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- Posted: Mon, 07 May 2012 17:58:11 +0000
Sakura Scarlet
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╷Age╷: 13
╷Date of Birth╷: June 5
╷Gender╷: Female
╷Sexuality╷: Straight
╷Affiliation╷: Fairy Tail
╷Rank╷: N/A
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нeιgнт: 4' 2'' xxxxxxweιgнт: 52 pounds
нaιr color: Pink xxxxxxEye color: Brown
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╷Accessories╷: white pants, white shirt, red martial arts robe, blue shoes, and a red headband. Some times a white baggy cloth that covers her entire head with an split in it only large enough for her eyes to see threw
╷Special Characteristics╷: One blue mark on her forehead. She looks like a 8 year old. She has a one and a half foot long wolf tail, and a two wolf ears, both of which match her hair color. (pink)
While in Avagon mode, she has a immense visible magical aura, red marks covering her body, and her eyes are glowing yellow.
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╷Magic & Techniques╷:
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Sakura's Magic - The magics Sakura was born with are listed below
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World Drain:
She naturally draws magical residue into her body from the world around her, This is her greatest power but also her greatest weakness. When there is a lot of magical energy being used in the area, this power will increase, and if no magical energy is being used in a area, this power decreases. She can't stop this drain and If she does not release the magical energy she collects she will die from magic poisoning WITHIN 24 hours of her last magical power release. Other living beings or magical objects are not effected by the drain.
Vessel Drain:
When a living creature touches her skin, she draws out their magic and physical energy into herself at a astonishing rate. If she drains a target completely, they will either pass out ((Player)) or die. ((NPC)) If she touches a magical Item or objects made from magic it's magic will be drawn into her. She can control what she drains As of Arc 9 she can control what she drains.
Magic Reflection Blast - By siphoning some of her opponents energy, she can immediately releases it all in a compressed blast equal to the attack launched. She can add her own magic to it to increase it's strength, but no more than three times the amount of power absorbed. The blast normally takes the form of a cone to prevent people from dodging, but Sakura can freely control the shape of the blast launched.
Magic Absorption Aura - By holding her breath and putting her hands together, she absorbs all magical based attacks launched at her. It takes her a second to prepare this, so near instantaneous attacks often are not able to be blocked. She can't move while doing this and since holding her breath is part of it she can't maintain this for more than 10 seconds since using this is exhausting.
Great Magic: Mystic Power Mark:
On her forehead is a mark that her magical energy pours into. It was originally one of Arthas' but was transferred onto her to save her life. She can use the magic in it a few different ways. This mark is primarily meant to allow her to release her magical energy at a fast rate, to keep her from being poisoned. Unlike Arthas though her world drain power can recharge the mark every seven hours. Unlike her father, she can draw out out energy from the mark without fully releasing it. thus most of her abilities only use some of the power mark
These are the uses of her mystic power mark.
-----Mystic Power: Titan's Blow - By flowing the power from the mark into an attack like she would with the power blows magic, she will deal 1000 times her normal damage to whatever she hits next. costs 10%, Poisoning 5%
-----Mystic Power: Hyper Boost - By flowing the power from the mark into the body like she would with the body enhancement magic, she will be enhanced 100 times her normal physical limits long enough for 1 attack or action costs 5%, Poisoning 5%
-----Mystic Power: Cleanse - By flowing the power from the mark through her body and out of it into the world, it causes her magic poisoning to drop. This requires concentration and this can't be used while right in front of her opponent, This will reduce her magical poisoning. costs 5%, Poisoning -10%
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Avagon's Magic - The magics she gained when she consumed the magical beast Avagon are listed below
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Avatar: By using the Avagon't Celestial Art magic, and using it's human style known as Avatar Magic, Sakura can bend several elements to her will with ease and use them for defense, attack, or support. Unlike Celestial Art, the animal form of the magic, earth and water can not be created from nothing.
Earth and Ice constriction (noncombative) - Sakura can mold Earth or water which will be froxen to make a structure out of the element. This takes time to make and is not able to be used while fighting.
Air Bending - Sakura can launch blasts of wind to throw her opponents or use it as a form of transportation.
-----Air Jet - Creates a powerful blast of wind and launches it in the form of a stream of air. This will cause no damage on impact but will throw them at high speeds. It can throw people into walls and debris which would be harmful, the spell itself will cause no harm.
-----Air Sphere - Creates a sphere of wind she can ride on. This allows her to move as high speeds with very little effort and over any terrain.
Fire Bending - Sakura can create flames and use them for attacks or start something on fire, She can not extinguish fores with fire bending and requires either air or water bending to do that.
-----Fire Bolt - Unleashes a blast of fire that will burn and be harmful to those it hits, but won't start it on fire unless it is exceptionally flammable. She can launch this attack from a punch or kick.
-----Igniting Stream - fires a continuous stream of fire for a second from her hand that is meant to set things on fire or super heat something.
Water Bending - Drawing upon water she can collect the water around her and use it to launch streams of water at opponents, or create forms of water to attack or defend her. Also she can freeze the water to make Ice, which is more dangerouis, but less easily bended or unfreeze ice to make water which she can then bend freely.
-----Water mass - Since she needs to draw water from an existing source for bending, she often drains water from her surroundings and creates a sphere of water that floats, waiting to be used,
-----Water Blast - She sends a blast of water from a water mass or another sourse of water at an opponent. The water can move at an Arc, effectively being aimed at any part of a person's body or around obsticles
-----Flash Freeze - Freezes any source of water instantly that is not directly linked to anyone else's magic, though she can freeze water based attacks (can't freeze Aero users body, but can freeze the attacks)
-----Ice Wall Creates a wall of water around her and freezes it making a powerful Ice wall that can block attacks.
Earth Bending - Drawing upon the very Earth; the dirt, stones, and gems that comprises the ground and structures made of stone; Sakura creates powerful attacks and defenses. Like Water, it has to be used from an existing source and new earth can not be created from nothing.
-----Stalagmite - By stomping on the ground, she can cause spikes of earth to emerge from the ground at her opponent.
-----Earthen Wall - Stomping on the ground and rising her arms she causes a wall of earth to form in front of her to shield her from attacks.
-----Stone Projectile - Stomping on the ground, Sakura causes a rock to launch into the air if front of her and then she makes it launch at high speeds at her opponent.
Lightning Bending - Sakura can command lightning and send it from her body. Of all the elements, Lightning does the most damage, but it is the least controllable. The main use of lightning is to attack and has amost no other use as of yet
-----Thunderous Blast - causes her body to arc with electricity and sends it all into her index and middle fingers, she then launches a bolt of lightning from it. It shoots at amazing speeds and is hard to avoid.
Energy Bending - The most basic form of bending that lets the user bend the energy within them, affecting their own body with it. this energy can not be sent from the body through bending but instead lets them empower themselves and deliver powerful attacks. This can't be combined with other bending elements
-----Body Enhancement - bends the energy within her into her muscles making her faster and stronger. She can safely boost the two stats to 10 times normal, but above that will cause her to take damage.
-----Forceful blow - Compresses her energy in her fist or foot to let her deliver a powerful punch or kick that can even punch a hole through steel without breaking the bones in her hand or foot.
Avagon State: By fusing her magic with that of the Avagon's she transforms slightly. Her eyes turn a glowing yellow, her body is covered in red tattoos, a powerful magical aura surrounds her, and her teeth become pointed. While in this state she gains many perks, one of which is her body is covered in the Celestial Arua and is at full strength, increasing her strength, speed, and agility to 10 times normal levels. She can also use one Celestial power for free without costing magic at all, as it all comes from the Avagon. This mode slowly poisons Sakura and she can only sustain it for 10 minutes.
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╷Weaknesses╷:
Magic Poisoning:
Sakura can't fully handle her own power and as such, her magic makes her sick. If she exceeds her natural capacity or drains magical energy from another person, she will start to fell the sickness coming on.
Effect Levels Are
0-20% - Healthy
21-50% - Beginning to feel sick, body becomes sluggish.
51-75% - Breathing becomes rough, body has trouble moving, excessive sweating.
76-90% - Has trouble standing, Breathing is Difficult.
91-99% - Body can hardly move, barely able to breath.
100% - Body begins to seize, Death Imminent.
Poisoning Increased by:
------Power Blow - for every multiple of damage increases poison 0.10% per blow.
------Life Force Drain - For every point of magic drained she gains 0.01% poisoning
------Body Enhancement - For every 100% bonus in physical bonuses she gains 0.01% poisoning per second.
------Capacity Filled - For every 100 points over her capacity, 1000, she gains 0.01% poisoning every minute unless she is suffering from Capacity Overload.
------Capacity Overload - For every 10 points of magic over her capacity, 2000, she gains 0.01% poisoning every second.
------Mystic Power: Berserker - For every second of Berserk mode, she gains 0.50% poisoning.
------Mystic Power: Drain - For every point of magic drained from her power mark, she gains 0.01% poisoning
Poisoning Decreased by:
------Capacity Depleted - For every 19 points of magic under a quarter of her capacity, 500, she loses 0.01% poisoning every second.
------Mystic Power: Release - By using this power, she loses 50% poisoning over 10 seconds.
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╷Special Talents╷:
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Sakura's Abilities - The abilities Sakura was born with are listed below
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Taijutsu - The art of hand to hand combat and evasions.
-----Master's Force: Sakura's default Style. It allows her to easily move threw a battle field while still attacking with normal strength.
-----Meteor Dance: Uses her small size and launches at her opponent and delivers a powerful kick that sends her at another opponent at high speeds. Essentially being a pinball and her enemies being bumpers. Only effective against many opponents.
-----Inner Eye: After 4 posts she understands her opponents styles and becomes able to dodge and strike them much easier.
-----Wind's Grace: A defensive style that increases her evasiveness immensely against one or many foes, but makes it impossible to attack that round. Best when severely outnumbered and need to buy time for help.
-----Pressure point Strike: One of her best hand to hand attacks. She precisely attacks her opponent's pressure points. This sort of attack does extra damage but is hard to pull off.
Deceptions - Can fool anyone into believe most any story.
Rapid Recharge - By holding her breath she will start absorbing magical energy faster. The longer she holds it, the faster she will recharge. After one minute she will max out this ability, absorbing magic 5 times faster.
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Avagon's Abilities - The abilities she gained when she consumed the magical beast Avagon are listed below
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Eternal Youth - She has lost the ability to age and will forever be stuck in the body of a 8 year old. She gained this ability by siphoning the magical beast Avagon to nothingness.
Rapid Regeneration - Her body heals at a astonishing rate, within ten minutes of taking a wound, it will be healed. Only instantly or near Instantly fatal wounds can kill her. Also Magic Poisoning can kill her. This also gives here a near unlimited stamina. She gained this ability by siphoning the magical beast Avagon to nothingness.
Magic Tracking - She can sense magical energy. weather it is in another person or a magical item. Every person has their own magical energy and if she is familiar with it she can track it. She gained this ability by siphoning the magical beast Avagon to nothingness.
Fear Sense - Sakura can feel the emotions of other living beings. She gained this ability by siphoning the magical beast Avagon to nothingness.
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╷Weapons & Tools╷:
Chain of Draining - This 3 inch chain has one shackle on it which is on her wrist and a metal ball on the other end. The chain is a extension of her draining magic. Spells are absorbed by the chain, and people who touch it are essentially touching her skin. The chain can extend up to 100 feet long.
Siren's Call - This Amulet lets everyone she trusts know a second she is in grave danger and where she is. If she says something like save me or help me after saying the name of someone she trusts, It will automatically fire, signaling only the people said before it. If activated by words, her voice will be sent to them as well with what she just said.
Five Lacrima Glove - This glove has five lacrima built into it, each containing a different element. When Sakura flows Magic into the lacrima it alters her magic to have another affect. Instead of having pure magic hit someone and amplify damage, you could ave a fire ball explode on a punch setting them ablaze The elements are:
Fire
Ice
Lightning
Earth
Wind
Only Body Enhancement and Power Blows are affected by the lacrima.
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╷Biography╷: Born with the unusual power to drain magical energy from everything, for the first four years of her life her parents had constantly been draining magical energy from her to keep her alive. When her parents died she wandered for half a day until collapsing on a road dying from magical poisoning. She was found by Arthas Scarlet. To save her from death, he transplanted a empty Mystic Power Mark onto her forehead. He had to release it's power two times in a row before her own power was depleted.
Arthas adopted her seeing he was the only one truly able to keep her alive, eventually they fully accepted each other as father and daughter. She followed him as he traveled around as a Independent wizard. He always kept her from the battles and she watched him save hundreds of lives for four years. For once she was truly happy.
When she was 8 She watched as Arthas was about to be killed on a mission by from a massive magical beast called Avagon. She charged in ignoring Arthas' pleas to stop, and to save him, she held on to the creature until it turned into pure energy and was consumed by her. she gained all of it abilities and magics as well as it's eternal youth.
Occasionally she will stay with Arthas' friend who is a Arms Dealer, she only does this on extremely risky missions or where her abilities may be exposed. The counsel has no knowledge of her abilities, nor does anyone else besides Arthas and those they both trust.
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╷Personality╷: She lost all of her own family, Arthas is all she has left. If he or anyone she cares for is in danger, she will do anything to protect them, even if it means killing herself, however she knows it will kill Arthas to lose her so she is careful and cautious in a fight. When around other she acts really shy to keep them