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Suzuki "Devil Clown" Piedmen
⇓⇓⇓⇓⇓

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Age: 31

Date of Birth: March 28

Gender: Male

Sexuality: Bi

Affiliation: Acnologia

Rank: S Rank - Wizard Saint

▮▯▮▯▮▯▮▯▮▯▮▯▮▯▮▯

нeιgнт: 6' 1" xxxxxxweιgнт: 211

нaιr color: Orange xxxxxxEye color: Red

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Accessories: Black and White Mask, Baggy Clown Clothing

Special Characteristics: Clown Outfit, Cross-shaped multi sword sheath

Magic & Techniques:
Animate Arc:
This magic makes the non living into the living, To be specific, he transforms a non-living object into a living object. Not only does the object become alive, it changes shape, gains magical abilities based on its form, and becomes capable of sentient thought. The object, no matter how powerful it becomes, will obey its creator. Once brought to life, it can be sent from its creator without ill effects. Since these things are living, it requires a portion of the creators strength to sustain itself. This means he can only have so many creations alive at a time. Also the stronger the creations the fewer he can have. He classifies creations in categories of strength.
(Suzuki has 100 units of control)
Elite Boss = 40 units
Boss = 20 units
Lieutenant = 10 units
Minion = 5 units
Underling = 1 unit

Minor Magic Array: (Clown Tricks)
Along with knowing how to bring Inanimate objects to life, he also knows a large array of lesser magic from when he trained for the circus. When his creations are fighting, he usually uses these to support them or join the fight himself.
-----Reflect Blast: He can cause a slower ranged attack to fly back at the attacker.
-----Detonation: He can make smaller objects explode.
-----Mirror Image: He can make mirror images of objects, people, or even himself.
-----Repulsion Sphere: He launches a blast that throws a foe without hurting them.
-----Hover: He can move through the air freely but at a slow speed.
-----Transform: He takes on the appearance of another person, however his voice does not magically change.


Special Talents:
Tactician
Swordsman
Great Actor
Superior Agility
Huge supply of magical energy


Weapons & Tools:
Trump Swords - Four Indestructible Swords, they obey his will and have two abilities. He can wield them normally, and they will enhance his physical strength and speed, or he can have them fly at his enemies like arrows. They will hunt down his target until they are either knocked from the air or embedded in a object, at which point they teleport back to the original wielder.

Transmutation Cloth - This cloth can change size and guide itself in midair. If this cloth wraps around its target, it or they will be transformed into a lacrima keychain. If they are not reverted in one days time, they will permanently stuck as a keychain. He owns 15 cloths.

Gate of Escape - This magical gate will teleport behind Suzuki and lets him to teleport back to Acnologia main hall. Only Suzuki and anyone other willing person he permits can use it, as such if he has turned anyone into key chains. He has to leave them behind, where they will revert to normal. Other than that he can take anything he wants with him. This Item's use comes at a cost, It will drain half of his magical energy after he passes through the gate.


Biography: At the age of five, he wanted to join the circus, so he trained his agility and learned magics a clown might have. It took him only a year to master these minor magics and people said he had a gift. It was then that he learned he had a massive craving for causing pain and committing murder. He fought it for a year before he finally started killing and torturing animals.

By the age of ten he learned how to make non living objects come to life, and began developing this magic. It only took him five years to master it. Killing animals wasn't enough anymore and he began killing humans. No one ever discovered he was the one killing people, he was too good at it for people to find out. Eventually he was named a wizard saint and tasked to stop the killer.

Finally he started turning humans into key chains using a magical item and animating them with his magic, creating powerful beast key chains and animating them, His creations caused so much pain and suffering he was in a state of bliss. At that point he knew he had to join a Dark Guild, so he could always be surrounded by suffering and death.


Personality: Suzuki doesn't care if he kills people, he loves killing, He may even take a mission just to fail it to see people die. When in a battle, he prefers not to fight himself, instead he will only use his Animate Arc to slaughter his foes. However he isn't a pushover, He will fight if they insist

Likes: Seeing Suffering, Pain, and Death

Dislikes: Happiness, Joy, and Peace

Fears: Being caught, Causing joy or peace, Losing a fight

Hobbies: Killing, Torturing, and Preforming horrific acts in front of others.

Played By: Project DT88

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Animate Arc: Creation List
Under Construction


Index

Fighter: Specializes in close range combat.
Ranged: Specializes in mid to long range combat.
Monster: Larger than normal animations, more powerful at cost of little intelligence.
Caster: Has many abilities in that area.
Support: Becomes more effective if with other animations.
Defense: Has powerful defense capabilities.
Offense: Has powerful offense capabilities.

----- Underlings -----
(D-Rank)


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Key Chain of Slime - (Globugon)
Height: 1' 0"
Weight: 25 lbs
Description: This slimy creation is very disgusting, it looks like a sliding booger, with two eyes, a set of big teeth, and a long pink tongue. It will bite, but it can't do any real harm.
Type: Eater
Abilities: Can eat anything

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Key Chain of the Bat - (DeviBatagon)
Height: 1' 0"
Weight: 10 lbs
Description: A dark little devious bat. He can fly around and usually mocks people. It has a natural skill at finding out what people are worrying about, making it a great spy.
Type: Spy
Abilities: Flight, Concealment

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Key Chain of the Ghost - (Spirigon)
Height: 1' 0"
Weight: 0 lbs
Description: IIIIIIIIIIIIIIIII
Type: Scout
Abilities: Hover, Incorporeal

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Key Chain of Bliss - (Calligon)
Height: 2' 0"
Weight: 30 lbs
Description: IIIIIIIIIIIIIIIII
Type: Messanger
Abilities: Flight, Charm


----- Minions -----
(C-Rank)


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Key Chain of the Fox - (Renagon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Fighter
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
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Key Chain of Plants - (Palgon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Caster (Plant)
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Imp - (Impgon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Caster (Dark)
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Lizard - (Guilgon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Monster
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Wall - (Guardromon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Defense
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Bird - (Biyogon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Ranged
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII

----- Lieutenants -----
(B-Rank)


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Key Chain of the Angel - (Angegon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Caster (Holy Powers), Fighter
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Wizard - (Wizardgon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Caster (Runes)
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Insect - (Stingagon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Fighter, Offender
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Phantom - (Phantogon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Fighter, Support
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Pegasus - (Pegagon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Transport, Support
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Dinosaur - (Greygon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Monster, Offense
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Rabbit - (Gargogon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Ranged, Offense
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Gladiator - (Galdigon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Fighter, Defense
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII

----- Bosses -----
(A-Rank)


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Key Chain of the Werewolf - (Garurugon)
Height: #
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Fighter, Agility
Abilities: Very Fast, Very Agile,

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Wasp - (Waspgon)
Height: #
Weight: # lbs
Description: A flying bomber that only focuses on destruction from above. It can defend itself with missiles and it's flight speed.
Type: Bomber, Ranged
Abilities: Flight

Powers / Magics:
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Homing Missiles: It's giant stinger body has several missiles on it that are meant to fire at enemies trying to engage it
Star of Destruction: Fires a explosive round at buildings from the sky. Normally able to take down large buildings with ease if focused at the base.
Poisonous Bombardment: Fires a single gas filled shell that contains a deadly poison. Those who breath it if not treated in half an hour will die. Once infected with the poison there strength will fade very rapidly.
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Key Chain of the Blaster - (Rapidgon)
Height: 10'
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Ranged, Support
Abilities: Flight, Very Fast

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Cyborg - (MetalGreygon)
Height: 50'
Weight: # lbs
Description: A powerful cyborg that can defend itself rather well with it's giant metal claw and flight. He normally won't fight wizards but will focus solely on destruction.
Type: Monster, Offense
Abilities: Flight, 50% Armored body

Powers / Magics:
--------------------
Impact Claw: His Metal Claw shoots out and pierces everything in it's path, building and guild halls included
Dreed Missile: Fires two missiles from his chest, these mistles are strong enough to take down buildings
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Key Chain of the Arch Angel - (ArchAngegon)
Height: 5' 11"
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Caster (Divine), Fighter
Abilities: Flight, Holy aura

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Lilly - (Lillygon)
Height: 5' 6"
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Caster (Healing), Support
Abilities: Flight, Burrow

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Devil - (Diaborogon)
Height: 20'
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Monster, Caster (Darkness)
Abilities: Elastic like limbs, Can cling to walls

Powers / Magics:
--------------------
Darkness Portal: Can create a hole in the ground where it passes into pure darkness. He can then move to another area and open a portal there.
Darkness Pulse: Out his mouth launches a ball of pure darkness that explodes on contact.
Darkness Infection: Poisons a person with darkness weakening them to half strength.
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Key Chain of the Flame - (Agunigon)
Height: 6'
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Fighter, Agility
Abilities: IIIIIIIIIIIIIIIII

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Mirror - (Suzuki Piedmen)
Height: 6' 1"
Weight: 211 lbs
Description: IIIIIIIIIIIIIIIII
Type: Support
Abilities: All Of Suzuki's Abilities and Magic except animation


----- Elite Bosses -----
(S-Rank)


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Key Chain of the Destroyer - (Destructigon)
Height: 150'
Weight: # lbs
Description: Destructigon is a extreme range fighter not ment for close range combat. In fact he is not meant for combat at all. He has almost no way to defend himself and requires someone to protect him while he fights. His body is made of a mixture of Steel and Silver for maximum strength
Type: Bomber, Monster, Offense
Abilities: Metal Body

Powers / Magics:
--------------------
Explosive Shell: Fires a extremely long range mortar blast that is capable of destroying building
Death and Destruction: Unleashes a hundred weaker Explosive Shells that scatter over a targeted area. The overall destruction is less but the life lost iof often worse
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Key Chain of the Knight - (Gallantgon)
Height: 5' 11"
Weight: 500 lbs
Description: The strongest defender Suzuki has. Often used to protect himself. His exceptional agility and speed make him dard to catch and his armor is the toughest their is. His only weak point is his head, where their are opening in it for him to see.
Type: Fighter, Defense, Agility
Abilities: Mega Armor

Powers / Magics:
--------------------
Guardian Block Blocks a magical attack with his shield and completely nullifies it
Rapid Thrust Attacks five times with his lance each time aiming at a different vital point
Lightning Joust Launches himself at mach 1 at his opponent with his lance pointed at them.
Knight's Requium Should he take a fatal wound he acts like a voodoo doll and the one who inflicted that wound receives the same wound.
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Key Chain of the Black Angel - (BlackAngegon)
Height: 5' 11"
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Ranged, Offense, Agility
Abilities: Flight, Extremely Fast

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Vampire - (Dracugon)
Height: 5' 11"
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Caster (Darkness), Offense, Support
Abilities: Undead, Flight

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of Omnipotence - (Omnigon)
Height: 6'
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Offense, Fighter, Ranged
Abilities: Flight, Destructive Attacks

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Rose - (Roseagon)
Height: 5' 9"
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Caster (Plant), Defense, Support
Abilities: Root, Tunnel

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of War - (Wargreygon)
Height: 5' 10"
Weight: # lbs
Description: IIIIIIIIIIIIIIIII
Type: Fighter, Offense, Agility
Abilities: Flight, Tunneling

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
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Key Chain of the Saint - (Saintugon)
Height: 5' 11"
Weight: 150 lbs
Description: Filled with light and holy magic. He is the definition of support
Type: Caster (Holy), Caster (Light), Support
Abilities: Flight, Absorb Light

Powers / Magics:
--------------------
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
IIIIIIIIIII IIIIIIIIIII
-----------------------------------------------------------------------------------------------

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Key Chain of the Beetle - (Beetagon)
Height: 300 ft
Weight: 12,000 lbs
Description: This beetle has one foot thick bone over 95% of it's body. It's massive size, strength, and armor makes this a very dangerous foe
Type: Monster, Defense, Offense
Abilities: Flight. Super Strength, Thick Bone Armor

Powers / Magics:
--------------------
Titan Impact: Slams an arm or a leg into a wall so hard, the ground in the impact causes the area hit to explode
Titan Shell: By pulling together into a ball, it becomes near indestructible. It can not move itself, but nukes have no affect.

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Quote:
(your character's name here)
AKA: (if your character has a nickname, put it here)

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╷Age╷: (your character's Age, between 8 and 15)

╷Birth date╷: (What Day and Month you were born, don't include year)

╷Gender╷: (rather simple: Male or Female)

╷Height╷: (How tall you are)

╷Weight╷: (How much you weight)

╷Eye color╷: (what color eyes your character has)

╷Hair color╷: (what color hair your character has)

◁♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦▶

╷Accessories╷: (Describe what your character wears and has on them.

╷Crest╷: (what of the 8 crests do you want, you can only choose one that is not taken)

╷Digimon Partner╷: (what digimon do you want as a partner. You can only have one, and it can't be the same as anyone elses)

╷Evolutions╷: (what all evolutions does your digimon have? This should include Champion, Ultimate, and Mega)

◁♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦▶

╷Personality╷: (This doesn't have to be long, just explain how they may act)

╷Bio╷: (Doesn't have to be long, but please give us some information)

╷Played by╷: (Gaia name goes here)

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Digidestined Name
Partner Name

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Max Gallen
AKA: Maxy

User Image

Age: 8

Birth date: June 12th

Gender: Male

Height: 4' 2''

Weight: 93 lbs

Eye color: Blue

Hair color: White

♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦

Accessories: Black sleeveless shirt, green jacket, blue shorts, brown shoes

Crest: Hope

Digimon Partner: Terriermon

Evolutions:
In-Training: Gummymon
Rookie: Terriermon
Champion: Gargomon
Ultimate: Rapidmon
Mega: Megagargomon


Digimon's Personality: Terriermon is playful and exciteable. He is a ball of energy who is sometimes hard to keep under control. However if you need a friend who will keep you happy, there is none better.

♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦

Personality: Max is playful and kind to all those around him. Dispite his father's emotional neglect to him, he is cheerful and happy, though sometimes he needs a nudge to be threw encouragement and playfulness. He is easily scarred and is terrified of being alone

Bio: Losing his mother when he was born, he always was resented by his father because the man felt he caused his mother's death. Because of this his father takes care of him, but neglects him emotionally. If it wasn't for his sister he would feel alone. Because of his fathers work they were always moving around and always traveling. His sister, Nix became like a mother to him. He has always had her to keep a smile on his face so he was never depressed about his father.

Likes: His sister, cookies, spending time with friends

Dislikes: Meanies, peaches, being alone

Played by: Project DT88

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[ Max Gallen ]
[ Digidestined of Hope ]

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User ImageUser ImageUser Image[ Where am I? ] Summer Camp
[ How do I feel ] Excited, little depressed, hopeful
[ Who am I With ] Kayuki

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Gallentmon
AKA: Leader of the United

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Territory: Temple of the Digivice

Rank: Mega

Special Ability: X mode: Releases a explosion of energy around himself that harms everyone on close range, unless they defend or flee from the blast. When the blast clears he his in X mode, a powered up state that makes him much faster and stronger than normal, and all his attacks are extremely powerful. He can only hold this state for 10 minutes and afterwards is exhausted. He can only enter X mode once per day

♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦

Minion 1: Wizardmon - 25 in total (eyes and ears of his men)

Minion 2: Agunimon

Minion 3: Gokuwmon

♦♦♦♦♦♦♦♦♦♦♦♦♦♦♦

Personality: Gallentmon values Justice over most things, he fights for what is right and what is good. He feels humans and Digimon can live in harmony and thus is very protective of humans. Even though he isa the leader of a group, he doesn't mind entering the action himself.

Bio: Originally second in command of the United, he was trusted with the protection of the true leader. However when things got difficult he was always sent into battle to lead the attack. When the plan to bring humans was formed he was chosen to be their safe keeper. for 5 years he got preparations ready for that day however on the day it was suppose to happen he was told by the leader the price for bringing the humans here. He tried to talk the leader out of it but when he wouldn't back down he had no choice but to sit back and watch as the leader sacrificed himself to bring the children to the digital world. Ever since then Gallantmon has been the leader of the United

Likes: Justice, combat, humans, bringing happiness, fair fights

Dislikes: Cruelty, unfair fights, sitting around.

Played by: Project DT88

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Health: 1000/1000
████████████████████

Spirit: 1000/1000
████████████████████

Stamina: 200/200
████████████████████

Color Test
#ff0000
#00ff00
#0000ff

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-Reserved-

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Gaara (no last name)
⇓⇓⇓⇓⇓

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Age: 17

Date of Birth: March 15th

Gender: Male

Sexuality: Hetero

Affiliation: Independent (I plan to have him join Acnologia)

Rank: S

▮▯▮▯▮▯▮▯▮▯▮▯▮▯▮▯

нeιgнт: 5' 10" xxxxxxweιgнт: 500 (made of Sand)

нaιr color: Red xxxxxxEye color: Grey

▮▯▮▯▮▯▮▯▮▯▮▯▮▯▮▯

Accessories: Large sandstone gourd on his back, sandals, brown pants, brown shirt.

Special Characteristics: Tattoo on forehead with the symbol for "love" on it.

Magic & Techniques:
Sand Magic: Gaara is a master at all forms of sand magic and can use it for deadly offense and effective defense. His magic is on par with a wizard saints in power but has one major weakness, being saturated with a liquid like water cuts the effectiveness of sand down immensly

Sand Manipulation: This style of sand magic is more for making sand flow instead of shaping it. although it is not shaped like what his Sand Make magic is, it is still a force to be feared. His strongest defense and deadliest attack is part of this magic.

Shimmering Sand Shield - Gaara can have sand flow around him in a ring on the ground, any attack that comes at Gaara, the sand will form a barrier to block it. It is exceptionally fast and strong and only the strongest attacks can bust through it, and only the fastest attacks can bypass it.

Grind - Garras sends out a stream of sand that becomes a tempest that deals damage to whatever touches it by acting like a sander. unprotected bodies take minor immediate damage from touching it, and outrageous damage if forced to have continuous contact.

Clouds - Gaara can make his sand hover through the air to make masses of floating sand to use as attacks from different sides or from above.

Burrow - Gaara's sand finds cracks in the ground or floow and works it's way into the earth, this allows Gaara to preform attacks from below his targets.

Crush - Makes the sand press together tightly and crush whatever is on the inside of it. Should a person be on the in side it will immediately crush them to death, and if only a limb is on the inside, it will cripple the limb.

Storm - Gaaras sand starts to spiral in the area and turns into a localized sandstorm. Anyone caught in the storm has their visibility cut to 10 meters and will be in pain from the blowing sand, also unprotected eyes will slowly be damaged in the storm.

Grapple - Gaara's sand shoots at an opponent in an attempt to encase them in sand. Streams of sand are very fast and will keep trying to capture their target even if they dodge.


Sand Make: One of Garra's Sand Magics. By creating objects with his sand and compressing them to sandstone, he can create different weapons and attacks in a battlefield, sandstone is weaker than most stones but with sand manipulat

Sand Make: Shell - Gaara has his Sand create a egg shape shell around his body that hardens and protects from attacks from all directions.

Sand Make: Wall - Gaara has his Sand create a self repairing wall that blocks attacks that hit it. The wall takes a few seconds to repair so if multiple attacks are sent at the same place at high speed, some will pass through the wall.

Sand Make: Floor - creates a thick layer of sand on the ground. while enemies are on the sand, Gaara can shift it to make a person trip, or use it to launch attacks.

Sand Make: Pyramid - Gaara makes his sand form a huge hollow pyramid around a person and fills it with sand slowly, the walls of the pyramid will quickly repair itself and only a very powerful attack can punch a hole through the walls.

Sand Make: Wrecking Ball - creates a massive ball of compressed sand and launches it forward, this is usually strong enough to break through a entire building, however it is slow and if unprotected could be destroyed by enemy wizards.

Sand Make: Obelisk - Causes the sand below someone to shoot up at high speeds like a spear in the form of a 10 foot tall obelisk. The pillar isn't sharp enough to stab but hits with enough force to shatter bones.

Sand Make: Fists - ten streams of arm thick sand shoot forward. Each stream has a fist made of sand at the head if it.


Sand Body: Gaara's body is composed of sand and thus physical have trouble harming him. Punches, Sword cuts, bullets, kicks will all punch a hole through him but he can just easily reform from it like water magic users. He can still be frozen, drenched, and burned by elemental magics and many other magics that don't involve physically damaging him. (Ex. hitting Gaara with an Ice spear would not hurt him as they would pass through his body, but being frozen in Ice will hurt him as it does not have to break apart his body to deal damage.)

Eye of the Desert - Being made of Sand, Gaara can make one of his eyes leave his head and hover to watch things from afar. or from outside his sand defenses.

Sand Escape - Gaara can filter his body into the ground or turn himself into a Isolated sand storm to escape an area. This can't be used often as it uses a huge amount of magic.

Special Talents:
Emotionless - Gaara has no emotions so attempts to appeal to them are useless
Stare of death - Gaara's emotionless eyes can invoke uneasiness to those who look into them.those who are very sensitive might even have fear invoked within them.


Weapons & Tools: Bottomless Gourd of the Desert: This gourd is said to have an entire desert worth of sand inside of it and Gaara can draw sand from it without consuming magic to make the sand. The amount of sand within the gourd it literally infinite, however since there is a limited size opening in the gourd, it takes Gaara time to draw out large quantities of sand

Biography: Gaara was born in a abandoned shack here his mother and father had been doing research on a abnormal aura of dark magic in the desert. Gaara's mother died in the delivery and that caused the father to resent Gaara. That might of eventually faded if it wasn't for the dark magic in the area. It fed upon the father's resentment and made it grow. His resentment of Gaara turned into hatred, and finally after 7 days of having those negative feeling grow, he took Gaara and carried him out into the desert. There was a dust storm coming and he dug a small pit and placed Gaara in it and left.

Gaara was still a baby but yet he still felt the sorrow of somehow understanding he was being abandoned. the feelings inside him were basically screaming "why am I not wanted?", "why don't you want me?", "Don't leave me!" and as the sand storm hit the pit started to fill up with sand and the only feeling that was going through him was "I want to survive, I have to survive, I must survive" but just as Gaara's heart beat it's last, the feeling changed to, "I only want to be accepted."

When the storm passed, the dark magic in the area was gone, All of it converted into raw magic it bind the spirit of a child in to the sands of that desert. From those sands a single person was made, Gaara of the Desert. All the memories of that child were gone, but the feelings were there, however the only feeling it could understand was "survival" the feeling of wanting to be accepted is still deep within him, he just doesn't know it is there.

10 years passed while he lived in the desert alone until something drove him to travel, and he ended up in a village. His lack of hesitation to kill and him being completely made of sand made the village shun him and cast him out. this repeated several times over the course of 5 years until he felt drawn to Fiore, after arriving the first guild he came across was Hell's Embrace. There he was an outcast, but he was not expelled as long as he did what the master commanded him to do. for two years he lived as the weapon of Hell's embrace which made them known to be a power house dark guild. That thin facade of being accepted was ruined then two wizards from Quadro Cerberus destroyed his entire guild when he was away on a mission.


Personality: Gaara has no emotions what so ever, he always speaks in the same tone and never seems surprised by anything. he won't hesitate to try to kill anyone that gets in his way he will never show mercy, but he won't fret over a wizard who gets away from him. In combat, unless he is serious danger, he won't move from his position.

Likes: being alone, sandy places, hot weather.

Dislikes: happy people, the ocean, Death and Sagira.

Fears: Sleeping, being Captured, being without sand.

Hobbies: doing nothing, thinking of nothing, being silent.

Played By: Project DT88

Proud Lunatic

13,400 Points
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Proud Lunatic

13,400 Points
  • Citizen 200
  • Perfect Attendance 400
  • Jack-pot 100
-Reserved-

Proud Lunatic

13,400 Points
  • Citizen 200
  • Perfect Attendance 400
  • Jack-pot 100
-Reserved-

Proud Lunatic

13,400 Points
  • Citizen 200
  • Perfect Attendance 400
  • Jack-pot 100
-Reserved-

Proud Lunatic

13,400 Points
  • Citizen 200
  • Perfect Attendance 400
  • Jack-pot 100
-Reserved-

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