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Sakura Scarlet
⇓⇓⇓⇓⇓

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Age: 13

Date of Birth: June 5

Gender: Female

Sexuality: Straight

Affiliation: Fairy Tail

Rank: N/A

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нeιgнт: 4' 2'' xxxxxxweιgнт: 52 pounds

нaιr color: Pink xxxxxxEye color: Brown

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Accessories: white pants, white shirt, red martial arts robe, blue shoes, and a red headband. Some times a white baggy cloth that covers her entire head with an split in it only large enough for her eyes to see threw

Special Characteristics: One blue mark on her forehead. She looks like a 8 year old. She has a one and a half foot long wolf tail, and a two wolf ears, both of which match her hair color. (pink)
While in Avagon mode, she has a immense visible magical aura, red marks covering her body, and her eyes are glowing yellow.


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Magic & Techniques:

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Sakura's Magic - The magics Sakura was born with are listed below
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World Drain:
She naturally draws magical residue into her body from the world around her, This is her greatest power but also her greatest weakness. When there is a lot of magical energy being used in the area, this power will increase, and if no magical energy is being used in a area, this power decreases. She can't stop this drain and If she does not release the magical energy she collects she will die from magic poisoning WITHIN 24 hours of her last magical power release. Other living beings or magical objects are not effected by the drain.

Vessel Drain:
When a living creature touches her skin, she draws out their magic and physical energy into herself at a astonishing rate. If she drains a target completely, they will either pass out ((Player)) or die. ((NPC)) If she touches a magical Item or objects made from magic it's magic will be drawn into her. She can control what she drains As of Arc 9 she can control what she drains.

Magic Reflection Blast - By siphoning some of her opponents energy, she can immediately releases it all in a compressed blast equal to the attack launched. She can add her own magic to it to increase it's strength, but no more than three times the amount of power absorbed. The blast normally takes the form of a cone to prevent people from dodging, but Sakura can freely control the shape of the blast launched.

Magic Absorption Aura - By holding her breath and putting her hands together, she absorbs all magical based attacks launched at her. It takes her a second to prepare this, so near instantaneous attacks often are not able to be blocked. She can't move while doing this and since holding her breath is part of it she can't maintain this for more than 10 seconds since using this is exhausting.

Great Magic: Mystic Power Mark:
On her forehead is a mark that her magical energy pours into. It was originally one of Arthas' but was transferred onto her to save her life. She can use the magic in it a few different ways. This mark is primarily meant to allow her to release her magical energy at a fast rate, to keep her from being poisoned. Unlike Arthas though her world drain power can recharge the mark every seven hours. Unlike her father, she can draw out out energy from the mark without fully releasing it. thus most of her abilities only use some of the power mark

These are the uses of her mystic power mark.
-----Mystic Power: Titan's Blow - By flowing the power from the mark into an attack like she would with the power blows magic, she will deal 1000 times her normal damage to whatever she hits next. costs 10%, Poisoning 5%
-----Mystic Power: Hyper Boost - By flowing the power from the mark into the body like she would with the body enhancement magic, she will be enhanced 100 times her normal physical limits long enough for 1 attack or action costs 5%, Poisoning 5%
-----Mystic Power: Cleanse - By flowing the power from the mark through her body and out of it into the world, it causes her magic poisoning to drop. This requires concentration and this can't be used while right in front of her opponent, This will reduce her magical poisoning. costs 5%, Poisoning -10%

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Avagon's Magic - The magics she gained when she consumed the magical beast Avagon are listed below
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Avatar: By using the Avagon't Celestial Art magic, and using it's human style known as Avatar Magic, Sakura can bend several elements to her will with ease and use them for defense, attack, or support. Unlike Celestial Art, the animal form of the magic, earth and water can not be created from nothing.

Earth and Ice constriction (noncombative) - Sakura can mold Earth or water which will be froxen to make a structure out of the element. This takes time to make and is not able to be used while fighting.

Air Bending - Sakura can launch blasts of wind to throw her opponents or use it as a form of transportation.
-----Air Jet - Creates a powerful blast of wind and launches it in the form of a stream of air. This will cause no damage on impact but will throw them at high speeds. It can throw people into walls and debris which would be harmful, the spell itself will cause no harm.
-----Air Sphere - Creates a sphere of wind she can ride on. This allows her to move as high speeds with very little effort and over any terrain.

Fire Bending - Sakura can create flames and use them for attacks or start something on fire, She can not extinguish fores with fire bending and requires either air or water bending to do that.
-----Fire Bolt - Unleashes a blast of fire that will burn and be harmful to those it hits, but won't start it on fire unless it is exceptionally flammable. She can launch this attack from a punch or kick.
-----Igniting Stream - fires a continuous stream of fire for a second from her hand that is meant to set things on fire or super heat something.

Water Bending - Drawing upon water she can collect the water around her and use it to launch streams of water at opponents, or create forms of water to attack or defend her. Also she can freeze the water to make Ice, which is more dangerouis, but less easily bended or unfreeze ice to make water which she can then bend freely.
-----Water mass - Since she needs to draw water from an existing source for bending, she often drains water from her surroundings and creates a sphere of water that floats, waiting to be used,
-----Water Blast - She sends a blast of water from a water mass or another sourse of water at an opponent. The water can move at an Arc, effectively being aimed at any part of a person's body or around obsticles
-----Flash Freeze - Freezes any source of water instantly that is not directly linked to anyone else's magic, though she can freeze water based attacks (can't freeze Aero users body, but can freeze the attacks)
-----Ice Wall Creates a wall of water around her and freezes it making a powerful Ice wall that can block attacks.

Earth Bending - Drawing upon the very Earth; the dirt, stones, and gems that comprises the ground and structures made of stone; Sakura creates powerful attacks and defenses. Like Water, it has to be used from an existing source and new earth can not be created from nothing.
-----Stalagmite - By stomping on the ground, she can cause spikes of earth to emerge from the ground at her opponent.
-----Earthen Wall - Stomping on the ground and rising her arms she causes a wall of earth to form in front of her to shield her from attacks.
-----Stone Projectile - Stomping on the ground, Sakura causes a rock to launch into the air if front of her and then she makes it launch at high speeds at her opponent.

Lightning Bending - Sakura can command lightning and send it from her body. Of all the elements, Lightning does the most damage, but it is the least controllable. The main use of lightning is to attack and has amost no other use as of yet
-----Thunderous Blast - causes her body to arc with electricity and sends it all into her index and middle fingers, she then launches a bolt of lightning from it. It shoots at amazing speeds and is hard to avoid.

Energy Bending - The most basic form of bending that lets the user bend the energy within them, affecting their own body with it. this energy can not be sent from the body through bending but instead lets them empower themselves and deliver powerful attacks. This can't be combined with other bending elements
-----Body Enhancement - bends the energy within her into her muscles making her faster and stronger. She can safely boost the two stats to 10 times normal, but above that will cause her to take damage.
-----Forceful blow - Compresses her energy in her fist or foot to let her deliver a powerful punch or kick that can even punch a hole through steel without breaking the bones in her hand or foot.

Avagon State: By fusing her magic with that of the Avagon's she transforms slightly. Her eyes turn a glowing yellow, her body is covered in red tattoos, a powerful magical aura surrounds her, and her teeth become pointed. While in this state she gains many perks, one of which is her body is covered in the Celestial Arua and is at full strength, increasing her strength, speed, and agility to 10 times normal levels. She can also use one Celestial power for free without costing magic at all, as it all comes from the Avagon. This mode slowly poisons Sakura and she can only sustain it for 10 minutes.


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Weaknesses:

Magic Poisoning:
Sakura can't fully handle her own power and as such, her magic makes her sick. If she exceeds her natural capacity or drains magical energy from another person, she will start to fell the sickness coming on.

Effect Levels Are
0-20% - Healthy
21-50% - Beginning to feel sick, body becomes sluggish.
51-75% - Breathing becomes rough, body has trouble moving, excessive sweating.
76-90% - Has trouble standing, Breathing is Difficult.
91-99% - Body can hardly move, barely able to breath.
100% - Body begins to seize, Death Imminent.

Poisoning Increased by:

------Power Blow - for every multiple of damage increases poison 0.10% per blow.
------Life Force Drain - For every point of magic drained she gains 0.01% poisoning
------Body Enhancement - For every 100% bonus in physical bonuses she gains 0.01% poisoning per second.
------Capacity Filled - For every 100 points over her capacity, 1000, she gains 0.01% poisoning every minute unless she is suffering from Capacity Overload.
------Capacity Overload - For every 10 points of magic over her capacity, 2000, she gains 0.01% poisoning every second.
------Mystic Power: Berserker - For every second of Berserk mode, she gains 0.50% poisoning.
------Mystic Power: Drain - For every point of magic drained from her power mark, she gains 0.01% poisoning

Poisoning Decreased by:

------Capacity Depleted - For every 19 points of magic under a quarter of her capacity, 500, she loses 0.01% poisoning every second.
------Mystic Power: Release - By using this power, she loses 50% poisoning over 10 seconds.


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Special Talents:

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Sakura's Abilities - The abilities Sakura was born with are listed below
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Taijutsu - The art of hand to hand combat and evasions.
-----Master's Force: Sakura's default Style. It allows her to easily move threw a battle field while still attacking with normal strength.
-----Meteor Dance: Uses her small size and launches at her opponent and delivers a powerful kick that sends her at another opponent at high speeds. Essentially being a pinball and her enemies being bumpers. Only effective against many opponents.
-----Inner Eye: After 4 posts she understands her opponents styles and becomes able to dodge and strike them much easier.
-----Wind's Grace: A defensive style that increases her evasiveness immensely against one or many foes, but makes it impossible to attack that round. Best when severely outnumbered and need to buy time for help.
-----Pressure point Strike: One of her best hand to hand attacks. She precisely attacks her opponent's pressure points. This sort of attack does extra damage but is hard to pull off.

Deceptions - Can fool anyone into believe most any story.
Rapid Recharge - By holding her breath she will start absorbing magical energy faster. The longer she holds it, the faster she will recharge. After one minute she will max out this ability, absorbing magic 5 times faster.

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Avagon's Abilities - The abilities she gained when she consumed the magical beast Avagon are listed below
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Eternal Youth - She has lost the ability to age and will forever be stuck in the body of a 8 year old. She gained this ability by siphoning the magical beast Avagon to nothingness.
Rapid Regeneration - Her body heals at a astonishing rate, within ten minutes of taking a wound, it will be healed. Only instantly or near Instantly fatal wounds can kill her. Also Magic Poisoning can kill her. This also gives here a near unlimited stamina. She gained this ability by siphoning the magical beast Avagon to nothingness.
Magic Tracking - She can sense magical energy. weather it is in another person or a magical item. Every person has their own magical energy and if she is familiar with it she can track it. She gained this ability by siphoning the magical beast Avagon to nothingness.
Fear Sense - Sakura can feel the emotions of other living beings. She gained this ability by siphoning the magical beast Avagon to nothingness.


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Weapons & Tools:

Chain of Draining - This 3 inch chain has one shackle on it which is on her wrist and a metal ball on the other end. The chain is a extension of her draining magic. Spells are absorbed by the chain, and people who touch it are essentially touching her skin. The chain can extend up to 100 feet long.

Siren's Call - This Amulet lets everyone she trusts know a second she is in grave danger and where she is. If she says something like save me or help me after saying the name of someone she trusts, It will automatically fire, signaling only the people said before it. If activated by words, her voice will be sent to them as well with what she just said.

Five Lacrima Glove - This glove has five lacrima built into it, each containing a different element. When Sakura flows Magic into the lacrima it alters her magic to have another affect. Instead of having pure magic hit someone and amplify damage, you could ave a fire ball explode on a punch setting them ablaze The elements are:
Fire
Ice
Lightning
Earth
Wind
Only Body Enhancement and Power Blows are affected by the lacrima.


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Biography: Born with the unusual power to drain magical energy from everything, for the first four years of her life her parents had constantly been draining magical energy from her to keep her alive. When her parents died she wandered for half a day until collapsing on a road dying from magical poisoning. She was found by Arthas Scarlet. To save her from death, he transplanted a empty Mystic Power Mark onto her forehead. He had to release it's power two times in a row before her own power was depleted.

Arthas adopted her seeing he was the only one truly able to keep her alive, eventually they fully accepted each other as father and daughter. She followed him as he traveled around as a Independent wizard. He always kept her from the battles and she watched him save hundreds of lives for four years. For once she was truly happy.

When she was 8 She watched as Arthas was about to be killed on a mission by from a massive magical beast called Avagon. She charged in ignoring Arthas' pleas to stop, and to save him, she held on to the creature until it turned into pure energy and was consumed by her. she gained all of it abilities and magics as well as it's eternal youth.

Occasionally she will stay with Arthas' friend who is a Arms Dealer, she only does this on extremely risky missions or where her abilities may be exposed. The counsel has no knowledge of her abilities, nor does anyone else besides Arthas and those they both trust.


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Personality: She lost all of her own family, Arthas is all she has left. If he or anyone she cares for is in danger, she will do anything to protect them, even if it means killing herself, however she knows it will kill Arthas to lose her so she is careful and cautious in a fight. When around other she acts really shy to keep them

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Avagon "Amatarasu" the Mystic Wolf
⇓⇓⇓⇓⇓

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Age: Unknown

Date of Birth: Unknown

Gender: Female

Magic & Techniques:

Celestial Art The Avagon can use magic like Ink and paint in the air making different forms. While as a wolf the magic just flows from it making the shape, Human form uses the hands to paint

Recreation - Creates a solid object out of magical energy, this becomes a temporary magical item, she has a limited few items she can make, but they are all powerful creations. All Recreations levitate around Amaterasu, and as such can stroke even the wielder can swing their arms. They have a limited floating distance of 3 feet from their wielder. outside that range they will be affected by gravity and fall.

-----Reflector - A shield that blocks attacks by absorbing the energy of the attack and launching it back at her opponent. This works for Magical energy, Kinetic energy, and Luminous energy. It is also exceptionally hard and can easily be used to bash her opponents as if it were a club.
-----Glaive - A powerful 4 foot long sword, the sword sends a shockwave where it cuts making it cut much further from the sword. the cutting shock wave goes 10 feet and can even cleave metal.
-----Rosery - 12 glowing beads of energy that circle the Avagon's neck. The beads are connected magically but there is nothing in between them, meaning it can be used like a whip with several striking points. Finally the beads can be fired as bullets that explode con contact. The beads will not restore themselves and must be remade


Power Slice - paints a line in front of her and that line shoots out and cuts all things in it path, it can be avoided if the target is fast enough. Exceptionally strong substances like diamonds and some magical items can't be cut with this attack.

Mystic Bomb - By panting a circle in the air with a dot in the center, the magic gathers into a compressed 1 foot thick sphere, after the magic has compressed for 3 seconds it detonates. Creating a large explosion.

Elemental Strokes - The painted magic changes color and becomes one of six elements, Water(blue), Fire(red), Ice(light blue), Lightning(yellow), Wind(transparent), Light(white), or Earth(green). The elements can be created from nothing but will be weak. if drawn from an actual source, they are much stronger, this rule is negated for the ultimate forms of each element. Each element had a ultimate form which lets her use them in a powerful way.Also for her to use simple strokes she must be able to stand still, making it difficult to use simple strokes in combat.

-----Sun Inferno: Creates a ball of fire that keeps it shapes as a sphere for ten seconds before vanishing. Brush Shape: Infinity symbol.
-----Ice Star: Creates a 6 inch thick ball of ice, covered in 4 foot long spikes. brush shape: three crossing lines.
-----Typhoon Gust: Makes a powerful blast of hurricane force wind that throws everything back. Brush Shape: Spiral.
-----Lightning Blast: Creates a bolt of lightning that strikes down at the caster but then arcs to the desired target. Brush Shape: Jagged vertical line.
-----Whirlpool Wave: Creates a spiraling mass of water and launches it at her opponent, the water keeps it's wave form for about a quarter of a mile. Brush Shape: three wavy lines.
-----Solar Sphere creates a ball of light in the sky, this is bright enough to light a dark ball room, looking right at it when created can cause temporary blindness.
-----Earth Rapture: The earth quakes beneath the intended target and then explodes with a dozen sharp earth spikes. Brush Shape: Three vertical lines.


Celestial Impact - By striking a person with her mystic ink, the person takes some serious damage, if this power is used in a punch or kick it amplifies the damage normally delivered.

Celestial Aura - By covering her body in her mystic ink, it causes her body to move much faster, hit harder, and move easier than normal.


Special Talents:
Mystic Field - That Avagon is pure magical energy, making it unmatched in magical energy, however magic destroying attacks dead serious damage to the wolf.
Heals at a astonishing rate
Never ages.
Animal Senses
Emotion Senses


Weapons & Tools:
Solidifies Magic Forms


Personality: Rabid and Feral, the Avagon seeks destruction because of something in it's past. It despises all humans and hates everything. It has a soft spot for children and when it is confronted by children it often won't attack, instead leaving them alone. After being one with Sakura, it learned the few earlier runs in with humans had panted a horrible picture for the whole race, that she had been wrong and that humanity was not something that should be destroyed but protected.

Bio: Once a peaceful magical beast, something happened that drove it into a unquenchable frenzy that lasted 52 years. When she was confronted by Arthas who she could feel accepted death already, she froze in shock before actually fighting him, but more out a curiosity than rage. After 5 minutes it defeated Arthas and was ready to kill the man when something froze it again. A little girl who accepted she was going to die charged out and grabbed her yelling not to kill her Papa. The Avagon was so shocked at this display it had never seen before it let itself be absorbed by little girl to see what was with the child. It decided to follow the child for a while. Still it resides within Sakura.

Played by: Project DT88

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| Magical Energy xxxXixxxx 1000/2000
| Magic Poisoning xxxxxxxx 0%
| Mystic Power Energy xxixx 6812/25000

| World Drain Rate xxxxxxx 90pt / minute
| Poisoning Rate xxxxxxxxx 0% / minute

| Condition: xxxxxxixxxxxx Perfect Enhancement Magic (-None-)
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TEXT HERE
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User ImageXxXUser ImageXxXUser ImageXxXUser ImageXxXUser Image
Sakura's Theme
The Tragic Fate of the Eternal Child


Where am I dying: ((Blank))
Who am I dying with: ((Blank))
How I'm feeling while Dying: ((Blank))

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                                  █ &. USERNAME* Project DT88

                                  █ &. FACE CLAIM* https://static.zerochan.net/Peter.Pan.(Character).full.1860798.jpg
                                  █ &. CHARACTER NAME* Peter Pan
                                  █ &. GENDER* Male
                                  █ &. ROLE* Rider

                                            The boy who wouldn't grow up. Peter Pan is a fun-loving child that resides in Wonderland. He has no meaningful wish for the grail, he just wants to claim it as it sounds like a great adventure. He is incredibly playful and fun loving but is incredibly self-centered and forgetful, often acting like a spoiled child.

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                              ❛ ♔: | FULL NAME : Peter Pan
                              ❛ ♔: | GENDER : Male
                              ❛ ♔: | AGE : Ageless (appears to be 10)
                              ❛ ♔: | NATIONALITY : London
                              ❛ ♔: | ROLE : Servant Rider


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                              (♔: The fog of London is toxic to Peter Pan. As a baby, before being taken by faeries, his parents would close the window to keep him safe from the fog. while exposed to the fog, all his stats will drop a full rank and he will heal slower than normal.
                              (♔: Poison is highly effective on Peter and his danger sense does not work on it. In his legend, Hook poisoned Peter's pretend medicine from Wendy. When the lost boy was going to drink it, but Tinker Bell saved him by drinking the poison first. It is assumed that if Peter "Drinks" poison, he will die.
                              (♔: His Shadow can act on its own, moving freely of him.
                              (♔: Peter's greatest weakness is his memory. Within minutes of being separated from something, he forgets about it completely unless he has a strong tie to it, such as his Noble Phantasms or his Master.


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                              ❛ ♔: | NOBLE PHANTASM : Neverland - A Reality Marble where Peter is at his most powerful. In here, imagination has power and wishes can come true. Also the laws of physics are not laws, but general guidelines, which means they can be broken with ease.
                              ❛ ♔: | NOBLE PHANTASM : Jolly Peter - The pirate ship Jolly Roger which was renamed by Peter after he took it from Captain Hook. It has the capability of flying in the air, has several cannons on it, and is manned by the lost boys. The noble phantasm can be called fully or can be partially used, allowing Peter to call cannon ball strikes without summoning the boat.
                              ❛ ♔: | NOBLE PHANTASM : Tinker Bell - A small, 2 inch tall Fairy that follows Peter around. She moves at insane speeds and has magical abilities. She can grant the power of flight to others (except Peter who doesn't need it) by sprinkling them with with fairy dust. She can repair broken objects with magic, her voice sounds like a high pitched bell. She also has a toothpick sized knife and incredible strength.
                              ❛ ♔: | NOBLE PHANTASM : Childhood Dreams - Peter's imagination is so powerful he can manifest items and creatures into reality with it. The effects are greatly limited outside Wonderland, but inside the Reality Marble this power becomes amplified greatly.

                              (♔: Strength: D
                              (♔: Endurance: C
                              (♔: Agility: A++
                              (♔: Magical Energy: C
                              (♔: Luck: B
                              (♔: Noble Phantasm: A+

                              (♔: Riding: A+ - As a Rider Servant, Peter can use any vehicle to super human levels naturally without ever seeing or using one before.
                              (♔: Magic Resistance: C - Peter, being a magical being that has the power to effect reality with his own imagination, has a natural resistance to other magics.
                              (♔: Flight: EX - Peter pan has the power to fly through the air with ease and at Incredible speed. His control over his ability to fly is unmatched.
                              (♔: Swordsmen B - Peter's skills with a knife and sword are incredible as he was able to best Catpain Hook in a sword fight and sever his hand,
                              (♔: Mimicry A - Peter can change his voice to sound like anyone or anything he wants it to, mimicing any sound or voice perfectly so long as he has heard it before.
                              (♔: Danger Sense C - Peter has the ability to sense when he is in danger or danger is nearby. He however can not sense the source of the danger.

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                                ❛ ♔: | Adventurous : Peter seeks adventures without end. If he believes there is an adventure, or any fun whatsoever, to be had he will seek it out.
                                ❛ ♔: | Selfish : Peter does not share anything unless he wants something in return. He also tries to take credit for everything.
                                ❛ ♔: | Forgetful : Peter could quite literally kill a person, turn around, and when his master asks why he did that he would have no clue what they were talking about. He has a very selective short-term memory
                                ❛ ♔: | Show Off : Peter could do things just to do them, but he doesn't. He wants to do things in the flashiest most impressive way possible.
                                ❛ ♔: | Fearless : Danger does not scare Peter Pan, in fact nether does death. To him death is yet another great adventure. If he dies in this war, it just means he will have another adventure at a later time.


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                                (♔: history here

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                                    █ &. USERNAME* Project DT88

                                    █ &. FACE CLAIM* https://intrepidati0n.deviantart.com/art/Vin-from-the-Mistborn-trilogy-548370492
                                    █ &. CHARACTER NAME* Willow Mowbray
                                    █ &. GENDER* Female
                                    █ &. ROLE* Master of Archer

                                              The new head of the Mowbray family, a 5 generation family that focused greatly on alchemy and magics involving metals. Her family's name was dragged through the mud by a much more prominent magic family who envied her family's territory. Because she holds a deep rooted hatred for the mage association who helped ruin her family only because it was a much lower generation. Her magic allows her to convert metal into magical effects. She also has extensive knowledge in alchemy. Mix that with her training in martial weapons and incredibly agility and you have Willow.

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                                ❛ ♔: | FULL NAME : Willow Mowbray
                                ❛ ♔: | GENDER : Female
                                ❛ ♔: | AGE : 20
                                ❛ ♔: | NATIONALITY : French, but born in Britain
                                ❛ ♔: | ROLE : Master of Archer


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                                (♔: Willow has a strong distrust of other Magus and has little faith in them. The more powerful the family, the greater the distrust and lack of fath gets.
                                (♔: Her robes she wares at night consists of ribbons designed to be easily torn off so she can't be grabbed and when she moves through fog or mist with the cloak it makes it hard to tell her movements because of the flurry of ribbons.
                                (♔: Her summoning catalyst is a briefcase used by her servant in the past. (same as in the picture)
                                (♔: Her arsenal consists of fog bombs which can fill an entire city block full of fog, special coins made of Alchemic metal which are 50 times harder than steel and have a magical quality to them, daggers made of an identical metal, a 9 foot long massive wide bladed sword which is made out of a very light yet durable metal; which is still far to heavy for her to wield normally but with her magic she can wield like a pocket knife, and finally vials with 16 assorted types of metal shavings suspended in alcohol; which is the fuel for her magic.
                                (♔: Her hideout in the war is a guest room above a bar. She convinced the owner before hand using her Allomancy to rent her the room for a few months.


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                                (♔: Allomancy - A form of magic that allows one to convert physical metal into a magical effect inside the caster. Different metals have different effects. Because of her origins, she is the strongest Allomancer her family has ever produced.
                                (♔: Origin: Metal - Any magic which involves metal she can learn at an amazing rate and master it with ease. She will also be far stronger when using magics that require magic
                                (♔: Origin: Consumption - Any time she uses a catalyst for any form of magic, the catalyst only works right if it is destroyed in the process. If she is using a staff that is not suppose to break from using the magic then the magic it uses is far weaker than it is suppose to be or just fail outright, but if she purposely destroys the staff when casting the spell, the spell will be tremendously stronger, far more so than what a normal sacrifice would cause.
                                (♔: Alchemic Knowledge - She comes from a family of alchemists. And although her skills in alchemy are greatly inferior to say the Einzbern, she still knows a great deal, especially in metallic alchemy, which was her families specialty.
                                (♔: Agility - Willow has trained her body to be swift, agile, and quite.
                                (♔: Hand-to-hand combat - Although hand to hand is not her specialty, she has trained herself to adequate when it comes to brawls and grapples.
                                (♔: Knife and Sword specialist - Because physical combat works will with her magic, she spent a great deal of time learning how to fight with weapons. She had masters of the craft help train her and as such she is incredibly skilled with her weapons.
                                (♔: Quick Reflexes - Part of her training to use her magic had her reacting to split second hazards as such her reaction time is very sharp.

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                                  ❛ ♔: | COLD : When dealing with others, especially those who flaunt their power, she doesn't allow them to see her in a state of weakness. she refuses to show emotions and does her best to always keep a front up around others.
                                  ❛ ♔: | CONVICTION : Willow is a woman on a mission. Once she has set her mind to something it is hard to persuade her to change her mind and she will do just about anything to get it done.
                                  ❛ ♔: | DISTRUSTFUL : Life has taught Willow that if you believe in the kindness and goodwill of others, you will be hurt in the end. She has learned not to trust people unless she knows they need her for something.
                                  ❛ ♔: | SECRETLY CARING : Despite her cold appearance and attitude, she does care quite a bit for those that have been mistreated. Those that have been wronged remind her of where she came from.
                                  ❛ ♔: | DEDICATION : As the daughter of a mages family, she was trained to focus greatly on her magic and her skills. Despite her natural skill with her magic she has never allowed herself to stop trying to learn more and keeps practicing.


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                                  (♔: history here

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      Willow's Magic


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      IRON AND STEEL
      PUSH AND PULL METALS

      Physical Domain
      External
      Burn rate: Slow


      Personal Use
      Iron and Steel burning allows the user to push and pull on metals from great distances. Iron pulls and steel pushes. The magic does not break the laws of physics however and follows Newtons third law. If the caster pushes or pulls on something, they will be pushed away or pulled towards the object as well. If an object is heavier than them or is something that is braced so it can't move, it can be used as an anchor for the caster to move themselves at high speeds. This method can allows a caster to seemingly fly through the air.

      Allomantic Spike
      Creates a field that pushes or pulls all metal in an area towards it, one or the other depending on the metal used.



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      TIN AND PEWTER
      ENHANCES USER'S BODY AND SENSES

      Physical Domain
      Internal
      Burn rate: Slow


      Personal Use
      Tin and pewter burning affects the physical abilities of the caster. Pewter causes the caster to become stronger, faster, more resilient and faster healing. Burning it at an accelerated rate, called flaring, can allow for inhuman feats of physical power. Tin allows the user to enhance their senses and increase reaction speed. Flaring Tin can give incredible awareness of the user's surroundings, but leaves them vulnerable to bright flashes and loud bangs, which can disorient them.

      Allomantic Spike
      Pewter spikes make objects dramatically harder than they used to be, Tin spikes make objects vibrate intensely when the object detects movement.



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      ZINC AND BRASS
      RIOTS AND SOOTHES EMOTIONS IN OTHERS

      Cognitive Domain
      External
      Burn rate: Slow


      Personal Use
      The user can target people and subtly affect their emotions. He can not change what they are feeling, but he can control how intense the feeling they currently have are. Zinc soothes emotions while Brass riots them. Using the powers effectively can help trick people into trusting you or make them do what you want without them realizing afterwards you did anything. Using this on other mages is very difficult as most mages have magic resistance and this magic has trouble bypassing it.

      Allomantic Spike
      Zinc spikes will cause anyone that comes in range of them to completely lose control of their emotions. Brass causes everyone that comes within range to feel completely numb to their emotions.



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      COPPER AND BRONZE
      INCREASES OR DECREASES THE USERS EMPATHY

      Cognitive Domain
      Internal
      Burn rate: Slow


      Personal Use
      Burning these metals allows the user to modify their ability to feel emotion from themselves and others and how much control those emotions have over the user. Burning Copper makes the user completely unfeeling, completely in control of their emotions and completely unreadable to others while Bronze lets them sense the emotions from others, knowing exactly what they are feeling, making it a great metal to use alongside Zinc and Brass.

      Allomantic Spike
      Copper and Bronze spikes have no effect unless stabbed into a person or animal. Copper causes them to become completely uncaring and unwilling to do anything while brass will make them go insane and become a complete slave to their emotions. These spikes are far smaller than the others, often able to be confused as a tact, pin, or earring



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      CHROMIUM AND NICROSIL
      DISABLES AND ENHANCES MAGIC EFFECTS ON TOUCH

      Spiritual Domain
      External
      Burn rate: Fast


      Personal Use
      Burning these metals causes the user to be able to affect other spells around them or wizards that they directly touch. Chromium makes whatever they touch no longer able to use magic so long as the caster is in contact. Attempts to unleash powerful blasts of magic might succeed, but for the most part this can only be stopped by separating the user from the user. Nicrosil works the opposite way, it forces the target to use magic at a much faster rate. This can cause mages to deplete their magic circuits against their will or make spells cast by others to become far stronger than before draining through magic far faster.

      Allomantic Spike
      Chromium spikes will create an area where the ability to sense magic is disabled This can make a mage's hideout undetectable to others or hide the use of magic from the prying eyes of other users of magecraft. Nicrosil on the other hand is like a beacon, calling out it's presence to anyone that can use magecraft in a massive area.



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      ALUMINUM AND DURALUMIN
      DISABLES AND ENHANCES MAGIC EFFECTS WITHIN THE CASTER

      Spiritual Domain
      Internal
      Burn rate: Fast


      Personal Use
      Burning these metals causes the cast to affect the magic in their body and the affect magic has on them as well as boost their capacity to burn metals and make spells on them stronger. Burning Aluminum causes the user to become invisible to magecraft. They can not burn any other metal while burning the metal, but no one can sense them magically, spell that have been placed on them(both positive and negitive) fade away and they gain a higher level of magic resistance to incoming spells. Duralumin on the other hand allows the user to burn other metals beyond their normal capabilities, but at the cost of burning through metals at an excessive rate.

      Allomantic Spike
      Aluminum spikes cause objects stabbed by them to have magic resistance. Duralumin spikes on the other hand cause an object that is touched by magic to amplify the magic that touches them, often uncontrollably. This can often be used to make traps against mages.



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      CADMIUM AND CERROBEND
      CREATES BUBBLES OF DISTORTED TIME

      Temporal Domain
      External
      Burn rate: Fast


      Personal Use
      Burning this metal creates pockets in space around the caster where time moves faster or slower inside. Cadmium creates a bubble where time moves slower inside. Everyone inside the bubble will appear to move much slower while events outside the bubble appear much faster. Cerrobend is the exact opposite making time move faster inside the bubble. Both bubbles have no barrier so they can be entered or left with hindrance. weaker physical projectiles might get deflected when they pass through the edges as the shift of time can affect them, but often spells and powerful projectiles often pass through without issue. The caster must remain inside else the bubble collapses

      Allomantic Spike
      Cadmium spikes create an isolated bubble of decelerated time around the point it was stabbed while Cerrobend creates bubbles of accelerated time around the spike. This lets the caster create a bubble that they can leave.



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      GOLD AND ELECTRUM
      VIEW THE PAST AND POSSIBLE FUTURES IN AN AREA

      Temporal Domain
      Internal
      Burn rate: Fast


      Personal Use
      Burning these metals allows the caster to see the future and the past. Gold allows the user to see past events in the area, they just need to focus on the time and be at the place. Electrum on the other hand does not allow the user to see the future, but instead sense it as a form of greatly enhanced instinct.

      Allomantic Spike
      Gold spikes actually stop an object from changing or aging. for example, stab a piece of raw meat with a gold spike and it will stay fresh forever (or until the spike runs out of magic). Electrum spikes causes objects stabbed to age several dozen times faster.

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      -SPELL BOOK-
      SPELLS AND TERMS FOR SPELL-HAND


      Combative Magic
      Elemental Creatures

      Spell-Hand has the ability to make animals out of one of seven elements. Each element provides different attributes so for example, fire wolves are completely different than ice wolves.


      Fire - hot and consuming, fire is the most destructive of the elements he can use. Fire creature are designed to deliver kamikaze attacks. Whatever they hit will take fire damage and may be set a blaze if the target is flammable. upon impact, fire creatures do explode, but more as a fireball setting everything around it on fire and not sending out a damaging shock wave. (think like lighter fluid splashed everywhere.)
      Fire creatures are vulnerable to water and powerful wind attacks. This means fire creatures can not be used underwater.

      Ice - One of the most versatile of elements. Ice makes solid creatures that are capable of more than one attack. Ice is slick and cold so it is hard to hold. Other than being hard and
      Ice Creatures are weak against solid powerful blows, causing then to break and shatter, also extreme heats will melt them over time.

      Earth - the hardest and physically strongest of all creatures. Creatures made of earth are mostly composed of rock and are often 10 times stronger than the creature it is based off of. However they are often bulky and not very agile.
      Earth creatures have no weaknesses other than being slow and is the only element that can;t make flying creatures.

      Water - Water Creatures are unique as they can absorb people and objects into it and often keep them from escaping it's body

      Wind -

      Lightning - Lightning creatures discharge if they touch metal or water, as such they can not be used under water.

      Bee Swarm -


      Light -

      Non-Combative Magic
      Arcane Grimoire

      Spell-Hand doesn't only know elemental creation magic, he has knowledge about almost every form of magic, however he can't use them on the fly and it takes time to prepare them. Often times rituals he has to preform, magic circles he has to make, catalysts he needs to prepare. There is no way he can use any of these magics in a fight. (Or during an arc unless there is a time-skip) The list below is just the spells he has used and not the extent of what he is capable of


      Teleportation Glyph - Creates a giant magic circle on the ground that makes a floating portal that least to any place in the world

      Mystic Eye Terms


      Shanpactio: A teleportation portal from one place to another

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