*cough cough* I did a thing. I think I did the slots correctly, if not let me know and I'll fix it. Also I got lazy towards the middle/end of the backstory, I might fluff it up later, but for now its all I got, don't at me for it
[ 墓の火 ]
▰▰▰ PERSONAL DATA
Full Name: Ten Hiderigami (Ten is a shapeshifting weasel, Hiderigami is a spirit that brings droughts.) Nickname: The Hakanohi Age: 20 Birthdate: 02/15 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Blonde Eye Color: Bright Red Height: 6 ft Weight: 133 lbs
Bloodline: Kaguya
Non-Combat Outfit: Out of combat, he wears whatever feels comfortable, but nothing concrete yet. Often a loose shirt and pants. Combat Outfit: For now, he wears similar things to his non-combat outfit, but given his newfound lifestyle he will accessorize with pouches to hold various items. Additional Markings: Ten's Blood Orchid curse mark is located in the middle of his back, always just out of view no matter how much he twists and turns, so he has never seen it. On his chest, over his heart, he is branded with the kanji for Hakanohi [ See Above ]. He has a few scars as well, lining his back and torso.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Cursed? So what." Personality: Having grown up in his village, Ten was treated with varying degrees of caution. Most avoided him, and those that didn't still kept some distance while tormenting him. Still, despite this, he grew to be a kind and incredibly friendly individual. He tries his best in whatever he does, but often finds himself in unfavorable situations due to sheer clumsiness. Although he presents himself as a happy-go-lucky kind of guy, its rare that he accepts genuine kindness at face value, treating it with veiled suspicion at best. Behind his, mostly, familiar disposition is a well of determination to always do his best, as a way of proving that he isn't as cursed as he was told. When he thinks or talks about his past, he doesn't seem to get sad, necessarily. Instead, its best described as if he were "far away."
Village: Konohagakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Far away from the Shinobi lands, in a small village nestled in a deep and mist covered valley, a nameless woman gave birth two decades before present day. The night of her labor struck as a deep grievance for the traditional and superstitious town. As her pain echoed into the moonlit night, graves began to smolder, then ignite into curiously brilliant flames with no apparent origin of the sudden pyres. The woman was whisked away after her child was born. To this day, her son knows not who she is. For the next several months after he drew his first breath in this plane, rain did not fall upon the fields. The inhabitants claimed the child, but only from a sense of responsibility. After all, this new life did belong to them. However, everyone believed him to be a curse upon their people. Mere days after his birth, they branded him with a mark to signify their disdain, calling him the Hakanohi, the Tomb Fire. As for a proper name, they gave him the surname Hiderigami, and called him Ten.
Ten was shown little love from those who raised him. They provided the bare minimum essentials for his survival, but otherwise avoided him. He was a clumsy child, accidentally destroying and ruining things around him at the worst of times, leading to trouble with the townsfolk. Because they already had their superstitious view of the boy, any step out of line on his part resulted in physical retributions. He often spent days, if not weeks, with blood coating his skin from the lacerations he would receive. On more than one occasion, the brand on his chest was reapplied to serve as a reminder for his place in their village. Over time, it became a permanently charred blackened mark on his flesh, rather than the thick scarring that it should have been.
Ten never once thought of leaving his home. It was all he knew, and was convinced that the world outside was widely the same. He tried to befriend some of the children his age, but they treated him with the same cautious avoidance that the adults did. Nonetheless, he wasn't discouraged. Life continued as it always had, and over time he learned how best to avoid the wrath of his patrons. He delved into reading, devouring any and all pieces of literature he could get his hands on. Most involving fantastical monsters and warriors who used the elements to fight them. This fantasy world he read about, unbeknownst to him, were real accounts of things taking place beyond the mountain walls of this place.
When Ten was older, he fell a great height, getting injured in the process. His arm had broken his fall, and his humerus bone had snapped in two, piercing his skin as it did so. Some of the villagers witnessed what had happened, but none made effort to supply any medical aid to the teen. As Ten stood, he watched in a mix of shock and awe as the bone seemed to grow a moment, before sinking back into his skin. It only took a few minutes after that before he had full range of use in that arm again. Word quickly spread through the town. Hushed whispers reached every ear until Ten was approached by the leader of their village. As far as they were concerned, enough was enough. Their suspicions had been all but confirmed until that moment, but now it was clear to them that he was indeed a demon in human skin. They banished him effective immediately. Ten was escorted over the crest of a mountain with torches and sharp instruments ready to intercept him should he turn back. He gave one last look over his shoulder before he made the trek down into the unknown world.
Ten travelled for some time, bouncing from place to place, trying his best to survive. He stole to eat at times, slept under forest canopies, and otherwise stuck to himself. He spent some of the time that he was on this journey to try and forcibly replicate the incident that happened with his arm, and in doing so he slowly learned how to control the basic fundamentals of the strange bone-focused powers he had discovered. Eventually, he witnessed an encounter between two warriors, battling over things he did not know of. The way they approached combat, and the abilities they displayed... It was exactly like what he had read about years ago. He watched the direction that the victor had exited in, and decided that he too would go that way.
It would be another month before he stumbled his way into Konohagakure. He was treated as a visitor, mostly. No one seemed to show any disdain for his arrival in the village, and this filled him with joy unlike any other, but also a sense of suspicion. He couldn't be sure that it wasn't an act on their part, so as much as he interacted with citizens, he kept to himself in equal measure. After officially settling down, he joined the academy, determined to become one of the warriors, the Shinobi he had read of in the stories. He wasn't the best student. It took him a long while before he was able to grasp the concept of chakra and how to harness and control it. The academic portion was equally as hard for him, being new to the concepts they presented him with. Instead of asking questions, he pieced most of the information together himself, but his lack of familiarity didn't help his grades at all. He barely graduated the academy, finding himself in one of the lowest possible seats of his class. Present day is taking place only a few days after he graduated.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. Second Class: ▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class or Specialization: → Ninjutsu – Bloodline: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.
Chakra Pool: 350 Stamina Pool: 250 Chakra Element: Katon [Overwhelming], Fuuton Chakra Color: A gradient of red and grey Chakra Materialization: Wisps of semi-transparent smoke rising from the joints of his body, embers flicking about the air around him.
Strengths: • Fairly book-smart • Extensive knowledge of yokai and monsters • Despite his obviously shaky, at best, skills and his clumsy nature, he seems to have a fair bit of success when it comes to being paid for his services. Though this is definitely more out of pity for him than anything. Weaknesses: • Extremely clumsy, though this seems to lessen during combat. • Has absolutely no knowledge of the Kaguya clan, let alone the curse mark he has. It is in a spot he can't see, and has not once laid eyes upon it. • For now, he seems pretty bad at being a shinobi, having graduated the academy with some of the lowest overall scores. Fears: • Fulfilling the fears of his village and becoming a demon • Terrified of large bears, for no apparent reason. • Although not outright scared of them, Ten is noticeable wary around whips and chains.
Modifiers: • This class grants a cap of [6] per stat. If your other class grants a higher stat cap then that cap supersedes this. If your other class grants a lower stat cap then this class's cap takes priority. • Those with Ninjutsu class as a single class, may apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S • The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline. • Curse of the Blood Orchid - Kaguya curse mark
Personal Attributes: ▱▰▱ The Hakanohi | If Ten performs Katon technique's near gravesites, graves in the vicinity all spontaneously catch fire. ▱▰▱ Is it Luck or Pity? | Increase Ryo yields by 1.5x. ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques. ▱▰▱ Free Element PA | Katon ninjutsu also inflict the petrify status at appropriate tiers, following the status effect rules.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Katon •
Fuuton •
Bloodline
Shikotsumyaku •
Genjutsu
Illusory •
Enchantment •
Instance •
Chain •
Taijutsu
•
Bukijutsu
•
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
gucci-shinigami
Brooy
Hurrak
DarkMockingbird
Posted: Mon Feb 28, 2022 8:19 pm
Seika PA
▱▰▱ Souls of the Seiryu - Seika’s Reiken no Michi takes the form of the fallen blades of her clan. While in any Reiken stage, all Infinite Sword Style and Reiken techniques are treated as Spiritual in forms of collisions.
Yui PA
▱▰▱ Infused Bark - Yui’s puppets are able to manipulate her clan's links much like her own. They can establish Miyamoto links upon physical contact with another person. These will always be anchored to Yui herself, not the puppet.
- Two Steps Ahead: While wearing the Anbu Mask, any Bukijutsu technique which results in a projectile also gains the benefits of the Tactician branch (can originate from anywhere within 10 feet of the user)
- Silent and Deadly: Any technique which would inflict a status tier on an opponent also applies Paralysis at Tier 1, regardless of the rank of the technique.
Posted: Thu Mar 03, 2022 2:52 pm
▰▰▰ PERSONAL DATA
Full Name: Iriza Razeblade Nickname: Iris Age: 18 Birthdate: November 17th Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Refer to Image Eye Color: Refer to Image Height: 5ft, 0 inches Weight: 130lb
Bloodline: Clan Of Evil Spirits/Dokueki Clan
Non-Combat Outfit: N/A Combat Outfit: N/A
{Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "I will help people find their way into the service of my master, even in the paving of becoming my puppet." Personality: Iriza is a twisted young adult, not beyond doing torturous and horrid actions to others for her own means. Such as turning a entire population into puppets and not before she tortures each one and claiming their sanity. The most pleasure to her is found in someone's hopelessness about a solution or can't find a way to stop something from happening. The thought and idea that nothing will stop her from doing what she seeks. She is a very loyal girl to anybody that serves some kind of purpose for her, either its entertainment, or just keeping her life from being boring. Though this doesn't apply just to anybody, anybody who wishes to gain her favor has to have something to give, such as what can they do for entertainment value or showing potential to become a human puppet. She is very stubborn about giving someone her favor as she doesn't wish to give somebody elbow room to survive and still be breathing without a price.
Village: Amegakure Title: Genin Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Iriza was born into the Hidden Rain Village, where tears of pain and sorrow drop upon the roof tops. A place where the most sinister of things can occur or constant war and strife robbing people of their families and friends. Iriza was a mentally and deranged kind of child, one who dove into the arts of puppets and learned something very forbidden. She learned about human puppets and how in some ways, many books written stated they are the most powerful of puppets, made out of a living body instead of something wooden. Of course her twin sister, that even her parents didn't know about, stayed hidden within her body, mentally speaking, knew of her intentions. So one dark night, using their bloodlines, separated from each other, murdered their parents in cold blood. Not before they would torture them like insane children who lost their minds as the giggles would feel up the night. The sound of flesh popping and the mother even screaming for help as they would proceed to "experiment". In the end, with both of them dead, they would grow up together without parents, always plotting and such. This would demonstrate their insane hunger to sate their ideas of experimentation and subjection to a higher power or fear that is, within years later, become Genin together. They heard about the amazing horrors of the Kage and wish to meet them in person, for they have a crazy admiration for whoever it is.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ {Dual Ancestry} → {Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.} Second Class: Puppeteer ▱▰▱ {Melee Marionette} → {You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the stats of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). Your stats cap also increases to [6] rather than [4].} ▱▰▱ Cross Class or Specialization: → Bloodline – Puppeteer: Can make human puppets as Tier Three Puppets. Discovering your human puppet requires [7] posts instead of [10] posts. Human Puppets recieve +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki). Not a unique mechanism. Does not count toward their mechanism limit.
Chakra Pool: 450 Stamina Pool: 350 Chakra Element: Lightning, Water Chakra Color: Black Chakra Materialization: A coil of a boa constructer is wrapped around her body as if its embracing her. Stats: • Strength ► 2 →→ Mach Fist [S3] 1, Kaiser Fist [S3] 1 • Speed ► 4 →→ Harmonic Death Arts [S3] 1, Doki Ken [S3] 2, Freestyle Whirlwind [S3] 1 • Agility ► 2 →→ Grand Ultimate Art [S3] 1, Art Of Eight Limbs [S3] 1 • Endurance ► 0 →→ N/A
Strengths: • Being overwhelming for her opponent in numbers, together with her twin sister • Has a wide variety of tackling combat Weaknesses: • Strength could be cut in half if lost control of puppet • Could be weak against Bloodline sealing jutsu Fears: • Not being able to serve Satoshi • Satoshi's death
Modifiers: • Clan Of Evil Spirit Traits
• All members of the clan are born with a twin. The twins join at birth and can switch dominance at any time. • The twin is not considered separate in terms of Jutsu known, elemental affinities, Stamina and Chakra pools. It is, however, regarded as a separate person during combat. • If either twin dies, the remaining person loses all access to clan Jutsu. • The twin that is in control of the body is considered active. Only one twin may control the body at a time. The other twin is effectively asleep. • Clan members are considered to be fully trained in Korabo Ninjutsu up to their rank with their twin. • Adaptive DNA: Members of this clan gain [ 100 ] extra Chakra and Stamina. Unless otherwise stated, all clan techniques can be paid for with either Chakra OR Stamina. • Double Trouble: When separated the twin pair gains one additional activation, can be [offensive] allowing for [4] as opposed to the usual [3]. • Twin Telepathy: Even when separated the twins may communicate with one another telepathically. If they have access to sensory abilities then they share the same sensory range.
▰ Attack of the Twin Demons [ Sōma no Kō ] | Rank C The technique allows the twins to merge their bodies using their kekkei genkai. Typically, one twin is dormant within the other's body, with only their head protruding from the back of the other's neck, although they can move freely inside of and protrude any part of their body parts from anywhere on the other twin's body. Merging or unmerging costs [ 20 ] Chakra. Switching who controls the body takes just as long, but only [ 10 ] Chakra. This ability does not consume a combat action.
▰ Genetic Immunity | Null Rank [Lightning] The DNA of the twin can be manipulated to gain resistance to one specific chakra element of the five base elements. This resistance goes up to techniques two ranks below the Akuryō's body rank. For example, if the Akuryō is S+ body rank then they can completely resist up to A-Rank levels of the chakra element. Whatever element you pick must be approved by a moderator and listed somewhere on the profile and a respec is required to change this decision. This ability cannot be augmented further in any way such as by personal attributes or other techniques and abilities.
• Dokueki Clan Traits
• All Dokueki begin as veteran toxicologists and require half as many crafting missions to advance in toxicology titles. • Able to learn the Harmonic Death Arts taijutsu style without consuming a taijutsu style slot. • The term "petrification" in most of this bloodline refers to the doton status effect. The senjutsu techniques, however, use sage petrification instead. • All primary members of the Dokueki Clan are automatically contracted to the snake summons of Ryuchi Cave and are able to summon them once they learn the summoning technique. Must travel to Ryuchi Cave to become a snake animal sage. If you sign any other contract then you lose access to the snakes.
Personal Attributes: ▱▰▱ Twin Devils | The clan member(s) are able to Korabo with one another with their attacks freely for no additional cost. In addition, overwhelming traits carried by one's attack are carried into the Korabo. If both technique's carry the trait then the technique is considered one rank higher upon execution. While within the Unleased Stage of the Curse of the Gemini, this PA adds two additional ranks to an attack if both carry overwhelming.
▱▰▱ Synchronized Masters | As masters of the famed Doki Ken style, twins are renowned for their martial arts skills. As a result, they receive double the taijutsu OR bukijutsu styles from their classes at D-Rank only. Also grants [2] stat points rather than [1] for the mastery of stages three and six of the Doki Ken style for a total of [4] stat points.
▱▰▱ Cursed Pair | Forbidden Seals, including Curse of the Gemini, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Additionally, the twins halve the statistical drawback effects of forbidden seals once deactivated for five posts.
▱▰▱ Venomous Viper | The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons.
▱▰▱ Serpent Conjurer | The Dokueki can summon up to [3] Ryuchi Cave snakes for the chakra cost of the highest-rank snake summon for only [1] combat action. All snake summons also receive an additional [100] chakra and stamina added to their reserves.
▱▰▱ Sage of Medusa | When using the Dokueki bloodline sage mode all techniques that apply petrification can apply it at [1] tier higher at a maximum of tier 4. Finally, the Dokueki gains [200] extra nature chakra in Dokueki bloodline sage mode as well as in snake animal sage mode. Remember that these sage modes cannot be used at the same time.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 13 / 13 • Genjutsu | 08 / 08 • Kugutsu | 10 / 10 • Iryojutsu | 00 / 00 • Taijutsu Styles | 04 / 05 • Bukijutsu Styles | 00 / 00
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Lightning} • ▰ Telegram Flash [ Denpō Sekka ] | Rank E ▰ Flickering Light [ Touei no Jutsu ] | Rank E ▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E ▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E ▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive ▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E ▰ Cloud Shield [ Kumo no Tate ] | Rank C ▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C ▰ Wave of Inspiration [ Kangekiha ] | Rank X ▰ Earth Flash [ Jibashiri ] | Rank C ▰ Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C {Water} • ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X ▰ Trick of Water [ Mizu no Waruasobi ] | Rank E ▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E ▰ Water Sword [ Mizu no Yaiba ] | Rank E-B ▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive ▰ Large Projectile [ Taihoudan ] | Rank C ▰ Water Wave Hand [ Suihashu ] | Rank C ▰ Rising Water Cutter [ Mizu Kamikiri ] | Rank C ▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C {Kugutsu} • ▰ Puppetry String Technique | Rank E ▰ Indigo Secret Technique: Tragedy and Comedy | Rank E ▰ Puppet Summoning | Rank E ▰ Puppet Dismissal | Rank E ▰ Puppet Sealing | Rank X (Learned at E) ▰ Puppet Dodge | Rank X (Learned at E) ▰ Grapple Hook | Rank E ▰Soga Secret Style: Tapestry [ Tsudzureori ] | Rank X (Learned at C) ▰ Thousand Hands Manipulation Military Art | Rank X (Learned at C) ▰ Stubborn Coils Technique | Rank C ▰ Hookshot | Rank C-B (Learned at C) ▰ Web of Strings | Rank C ▰ Puppetry: Instant Movement Technique | Rank D ▰ Ramrod | Rank X (Learned at D) ▰ Puppet: Spring Strike | Rank X (Learned at D) ▰ Ground Wire [ Aasusen ] | Rank X (Learned at D) ▰ One-Thousand Autumn Showers | Rank X (Learned at C)
{Fuuinjutsu} • ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal {Bloodline} • {Dokueki Clan}
Senjutsu • Dokueki Bloodline Sage Mode
Genjutsu
Illusory • {Remove if none}
Enchantment • ▰ Demonic Illusion: Heated Soul ▰Rank: D ▰ Demonic Illusion: Chilled Soul [ Magen: Chirudo Tamashi ] ▰Rank: D ▰ Ghost Touch [ Youma Tacchi ] ▰Rank: D ▰ Body Freeze Technique [ Kukan Hyouketsu no Jutsu ] ▰Rank: C ▰ Journey into Black Darkness Technique [ Kokuangyou no Jutsu ] ▰Rank: C ▰ False Strike Technique [ Mougo Shibaku no Jutsu ] ▰Rank: C ▰ Body Puppetry [ Ayatsuri Karada ] ▰Rank: C ▰ Melting Flesh Technique [ Nikuyouyuu no Jutsu ] ▰Rank: C
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Dōki Ken | Synchronous Fist Style} • Stage One ▰ Synchronous Fist [ Dōki Ken ] | Rank X | Complex ▰ Clothesline [ Monohoshi ] | Rank X | Complex ▰ Face Copying Technique [ Kao Utsushi no Jutsu ] | Rank D | Spiritual Stage Two ▰ Acrobatic Double Flip | Rank X | Simple ▰ Multiple Connected Feet [ Tarenkyaku ] | Rank X | Complex ▰ Multiple Connected Fists [ Tarenken ] | Rank X | Complex Stage Three ▰ Sucker Punch | Rank X | Complex ▰ Multiple Connected Whirlwinds [ Tarensenpū ] | Rank X | Simple ▰ Masters of the Perfect Human Body | Rank X | Spiritual Taijutsu {Remove if none} {Harmonic Death Arts} • Stage One ▰ Toxicity Training | Rank E | Training ▰ Serpent Striking | Rank X | Simple ▰ Palm Strike | Rank X | Simple ▰ Lethal Thrust | Rank X | Simple Stage Two ▰ Venomous Chakra | Rank X | Spiritual ▰ Scorpion's Needle | Rank X | Complex ▰ Demon's Claw | Rank D | Spiritual Stage Three ▰ Form of the Serpent | Rank C | Training ▰ Anaconda's Grip | Rank X | Simple ▰ Serpents Den | Rank X | Simple
Taijutsu {Remove if none} {Mach Fist Style} • Stage One ▰ Quick Jab | Rank X | Simple ▰ Back Hand Strike | Rank X | Simple ▰ Evasion Hook Shot | Rank X | Simple ▰ Warning Shot | Rank X | Simple Stage Two ▰ Chakra Slug | Rank X | Spiritual | Supplementary ▰ Double Tap | Rank D | Spiritual | Supplementary ▰ Firing Pattern | Rank X | Simple ▰ Combatant Stance | Rank X | Simple Stage Three ▰ Remarkable Shot | Rank X | Complex ▰ Artillery Round | Rank X | Simple
Taijutsu {Remove if none} {Freestyle Whirlwind} • Stage One ▰ Whirlwind Movement | Rank X | Simple ▰ Whorl | Rank X | Simple ▰ Mach Flight | Rank X | Simple Stage Two ▰ Acrobatic Mastery | Rank D | Training ▰ Razor Wind Kick | Rank X | Simple ▰ Centrifuge Strike | Rank X | Simple Stage Three ▰ Perfecting Balance | Rank C | Training ▰ Slicing Handspring | Rank X | Simple ▰ Hurricane Kick | Rank X | Simple ▰ Swinging Fury | Rank X | Simple
Taijutsu {Remove if none} {Grand Ultimate Art} • Stage One ▰ One Two Combination | Rank X | Simple ▰ Snapping Punch | Rank X | Complex Stage Two ▰ Traditional Stance | Rank X | Simple ▰ High Kick | Rank X | Simple Stage Three ▰ Smashing Heel | Rank X | Simple ▰ Swift Kick | Rank X | Complex Taijutsu {Remove if none} {Kaiser Fist} • Stage One ▰ Heavy Punch | Rank E | Training ▰ Sudden Straight | Rank X | Complex Stage Two ▰ Kaiser Crown | Rank X | Simple ▰ Crumbling Overhead | Rank X | Simple Stage Three ▰ Kaiser Armor | Rank C-S | Spiritual ▰ Elbow Bolt | Rank X | Simple ▰ Guillotine Drop | Rank X | Complex ▰ Iron Backhand | Rank X | Complex
Taijutsu {Remove if none} {Art Of Eight Limbs} • Stage One ▰ Penetrating Kick | Rank X | Simple ▰ Elbow Hook | Rank E | Simple Stage Two ▰ Piercing Knee Strike Rank: X Simple ▰ Rupturing Blow | Rank X | Simple Stage Three ▰ Vice Grip | Rank X | Simple ▰ Overhand Strike | Rank X | Simple ▰ Fracture Smash | Rank X | Complex Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
• Senju's Knowledge | Miki is able to use Senju Sage mode techniques while in Kurama's sage mode.
Approved
Evil Toaster Yokai
Ten Hiderigami Profile
I believe your Ninjutsu slots are more like 13 to split between all ninjutsu, then a separate bonus 4 just for Katon. So Ninjutsu xx/13 and Katon xx/04, if that helps. Adjust that and you're good to go!
Quote:
- Two Steps Ahead: While wearing the Anbu Mask, any Bukijutsu technique which results in a projectile also gains the benefits of the Tactician branch (can originate from anywhere within 10 feet of the user)
Approved
Quote:
- Silent and Deadly: Any technique which would inflict a status tier on an opponent also applies Paralysis at Tier 1, regardless of the rank of the technique.
Tentatively Approved. It's a bit of a gray area with status effects, but I'll put the stamp on it with the understanding we might need to revisit it later. =)
Novasse
Seika PA
▱▰▱ Souls of the Seiryu - Seika’s Reiken no Michi takes the form of the fallen blades of her clan. While in any Reiken stage, all Infinite Sword Style and Reiken techniques are treated as Spiritual in forms of collisions.
Yui PA
▱▰▱ Infused Bark - Yui’s puppets are able to manipulate her clan's links much like her own. They can establish Miyamoto links upon physical contact with another person. These will always be anchored to Yui herself, not the puppet.
Approved
KibitzRajas
Iriza Razeblade Profile
Approved
Posted: Thu Mar 10, 2022 1:37 pm
▱▰▱ Cricket Chorus | Some of the kikaichu who fed from Chomei's supersonic chakra evolved into a new species of Aburame insect that is entirely unique to Nimure called the Utamushi. The Utamushi feed on small amounts of Chomei's chakra to survive so without the demon's chakra present in some form in the body through fuuinjutsu or otherwise, the species cannot survive. The Utamushi consume the specialized breed slot.
Utamushi: The Utamushi (歌虫, Song Bug) are neon green flying crickets with orange wings. Because of these traits the Utamushi generally resemble Chomei. They release their characteristic chirps that can sound beautifully melodious or like a high-pitched screech. Because of this ability, they are also known as echo crickets. The Utamushi's song can be used as a sound-based trigger for the host's genjutsu and applies tiered jamming based on the rank of the technique. Finally, the bugs are able to violently vibrate their wings to add vertigo to the user's fuuton.
▱▰▱ An Extension of Oneself | Having spent so much time learning how to use various different weapons and styles, Shinji has become increasingly comfortable with nearly any type of bukijutsu, allowing him to execute bukijutsu techniques from abnormal angles and seemingly without needing to adhere to any rigid motions or forms (this does not affect any technique that specifically requires a stance technique, such as Spirit's Rising from the Phantom Slayer bukijutsu style).
▱▰▱ Always on the Brink | Shinji has trained to constantly keep himself teetering just on the edge of triggering the first Reiken virtue state, allowing him to flash his eyes a cyan color momentarily, at will, without actually needing to activate the first virtue. This does nothing more than change his eye color for up to a few seconds at a time, and holds no value in a combative setting.
Full Name: Tazu Koi Nickname: Aoi Age: 17 Birthdate: November 17th Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D Hair Color: Refer to Image Eye Color: Refer to Image Height: 5ft, 5 inches Weight: 200lb
Bloodline: Kimono/Kuruma
Non-Combat Outfit: N/A Combat Outfit: N/A
{Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Power mustn't be abused or others will begin to hate you for it, specially if it gets you called a monster." Personality: Tazu is a very reserved type of girl, one that doesn't try to use her power due to how much it can hurt others. She is also the type that would prefer to do missions by herself, she flies solo so that if she must use her powers, even if she goes feral in the midst of it, nobody gets hurt. She is one that trends on remorse too much, this causes a quirk of her not giving everything she got in the fear of killing the enemy she is fighting. Remorse is like her worst enemy considering what she is. She doesn't despise being a Yokai but she is the wandering type. The type that goes alone in the purpose of keeping distance from others so that even if she went feral and rampaged, nobody would hesitate to stop her even if it meant harm.
Though there is a darker personality within her, one that cares greatly for the Reserved Tazu and careless for anybody else. She constantly watches over Tazu and is the second person within her mind, the subconscious persona that can be triggered any time. She can very well take over Tazu in the midst of the use of the Sakkugan or even her Kimono powers, you can say she is known as Inner Tazu. She would be dead cold on using Genjutsu to break or kill someone within the mental powers of Genjutsu or any other means. She also can lose her temper as well, specially when someone is wasting her time. She is the very overprotective dominate side of Tazu and one who can use the Sakkugan to its full extent of what it can truly do.
Village: Konohagakure Title: Genin Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Tazu wasn't born into any village, just a small settlement in the Land Of Fire, one that most likely isn't recorded on any maps. This is the story of a girl that has been born as a Yokai, with the blood of Kimono and Kuruma in her veins. A kitsune to be more exact, some point the settlement was attacked by bandits, common thieves you name it. Her parents were slaughtered when she was just 7 years old, right in front of her. She screamed papa and mama with her eyes on them, seeing blood seeping out of their wounds. The bandits had the wild idea of capturing her and selling her to one of the villages in the attempt to rob them for a bunch of money. Though most likely they wouldn't hand her over but raise her into their group. Within a fit of desperation and rage, her Sakkugan awakened and she took on her true form, the Kitsune. Devastation happened as she had gone feral, tearing them apart, flesh, blood, and bones were ripped apart. The screams of the bandits couldn't be heard for miles by anybody. Died alone, slaughtered brutality had laid down upon them. The next morning when she woke up in her human form, she saw the bloody battlefield, and her hands covered in blood. For the next ten years, she stayed in the wilds, hunting, scavenging anything she could to survive. Some point a old couple found her sleeping and at the time, she was wearing tattered clothing, like the clothing of a cave women in a way to them. They decided to make some clothing for her, a nice fancy set to wear. The old women woke her up and she jumped a bit but calmed down as the lady offered her the new clothing and told her "You must stay warm dear child, this is no place to wear clothing that doesn't keep you warm." She was too shy but nodded, the women helped her dress and treated her as if she is her grand daughter, so gentle and kind. It warmed Tazu's heart, making her feel a lot better about herself, she thanked the old lady and gave her a small peck on the cheek. The old man though handed her shinobi tools for her to take and said "You always want to be prepared in case, there has been bandits around here but since this morning we haven't seen them. Though please be careful either way." She nodded and went on her way through the forest. A few days later, once again she was sleeping, and around that time it was dusk. A hidden leaf shinobi was on his way back to the village, when he saw her. Sleeping up against a tree and with all the bandit activity lately, he decided with his own good will to stop by where she is. He wakes her and tells her, she shouldn't be sleeping so easily knowing there is bandits that patrol in the land of Fire. She asked him why he would draw so close to a girl like her despite her being a stranger. He says its because he cares and that he recommends she comes with him to his village for better safety and shelter. She wouldn't say a word but looks down which causes him to sigh. He then says "Alright, look i have to head back but please think about my recommendation to you, i wouldn't want to hear you getting hurt or worse, killed by these bandits." It was within a few moments or so, she chases after him saying "Wait, ill come with you but promise me, you will protect me so that i don't have to fight." The man smiles and says "I promise." She smiles ever following him back to the Hidden Leaf. Once she arrived, the man test her in combat to see what she is capable of. Turns out to him, he figures out she is from the Kuruma clan, its no wonder why she begged him to protect her so that she doesn't have to fight. "Well alright, but since you succeeded, i give you this head band. You are a adopted Shinobi of the Hidden Leaf, besides you need harder training. Now i must go, don't dally and fill in missions you hear?" She nods quietly and he goes on his way with her going on her own way too into the village.
▰▰▰ CLASSES AND STATS
First Class: Genjutsu ▱▰▱ {Lasting Hypnosis} → The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.} Second Class: Bloodline ▱▰▱ {Dual Ancestry} → {Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.} ▱▰▱ Cross Class or Specialization: → Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.
Chakra Pool: 350 Stamina Pool: 250 Chakra Element: Earth, Water Chakra Color: Ruby Chakra Materialization: A raw manifestation of a thousand cats glaring and growling.
Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ • Speed ► 1 →→ Phantom Slayer [S3] 1 • Agility ► 1 →→ Mirror Image Art [S3] 1 • Endurance ► 0 →→
Strengths: • Combining Jutsu, creating endless ways of attacking • Having multiple ways of triggering Genjutsu Weaknesses: • Despite her animal history and known tenacity, her body is physically weak, shunting her of higher physical capabilities • Close Range Combat not being her best suit Fears: • Losing complete control and becoming a full on feral Yokai • Having to use her power to end a War
Modifiers: • Bloodline Techniques and Genjutsu cost five chakra less • Genjutsu rank D - C cost [5] less chakra to perform. • Genjutsu rank B - A cost [10] less chakra to perform. • Genjutsu rank S cost [20] less chakra to perform. • Kai costs [10] less chakra to perform.
Personal Attributes: Kimono Bloodline and Traits:
▰▰▰ Bloodline Traits: • All Members of The Kemono Shinzō may speak with their own species in its native tongue • Kemono Shinzō may summon as if they were one body rank higher than they are. • Kemono Shinzō can have a physical appearance ranging anywhere from a Kemonomimi (Human with Animal Ears and Tail typically.) to an Anthromorph (Animal with Human-Like Body.) • Kemono Shinzō bloodline techniques naturally do not require hand seals as they are meant to be capable of being used regardless of the form the clan member is in. • Kemono Shinzō gain 5 free custom techniques which they can only use to make techniques based on their animal species abilities. Examples of this are a spider having web based customs, snakes with poison based customs, etc etc. These customs are considered bloodline techniques. If an animal doesn't have a particularly unique ability, these customs are simply considered 5 custom bloodline techniques. • Switching between forms requires one activation in combat unless otherwise stated. • When a Kemono Shinzō switches forms it is capable of functioning as a form of Kai so long as the user pays the proper cost of kai. Doing this does not consume an action but only once per battle.
▰▰▰ Bloodline Attributes: ▱▰▱ We're all Different | The clan member begins with a summoning contract on any species that they wish. Additionally, get a +1 to stat boost for each kemono, pet, or summon you have on the battlefield up to 6. [Crow] ▱▰▱ Unleash the Beast | While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason. ▱▰▱ Master Shifter l The clan member is capable of changing forms once every 3 posts without using an activation. Their Half-Animal Form and Ancestral Form's cost per post is reduced by one rank.
Kuruma Bloodline and Traits:
▰▰▰ Sakkakugan Traits: • All Sakkakugan owners are born with a special attribute, listed below. • Sakkakugan owners are typically physically fragile. • The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal. • Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them. • Genjutsu rank D - C cost [5] less chakra to perform. • Genjutsu rank B - A cost [10] less chakra to perform. • Genjutsu rank S cost [20] less chakra to perform. • Kai costs [10] less chakra to perform.
▰▰▰ Sakkakugan Abilities: Note: These are not bloodline attributes and are automatically obtained if the requirements are met. • Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it. • Potent Illusions | Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai • Sixth Sense as the First | With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this. • The Gift of Life | The user may trade their life for another's, resurrecting them if they were recently killed.
▰▰▰ Bloodline Attributes: ▱▰▱ Abolishing Sight | All techniques labeled 'weakness' have their duration increased by [1] post. ▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change. ▱▰▱ Otherwordly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 08 / 08 • Genjutsu | 13 / 13 • Iryojutsu | 00 / 00 • Taijutsu Styles | 01 / 01 • Bukijutsu Styles | 01 / 01
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default ▰ Collaboration [ Korabo ] | Rank X | Passive {Earth} • ▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E ▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X {Water} • ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X ▰ Trick of Water [ Mizu no Waruasobi ] | Rank E ▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E ▰ Water Sword [ Mizu no Yaiba ] | Rank E-B ▰ Water Shuriken Technique [ Mizu Shuriken no Jutsu ] | Rank D ▰ Evil Windmill Water Shuriken [ Fuuma Mizu Shuriken ] | Rank C ▰ Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C ▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
Fuuinjutsu ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
Bloodline • Kuruma Clan Bloodline Techniques ▰ Flash of Weakness [ Senkou no Jaku ] | Rank C ▰ Strengthen Genjutsu [ Genni Genjutsu ] ▰ World of Suffering [ Kugai ] ▰ Ephemeral Worlds [ Ichiji-tekina Sekai ] ▰ Nightfall [ Nichibotsu ] ▰ Void Clone [ Munashii Bunshin ] Rank: D ▰ End Times [ Owari Jikan ]
Kemono Shinzo Bloodline Techniques ▰ Human Form ▰ Animal Form ▰ Lie in Wait | Rank X | Spiritual ▰ Animal Sense | Rank X | Simple ▰ Devouring | Rank X | Complex ▰ Primal Roar | Rank X | Spiritual Genjutsu
Illusory • ▰ Cloud Cover Technique [ Kumo Monokage no Jutsu ] Rank: E ▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ] Rank: E ▰ Scent of the Peculiar [ Dokuji no Kaori ] Rank: E ▰ Shadow Glare [ Nirami no Kage ] Rank: E ▰ Chameleon Skin [ Hada no Kamereon ] Rank: E ▰ Scary Face Technique [ Kowaikao no Jutsu ] Rank: E ▰ Psychedelic [ Saikederikku ] Rank: E ▰ Foul Taste [ Kitanai Aji ] Rank: E ▰ Spooky Ghost [ Bukimina Yūrei ] Rank: E ▰ Impenetrable Wall [ Ussou Kabe ] Rank: D ▰ Mist Servant Technique [ Kasumi Juusha no Jutsu ] Rank: D ▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ] Rank: D ▰ Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ] Rank: C ▰ Raging Rapids of Mud [ Doro no Gekiryuu ] Rank: C
Enchantment • ▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ] Rank: E ▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ] Rank: E ▰ Discharge Technique [ Hibanahouden no Jutsu ] Rank: E ▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ] Rank: E ▰ Static [ Kuuden ] Rank: E ▰ Depth Distortion [ Okuyuki Katawa ] Rank: E ▰ All Directions [ Shihouhapou ] Rank: E ▰ Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ] Rank: E ▰ Closed Sight [ Shimaru Shikaku ] Rank: E ▰ Mist Technique [ Kiri no Jutsu ] Rank: E ▰ Hunger Technique [ Kiga no Jutsu ] Rank: E ▰ Thirst Technique [ Nodono Kawaki no Jutsu ] Rank: E ▰ Shared Sight [ Kyouyuu Shiryoku ] Rank: C ▰ Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ] Rank: X ▰ Cactus Punch Illusion [ Saboten Uchinuku Meimu ] Rank: C ▰ Journey into Black Darkness Technique [ Kokuangyou no Jutsu ] Rank: C Instance • ▰ Thunder Trap Seal [ Raimei Wana Fuu ] Rank: E ▰ Trickster’s Sand Storm [ Suna Arashi no Odokemono ] Rank: E ▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ] Rank: E ▰ Mud Slip Technique [ Doro Shissaku no Jutsu ] Rank: E ▰ Annoying Dust Technique [ Okkuu Chiri no Jutsu ] Rank: E ▰ Rock Technique [ Iwa no Jutsu ] Rank: E ▰ Touch of the Unfamiliar [ Etainoshirenai no Tacchi ] Rank: E ▰ Sound Technique [ Onkyou no Jutsu ] Rank: E ▰ Weapon Multiply [ Buki Hanshoku ] Rank: D ▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] Rank: C ▰ Echo of Lament [ Aitou no Hibiki ] Rank: C Chain • ▰ Shadow Sign [ Kage no Sain ] Rank: E ▰ Sensational [ Senjō ] Rank: C Bukijutsu {Remove if none} {Phantom Slayer} • Stage One ▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple ▰ Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex ▰ Phantom Blade [ Yūrei no Ha ] | Rank X | Complex Stage Two ▰ Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple ▰ Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex ▰ Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex Stage Three ▰ Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual ▰ Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex ▰ Tengu Assault [ Tengu Kogeki ] | Rank X | Complex Taijutsu {Remove if none} {Mirror Image Art} • Stage One ▰ Sidestep | Rank X | Complex ▰ Ghost Strike | Rank X | Spiritual Stage Two ▰ Radial Split | Rank X | Complex ▰ False Strike | Rank X | Complex Stage Three ▰ Multistrike | Rank X | Complex ▰ Projected Strike | Rank X | Complex ▰ Multiple Arms | Rank C-A | Spiritual
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
gucci-shinigami
Brooy
Hurrak
DarkMockingbird
Posted: Tue Mar 15, 2022 7:15 pm
I'm using Replenishment to give Sakiko 2 PAs from Thresher's PA pool
▰▰▰ PERSONAL DATA
Full Name: Sakiko Ueda "Child who blossoms" Nickname: Age: 10 Birthdate: 03/14 Gender: Female
Nindo: It's not over until I say it's over Personality: Sakiko is a very quiet girl. A loner type, she can be stand offish, if not outright rude, to people. Due to her parents abandoning her in Jashin Invasion of Arshi, Sakiko has a building resentment, to an outright disdain, for figures of authority. While she doesn't go looking for fights, or anything that takes effort for that matter, Sakiko is fairly brutal and merciless once she gets going. Some of her peers have even used words like "sadistic," "psychopath," "cruel," or "outright b***h" to describe her. Whereas if you asked her, she would say she was just defending herself.
Village: Arashigakure Title: Academy Student Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Sakiko was born to two parents in Arashi that were followers of the underground cult of Jashinism. She was raised on these tenants for most of her life, and as such because used to the sights of violence that the religion favored. She was even indoctrinated at early age. This was mostly out of doing as she was told, instead of truly believing in Jashin. This would last until the Jashin Inasion of Arashi. Sakiko's parents were part of the Jashinist branch that was confronted by the Inshou leader, Takumi. Whether out of fear or lust for power, her parents ran off with the Inshou Jashinists, leaving their daughter behind for reasons unknown. She was found and taken in by the village as a "ward of the state." The village would take care of Sakiko (as remotely as possible) but in return she would be forced into the shinobi forces. She begrudgingly accepted, but does the bare minimum in order to pass. And sometimes not even that.
Sakiko's relationship with the village went from nonexistent to volatile in the span of days. They saw her as a traitor, a freak, or a monster. On Sakiko's side, she was apathetic to the concerns of the people that hated her. This led to her focusing on just doing what she needed to survive, but also alienated her from her peers. Due to her standoffish nature, and rumors from adults, Sakiko would find herself being bullied by kids her age in the Academy. Or they would try, anyway. She would gain her brutal reputation from her displays of "self defense" from this incidents, scaring off most people from trying to socialize with her. However, Sakiko made one acquaintance during her time in the Academy. [Fill in here with details of Brooy's character]
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry: → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Medical: ▱▰▱ Maladies Physician: → Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class: → Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
Chakra Pool: 100 / 450 Stamina Pool: 100 / 250 Chakra Element: Fire, Wind, Water Chakra Color: Cerulean Chakra Materialization: Haven't decided yet
Strengths: • Self sufficient, due to being alone all of the time • A quick study when they put their mind to it, which is admittedly never Weaknesses: • Socializing. They don't communicate well with others, and can seem brash even without intent • Lazy. Very lazy. Fears: • Nightmares, just in general. So they tend not to sleep. • People leaving them, which is why they tend to not make bonds
Modifiers: • Shakuton users have Katon [ Fire ] and Fuuton [ Wind ] as chakra elements.
• Shakuton users cannot be dehydrated by their own techniques, but can still be burnt.
• Katon and fuuton techniques cast by the user cost 10 chakra less per body rank of the user, (maximum of 60 at S+) at a minimum of 5 chakra cost.
• Shakuton users receive 100 chakra added to their pools.
• Shakuton techniques from the user will not harm the user's ninja pets, summons, clones, or allies.
• Shakuton users that take the teacher career may teach the water repelling technique.
• Shakuton users automatically receive the first title of the teaching career
• Shakuton users may take three branches in the teaching career.
• Shakuton users that are performer class receive an additional manner of performance to which their discipline(s) apply.
• Dehydration tier four from the user forces active doujutsu to become dormant as the dehydration strains the eyes. Iryojutsu techniques that treat dehydration or blindness may treat this if used at the same rank as the dehydration technique. Otherwise, attempting to maintain doujutsu costs the user twice as much resource to use doujutsu techniques.
• All Ice release users must have the Water and Wind Elements.
• All ice techniques apply frostbite hazards at the rankings listed in the Status and Poison System.
• Ice has no inherent elemental weakness or advantage.
Personal Attributes: ▱▰▱ Dehydration Demon | Wind and Fire techniques of the user may apply Dehydration Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. In addition, all enemy dehydration affect the user at 1 tier lower at a minimum of Tier 1.
▱▰▱ Shimmering Visions | Shakuton techniques passively produce the 'shimmer' or visual displacement from its heat. This visual displacement can be used as a visual trigger for any genjutsu for E-rank cost. The genjutsu is cast along with the shakuton technique as one activation. Genjutsu cast this way cannot be released through pain and require a kai. The Shakuton user receives an additional [5] genjutsu techniques per body rank for a total of [30] at S+.
▱▰▱ Hellfire | For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the dehydration technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two dehydration and tier one burns in the same attack, or tier three dehydration with tier one burns, or tier four dehydration with tier two burns. Finally, fire and wind techniques cost [10] less chakra at a minimum of [5].
▱▰▱ Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Finally, all enemy frostbite affect the user at 1 tier lower at a minimum of Tier 1.
▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind or water technique as a supplementary action.
▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation.
▱▰▱ Curse of Cold: Sakiko Starts with the Water Element
▱▰▱Curse of Blood: Sakiko gains two ranks in the Jashinist religion
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Non-Combat Outfit: Just.... Just clothes. Combat Outfit: N/A
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Everyone get's what is coming to them." Personality: On the surface, Hinata seems like your typical Nara progeny. The kind with an expansive mind, but little to no motivation to put any effort into their actions. A friendly face with no trace of malice in his heart. To a certain extent you’d be absolutely correct to put that same label onto the young lad. He reacts to most experiences as if they were exhausting just to think about. However, pulling back the curtain, you’d find a much different picture behind the outward projection of his personality. Hinata is very much a hard worker. He pushes himself more than anyone else ever could, and strives for excellence in most things he is tasked with. The reason for the laziness he presents with, is that he doesn’t like for people to know that truth. In his mind, once people know how far you are willing to go to succeed, they begin to expect things from you. Hinata wishes to avoid as much of that as he can. He doesn’t want to shoulder more responsibility than he is prepared for, and he doesn’t want to let down people who begin to expect too much from him. If you want to see more than the “lazy Nara,” then all you need is to give him a little push. When prompted, but not quite forced, he’ll fold; his true colors showing through even if he isn’t exactly happy with it.
Hinata Nara, with his mostly logical way of thinking, is very much a “pick your battles” person. If he is forced into a losing situation, he will try and find a way to escape or altogether avoid the worst outcomes. He will, though, jump head first into danger under certain conditions, regardless of the risk or the probability of success. He abhors bullies. Anyone who would try and belittle or harm their peers or underlings for sport or some other illogical reason gets under his skin, and he can’t help but feel obligated to step in on their behalf. On more than one occasion, his interference is completely unnecessary, and when he realizes it, he will back off. Whenever Hinata forms a bond with someone, that bond is for life. No matter how long he goes without so much as hearing about them, he will keep a special place in his heart for them, and wants nothing but their happiness. For stronger bonds, sacrifice comes as easily to Hinata as taking a breath.
Village: Arashigakure Title: Academy Student Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Hinata was born in Arashigakure to two loving, if not doting, parents. His father, Sokatsui, had fallen in love with a woman from the Raiu clan who had migrated to the village in search of better living. The two hit it off, and made the decision to marry very early on in their relationship. Although their personalities were different, they used that to their benefit once their son was born. As he aged, his father, with his more laid back approach to life, taught him the benefits of taking things easy and not letting stress eat at you. His father would, most of all, impart a sense of ideals onto Hinata. His mother, Kogari, was infinitely more hard working than her husband. She was always busy with something, sometimes trivial things to keep herself busy. Her wisdom for their son was to not grow too complacent. He didn’t have to bury himself with work, but he did need to put forth effort. If he always stayed the same, he would never be able to adapt to change, so working on himself, as needed, was also essential. She taught discipline, which brought a good balance to his upbringing.
Hinata’s solution to this was to work on honing the things that he knew, but to do so in private. Without prying eyes seeing how hard he actually trained and practiced, he could avoid additional stress, and the middle ground he had found in his parents teachings filled them with pride. When Hinata announced to his parents that he intended to join the ninja academy, they sat down with him and the three had a long discussion about his reasons for joining, and to advise him on some choices he would have to make in the future. They didn’t want him to become a shinobi without actually knowing what he was getting into. They told him the good and the bad, all of the benefits and the risks that came with that lifestyle. They left out information that they couldn’t provide, for reasons of security and confidentiality, but what they were able to give him was more than sufficient. Hinata approached their concerns with logic, and still came to the same conclusion. He wanted to enroll and become a shinobi. His parents still held their reservations, but he had made up his mind, and they were not going to fight him any further.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Second Class: Bloodline ▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class or Specialization: → Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 100 Stamina Pool: 100 Chakra Element: Raiton Fuuton Chakra Color: Vantablack Chakra Materialization: You can't really see Hinata's chakra materialization if you're looking at his body. His materialization warps his shadow into the appearance of a lion's head beneath his feet; black in color, but with a slightly golden tinge to the hairs of its mane.
Strengths: • Hinata can easily separate the emotions from the logic when making a decision, in most cases. • One of Hinata's favorite subjects is human behavior and psychology. Weaknesses: • No matter how hard he works, he always feels as if he is falling behind. • Highly emotional interactions fluster him, and his "EQ" is lower than normal. • In line with the previous entry, Hinata is used to praise from his parents, but not from others. Being praised makes him feel small. Fears: • People he cares for being put in harms way because of his own inadequacies. • Shouldering more than he is ready to handle, and crumbling under that weight.
Modifiers: • This class grants a cap of [6] per stat • Clan members gain stat increases in the same manner as any standard Taijutsu or Bukijutsu. • Complex techniques performed gain the same bonuses as simple techniques. • Lightning based techniques may be used in the same manner as Mystic Hero allows. If the user is of Mystic Hero discipline, the user's Lightning/Buki Korabo is decreased to once every two posts. • Shadow Lurker | Despite being made of chakra, techniques that manipulate shadow that travel along the ground cannot be collided with unless the shadow is manipulated above the earth. • Master of Shadows | The clan member may learn any listed technique or augment that has the word "shadow" in it without consuming a slot. • Trinity Teamwork | When performed within the Ino-Shika or Shika-Cho formation, clan imitation techniques have a one post increase added to their duration before the opponent is allowed to spend the chakra to break free. When used within the Ino-Shika formation then this duration is increased by two, for a total length of three posts. • Shadow Locked | All Nara techniques that restrain movement are considered to also apply the grappled status. This grapple is considered spiritual and equal to the rank of the jutsu, requiring both be broken.
Personal Attributes: ▱▰▱ Imitation Game | When performing a Raiu technique, Hinata can pay twice the technique's cost to have his shadow also be considered as executing the technique. If his shadow makes contact while mimicking the physical technique, the opponent will still feel the effects regardless of if the physical version connected or not. ▱▰▱ Crashing Thunder | Augments all of the users bukijutsu, even those outside of the Raiu bloodline, with a basic amount of lightning chakra. By applying this chakra collisions result in a pressure wave similar to a thunderclap. For each rank of the technique, the pressure wave throws the opponent back five feet unless the Act of surface Walking is used at equal rank and potency to the user's parent technique. ▱▰▱ Ionic Blade | The user's bukijutsu and basic combat weapon strikes may be made complex to add their lightning element to the attacks. This causes tiered paralysis on contact equal to the rank of the technique it is paired with. ▱▰▱ Tactical Genius | By spending at least one full post studying their opponent the user gains one extra activation against that specific target, to be used only on a Nara Imitation technique against them. In order to properly study a target one must not take any offensive actions against them and should describe in detail things like the opponents fighting style, as well as formulating a plan against them. ▱▰▱ Born in Shadow | All Imitation techniques gain [1] additional use before they are weakened. Additionally, the user's clan techniques are considered one rank higher when attempting to break free. ▱▰▱ Shadow Reflection | It can be said for almost anyone that no one knows you quite like your shadow does. This fact cannot be more true for anyone but the Nara however. When taking this PA, the Nara's shadows gain any passive statues effects that the user's other jutsu gains for the same duration that they would receive as if they were of the original type being augmented. This applies to effects gained from, customs that modify jutsu for a duration, bloodlines, other PA's, benefits gained from classes such as ninjutsu, etc. Shadows can gain the benefit of multiple status effects this way.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | • Henge no Jutsu | Rank E | • Bunshin no Jutsu | Rank E | • Substitution Technique | Rank E | • Art of Walking on Water | Rank D | • Art of Walking on Walls | Rank D | • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D |
Raiton •
Fuuton •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Full Name: Himitsu Uchiha Nickname: Himi, Host of Matatabi, Grizzly Sage of Konoha Age: 18 Birthdate: 07/15 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S
Height: 5'10" Weight: 190 lbs
Bloodline: Uchiha
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality: Friendly and generally light-hearted. Likes to make jokes and keep a calm air, but takes his work seriously. Willing to make friends and maintain peace, but doesn't shy away from a fight when the time comes.
Village: Konohagakure Title: Chunin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Himitsu was born to Shin Uchiha, a young woman who manages a small general store in Konoha. Himitsu's father was Shizuka Uchiha, a Chuunin that was killed in action while Shin was pregnant with Himitsu. The loss of her husband left her wary of Himitsu's drive to join the academy, but she eventually relented when Himi showed a talent for camouflage and masking his sounds in the field. While in the academy Himitsu developed a preference for and skill with ninjutsu, which he attributes to his excessive studying. In his later years at the academy Himitsu found a fondness for history and historic research, primarily motivated by a drive to learn or even rediscover ancient techniques and ninjutsu. Since graduating, Himitsu has mostly focused on field work and learning a variety of ninjutsu, leaving only limited time for more academic activities.
Not long after his promotion to Genin, Himitsu was assigned to Konoha Squad 1 which was led by Kai Uchiha, a shinobi Himitsu had become aquainted with during a then-recent Jashinist attack on Konoha. During the first meeting of this team, he met Sumika of the Iron Sand, and Miki Shiratori, two other genin he'd become close with over time. Together the team took on a difficult but successful mission which led to the emergence of Himitsu's sharingan. During the team's time together, Himitsu and Kai would become close friends, with Kai acting as a mentor and a brotherly figure for Himitsu. Unfortunately the squad would only remain together briefly before Kai left the village for training, and returned a monster. Upon Kai's return to Konoha, he attacked Sumika in the market district, causing a fight that would eventually draw in Himitsu and Miki. A large, destructive battle eventually came to a conclusion with Miki, Sumika, and Himitsu all sustaining notable injury, the near leveling of the market, and the disappearance of a concerned and apologetic Kai Uchiha. This betrayal and subsequent abandonment would lead to Himitsu officially rescinding from the Uchiha-Crow contract of his bloodline, and disowning the underhanded ways of the Crows and Uchiha.
While recovering from his injuries, Himitsu decided to use the rest-time for some reading. Casual browsing of old myths and legends led to the scrutiny of even more stories, which led to an in-depth investigation of the origin and validity of historic story collections. This month of heavy research led to a solid theory of the existence and location of an ancient lost land of bears, similar to the many Sage Lands of the world. Eager to check his theory, Himitsu presented his research to Hokage Sadayo and requested a research team to accompany him on an expedition. Instead the Hokage herself offered to go with him, and the pair left almost immediately in search of Heiwana Mountain, far to the North West of Konoha. Over the course of their journey, Sadayo was able to help Himitsu cope with his conflicted feelings toward giving up on his bloodline traditions and alleviate some of the loss of Kai.
Their arrival to the location Himitsu had mapped out was met with success, which Himitsu celebrated with an immediate venture into the lost lands. There Himitsu would follow the old tradition's he'd found in the myths of old, and brought an offering to the top of Heiwana Mountain. Within the mountain, he met the Great Bloody Bear, Lord Okame. With some convincing, Okame accepted Himitsu's request of training, and set the boy on the path to obtaining the natural power of the bears. Okame would use a combination of hidden meditation techniques to help expedite the boy's training, allowing him to at least access Sage Mode and showing his affinity for the nature of the bears. Pleased with the boy's progress, Okame granted Himitsu the title of Bear Sage, and extended a summoning contract to humanity for the first time in modern history, with Himitsu as the contract holder. Himitsu accepted, and was sent back on his way home with expectations to continue his Sage Training on his own until he was ready for the next level.
While on their way home from their long journey, Himitsu and the Hokage stumbled upon the bijuu Matatabi fighting with a group of Jashinist cultists. The pair waited briefly to assess the situation before launching an attack while the cultists were at a disadvantage. Having the element of surprise, the Konoha shinobi were able to overpower the cultists quickly without losing track of the bijuu. With reluctance, it was decided that Sadayo would seal the beast within Himitsu, in order to prevent the beast from falling into worse hands. Having been weakened by the Jashinists already, Matatabi put up a limited fight and was sealed quickly. Since then, Himitsu has developed a resentment for being forced into the position, particularly for the world-politics that created the need for the need for the beast to be contained within him.
▰▰▰ CLASSES AND STATS
First Class: Ninjutsu ▱▰▱ Harsh Elementalist → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect [Burn] upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. Second Class: Scholar ▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. ▱▰▱ Ninjutsu – Scholar → Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.
Chakra Pool: 1,450 (Nin 350) (Sch 350) (Matatabi 500) (Non-A Sage 250) Stamina Pool: 1,150 (Nin 200) (Sch 200) (Matatabi 500) (Non-A Sage 250) Chakra Element: Fire, Wind, Lightning, Earth, Water Chakra Color: Dark Purple Chakra Materialization: Small but quickly moving flames
Modifiers: • Able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation. [X-Class] • Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class] • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline] • [Burn] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline] • Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class] • Single-class scholars are entitled to learn one restricted technique from the fuuinjutsu listing. [Scholar Class] • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline] • You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline] • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline] • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline] • Demon Techniques do not consume technique slots. [Matatabi Host] • All Demon Techniques have the overwhelming property. [Matatabi Host] • The ability to sense intent to do harm within the topic and its source. • Able to regenerate 375 nature chakra per post. • You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range.•
Personal Attributes:Total Slots: | (Base 3) (Rewards 5) (Matatabi 0) ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this. ▱▰▱ "...with one hand behind my back!" | Jutsu can be performed with one-handed seals. ▱▰▱ | Open PA ▱▰▱ | Open PA ▱▰▱ | Open PA
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両106,700 XP: 7,820 Passive XP: 50
Shinobi Missions Complete: D Rank | 10 C Rank | 4 B Rank | 1 A Rank | 0 S Rank | 1
Crafting Trees • Scrollcrafting || → Veteran • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
▰ Kai | Rank X | Default ▰ Henge no Jutsu | Rank E | Default ▰ Bunshin no Jutsu | Rank E | Default ▰ Substitution Technique | Rank E | Default ▰ Art of Walking on Water | Rank D | Default ▰ Art of Walking on Walls | Rank D | Default ▰ Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal ▰ Collaboration [ Korabo ] | Rank X | Passive ▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B ▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal ▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
Fuuinjutsu: 00/45
Katon: 18/30
▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive ▰ Flare Technique [ Shoumeidan no Jutsu ] | Rank E ▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X ▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E ▰ Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D ▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C ▰ Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C ▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive ▰ Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B ▰ Pheasant Hunter [ Kijigari ] | Rank B ▰ Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B ▰ Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B ▰ Burning Clone [ Nenshou Bunshin ] | Rank B ▰ Fire Prison Technique [ Horou no Jutsu ] | Rank B ▰ Flame Fist [ Kaseiken ] | Rank A ▰ Blaze Eruption [ Kasairyuu ] | Rank A ▰ Incineration [ Shoukyaku ] | Rank A ▰ Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A ▰ Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S ▰ Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
Fuuton: 20/30
▰ Wind Clone [ Kaze Bunshin ] | Rank E ▰▰ Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B [Augment] ▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E ▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E ▰ Wind Explosion [ Kaze ] | Rank D ▰ Propelling Winds [ Suiyaku Kaze ] | Rank D ▰ Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D ▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D ▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C ▰▰ Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B [Augment] ▰▰ Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive) [Augment] ▰ Great Breakthrough [ Daitoppa ] | Rank C ▰ Tornado Trap [ Tatsumaki Wana ] | Rank C ▰ Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B ▰ Pressure Damage [ Atsugai ] | Rank B ▰ Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B ▰ Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B ▰ Violent Whirlwind [ Ressenpū ] | Rank B ▰ Air Current Sense [ Kiryū kenchi ] | Rank A ▰ Solo Flight [ Tandokuhikou ] | Rank A ▰ Chaos Theory [ Ranmyaku Setsu ] | Rank A ▰ Turbulence [ Fuon ] | Rank A ▰ Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
Raiton: 14/30
▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive ▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E ▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E ▰ Burst Technique [ Heki no Jutsu ] | Rank D ▰ Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D ▰ Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C ▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C ▰ Blade Technique [ Yaiba no Jutsu ] | Rank C ▰ Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B ▰ Electric Fog [ Dendou Enmu ] | Rank B ▰ Lightning Ball [ Raikyuu ] | Rank B | Variable ▰ Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B ▰ Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B ▰ Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A ▰ Lightning Wolf [ Raiton Okami ] | Rank A ▰ Shadow Clone - Lightning [ Raiton Kage Bunshin ] | Rank A | Augment ▰ Four Pillar Binding [ Shichuu Shibari ] | Rank S
Doton: 11/30
▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X [E] ▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D ▰ Rock Shield [ Doroku Gaeshi ] | Rank X ▰ Rock Hill Creation [ Sekkai Saka ] | Rank X ▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D ▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment ▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C ▰ Earthen Rising Spears [ Doryuusou ] | Rank C ▰ Rock Spear [ Gansetsukon ] | Rank C-S ▰ Earth Dragon Projectile [ Doryuudan ] | Rank B ▰ Earth Style Rampart [ Doryuu Jouheki ] | Rank B ▰ Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
Suiton: 05/30
▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X ▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E ▰ Water Sword [ Mizu no Yaiba ] | Rank E-B ▰ Black Clouds Technique [ Kokuun no Jutsu ] | Rank D ▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D ▰ Water Prison Technique [ Suirou no Jutsu ] | Rank C ▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C ▰ Bullet [ Teppoudama ] | Rank C
Bloodline
▰ Uchiha Art: Lightning Seal | Rank E ▰ Uchiha Art: Manipulated Shuriken Technique | Rank D | Complex | Bukijutsu ▰ Incineration Style: Incinerating Magatama Dance | C-S Rank | Augment ▰ Incineration Style: Amaterasu's Blessed Breath | C-A Rank ▰ Uchiha Art: Hidden Projectile | Rank B | Complex | Bukijutsu ▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ] | Rank A Genjutsu ▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S ▰ Fire Release: Great Flame Destruction [ Katon: Gōka Messhitsu ] | Rank S ▰ Demonic Illusion: Mirror Heaven and Earth Change [ Magen: Kyō Tenchi-ten ] | Rank X Genjutsu ▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ] | Rank A Genjutsu ▰ Fire Release: Blast Wave Wild Dance [ Katon: Bakufū Ranbu ] | Rank S ▰ Uchiha Return [ Uchihagaeshi ] | Rank X
[One-Tomoe] Sharingan Abilities: ▰ Lens Change [ Renzu Utsusu ] | Rank D The sharingan is a multifaceted doujutsu which contains a great many powers. These abilities are in part what has led to the fame of the Uchiha and their place as one of the many great ninja clans. However these powers can not be used simultaneously. Lense Change allows the wielder of the Sharingan to tap into their latent abilities. The different eyes of the Sharingan are as follows: Hypnotism, Piercing, Mirroring, and Insight. The user pays a D-rank amount of chakra per lens they want to change; doing so doesn't consume an activation but cannot be changed more than the number of active lens at once unlocked through progression of sharingan. This technique is automatically obtained upon unlocking the Sharingan. The user is able to access two lens at once with the third tomoe, a third lens at the Mangekyo stage and all lens at the EMS stage.
_____Lens Powers: • Hypnotism: The user is able to, through direct eye contact, control the actions of the lesser/non-shinobi animals. While less prominent, this effect may also affect summons albeit to a lesser extent. By spending an activation, D to C Ranked summons are afflicted with tier two paralysis as an image of the user’s sharingan is imprinted over their eyes. A summoner may kai this effect at one rank below the summoned creatures body rank. • Insight: Confers a [1] point increase to agility, and the user can see muscle movements in an opponent more clearly. • Mirroring: Able to, immediately, copy and replicate up to C Rank techniques and choose to retain them or not.Can retain up to five skills at this stage. • Piercing: Can view chakra as a dull, but still colorful, glow. Genjutsu defense against genjutsu with the primary sense being vision is considered a rank higher.
Genjutsu: 20/50
Illusory: 6 ▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ] | Rank E ▰ Shadow Glare [ Nirami no Kage ] | Rank E ▰ Scary Face Technique [ Kowaikao no Jutsu ] | Rank E ▰ Psychedelic [ Saikederikku ] | Rank E ▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ] | Rank D ▰ Mirage Minora [ Mirājuminora ] | Rank D ▰ Ushi-Oni Stampede [ Ushi-Oni Kakekomi ] | Rank C ▰ Immortality Technique [ Fukyuu no Jutsu ] | Rank C ▰ Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C ▰ Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ] | Rank C
Enchantment: 13 ▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ] | Rank E ▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ] | Rank E ▰ All Directions [ Shihouhapou ] | Rank E ▰ Leer of the Peculiar [ Dokuji no Gyoushi ] | Rank D ▰ Through the Looking Glass [ Kugurinukeru Meikyou ] | Rank D ▰ Voice of the Peculiar [ Dokuji no Onsei ] | Rank D ▰ Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ] | Rank D ▰ False Flame Technique [ Nise Honō no Jutsu ] | Rank C ▰ Breath of Dirt [ Hitoiki no Chiri ] | Rank B ▰ Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B ▰ Auditory Hypnosis [ Chōkaku Saimin ] | Rank B ▰ Sleep [ Nemuri ] | Rank B ▰ Clairvoyance [ Senrigan ] | Rank B ▰ Friend of One's Enemy Technique [ Jibun Teki no Yuujin no Jutsu ] | Rank B ▰ Emotional Suppression [ Kin'atsu no Shujouteki ] | Rank A ▰ Mental Barricades [ Mentarubarikēdo ] | Rank A
Instance: 01 ▰ Sound Technique [ Onkyou no Jutsu ] | Rank E ▰ Chill Technique [ Chiru no Jutsu ] | Rank D
Chain: 00
Taijutsu: 01/02
Channeling Martial Skill ▰Stage One ▰▰ Elemental Fury | Rank X | Spiritual ▰▰ Elemental Personification | Rank X | Spiritual ▰Stage Two ▰▰ Forceful Wave | Rank X | Spiritual ▰▰ Sweeping Force | Rank X | Spiritual ▰▰ Dual Forces | Rank X | Spiritual
Bukijutsu: 00/03
Kyoukan Ya ▰Stage One ▰▰ Quick Draw | Rank X | Simple ▰▰ Wrapped Shot | Rank E | Complex ▰▰ Full Draw | Rank X | Complex ▰Stage Two ▰▰ Rapid Fire | Rank X | Simple ▰▰ Cornered Shot | Rank D | Complex ▰▰ Eagle's Sight | Rank D | Spiritual ▰▰ Chakra Munition | Rank X | Spiritual ▰Stage Three ▰▰ Hunter's Cloak | Rank C-A | Spiritual ▰▰ Method of the Hunter | Rank C | Complex ▰▰ Trip Wire | Rank C | Simple ▰▰ Rocket Bolt | Rank X | Complex ▰▰ Cluster Training | Rank C | Training ▰▰ Twin Shot | Rank C | Simple ▰▰ Whistle Shot | Rank C | Complex ▰▰ Hunter Body Flicker | Rank C | Spiritual