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Posted: Sat Jan 14, 2012 7:11 am
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Posted: Sat Jan 14, 2012 11:40 am
 
This is where I will leave little tidbits of things that have been updated or added.
03.15.14 OMG! He's evolved to Deity! Woot! He's sooooooo gorgeous! heart Kudos to Ivy for all the hard work on him!
04.07.13 Taj's first page got a revamp. I like it much better! heart 01.06.13 Taj's stories continue even and will be listed in red.Enjoy!! 12.23.12 Taj is on the final evolution list. He has his requirements for deity! Yay! I will still update his journal with the stories and links and art, but his requirements are no more.
12.15.12 Updated Taj's journal and turned him in for evolution. Can't wait until he is Deity. XD His story will continue just no more tallying. XD Wheeeeeeee!!!!! 11.28.12 I have added several stories, but forgot to update here. Sorry for that, but Taj is 10 points from Deity! Woot!! 07.28.12 Updated Index, added stories and reserves. Hit page 14 woot! 06.19.12 Added Demonic Takeover 06.15.12 Updated Taj's stories again, added part of the Eshurian quests. 06.04.12 Working on Taj's first page and updating stories 05.06.12 Added updated maps for Taj's room. 04.25.12 Added about 10 posts that I have been avoiding adding. Updating the tally next. Updated Taj's graphics to a more simpler design. I may go back in and add some baring. Not sure yet. I kind of like the clean look to it, but I will clean up the front page at some point. Have some things to add. 02.18.12 Added Mysterious Tricks, On the Way Down, Riddle Me This. 01.13.12 Added Deep in the Dark, and finished Finding Help 08.04.11 Updated the index with things coming so that I keep their order 07.19.11 Added an image of Felista in NPCs. 07.17.11 Finished Stolen, A Missing Daughter, and began Chase & A Change 07.12.11 The Forge finished. 07.11.11 Updated Revealing Secrets; Added Play Date, Innumerable Gratitude, still working on things though. Added The Forge. Finished Innumerable Gratitude. Finished off Play Date, The Forge. 01.13.11 Added Bitter Options. 01.11.11 Added in Mysterious Numbers. Finished off Numbers Update, Adding to the Sum, Open RP. 12.30.10 Updated tally. 04.02.10 Updated the images and information on the first page. 03.16.10 Added Stealthy Improvements, fini. 03.15.10 Updated the index and added several new ones on page 10. 03.02.10 Finished off Meeting Again, Quiet Moment. 02.26.10 Finished Playmates. 02.10.10 Forging finished. New Possibilities added and finished. 01.31.10 Water In The Ring finished 01.11.10 Cleaned up Page 1 some. 01.08.10 Added Puzzle To Solve, fini. updated the index listing. 01.02.10 Added Meeting Again, WIP. Added more to Forging the blades. 10.06.09 Added some reserves in place. Added Fire Seed, fini. Added Toys Wind Up, fini. 10.14.09 Added Finding Props, fini. 10.12.09 Face Value, fini. 10.09.09 Added Faery Magic & Charm, fini. Added Carving 501, fini. 10.03.09 Added A Magician's Art, Fini. Reversed the index. Newer is now at the top while the earlier pages are at the bottom. So it should read from the current works to the older works at the bottom. 10.02.09 Added Time Spent, Fini. 09.30.09 Added Facing A Father's Reality, Fini. 09.26.09 Finished off Mazes. Had to redo Choices. It was missing for some reason. I think I had it typed but lost it in the comp crash. Not quite the same but I think I like it better. LOL Added The Hand of Chaos, finished. Woot! Page 9! Moving Back finished. Accounting finished off. 09.25.09 Finished off Confessions. 09.23.09 Finished off Firey Bit of Humor and Under the Midnight Dawn. Added Confessions as a WIP. 06.03.09 Filled in Fatherhood Redux, What To Do Now, Siddhi. Added some new titles to the listing index below. Taj is getting close to Youth. XD 05.29.09 Added some images and npcs into Friends & Followers. 05.13.09 Cleaned up some stuffs on the first page. 05.07.09 Finished off Talking to Lisana and Meeting again. 04.21.09 Added A Quiet Moment, Gifts, and finished off Facing Fatherhood. Cleaning up the index and adding more planned WIP to the list. Also need to color 2 dinny yet. 11.22.08 Finished off Offering More, What's Happening, Bringing More Home Pt. 1 and Vaccination. WIP Bringing More Home Pt. 2, The Final Few, Choices Of The Chosen. 11.08.08 Finished off Hell Bursts, Box of Dolls. Added Daddy Comes To Visit. Added more WIPs to the index. Added 4 posts to the DOTD Fest just in case I need them, which I should. XD 10.21.08 Shifted everything down one so that I had an extra post for Hell Bursts. Added Lulling Spirits WIP. Trying to finish others off. 10.16.08 Finished off Bitter Winds, Moons Twined, Putting the pieces together, and Telling the Tale. Still have a few WIP to work on.
10.08.08 Finished off Red Moon, Hidden In Plain Sight, Beyond Miffed. Added Taj's port so easy to use. Added WIP Box of Dolls, Bitter Winds, Moons Twined, Bringing the pieces together, and Telling the Tale. 09.11.09 Finished off Markers of Stone. Working on Red Moon and trying to finish it off. 09.10.08 Added Red Moon, WIP, Hell Bursts, WIP, and still working on the secrets post. Then working on Taj's room at the Pantheon. 09.09.08 Added Temper The Steel, fini, Markers Of Stone, WIP. Working on updating the secrets post. And I'm considering A Darkness Creeps finished. 08.25.08 Jaster's appearance has an update. His clothing has gotten more modern than the castlevania type clothing he and Saljin wore in the Labyrinth. 08.24.08 Carving 202 finished. Fire is always changing added, finished. Added Carving 202b, finished, and shifted Cuckoo's Story. It fits better during Famine. 08.22.08 Carving 101 and Shooting Stars are finished. 08.21.08 Added several more WIP. Most are solos and will be finished off in the next day or so and are important for my character development of Jaster/Taj. 08.20.08 Almost all my WIP are finished off. Starting some solos that I need to do. 08.16.08 Going to try to get some solos finished off in both Taj's and Lisana's journals. 08.14.08 Finished off a few and added a few, Dealings & Betrayals, At the Inn. 08.10.08 Added Whorls of thought, WIP because I want to go over it again. Dark Days, and A leap into the Unknown are both finished. 08.08.08 Added After scouting, and Dark Days. Both are WIP. 07.30.08 Finished off Stone Trouble. Working on other solos. Lazy Thoughts finished. 07.27.08 Finished off Machine and Shifter. Added Dealing With Pirates, WIP, and Company of Outlaws, Solo. 07.24.08 Okay, I should have left more space in my journal for immediately after the grigori. After talking to Talencia and looking at Arctang's journal, I changed the index on mine. The stories will be in order but the don't have to be posted in order. Yes, confusing at first, but I think it will work better for me. It means no more reserving posts to save space in the timeline for things I do. So thanks to Tal-kitty and I'll see if it works. Finished off Space bar, Truces, Rat or Cat. Added Machine and The Shifter. 07.18.08 Let's Go To Space finished. Added Slate Sky Finished. Added Shooting Range. 07.17.08 Added Lazy Thoughts. It has to be backtracked because of the Grigori. Added Let's Go To Space! to get it in place. WIP. A Leap Ito The Unknown. WIP also 07.13.08 Finished off Explorations. Stone Trouble is next. 07.10.08 Finished Alice Pt. 3. Finished Taj Part 4, and added a post/link for the Grigori rp. 07.06.08 Finished Finally The Portal. Moved Stone Trouble to after Explorations. It's supposed to be a Trell problem. It was out of place, but only affects my timeline. 07.04.08 Added some titles of WIP. Finished Sights Unseen, Jaster & Duncan. And yes, I am working on more than one at a time right now. He's talking lots so I'm getting it down as I can. I also updated a few secrets. Some are mixed in WIP posts so if they are not there, check back next time. 06.27.08 An Upset Stomache is finished. And I changed the color Taj writes in. It was too close to black, so it's now a bit brighter violet. 06.20.08 The Way Out finished. 06.13.08 Riffraff & Rumors finished. 05.30.08 Riffraff & Rumors is begun. Still a WIP. 05.3.29.08 Rumors & Barmaids is finished. 05.26.08 Added Inebriated Inspiration. I know Rumors & Barmaids isn't finished but this was talking and he wanted me to get it written. So now it is. XD 05.25.08 Added Jenga's Shell to the items. Cleaned up the item section also to make it look a bit better and added a few descriptions. Started Rumors & Barmaids Post 2. It's a WIP. 05.16.08 Added Rumors & Barmaids. It's a WIP that may take more than one post up by the time this portion is finished. 04.24.08 Krimsa found his name!! Thanks to Talencia. 04.23.08 Jaster now has a portrait in his post below and a port for me to use for rps. 04.10.08 Worked on journal graphics and they are finally set. Added first solo.

This is for my own use to format Taj's pages.
[center][img]http://i5.photobucket.com/albums/y179/mirshu/Tajne/taj3top2.jpg[/img]
[color=#330033][b] [/b][/color] [color=#330033] [url=][/url]
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[color=red][/color][color=#330088][b][/b][/color][color=#555555]: ( - ) [/color] [color=red][/color][color=#330088][b][/b][/color][color=#555555]: ( - ) [/color]
 Taj's Current Tally 200/200 His tally is below, but marked size 0 for neatness purposes. It is his last tally.
A Puzzle to Solve 2 1001+ Shadows Amongst The Dark 1 669 Numbers Update1 501+ Stealthy Improvements 1 606 Open RP 2 1001+ Mysterious Numbers 2 1001+ Bitter Options 1 501+ Play Date 2 1001+ Innumerable Gratitude 2 1001+ The Forge 2 1001+ Chase & Change 1 501+ Finding Help 1 501+ Deep in the Dark 1 501+ Mysterious Tricks 2 1001+ Riddle Me This 1 547 Choices To Make 1 539 Finding Help 1 501+ Deep In The Dark 1 724 On The Way Down 2 1183 The Leftovers 2 1553 Devious Deeds 2 1301 Confrontation 2 1768 A Mad Raven 2 1282+ Breaking The Wizards 2 1092 The Return 2 1151+ Room And Bored 2 1532 Hearken, that there were stars... 2 1151 Settling In 2 1340+ Visiting Valor 2 1076+ Secret Things 1 509 More Words That Count 2 1032+ Restaminthrybal Revealed 2 1152 Mouse Meet Cat 2 1061+ Brotherly Love 2 1049 Mystery's Son 2 1166 The History of Eshu 2 1001+ Shapeshifting 101 2 1000+ Ready To Return 2 1133+ Finding Eshurian 2 1084+ The Repository Puzzle 2 1018+ Those Left Behind 2 1112 Demonic Takeover 2 1034+ Book of Aejiss 2 1943+ Playing With Dragons 2 1001+ Tricking A Trickster 2 1001 + Laying Plans 2 1001+ A Mouse's Worries 2 1100+ The First Part 2 1001+ Into The Labyrinth 2 1001+ To Telgar (Eventually) 2 1001+ Spiral City of Traders 2 1061 El Vitale Srif 2 1106 The Secret Garden 2 1029 The Power of the Goblin King 2 1685 Secret Flower 2 1044 Answers in the Library 1 782. Taj came in pg 2. Note For a Cat 1 541
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Posted: Sat Jan 14, 2012 11:41 am
^ Story Index ^
Just a note..... This is my timeline. Look for the page and post number to find the story as they are not all in order in the journal. The most recent is at the top. It's easier for me to keep this updated. It is still my timeline, just in reverse.
Taj is Deity now! Everything from this point on will be red. I might change color for his deity quest when I do it, but other than that red is it. Gold was first tally, blue is second tally, green is current tally, orange are NPC stories that do not count.
Date/Story Name/Description/Solo or Joint/ (Page-Post)
_____________________________Pg 22____________________________
07.08.14Ready Aim Fire: ( - ) 07.16.14Wanderer of Time: ( - ) The Coldest of Cold: ( - ) 07.26.14Aftermath & Demon Pacts: ( - ) 07.30.14Raising Atlantis: ( - ) Hiding That Which Remains Hidden: ( - ) 07.18.14The Lost One: ( - ) 08.20.14Lions, Tigers, & Children! Oh my!: ( - ) Lineage And a Troublesome Cat: ( - ) Into The Wild Blue Yonder: Zilv and co steal a plane from Darren ( - ) : ( - ) : ( - ) : ( - ) : ( - ) : ( - )
_____________________________Pg 21____________________________
Clearing the Keep - Eshurian: Taj goes along( 21 - 1 ) Aftermath of Eshurian: ( 21 - 2 ) 04.05.14Colder Than Ice 1: ( 21 - 3 ) 04.16.14Aeon 2: ( 21 - 4 ) 04.16.14Quatraine 3: ( 21 - 5 ) 04.16.14The Timekeeper 4: ( 21 - 6 ) Power That Binds 5: ( 21 - 7 ) A Cold Sleep 6: ( 21 - 8 ) A Frozen Dusk 7: ( 21 - 9 ) 04.12.14The Cat Becomes the Cat: Taj changes ( 21 - 10 ) 05.31.14In Your Face: Taj, Moxie, and Haruki discuss her crystal ( 21 - 11 ) 07.31.14A Gift of Water & More: Xun and Taj( 21 - 12 ) 07.03.14Musical Messages: Taj, Kuraisa & kirijin ( 21 - 13 ) 07.11.14The Beginning of A Downfall: Going to Earth to kill Izayoi ( 21 - 14 ) 07.01.14Ice on the Wind: ( 21 - 15 )
_____________________________Pg 20____________________________
12.03.13Watch Time Fly: Taj reclaims Aeon/Quatraine ( 20 - 1 ) 12.17.13The Timekeeper Returns: Aeon and Quatraine are back under Taj's care ( 20 - 2 ) 01.15.14Cat's Quatraine: Finding out about Quatraine, Aeon, and the Timekeeper ( 20 - 3 ) : ( 20 - 4 ) 01.19.14Waking Up Breaking Down: Kios vanishes ( 20 - 5 ) 01.28.14Crystal Spires: Finding Kios ( 20 - 6 ) 01.21.14In the Stone : Giving Ichiro the bracelet ( 20 - 7 ) 01.23.14The Stability of the Heart : Fixing Quatraine ( 20 - 8 ) 01.31.14What the Blind See: Croix and his family visit Taj, Keme, Kios ( 20 - 9 ) 02.05.14The End of a Beginning: Taj and Quatraine have to go help the Oniwanjin ( 20 - 10 ) Finding & Seeking: Taj meets Valyrmora ( 20 - 11 ) 02.10.14Encantada: Revealing Moxie ( 20 - 12 ) : ( 20 - 13 ) : ( 20 - 14 ) 04.10.14Getting Ready - Eshurian: returning to Eshurian ( 20 - 15 )
_____________________________Pg 19____________________________
08,08.13Saving The Air: Taj helps Toshiro save the kazehika clan ( 19 - 1 ) 08.23.13An Ode to Lovers:Taj, Kios, Asedri/Keme, nuff said ( 19 - 2 ) 08.21.13Into Dragonblight: Taj goes with Xun to Azeroth ( 19 - 3 ) 08.25.13The Green Dragonshrine: The group is at the green dragonshrine ( 19 - 4 ) 09.02.13Gather the Reds: finding the red dragons left ( 19 - 5 ) 09.08.13The Last of the Nexus: Taking back the Nexus ( 19 - 6 ) 09.17.13Breath of Life: cleaning the mindbenders out ( 19 - 7 ) 11.01.13Deviltry: Taj talks to Riro & Loki with others ( 19 - 8 ) 11.09.13Sentimental Token: Taj and Kios give a lock of hair to Keme ( 19 - 9 ) 11.18.13Vale of Eternal Sorrows: Pandaria ( 19 - 10 ) 11.27.13Endless Springs: Pandaria Terrace ( 19 - 11 ) 12.26.13On Wings of Hope: Lorewalkers ( 19 - 12 ) 12.21.13Library of the Lorewalkers: ( 19 - 13 ) 12.29.13Secrets Revealed: Keme changes while they are in Pandaria ( 19 - 14 ) 01.29.14Siege of Orgrimmar: Confronting Garrosh ( 19 - 15 )
_____________________________Pg 18____________________________
04.29.13Aoideing Tempest: 7 links to the aoide rps for Tempest ( 18- 1 ) 05.17.13Trouble In Paradise: Taj, Kios, & Tien Joint ( 18- 2 ) 05.25.13Little Priestess: Taj and Kios find Asedri training Joint ( 18- 3 ) 05.29.13Come Marching Home : Echo Returns ( 18- 4 ) 05.24.13Crashed First Date: Taj interrupts Maddie's date ( 18- 5 ) 05.27.13Way Of The Cherry Blossom: Chien is offered to Toshiro with Xun/Keme/Taj( 18- 6 ) 06.10.13Her Haven: Taj and Keme go to her secret spot ( 18- 7 ) 06.10.13Serenity & Tea: Taj goes to Toshiro's tea party( 18- 8 ) 06.21.13Serstrass: Dri/Keme,Taj,and Kios go there ( 18- 9 ) 10.08.13It's a Mystery: Taj meets Isambard/Ifan ( 18- 10 ) Initiating Mysteries: Taj meets Eliade ( 18- 11 ) 06.21.13March On: Taj leaves for Azeroth ( 18- 12 ) 07.11.13In The Shadow Of A Moon: Taj helps Rei get the netherdrakes ( 18- 13 ) 07.18.13Convergence: Everyone prepares to leave Shattrath( 18- 14 ) 07.26.13Evacuation: Everyone is leaving Shattrath ( 18- 15 ) _____________________________Pg 17____________________________
01.25.13The Seventh Day : Wonder: Cameron and Taj Joint( 17-1 ) 01.24.13A new Day: Taj and Cameron interrupt a spar ( 17-2 ) 01.25.13Almost A Solution: Kios, Asedri and Taj in the library Joint ( 17-3 ) 01.05.13Splintered Into Two: Taj gets cryptic with Lan, Vael, Val, and Enji ( 17-4 ) 02.18.13Nutso Kittom: Taj/Kios/Asedri babysit Maddie/Penney/Kayan Joint ( 17-5 ) 03.05.13Night Tales Deceive: Taj meeting Graff ( 17-6 ) 04.03.13Retribution & Bamboo: Taj is angry about people being kept away from the pantheon ( 17-7 ) 03.09.13Runic Options: the runes are adjusted on Maddie and Kayan Joint ( 17-8 ) 04/08.13A Few Moments Care: Taj takes matters into his own hands Joint ( 17-9 ) 04.08.13The Curious Case of Lament and the Kitty-Cat: Cosine goes to visit Kios and finds the others Joint ( 17-10 ) 03.30.13Too Cool To Shut Up :Maddie grows and is talking Joint ( 17-11 ) 05.07.13Sealing Fate: Graff gets Strength and Taj talks to him about it Joint( 17-12 ) 05.07.13Fading Innocence: Taj finds Kios in pain over a loss Joint( 17-13 ) 05.11.13A Family Meeting: Maddie talks to his parents Joint ( 17-14 ) 05.14.13Summons: Maddie and others try to figure out his ability Joint( 17-15 ) _____________________________Pg 16____________________________
12.31.12A Strange Mage: Taj talks to Cameron Joint ( 16 - 1 )= 01.06.13Friendly Sparring: Taj watches Cameron and Cadance spar Joint ( 16 - 2 ) 01.08.13Defense & Power: A spar with Cameron, Saljin, Tempest Joint ( 16 - 3 ) 01.11.13Friendly Spar MK2: Taj and others watch the twins spar ( 16-4 ) 01.12.13Purposeful Discussion: Taj talks to Cameron about becoming an aoide ( 16-5 ) 01.12.13Backward Glance : Dri and Taj ( 16-6 ) 01.13.13One Spell at a Time: Croix spars while Taj and others watch ( 16-7 ) 01.14.13A Mouse's Friends: Taj,Dri, Kios rescue some children ( 16-8 ) 01.15.13Hope Without Reason: Cameron decides to become an aoide for Taj ( 16-9 ) 01.16.13The First : Taj takes Cameron's name ( 16-10 ) 01.17.13The Second Day: Comfort: Taj comforts Amdiron ( 16-11 ) 01.18.13The Third Day: Pain : Taj and Amdiron are in pain( 16-12 ) 01.19.13The Fourth Day - Ecstasy: Taj and Amdiron explore perfect moments ( 16-13 ) 01.20.13The Fifth Day : Sorrow: ( 16-14 ) 01.21.13The Sixth Day: Love & Peace: ( 16-15 )
_____________________________Pg 15____________________________
04.04.13Wedding Ceremony: Tristan and Cela get married in Taj's garden Joint ( 15 - 1 ) 11.30.12The Secret Garden: Taj gives Asedri the stone he found Joint ( 15 - 2 ) 12.13.12Into the Library:Taj kisses Kios Joint ( 15 - 3 ) 12.06.12The Power of the Goblin King: Jareth kidnaps Asedri Joint ( 15 - 4 ) 12.29.12Goblins & Lies:In the labyrinth Joint ( 15 - 5 ) 01.06.13Court of the Goblin King: Taj and others make it to the castle Joint ( 15 - 6 ) 01.15.13Another Day: Returns and explanations Joint ( 15 - 7 ) WIPTaj & Jareth: Taj reflects on what he knew of Jareth Solo ( 15 - 8 ) WIPDollmaker's Demands: Solo/Joint ( 15 - 10 ) 12.23.12Flower in the Garden: Taj receives a flower from AsedriJoint ( 15 - 11 ) 12.23.12Flower For a Cat: Taj receives a flower from KiosJoint ( 15 - 12 ) 12.14.12Secret Flower: Kios and Taj exchange flowers Joint ( 15 - 13 ) 12.15.12Note For a Cat: Taj receives a note from Keme Solo ( 15 - 14 ) 12.31.12Love & Friendship: Taj, Kios, and Asedri finally admit what they feel for each other Joint ( 15 - 15 )
_____________________________Pg 14____________________________
07.27.12To Telgar : The group find Armond's caravan Joint ( 14 - 1 ) 08.03.12Spiral City of Traders: They find Telgar finally Joint ( 14 - 2 ) 08.20.12Meeting The Locals: Taj goes to the market with Kios Joint ( 14 - 3 ) 08.20.12A Faery Idea: Mi'shala and Asedri Joint ( 14 - 4 ) 09.27.12Aftermath & A Show: They go to a bar and Taj goes with Kios Joint ( 14 - 5 ) 12.06.12Ef Vitale Srif or The Time of Fire: The group works their way closer to Lorinia Joint ( 14 - 6 ) 12.26.12Fire Hawk: Everyone is revealed to Kaylin Joint ( 14 - 7 ) 12.26.12Lament's Sorrows: Taj spends some time with Kios Joint ( 14 - 8 ) 01.12.13Coyote in the Mountains: The group meets Brendall Joint ( 14 - 9 ) 01.16.13Test of Thieves: Tien goes into the test while the others wait Joint ( 14 - 10 ) 01.15.13Witch'sFall: Lorinia dies. Joint ( 14 - 11 ) 01.21.13Echoes of Old : Lorinia is dead and they take a break Joint ( 14 - 12 ) 02.08.13The End, The Witch is Dead: Back to town and then home Joint ( 14 - 13 )
_____________________________Pg 13____________________________
06.13.12Finding Eshurian: Taj and others go to Eshurian Joint ( 13 - 1 ) 06.13.12The Repository Puzzle: They work on the symbol puzzle left behind Joint ( 13 - 2 ) 06.15.12Those Left Behind: A group of people are found Joint ( 13 - 3 ) 06.19.12Demonic Takeover: The group kill demons on the way out Joint ( 13 - 4 ) 07.05.12The Book of Aejiss: The tome of Aejiss is read to everyone Joint ( 13 - 5 ) 07.13.12Playing With Dragons: Xun comes to visit Taj Joint ( 13 - 6 ) 07.14.12Tricking A Trickster: Solo/Joint ( 13 - 7 ) 07.16.12Laying Plans: Planning the trip to Aejiss Joint ( 13 - 8 ) 07.17.12A Mouse's Worries: Asedri is worried about Taj going to Aejiss Joint ( 13 - 9 ) 07.18.12The First Part: They leave for Aejiss Joint ( 13 - 10 ) 07.22.12Into the Labyrinth?: Group continues onward Joint ( 13 - 11 )
_____________________________Pg 12____________________________
04.25.12The Return : Back to the PantheonJoint ( 12 - 1 ) 04.30.12Room And Bored: Taj offers Tien a room Joint ( 12 - 2) 04.04.12Rune's Menagerie: Taj and Maddie get a pet Joint ( 12 - 3 ) 10.24.11Hearken, that there were stars and sky again....: Metaplot where sky is returned Joint ( 12 - 4 ) 11.25.12Restaminthrybal Revealed: Solo ( 12 - 5) 04.01.12Settling In: Taj gets Tei squared away Joint ( 12 - 7) 04.10.12Visiting Valor: Taj plays tricks on Enji and Tei Joint ( 12 - 6) 07.11.12Secret Things: Taj offers 'Enji' a room Solo ( 12 - 8 ) 11.24.12Brotherly Love: Taj reflects on what he knows of Enji/Tristan/Kinjin after fight Solo ( 12 - 9 ) 05.29.12More Words That Count: Taj gives the history to the brothers Joint ( 12 - 10 ) 11.21.12Mystery's Son: Taj reflects on Maddie Solo ( 12 - 11 ) 05.30.12The History of Eshu: Taj interrupts Tien and Asherah Joint ( 12 - 12 ) 06.11.12Mouse Meet Cat: Taj meets Dri Joint ( 12 - 13 ) 07.04.12Shifting 101: Tien teaches Taj to shift Joint ( 12 - 14 ) 06.11.12Ready To Return: Discussion about returning to Eshurian Joint ( 12 - 15 )
_____________________________Pg 11____________________________
07.17.11Stolen: Bettina steals Maddie Solo ( 11 -1 ) 07.17.11A Missing Daughter: Saljin finds out that Kayan is missing too Solo ( 11 - 2 ) 07.28.11Chase & A Change: Taj evolves & Saljin chases after the children Solo ( 11 - 3 ) 01.13.12A Surprising Reunion: Karaskis returns to find Taj changing Joint ( 11 - 4 ) 07.13.12Choices To Make: Taj reflects on his changes and what he needs to do Solo( 11 - 5 ) 01.13.12Finding Help: Taj goes to Arc for help Joint ( 11 - 6 ) 01.16.12Deep In The Dark: Saljin returns to Taj after finding the tunnel Joint ( 11 - 7 ) 04.01.12On The Way Down : Goblins in the tunnel and trapped people Joint ( 11 - 8 ) 02.18.12Mysterious Tricks: Taj and Tien talk Joint ( 11 - 9 ) 06.20.12Riddle Me This: Solo Broody broody Taj... ^_^;; ( 11 - 10 ) 04.13.12The Leftovers: Swarmed by people barely surviving Joint ( 11 - 11 ) 04.15.12Devious Deeds : The wizards prepare as Saljin arrives Joint ( 11 - 12 ) 04.15.12Confrontation: Taj, Arc, & group confront Zrath Joint ( 11 - 13 ) 04.25.12A Mad Raven : They save the children & Saljin, but Maddie is affected Joint ( 11 - 14 ) 04.18.12Breaking The Wizards : Breaking the curses on the wizards Joint ( 11 - 15 )
_____________________________Pg 10____________________________
01.08.10A Puzzle To Solve: Elana gives Taj the cube Arctang is trapped in Joint ( 10-1 ) 06.15.12Shadows Amongst The Dark: Taj's labyrinth shadow master shows up Solo ( 10-2 ) 03.15.10Recalculating: Delphine and Arctang Joint ( 10-3 ) 01.11.11Numbers Update: Taj and Saljin update Arctang on current events Joint ( 10-4 ) 06.15.12Stealthy Improvements 2: Taj and Rhys Joint ( 10-5 ) 03.10.10Adding To The Sum: Saljin and Puck help Raja and Arctang Joint ( 10-6 ) 03.15.10Open RP: Pantheon RP Joint ( 10-7 ) 01.11.11Mysterious Numbers: Taj has supper with Arctang Joint ( 10-8 ) 01.13.11Bitter Options: Bettina throws a fit Solo ( 10-9 ) 07.12.11Revealing Secrets: Bettina and Rasim find out about the secret hallways in Taj's room Solo ( 10-10 ) 07.12.11Play Date: Taj & Maddie have in interrupted play date Joint ( 10-11 ) 07.11.11Innumerable Gratitude: Taj & Arc in the secret garden Joint ( 10-12 ) 07.12.11The Forge : Solo/Joint ( 10 - 13 ) 07.14.11The Witch Rises: Bettina and Rasim plot and plan Solo ( 10-14 )
_____________________________Pg 9____________________________ 09.26.09The Hand of Chaos: Tempest talks to Malh'reth about magic Joint ( 9-1 ) 10.09.09Carving 501: Taj makes a gift Solo ( 9-2 ) 12.06.09Toys Wind Up: Taj's pickup sticks Solo ( 9-3 ) 03.16.10Stealthy Improvements: Taj works on an idea Solo ( 9-4 ) 10.14.09Finding Props: Solo ( 9-5 ) 01.31.10Water In The Ring: Tempest's magic reveals itself Joint ( 9-6 ) 01.13.12A Little Bit Of Fire : Joint ( 9-7 ) 02.10.10Forging The Blades: Taj, Eddard, Karaskis at the forge Joint ( 9-8 ) 02.01.10Enchantments: Joint ( 9-9 ) 12.06.09Fire Seed: Kara reveals the fire seed to Taj Joint ( 9-10 ) 02.26.10Playmates: Solo/Joint ( 9-11 ) 03.02.10A Quiet Moment: Solo/Joint ( 9-12 ) 02.17.09A Mysterious Closet : Kios goes to see Taj Joint ( 9-13 ) 03.02.10Meeting Again: Saljin, Taj, and Evadne ( 9-14 ) 02.10.10 New Possibilities: Tajnevaki claims eggshells Solo ( 9-15 )
____________________________Pg 8_____________________________
06.01.09What To Do Now: Pressures and decisionsJoint ( 8- 1) 07.17.09On Bended Knee: Taj speaks to Harmodius Joint ( 8-2 ) 06.03.09Siddhi: Lotus aoidei shows up Solo ( 8-3 ) 05.07.09Talking to Lisana: Taj warns Lisana about moving back to the Pantheon and that she has rooms. Solo ( 8-4 ) 09.26.09Mazes: Taj creates his rooms Solo ( 8-5 ) 09.26.09Moving Back: Taj's people move back Solo ( 8-6 ) 09.26.09An Accounting: Taj takes an accounting of a few things Solo ( 8-7 ) 05.07.09Meeting Again: Taj & Saljin meet with Eddard/Eid again Joint ( 8-8 ) 08.17.09Riddles & Puns: Taj, Saljin, Eddard/Eid go to see Laughter about her people Joint ( 8-9 ) 09.25.09Confessions & Catching Up...: Taj & Karaskis catch up on things Joint ( 8-10 ) 09.30.09Facing A Father's Reality: Bettina makes demands Solo ( 8-11 ) 10.02.09Time Spent: Taj spends time with Maddie Solo ( 8-12 ) 10.12.09Taj & Cos: Taj shows Cosine where Lisana/mortals rooms are Joint ( 8-13 ) 10.03.09A Magician's Art: Saljin & Taj tell Tempest about his magic Solo ( 8-14 ) 10.09.09Faery Magic & Charm: Puck and the others begin to get their magic back Solo ( 8-15 )
__________________________Pg 7_______________________________
04.21.09Gifts: Tempest finds 2 dinny & gives to Nixie Una Solo (7-1 ) 11.22.08Offering More: Taj leaves a red lotus Solo (7-2) 11.22.08Bringing More Home Pt 1: Taj/Tempest/Saljin go looking for more people Solo (7-3) 12.14.08Bringing More Home Pt. 2: The second portion of those chosen Solo (7-4) 12.14.08The Final Few: Finding the last of those needed Solo(7-5) 11.22.08Vaccination: Taj gets a shot to protect from void Solo (7-6) 09.24.09Choices Of The Chosen: Taj and Saljin explain what needs to be done to all of his Solo (7-7) 01.11.09The Ritual Of Renaming: Harmodius returns amidst lotuses & adulation Joint (7-8/12) 09.23.09Fiery Bit of Humor: Lisana meets Kara/Taj Joint (7-13 ) 04.21.09Facing Fatherhood: Saljin finds out he's a soon to be father Solo (7-14) 06.01.09Fatherhood Redux: Saljin tells Taj/Jaster they are going to be a father Madrigal born Solo (7-15 )
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10.16.08Bitter Winds: Taj and Saljin talk to Tempest Solo (6-1) 10.16.08Moons Twined: Taj is sketching again. This time something for himself. Solo (6-2) 10.16.08Putting The Pieces Together: About getting the pieces of Ari together in one place. Joint (6-3) 10.16.08Telling The Tale: Kara and Taj talk to Faran Joint (6-4) 03.10.09Lulling Spirits: Time out for Jaster and Cinder Joint (6-5) 01.19.09Daddy Comes To Visit..: Kaelin comes home Joint (6-6) 04.21.09A Quiet Moment: Taj & Pretzel Solo (6-7 ) 01.11.09A Temporary Home: Karaskis and Taj take a house outside the Pantheon Joint (6-8 ) 03.10.09DOTD 1: Day of the dead fest Solo (6-9) 01.20.09DOTD 2: Jaster & His Mother: Jaster meets his mother's ghost Solo (6-10) 09.23.09DOTD 3: Under the Midnight Dawn: Taj and Karaskis go to the fest together. Joint (6-11) 01.20.09DOTD 4: Saljin & His Father: Saljin meets his father's ghost Solo (6-12) 11.22.08What's Happening?: Mahl, Lisana, and Taj discuss news Joint (6-13) 04.04.09Attempting To Pull The Pieces Together...: Attempting to pull the piece from Faran and rejoin them Joint (6-14/15 )
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Posted: Sat Jan 14, 2012 11:42 am
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08.24.08Fire is always changing: Karaskis morphs Joint (5-1) 09.09.08Cuckoo's Story: Three stowaways end up in Delphine's care Solo (5-2) 08.27.08Morning After Changes: Cinder changes and meeting Yumeh Joint (5-3) 09.09.08Motive & Metaphor: Jaster/Taj & Harmypod Joint (5-4) 09.09.08Temper The Steel: Jaster/Taj Morph Joint (5-5) 09.11.08Markers Of Stone: Saljin & Delphine adjust Taj's clothing Solo (5-6) 10.08.08Red Moon: Taj goes for a walk and finds Hagenti Solo (5-7) 10.08.08Hidden In Plain Sight: Taj figures out his power Solo (5-10) 10.08.08Beyond Miffed: Pretzel finds out that Taj is silent Solo (5-13) 11.08.08Hell Bursts Over: The group evacuate the Lake House Joint (5-8 & 9 ) 03.10.09Carving 203A: Taj and Jaster spend a moment carving Solo/Joint (5-11) 03.10.09Demon Hunting 101: Hagenti returns to serve Taj Solo(5-12) 10.16.08Vanished Seed: Other Oni arrive to serve Mystery Solo (5-14) 11.08.08Box Of Dolls: Hagenti and Una and a box of oni dolls Joint (5-15)
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08.13.08Dealing With Pirates: Buying the necklace and basket of bones from the pirates Joint (4-2) 07.27.08Company Of Outlaws: Saljin sneaks onto pirate ship with opal to find Faran Solo(4-3) 08.12.08After a bit of Scouting by the cat...: Saljin tells the group what he learned Joint (4-4) 08.20.08Whorls Of Thought: Jaster broods over some of the events Solo (4-6) 08.14.08Intergalactic Service Industry: Cinder & Eddard get the Naruni to help then info dump on JasterJoint (4-7) 08.21.08At The Inn: The group go to the inn to wait while Cinder sabotages the pirates Joint (4-8 ) 08.23.08Dealings & Betrayals: Buying Faran and the other slaves Joint (4-9) 08.22.08Carving 101: Jaster makes a gift for Cinder Solo (4-10) 08.22.08Shooting Stars: Cinder and Jaster discuss things Joint (4-11) 08.24.08Carving 202: Jaster makes another gift, but fails Solo (4-12) 08..24.08Carving 202b: More clues and thoughts on what he knows Solo (4-13) 09.11.08Questions: Questions answered by Faran Joint (4-14) ________________________Pg 3_________________________________
09.09.08A Darkness Creeps: Jaster meets Evadne Joint(3-1) 07.13.08Explorations: Jaster gains Truvin, his Erras Solo (3-2) 07.30.08Stone Trouble: Trell tries to steal Taj's stone Solo (3-3) 07.04.08Sights Unseen: Jaster sees Betha in a tree Solo (3-4) 07.04.08Jaster & Duncan: Jaster meets Duncan as wave hits Solo (3-5) 07.27.08Grigori: Samyaza attacks Destruction at the Pantheon Joint (3-6) 07.30.08Lazy Thoughts: Week of Sloth: Jaster trapped 3-4 days at the Pantheon Backtrack Solo (3-7) 08.10.08Dark Days: Jaster meets Arctang while trapped Backtrack Joint (4-5) 07.18.08Let's Go To Space: Week of Envy: Helps Cinder steal a ship Joint (3-8 ) 08.09.08A Leap Into The Unknown:Week of Envy: Goodbyes to Duncan & Betha Joint (3-9) 07.18.08Slate Sky: Week of Lust: Week of Lust Solo (3-10) 07.19.08Shooting Range :Week of Lust: Jaster learns to shoot and gets closer to Cinder Joint (3-11) 07.19.08Anonymous Stars: Ship arriving Solo (3-12) 07.24.08Space Bar: Space bar & info about Athenia, Squalldancer, and where they do business Joint(3-13) 07.27.08Machine & The Shifter: Saljin and Mycroft interact during trip to Delta Centra Joint (4-1) 07.24.08Truces: Excentrique introduced Pirate information Solo (3-14) 07.24.08Rat Or Cat: Rat & small feline form gained for Saljin Solo (3-15)
_________________________Pg 2________________________________
CYO mortals are in post 1 04.10.08Klju'c tajne: Jaster's path begins Solo ( 2 - 2 ) 04.11.08Timing: A study of friendship Solo ( 2 - 3 ) 04.11.08Caught In Distraction: ( 2 - 4 ) 05.02.08Jaster & Destruction : ( 2 - 5 ) 05.04.08A Bit of Reflection : ( 2 - 6 ) 05.25.08Rumors & Barmaids : ( 2 - 7 ) 05.29.08R & B part 2: ( 2 - 8 ) 05.26.08Inebriated Inspiration : ( 2 - 9 ) 06.20.08Riffraff & Rumors : ( 2 - 10 ) 06.20.08The Way Out: ( 2 - 11 ) 06.27.08An Upset Stomach: ( 2 - 12 ) 07.06.04Finally the Portal: ( 2 - 13 ) 07.10.08Alice Part 3: ( 2 - 14 ) 07.10.08The Box Opens: ( 2 - 15 )
 Personality: To understand his personality, his name must first be understood. His name can be broken down into two pieces: Tajne and Vaki. Tajne is a polish word for Mystery and since mysteries are his forte`, he thought it ironic that he called himself that. What is the Vaki, you ask? *laughs*
Vaki means nothing. It's only a simple distraction to hide what he is.
A playful feline that may be amused by a ball or bell in the open, but just as the feline’s eyes see more in the dark, so too does he. He can be loyal if he so chooses though he seldom gives a straight answer. Sometimes he will be seen with a simple smile on his face as he watches. At other times nothing is seen in his expression. But like cats, those he likes, he likes a long time. Those he does not, he seldom gives quarter. This aspect of his personality has not been truly seen yet and usually it is only his enemies who see such.
Taj merged with Jaster and with both so much alike, Taj has picked up some of Jaster's mannerisms. His host also has a son, Madrigal Araven, or a Mad Raven, as Taj calls him. Jaster barely had a chance to see his son, but Taj has become the boy's father in all aspects. There has been some trouble with Betting, the mother, and she blames Taj for her losing Jaster. It matters little to her that Jaster was in love with Cinderfae, Karaskis' host. Taj himself is involved with Karaskis.
His rooms at the Pantheon hold not only his own but also the people of the Lady of Fire. The rest of their followers are in the mortal mall nearby.
Not much is known of the God of Mystery before the fading. It may never be known. But since the fading, he has been actively trying to help rebuild what has been lost a second time.
His stone was found deep in a cavern in Jareth’s Labyrinth, a rather fitting place, by Jaster Renaude, the young man who became his host. Its coral shape perfectly fits the waterfalls he loves as well as the mazes and mysteries that follow him. After a conversation with Destruction in one of his various forms, that of a beautiful youth, Jaster carried the stone with him. With his friend Saljin, Jaster began a search for the Pantheon and gods that Destruction had told him of.
During the trip, Taj sent varied dreams trying to entice and pull that love of the hidden out in his host. Just after the first wave hit, Jaster unhesitatingly fused Mystery’s stone to the hollow on the right side of his collarbone.
As he found his way to the Pantheon, Taj via his host, found the older reborn gods facing a grigori named Samyaza who took the name of the Twin Crown causing Gehenna to begin. She also managed to gain Gaia’s arm and vanished while Mystery and others were left to cleanup the aftermath of her visit. Armed with information Taj and his host began looking for a way to help prevent Gehenna when both were pulled into space with Cinder, the host of Karaskis, Goddess of Fire and Eddard, the host of Eid, God of Oath. They were looking for the pieces collected by Panacea who had gone searching for the fragments of Aristogeiton and that were said to perhaps aid in restoration of the Twin Crown.
After finding information, dealing with various races and pirates, Mystery, Fire, and Oath managed to collect the opal necklace, the bones of a dragon, and a man named Faren. Faren and the bones were found to have fragments of Aristogeiton linked to them and all three items were brought back to the Pantheon and given to Nergal to be safeguarded with the ones he had found.
Since his return from space, Mystery has been working in the nearby forge jointly created by Laughter’s followers from Baadris, Oath, Fire, and himself while living from his rooms at the Pantheon. With the return of Creation, many of those, mortal or otherwise, have been found and pulled to the green of the Pantheon for protection. For now he is trying to help build up the stocks of weaponry knowing that the grigori will not sit idle long. All must be prepared for what is to come.
Mystery is silent- mute. He may write on a tablet or simply shrug his reply. Not even laughter passes his lips and the marking on his face speaks of such though others know not what it means. And he refuses to explain to even those closest to him- Saljin and Karaskis. In a private moment before Gehenna, Taj gave the Twin Crown a private name that perhaps could help to prevent such an event from happening again.
In the midst of such trouble, Mystery has become lover to Fire as Jaster was to Cinder, and gained an elven son in Madrigal Araven Renaude, his host’s biological son. The baby boy lives with him as does Karaskis at the Pantheon. Taj has promised to take care of the boy and Jaster’s friend Saljin. There is a cult of Zrathian sorcerors that hunt the shapeshifter. Mystery promised his host that he would take care of them and prevent whatever they try with Saljin. What happens remains to be seen.
Likes: To sit and watch before playing a prank leaving it unknown who did so. Wood carving. Mandarin silk shirts as well as the more old fashioned goth style from the Labyrinth. Quiet moments with Madrigal. Waterfalls and secret gardens. Collecting unusual books, items, and creatures. Likes space travel and seeing new worlds.
Dislikes: Nothing yet. Odd.
Features: As given by Ivynian for morph stage:
Taj got an upgrade!! Woot! He's now more feline like than ever, his wings larger and tail larger. His feet are clawed also.
beneath right eye is a series of light blue markings, his eyes are slit-pupil, Jaster's red hair has become mostly darked towards a deep indigo. He's got wings and a cat tail.
Confidentiality & Minor prescience & The Riddle Game
His powers got an update too with youth.
powers Confidentiality is obfuscate upgraded. Using it he can, as before, mislead or misinform, leading odd information trails. However, now Mystery can invoke a ban on words or information in the mouths of others. If Mystery invokes this power, then the subjects could say, never directly talk about their home town. Directions to it would be impossible for them to utter, though they could talk AROUND the subject still. This is how mysteries, religious or otherwise, could be strictly enforced. It works for speaking, writing, music, any form of communication where one could reveal information to another.
Minor prescience - part of being a god of mysteries is being able to DISCOVER them. If a petitioned or supplicant wants to know about something and asks the god for guidance in revealing this mystery to them..and Taj IC knows nothing about it....then he can invoke this power much like an oracle, and have a chance to channel some real information about the subject. This information should be determined and arranged OOC with those whom it concerns, and should be altered into a suitably 'mysterious' and obscure oracle revelation. This power is minor, meaning nothing in depth would be revealed in such an oracle, and it may not always work (much like the Pythia), particularly if a stronger god has exerted power to block discovery.
Words, in as far as committing subterfuge. It isn't hiding or shadowing them as much as it is making ideas or answers hard to follow and discover....like really good con artists, politicians, etc.
Objects much the same, confuse the path to make them mysterious, strange, almost unattainable. "In plain sight, yet never seen" Edelsteine The Riddle Game as a 'power' - Riddles were incredibly important to the Anglo Saxon and Norse cultures, among others, and have a long standing place in mythology and storytelling. This as a power is part of ancient deal made with the Primordials as a sacred but less-tribunal way of settling disputes. It is more primitive, possibly savage, but fitting and understandable to people of just about any culture. It can also be just that- a game. Mystery is the keeper of this ritual- the obfuscator and discoverer. Invoking the game invokes his attention to it and his judging if the rules are observed. He can also declare it and oversee it between other gods. The players declares their intention to have a game of riddles. Each makes their wager, and if both wagers are agreed (saying a noise of agreement is a necessity), the game is invoked. There is only one given 'ask me another' to either side (a mulligan). Players continue to ask each other riddles until one failed to provide a correct answer, or one cannot provide a riddle. Breaking the rules of the riddle game forfeits the wager winnings to the other. Violence or skipping out on it enables Mystery to mete out due punishment to fit the crime. If gods are involved and Mystery is not strong enough, the ancient pacts allow him to draw on the powers of the Primordials themselves (he doesn't have to ask their permission and just has to focus to use one of their powers). If a given primordial is dead, plainly their power is not available. OOCly this could provide opportunities to talk to the primordials about the ancient pact, or suddenly they feel themselves drained one day and wonder what just happened, etc. You get the point. It is preferred, if Taj IS using a primordial's power, that OOC you contact that god's player to at least discuss if what you want to do with the magic fits what they've set up in precedent/understanding of how their god's magic works. Taj's Host ^Jaster Konran^  Jaster was half human, half elven though he did not discover this until after becoming a host for Taj at the age of 17. Hurt, angry, determined to remain free of his father and the carnival his father had sold him to, he was mischievous, but somewhat wary now of other people. A part of him was scared about what was going to happen to him. But to a true friend he'd be loyal once they prove their worth to him. He disliked being patronized and treated as a child. He had been on his own since he was 11 and so he expected to be treated as an adult. His best friend was an elf who came from one of Jareth's orbs he stole from the carnival when he left. He raised Saljin who grew very quickly to adulthood. Ironically it was Saljin who raised him as a father, brother, and friend.
Jaster almost always had a secret smile or expression on his face though he would seldom explain what he was thinking. He had elven powers but really never had a chance to discover him though they may be reflected in his son Madrigal. Madrigal was the product of a one night stand with a barmaid named Bettina and Taj is raising him. Jaster's one regret was his rudeness to Destruction when he met him and the god gave him his stone. In the end, he helped during Gehenna to bring the Twin Crown back to his Creation side. Jaster loved the Twin Crown in whatever aspect and that is reflected in Tajnevaki and all he does.
In the end Taj promised several things to Jaster; to protect Madrigal and raise him as his son; to protect and take care of Saljin treating him as a friend; and to take care of what he should be doing as a god. The gods failed the first time and Jaster did not want Taj to fail this time.
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Posted: Sat Jan 14, 2012 11:43 am
^Pantheon Rooms^ First Floor It is a very plain, looking like the door of a closet or attic or even basement. The first time someone opens his door, they would see a closet, an attic, or even the basement. All would have the proper things in place, mops and buckets, cobwebs, and shelves. Perhaps even boxes and old furniture. It would take a second time opening the door to find their way into his rooms, but in that first instant all would see what they expected to see of his room.
A large cave with high ceiling and darkness scattered here and there. The floor is a dark marble, nearly indigo with silvery striations through it, just enough to give it some glitter. Small gardens around the edges, open bedrooms that lead into the plants so that each room has access. Several small nooks filled with seats and couches for comfort as beds and other necessities shaped where needed.
It all spirals as it leads into the center where bookcases were naturally cut into the walls. Some tomes were already there. A large library formed at the heart to give quiet and comfort to any seeking the knowledge that Mystery has. A second set of stairs shaped in a corner and obscured from sight. There are secret doors that lead upwards to the second floor. A large kitchen is set up for the meals with enough tables for guests and entertaining. Curtains hang across the large opening that leads into a stone paved area complete with seating and tiered waterfall. There are a total of three such waterfalls, one in each corner of the cavernous room with an oni cavern in the fourth.
Another room, one hidden from all but the god. It will hold shelves of the oddities that he finds knowing they needed protection or simply safeguarding from the use of those who would misunderstand or abuse them. A stairway from the secret room down into a secret garden whre only Taj walks. No others would have access to it. Several baths are added in scattered for the ease and comfort of those living with them.
The oni cavern is off-limits to the average person and the oni guard it fiercely. It is dark, dank, and well suited to them.
Various animals are seen wondering about and there is a fairy grotto in the corner opposite the oni cavern. It has as small castle with the waterfall and tall lush plants surrounding it.Second Floor The second floor rises upwards to nearly the top of the cavern-like room. The shape fits perfectly to the oddness of the floor below. More shelves line the walls and spaces within it. The curving walls leading to an opening where a workshop curves towards yet another room, Taj's bedroom. The workspace included several long benchlike tables against the walls for whatever he wants to do. Shelves for supplies were placed nearby. It all connects to the secret room beneath to allow for access to the room of oddities and to the private garden. There is a balcony that stretches out around Taj's upper floor on the backside. Large open windows are spaced around his bedroom.
Taj's bedroom is large, spacious, and luxurious. A huge bed for comfort as well as a fireplace, nightstands, an area for bathing, and several large cushions on the floor for relaxing. The staircases themselves were entirely hidden from sight, the latter with a secret door laced into the front area for easy access to the second floor.
The ceiling over the entire second floor was open. It was as if the architect had simply forgotten the roof there. The first floor does have ceilings over all the rooms.
Trickery and Valor now have rooms with Taj. It is temporary until they get their own, but he has welcomed them. There is plenty of room for other guests yet because he recently expanded the rooms to include others after Maddie was kidnapped. 
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Posted: Sat Jan 14, 2012 11:44 am
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Posted: Sat Jan 14, 2012 11:46 am
^Referenced Places^
^Jareth's Labyrinth^ Taj has taken back his Labyrinth and Jareth is dead. It will be renamed and rebuilt to suit Tajnevaki now that he has returned to being the Goblin King.
^Zrath's Mausoleum^ This will become an important part of the Labyrinth.
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Posted: Sat Jan 14, 2012 11:47 am
  ^Aoidei, NPCs, Heroic Mortals, & Ageless^
I was going to link each one with an image here but I'm going to save myself some time and effort and save you some effort of clicking links here to see.
All my toons are listed on this page: Efte's Edel & Otherwise NPCs
^Other Followers^
The toons listed below are those that follow Tajnevaki but have a different player as their owner. These may include regular NPCs or Aoidei that Taj has changed them into, but they have taken Mystery as their patron god.
Cameron : played by Zero Dream : Created Aoide by Tajnevaki
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Posted: Sat Jan 14, 2012 11:48 am
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Posted: Sat Jan 14, 2012 11:50 am
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Posted: Sat Jan 14, 2012 11:51 am
 ^Quests^Ivynian /cross post from PM Just to keep everyone abreast
The Athenia was captured and boarded by the more numerous Diswes Corsairs, a pirate band some twenty vessels strong. The Corsairs were roaming for new territory and encountered the Athenia by chance. The Diswes Admiral, Tybalt, determined it was worth it to him to lose some ships and men in order to take the Athenia (less mouths to feed for great profit). The band now numbers twelve vessels.
In the time since the battle, the Diswes have been getting what bounties are still available in the chaos and selling the rest as slaves or goods. Panacea was sold off to a penal coloy to serve as their physician. Faran, the basket of bones, and the pendant all remain on the Diswes flagship, Squalldancer. Tybalt fancies the pendant, having not see its like before. The demand for engineers is mostly limited to warring states, but the Diswes have not visited any yet. The original bounty for Faran was 100,000 gp, or equivalent notes.
The Diswes are suspisicious of approach out of port, but they regularly visit the air city of Delta Centra to trade. The order of these requirements is not set, fulfil them in whatever order works:
at least one post, joint or solo, tracking panacea's fate to the Athenia at least one post, joint or solo, tracking the fate of the Althenia at least one post journey to meet with the Diswes in air or at port.
once that is all decided:
You have to decide how you want to win the pendant, Faran and the basket of bones. Steal, battle, barter? Something else? At least two posts, joint or solo, pulling this off. If it requires reactions from Faran, let me know and I will npc him.
Huzzah, now the pieces are recovered, even if panacea is not.
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Posted: Sat Jan 14, 2012 11:52 am
 ^To Do List^
1. Start looking for artwork, make a new bar? 2. Work on WIP/Solos. 3. Start sketching Temple plan. 4. Start description of Temple. 5. Need artwork of NPCs. 6. Maps of areas for Labyrinth and Zrath. 7. Descriptions of various places. 8. Clean up front page
ideas would be a Za (throwing knife) from the Congo, "Nandaka" (sword of Vishnu), Ge (dagger-axe of the zhou dynasty), or something that focuses on being hidden such as a renaissance bodice-dagger/scissors, a buttafuore/brandistock, or fencer's triple dagger. Kpinga... do like this one..
^Plots^
Outland & Azeroth Arthurian World Atlantis & Earth Space pirates
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Posted: Sat Jan 14, 2012 11:53 am
^About Others^
Gods
Godly Children
Dragon Kings
Aoidei
Mortals
^Information & Reference^My Tally Most recent tally at top 12.30.10 Ivynian Things get a little wackie with all the WIP going on with Page 10, but I accredited 1 pt for each of the joints that are started into being logged there.
Ending on page 10, Joint // Solo 83 91
normal=60-75 solo, 60-75 joint
So you pass to youth with flying colours, and are in a really good place as far as being started towards attaining Deity. Ivynian JOINT SOLO 31 // 49
Ended Page 4 , some reserves there
I like my own writing=20-25 solo, 10-15 joint
Pass with flying colours. Many of your entries have good length, and you also had some really great response posts that really got into some meat about Taj and Jaster's thoughts about the goings-on of the plot. I always like reading reactionary posts and posts where the player uses the character to reason out the clues...in character. You've got a lot a of good brainstorming going on about the hints that have been given along the way, how Jaster himself would read them against the very character of Harmodius, and the conclusions he draws.
 
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Posted: Sat Jan 14, 2012 11:54 am
^Information & Reference^

People of the Midnight Hex
Rhayan Enclave -- founded 100 years ago by a dark and powerful lord, the wizard Zrath. Through guile, murder, intrigue, and magic, Zrath created a cabal like society of wizards. Eventually he lost power, but for nearly 100 years, the Hexes conducted experiments and rituals involving potent curses, some designed for control over others, and some simply no other reason than they could.
Saljin was one such created for no reason other than they could. The son of a rich man who refused to serve Zrath. The man was murdered but they didn't stop there. Saljin was cursed as Zrath thought it might be interesting to control him. Instead Saljin barely escaped with his life into the underground, a place Zrath dared not follow. Puck befriended him almost immediately. He was punished for something that Puck did and Jareth turned him into an orb, knowing that Saljin had done nothing wrong. It was a lesson for Puck about friendship and what should or should not be done. Saljin is the only one who has ever escaped from Zrath and whether it was luck on his side or divine providence, noone knows.
It's rumored that the Hexes take their victims at midnight, hence the name, People of the Midnight Hex. Their symbol is a black clawed hand that appears to have dark magic rising from the fingertips and they leave the marking behind on the wall of their victims' bedrooms. The curse on Saljin's hand is black, clawed but almost birdlike. The shapes he shifts to easiest are ravens, crows, and panthers. He believes it's linked to the shape of the runic curse.
The wizards have the ability to blend into shadows should they wish to for a short period of time. They have the ability to cast a temporary curse upon a person. Only Zrath can make it permanent so they would take their victims to him. Once the curse is permanent there is no way out of Zrath's order except by death. Saljin's curse was never entirely completed. He doesn't say, but something happened that allows him to access the curse shifting as he wishes but he does not follow the orders of Zrath. The process was interrupted and Saljin received the benefits without the unblindingly fanaticism that all Zrath's followers have.
It was thought they died out, but there are those who bear a marking not unlike Saljin's. It's rumored that Zrath's true curses carry immortality with them. Saljin has lived a long time but whether he is immortal or not, he does not know nor really care. He lives day to day. It is also rumored that Saljin is the only one who has shown the longevity that Zrath is looking for. He will do anything to get Saljin back to him so he can figure it out for use on himself. Right now Zrath reinforces himself with spells each and every day never leaving his base of operations. That is still hidden for the moment, but this is also why he adhers to getting such strict control over his minions. He has a fatal weakness because the spells take a great deal of his power to cast as well as leaving him tired and at risk afterwards.
Their abilities include:
Blending into shadows twice a day. Casting a minor curse in a minute. Casting a medium curse in 3 minutes. Casting a strong curse in 7 minutes. All can use basic dark magics including the darker more destructive nature of the elemental magics. They never use holy magic at all.
A minor curse will paralyze their victim and cause them to do whatever they wish him to until the next day unless he's taken and the curse reinforced in his permanent induction to their society. They don't take just anyone though. They carefully process and watch their prey so that they remain unseen.
If a spell is interrupted, they are disoriented for a short time depending on the strength of the spell they were casting. Losing control of a spell is costly. So they will often have one distract while another casts to keep an advantage.
Interruption penalties:
Minor curse 3 minutes Medium curse 7 minutes Strong curse 15 minutes
Anything more than that and they may be down for an entire day. This is not D&D, but more in the way of limits on what they can and cannot do.
Rasim - Master of Curses. He can do several strong curses a day before he cannot manage magic.
Thorvin - Minor Curse. He has just been taking as an apprentice to Rasim and knows little more than a slowing spell. Gehenna
Here starts the beginning of the end. The name of the crown is gone, and the form of the crown is now developing into the creature called Gehenna. This will take some time, and the weeks left to what exists are on a schedule. This can be stopped prior to the opening of the chrysalis, or even after if the players gather and are creative. If nothing is achieved, the Edelsteine game will end.
The schedule begins now, with the first phase starting on friday, and it will end 13 weeks from then (or about 3 months). Each week will have a focus influence/power or event that would indicate to scholars and seers precisely what was going on. Each Week begins with the breaking of one of the great windows in the Throne hall, and the sounding of a great unseen(currently) trumpet.
1 July 4th – The week of Sloth – The wave has hit, and all that Is reacts mostly in despair. Mortals are lethargic, listless, certain of the end and only mourning or wailing. The lethargy is a spirit that pervades even the strongest hearts, even the gods. While the gods may be able to get themselves moving, this week the difficulty to muster the energy in the overwhelming face of doom should be evident. How this manifests depends on character, some may be snarky, others just quiet and reserved. Why do anything?
2 July 11th – The week of Envy – Surrounded by filth, those few shining things left are now something to covet. If the end is coming, everyone wants to spend the last days with the small comforts of the last treasures, whatever they may be. Fights may be brewing.
3 July 18th – The week of Lust – As oft comes before an end, envy has turned to lust. Covetousness has become free fraternizing and theft in order to do so. Mortals and immortals alike, yearning for some last comfort or endorphins, are indulging in all manner of carnal pursuit.
4 July 25th – The week of Greed – Whereas before it was to enjoy the last treasures, now the corruption has progressed to just possessing them, whether or not they are being used or enjoyed. Gather all that you can and hoard, for it is yours, in these last days, and that may be all that matters. That something, other then life, was yours.
5 August 1st – The week of War – From all the brewings of the proceeding weeks, now sparks the battles for the last treasures: land, food, water, resources, people, money, whatever it is. Some have and others have not, and there will be strife to determine who will have in the end.
6 August 8th – The week of Plague – War is always followed by sickness. It is a dirty business, and carrion and blood breed sickness. So do siege and weapons themselves. Those not killed in the battle often fall to the disease that comes after.
7 August 15th – The week of Famine – So many are dead, and so much is destroyed. What crops there were have been mostly destroyed, the remaining ones have not enough hands to tend them. Those that still live wane, bones poking at the thin covers of their flesh.
8 August 22nd – The week of Decay – So many bodys, sickness, and filth everywhere, and yet also the blight extends to those last remaining plants that destroyed and over grew. Everything is falling apart rapidly into dust or rot. Everything is becoming a great wasteland, stinking and foul.
9 August 29th – The week of Hell –The so called dimensions of ‘hell’, where demonic races dwell, are forced open and merged one-on-one with the current planes. They may or may not be happy for this development.
10 September 5th – The week of ‘Paradise’ – This is the quiet before the storm. The ebbs of chaos seem to have ceased. The tremors in the fabric of what Is have quieted. Perhaps the storm is over and has bee averted? Those who remain are cofused, irresponsibly euphoric. But for all that it is paradise, the stars are swallowed, one by one, and the sky is gone.
11 September 12th – The week of Air – The storm comes. This is the start of the reversal of the creation of the planes. Raging winds blast the planes, air turns sour and choking, or disappears altogether and suffocates some.
12 September 19th – The week of Water –Again, the second stage of the reverse of the creation of the planes. Water floods or is drunk up by the earth with no trace.
13 September 26th – The week of Fire – The parched earth is all that is left, and what hasn’t been parched, drowned, suffocated or blown away is now scorched and purified. Everything that Is …..is a plane of blank ash.
Final day October 3, 2008 – The day of Terra – The great plane of Gaia, mother, is raped, devastated and cracked by the Void. Nothing is left. It is over.

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Posted: Sat Jan 14, 2012 12:07 pm
 ^Old Journals^ These shops have just stalled out for some reason or other unfortunately. I don't frequent too many and it seems that Edelsteine is the only active one on my listing now. Ghostling Journals
Going Somewhere This journal belongs to Valkon, a vagabond yokai, and my very first ghostling. heart He is the Demigod of Creature Essences, including bones, shapes, and essences which allow him and others to change shape.
A Hawke Amongst Crows This journal belongs to Hawke, Valkon's son, and his protagonist, Gizmo.
Give Me Dolls! This journal belongs to Creepy Carp who is a dollmaker legion ghostling. There are many voices inside of him. Some you might even recognize.
The Magic Man This journal belongs to Kael'thas, a World of Warcraft cosplay.
Whispers At Night This journal belongs to Touma, an Infinite Undiscovery cosplay.
A Frosty Mourne This journal belongs to Arthas, the Lich King, a World of Warcraft cosplay.
A Flowery Path This journal belongs to Saranda, Kishiko, and Sting.
Daemonologie
Asmodeus This journal belongs to Asmodeus, a Prince of Hell and his summoner Mischa.
Into The Labyrinth
Shades of Grey This journal belongs to Saljin, a cursed elven shapeshifter from Jareth's world.
Wulfe's Twisted Winds This journal belongs to Wulfe Fene`rin, a demon still within his orb. I'm such a slacker... sigh... but I really do have plots for him.
Sacrifices of Ciphar
Thibault Desmarais This journal belongs to Thibault whose life was supposedly ended by being sacrificed to the priests of Ciphar.
Ghostlings
The Cemetery This journal contains all my ghostlings and links to their stories. It was easier to have one than so many when I have about 25 ghostlings, heh. The old links are below.
Shadow Fiends
Fire Opal This journal belongs to Rukurai, Fire Opal, and his guardian Jasamine. Blue Goldstone This journal belongs to Oblivion, Blue Goldstone, and his guardian Hugo A. Farnsworth.
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