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[Revision] Arin Aldrik // Mag Mell, Knight of Cosmos

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Skye Starrfyre

Magical Lunatic

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PostPosted: Sat Apr 16, 2016 9:38 pm


"It is not in the stars to hold our destiny, but in ourselves." - William Shakespeare

Original Profile in Journal


Name: Rikard Ulysses Colby Arin Aldrik

Nicknames: Rik, Cole Don’t

Gender: Male

Age: 21

Birthday: November 1st, 1994

Sign: Scorpio

Blood Type: A +

School: DCU

Fav. Food: Broiled scallops, vanilla bean cheesecake with raspberry sauce, fried zucchini

Hated Food: Green beans. Hard boiled eggs.

Hobbies:

Fencing -- Originally an adventure into discipline alongside his father, fencing is something that Rikard kept up with even after he was dropped off at Hillworth by his parents. He views the forced discipline as a way to test himself and his boundaries while going through the moves and finding a good competition during tournaments is always a bonus. Arin views the forced discipline as a way to test himself and his boundaries while going through the moves and paces. It has given him something to focus on in the familiarity of the moves, even as he comes to terms with how different everything else is. Finding good competition during tournaments is always a bonus.

Swimming -- Another sporty activity, Arin enjoys throwing himself into the pool for mindless laps either to vent off steam or to just get in some good exercise. If you're up for a race he's up for that as well, never too tired for a little friendly competition.

Sneaking Out -- Girls Boys just want to have fun, right? Occasionally Rik likes to push boundaries and test limits in other ways. Cocky enough to not put much thought into what'll happen if he gets caught (or maybe he hopes he'll get caught and the school will notify his parents...), Rik enjoys attempting to sneak out, always up for a night on the town. Know any good clubs in the area? no longer applicable

Dirty Little Secret -- Half the time Rik finds himself sneaking out it's so he can participate in a Magic: The Gathering tournament. Rik loves playing Magic; creating armies from his deck and seeing just how well he can outsmart and outplay his opponent. It's just another form of friendly competition, even if it's not an athletic one. Arin spends time at one of the local arcades playing oldschool video games. Often, this big softie can be seen giving away his game tickets and extra tokens to kids who seem to be a little down on their luck. If they’re opposed to the ‘charity’ he’ll challenge them to a game and at least have a good time of it.



Virtues:

"Stand by me, woooaaah stand by me..." Dependable -- If Arin has made some sort of commitment he'll stand by whomever and/or whatever it is that he's committed himself to with an unwavering fierceness. The phrase 'through thick or thin' comes to mind; there is nothing that Arin wouldn't do for a friend, be it loan them a few dollars or take one for the team.

"Up for a game?" Competitive -- Arin's athletic streak has given him a good competitive nature. He's always up for a friendly challenge, complete with giving you hints on what to do better next time if you hope to win. He's definitely the guy you'd want to have on your side, be it in gym class or maybe even while out gathering star seeds. He looks for each challenge as a chance to improve, either by pushing his own limits or expanding the limits of others.

"Honestly?" Straight-forward -- While many would consider this a flaw, most of Arin's friends seem to appreciate the almost blunt honesty that flows from his mouth when he's asked for his opinion. He refuses to completely candy-coat things, believing that as much as the first impact might sting it's better off in the long run than hiding true opinions and getting caught in what could wind up being called a lie. This doesn't mean he doesn't know when to soften things, though. Often enough he's at least trying to be constructive. Note: This virtue is definitely a double-edged sword. It's something that people will either love or hate and I would like to think that those who are the closest to him would know to appreciate it for what it is... Once they get past wanting to slug him for it, if they're that type.


Flaws:

"That's mine!" Jealous -- Often something that he tries to suppress, Arin can't help but be jealous when it seems like others are coming out on top. More attention, more affection, more of a reason for him to hold on tightly to something that belongs to him so he doesn't risk losing it. This tends to make him easy to provoke, especially when it comes to whether or not he perceives someone trying to take one of his friends away.

"I said I've got it." Obstinate -- If Arin says he'll do something that means he'll do it and he'll do it right... Or he'll die trying. He won't back down even when it's obvious that he's going to loose, hell bent on carrying out whatever idiot task he was sent on that's gotten him knocked around.

"Wrong me once, shame on you, wrong me twice... You're done." Vindictive -- Arin is not a fan of those who exploit weaknesses. He'll do his best to return the favor in a relatively painfreeful manner. Note: In the event that someone causes a friend to 'wrong' him he views it more as the other person's fault as opposed to the fault of his friend. He will always attack the 'instigator' first.


PHYSICAL DESCRIPTION

Eyes: Bright blue; average eye shape. Penetrating.

Hair: Pale silvery blue; choppy layers

Face: Oval; soft, average lips, normal ears, soft/pretty features.

Body: Athletic build.

Fashion:

At Home: Relaxed and comfortable; loose fitting pants and a comfortably snug shirt. Favorite pair of sneakers ftw. Athletic armbands.

At School: Somewhat professional and a bit cocky; rolled up sleeves and loose collar.

Knight: Fantasy with a side of arrogance. Charming and shiny.


Designation: Lt. Richterite Mag Mell of Cosmos
Challenge: I’m not afraid of the darkness! or Stars can’t shine without darkness!


Weaponry

Page - Cards // Basic Tarot

Squire - Cards // Deck Upgrade - Fancy Decorative Motif (lightweight, )
Magic: Starshine! Mag Mell focuses on channeling his magic through his weapon [either one card held out in front of him, or a card that has been thrown/stuck to an inanimate object]. The card shines with a bright, white light that intensifies the longer Mag Mell holds his focus. If channeled in short bursts a flickering light effect can be used as a diversionary tactic.
Magic Pool: 40 seconds (generally divided into 10 second bursts, although can be focused entirely on one if need be)


Knight - Cards // Deck Upgrade - Even Fancier (sturdier, heavier card stock for ease of throwing, gilt edges & ornate)
Magic: Supernova! Mag Mell focuses on channeling his magic through his weapon [either one card held out in front of him, or a card that has been thrown/stuck to an inanimate object]. The card shines with a bright, white light that intensifies the longer Mag Mell holds his focus. If channeled in short bursts a flickering light effect can be used as a diversionary tactic.
At Knight stage immediately following the charge of light (anywhere from 10 seconds up to the full 50) a small burst of energy expels from the card. The amount of magic focused determines the strength of the burst (anything from a small shove at 10 seconds to a knockback at 50 seconds).
Magic Pool: 50 seconds (generally divided into 10 second bursts, although can be focused entirely on one if need be)




Summons: Grey Wolf

I’ll submit the information for his summons when he completes the quest to find his.
PostPosted: Sat May 21, 2016 8:54 am


Skye Starrfyre


Hey, Skye!

Thank you so much for your patience! I am so sorry this took so long orz

I'll try to make this quick so you can get him into play!

The first thing I notice is that he has an unequal number of virtues and flaws—which I know wasn't a big deal when you were getting him stamped before since the rule wasn't in play! Because of this, there are a few options—I think the best one would be to remove 'Afraid of Being Forgotten Again' because, rather than being a personality flaw, it seems like a legitimate fear. I don't see anything about it that reads negatively or would be something to look down on him for. If you wanted to remove it and keep it as a general note about his personality, I think that would work best—otherwise before I can stamp it, you might have to write more about why that is something negative about him, and why it is something that people should look down on him/dislike him for!

The second thing is about his weapons; Knights aren't allowed to have bladed weapons, and should only be able to channel their magic out of a single object. Because of this, while he might carry a deck of tarot cards, he should only be able to use one of the cards to channel his magic. You could still keep the effect of the magic, but the card itself shouldn't be able to do sharp damage. It could be magically enchanted to stick to whatever it was thrown to, if that would be a good alternative? That way he could still throw it at inanimate objects to set his magic?

If that doesn't work for you or you have other ideas, please let me know! If you make any changes or have any questions, you can quote me here or PM me and I'll get back to you asap!


Kyuseisha no Hikari

Crew

Dragonslaying Dragon


Skye Starrfyre

Magical Lunatic

20,775 Points
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  • Magical Girl 50
  • Brandisher 100
PostPosted: Sat May 21, 2016 9:43 am


Kyuseisha no Hikari


No worries!

Went ahead and removed the fear. It was in there originally because one of the 'flaws' had to be a weakness as opposed to something that just made up the character. It's easy enough to nudge out of the way and just include in a 'The more you know!' section about Arin somewhere in his journal.

Updated the weapon section as well. Magical means is just fine by me!
PostPosted: Sat May 21, 2016 9:53 am


Skye Starrfyre


Fabulous, thank you so much!

He looks amazing; have fun playing!

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Kyuseisha no Hikari

Crew

Dragonslaying Dragon

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