed an enigma acting on pure instinct. Given how young he had been when they first found him, and how much he had been through since then... thoughts of the Distortion World still made him shiver. Vanyel pointed to Seul's collar, wondering why Seul didn't always wear the megastone that made him more powerful. Seul shook his head. He wasn't really sure, but so far when the time had come it had been there. He trusted Riley to take care of it. Vanyel frowned at that, still put off guard by the warm feelings for the human. She was alright, he supposed...
XXQuest Item - Heartscale: 4 / 10 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Big Mushroom: 21 / 30 (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 442 / -- XXTrainer Encounters: 654 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Once he’d finished up tending the pair, Sebastian returned them to rest. He really didn’t want Rummy running off again and getting into more trouble and Deuce… well Deuce just looked slightly unhappily hateful than he usually did. He’d rather not have him out and about… laser beaming everything to death either. It was just precaution. Precaution was good.
Soon he was calling out Dice and Phanpy to give them a once over as well and assure the poison had gone from the Cubone. It was probably odd really, him just going through these motions as though nothing had happened. His face was set in stern concentration, focused on the task at hand. Whatever was going through his mind, well there was no telling it.
He did perk up though, giving Jay a slight glance once more as he answered and in turn asked about Tria. Sebastian raised an eyebrow, a slight frown crossing his face as he thought. "She seemed alright… a little weak in the flames department but not too terribly. To be fair… she did take a rather strong water attack by surprise." He remarked honestly, trying his best to give a fair assessment of the situation. She’d been up to help him after all, acting as a barrier the entire time and had even tended to Rummy afterwards. That wasn’t something you got out of a down and out pokemon.
"She’s a tough one though. Caring too… I think she’ll be fine like you said. You’re lucky." He remarked, giving a slight smile. Disposing of some more bottles he gave the pair a pat and returned them again. "That being said, if you want I’ve got a potion or two I can spare. Or we can find a proper aid station. Better safe than sorry, right?" Sebastian fell quiet a moment, thinking to himself again. "Are you alright, by the way? You were pretty startled up back there as well."
Lvl: 60, Napoleon "Naps" the Typhlosion♂ | Exp: 12/47 | HP: 600/600
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunderbolt:A strong electric blast is loosed at the target. 90 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item EXP Share:Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks ç•Slam:The target is slammed with a long tail, vines, etc., to inflict damage.80 DMG. Endure:The user endures any attack with at least 1 HPSurvive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 Dmg; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
-----
Lvl: 25, Kaiser the Mareep ♂ | Exp: 4/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Held Item N/a: --
[Next Move: Charge Beam, Lvl. 34]
-----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions/Consumables - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand
Special Items Black Flute x 2 Old Rod Good Rod
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1
Berries Jaboca x 5 || Pamtre x 2 || Qualot x 4 || Coba x 5 || Rowaq x 5 || Chesto x 8 || Magost x 5 || Lum x 8 || Oran x 4