
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Masahiro Hama Hatake
仁博 | Masahiro
"仁" is benevolence. "博" is leading widely
Nickname: -None Developed-
Age: 41
Birthdate: 3/27
Gender: Male
Height: 6'
Weight: 200lbs
Nindo: "The miracle is in the execution"
Personality: Often seen as silent, somber, or pensive. His Way between battle and civil life is vastly different. In battle he is the strategist, the man who thinks first and rushes in later, though he gives little time for philosophy to his opponents. In the ways of civility he is one to strategize nonetheless, yet philosophy comes to him first, and battle or heated nature comes secondary.
Village: Konohagakure
Rank: A-Rank Shinobi
Title: Konin :: Hokage
First Class: Crowned Master | Bukijutsu
Second Class: Adaptive | Ninjutsu
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Bloodline: Hatake
Chakra Pool: 1,385
Sage Pool Cap: 462 or 1/3 Active [ Whichever is Less ]
Stamina Pool: 1,225
Chakra Element: Lightning, Earth
Chakra Color: White
Chakra Materialization: Sparks and Lines of silver-white lightning around my frame.
Strengths:
• Close Combat
• Teamwork
Weaknesses:
• Elemental Weakness, Fuuton
• Quick to make Enemies
Fears:
• Being Eaten Alive By Locusts
• Betraying A Loved One
Class Disciplines :
• Crowned Master : Able to use stances from styles associated with your Locked Formless Style with any other styles you know. While in a stance, your simple techniques from styles are treated as complex.
• Adaptive : You automatically have Korabo training with yourself up to your body rank and learn Alteration Styles 2 posts faster. Your Jutsu that have been altered via Alteration Style(s) overwhelm other Jutsu of the same rank.
Reductions:
• Learns Bukijutsu 4 Posts Faster.
• Learns Ninjutsu Techniques 4 Posts Faster.
• Learns Alteration Styles 2 Posts Faster [ Ninjutsu | Adaptive ]
• Hatake Affinity: Learns Raiton 1 Post Faster
• Hatake: Raiton techniques performed are increased by 1 rank in their power, up to rank A.
Personal Attributes:
• 1 Additional Taijutsu
• 1 Additional Bukijutsu
• Mashed Ninja-Tatoes: +1 Buki Style
• The Good Host: 1/2 off all implant chakra requirements.
• The Good Host: 1/2 off all implant chakra requirements.
• Crafter's Wit: 1/2 post count reduction to free-form crafting for 1 title tree - Blacksmithing
• A Stitch in Time: Having spent years living outside of the village and maintaining his own clothing alongside his mother, Masahiro gains a title in Tailoring.
• 1 Additional Taijutsu Style | [ Granted by Library Expansion Encyclopedia ]
Implant:
Sacrificed 160 Chakra Permanently during Transplant Procedure (Refunded 120 due to Good Host PAs):
Sharingan Eyes: Status: Awakened Stage One: 2 Tomoe ❧
Sharingan Abilities: To Copy and Clarity
Traits:• The Sharingan glows brightly enough to be seen well at night.
• The Sharingan spins when using it for abilities & jutsu.
Restrictions:
• Of the 4 main abilities, only 2 are allowed to be picked: one being the ability to copy, and one from the others.
• The Sharingan starts off dormant, even as a transplant.
• Receiving 100% 'blindness' in an eye makes it completely unusable, even through transplantations.
• Transplanting eyes adds on the available sight from the one being transplanted.
Eye Limitations:
• The Sharingan can be maintained forever, given a certain chakra level to maximum chakra level ratio.
-One-Tomoe: 50%
-Two-Tomoe: 40%
-Three-Tomoe: 30%
-Mangekyō Sharingan: 20%
-Eternal Mangekyō Sharingan: 10%
Sharingan Eyes: Status: Awakened Stage One: 2 Tomoe ❧
Sharingan Abilities: To Copy and Clarity
Traits:• The Sharingan glows brightly enough to be seen well at night.
• The Sharingan spins when using it for abilities & jutsu.
Restrictions:
• Of the 4 main abilities, only 2 are allowed to be picked: one being the ability to copy, and one from the others.
• The Sharingan starts off dormant, even as a transplant.
• Receiving 100% 'blindness' in an eye makes it completely unusable, even through transplantations.
• Transplanting eyes adds on the available sight from the one being transplanted.
Eye Limitations:
• The Sharingan can be maintained forever, given a certain chakra level to maximum chakra level ratio.
-One-Tomoe: 50%
-Two-Tomoe: 40%
-Three-Tomoe: 30%
-Mangekyō Sharingan: 20%
-Eternal Mangekyō Sharingan: 10%
Scar Sealing:
Infuuin • Kai [ Secret Mark Seal • Release ]
Rank: S
Official Description: Infuuin • Kai is a Fuuinjutsu technique developed by Tsunade that allows her to use the Souzou Saisei technique. Over a period of time, Tsunade will focus and build up chakra in the seal mark on her forehead. The release command will disperse the seal and allow the stored chakra to pump back into her body.
Guild Description: The user will have a mark upon their forehead which is able to store up to their normal amount of chakra, when outside of battle. Takes 20 posts to fully charge 100%. When the user wishes, the bounds surrounding the seal will break & leak chakra (or stamina, not both) back into the user's body. Requirement: Medical Class [Medical Class Fulfilled by James]
Technique Name: Stamina Seal
Rank: A
Description: James, as a skilled medical ninja, recognizes that many shinobi are not only limited by there ability to utilize chakra, but also physical stamina. James places a small seal on his hara (solar plexis) of himself and over (20) noncombat post, latent energy from movement and breathing is collected and placed in the seal, after the post, the seal can be activated to completely restore a James stamina pool or the Stamina pool of another person James touches. James can restore stamina equal to his pool with this technique, and those who have less, benefit from an overcharge of Stamina for [5] post, as the excess energy burns away.
Rank: S
Official Description: Infuuin • Kai is a Fuuinjutsu technique developed by Tsunade that allows her to use the Souzou Saisei technique. Over a period of time, Tsunade will focus and build up chakra in the seal mark on her forehead. The release command will disperse the seal and allow the stored chakra to pump back into her body.
Guild Description: The user will have a mark upon their forehead which is able to store up to their normal amount of chakra, when outside of battle. Takes 20 posts to fully charge 100%. When the user wishes, the bounds surrounding the seal will break & leak chakra (or stamina, not both) back into the user's body. Requirement: Medical Class [Medical Class Fulfilled by James]
Technique Name: Stamina Seal
Rank: A
Description: James, as a skilled medical ninja, recognizes that many shinobi are not only limited by there ability to utilize chakra, but also physical stamina. James places a small seal on his hara (solar plexis) of himself and over (20) noncombat post, latent energy from movement and breathing is collected and placed in the seal, after the post, the seal can be activated to completely restore a James stamina pool or the Stamina pool of another person James touches. James can restore stamina equal to his pool with this technique, and those who have less, benefit from an overcharge of Stamina for [5] post, as the excess energy burns away.
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Ryo: 22,000両
AC: 65,245
Missions Complete:
E Rank :: 0
D Rank :: 4
C Rank :: 0
B Rank :: 1
A Rank :: 1
S Rank :: 3
-Awarded 10,000 at Sunagakure Defense
Jobs Complete:
E Rank :: 14
D Rank :: 4
C Rank :: 6
B Rank :: 8
A Rank :: 1
S Rank :: 2
Job Titles:
Novice:
Tailoring 0/10
Apprentice:
Gearsmith 8/10
Woodsmith 6/10
Journeyman:
Whitesmith 6/10
Grandmaster
Blacksmith
-------
[ Apprentice ]
Miner 3/10
Internal Medicine: 1/10
Limitations:
• Formless : : - / 12
• Ninjutsu : : [ - / 8 General ( From Buki ) || - / 9 Raiton || - / 9 Doton || - / 18 Maruton ]
• Augements :: - / 4
• Alteration Styles : : - / 2
• Genjutsu : : 02 / 04
• Taijutsu Styles: : 02 / 03
• Bukijutsu Styles: : 05 / 06
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Weapon Type: Sakabato [Reverse Blade Katana]
Weapon Range:
• Overall Length: 43"
• Blade Length (edge): 30"
• Arm Reach: 25"
• Overall Range: 62"
Weapon Weight: ~3.5lbs
Weapon Location:
• Left Hip, Worn as Standard Katana
• Overall Length: 43"
• Blade Length (edge): 30"
• Arm Reach: 25"
• Overall Range: 62"
Weapon Weight: ~3.5lbs
Weapon Location:
• Left Hip, Worn as Standard Katana
Weapon Type: Chakra Steel Tachi
Weapon Range:
• Overall Length: 50"
• Blade Length (edge): 36"
• Arm Reach: 25"
• Overall Range: 66"
Weapon Weight: ~3.5lbs
Weapon Location:
• Right Hip, Worn as Standard Tachi
Special:
•The Second Seals Sealing: Cannot be affected by any except 2 Fuuin/Kuchiyose.
• Overall Length: 50"
• Blade Length (edge): 36"
• Arm Reach: 25"
• Overall Range: 66"
Weapon Weight: ~3.5lbs
Weapon Location:
• Right Hip, Worn as Standard Tachi
Special:
•The Second Seals Sealing: Cannot be affected by any except 2 Fuuin/Kuchiyose.
Weapon Type: Chakra Steel Wire Launcher
Weapon Range:
• Wire Distance: 50 Feet
Weapon Weight: ~2lbs
Weapon Location:
• Right arm, worn as a bracer.
More Info.:
By exciting the tension coils and wire within the assembly, the wielder can launch and wrap wire around various hard point or enemy combatants.
‡ The wire can extend up to fifty feet from the wielder, without modifications.
‡ To Launch the wire requires a D-Ranked amount of Chakra. ( A Supplemental Action )
‡ To retrieve the wire requires an E-Ranked Amount of Chakra ( A supplemental Action )
‡ To wrap the wire around an object requires an E-Ranked Release. ( Supplemental )
‡ To attempt to wrap a person's limb or weapon requires a minimum B-Rank Release. ( Offensive Action )
‡‡ To break this grip a player may counteract their chakra release at Equivalent Rank or use a physical technique of equal rank.
• Wire Distance: 50 Feet
Weapon Weight: ~2lbs
Weapon Location:
• Right arm, worn as a bracer.
More Info.:
By exciting the tension coils and wire within the assembly, the wielder can launch and wrap wire around various hard point or enemy combatants.
‡ The wire can extend up to fifty feet from the wielder, without modifications.
‡ To Launch the wire requires a D-Ranked amount of Chakra. ( A Supplemental Action )
‡ To retrieve the wire requires an E-Ranked Amount of Chakra ( A supplemental Action )
‡ To wrap the wire around an object requires an E-Ranked Release. ( Supplemental )
‡ To attempt to wrap a person's limb or weapon requires a minimum B-Rank Release. ( Offensive Action )
‡‡ To break this grip a player may counteract their chakra release at Equivalent Rank or use a physical technique of equal rank.
Weapon Type: Hatake White Chakra Sabre
Weapon Range:
• Overall Length: 50"
• Blade Length (edge): 36"
• Arm Reach: 25"
• Overall Range: 66"
Weapon Weight: ~3.5lbs
Weapon Location:
• Left Hip, Worn as Standard Tachi
Effects & Rules:
- Contains Elemental, Chakra Marble ( White Raiton )
- When Swung a trail of white chakra follows the Blade.
Special:
•The Second Seals Sealing: Cannot be affected by any except 2 Fuuin/Kuchiyose.
• Overall Length: 50"
• Blade Length (edge): 36"
• Arm Reach: 25"
• Overall Range: 66"
Weapon Weight: ~3.5lbs
Weapon Location:
• Left Hip, Worn as Standard Tachi
Effects & Rules:
- Contains Elemental, Chakra Marble ( White Raiton )
- When Swung a trail of white chakra follows the Blade.
Special:
•The Second Seals Sealing: Cannot be affected by any except 2 Fuuin/Kuchiyose.
Weapon Type: Chakra Steel Odachi X
Weapon Range:
• Overall Length: 70"
• Blade Length (edge): 60"
• Arm Reach: 25"
• Overall Range: 86"
Weapon Weight: ~6lbs
Weapon Location:
• Stored in Jounin Scroll
• Overall Length: 70"
• Blade Length (edge): 60"
• Arm Reach: 25"
• Overall Range: 86"
Weapon Weight: ~6lbs
Weapon Location:
• Stored in Jounin Scroll
Weapon Type: Senjutsu Beating Stick X
Weapon Range:
• Overall Length: 60"
• Arm Reach: 25"
• Overall Range: 86"
Weapon Weight: ~2lbs
Weapon Location:
• Back Loop on Flak Jacket.
• Overall Length: 60"
• Arm Reach: 25"
• Overall Range: 86"
Weapon Weight: ~2lbs
Weapon Location:
• Back Loop on Flak Jacket.
Weapon Type: Fullplate Armor
Weapon Range:
• Personal
Weapon Weight: ~45lbs
Weapon Location:
• Stored within a Jounin Scroll.
Special:
• Kuchiyose/Gyaku Kuchiyose Seals:
-- This item can be summoned onto Masahiro's body or reverse summoned into his Jounin Scroll either piece by piece or as a whole, by use of Kuchiyose.
• Personal
Weapon Weight: ~45lbs
Weapon Location:
• Stored within a Jounin Scroll.
Special:
• Kuchiyose/Gyaku Kuchiyose Seals:
-- This item can be summoned onto Masahiro's body or reverse summoned into his Jounin Scroll either piece by piece or as a whole, by use of Kuchiyose.
Summoning Type: - Human Sage
Summon Sage: Yes
Pacts: Sage
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• Konohagakure Flak Jacket
Special: Kuchiyose/Gyaku Kuchiyose:
This item, and anything contained, can be summoned onto Masahiro or returned to a Jounin Scroll via Kuchiyose.
This item, and anything contained, can be summoned onto Masahiro or returned to a Jounin Scroll via Kuchiyose.
••Backpack and Pockets
• 5 Chakra Steel Kunai
• 1 ryou
• 1 x Useless Key???
• 1 x Gimmicks Grab Bag
• 1 x Ninja Chewing Gum: Takes 20 stamina to chew, makes a C-ranked bubble. Includes 5 pieces.
• 5 x Dud Bouncy Balls: Feeding them 5 Chakra makes it so they won't bounce for a post
• Library Expansion Encyclopedia X -Used for Tai Style
•• Jounin Scroll X
-• 5 Senbon
-• 5 Kunai
-• 5 Shuriken
-• 5 Fūma Shuriken
-• 1 Mid or Lower Tier Variable Marbles
-• 2lb Two Fist sized chunk of Gelel
-• Mechanics Manual Vols. I, II & III
-• Empty Glass Bottle
-• Vending Liscence X
-• 5 Kunai
-• 5 Shuriken
-• 5 Fūma Shuriken
-• 1 Mid or Lower Tier Variable Marbles
-• 2lb Two Fist sized chunk of Gelel
-• Mechanics Manual Vols. I, II & III
-• Empty Glass Bottle
-• Vending Liscence X
•• Kage's Scroll X
-• 90x Wood Bundles
-• Coal 435 lbs
-• Granite 316 lbs
-• Limestone 265 lbs
-• Iron 197 lbs
-• Pyrite 220 lbs
-• Obsidian 199 lbs
-• Graphite 170 lbs
-• Quartz 146 lbs
-• Gypsum 126 lbs
-• Hematite 106 lbs
-• Magnetite 21 lbs
-• Copper 20 lbs
-• Mica 16.75 lbs
-• Orichalcum 753.5 lbs
-• Jade 8.5 lbs
-• Opal 5.25 lbs
-• Silver 5 lbs
-• Gelel 1 lbs
-• Diamond 0.625 lbs
-• Gold 0.25 lbs
-• 50x Wax
-• Plane
-• Shaver
-• 2x Rasps
-• 5x Wrench Set
-• 5x Chisels
-• Varnish
-• 10x Screwdriver Set II
-• Vial of Blood
-• 3x Set of Saws
-• 3x Set of Files
-• Coal 435 lbs
-• Granite 316 lbs
-• Limestone 265 lbs
-• Iron 197 lbs
-• Pyrite 220 lbs
-• Obsidian 199 lbs
-• Graphite 170 lbs
-• Quartz 146 lbs
-• Gypsum 126 lbs
-• Hematite 106 lbs
-• Magnetite 21 lbs
-• Copper 20 lbs
-• Mica 16.75 lbs
-• Orichalcum 753.5 lbs
-• Jade 8.5 lbs
-• Opal 5.25 lbs
-• Silver 5 lbs
-• Gelel 1 lbs
-• Diamond 0.625 lbs
-• Gold 0.25 lbs
-• 50x Wax
-• Plane
-• Shaver
-• 2x Rasps
-• 5x Wrench Set
-• 5x Chisels
-• Varnish
-• 10x Screwdriver Set II
-• Vial of Blood
-• 3x Set of Saws
-• 3x Set of Files
---
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▬▬┤|N i n j u t s u
Unaffiliated Ninjutsu: [ - / 8 ]
Maruton: [ 13/18 ]
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Genso Bushin no Jutsu [ Illusion Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
-----------------
• Jinteki no Mayu [ Human Cocoon Technique ]
Rank E♦
• Kage Bunshin no Jutsu [ Shadow Clone Technique ] ♦
Rank: B
• Rasengan [ Spiral Sphere ] ♦
Rank: A
Fuuinjutsu
• Fuuinjutsu: Shunshin no Jutsu [ Seal Release: Instant Movement Technique ] X
Rank: D
• Shikoku Fuuin [ Finger Engraving Seal ] ♦
Rank: C
• Chakra Kuuin no Fuuin [ Chakra Draining Seal ] ♦
Rank: B
• Fuuin Houin [ Seals Sealing ] ♦
Rank: B
• Ni no Fuuin Houin [ The Second Seals Sealing ] ♦
Rank: B
•Kemono Fuuin no Jutsu [ Beast Sealing Technique ] ♦
Rank: A
•Iruka's Barrier Technique ♦
Rank: S
• Tensha Fuuin • Transcription Seal [ Goddess of the Sun • Heavenly Illumination ]
Rank: S
• Shishou Fuuin [ Four Image Seal ] ♦
Rank: S
Strength: Strong
• Hakke no Fuuin Shiki [ Eight Divination Signs Seal Style ] ♦
Rank: S+
Strength: Weak
• Kawarimi no Jutsu [ Substitution Technique ]
• Genso Bushin no Jutsu [ Illusion Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
-----------------
• Jinteki no Mayu [ Human Cocoon Technique ]
Rank E♦
• Kage Bunshin no Jutsu [ Shadow Clone Technique ] ♦
Rank: B
• Rasengan [ Spiral Sphere ] ♦
Rank: A
Fuuinjutsu
• Fuuinjutsu: Shunshin no Jutsu [ Seal Release: Instant Movement Technique ] X
Rank: D
• Shikoku Fuuin [ Finger Engraving Seal ] ♦
Rank: C
• Chakra Kuuin no Fuuin [ Chakra Draining Seal ] ♦
Rank: B
• Fuuin Houin [ Seals Sealing ] ♦
Rank: B
• Ni no Fuuin Houin [ The Second Seals Sealing ] ♦
Rank: B
•Kemono Fuuin no Jutsu [ Beast Sealing Technique ] ♦
Rank: A
•Iruka's Barrier Technique ♦
Rank: S
• Tensha Fuuin • Transcription Seal [ Goddess of the Sun • Heavenly Illumination ]
Rank: S
• Shishou Fuuin [ Four Image Seal ] ♦
Rank: S
Strength: Strong
• Hakke no Fuuin Shiki [ Eight Divination Signs Seal Style ] ♦
Rank: S+
Strength: Weak
Kuchiyose [ 4/15 ]
• Fuuin Tsunagu [ Seal Connection ] X
• Kaifū no Jutsu [ Unsealing Technique ]: Rank S - Fūnyū no Jutsu [ Enclosing Technique ]♦
• Kuchiyose no Jutsu [ Summoning Technique ] ♦
-- Gyaku Kuchiyose no Jutsu [ Reverse Summoning Technique ] ♦
Rank: C
• Gamagakure no Jutsu [ Hiding in a Toad Technique ] ♦
Rank: B
• Kaifū no Jutsu [ Unsealing Technique ]: Rank S - Fūnyū no Jutsu [ Enclosing Technique ]♦
• Kuchiyose no Jutsu [ Summoning Technique ] ♦
-- Gyaku Kuchiyose no Jutsu [ Reverse Summoning Technique ] ♦
Rank: C
• Gamagakure no Jutsu [ Hiding in a Toad Technique ] ♦
Rank: B
Raiton [ 7/13 ]
• Teikou no Kuntou [ Electrical Resistance Training ]
Rank: E
• Seidenki Ito no Jutsu [ Static Strings Technique ]
Rank: E
• Raikou Henge no Jutsu [ Lightning Transformation Technique ]
Rank: D
• Raikou Hitofuki no Jutsu [ Lightning Blast Technique ]
Rank: C
• Dendou Hebi no Jutsu [ Electric Snake Technique ]
Rank: B
• Chidori Eisou [ Thousand Birds Sharp Spear ]
Rank: A
• Raiton no Yoroi [ Lightning Armor ] ♦
Rank: S
Rank: E
• Seidenki Ito no Jutsu [ Static Strings Technique ]
Rank: E
• Raikou Henge no Jutsu [ Lightning Transformation Technique ]
Rank: D
• Raikou Hitofuki no Jutsu [ Lightning Blast Technique ]
Rank: C
• Dendou Hebi no Jutsu [ Electric Snake Technique ]
Rank: B
• Chidori Eisou [ Thousand Birds Sharp Spear ]
Rank: A
• Raiton no Yoroi [ Lightning Armor ] ♦
Rank: S
Doton [ 6/9 ]
• Tsuchi Tou Tou [ Swift Earth ]
Rank: E
• Daisan no Me [ The Third Eye ]
Rank: E
• Shinjuu Zanshu no Jutsu [ Double Suicide Decapitation Technique ]
Rank: D
• Doryuu Heki [ Mud Slide Barrier ]
Rank: D-S
• Shindoryuudan no Jutsu [ Earth Dragon God Blast ] ♦
Rank: A
• Iwa no Doomu [ Earth Dome ] ♦
Rank: A
Rank: E
• Daisan no Me [ The Third Eye ]
Rank: E
• Shinjuu Zanshu no Jutsu [ Double Suicide Decapitation Technique ]
Rank: D
• Doryuu Heki [ Mud Slide Barrier ]
Rank: D-S
• Shindoryuudan no Jutsu [ Earth Dragon God Blast ] ♦
Rank: A
• Iwa no Doomu [ Earth Dome ] ♦
Rank: A
Hatake Bloodline/Implant
• Raiton: Shiroi Yaiba (Lightning Release: White Blade)
Rank - D
•Raiton: Shiroi Yari (Lightning Release: White Spear)
Rank - D
•Raiton: Tanto Yaiba (Lightning Release: Tanto Blade)
Rank - C
•Raiton: Hatake (Lightning Release: Scarecrow)
Rank - B
•Chidori Sai (One Thousand Birds Cut)
Rank - B
•Shiroi Chidori (One Thousand White Birds)
Rank - A
• Chidori Tatsumaki (One Thousand Birds Tornado) ♦
Rank - A
Sharingan:
• Genjutsu: Sharingan
Rank - A
Rank - D
•Raiton: Shiroi Yari (Lightning Release: White Spear)
Rank - D
•Raiton: Tanto Yaiba (Lightning Release: Tanto Blade)
Rank - C
•Raiton: Hatake (Lightning Release: Scarecrow)
Rank - B
•Chidori Sai (One Thousand Birds Cut)
Rank - B
•Shiroi Chidori (One Thousand White Birds)
Rank - A
• Chidori Tatsumaki (One Thousand Birds Tornado) ♦
Rank - A
Sharingan:
• Genjutsu: Sharingan
Rank - A
Custom Jutsu:
▬▬┤|G e n j u t s u [ 2/04 ]
▬▬┤|F o r m l e s s S t y l e
Locked Style:
Locked Style #2:
Hard Physical:
• Rank D - Unlocked at Genin
• Rank C - Unlocked at Chuunin
• Rank B - Unlocked at Jounin
• {A-rank} + {Training Link}
• {S-rank} + {Training Link}
• {S+rank} + {Training Link}
• Rank D - Unlocked at Genin
• Rank C - Unlocked at Chuunin
• Rank B - Unlocked at Jounin
• {A-rank} + {Training Link}
• {S-rank} + {Training Link}
• {S+rank} + {Training Link}
Freestyle Slots: +8 from Bukijutsu Class
{D-rank Slots}
• Medium Weapon: Katana and Wakizashi + {A-Rank}
• Medium Weapon: Katana and Wakizashi + {S-Rank}
{C-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{B-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{A-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{S-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{Bonus Slots}
• [ Awarded at Sunagakure Defense ]
• [ Awarded at Sunagakure Defense ]
• Medium Weapon: Katana and Wakizashi + {A-Rank}
• Medium Weapon: Katana and Wakizashi + {S-Rank}
{C-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{B-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{A-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{S-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{Bonus Slots}
• [ Awarded at Sunagakure Defense ]
• [ Awarded at Sunagakure Defense ]
▬▬┤|T a i j u t s u
King of the Iron Fist
S t a g e O n e [1]
Front Jab
Physical :: E
Back Punch
Physical :: E
Foot Sweep
Physical :: E
Iron umph
Training :: E
S t a g e T w o [2]
Horizontal Elbow
Simple :: D
Vertical Elbow
Simple :: D
Disarming Foot sweep
Physical :: D
Iron resiliency
Training :: D
S t a g e T h r e e [3]
Straight Knee
Physical :: C
Round Knee/Round Kick
Physical :: C
Suplex take-down
Physical :: C
Iron Disciple
Training :: C
S t a g e F o u r [4]
Ridge Hand Strike
Physical :: B
Blast Uppercut
Physical :: B
Hip/shoulder throw disarm
Physical :: B
• possible throws: Ashi Garuma, Hane Goshi, harai goshi, Ippon seoinage, Kata guruma, morote seoinagi, O goshi, O Garuma, osoto gari/guruma, tsuri goshi, tsurikomi goshi.
Iron Clinch
Physical :: B
• The user can pay a continual stamina cost co continue this position afer the initial post. The second post will cost the user 80 stamina, and the third and last post will cost the user 160 stamina. There is a post cool down equal to the number of posts the user continues the clinch.
S t a g e F i v e [5]
Overhand Elbow
Physical :: A
Iron Drop
Physical :: A
Iron Barrier
Physical :: A
Iron resolve
Physical :: A
• +50 stamina for every style mastered
Front Jab
Physical :: E
Back Punch
Physical :: E
Foot Sweep
Physical :: E
Iron umph
Training :: E
S t a g e T w o [2]
Horizontal Elbow
Simple :: D
Vertical Elbow
Simple :: D
Disarming Foot sweep
Physical :: D
Iron resiliency
Training :: D
S t a g e T h r e e [3]
Straight Knee
Physical :: C
Round Knee/Round Kick
Physical :: C
Suplex take-down
Physical :: C
Iron Disciple
Training :: C
S t a g e F o u r [4]
Ridge Hand Strike
Physical :: B
Blast Uppercut
Physical :: B
Hip/shoulder throw disarm
Physical :: B
• possible throws: Ashi Garuma, Hane Goshi, harai goshi, Ippon seoinage, Kata guruma, morote seoinagi, O goshi, O Garuma, osoto gari/guruma, tsuri goshi, tsurikomi goshi.
Iron Clinch
Physical :: B
• The user can pay a continual stamina cost co continue this position afer the initial post. The second post will cost the user 80 stamina, and the third and last post will cost the user 160 stamina. There is a post cool down equal to the number of posts the user continues the clinch.
S t a g e F i v e [5]
Overhand Elbow
Physical :: A
Iron Drop
Physical :: A
Iron Barrier
Physical :: A
Iron resolve
Physical :: A
• +50 stamina for every style mastered
Hsing-I Pakua - Mastered +25, +50♦
___S t a g e O n e [1]
Fire: Bursting [Hou: Pao]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Fire. Bursting, exploding, dancing, never still, when the user applies this concept, it increases the users technique striking speed.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.
Earth: Crossing [Tu: Heng]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Earth. Solid, firm, strong, yet active underneath, when the user applies this concept to a technique, they stand their ground while they increase their stability and defensive power, often stopping larger opponents and their techniques. If the technique cant be stopped, then it can be redirected, especially into the ground.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.
Metal: Splitting [Jin: Pi]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Metal. Hard, decisive, sharp, when the user applies this concept to a technique, they increase the power of a single technique.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activationt.
Water: Drillng [Shui: Zuan]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Water. Flowing, formless, yet soft, nothing is softer than water. When the user applies this concept to a technique, they increase the penetrating power of their techniques, allowing force, power, and damage to be transferred even through armor.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.
Wood: Smothering [Mu: Beng]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Wood. The greater the branches, the deeper and wider the roots. When the user applies this concept to a technique, they decrease the transition time between techniques during a combination (increasing the speed of the combination, but not the technique striking speed) of combination technique.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.
___S t a g e T w o [2]
Coiled Snake
Physical :: D
Extending Rooster
Physical :: D
Bear Withdrawing, Shocking, then Following
Physical :: D
Phoenix Spanning and Turning
Physical :: D
___S t a g e T h r e e [3]
Lion Sweeping and Chopping
Physical :: C
Phoenix Launching and Hunting
Physical :: C
Snake Entrapping and Striking
Complex :: C
Unicorn charging and Goring,
Physical :: C
Python Wrapping and Constricting
Physical :: C
___S t a g e F o u r [4]
Dragon Raising Then crashing
Complex :: B
Rushing Rooster
Physical :: B
Vibrating Palm
Complex :: B
Rushing Spirit
Complex :: B
___S t a g e F i v e [5]
Bear Backing, Rocking, and Striking
Physical :: A
Battlefield Meditation
Spiritual :: A
Invigorate
Spiritual :: A :: Training
The user utilizes chakra, and sends it to the body to eliminate fatigue and restore stamina. For every 10 chakra sent, 20 stamina is restored.
Blocking Lion, Tearing Python
Physical :: A
___S t a g e S i x [6]
True Belief
Training:: S
• Increases Stamina +25 for every style mastered
Entering Rising Dragon
Physical :: S
Kneading Unicorn
Complex :: S
• The strike is limited to a single technique, and takes on the rank of technique absorbed. This technique has a 2 post cool down, and can only be used 3 times a battle.
Satori [Enlightenment]
Training :: S
Meditation and spiritual exploration and understand yields interesting results. Due to the greater understanding of the self, the user is more aware of the connection between their mind, body and spirit, and how to utilize that connection. The user is now slightly more skilled at just about everything. Striking, blocking, moving, absorbing, and taking damage.
• The increase is less than a gennin increase.
Fire: Bursting [Hou: Pao]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Fire. Bursting, exploding, dancing, never still, when the user applies this concept, it increases the users technique striking speed.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.
Earth: Crossing [Tu: Heng]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Earth. Solid, firm, strong, yet active underneath, when the user applies this concept to a technique, they stand their ground while they increase their stability and defensive power, often stopping larger opponents and their techniques. If the technique cant be stopped, then it can be redirected, especially into the ground.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.
Metal: Splitting [Jin: Pi]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Metal. Hard, decisive, sharp, when the user applies this concept to a technique, they increase the power of a single technique.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activationt.
Water: Drillng [Shui: Zuan]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Water. Flowing, formless, yet soft, nothing is softer than water. When the user applies this concept to a technique, they increase the penetrating power of their techniques, allowing force, power, and damage to be transferred even through armor.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.
Wood: Smothering [Mu: Beng]
Spiritual :: E-B
The User must first train and meditate to understand the true essence of Wood. The greater the branches, the deeper and wider the roots. When the user applies this concept to a technique, they decrease the transition time between techniques during a combination (increasing the speed of the combination, but not the technique striking speed) of combination technique.
• This technique is utilized to enhance other techniques, including ones from other styles. Only one augmentation can be used per technique/combination per activation.
___S t a g e T w o [2]
Coiled Snake
Physical :: D
Extending Rooster
Physical :: D
Bear Withdrawing, Shocking, then Following
Physical :: D
Phoenix Spanning and Turning
Physical :: D
___S t a g e T h r e e [3]
Lion Sweeping and Chopping
Physical :: C
Phoenix Launching and Hunting
Physical :: C
Snake Entrapping and Striking
Complex :: C
Unicorn charging and Goring,
Physical :: C
Python Wrapping and Constricting
Physical :: C
___S t a g e F o u r [4]
Dragon Raising Then crashing
Complex :: B
Rushing Rooster
Physical :: B
Vibrating Palm
Complex :: B
Rushing Spirit
Complex :: B
___S t a g e F i v e [5]
Bear Backing, Rocking, and Striking
Physical :: A
Battlefield Meditation
Spiritual :: A
Invigorate
Spiritual :: A :: Training
The user utilizes chakra, and sends it to the body to eliminate fatigue and restore stamina. For every 10 chakra sent, 20 stamina is restored.
Blocking Lion, Tearing Python
Physical :: A
___S t a g e S i x [6]
True Belief
Training:: S
• Increases Stamina +25 for every style mastered
Entering Rising Dragon
Physical :: S
Kneading Unicorn
Complex :: S
• The strike is limited to a single technique, and takes on the rank of technique absorbed. This technique has a 2 post cool down, and can only be used 3 times a battle.
Satori [Enlightenment]
Training :: S
Meditation and spiritual exploration and understand yields interesting results. Due to the greater understanding of the self, the user is more aware of the connection between their mind, body and spirit, and how to utilize that connection. The user is now slightly more skilled at just about everything. Striking, blocking, moving, absorbing, and taking damage.
• The increase is less than a gennin increase.
Dōbutsu Kumite [ Animal Kata ] - Mastered +25, +50
▬▬┤|B u k i j u t s u
Seven Sword Dance +25, +50
S t a g e O n e [1]
○ "The Hook"
Simple :: E-Rank
Description:
• While in the seven sword stance, the user simply spins defensibly to clear the immediate area of attackers. Anyone stupid enough to stand in the short range of the blades will get a scar (or seven!) to remember!
S t a g e T w o [2]
○ Sword Rain
Simple :: D-Rank
Description:
• A quick spin can unsheathe all seven swords at once, raining them down on your opponent! This can also be used to toss a stream of swords at your target.
S t a g e T h r e e [3]
○ Bee Sting
Simple :: C-Rank
Description:
• Unleashing two or more of your blades into an "X" shape, you are able to slam a third into them- cutting an opponent many times.
○ Seven Sword Dance
Simple :: C-Rank
Description:
• A continuous dance of pain as the user is now skilled enough to juggle swords while he fights.
○ Vibrating Sword
Complex :: C-Rank
Description:
• Charging a blade with lightning chakra causes it to vibrate at super sonic speeds, allowing it to cut through even metal.
• Requires Raiton [ Lightning ] elemental chakra.
S t a g e F o u r [4]
○ Lightning Rod
Complex :: B-Rank
Description:
• Tossing a highly charged sword high into the air will redirect even the most dangerous lightning techniques to strike it. (However, don't stand beneath/near it!)
• No effect on techniques above Rank B.
• Requires Raiton [ Lightning ] elemental chakra.
S t a g e F i v e [5]
○ Infinite Sword Dance
Simple :: A-Rank
Description:
• Littering the area with swords the users can pick up any seven at a time, allowing him to discard and even pick up the discarded swords. Tossing swords as the user plows threw the area tends to be the norm when using this technique.
• Requires 10 or more blades.
○ Butterfly Float
Simple :: A-Rank
Description:
• Nearing the mastery of your style you can attack with all of your seven blades at once continuously, leaving even the Sharingan unable to predict where you are attacking from. However, this technique requires intense focus. They say you need to be constantly be playing seven games of chess at once to effectively use this technique!
○ Thunder Dance
Simple / Complex :: A-Rank
Description:
• An unpredictable array of continuous blows rain down on your opponent with charged vibrating sword. (Seven Sword Dance + Vibrating Sword) Simple version is performed the same, but with non-elemental effects.
• Complex version Requires Raiton [ Lightning ] elemental chakra.
S t a g e S i x [6]
○ Rain Dance
Complex :: S-Rank
Description:
• Following usage of the Infinite Sword Dance technique, the user charges all the blades laying on the ground with magnetic properties attracting to their opponent. This requires immense chakra but the result is almost always fatal for their target. (Thousands of blades attracted to the target!)
• Requires Raiton [ Lightning ] elemental chakra.
○ "The Hook"
Simple :: E-Rank
Description:
• While in the seven sword stance, the user simply spins defensibly to clear the immediate area of attackers. Anyone stupid enough to stand in the short range of the blades will get a scar (or seven!) to remember!
S t a g e T w o [2]
○ Sword Rain
Simple :: D-Rank
Description:
• A quick spin can unsheathe all seven swords at once, raining them down on your opponent! This can also be used to toss a stream of swords at your target.
S t a g e T h r e e [3]
○ Bee Sting
Simple :: C-Rank
Description:
• Unleashing two or more of your blades into an "X" shape, you are able to slam a third into them- cutting an opponent many times.
○ Seven Sword Dance
Simple :: C-Rank
Description:
• A continuous dance of pain as the user is now skilled enough to juggle swords while he fights.
○ Vibrating Sword
Complex :: C-Rank
Description:
• Charging a blade with lightning chakra causes it to vibrate at super sonic speeds, allowing it to cut through even metal.
• Requires Raiton [ Lightning ] elemental chakra.
S t a g e F o u r [4]
○ Lightning Rod
Complex :: B-Rank
Description:
• Tossing a highly charged sword high into the air will redirect even the most dangerous lightning techniques to strike it. (However, don't stand beneath/near it!)
• No effect on techniques above Rank B.
• Requires Raiton [ Lightning ] elemental chakra.
S t a g e F i v e [5]
○ Infinite Sword Dance
Simple :: A-Rank
Description:
• Littering the area with swords the users can pick up any seven at a time, allowing him to discard and even pick up the discarded swords. Tossing swords as the user plows threw the area tends to be the norm when using this technique.
• Requires 10 or more blades.
○ Butterfly Float
Simple :: A-Rank
Description:
• Nearing the mastery of your style you can attack with all of your seven blades at once continuously, leaving even the Sharingan unable to predict where you are attacking from. However, this technique requires intense focus. They say you need to be constantly be playing seven games of chess at once to effectively use this technique!
○ Thunder Dance
Simple / Complex :: A-Rank
Description:
• An unpredictable array of continuous blows rain down on your opponent with charged vibrating sword. (Seven Sword Dance + Vibrating Sword) Simple version is performed the same, but with non-elemental effects.
• Complex version Requires Raiton [ Lightning ] elemental chakra.
S t a g e S i x [6]
○ Rain Dance
Complex :: S-Rank
Description:
• Following usage of the Infinite Sword Dance technique, the user charges all the blades laying on the ground with magnetic properties attracting to their opponent. This requires immense chakra but the result is almost always fatal for their target. (Thousands of blades attracted to the target!)
• Requires Raiton [ Lightning ] elemental chakra.
Shunkan no Hagane -Mastered +25, +50♦
S t a g e O n e [1]
○ Basic Stab:
Rank: X :: Complex [ Trained as E ]
○ Linear Step:
Rank: E :: Complex
○ Reinforcement:
Rank: X :: Spiritual [ Trained as E ]
S t a g e T w o [2]
○ Deflection
Rank: X :: Spiritual [ Trained as D-Rank ]
○ Forward Grind
Rank: D :: Complex
○ Pivot Block
Rank: D :: Complex
S t a g e T h r e e [3]
○ Calligraphy
Rank: C :: Complex
○ Extension
Rank: C :: Spiritual
○ Solid Footing
Rank: C :: Complex
○ Thread Walking
Rank: C :: Spiritual
S t a g e F o u r [4]
○ Swordslinger♦
Rank: B :: Complex
○ Illusory Double
Rank: B :: Complex
○ Twin Blade ♦
Rank: B :: Spiritual
○ Brush Stroke ♦
Rank: B :: Spiritual
○ Hydra Strike ♦
Rank: B :: Spiritual
○ Disarming ♦
Rank: X :: Complex
○ Advance of Steel ♦
Rank: B :: Complex
S t a g e F i v e [5]*
Advanced Thread Walking
Complex :: A-Rank
Crescent Block
Complex :: X-Rank [ Trained as A ]
Defense of Steel
Spiritual :: A-Rank
Hilt Thrust
Complex :: X-Rank [ Trained as A ]
Shearing
Complex :: A-Rank
S t a g e S i x [6] *
Instant of Steel
Complex :: S-Rank
Movement of Steel
Complex :: S-Rank
Offense of Steel
Complex :: X-Rank [ Learned as S ]
Vorpal Blade
Spiritual :: S-Rank
○ Basic Stab:
Rank: X :: Complex [ Trained as E ]
○ Linear Step:
Rank: E :: Complex
○ Reinforcement:
Rank: X :: Spiritual [ Trained as E ]
S t a g e T w o [2]
○ Deflection
Rank: X :: Spiritual [ Trained as D-Rank ]
○ Forward Grind
Rank: D :: Complex
○ Pivot Block
Rank: D :: Complex
S t a g e T h r e e [3]
○ Calligraphy
Rank: C :: Complex
○ Extension
Rank: C :: Spiritual
○ Solid Footing
Rank: C :: Complex
○ Thread Walking
Rank: C :: Spiritual
S t a g e F o u r [4]
○ Swordslinger♦
Rank: B :: Complex
○ Illusory Double
Rank: B :: Complex
○ Twin Blade ♦
Rank: B :: Spiritual
○ Brush Stroke ♦
Rank: B :: Spiritual
○ Hydra Strike ♦
Rank: B :: Spiritual
○ Disarming ♦
Rank: X :: Complex
○ Advance of Steel ♦
Rank: B :: Complex
S t a g e F i v e [5]*
Advanced Thread Walking
Complex :: A-Rank
Crescent Block
Complex :: X-Rank [ Trained as A ]
Defense of Steel
Spiritual :: A-Rank
Hilt Thrust
Complex :: X-Rank [ Trained as A ]
Shearing
Complex :: A-Rank
S t a g e S i x [6] *
Instant of Steel
Complex :: S-Rank
Movement of Steel
Complex :: S-Rank
Offense of Steel
Complex :: X-Rank [ Learned as S ]
Vorpal Blade
Spiritual :: S-Rank
Shigure Souen
___S t a g e O n e [1] ☙
Axle of Rain
Rank: E : : Simple
Rolling Rain
Rank: E : : Complex
Misting Rain
Rank: E : : Complex
___S t a g e T w o [2]☙
Last Minute Rain
Rank: D : : Simple
May Wind, October Rain
Rank: D : : Simple
• May only be used four times
• Good for one evasive action
___S t a g e T h r e e [3]☙
Summer Rain
Rank: C : : Simple
Splashing Rain
Rank: C : : Complex
Blessed Rain
Rank: C : : Training
• Chakra pool +35
___S t a g e F o u r [4]
Fiendish Speed Rain ☙
Rank: B : : Complex
Axle of Rain
Rank: E : : Simple
Rolling Rain
Rank: E : : Complex
Misting Rain
Rank: E : : Complex
___S t a g e T w o [2]☙
Last Minute Rain
Rank: D : : Simple
May Wind, October Rain
Rank: D : : Simple
• May only be used four times
• Good for one evasive action
___S t a g e T h r e e [3]☙
Summer Rain
Rank: C : : Simple
Splashing Rain
Rank: C : : Complex
Blessed Rain
Rank: C : : Training
• Chakra pool +35
___S t a g e F o u r [4]
Fiendish Speed Rain ☙
Rank: B : : Complex
Kishitou Yoroi ☙ +25, +50 Stamina
___S t a g e O n e [ E ]
Junka [ Acclimation ]
Rank: E :: Training
Description: The user acclimates to moving in their armor by wearing it during normal daily activities. After completing this training, the user can move in any armor as though it were properly fitted for them personally. This provides one descriptive rank in power to techniques using the armor per stage learned in this Style.
Gamankurabe [ Endurance Contest ]
Rank: X :: Simple
Description: A very basic endurance technique. When faced with an incoming physical attack, the user plants their feet and leans in to the attack. Simple physical attacks are treated as one rank lower against this technique, and complex techniques are treated as simple.
Tokkumukoto [ Tackling ]
Rank: X :: Simple
Description: The user lowers their head and tackles the opponent, causing damage and upsetting the opponent's balance. Considered a rank higher in power when wearing heavy armor. Physical attacks made against the user while they are executing this maneuver are treated as one rank lower.
___S t a g e T w o [ D ]
Kabe [ Wall ]
Rank: X :: Simple
Description: The user brings their arms up to cover their face and upper torso. Any physical attack that lands on this defense loses all descriptive rank increases and is treated as simple.
Touha [ Crushing Underfoot ]
Rank: X :: Simple
Description: A powerful stomp that takes advantage of the defensive properties of the user's armor. Gains a rank in power if the user is wearing medium armor or two ranks if the user is wearing heavy armor. The user can gain the bonus of wearing heavier armor, but in return their leg takes half the damage caused.
Kabuto Washitsukami [ Beetle Grabbing Hold ]
Rank: X :: Simple
Description: A grab that was designed after observing beetles. The user swings their arms at the opponent in a pincer motion, intending to strike and immediately grab. After taking damage from this technique, the opponent is considered grappled and must break the user's grip to escape. The user's grip is considered to be the rank of this technique for the first post, plus one rank if the user is wearing medium armor or two ranks if the user is wearing heavy armor. The user can maintain this technique to continue grappling the opponent, but loses any bonuses due to armor after the first post.
___S t a g e T h r e e [ C ]
Tenshin [ Shifting Position ]
Rank: C :: Training
Description: The user practices their art by moving across a shifting surface--such as sand or mud--with their armor. Following the completion of this training, the user becomes significantly harder to topple while armored; all incoming techniques that would move the user are treated as one rank lower in power when determining of how far the user is moved, and the user can no longer be toppled by techniques lower in rank than their armor.
Tonkachi [ Hammer ]
Rank: X :: Simple
Description: The user clenches their fists together and swings them at something. If this technique hits flesh, it causes damages as a technique of one rank lower, but if it meets anything else, it damages as a technique one rank higher.
Rikusentai [ Landing Force ]
Rank: X :: Simple
Description: The user jumps high in the air, then comes down hard. Causes damage in a one meter radius per rank around the user. Jump height is one meter per rank.
___S t a g e F o u r [ B ]
Akuto [ Heel ]
Rank: X :: Complex
Description: The user charges the armor around their foot with Chakra, then plants the heel of their foot in whatever they want. This technique damages as a simple technique, but disperses any techniques lower than its rank that it comes into contact with.
Tsunokabuto [ Spiked Helmet ]
Rank: X :: Spiritual
Description: The user exerts themselves and covers their armor in spikes made of Chakra. Any incoming Taijutsu attacks that strike the armor cause the attacker to take damage at this technique's rank. Additionally, Ninjutsu attacks damage the spikes as if they were a defensive technique a rank lower, and do not harm the user at all unless the spikes are destroyed. Lasts for one post per rank.
___S t a g e F i v e [ A ]
Anaume [ Filling Gaps ]
Rank: A :: Spiritual
Description: The user lets their Chakra seep into the cracks in their armor, bolstering its defensive properties but making it more difficult to move in. For the duration of this technique, the armor is treated as one class higher (e.g. light is treated is medium, medium as heavy), simple physical attacks are treated as one rank lower against this technique, and complex techniques are treated as simple. Lasts for five posts.
Kakuheki [ Barrier Wall ]
Rank: X :: Complex
Description: The user brings their limbs in to form a perfect guard, adding a buffer of Chakra in front of themselves to reinforce their defenses. Any incoming techniques at or below this technique's rank are deflected around the user's armor, leaving a cone behind them that is unaffected by the technique at all. Can protect against Ninjutsu.
___S t a g e S i x [ S ]
Kishitou [ Knight's Blade ]
Rank: S :: Training
Description: The user studies and acquaints themselves with the many different types of defensive armaments, from shields to armor to defensive items like the forehead protectors that Shinobi Villages use. In the process, they become able to apply any armor techniques to protective armaments and vice-versa.
Ooyure [ Turbulence ]
Rank: S :: Complex
Description: The user stomps the ground, exerting Chakra as they do so. The stomp cracks the ground in a five meter radius, and moments later the user's Chakra starts to disperse upward from the cracks. For the duration of this technique, techniques that would bypass the user's armor (i.e. sound, gas, etc.) instead have no effect on the user as long as they remain in this area. Lasts for six posts.
Junka [ Acclimation ]
Rank: E :: Training
Description: The user acclimates to moving in their armor by wearing it during normal daily activities. After completing this training, the user can move in any armor as though it were properly fitted for them personally. This provides one descriptive rank in power to techniques using the armor per stage learned in this Style.
Gamankurabe [ Endurance Contest ]
Rank: X :: Simple
Description: A very basic endurance technique. When faced with an incoming physical attack, the user plants their feet and leans in to the attack. Simple physical attacks are treated as one rank lower against this technique, and complex techniques are treated as simple.
Tokkumukoto [ Tackling ]
Rank: X :: Simple
Description: The user lowers their head and tackles the opponent, causing damage and upsetting the opponent's balance. Considered a rank higher in power when wearing heavy armor. Physical attacks made against the user while they are executing this maneuver are treated as one rank lower.
___S t a g e T w o [ D ]
Kabe [ Wall ]
Rank: X :: Simple
Description: The user brings their arms up to cover their face and upper torso. Any physical attack that lands on this defense loses all descriptive rank increases and is treated as simple.
Touha [ Crushing Underfoot ]
Rank: X :: Simple
Description: A powerful stomp that takes advantage of the defensive properties of the user's armor. Gains a rank in power if the user is wearing medium armor or two ranks if the user is wearing heavy armor. The user can gain the bonus of wearing heavier armor, but in return their leg takes half the damage caused.
Kabuto Washitsukami [ Beetle Grabbing Hold ]
Rank: X :: Simple
Description: A grab that was designed after observing beetles. The user swings their arms at the opponent in a pincer motion, intending to strike and immediately grab. After taking damage from this technique, the opponent is considered grappled and must break the user's grip to escape. The user's grip is considered to be the rank of this technique for the first post, plus one rank if the user is wearing medium armor or two ranks if the user is wearing heavy armor. The user can maintain this technique to continue grappling the opponent, but loses any bonuses due to armor after the first post.
___S t a g e T h r e e [ C ]
Tenshin [ Shifting Position ]
Rank: C :: Training
Description: The user practices their art by moving across a shifting surface--such as sand or mud--with their armor. Following the completion of this training, the user becomes significantly harder to topple while armored; all incoming techniques that would move the user are treated as one rank lower in power when determining of how far the user is moved, and the user can no longer be toppled by techniques lower in rank than their armor.
Tonkachi [ Hammer ]
Rank: X :: Simple
Description: The user clenches their fists together and swings them at something. If this technique hits flesh, it causes damages as a technique of one rank lower, but if it meets anything else, it damages as a technique one rank higher.
Rikusentai [ Landing Force ]
Rank: X :: Simple
Description: The user jumps high in the air, then comes down hard. Causes damage in a one meter radius per rank around the user. Jump height is one meter per rank.
___S t a g e F o u r [ B ]
Akuto [ Heel ]
Rank: X :: Complex
Description: The user charges the armor around their foot with Chakra, then plants the heel of their foot in whatever they want. This technique damages as a simple technique, but disperses any techniques lower than its rank that it comes into contact with.
Tsunokabuto [ Spiked Helmet ]
Rank: X :: Spiritual
Description: The user exerts themselves and covers their armor in spikes made of Chakra. Any incoming Taijutsu attacks that strike the armor cause the attacker to take damage at this technique's rank. Additionally, Ninjutsu attacks damage the spikes as if they were a defensive technique a rank lower, and do not harm the user at all unless the spikes are destroyed. Lasts for one post per rank.
___S t a g e F i v e [ A ]
Anaume [ Filling Gaps ]
Rank: A :: Spiritual
Description: The user lets their Chakra seep into the cracks in their armor, bolstering its defensive properties but making it more difficult to move in. For the duration of this technique, the armor is treated as one class higher (e.g. light is treated is medium, medium as heavy), simple physical attacks are treated as one rank lower against this technique, and complex techniques are treated as simple. Lasts for five posts.
Kakuheki [ Barrier Wall ]
Rank: X :: Complex
Description: The user brings their limbs in to form a perfect guard, adding a buffer of Chakra in front of themselves to reinforce their defenses. Any incoming techniques at or below this technique's rank are deflected around the user's armor, leaving a cone behind them that is unaffected by the technique at all. Can protect against Ninjutsu.
___S t a g e S i x [ S ]
Kishitou [ Knight's Blade ]
Rank: S :: Training
Description: The user studies and acquaints themselves with the many different types of defensive armaments, from shields to armor to defensive items like the forehead protectors that Shinobi Villages use. In the process, they become able to apply any armor techniques to protective armaments and vice-versa.
Ooyure [ Turbulence ]
Rank: S :: Complex
Description: The user stomps the ground, exerting Chakra as they do so. The stomp cracks the ground in a five meter radius, and moments later the user's Chakra starts to disperse upward from the cracks. For the duration of this technique, techniques that would bypass the user's armor (i.e. sound, gas, etc.) instead have no effect on the user as long as they remain in this area. Lasts for six posts.
Nigirikobushi no Shintou +25, +50
___S t a g e O n e [1]☙
Shindoutaisei [ Impact Resistance ]
Rank: E :: Training
Sokyaku Ouda [ Rejection Strike ]
Rank: X :: Simple
___S t a g e T w o [2] ☙
Hanchou [ Recoil ]
Rank: X :: Simple
Jiten Atemi [ Spinning Blow ]
Rank: X :: Simple
___S t a g e T h r e e [3] ☙
Shouten [ Focal Point ]
Rank: C :: Training
Hyouji [ Marking ]
Rank: X :: Complex
Hyouryuu [ Drift ]
Rank: X :: Complex
Hibiware [ Fissure ]
Rank: X :: Simple
___S t a g e F o u r [4] ☙
Renzoku Mouda [ Repeated Heavy Blows ]
Rank: X :: Complex
Kenka no Mouda [ Heavy Blows of the Brawl ]
Rank: X :: Complex
___S t a g e F i v e [5] ☙
Reiki no Mouda [ Heavy Blows of the Aura ]
Rank: X :: Complex
Konsen [ Free-for-All ]
Rank: X :: Complex
Toushi [ Will to Fight ]
Rank: A :: Spiritual
___S t a g e S i x [6] ☙
Zenmenhitei [ Complete Denial ]
Rank: X :: Simple
Description: The epitome of the Style's philosophy: the strike that negates armor. While it deals damage as a technique a rank lower than its own, it also destroys any armor of its rank or lower and reduces the duration of any armor reinforcement techniques lower than its rank by three posts. If the target is marked with the user's Chakra, their armor takes damage even if it has been reinforced with a technique, in addition to the technique's duration being lessened. Light armor counts as C-Rank, medium armor counts as B-Rank, and heavy armor counts as S-Rank for interaction with this technique.
Sousoushin [ Belligerence ]
Rank: S :: Spiritual
Description: A suffusion of the user's body with their fighting spirit, flooding their muscles with Chakra. Increases the strength of Taijutsu and Bukijutsu techniques by one full rank, as well as the user's endurance. Any enemies who are marked with the user's Chakra also gain bonus to Taijutsu and Bukijutsu strength, but allies do not. If no enemies are marked, Formless Techniques are treated as complex for interacting with other techniques for this technique's duration. Lasts for seven posts.
Shindoutaisei [ Impact Resistance ]
Rank: E :: Training
Sokyaku Ouda [ Rejection Strike ]
Rank: X :: Simple
___S t a g e T w o [2] ☙
Hanchou [ Recoil ]
Rank: X :: Simple
Jiten Atemi [ Spinning Blow ]
Rank: X :: Simple
___S t a g e T h r e e [3] ☙
Shouten [ Focal Point ]
Rank: C :: Training
Hyouji [ Marking ]
Rank: X :: Complex
Hyouryuu [ Drift ]
Rank: X :: Complex
Hibiware [ Fissure ]
Rank: X :: Simple
___S t a g e F o u r [4] ☙
Renzoku Mouda [ Repeated Heavy Blows ]
Rank: X :: Complex
Kenka no Mouda [ Heavy Blows of the Brawl ]
Rank: X :: Complex
___S t a g e F i v e [5] ☙
Reiki no Mouda [ Heavy Blows of the Aura ]
Rank: X :: Complex
Konsen [ Free-for-All ]
Rank: X :: Complex
Toushi [ Will to Fight ]
Rank: A :: Spiritual
___S t a g e S i x [6] ☙
Zenmenhitei [ Complete Denial ]
Rank: X :: Simple
Description: The epitome of the Style's philosophy: the strike that negates armor. While it deals damage as a technique a rank lower than its own, it also destroys any armor of its rank or lower and reduces the duration of any armor reinforcement techniques lower than its rank by three posts. If the target is marked with the user's Chakra, their armor takes damage even if it has been reinforced with a technique, in addition to the technique's duration being lessened. Light armor counts as C-Rank, medium armor counts as B-Rank, and heavy armor counts as S-Rank for interaction with this technique.
Sousoushin [ Belligerence ]
Rank: S :: Spiritual
Description: A suffusion of the user's body with their fighting spirit, flooding their muscles with Chakra. Increases the strength of Taijutsu and Bukijutsu techniques by one full rank, as well as the user's endurance. Any enemies who are marked with the user's Chakra also gain bonus to Taijutsu and Bukijutsu strength, but allies do not. If no enemies are marked, Formless Techniques are treated as complex for interacting with other techniques for this technique's duration. Lasts for seven posts.
▬▬┤|S e n j u t s u
Passive: +100 Chakra per Ninja Level.
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Hatake Masahiro was born the heir to the Noble Hatake House of Konohagakure during a time of unrest, not only between his family and the village but within the very members of the clan itself. His father, Senju Masaichi, was ultimately refused by the head of his mother's clan; despite this his mother Etsuko refused to submit to the will of the elders and carried on her relationship with Masaichi in blatant disregard, as her father had with his mistress. Such a blatant disregard left her at odds with the family, but garnered her respect from the rebellious younger branches of the clan, who railed at the lords insistence to order while he flaunted disregard himself.
Etsuko and Masaichi conceived one child in their tryst, before the political maneuvering and stress to be accepted, and inability to be recognized led Masaichi to abandon Etsuko and their young son. The strain this applied on the young mother's heart was unbearable and her health began to fail, which increased the elders' calls upon her to forsake her son. Every time she rebuffed them, they threatened the death of young Masahiro, which only worsened her condition.
The child Masahiro took these threats against his personhood to heart his entire life. In March of his ninth year, at the worst of her illness, his mother hung herself two months after her father died. The estate was left in the hands of a child with no right to the Clan, and the elders who critiqued his every movement. Though none called for his execution any longer.
His memories and the long years of abuse and disdain led the young Hatake to believe his own, and by virtue of merit, his mother's, education were to blame for their mistreatment. And while now the head of a noble family, he held himself to a high standard, like the Hyuuga and Uchiha he would not shirk from Shinobi service as his grandfather, or mother. His educational years consisted of a hybrid of the Shinobi arts, bureaucratic learning, and philosophical studies, a grueling coursework that pushed him to the top of his class.
Desire protests from his family, and the taunts from his classmates over his fastidious and introverted nature, he applied his broad knowledge and forded through the Academy. Though he came at odds with his fellow students during the final graduation exams.
When he was selected for a team, they bonded quickly despite his nature. These Shinobi became Masahiro's first family.
This acceptance changed the course of Masahiro's life. While he still remained separate and introverted from many, he learned the strength of working together and the reward of putting others before oneself. Because within others Masahiro found himself.
Short years later, the squadron took their Jounin training exams and each passed at a young age. Their reputation and relationships lasting throughout. Though only one other member of his original squadron still remains. It was this growth and earnest nature that Masahiro sought to pass onto his own students throughout the village.
Seven years as an instructor brought Masahiro adversity. Old grudges, daily challenges, manufactured slights, false arguments that served only to divide Masahiro from the core of the village. This came to a disastrous end as Masahiro was stricken by four others and backed into a corner. His wounds severe, he spent two months in the Konohagakure Medical Facility before he properly recovered and returned to his family compound.
For a time he served in purely bureaucratic missions for the Hokage, in keeping his faith between his family and the village after the attack. This led to his time spent as a liaison between Konohagakure and Sunagakure, home to his Cousin, Hatake Ayame who before his return would become the Kazekage.
During his service in Sunagakure, the UHV War broke loose. Leading to a chain of events that had Masahiro recalled to his village, at first for a response to the Kyuubi Assault, then to serve after the Hokage preceding him faked his death and abandoned the village shortly before another UHV assault.