MINOR REVISION Character Name:Transcendent Eternal Encke Reason for Revision: Back when his powered profile was originally written over a decade ago (how), he was required to have a weakness that he'd grow out of in his magic. I'd like to propose that he's effectively grown out of it! Also syncing the magic up with current guidelines and taking some confusing wording out.
Revisions Requested: Old:
Quote:
Sailor Scout Attack: "Ionization!" Encke points his left pointer finger forward at his adversary and shouts, "Ionization!" Suddenly, the air around the adversary sounds like it is crackling, and before long, small purple-blue sparks begin to hit their body, causing the sensation of small shocks all over them. Effectively, the air around them has become conductive and ionized, like plasmas. (Uses: Twice per battle. Duration: 30 seconds Range: 10ft radius around the target. Weaknesses: This attack does not really discriminate--if he is within the ten foot radius, he will get shocked just as much as the adversary is.
Super Sailor Scout Attack: "Full Ionization!" The closer a plasma gets to becoming fully ionized, the hotter the plasma becomes. This is essentially the same attack as his first one, except the burning has become more prominent. This ionized 'air' is hot, and along with the shocks, this attack now has the potential to cause damaging burns. (Uses: Twice per battle. Duration: 30 seconds Range: 10ft radius around target Weaknesses: This attack does not really discriminate. While it does not affect him as badly this time (it seems he has developed a resistance of sorts), if Encke is within the ten foot radius, he will also feel the shocks and begin to burn.
Requested Revision:
Quote:
Sailor Scout Attack: "Ionization!" Encke points his left pointer finger forward at his adversary. Suddenly, the air around the adversary sounds like it is crackling, and before long, small purple-blue sparks begin to hit their body, causing the sensation of small shocks all over them. Effectively, the air around them has become conductive and ionized, like plasmas. Players can also choose to keep lasting damage after the duration ends, such as soreness or residual shocks. (Uses: Thrice per battle. Duration: 30 seconds Range: 10ft radius around the target. This attack will hit other adversaries in the radius, but not allies.)
Super Sailor Scout Attack: "Full Ionization!" The closer a plasma gets to becoming fully ionized, the hotter the plasma becomes. Encke points his left pointer finger at his adversary. As before, the air around their adversary begins to superheat and supercharge. This ionized 'air' is hot, and along with the shocks, characters now may feel as the air is burning them. When the duration ends, players can choose to keep lasting damage, such as soreness, residual shocks, damaging burns, and scarring, up to their discretion. (Uses: Twice per battle. Duration: 30 seconds Range: 10ft radius around target. This attack will hit other adversaries in the radius, but not allies.)
Posted: Tue Mar 15, 2022 5:49 pm
The Space Cauldron
APPROVED
MINOR REVISION Character Name:Transcendent Eternal Bellatrix Reason for Revision: After being gone 5 years and her profile being older than that, it is time to get things updated and more in-line with her current interests. Revisions Requested:
New Hobbies!
former Hobby:
Quote:
Singing It goes hand-in-hand with theatre, and perhaps that is just as well, for Bell loves to sing almost as much as she loves being on stage. Put the two together and she is the happiest girl around. Bell is a boisterous mezzo-soprano who has been professionally taught, as well has harboring natural talent in the art of the voice.
switching for:
Quote:
Yoga What is a woman with no need for a job, yet a lot of free time and moonlighting as a warrior of order to do in her free time? Well, yoga apparently. Bell finds it the ideal means of both exercise and meditation; improving physical and mental balance, increasing strength and flexibility and fighting stress. Also it might stroke her ego a bit when she gets stares and attention from those who happen to be appreciating her 'good form.'
Expanding on:
Quote:
Home Decor Bell likes to make her surroundings very visually pleasing. She enjoys making and shopping for new decorations and aesthetics. Due to that, her living space is usually always changing with new decorations fit for a princess queen with every season. That said, she does do things tastefully, and you'd be hard pressed to find any sort of unsightly clutter in her apartment.
and updating it to:
Quote:
Interior Design If Bell were going to pursue a new career, it would be in interior design. She has a keen eye for beautiful yet functional aesthetics, and likes to use this in everything she does, but most notably in her home. She enjoys reading up on the current rends, even if she doesn't find them appealing or follow them, and she is more than willing to give her two cents or help out someone liven up their living or work space.
MINOR REVISION Character Name:Transcendent Eternal Sailor Kerberos Reason for Revision: OOCly, I think that the character Kerberos has developed into fits with having healing magic. ICly, his magic will have changed after he cleansed the Chaos corruption on his planet, further aligning himself with his world and awakening magic that was available to Irit in the past. (So....his planet is recognizing his character development.) heart Revisions Requested:
Old Attacks
Sailor Scout Attack: Asphodel's Grief! Sailor Kerberos cups his hands in front of his face and says the name of his attack, then blows. Asphodel petals fly out of his hands towards one target within eight feet of him. The target begins to feel regret, though the apparent "reason" will vary from person to person and it might even be something they would not normally regret. The effect is the same no matter the target's rank. This effect lasts for 30 seconds. Sailor Kerberos can use this three times per battle.
Super Sailor Scout Attack: Asphodel's Regret! Sailor Kerberos cups his hands in front of his face and says the name of his attack, then blows. Asphodel petals fly out of his hands towards one target within eight feet of him. The target begins to feel a deeper, stronger regret, as well as a feeling of clinging hopelessness, though the apparent "reason" will vary from person to person, and may be something they wouldn't normally regret at all. The effect is the same no matter the target's rank. This effect lasts for 30 seconds. Sailor Kerberos can use this twice per battle.
Eternal Sailor Attack: Asphodel's Requiem! Sailor Kerberos says the name of his attack and spreads his arms, and in a radius of ten feet around him, a field of asphodel flowers grows up. Anyone Chaos-corrupted within the radius experiences crippling grief and hopelessness. In addition, the affected characters see a vision of someone they care about dying or dead. If they attempt to interact with this vision, they will find it insubstantial and untouchable, and the illusion will vanish, but the feelings of grief and hopelessness otherwise induced by the attack will remain for the duration (as they're separate from the illusion itself). This attack lasts for 40 seconds. Sailor Kerberos can use this attack once per battle.
TO:
New Attacks
Sailor Scout Attack: Asphodel's Grace! Sailor Kerberos says the name of his attack, and under the feet of one target within 8 feet of him, asphodel flowers bloom in a three-foot circle. As long as the target stays within the radius, they will find that minor injuries are healed completely, moderate injuries are slightly reduced, and they feel a sense of peace. This magic lasts for 25 seconds, and can be used three times per battle.
Super Sailor Scout Attack: Asphodel's Bloom! Sailor Kerberos says the name of his attack, and asphodel blooms around him, to a radius of 10 feet. Allies within the radius will feel a sense of peace, and moderate injuries are partially healed, while minor injuries are healed completely. This magic lasts for 35 seconds, and can be used twice per battle.
Eternal Sailor Attack: Asphodel's Requiem! Sailor Kerberos says the name of his attack and spreads his arms, and in a radius of 15 feet around him, a field of asphodel flowers grows up. Enemies within the radius experiences crippling grief and hopelessness. In addition, the affected characters see a vision of someone they care about dying or dead. If they attempt to interact with this vision, they will find it insubstantial and untouchable, and the illusion will vanish, but the feelings of grief and hopelessness otherwise induced by the attack will remain for the duration (as they're separate from the illusion itself). This attack lasts for 45 seconds. Sailor Kerberos can use this attack once per battle.
Posted: Fri Apr 08, 2022 5:44 pm
The Space Cauldron
APPROVED
MINOR REVISION Character Name:Sailor Halley Reason for Revision: Her attacks are from ye olde shoppe times and I don't feel like they're a fit for current shop and I wanna actually do something more fitting to her sphere. Not to mention they're overtly complicated and just plain ol' don't seem like any fun to me anymore.
Revisions Requested:
Ye Olde Attacks
Quote:
Sailor Scout Attack: Step on a Crack...
The attack is energy or something close to it, that lays out a fine network of cracks, almost like tripwires, on the ground. Not actually IN them, and if an enemy steps on the lines/etc, they're hit by an energy backlash from the line. And the lines last for maybe a minute.
Important points:
-Time: About a minute, it can disappear before if someone trips one of the energy wires. -Radius: It covers about 4 feet in a radius, 8 feet for diameter. (The Middle where the original enemy has a space about a foot and a half to two feet that's not covered.) -Effects of attack: The energy when tripped aims for the back of someone in the wire field. It gives a weak hit to the back as if someone had fallen or been shoved against a wall. Possibly leaving a small tingling sensation in the back for a few seconds. It's not hard enough to knock the wind out of someone. Just hard enough to catch them off guard, if they didn't see it coming. -How to Dodge: Can avoid the trip lines since they're energy they have a faint glow to them. They can be seen better with the use of dust, flour, smoke or something similar because it reflects the light. The backlash is easily dodged if seen in time. Can also be jumped over if careful. The trip wires are spread out for enough room for a foot, so one would have to straddle wires. -Dispelled: By throwing some object onto a wire or using a mirror, or stepping on it. -Other info:Attacks friends as well as foes, also can go for self if in the target field, doesn't matter who trips it, it goes for a random target. Can only be used once per battle, has a recharge time of an hour.
Super Sailor Souct Attack: Step on a Crack, good bye back.
Important points:
-Time: Roughly one and half minutes, it can disappear before if someone trips one of the energy wires. -Radius: It covers about a radius of 5 feet, and has a diameter of 10 feet. (The Middle where the original enemy has a space an area just wide enough to stand in, with both feet, that's not covered.) -Effects of attack: The energy when tripped aims for the back of the original target that was in the middle of the wire field. It gives a slightly stronger hit to the back as if someone had fallen or been shoved against a wall. Possibly leaving a small tingling sensation in the back for about 30 seconds. It's is just hard enough to knock the wind out of someone. -How to Dodge: Can avoid the trip lines since they're energy they have a faint glow to them. They can be seen better with the use of dust, flour, smoke or something similar because it reflects the light. The backlash is easily dodged if seen in time. Can also be jumped over if careful. The trip wires are spread out for enough room for a foot, so one would have to straddle wires. -Dispelled: By throwing some object onto the wires or using a mirror, or stepping on them. -Other info:Attacks whoever was in the middle of the wire trap. Has a recharge time of at least a quarter of an hour, if a battle were to last that long it is possible it could be used again.
Eternal Sailor Attack: Broken Mirror is 7 Years Bad Luck
When Sailor Halley calls this attack it summons a field of broken mirrors that covers about a five foot radius. The mirror pieces are actually floating due to Halley’s magic. Anyone that enters the field can attempt to dodge the pieces but because they’re floating that maybe hard to accomplish completely unscratched. The mirrors pieces can be destroyed easily by throwing things at them or hitting them, but if someone physically hits them they can get cut, also they’re easy to destroy by magical attacks. This attack only lasts about a minute. They can disappear before that as they’re hit.
New Attacks
Quote:
Sailor Scout Attack: Superstitious Illusions
Halley casts her magic on her target and the magic begins to twist the target’s personal superstition into a reality, or so the target believes that’s what’s happening. The illusion of the target’s superstition is purely based on what the target believes in. This attack distracts the target by feeding into a fear, paranoia, or something else based on the player’s discretion.
This attack can last for 25 seconds and be used 3 times; though if the player wants lingering side effects of the magic, they’re welcome to it.
Super Sailor Scout Attack: Superstitious Double Illusions
Halley casts her magic on her target and the magic begins to twist the target’s personal superstition into a reality, or so the target believes that’s what’s happening. The illusion of the target’s superstition is purely based on what the target believes in. This attack distracts the target by feeding into a fear, paranoia, or something else based on the player’s discretion.
This attack can last for 35 seconds and be used 2 times; though if the player wants lingering side effects of the magic, they’re welcome to it. Halley can now target up to two characters at a time.
Eternal Sailor Scout Attack: Superstitions Abound
Halley casts her magic on an area of fifteen feet around her and the magic begins to twist the target’s personal superstition into a reality, or so the target believes that’s what’s happening. The illusion of the target’s superstition is purely based on what the target believes in. This attack distracts the target by feeding into a fear, paranoia, or something else based on the player’s discretion.
This attack can last for 45 seconds and be used once; though if the player wants lingering side effects of the magic, they’re welcome to it. Any one in a faction not Halley’s own faction can be affected by this.
MAJOR REVISION Character Name: Livie Lune / Nectaris, Knight of the Moon Reason for Revision: Purification Link to Old Profile:{X} Link to Revised Profile:{X}
staripop
Offline
cibarium
Noob
Offline
Posted: Sat Apr 16, 2022 9:43 am
The Space Cauldron
APPROVED
MAJOR REVISION Character Name: Corporal Fae-Fae Reason for Revision: I needed to redo her hobby list and add some new traits to reflect what's come up in RP. Link to Old Profile:X Link to Revised Profile:X
Posted: Tue Apr 19, 2022 6:05 pm
The Space Cauldron
APPROVED
MAJOR REVISION Character Name:Avery West / Sedlec of Saturn Reason for Revision: Purifying Link to Old Profile:Old Profile Link to Revised Profile:Revision
MAJOR REVISION Character Name: Sailor Valjean Reason for Revision: Corruption! Link to Old Profile:[x] Link to Revised Profile:[x]
Posted: Mon Apr 25, 2022 11:07 pm
The Space Cauldron
APPROVED
MINOR REVISION Character Name: Super Corrupt Heliodor Reason for Revision: Hes been out of play for awhile and his magic has always been difficult to utilize in rp. Revisions Requested:
Original magic:
Sailor Scout Attack: Golden Lights Heliodor blows on the tip of his index finger and 8 small, golden balls of light appear around the battlefield (10 feet in diameter around Alrakis). They work as distractions by floating in place. If touched, the ball will rapidly grow to the size of a watermelon. When the ball reaches it’s max size it bursts in a small flash into steaming hot water, dousing the victim. The water can give a person the sensation of being mildly burned (Any further damage is at players discretion) wherever it touches. If the balls are not touched within 30 seconds they will dissipate on their own.
Super Sailor Scout Attack: Dancing Golden Lights Heliodor blows on the tip of his index finger and 8 small, golden balls of light appear around the battlefield (20 feet in diameter around Alrakis). They can act as distractions as they move about the field at a moderate pace. When one of them is touched all of them will immediately begin to grow in size and upon reaching their full capacity will burst in a flash of light and douse any enemies in range with scalding hot water creating the sensation of moderate burning (Any further damage is up to the player) wherever the water hits.
New Magic:
Quote:
Sailor Attack: Cascade Visual: An opaque wall of hot water shoots up around the target before cascading inward and slamming down on the target. Duration: Immediate effect lasts 25 secs Effects: The pressure of water is great enough to make it difficult to move away and could knock target off feet. It can cause the sensation of bruising, first degree burns or drowning with lasting damage at players discretion. Area of Effect/Range: Anywhere from Heliodor to up to 8 feet away from him. Preparation/Incantation: Snapping his fingers, a ring of small golden spheres appear around the targets feet just before the wall of water shoots upwards.
Sailor Attack: Roaring Cascade Visual: An opaque wall of hot water shoots up around the target before cascading inward and slamming down on the target. Duration: Immediate effect lasts 35 secs Effects: The pressure of water is great enough to make it difficult to move away and could knock the target off their feet. It can cause the sensation of severe bruising, up to second degree burns or drowning with lasting damage at players discretion. Area of Effect/Range: Anywhere from Heliodor to up to 13 feet away from him. Preparation/Incantation: Snapping his fingers, a ring of small golden spheres appear around the targets feet just before the wall of water shoots upwards.
Kolina
Inquisitive Agent
Offline
Eos Galvus
Shadowy Celebrant
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Posted: Fri Apr 29, 2022 3:39 pm
The Space Cauldron
APPROVED
MAJOR REVISION Character Name: Daniel Alvarez-Garcia Reason for Revision: He's graduating to Big Boy! No more chibi! Link to Old Profile:Journal Link to Revised Profile:Revision
Posted: Mon May 09, 2022 2:11 pm
The Space Cauldron
APPROVED
MINOR REVISION Character Name: Anakeion of Castor Reason for Revision: She's due to grow soon, and her knight weapon as written would be wildly unwieldy, since you don't really see fist-thick staves (as it was initially imagined). This mostly just makes her staff into something that there's real-life visual aid on how to wield. Revisions Requested:
Old Weapon:A longstaff with elaborate crystal 'heads', bearing the same design as the original toy pillar. This staff is slightly taller than the Knight herself, and is made of metal. Magic: At this stage, Anakeion's magic manifests the same way as it did for Squire: by placing both hands on her staff, the staff will 'freeze' itself to her hands via a covering of ice reaching up to her mid-forearms, and her hands cannot be forcibly removed from the staff as long as she is channeling. While her magic is activated, Anakeion hits twice as hard as she would normally: all force from her attacks is doubled, as if two of her are sharing the same physical space. At this stage, Anakeion may channel for 50 seconds.
New Weapon: A staff (resembling a bō) around Anakeion's height. It's made of a flexible metal and has ends made of elaborately carved crystal. Magic: When Anakeion has at least one hand placed on her staff, she can 'freeze' it to her via a covering of ice that reaches to her mid-forearm(s), and the staff cannot be removed from her grip as long as she is channeling. While her magic is activated, Anakeion hits twice as hard as she would normally: all force from her attacks is doubled, as if two of her were sharing the same physical space. At this stage, Anakeion may channel for 50 seconds.
MINOR REVISION Character Name:Trey Cameron/Sailor Fafnir Reason for Revision: Updating virtues/flaws to reflect character growth Revisions Requested:
Virtues:
Perceptive - (changing from sensitive & sympathetic) Trey is adept at paying attention and noticing small details. He's always watching others, because it gives him clues to how he should act towards them, as well was what sort of people they are, what they want and so forth. He is good at reading people and picking out things they don't say by how they act.
Charming & Pleasant - (adding to virtues) Trey is a charmer. He knows his way around a compliment and how to flirt just enough to be socially polite without really promising anything. He's used to schmoozing to build connections in his work, and he always defaults to the 'more flies with honey' approach.
Flaws:
Arrogant - (adding to flaws) Trey secretly ranks everyone by their social status, and often sees himself as 'better'... He's got a high ranked career, he has a lot of money, he's good at his job and he's beautiful. If anyone doesn't match up or exceed those, his arrogance will color how he interacts with someone and affect the decisions he makes regarding them. He's still charming and personable, but can be callous with people he sees as beneath him.
Posted: Fri Jun 17, 2022 12:22 pm
The Space Cauldron
APPROVED
MAJOR REVISION Character Name: Micah Morris-Gage / Nobleite ---> Thaddeus Gage / Regal Reason for Revision: He purified! Link to Old Profile:[Nobleite] Link to Revised Profile:[Regal]
MAJOR REVISION Character Name: Carterhaugh of Earth / Capt. briartite Reason for Revision: Corruption! Link to Old Profile:[x] Link to Revised Profile:[x]