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Vash Dragneel
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Age: 24

Date of Birth: January 29

Gender: Male

Sexuality: Straight

Affiliation: Quatro-Cerberus

Rank: S - Fake Guild Leader

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нeιgнт: 5' 5'' xxxxxxweιgнт: 195

нaιr color: Blond xxxxxxEye color: Blue

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Accessories: Red trench coat, black pants, yellow tinted sun glasses

Special Characteristics: Robotic Arm completely covered in black leather

Magic & Techniques:

Gun Magic: Ammo Switch - He has several types of ammo, his gun reequips the different ammo inside itself and he never needs to reload.

Ammo Types
Lacrima Ammo (Blue Text)
-----Explosive - These bullet explode and set objects on fire.
-----Tesla - These bullets cause a electrical field to release on impact.
-----Flash - These bullets cause a blinding light upon impact.
-----Freeze - These bullets freeze the object they hit on impact.
Metal Ammo (Grey Text)
-----Hammer Head - These bullet hits with 5 times normal force.
-----Hollow Point - These bullets cause much more damage to living targets.
-----Armor Piercing - These bullets are extremely effective against Armor.
Rubber Ammo (Black Text)
-----Rubber - These bullets cause no damage but do hurt a lot on impact.

Speed Warp Magic: Vash can alters the speed at which he and others move, react anything.

Speed Magic: Double - This magic doubles the speed of any object targeted, this magic can be layered on the same object several times, at 5 times the object moves at 32 times faster than normal. There are many ways to apply this magic.

Speed Magic: Halve - This magic halves the speed of any object targeted, this magic can be layered on the same object several times, at 5 times the object moves at 1/32 times it's normal speed. There are many ways to apply this magic.

Speed Magic: Flash - Any position he can see and has a clear line of sight, he can teleport to, he has to wait a second between each use. This magic can only be used in the personal style, but he can carry someone with him using this magic.

Speed Magic Styles - Speed magic can be used in many different ways, with many different ways to apply it. Below are the known uses.

-----Personal - This style allows the user to use speed magic on himself, this style does not require a magic circle or naming the spell. Personal styles prevents the user from attacking though. Speed change is instantaneous.
-----Targeted - This style allows the user to focus on a single target and place speed magic on them. No magic circle is needed, but the spell must be named. The magic will form around the target and lock on to them. That allows the target to avoid the magic if fast enough. There is no sensation associated with the magic. Speed change is instantaneous.
-----Area - This style allows the user to bind speed magic to an area, creating a field that slows targets to a crawl or make then accelerate to great speeds. The magic must be named and the magic circle appears over targeted area. There is no sensation with this style but the speed change is gradual. For every layer of magic it takes a second to bind to you.
-----Burst - This style allows the user to affect the momentum of a target alone. Unlike other uses of speed magic, the target must be willing or unable to resist the magic. The targets senses are not increased, just the speed they are moving. Speed change is instantaneous. Upon use a magic circle appears in the casters hand but the spell does not need named.

Techniques

High Speed Bullet - By firing a bullet and hitting it with burst style Speed Magic, the bullet increases in speed and damage. Causing much worse wounds.

Instant 6 round - Using the full speed of his trigger finger, he can fire up to six bullets so fast is sounds like a single gunshot

High Speed Evasion - By accelerating himself to a much greater speed he can avoid attacks that most times can't be avoided. He could literally avoid a machine gun while not moving from his place by moving his body out of the way of each bullet.

Special Talents:

Lightning Reflexes
Freakishly Fast body movements (Not running)
Perfect Aim over 100 meters
Great Senses (Seeing and Hearing)


Weapons & Tools:

Gravity Boots - Vash can walk or run on any solid surface, Everything touching Vash is effected by the magic, meaning his clothing and accessories are always oriented to HIS down when the boots are active. all other sources of gravity are ignored

Lost July - His magic gun, made by , It is Six round Revolver. It fires with a massive amount of force and reloads Itself automatically by Reequip Magic. It also houses a Lacrima in its barrel to power its own magic. When Vash calls out it's name, Lost July teleports to him, making it near impossible to separate him from his gun. When separated from him, it phases out of reality and waits for Vash to call it's name again.

Automail - Vash's right arm was taken from him when he was tortured by Stein. He had a robotic arm called Automail. It is ten times stronger than a normal arm and able to most blows easily with it's massive armor. If the magic in it becomes depleted, the arm will become only as strong as a normal arm.


Biography: At the age of 15 Vash was captures by Stein Justine and tortured for a full month. At the end of the torture Vash had his memories destroyed. Vash was saved by his guild and five years later his understanding of the need to protect people and his unbelievable level at speed magic. He is almost always found in his office as he has way too much paperwork to do.

Vash has only a few memories of his past. these are them below
-----His mothers favorite song (Lyra's song)
-----When he was 4 (day at a carnival)
-----When he was 5 (His mothers Death)
-----When he was 6 (His father leaving him)
-----When he was 6 (Joining Quadro-Cerberus)
-----When he was 10 (First Meeting Nix when they were young and becoming friends)


Personality: He is caring, protective and thoughtful of everyone. Even his opponents, he will never aim for a fatal wound. He is rather lazy and will not take anything seriously unless asked directly by his guild leader or lives are on the line. He is always playful and cheerful outside battle, but when he is forced to fight he is focused and calculating.

Vash becomes cold and deadly when he sees defenseless innocent people killed. It that point he will go for the kill regardless of what others say. At that point only someone he truly cares for can stop him from killing the other person.


Likes: Love, Eating, Peace, Donuts

Dislikes: Fighting, Hatred, Wars, Unexpected Visitors

Fears: Killing Humans, Wars, Death of Guild mates, Captor

Hobbies: Flirting, Training, Playing, Eating

Played By: Project DT88

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Death "the Kid" Porla
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Age: 18

Date of Birth: October 31st

Gender: Male

Sexuality: Hetero

Affiliation: Quadro Cerberus

Rank: S Class

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нeιgнт: 5' 10'' xxxxxxweιgнт: 173

нaιr color: Black (Three white stripes) xxxxxxEye color: Yellow

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Accessories: Two Bone Rings, Dress Suit

Special Characteristics: Bone Collar Attachment, Three half circle white bands in his hair.

Magic & Techniques:
Darkness Magic: Death uses Darkness magic. This is the ability to create deadly masses of darkness, and beings made of darkness. His magic has been described as feeling very evil, and has been shown to make nearby people feel physically sick and cold when He employs it.

Phantom Board - Creates a solid mass of darkness that he flies on it. It works as if he is surfing on the air. Moves at 800 mph.

Shade Troopers - Death's unique form of darkness magic. Creates a creature out of darkness known as a shade. Shades can have many forms and many abilities. Death can create and maintain a large army of them. He can command shades even from great distances.
-----Phantom - Creates a flying, robed, hooded, faceless, ghost with red glowing eyes. These are rather weak against attacks and will be destroyed with a single punch or kick, but unless destroyed by sacred light, they will just reform. If they touch you they will siphon away your life force. Even the strongest wizards can't take more than ten hits from shades before passing out. If a shade consumes enough life force, it splits into two shades, meaning the more damage shades do to the enemy forces, the more shades will form. Perfect in pacts of 50 or more.
-----Jackal - powerful foot soldiers that wield sickles, that siphon life force on contact. They are fast and strong, but above that, they are resultant and can take several blows before dispelling. Twice they will reform after being destroyed bat after the third, the shade completely fades away. Perfect for packs of 5 or more.
-----Kamakazi - fast flying shades that explode with any physical contact. Their fast enough to avoid but the fastest ranged attacks. The explosions they unleash are exceptionally powerful and just 1 is enough to demolish a large building. Perfect in small groups or mixed in with other shades

Colossal Shade - A great number of his shades form together and create a huge monstrous form. It it exceptionally strong and is very difficult to damage. His favorite form for this is a 4-headed Cerberus (Even the bulk of fairy tail's lower members were not able to harm it.)

Shade Beam - Creates a shade that acts like a homing missile, it will guide itself to hit it's target. This attack does not do a lot of damage, but is usually used in large groups.

Shade Entangle - Some of his shades turn into ropes that attempt to wrap around their opponent, restraining them. The more they fight the shades, the tighter they hold the person making it very difficult to escape. Also the caster can electrocute anyone restrained in the binding at the cost of a little magical energy.

Shadow Drain - Creates a skeleton like shade in front of a target, and slowly siphons away their life energy. This takes time and is often best used if a target is immobilized. It is a very Painful ability.

Darkness Blend - In dark areas he can turn himself invisible. and unless he leaves the darkness him he will remain invisible, Attacking disrupts the magic for a second but then he returns invisible.

Death Wave - Gathers a large ball of darkness in his hand and unleashes it as a powerful destructive beam that even rips apart the ground beneath it. This is his strongest darkness attack and can't be used more than 3 times in a fight.
-----Death Cannon: When this attack is loaded into his guns, it causes them to transform into two colossal arm cannons that fire instead of a beam of darkness, two powerful Explosive rounds of darkness capable of decimating a guild hall.

Dark Explosion - Waves his hand and creates a large explosion the way he swing it. Often used to counter many people attacking him at once.

Dark Beam - Creates a small blast of darkness that that fires from his finger tips like bullets. They may be small but they pack a powerful punch.
-----Dark Bullet: He can send the energy threw his two guns to make them even more powerful.

Dark Seal - Creates a magic circle in the air that acts like a shield, this shield blocks most attacks. Further if he fires a darkness attack beside it, the attack's power is amplified. Can have up to 10 seals up at once.

Phantom Clone - Creates a copy of himself out of pure darkness. This copy has all of his abilities and is quite strong, it costs him a tenth of his magical energy per copy. The copy has his forum, but consists of purple and dark energy, with red eyes.

Thought Projection: An illusion type of Magic in which the user creates fake bodies of humans by separating his maximum supply of Magic.

Levitation: Can float in the air and move at slow speeds at will. Max speed is 30 mph.

Inner Darkness: A black magic designed by his father and passed on to Kid. The three lines on Kid's head represent the three levels of madness he can slip into when he uses this technique. If a line turns into a circle, Kid will become more insane than before but his power will increase and he will gain new abilities based on their normal magic. Uses 5% Black Magic each post.

Circle of the madman - First ring: Kid's skin turns pale and the whites of his eyes turn black. Darkness wraps around him like a cloak and he he clearly becomes insane, however he gains some new abilities and his magic power increases to 300% normal

-----Shadow Jump: Kid can pass through shadows to other shadows. note only shadows that are dark can be used for this technique.
-----Darkness Blood: Kid's blood becomes intertwined with darkness magic. This means he can make the blood within him harden

Circle of the Beast - Second ring: The darkness cloak compresses on kid and transforms into a bone like substance. Her mind regresses to that of a beast, however he can still identify friend and foe. He gains even more abilities and his magic power increases to 900% normal. Uses 10% Black Magic each post.

-----Darkness Manipulation: Kid can mold the darkness around him just like sove fire wizards can manipulate other peoples fire. This allows him to stop darkness magic and life magioc
-----Stalker Shades: These shades take the form of shadows and stalk towards their pray. they then attack a person's shadow and deal damage through it.

Circle of Death - Third and final ring. Kid losses his mind completely and becomes a monster of death and destruction. Only those he cares the deepest for are not going to be attacked by him; friend nor foe is safe from him in this state. Speech is impossible in this state. He gains his ultimate abilities and his magic power increases to 2700% normal. Uses 20% Black Magic each post.

-----Dark Form: Kids becomes pure darkness, light and holy attacks will do extra damage to him. However he can reform his body from most attacks and is near impossible to take down. He can even flatted his body into a shadow and attack from that state.
-----Tainted Darkness: All Kid's attacks causing lingering damage to living creatures. After 5 posts the wounds will cause extreme fatigue.

Special Talents:
Skilled Marksman
Artistic
Exceptionally Smart
Agile and Fast.
Great durability


Weapons & Tools:
Liz & Patty: His two pistols, these guns draw upon his magical energy and fire compressed rounds of magical energy instead of normal bullets. They can be fired in one of three ways:
-----Low Compression: These attacks phase threw a person, but cause them to become slightly sick from his dark magic. The more times hit with this, the worse the sickness becomes.
-----High Compression: These attacks are like normal bullets, they will punch holes.
-----Over Compression: These attacks explode on contact and act as strong long range punches.


Death Rings: These rings are the keys to a realm of darkness he can store items and shades in and retrieve them any time he wants. If a living being is sent in there they will not die, but instead be trapped in the realm until it is opened again.


Biography: Being the grandson of the guild master of Phantom Lord, he was shunned at birth by all those who knew anything about the former guild. His Father showed no love for him and his mother was more or less a slave of the family. Death never knew love from anyone except his two younger siblings, Liz and Patty.

When he was five he had one of two magical seals made by Jose before he died was placed on Kids back. This seal contained his dark magical energy Jose possessed. It took a full week for it to intograte with is boddy, and the whole time he was violently ill and in more pain than any human mind could stand. The seal was meant to break Kid's mind and leave his psyche fractured. It would of worked however Kid had a minor case of OCD that made him feel a little happier when he was around symmetry and a little sadder when he was away from it. Instead of fracturing his mind, the seal had amplified his OCD to a level that it was more severe than anyone in recorded history.

His father had planned to place the second seal on his son if his mind had broke, but since it didn't he had to find a way to make it break. Using command magic, he turned Kid into a puppet that had no choice but to do what his Father wanted him to. Using his son he made him go into Liz and Parry's room and had him strangle the two children while he himself was forced to watch himself do it and powerless to stop it. It nearly broke him but he barely managed to keep his mind from breaking. However his Father wasn't done. He had Kid head down to the kitchen and grab a cleaver and had him take it back to the room. He planned to have Kid mutilate his Sister's bodies.

Kids pain turned to Rage towards his father and Just as the cleaver was about to fall, a copy of himself made from Darkness magic formed and stopped him by catching his wrist. His rage had awoken Jose Magic. Using the magic to free himself of the puppet magic he destroyed the entire house but preserved that one room. He gave them a burial and then ran away from home, not even checking to see if his Father was dead. He never wanted to see the man again.

He spent two years living on the streets, using his shades to steal food and make makeshift shelters. He had nothing to live for other than to live. His OCD made him act insane some of the time, however his pain, rage, and guilt kept it at bay. He lived this way until he tried to steal donuts from a idiot in a red trench coat who he eventually learned was called Vash Dragneel. The man was kind even though he tried to steal from him. However when his eyes locked with the mans, he almost cried and hugged Kid. He found he was a wizard at Quadro Cerberus and that the man had been tortured himself, and had come back from it, different, but better. He joined the guild that day and in a way Vash was his true father.


Personality: Loyal and steadfast, he will protect his friends even with his life. He suffers from OCD, and thus causes him to love everything symmetrical, even to the point he can't attack an opponent, because they are perfectly symmetrical. and will cause him to be more brutal to those who are clearly non-symmetrical. This can also cause him to have panic attacks if he is away from all symmetry, and violently attack people who destroy something symmetrical.

Likes: Symmetric forms, Cleanliness, Good People

Dislikes: Anything unsymmetrical, Messes, Villains

Fears: Him looking unsymmetrical, being trapped near something unsymmetrical, Failing his friends.

Hobbies: Making sure things are symmetrical, Spending time with his guild mates, Perforning maintenance on his guns.

Played By: Project DT88

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User Image Jin Porla
Project DT88


Age24

Date of BirthApril 11th

GenderMale

SexualityHetero

GuildMidnight Hourglass

RankGuild Master / Shadow King #7

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Height5' 11''

Weight151 Lbs

Eye ColorYellow

Hair ColorGrey

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AccessoriesAll in picture.
Casual Attire = Left Side
Guild Master/Formal Attire = Right side

Special CharacteristicsNothing

MagicsShade Magic (Primary), Archive Magic (Secondary), Miasma Magic (Tertiary)

Techniques and Spells
Shade Magic: "The user can manipulate ghostly figures, which can be used for a variety of purposes, including: shaping large masses of ghosts into powerful ethereal tornadoes and pillars, immobilizing opponents, and shooting various kinds of blasts and beams. The user can create these ghost soldiers at will, even from far distances." -Fairy Tail Wiki

    Shades - Conjures spirits made of darkness magic to fight for the caster. They are quite powerful in their own right but must be withing a few miles of their creator or they will vanish. All shade minions have a few things in common. They can all fly, they can function independently if Jin, just so long as he is linked to them, but will follow his orders even if it means death, and Light or Holy magic do extra damage to them.
      Shade Troopers - The most basic of basic. These are a variant of the shades Jose Porla created. They cost very little magical energy to make, but are very easily defeated. They are cursed and fly through enemy to sap their life force instead of actively wounding them. Their speed and strength is small, but in large numbers can overwhelm forces by shear numbers or lift massive objects with ease.

      Shade Commando - An offensive elite shade that is designed to fight without concern for others. It's strong and very fast, but doesn't have much damage resistance. Despite it's low resistance, it will still take several hits to kill this shade. Its legs are blades, making kicks very dangerous and it wields a very long handled blade, making for an effective sword or spear.

      Shade Conductor - A ranged elite shade that is designed to attack from a far with blasts of darkness. It is not strong, fast, or resilient, but it can attack enemies from a safe position. Behind it are 12 floating orbs of darkness in a circle. The shade can move these orbs around to where it needs them and shoot blasts of darkness at them. The attacks are not powerful, but are numerous as each orb can fire its own shot. The orbs reform at the shade if destroyed, but if the shade is destroyed, all orbs are destroyed.

      Shade Warder - A defensive elite shade that is designed to protect allies with a powerful shield. It's not very strong or fast, but its armor and shield provide tremendous amounts of defense from all but the most powerful attacks. The Lance is not a weapon, but is used to allow it to pierce through barriers without breaking them as it flies to get to the point in needs to protect

      Shade Planetoid - 100 foot wide sphere shades that hovers in the air before accelerating to slam into something. These are mostly used to bust through defenses or destroy buildings. The time it takes them to accelerate makes them only useful against stationary targets. It is quite hard to destroy because of its size and mass.

      Shade Infiltrator -huge boat shades that fly in the air. It has no offensive abilities and only has one purpose. Get mages into or out of a fight quickly. It is hard to destroy, but can be done.


    Dark Bullet - Creates a tiny shade on the casters finger then shoots it at his target like a bullet. The bullet hits with enough force to destroy stone and walls. He can fire them from all ten fingers

    Dark Entangle - Snake like shades appear and attempt to entangle a person or object. red lightning arcs from them once they have a target and the caster can electrify them at will.

    Dark Seekers - Creates skull-shaped shades around him and launches them at his targets, The skulls are cursed just like shade troopers, just far stronger. If they strike someone, they will pass right through and steal a large portion of their strength, but do no damage.

    Dark Creepers - Creates a magic circle on the ground or in the air which many shade arms come out of. If they grab a person they will not let go unless destroyed. Either way it immobilizes the person momentarily.

    Dark Pulse - Creates a beam from his hand that hits a surface, then a second later causes a large red explosion where the beam hit. The beam can be swept, causing a weaker, but wide area explosion.

    Dead Wave - Strongest Shade Beam attack, Creates a powerful purple blast that doesn't explode, but instead rips through everything in it's path. It is strong enough that it will even rip up the environment near the beam.

    Dark Sword - Creates a shade that appears and functions as a sword. They fly around trying to impale enemies, but can be wielded by the caster like a normal sword.

    Dark Aura - Dark energies covers the caster and lifts off the ground, allowing him to fly short distances.


Archive Magic: This Magic allows the user to convert information into Magical data, which can be stored, enabling the user to gain access to previously stored information, such as other types of Magic. It is mainly used by flat-screens which are projected into the air. These screens are very durable and can be used as a shield. It also allows the user to transfer information from person to person more quickly than through verbal communication." -Fairy Tail Wiki

    Telepathy - Allows the user is able to talk to other people through their thoughts and converse over long distances.

    Information Transfer - The user transfers information into another person's mind. This is particularly useful in reconaissance missions, since the user can send information regarding miscellaneous data (such as the nearby surroundings, for instance) to his comrades, which they can perceive on a mental level as loading bars in buffering progress occurring within their mind that represents the images and symbols being downloaded into them in real time; with this, he can help his allies navigate where to go by transferring "maps" into their heads.

    Terminate - User can manifest his Archive Magic in a form of Magical screens and forcefully explode them in front of his target causing similar damage of a blast. It is sufficient enough to throw away his target into the air.

    Firewall - The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown, although it is at least powerful enough to deflect Sagittarius' arrows.

    Privacy mode - Conceals the casters magical energy making him impossible to be felt by magic sensing mages. He will appear to be a normal human in their senses.

    Code-Breaker - Using their Archive magic the user can translate rune or script magic and rewrite the rules, the more complex the rune or script magic the longer it takes to translate and rewrite. This spell can also be used to translate foreign and dead languages but also can break sealing magic as well.

    Scan - The user scans their opponent using their Archive magic to get an accurate reading of the physical and magical abilities of whomever they scanned. This spell can also be used to break through illusion magic if the user scans the illusion.

    Audio-Link - The user creates an archive screen that relays his voice, allowing him to speak openly in another area. His voice can be distorted or altered to sound like another person or simply disguise his own voice. This also allows him to hear what is said openly as well.

    Remote Archive Matrix - Allows the caster to remotely observe and scan an area as if they were there, and use some of their archive magic there. It also lets the caster, if they have a long distance magic (Like Shade Magic), use their magic in the battle. Covering huge areas with Active to maintain it he has to have almost no serious distractions. The abilities Remote Archive Matrix allows are:
    • Shades: Allows the caster to summon shades at extreme distances, however the number of shades the caster can have through this method are limited.
    • Scan: Scan can be used normally inside RAMs area.
    • Telepathy: Telepathy can be used normally inside RAMs area.
    • Audio-Link: Audio-Link can be used normally inside RAMs area.
    • Information Transfer: Information Transfer can be used normally inside RAMs area.
    • Code-Breaker: Code-Breaker can be used normally inside RAMs area.


Miasma Magic: Allows the caster to create a magical cloud of poison that affect everyone around the caster expect the caster. The poison doesn't hurt those inside of it, but it does cause some adverse effects. Only one poison can be created by the caster at a time. Poisons kick in seconds after it is breathed and become more intense the longer one is exposed to it. Poisons ware off eventually but drinking water can speed up the process dramatically.

Poison Clouds
    Atrophy Miasma - Releases a purple fog that causes people to physically become weaker the longer they stay in the poison, making it seem that the caster is constantly becoming stronger.

    Sluggish Miasma - Releases a red fog that causes people to become slower the longer they stay in the poison, making it seem that the caster is constantly becoming faster.

    Anesthesia Miasma - Releases a clear tasteless gas that causes people's senses to dull and lost of awareness the longer they stay in the poison. Prolonged exposure put people to sleep.

    Ineptitude Miasma - Releases a blue fog that causes people's magic to become weaker the longer they stay in the poison. Prolonged exposure prevents the use of magic entirely.

    Inhibition Miasma - Releases a booze-sented white fog that causes people to become more and more drunk the longer they stay in the poison. Prolonged exposure knocks a person out and leaves them with a nasty hangover and lost memories.

Non-Magical Talents
Good Cook
Master Swordsman
Large Magical Supply
Very Charismatic
Master Strategist

Weapons and Tools
Blade of Affliction - A sword that radiates with dark magic. Those cut by it will suffer from ailments more than others, specifically his Miasma affects them more then normal.

Mask of the Shade - A mask that when placed on the casters face, shrouds it in complete darkness allowing only the eyes to be seen. completely concealing the users identity behind it

Weaknesses
  • Remote Archive Matrix can be interrupted, forcing him to release his Shades in a battle.
  • Has poor eye sight. Removing his glasses or breaking the lenses on his mask makes his sword skill and reaction time drops heavily.
  • Miasma magic takes time to build up in a mage.

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BiographyJin is the grandson of the former wizard saint Jose Porla. He didn't know this though till he was 8. He was raised by his mother, Topas Porla. She was a Archive mage not associated to a guild. She would often let her son Jin play games on her archive screens. One day, when he was four, Topas saw him playing a game on an archive screen she hadn't made, and that was the day she learned he had archive magic, and the day she decided to train him. He was trained under a loving mother for 4 years. She realized he learned and responded best when he was taught via a game of some sort. His training ended prematurely when she died due to a freak accident.

Without a known father, Jin was taken in by his grandfather, Jose. The man was barely clinging to life, but having a magic that controls spirits allowed him to prevent his death, and would for a while longer, but he had plans for the boy. That was why he had come forward in claiming him.

Jose tested Jin and found he could use Shade magic and told the boy if he wanted to eat, he had to train. If he did not become stronger or better by the end of one day, he would not eat for two more. Jin hated his training but had no choice but to endure, until he secretly learned what Jose had planned. That was when it became a game to Jin, and his skills began to skyrocket. He also gained his new philosophy, "Life is a game, you win or you lose, no in-between"

Five years of training finally ended when Jose body wouldn't last any longer. Jose said he had one gift for Jin, a Graduation gift. Jin walked forward and Jose created a shade that contained all his magic and even his own soul and sent it to possess Jin. Jin screamed in pain as the shade forced it's way into The boy. When it finished the teenager fell to the ground gasping for breath then started laughing. After a few minutes the boy said "You lose Grandpa." Jin had learned Jose plan and had scanned the magic the former wizard saint planned to use and devised a counter. Jose was trapped inside Jin and his magic power was stripped from the former wizard saint's soul and added to Jin's. He had become stronger than Jose in his prime and he was only 13

For the next three years he interrogated the wizard saint's soul, learning everything the man knew. He even learned a new magic known as Miasma magic. Jose never could use it, but he knew enough that Jin could learn it, though he had no skill in it. Once he was sure he learned everything he could from Jose, he released the man's soul and let him pass away. Knowing what he did he decided to put Joes's knowledge to work. He joined a dark guild known as Midnight Hourglass and immediately started climbing the ranks. In eight years he became S-Class, became a shadow king, learned about everyone in the guild and outmaneuvered the Guild master and took his place as the head of Midnight Hourglass. All of this because he just wanted a challenge and finally the greatest challenge is to come.

PersonalityJin is a very mellow person. It is hard for things to phase him. He sees life as a game and doesn't really care if he loses so long as he gives it his best shot. During his free time he can be seen among his guild. He is friendly towards everyone, even his enemies, cause after all it is all just a game.

LikesInformation, games, and challenges.

DislikesBad Cooking, nothing to do, light magic.

HobbiesCooking, puzzles, and solving difficult problems.

Fearslight magic. random accidents, and definitely... MYSTERY FOOD X! (Mixing of random ingredients to make something that looks unlike any food)


User Image
Jin Porla
Guild Master / #7 Shadow King
Midnight Hourglass

Proud Lunatic

13,400 Points
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User Image Argils "Atlas Hart" Clive
Project DT88


Age23 (Disguise: Eight)

Date of BirthDecember 7th

GenderMale

SexualityHetero

GuildFairy Tail

RankA-Class

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Height6' 2'' (Disguise: 4' 1'')

Weight182lbs (disguise: 75lbs)

Eye ColorBlue

Hair ColorRedish Brown

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AccessoriesTrue Form / Child Form,

Special CharacteristicsHe appears to be a child despite being 23.

MagicsElement Takeover (Primary), Alchemy / Potion Making (Secondary)

Techniques and Spells
Element Takeover - Allows the caster to turn one arm into different elements. The result is a elemental limb that possesses the properties of the element and in many cases release blasts of that element. He can also affect surrounding elements. When not in a takeover he can affect any element he can turn into, such as disrupting it, protecting himself, and so on. When using a takeover, he can only control that one element and no others. If he should have the arm destroyed in a takeover, or eaten by a slayer, the limb will reform.

Inferno Arm - An arm made of compressed fire. It is solid enough to grab objects, but fluid enough that it can't be severed. The heat of the arm is hot enough to melt metal in seconds and rapidly evaporate water that touches it.
    Fire Blasts: Launches a balls of fire from his arm that explodes on impact.
    Fire Wave: Releases a large wave of fire in front of him that travels forward.
    Fire Bomb: Causes a large ball of fire to form around him and explode outwards
    Extinguish: Causes fire to immediately extinguish.
    Flare: Causes fire to immediately intensify.

Typhoon Arm - An arm made of spinning wind. It takes the form or a tornado. The wind of the arm is very strong and sharp. Objects that touch the arm are repelled with great force. Smaller objects can be launched from the limb. It can also release sharp slashes of air or continuous gale force winds.
    Wind Slicer: Launches blades of wind from his hand that slice what they hit.
    Wind Gale: Creates powerful winds from his arm to repel everything in a direction.
    Shrapnel Shot: throws items in his arm. then has them launched out of the arm like bullets
    Calm: Causes wind to weaken and still.
    Intensify: Makes wind blow harder and be more powerful.

Hydro Arm - An arm made of pure water. It takes the form of a tentacle of water. It can extend to make a whip of water that can lash or grab. It can also release blasts of compressed water.
    Water Cannon: Releases a powerful blast of compressed water from his hand.
    Water Whip: Turns his arm into a long whip of water and lashes out with it.
    Water Vortex: Creates a spinning wall of water around himself from water pouring from his arm.
    Evaporate: Causes water to turn into mist and vanish.
    Boil: Causes water to super heat and boil.

Tempest Arm - An arm made of powerful lightning. It can send powerful blasts of lightning from it and electrocutes anything it touches. As the arm is simply lightning it can't block attacks in any way, but it can't be severed either.
    Lightning Joust: Releases a powerful bolt of lightning from his arm.
    Lightning Ring: Raises arm and lightning pours out in every direction from it, striking at everything around him he wishes it to.
    Lightning Fork: Causes several small bolts of lighting to shoot forward to strike multiple targets.
    Discharge: Causes Lightning to disperse into static and vanish.
    Empower: Causes an area to become charged and increases the power of lightning attacks.

Granite Arm - An arm made of durable rock. It is exceptionally strong and resilient. It can block most attacks without a scratch and can hit with tremendous force, allowing for powerful punches. The arm and hace pieces of it shoot off like bullets, the rock on his arm will regrow to replace them
    Earth Strength: Makes the arm have intense strength, able to lift heavy objects.
    Earth Fist: Launches his hand off the arm in the form of a fist to slam into something with great force.
    Earth Smash: Punches the ground and causes stalagmites to shoot up where he wants them too.
    Crumble: Causes rock and earth, to crumble into dust and pebbles.
    Harden: Increases the mass of Earth making it much harder.

Normal Arm - When not using a Takeover, the arms still hold power, being able to manipulate elements of many types.
    Extinguish: Causes fire to instantly extinguish.
    Calm: Causes wind to weaken and still.
    Evaporate: Causes water to turn into mist and vanish.
    Discharge: Causes Lightning to disperse into static and vanish.
    Crumble: Causes rock and earth, to crumble into dust and pebbles.
    Repel: Causes all elements he can control to be pushed away from the caster, leaving a small safe area around him.

Alchemy: Not a magic per say, but the caster is skilled in mixing magical potions and medicines. Potions take time to brew so some are made in advance and carried with the alchemist in case of emergencies. The number of potions and medicines that can be carried is limited so the Alchemist carries general healing potions and empowering potions with them.

Essence of Leafroot - A powerful healing cream that when applied to a wound stops bleeding and causes wounds to regenerate quickly.

Elixir of Might - causes a mage to become physically stronger for a few minutes after drinking.

Elixir of Swiftness - causes a mage to become physically faster for a few minutes after drinking.

Elixir of Potential - causes a mage's magic to become more potent for a few minutes after drinking.

Non-Magical Talents
Fast Cleaner
Making Medicine
Skilled at Hand to Hand Combat
Tremendous Stamina
Large Magical Supply

Weapons and Tools
Arcane Wings: His prized staff. It has the ability to fly, carrying the caster. It can also teleport itself to the caster should he call it's name.

Ring of Youth: A ring that causes the caster's body to revert to that of a child's. The ring does nothing to one's magical abilities or power, but it does change their physical abilities accordingly.

Weaknesses
Speed, strength and Durability are sub par due to Child's body.
Unable to chain Takeovers (One Takeover per post)
Unable to preform full body takeover.

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BiographyArgils is the grandson of Gildarts Clive. His father was the result of a fling between Gildarts and a woman from another country. The child changed his last name to his fathers when he learned who he was. Eventually that child grew up and had a child of his own... Argils Clive.

Argils grew up in a strange household. His mother was a Alchemist and would make cures for people, and His father was a powerful wizard that was gone almost all the time. He grew up learning how to make different medicines and cures, even learning how to heal injuries thought to be permanent, like restoring eyes and curing paralysis. He used his spare time practicing him magic, which let him turn his hand into different elements.

By the time he was 13 he was a expert alchemist and was very skilled at element takeover, though he could never get the magic to do a full body takeover. He decided to join this countries equivalent of the rune knights and began training with them, became a full member of the group when he was 16, and reached the rank of captain of the third division at 21.

He held that position for two years and eventually had his first big mission. He was sent in with his division to stop a dark guild that had taken up ground there. The guild, which was thought to be a small one, was actually one of the top guilds in the country. He didn't realize this till it was too late and his entire division was wiped out. He was the only survivor, defeating the leader of the guild and forcing the guild to retreat. Hundreds were dead, including several innocents. The fault for the missions failure was on him. The punishment for such a failure was banishment.

Argils left his country and came to Fiore, only to find the dark guild that he had fought off was hunting him. His father was currently keeping them off his tracks, but he couldn't do it forever and he no longer had the protection of his position. The only chance he saw of surviving was not being found. He had a few powerful items he had collected during his time as a captain. One was the Ring of Youth. He put it on and turned himself into an 8 year old child to hide his Identity and named himself "Atlas Hart" and decided he needed to join a guild, or else he was not going to make it far. Many of his elemental arms were lost to him when he became a child, but with training he can get them back.

PersonalityArgils used to be a jerk, but after seeing all his friends die, he learned to cherish those around him and now values his friends and allies. He takes responsibility very important and acts nothing like an 8 year old. He takes offence to being treated like a kid and will even say "I am not a child", making him seem like a kid trying to act like an adult. He does goof off from time to time, forgetting himself.

LikesHis friends, sweet foods, cleaning.

DislikesDark wizards, over confidence, broccoli

HobbiesMaking potions, Training, and Having fun

FearsMaking the wrong call, seeing people die, being found out.

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User Image
[ ATLAS User Image HART ]
[ A-CLASS OF FAIRY TAIL ]


                              Some people say "life is easy."
                              tab To them I say "that line's cheesy."
                              Banished from my home and my life.
                              tab All I've known is hardship and strife.
                              All my friends fallen, my home lost to me.
                              tab When will by burden lift, setting me free?
                              To protect everyone I gave up my might.
                              tab But regardless of that, ! can see the light!


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                              [WHERE]
                              Where?
                              [WITH]
                              With?

                              Quote:

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                              [HEALTH]
                              Unharmed
                              [MAGIC]
                              Full
                              [TECHNIQUES]




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-Reserved-

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Frankenstein "Mad Doctor" Justine
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Age: 37

Date of Birth: May 2nd

Gender: Male

Sexuality: Hetero

Affiliation: Crime Sorciere

Rank: S-Rank

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нeιgнт: 5'11'' xxxxxxweιgнт: 178 lbs

нaιr color: Grey xxxxxxEye color: Green

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Accessories: Stitched up lab coat, dress shirt, tan slacks, formal shoes, and glasses

Special Characteristics: Screw in his head. Stitches all around body

Magic & Techniques:

Establishment Magic: Stein can create runes and create absolute laws on areas. Anyone who enters the rune zone have those laws forced upon them.

Script Zone - Stein creates a condition in a area, large or small. All those who enter this zone will have to abide by the conditions laid out in the zone. This takes some time to set up, making it near impossible to use in a fight. The more extensive the conditions, the longer it takes to create, but it can never take less than five seconds to set up. These are not visible until triggered, making them great traps.

Script Plate - Stein can create a plate on the ground with a simple verb in it. Any spell, object, or person that goes over the plate will have the verb affect them. These can be made in a instant and thus is easy to use in a battle. These are weaker than Rune Mines and don't cause harm.
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-----Launch - A arrow shaped plate, Propels affected matter to 100 mph in the direction the arrow is pointing.
-----Reflect - A box shaped plate. Sends affected matter back at the same direction and speed it came from, great for counters
-----Redirect - A circle shaped plate. Sends affected matter in a random direction at the same speed they were going.
-----Stop - A octagon shaped plate. Causes affected matter over it to lose all momentum each time it moves over the plate, it does not keep someone stopped,
-----Block - A hexagon shaped plate. Nothing can move over this plate effectively blocking everything that tries to pass over it.
-----Accelerate/Decelerate - A triangle shaped plate. Doubles/Halves the speed of affected matter.

Script Mine - Stein can create a small rune zone on the ground with a simple verb in it. Any spell, object, or person that touches the mine will have the verb affect them. These can be made in a instant and thus is easy to use in a battle. These are often harming in nature.
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-----Electrocute - This causes the runes to turn into an A-ranked lightning spell and electrocute the matter touching it
-----Incinerate - This causes the runes to turn into an A-ranked fire spell and burn the matter touching it
-----Freeze - This causes the runes to turn into an A-ranked Ice spell and freeze the matter touching it
-----Detonate - This causes the runes to turn into an A-ranked explosive spell making this a classic land mine
-----Lock - This causes the runes to turn into an A-ranked binding spell preventing the part of the matter touching it from leaving that spot
-----Heal - This causes the runes to turn into an A-ranked healing spell causing any living being that triggered it to be healed

Script Portal - Stein can set up different portals and can jump between them. All portals are linked together, thus if he has five set up he can move from one of them to any of the other four. Unlike normal runes zones, these can only be activated by Stein. Stein can create two different types of portals.
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-----Script Portal - These are short range teleportation rune zones. These require about ten seconds to set up, but will maintain themselves until Stein releases them. They can teleport to any other portal in a mile area.
-----Script Gateway - These are long range teleportation rune zones. These require around a minute to set up. Once created it sustains itself waiting for it to be used by Stein. It can teleport to any other Gateway he had made.

Rune Fortress - Stein causes dozens of rune plates and mines, up to 100, to form in a 10 meter radius around him. This uses a good deal of magic but is often best to make strategic locations, or powerful attacks.

Concealment - Runes by their nature are traps. As such it is child's play to make the runes become invisible to sight. Sensory magics can still detect them but other than that there is no way to detect them. Runes can only be made invisible after being created. Making them in front of someone will let them see where the zone is.

Bond Magic: Stein can create, destroy, and modify physical bonds between objects. There are several uses to this magic in both offense and defense.

Bind Stitches - Stein can bind objects together. He can even bind air to air making a near unbreakable screen. The bonds he makes are near unbreakable. To affect living creatures he has to make physical contact even if it is only for an instant.
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-----Mend - Creates stitches between molecules making bonds between them. This can cause broken objects be become whole again, or close all wounds and reattach limbs on people as long as no part of the body is missing
----- Attach - Causes two objects that are touching to be bonded together. This can cause a person to have their feet secretly bonded to the ground so when they try to move they find out their feet are unable to be moved. This van also be used to make wizard that turn into a element to retain their human form and take damage from normal attacks
-----Create - By bonding molecules of air, water, or something that is formless he can bond it together in the form he desires making it solid. Like a dagger made of water. or a cushion made of air. This uses a massive amount of magical energy.

Disintegrate - Stein can destroy the bonds objects have with each other. This can be used to make objects disintegrate. This also repels the object. If Stein were to hold a stone in his hand and use this magic, it would explode into a cloud of dust. If used on a human it causes cells to break apart from each other causing immense internal injuries and throw the person several feet.
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-----Crumble - The most dangerous form of disintegrate as it just rips objects apart by destroying their bonds. Though it is the weakest form of Disintegrate, it can be used against humans to cause internal injuries and severe pain as the inside of their bodies rip apart.
-----Dissolve - Completely disintegrates an object down to individual molecules and causes it to explode into concealing dust. A small stone would create a 10 foot wide dust cloud. A 1 inch wide stone would fill a full house. And a 1 foot wide stone would fill a guild hall with dust.
-----Seperate - Causes an object to start to break down and separates into it's base elements. Water could be turned into hydrogen and oxygen. This requires a tremendous amount of magical energy.

Bond Shape - Stein can alter the bond between molecules and make them harder of softer, thus can make 3 inch thick steel slabs bend like warm taffy, or water as hard as Ice. This is the only bond magic that can't be used on people.
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-----Liquefy - Makes anything become softer; this can include walls, floors, weapons, cars, anything except living beings. He can even render it as soft as liquid.
-----Solidify - This causes any soft material to harden; this works on anything that is not a living being.
-----Warp - By combining the two magics he can make something start to melt and then instantly harden it. This is very effective fro trapping people, having something melt around them then harden to the strength of steel.


Special Talents:
Scythe Master
Intuitive - He can read most people like a book
Great with hand to hand combat.
Can figure out how most magics work within seconds of seeing it in action.
Scientific genius
Surgeon
Knows all scripts
Chemist
Near Photographic Memory


Weapons & Tools:

Energizer Chair: His rolling chair. It rolls to him when ha calls for it or at it's own accord, it can keep rolling forever. It also is exceptional at avoiding attacks of t's own accord. It seems to have a will of it's own, As such it sometimes throws the Rider off for no reason at all.

Elixir of the Second Life: Stein's research into all magical beings has come up with a powerful serum, it is called Elixir of the second life. By injecting this into someone who recently died, they will be revived, with the possibility of some side effects. If used on the long dead. they will be turned into a zombie, depending on the dose it has different effects. No matter how much of a dose they receive they will be twice as strong as they were in life and can turn humans into zombies
-----Strong dose (living dead) - The corpse becomes a fully intelligent being. He has all the skills and magics he had in life. He will be forced to obey the one who made him, but will eventually over come that. Unlike in it is difficult to re-kill but ti can be done. By removing there head or heart they will re-die.
-----Weak Dose (zombies) - The corpse is still dead but has the ability to move freely as if it was alive. They have no mental capacity, since they only the desire to feed. They will not attack the one who made them. since they are dead, there is no way to kill them, they have to be completely destroyed to stop them.

Archive Analizer: A powerful archive lacrima that makes a scan of it's target down to the very genetic structure. It takes time to read someones abilities and genetics so it must stay within range of the target until the scan is complete. Stein uses this to make digital test subjects of those he fights and learns how their powers work so he can add it to his Anti-Acnologia Formula.


Biography: Stein was different from birth, he didn't like what normal people liked, he only cared for death and destruction. After several years of training, he understood how to use rune magic. He joined a light guild but was shunned for his dark instincts. Eventually he left and became an Independent wizard. He was driven to be evil, but he wanted to be good.

He eventually came up with an Idea, A Idea on how to protect the world. It would Isolate him thought. Everyone would see him as a dark wizard, however his goal would protect the world itself. He planned to create the ultimate being, one strong enough to destroy the bringer of the Apocalypse, destroy the dragon Acnologia.

He began gathering important testing data, and samples from wizards with interesting traits. Within a months time he was considered a dark wizard. He captured and experimented/tortured on several wizard, one of which was Vash Dragneel. He has gone a long ways from his initial Idea.

one day at the age of thirty he saved a family from annihilation it was then he met Ulzear "Deathscythe" Spirado. He swore Fealty to Stein for saving his family, Stein then told the man his plan. He wasn't thrilled to be a part of it, but he knew it might protect his family when the time comes. Eventually his path took him to Crime Sorciere where he eventually joined the guild. He finds less ratical means of collecting data but not being wanted by rune knights has made his job much easier


Personality: His mind runs on pure logic, with a touch of insanity. He will try to capture anyone he sees as having an interesting quality to them. He will complement people when they do something right and ween they mess up he will explain why. Most people see him as insane.

Likes: Dissections, Rolling Chair, Science

Dislikes: Peace, Animal Lovers, Primitives

Fears: World Peace, Total Failure, Going Insanity

Hobbies: Dissections, Gathering Data, Doing Science

Played By: Project DT88

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Ulzear "Deathscythe" Spirado
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Age: 39

Date of Birth: Febuary 11th

Gender: Male

Magic & Techniques:

Takeover Magic: Deathscythe can transform part of his body or all of it into weapons. Then fully transformed, he can't move, but is invulnerable to most forms of damage. Because of his nature of relying on someone to weild him, he can form Unison Raids with anyone easily.

Scythe - Deathscythe turns into a deadly black scythe. In full takeover his body is completely indestructible and is capable of blocking powerful attacks while dealing grievous wounds. In partial takeover, two indestructible scythe blades rise from his forearms and act like claws. In any form of Scythe takeover he can cover the blade with one of five elements. Once in a elemental mode, the blade can be spun to build up energy and then can unleash a elemental attack

-----Glacier - The blade is covered in frost and will cause frostbite on contact. When powered up, it unleashes a cone of ice that freezes all in its path.
-----Inferno - The blade glows red and will seriously burn all it touches. When powered up it unleashes a fireball that incinerates its target.
-----Tempest - The blade erupts with electricity and electrifies all it touches. When powered up it fires a bolt of lightning at a specified target.
-----Typhoon - The blade has wind spin around the blade and will throw anyone it hits. When powered up it unleashes a wind explosion, throwing everything in a 50 foot area.
-----Eclipse - The blade glows darkly and sickens all it cuts. When powered up it siphons the light out of the area leaving everyone but the wielder in complete darkness for five seconds.

Handgun - Deathscythe transforms into mystical handgun. In full takeover he unleashes powerful blast of magical energy, half of which is the wielder. In partial takeover, one of his hands turns into a gun barrel and he unleashes solid blasts of magical energy. He can change firing mode while in handgun mode.

-----Semi-Automatic - The gun fires a single powerful round with great accuracy
-----Full-Auto - The gun fires a repeated barrage of weaker rounds with mild accuracy
-----Shotgun - The gun fire several weaker rounds at once with poor accuracy.

Dagger - Deathscyth turns into a speed and strength amplifying dagger. In full takeover he becomes a 8 inch long sharp dagger with a leather hilt that enhances the wielders bodies and magic. In partial takeover, four blades erupt from his body, one on each forearm and lower leg. His speed or strength will then double.

-----Accelerate - The wielder's body and magic are twice as fast
-----Empower - The wielder's body and magic are twice as powerful

Chainsaw - Advanced form of the scythe takeover. in partial takeover, bladed chains spin around the outside of Deathscythe's forearms and legs.

-----Blood Drinker - When the chainsaw harms a person and draws blood, the blood is absorbed and enhances the power of the chainsaw.

Gatling Gun - Advanced form of the pistol takeover. In partial takeover It turns Deathscythe's hands and forearms into Gatling guns. In full takeover he becomes a single Gatling gun capable of enhancing his wielders sense of time.

-----Bullet Time - The sense of time is enhanced and time appears to slow down for the user allowing them to aim better and avoid attacks more easily. this doesn't physically enhances a persons body, just increases their reaction speed.

Claw - Advanced form of the knife takeover. in partial takeover, three metal claws grow fron the back of Ulzeal's Hands. in full takeover one metal claw forms that can be placed on a persons hand.

-----Shadow Copy -
-----invisibility -

Msc Weapon Guillotine

-----Flashing Shooter -

Msc Defense Silver Guardian

-----Enhanced Strtength -

Msc Support Katana

-----Overwhelming Force -

Special Talents:
Weapon Form Talents

360 Vision - Deathscythe can see from all directions at once
Indestructible - Can not be broken... but can't move on his own
Mind Shield - He and his wielder can't have their thought read or minds taken over.
Shared Magic - Deathscythe and his wielder's magical energy become one.


Weapons & Tools: None

Personality: Deathscythe, is honest, he won't lie even to make himself look better, or to deny something. above his honesty is his loyalty. He believes Stein can defeat the black dragon, as such he won't betray Stein. He made an oath of fealty to Stein, as such he follows any order he may give him and endure being used to harm others. Beyond even that he is a hopeless flirt and loves women for their bodies. He never lets things become to serious when it comes to a fling, but still hopes to find love one day.

Bio: Ulzear "Deathscythe" Spirado gave up his real name when he mastered his clans magic of turning into weapons. He had a family of his own, however a dark wizard with strange powers cane and attacked his clan. His wife and his child were killed before he found out about the attack.

It seemed their family was doomed before Stein showed up and attacked the wizard. Deathscythe joined stein and together slayed the beast. At such time Deathscythe, who owed the survive of his clan to Stein, swore fealty to the man. To this day he helps stein no matter how evil the man seems because the Man has a plan to do good


Played by: Project DT88

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Stein's Rune List
Under Construction


Rune Plate
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Launch (arrow) - Launches anything over plate in specified direction.
Stop - Anything over the plate immediately stops, then can move again.
Block - Nothing can pass over this plate making it a powerful shield.
Reflect - anything that moves over the plate is launched back.
Redirect - anything that moves over the plate finds itself moving in a random direction.
Accelerate - anything that moves over the plate will have it's speed doubled.
Decelerate - anything that moves over the plate will have it's speed halved.

Rune Mines
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Electrocute - Hits the person with lightning magic, zapping the person who activated the mine.
Incinerate - Hits the person with fire magic, burning the limb that touched the runes.
Deep Freeze - Causes the part of the object or person who touched it to be covered in Ice.
Detonate - Causes the runes to explode, making this a true landmine
Paralyze - Anyone who triggers this rune mine will be paralyzed for 10 seconds
Sleep - Causes the person who triggers it to become drowsy and eventually fall asleep
Regenerate - Causes the one in the runes to have there wounds start to heal. This lasts until they are no longer touching the runes.

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Living Dead
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Magic, Techniques, and Special Talents:
Near Immortality - Since the zombies are brought back to life, they can be killed, but it is harder to do. You have to remove their head to kill them.

Double Strength. All zombies are twice as strong as they were in life.

Previous Lifes Magics: Since they are smart they can still thing.


Weapons & Tools: Anything they can find that could be a weapon

Personality: Zombies run off the desire to feed. that and only that drives them. They have no cognitive function and as such are very stupid. They will easily fall for traps and anything else.

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Zombies
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Magic, Techniques, and Special Talents:
Immortality - Since the zombies are already dead, it is impossible to kill them. Even decapatation will not kill them.

Double Strength. All zombies are twice as strong as they were in life.


Weapons & Tools: Anything they can find that could be a weapon

Personality: Zombies run off the desire to feed. that and only that drives them. They have no cognitive function and as such are very stupid. They will easily fall for traps and anything else.

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-Reserved-

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[ ULZEAL "DEATHSCYTH" SPIRADO ]
[ A RANK OF CRIME SORCIERE ]


                                  I'm a living weapon, and a temple for my friend...xxxxxxxxxx

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                                  xxxxxxxxxx...Disrespect him and I'll cut out your tounge!


                                  [ Where am I ] X_Where_X
                                  [ Who's with me ] X_Who_X
                                  [ What am I feeling ] X_What_X
                                  [ Magic Energy ] __%
                                  [ Physical Condition ] __________
                                  [ Current Weapon Takeover ] __________


[imgleft]http://i1145.photobucket.com/albums/o519/ProjectDT88/FTForum/Spirit_Albarn_400_zps718d3599.jpg[/imgleft][align=right][size=24][b][ [u][color=darkred]U[size=14]LZEAL[/size] "D[size=14]EATHSCYTH[/size]" S[size=14]PIRADO[/size][/color][/u] ][/b][/size]
[b][ [u][color=darkred]A[size=10] [/size]R[size=10]ANK OF [/size]C[size=10]RIME [/size]S[size=10]ORCIERE[/size][/color][/u] ][/b][/align]
[list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list]
[size=10][u][i][color=darkred]I'm a living weapon, and a temple for my friend...[color=white]xxxxxxxxxx[/color][/color][/i][/u][/size][color=grey]

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[/color][align=right][size=10][u][i][color=darkred][color=white]xxxxxxxxxx[/color]...Disrespect him and I'll cut out your tounge![/color][/i][/u][/size][/align]

[b][ [u][color=darkred]Where am I[/color][/u] ][/b] X_Where_X
[b][ [u][color=darkred]Who's with me[/color][/u] ][/b] X_Who_X
[b][ [u][color=darkred]What am I feeling[/color][/u] ][/b] X_What_X
[b][ [u][color=darkred]Magic Energy[/color][/u] ][/b] __%
[b][ [u][color=darkred]Physical Condition[/color][/u] ][/b] __________
[b][ [u][color=darkred]Current Weapon Takeover[/color][/u] ][/b] __________
[/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]

Proud Lunatic

13,400 Points
  • Citizen 200
  • Perfect Attendance 400
  • Jack-pot 100
User ImageUser Image
User Image
Drathscythe's Status
Mode: Human/Scythe
Physical Condition: Health
Current Element: Element


Stein's Status
Physical Condition: Health
Magical Energy: Magic
Rune Plates: Plates


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