Pae'il Name: Prince Feralheart Power Category: 5 - Terrakin Chosen Power Name: Saber-toothed Rage Power Description: Feral has bonded to the Saber-toothed Cat (also known as the Saber-toothed tiger) allowing him the most basic of feline instincts when not surging with adrenalin. (just increased smell and night vision). When filled with rage or uncontrollable emotions, he 'transforms', growing massive saber fangs and claws, increased strength as well as sprouting extra fluffy fur. (ITSSOFLUFFY) Weakness: When he shifts, he is unable to control himself. He regains limited mental thinking, such as remembering who a particular pae is, but he is too full of rage and adrenaline that he can't stop himself from trying to hurt another. He must wait until the adrenaline subsides enough that he begins to shift back. (He wont actually go all rage balls to the wall on anyone without proper permissions) Link to most recent completed RP:Here + Vday + Haunted mansion |D
Daisicle generated a random number between
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Posted: Mon Dec 15, 2014 11:44 am
Pae'il Name: Vera Power Category: Aquakin Chosen Power Name: Axolotl Power Description: Vera has bonded with the axolotl, allowing her to partially transform her body such that she retains her legs in the water and her gills enlarge. In this form, she has enhanced healing ability. Weakness: This transformed state makes her arms, legs, and tailfin smaller than usual, but present.
When in this state, she enters a stage of hypothyroidism and will experience worsening symptoms (slow pulse, lightheadedness, lack of appetite, ex) of the condition as she remains in it for extended periods of time; these symptoms disappear soon after she returns to her normal form.
Her healing ability in this form is quite extensive, including the regrowth of lost appendages or eyes, repair of bodily damage, and the restoration of organ functionality. It can take up to a number of months for this process to occur, but it will eventually heal to how it was before without any residual scars. That said, it does not dilute the pain from sustaining the injury in the first place of the recovery process. Link to most recent completed RP: [x]
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Posted: Mon Dec 15, 2014 11:45 am
Pae'il Name: Snorri Power Category: Aquakin Chosen Power Name: Gharial Power Description: Snorri has bonded with the gharial, allowing him to fully transform into one. Additionally, he can communicate with other crocodilian species. Weakness: The gharial is the most aquatic-developed of related species. They are highly adept in the water, but nearly useless on land. They hunt using speed rather than the strength of their relatives, and as such do not have the typical jaw strength of alligators or crocodiles. Their tails, however, are very strong and are used both for attacking prey and movement in the water.
Reaction speed can very with temperature; cold water = slower.
Luckily for Snorri, these animals are quite smart, and as such his thinking ability is not impeded. Speaking, however, is reduced to hisses. He does not need to be transformed to communicate with crocodilian species, but he may not be as well understood if not a gharial.
He is also more aggressive (than normal) in this form. Link to most recent completed RP: [x]
Posted: Sat Jan 10, 2015 8:41 pm
Pae'il Name: Pax Parent 1's Name and Power: Mnemo, Goddess of Fishes Parent 2's Name and Power: Anxo Combined Powers Element: Water Power Category: Wild soul Chosen Power Name: Kissing Gourami Power Description: Pax can summon a manifestation of two kissing fish entities that communicate with her, and if they kiss two different people, those two people will become hot for each other.
The fish are sentient and have their own personalities, even if they are manifestations from her own mind.
They can be spies for her, Weakness:
Most of the time, only she can see these fish, and she talks to them whenever they're around. So she comes off a little mad. The effect the fish have on other pae only works if the pae that are kissed are already attracted to each other. She can't create world peace that easily. If when she summons them to be visible to others, they're harder to keep under her direct control, so they sometimes misbehave. Fish with aphrodisiac powers on the loose could be a bad thing. These may or may not be the kissing fish that Mnemo gave Venus at her engagement party so they may or may not be super powered french kissers. >.> Time will tell. Also, Pax needs to make sure keeps control so she doesn't find out. Better safe than sorry. Mnemo trumps control over them when they are fully manifest
Link to most recent completed RP: [x]actually ToT stuff and [x]
Pae'il Name: Fresco Power Category: 6. Prodigy Chosen Power Name: Power Mint Power Description: By chewing on mint leaves, Fresco is granted a temporary speed and strength boost. Weakness:
Boost is very temporary, only lasting approximately 15-20 seconds for 3-4 mint leaves Attempts to use this power repeatedly (chewing some leaves, using it, then chewing more leaves to activate it again immediately) puts strain on his body, risking serious damage to his muscular or skeletal structure if kept under prolonged stress. Mint doesn't exactly grow underwater, so he has to foray onto land to keep his supply fresh. XD
Pae'il Name: Nereus Power Category: 3. Hydromancer Chosen Power Name: Water Wings Power Description: Nereus can create water wings that she can use to fly or as defensive shields. Weakness: Should she fly too long or get too far away from water, the wings will falter. She can plummet to the ground, the wings intact enough to stop her fall but the hit is painful. The wings will progressively get stronger so she can carry things, but at first only herself. Link to most recent completed RP: Fishy
Pae'il Name: Flutterby Parent 1's Name and Power: Twinkleshine, Cleansing Kiss Parent 2's Name and Power: Ocie, Water Intuition/Electric Dagger Combined Powers Element: Water Power Category: Seriously not sure Chosen Power Name: Weather Senses Power Description: Flutterby can sense the temperature changes in the air and be able to semi-accurately predict an oncoming storm or increase/decrease in temperature. Essentially, like the weatherman. Weakness: There's about a 40% chance of her being full of it. This power will take her quite some time to learn and will likely never be perfected. Link to most recent completed RP: Still in progress? Seriously, I don't think she has one single completed RP, but it's a long one so it counts right? 8D *shot ded*
Posted: Sun Jan 11, 2015 5:50 pm
Tartara Seabreeze
Pae'il Name: Nereus Power Category: 3. Hydromancer Chosen Power Name: Water Wings Power Description: Nereus can create water wings that she can use to fly or as defensive shields. Weakness: Should she fly too long or get too far away from water, the wings will falter. She can plummet to the ground, the wings intact enough to stop her fall but the hit is painful. The wings will progressively get stronger so she can carry things, but at first only herself. Link to most recent completed RP: Fishy
The wings are not strong enough to carry her fast or too far. They function like Angel or Demon wings in that she has to take off and land, and can't hover or just up and fly. They have to be manifest. They are as heavy as you'd expect that much water to be, so she has to learn how to thin them out.
The shield is not absolute defense, only slows down projectiles and stops magic temporarily.
Pae'il Name: Nereus Power Category: 3. Hydromancer Chosen Power Name: Water Wings Power Description: Nereus can create water wings that she can use to fly or as defensive shields. Weakness: Should she fly too long or get too far away from water, the wings will falter. She can plummet to the ground, the wings intact enough to stop her fall but the hit is painful. The wings will progressively get stronger so she can carry things, but at first only herself. Link to most recent completed RP: Fishy
The wings are not strong enough to carry her fast or too far. They function like Angel or Demon wings in that she has to take off and land, and can't hover or just up and fly. They have to be manifest. They are as heavy as you'd expect that much water to be, so she has to learn how to thin them out.
The shield is not absolute defense, only slows down projectiles and stops magic temporarily.
3nodding agreed
Posted: Thu Jan 15, 2015 3:37 pm
Pae'il Name: Mona Power Category: Wild Soul Chosen Power Name: Bow-wow-wow. Woof. woof! HAHAHA! >>; - I'm just kidding. Call it "Canine Scouts".... It sounds cooler. >>; Power Description: Canine Scouts - She can receive intel from canines. Which means she can understand what they say to her, and them what she says. She doesn't have to bark for them to understand her. Weakness: Only works on Canines. Creatures such as foxes and other closely related species are hard to understand and often the messages come across as garbled. All other species are at a loss and are unable to communicate with her. Link to most recent completed RP: ~working on it~ I did RP her in the chaos RP where the tree blew up, but that RP is still currently incomplete.
Pae'il Name: Kaiden Power Category: Geomancer Chosen Power Name: Sediment Shield Power Description: Kaiden can bring up a solid block of dirt from the ground as a shield. The thickness/strength of it increasing as he works on it. Weakness: Water erodes his wall, and he must be over dirt. He can't be on the ocean, or on the beach, or on a piece of solid rock. Can't make dirt magically exist. Link to most recent completed RP: x
Posted: Fri Jan 16, 2015 10:54 am
The following powers are approved! Congratulations!
Red Gemseed
Fea Line
Pae'il Name: Red Gemseed Parent 1's Name and Power: Big Mac - Bonded to the Ox Parent 2's Name and Power: Rarity - Gemstone Touch Combined Powers Element: Earth Power Category: Geomancer Chosen Power Name: Gem Seeds Power Description: Red can take gems (rubies, diamonds, etc) and grow them into colored flowers based on the color of said gem. The flowers serve no real purpose but have a distinct brighter/shinier look to them than normal flowers. Weakness: Fire...bad? They don't do any good except to look pretty. I'd imagine if he planted non stop for days straight it would really drain his energy? Link to most recent completed RP: Le Mansion
Finn
Antidia
Pae'il Name: Finn Parent 1's Name and Power: Szoorne (Alchemic Fabric) Parent 2's Name and Power: Dagen (invisibility Combined Powers Element: Fear Power Category: Gatekeeper Chosen Power Name: Shark Attack! Power Description:
Finn can pull a shark from hammerspace, as if removing an arrow from an invisible quiver, and throw it over head by the tail like a hatchet.
This is useful as an offensive ability only, as the sharks have zero loyalty and do not possess the desire to cooperate. In fact, it pisses them off to be yanked outta nowhere and tossed at things. Which is why it's an effective weapon when thrown at an enemy. No one wants an angry shark thrown in their face.
Weakness:
The sharks don't really come from hammerspace. He's using a sort of teleportation technique to pull a shark from another place - usually the same plain Telrunya exists. Sometimes they are from an alternate plain, but when that happens, the sharks can be unpredictable and more likely bite him. Sharks are bitey Sharks don't like being thrown around If the shark isn't returned to water, it will die. So he'll have to collect any shark he threw and put it back. Or in any water. Tuatha'ri lake might become shark infested if he throws a lot of sharks in a fit of rage. Or gets drunk and shows off. Size, type, and originating locale are random. He doesn't fare to well when he pulls a nurse shark cuz all it does is squash him, because he's not that strong.
Link to most recent completed RP:[X][X][X][X][X][X] These RPs are from ToT and do not represent a completed scene, it does give a picture of the type of character Finn is, giving him some form of a childhood memory and meeting the Queen.
Sealight
Antidia
Pae'il Name: Sealight Parent 1's Name and Power: Ocie (Water Intuition and Electric Dagger) Parent 2's Name and Power: Twinkleshine (Cleansing Kiss) Combined Powers Element: Minerals Power Category: Prodigy Chosen Power Name: Kiss of Knowledge Power Description: This ability works both ways: Sealight can share knowledge with another pae via a kiss on the lips. This learning is done via mental images. Weakness:
This ability will need to be trained in order to be controlled: he won't be able to control learning through kisses when he's a teenager, so he has to be careful who he kisses so he doesn't share the wrong information with the wrong pae. Bad breath can make kissing hard, neigh impossible The knowledge gained either way is limited to only knowledge that has already been learned, whether or not its correct. If a pae learns the alphabet out of order, that's the knowledge that will be shared. New knowledge cannot override previous knowledge: If Sealight knows the alphabet, but learns the mixed up one from the other pae, he still knows the proper alphabet, but also now knows the other pae likely can't read. If Sealight didn't already know the alphabet, it is likely he will learn the mixed up one and retain that. Knowledge Overload - he can transmit or receive too much information which can overload the mind or short circuit the brain and cause damage or drive them (or himself) insane. He won't be able to lie to his future mate.
Pae'il Name: Prince Feralheart Power Category: 5 - Terrakin Chosen Power Name: Saber-toothed Rage Power Description: Feral has bonded to the Saber-toothed Cat (also known as the Saber-toothed tiger) allowing him the most basic of feline instincts when not surging with adrenaline. (just increased smell and night vision). When filled with rage or uncontrollable emotions, he 'transforms', growing massive saber fangs and claws, increased strength as well as sprouting extra fluffy fur. (ITSSOFLUFFY) Weakness: When he shifts, he is unable to control himself. He regains limited mental thinking, such as remembering who a particular pae is, but he is too full of rage and adrenaline that he can't stop himself from trying to hurt another. He must wait until the adrenaline subsides enough that he begins to shift back. (He wont actually go all rage balls to the wall on anyone without proper permissions) Link to most recent completed RP:Here + Vday + Haunted mansion |D
Vera
Daisicle
Pae'il Name: Vera Power Category: Aquakin Chosen Power Name: Axolotl Power Description: Vera has bonded with the axolotl, allowing her to partially transform her body such that she retains her legs in the water and her gills enlarge. In this form, she has enhanced healing ability. Weakness: This transformed state makes her arms, legs, and tailfin smaller than usual, but present.
When in this state, she enters a stage of hypothyroidism and will experience worsening symptoms (slow pulse, lightheadedness, lack of appetite, ex) of the condition as she remains in it for extended periods of time; these symptoms disappear soon after she returns to her normal form.
Her healing ability in this form is quite extensive, including the regrowth of lost appendages or eyes, repair of bodily damage, and the restoration of organ functionality. It can take up to a number of months for this process to occur, but it will eventually heal to how it was before without any residual scars. That said, it does not dilute the pain from sustaining the injury in the first place of the recovery process. Link to most recent completed RP: [x]
Snorri
Daisicle
Pae'il Name: Snorri Power Category: Aquakin Chosen Power Name: Gharial Power Description: Snorri has bonded with the gharial, allowing him to fully transform into one. Additionally, he can communicate with other crocodilian species. Weakness: The gharial is the most aquatic-developed of related species. They are highly adept in the water, but nearly useless on land. They hunt using speed rather than the strength of their relatives, and as such do not have the typical jaw strength of alligators or crocodiles. Their tails, however, are very strong and are used both for attacking prey and movement in the water.
Reaction speed can very with temperature; cold water = slower.
Luckily for Snorri, these animals are quite smart, and as such his thinking ability is not impeded. Speaking, however, is reduced to hisses. He does not need to be transformed to communicate with crocodilian species, but he may not be as well understood if not a gharial.
He is also more aggressive (than normal) in this form. Link to most recent completed RP: [x]
Pax
Antidia
Pae'il Name: Pax Parent 1's Name and Power: Mnemo, Goddess of Fishes Parent 2's Name and Power: Anxo Combined Powers Element: Water Power Category: Wild soul Chosen Power Name: Kissing Gourami Power Description: Pax can summon a manifestation of two kissing fish entities that communicate with her, and if they kiss two different people, those two people will become hot for each other.
The fish are sentient and have their own personalities, even if they are manifestations from her own mind.
They can be spies for her, Weakness:
Most of the time, only she can see these fish, and she talks to them whenever they're around. So she comes off a little mad. The effect the fish have on other pae only works if the pae that are kissed are already attracted to each other. She can't create world peace that easily. If when she summons them to be visible to others, they're harder to keep under her direct control, so they sometimes misbehave. Fish with aphrodisiac powers on the loose could be a bad thing. These may or may not be the kissing fish that Mnemo gave Venus at her engagement party so they may or may not be super powered french kissers. >.> Time will tell. Also, Pax needs to make sure keeps control so she doesn't find out. Better safe than sorry. Mnemo trumps control over them when they are fully manifest
Link to most recent completed RP: [x]actually ToT stuff and [x]
Fresco
Teigra
Pae'il Name: Fresco Power Category: 6. Prodigy Chosen Power Name: Power Mint Power Description: By chewing on mint leaves, Fresco is granted a temporary speed and strength boost. Weakness:
Boost is very temporary, only lasting approximately 15-20 seconds for 3-4 mint leaves Attempts to use this power repeatedly (chewing some leaves, using it, then chewing more leaves to activate it again immediately) puts strain on his body, risking serious damage to his muscular or skeletal structure if kept under prolonged stress. Mint doesn't exactly grow underwater, so he has to foray onto land to keep his supply fresh. XD
Pae'il Name: Nereus Power Category: 3. Hydromancer Chosen Power Name: Water Wings Power Description: Nereus can create water wings that she can use to fly or as defensive shields. Weakness: Should she fly too long or get too far away from water, the wings will falter. She can plummet to the ground, the wings intact enough to stop her fall but the hit is painful. The wings will progressively get stronger so she can carry things, but at first only herself. Link to most recent completed RP: Fishy
The wings are not strong enough to carry her fast or too far. They function like Angel or Demon wings in that she has to take off and land, and can't hover or just up and fly. They have to be manifest. They are as heavy as you'd expect that much water to be, so she has to learn how to thin them out.
The shield is not absolute defense, only slows down projectiles and stops magic temporarily.
3nodding agreed
Flutterby
Dementia Requiem Asumi
Pae'il Name: Flutterby Parent 1's Name and Power: Twinkleshine, Cleansing Kiss Parent 2's Name and Power: Ocie, Water Intuition/Electric Dagger Combined Powers Element: Water Power Category: Prodigy Chosen Power Name: Weather Senses Power Description: Flutterby can sense the temperature changes in the air and be able to semi-accurately predict an oncoming storm or increase/decrease in temperature. Essentially, like the weatherman. Weakness: There's about a 40% chance of her being full of it. This power will take her quite some time to learn and will likely never be perfected. Link to most recent completed RP: Still in progress? Seriously, I don't think she has one single completed RP, but it's a long one so it counts right? 8D *shot ded*
Mona
Seruta
Pae'il Name: Mona Power Category: Wild Soul Chosen Power Name: Bow-wow-wow. Woof. woof! HAHAHA! >>; - I'm just kidding. Call it "Canine Scouts".... It sounds cooler. >>; Power Description: Canine Scouts - She can receive intel from canines. Which means she can understand what they say to her, and them what she says. She doesn't have to bark for them to understand her. Weakness: Only works on Canines. Creatures such as foxes and other closely related species are hard to understand and often the messages come across as garbled. All other species are at a loss and are unable to communicate with her. Link to most recent completed RP: ~working on it~ I did RP her in the chaos RP where the tree blew up, but that RP is still currently incomplete.
Kaiden
Tartara Seabreeze
Pae'il Name: Kaiden Power Category: Geomancer Chosen Power Name: Sediment Shield Power Description: Kaiden can bring up a solid block of dirt from the ground as a shield. The thickness/strength of it increasing as he works on it. Weakness: Water erodes his wall, and he must be over dirt. He can't be on the ocean, or on the beach, or on a piece of solid rock. Can't make dirt magically exist. Link to most recent completed RP: x
Guardian_Iris Captain
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Irish Night Fox Crew
Chatty Regular
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Posted: Fri Feb 06, 2015 11:51 am
Pae'il Name: Sonata Parent 1's Name and Power: Mama Blues - Lemme sing ya a ditty Parent 2's Name and Power: Xanthous - None Combined Powers Element: Gems Power Category: Chosen Power Name: Depicted Perceptions Power Description: Sonata will have the ability to send thought images/scenes with an attached emotion to another's mind in order to communicate her thoughts. Weakness: A stronger-willed Pae could easily close her out and dash away the images. As she starts out she will have a hard time knowing how to hold back when it comes to touching another's mind and may send thought images she didn't want others to see... Or over load them with emotions. Depending on the Pae she is communicating with, the mix of her emotions as well as theirs could be a burden, causing the connection to shut off if the other can't handle the overload. Link to most recent completed RP:[PRP PLOT] Wait, wut? (Belvah + Mama Blues/Sonata)
Guardian_Iris
Yessssh love that idea! I tweaked it a bit, would it work? Please let me know if I can fix this in any other way smile I am just not sure which category this would fall into!
Posted: Sat Feb 07, 2015 5:04 pm
Irish Night Fox
Pae'il Name: Sonata Parent 1's Name and Power: Mama Blues - Lemme sing ya a ditty Parent 2's Name and Power: Xanthous - None Combined Powers Element: Gems Power Category: Healer Chosen Power Name: Silent Song Power Description: As a mute, has been given the chance to project her 'voice' into other's minds- granting her 'speech'! With it, she can sing a tune within another's mind that will bring about healing for the mind or body. Weakness: At first she will be a rambling mess, sending thoughts to other's minds that she didn't mean to. She must practice or else she may give herself away! The same goes with the singing, she could possibly harm someone if her tune is off. Certain injuries also take certain lengths of time for the songs in order to heal them. Thankfully as soon as she starts singing the healing begins so if she needs a break from a painfully long healing process she can have it before coming back to it. Though this means if she is in the middle of a long song and is physically or mentally stopped the person wont receive the full healing power- just the amount of song she was able to get through. She is also unable to do anything to someone who has a powerful mind block or is just mentally stronger than she and they reject the help. Link to most recent completed RP:[PRP PLOT] Wait, wut? (Belvah + Mama Blues)
As is, this would be considered overpowered. It is two powers in one.
We had an idea that might work better! Instead of projecting words or verbal thoughts in the minds of others, or singing into their minds to heal them, we thought perhaps she could project reassuring emotions into the minds of others. This would allow her to grant them an emotional healing of sorts.
However, this would only work if the Pae'il did not have a strong will. Stronger-willed pae are not as likely to be influenced by Sonata.
You may take this idea, or try to come up with something different if you wish.
Guardian_Iris Captain
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Guardian_Iris Captain
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Posted: Sun Mar 01, 2015 4:51 pm
The following powers are approved! Congratulations!
Sonata
Irish Night Fox
Pae'il Name: Sonata Parent 1's Name and Power: Mama Blues - Lemme sing ya a ditty Parent 2's Name and Power: Xanthous - None Combined Powers Element: Gems Power Category: Prodigy Chosen Power Name: Depicted Perceptions Power Description: Sonata will have the ability to send thought images/scenes with an attached emotion to another's mind in order to communicate her thoughts. Weakness: A stronger-willed Pae could easily close her out and dash away the images. As she starts out she will have a hard time knowing how to hold back when it comes to touching another's mind and may send thought images she didn't want others to see... Or over load them with emotions. Depending on the Pae she is communicating with, the mix of her emotions as well as theirs could be a burden, causing the connection to shut off if the other can't handle the overload. Link to most recent completed RP:[PRP PLOT] Wait, wut? (Belvah + Mama Blues/Sonata)
Guardian_Iris
Yessssh love that idea! I tweaked it a bit, would it work? Please let me know if I can fix this in any other way smile I am just not sure which category this would fall into!