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Posted: Mon Jan 11, 2016 10:47 am
MAJOR REVISIONCharacter Name: Hera Berezaiti Reason for Revision: Corruption Link to Old Profile: LinkLink to Revised Profile: Link
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Posted: Thu Jan 14, 2016 12:39 pm
MINOR REVISION Character Name: Seung Kim // Page Venice of Ganymede Reason for Revision: Just changing his weapon for knight stage. Something that can be used as a weapon itself which I think will fit Venice better, as he is going to be more aggressive and not rely so much on magic. So something more than a feather duster I think will be better for him. Also, I think the kidnapping event will have Venice seeing that order isn't all good. So I want to change his magic, before it even turns up, so it can work on anyone within range - order or chaos. Quote: The Weapon: Feather duster. Stages:Page: A feather "tool" such as this. Nothing more than what is seen, it's a simple "tool" and can only be used for hitting people, and hoping none of the feathers fall out. This really servers no purpose other than hitting people, maybe make someone sneeze, but no magic or real purpose. Squire: The handle of the weapon has become more ornate and the feathers longer. Nothing too major as far as changes go really. The magic however has now come in to play. At this point when the feather "tool" is waved those of chaos who are around Venice (in and 8' radius) will find themselves trapped within the illusion of a grand ball, everything over the top and not a single thing spared. Every hedonistic, over indulgent, thing which could be envisioned would be possible within this illusion. This attack would hit any chaos characters within an eight foot radius of Venice and last for 30 seconds. The spell can be broken by a strong will, a shock to the system caused by something within the illusion happening, or if Venice is attacked or in someway breaks his focus. Knight: The feather "tool" of his now has taken on a more decorated style. The handle engraved and inlaid with gold. The feathers longer and fluffy. On the pommel the symbol of Ganymede and a gemstone as well. At this point when the feather "tool" is waved those of chaos who are around Venice (in and 8' radius) will find themselves trapped within the illusion of a grand ball, everything over the top and not a single thing spared. Every hedonistic, over indulgent, thing which could be envisioned would be possible within this illusion. The spell can be fought off, by a strong will, if something jarring happens to the person in the illusion, or if Venice looses his own focus via attack or some other means. As for the length of this attack - it lasts 45 seconds now - enjoy!
to Quote: The Weapon: Feather duster. Stages:Page: A feather "tool" such as this. Nothing more than what is seen, it's a simple "tool" and can only be used for hitting people, and hoping none of the feathers fall out. This really servers no purpose other than hitting people, maybe make someone sneeze, but no magic or real purpose. Squire: The handle of the weapon has become more ornate and the feathers longer. Nothing too major as far as changes go really. The magic however has now come in to play. At this point when the feather "tool" is waved those who are around Venice (in and 8' radius) will find themselves trapped within the illusion of a grand ball, everything over the top and not a single thing spared. Every hedonistic, over indulgent, thing which could be envisioned would be possible within this illusion. This attack would hit any characters within an eight foot radius of Venice and last for 30 seconds. The spell can be broken by a strong will, a shock to the system caused by something within the illusion happening, or if Venice is attacked or in someway breaks his focus. Knight: The feather "tool" of his now has changed into a riding crop. The feathers will be at the top of a handle which can be engraved/decorated with the symbol of Ganymede. At this point when the riding crop is waved those who are around Venice (in and 8' radius) will find themselves trapped within the illusion of a grand ball, everything over the top and not a single thing spared. Every hedonistic, over indulgent, thing which could be envisioned would be possible within this illusion. The spell can be fought off, by a strong will, if something jarring happens to the person in the illusion, or if Venice looses his own focus via attack or some other means. As for the length of this attack - it lasts 45 seconds now - enjoy!
APPROVED
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Posted: Fri Jan 22, 2016 4:34 pm
MAJOR REVISIONCharacter Name: Sailor Victoria Reason for Revision: Corruption plot that wiped his memory completely. Link to Old Profile: xLink to Revised Profile: xAPPROVED
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Posted: Thu Feb 18, 2016 3:58 pm
MAJOR REVISIONCharacter Name: Rhys Autenberry - formerly Tolliver St. James Reason for Revision: Purification from Lieutenant Cerussite to Squire Emrys of Neptune Link to Old Profile: OldLink to Revised Profile: NewApproved!
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Posted: Sat Apr 16, 2016 5:45 pm
MINOR REVISIONCharacter Name: Katrina Halloran // Tourmaline Reason for Revision: Weapon progression tweak for adding on magic due to non-lethal weapon. Quote: Old Weapon Progression - Captain & General Stage 2 - Sturdier leather gauntlets. + pointed metal fingertips & metal accents. Now good for scraping/scratching and backhanding. Stage 3 - Final stage gauntlets. Either small link chainmail or tier 4 leather with more metal detailing over all of the knuckles & sharper claws/talons. A little more formidable for hand to hand combat. to Quote: New Weapon Progression - Captain & General Stage 2 - Sturdier leather gauntlets. + pointed metal fingertips & metal accents. Now good for scraping/scratching and backhanding. - Magic Add On: A scratch from Tourmaline's 'claws' stings; more than just an average scratch would, this sting feels like burning (think hand sanitizer on a paper cut) around the location of the scratch and lasts for the duration of one post before the stinging sensation begins to fade. Stage 3 - Final stage gauntlets. Either small link chainmail or tier 4 leather with more metal detailing over all of the knuckles & sharper claws/talons. A little more formidable for hand to hand combat. - Magic Add On: A scratch from Tourmaline's 'claws' stings; more than just an average scratch would, this sting feels like burning (think hand sanitizer on a paper cut) around the location of the scratch and lasts for the duration of two posts before the stinging sensation fades. Along with the extended duration of the stinging comes the loss of sensation near the scratch as well (example: a hand scratched by the claws would become tingly while burning, unable to grasp the weapon it was holding). The numbness lasts for one round turn, even as the stinging persists for the second round. Approved!
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Posted: Sat Apr 16, 2016 9:40 pm
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