I shall be postponing making any updates until early February.
Changes to units have been occurring too frequently for me to keep this thread up to date.
Further updates will commence once I see some stability in these units.
Below you will find a series of lists detailing units' properties (i.e. Scout 30, Veteran 3,
Fear 10, etc.) and specials (the spells cast by units). Links to other resources as well as a legend to this thread's notations are also here.
Armor - Damage from attacks targeting this unit is reduced by Armor's numeric value.
Assault - Unknown. I'll get this added in as soon as possible.
Damage Aura - Attacking enemies receive damage on a successful hit equal to the Damage Aura's numeric value.
Defender - When fighting in its own territory, this unit gains Armor, Damage and Accuracy equal to Defender's numeric value.
Dodge - This unit has a percentage chance equal Dodge's numeric value to turn any successful attack (including Specials like Smite) against it into a miss.
Fear - Units without Fear and with less health than this unit lose Damage and Accuracy against this unit equal to Fear's numeric value.
Flight - This unit may move the indicated number of spaces over neutral and enemy territory.
Movement - (Speculated) This unit may move at most a number of spaces equal to movement's numeric value.
Postrecovery - This unit returns to full health at a percentage equal to Postrecovery's numeric value.
Ranged - This unit can attack Row 2 enemies.
Scout - Reveals nearby terrain at a percentage chance equal to Scout's numeric value.
Solitary - When fighting alone, this unit gets an increase in it attack Damage, Speed, and Accuracy equal to Solitary's numeric value. In addition, when entering battle alone, this unit heals health equal to Solitary's value.
Veteran - After winning a battle, this unit gain Accuracy, Damage, Speed, Health and Max Health equal to Veteran's numeric value for the rest of this game.
Aimed Bow - Target ally's next attack gains +100% Accuracy and double Damage.
(Kolyr Godslayer|)
Battlefield Knowledge - Your units gain +100 Speed for the rest of this battle; this unit retreats.
(Huntsman*)
Break the Line - Deal 60 Damage to each enemy in the closest row.
(Master of Flames)
Enrage Allies - Deal 25 damage to target; allies gain +20 Damage against the target until this unit's next turn.
(Sir Corwin~)
For Another Day - This round, all incoming damage is averted.
(The Gray Mage|)
Guard - Damage dealt to target allied unit is dealt to this unit instead until the battle ends.
(Tower Guardian)
Haste - Deal 45 Damage to target; all allied units gain +40 Speed for the rest of the battle.
(Eldwyn the Bright~)
Heal - Heal an ally by 25 health.
(Royal Alchemist)
Hone¹ - This unit gains X Damage for the rest of this battle.
Eldwyn the Bright~: X=5, + increases Accuracy and Health by 5; this special affects all allied units for the rest of the game Heavy Infanty: X=15
Hone² - Deal 45 Damage to target; your units gain +100 Speed until the end of the battle.
(Knight of 3 Dooms~)
Keen Eye - Deal 20 damage to target; your other units gain +20 Accuracy until the end of the next round.
(Aether Wizard*)
Mass Heal - Heal all allies by 25 health.
(Knight of the Horizon|)
Smite - Deal X damage to target.
Apprentice Geomancer^: X=30, + other allies gain +5 Damage until this battle ends Artillery Golem: X=100, target is chosen at random from Row 1 Knight of 3 Dooms~: X=100
Spectral Armor - Your units gain +10 Damage, +10 Armor, and +10 Accuracy until the end of the next round.
(Questing Knight^*)
Spectral Broadsword - This unit deals 25 damage to target enemy and 25 to a random enemy in Row 2.
(Night's Agent^)
Speedy Resolution - Deal 20 damage to all enemy units; allied units gain +20 Damage until the battle ends.
(The Gray Mage|)
Strength - This unit gains +25 its current and maximum health.
(Faithful Soldier)
Taunt - Next turn, enemies may target only this unit.
(Penitent Warden)
Together as One - Deal 40 damage to target for each allied unit in battle with this unit.
(Gavyn the Mighty|)
Berserk - Deal 55 damage to all units, including this one.
(Chained Berserker)
Bleed - This unit deals 15 damage; target takes 15 damage each round.
(Dragoneye Savant^)
Break the Line - Deal 40 Damage to each enemy in the front row.
(Mountain Wyrm)
Damage Aura - This unit gains Damage Aura 30 for the rest of the battle.
(Kak the Scar|)
Darwinian Shock - This unit deals 5-25 Damage to each unit with a lower Speed that this unit.
(Lightning Whelp)
Daze - Deal X Damage to target; target has a 75% chance to get stunned.
Kak the Scar|: X=50 Mardu the Scourge|: X=55
Earthshatter - Deal 50 damage to all other units.
(Keljana the Champion~)
Enrage - Deal 25 damage to target; this unit's next two attacks deal double damage.
(Raykl the Claw~)
Earthquake - All other units have a 75% chance of being stunned.
(Cataclysm Dragon)
Fireball - Deal 55 damage to all enemy units.
(Jakyr the Fang|)
Hone¹ - This unit gains +25 Damage for the rest of this battle.
(Clawfighter)
Life Drain - This unit deals X damage and heals Y life.
(Fafnir the Plague|: X=75, Y=75)
Mass Daze - Deal 35 damage to each enemy in the front row; each unit hit has a 50% chance to get stunned.
(Mardu the Scourge|)
Mass Smite - This unit deals X damage to each enemy unit.
Dragoneye Sorcerer: X=20 Rage Dragon: X=55
Mass Weakness - Each enemy loses 20% of its maximum health.
(Fafnir the Plague|)
Punish Groundlings - Deal 50 damage to each enemy without Flight.
(Thunder Lizard)
Smite - Deal X damage to target unit.
Wyrmtail Sage^: X=30 Swiftwing Scout^*: X=45 Dragonspawn Savage: X=45 Volcano Whelp: X=50 Cataclysm Dragon: X=50 + this damage is dealt to all units other than this one Battle-Trained Wyvern: X=80
Terrifying Roar - Deal 25 damage to target unit; that unit retreats.
(Jakyr the Fang|)
Thin the Herd - Deal 60 damage to the two most damaged enemy units.
(Krylyr the Eye|)
Blast - Deal 25 damage to each enemy unit in the closest row; those units gain -5 Accuracy and -5 Damage until the end of the game.
(Worm that Walks|)
Bleed - Target loses 10% of its maximum health from its remaining health each round.
(Poison Fiend)
Blunt Weapon - Deal 30 damage to target; the target deals 75% damage with standard attacks until the battle ends.
(Cursed Legion)
Concussion - Deal 15 damage to target; the target gets -20 Accuracy until the battle ends.
(Rattling Imp*)
Confuse - Target unit gains -10 Accuracy and -10 Damage until the battle ends.
(Cerness the Skull|)
Distracting Notion - Deal 15 damage to an enemy, that enemy has a 50% chance of being stunned.
(Dead Sun Minion^)
Doom - Target unit dies after three rounds.
(Lord of Ashes|)
Folded Doom - Deal 30 damage (40 if defending) to three random enemies.
(Stalker of Worlds|)
Head Concussion - Deal 30 damage to target; target receives -100 speed until the battle ends.
(Jagged Legion)
Hobble the Slow - Deal 50 damage to each enemy slower than this unit.
(Shadow Demon)
Hone¹ - This unit gains +X Damage until the end of the battle.
(Worm that Walks|: X=5, + this unit also gains +5 Accuracy. Allied units gain +10 Health and Damage Aura +10 for the rest of the game.)
Life Steal - Deal X damage to the target; this unit heals Y health.
Blood Acolyte^: X,Y=25 Death Dealer~: X,Y=35 Void Scarab: X=130, Y=65
Quick Snap - Attack one enemy at random three times.
(Hellhound*)
Mass Confusion - Next round, each enemy attacks at random; enemy units have a 25% chance to strike one of its allies.
(Succubus~)
Mediocrity - Deal 20 damage to target; target cannot use its specials this battle.
(Nagle Mage^)
Overwhelming Victory - Deal 30 damage per victory point you have to target unit.
(Stalker of Worlds|)
Punish the Slow - Deal 30 damage to each enemy slower than this unit; all enemies receive -30 Speed until the end of the battle.
(Shadow Demon)
Seduce - Target unit makes an attack against one of its allies.
(Succubus~)
Self-Destruct - Deal this unit's health as damage, divided across all enemy units. This unit dies.
(Filth Elemental)
Smash the Line - Deal 80 damage to target.
(Screaming Boulder)
Smite - Deal X damage to the target.
(Cerness the Skull|: X=100; Lord of Ashes|: X=50-100)
Solitary - Deal 45 damage to target unit for each of its allies.
(Lightning Demon)
Wheel of Doom - Deal 75 damage to a random enemy unit.
(Lightning Demon)
Wheel of Fire - Deal 10-70 damage to each enemy unit.
(Slaughter Wheel)
[Unnamed Special] - Deal 55 damage each to two enemies at random.
(Volcano Fiend)
Deciding between this guide's faction colors. The options are as follows:
For Avalon: Prussian Blue Blue Corn Blue Angels Alaska Sky Cobalt Blue Cadet
For Flameborn Caput Mordem Burgundy Bordeaux Rust Salmon 3 Princeton Orange Fire Brick 3 Blood Orange
For Hellspawn Purple Taupe Eggplant Tyrian Purple Amaranth Deep Purple SGI Beet Dark Lavender
Here are some color combinations:
Cadet, Salmon 3, and Dark Lavender
or Blue Angels, Rust, and Amaranth Deep Purple
or Cobalt Blue, Blood Orange, and SGI Beet
(Suggested by Starshine)
or Alaska Sky, Bordeaux, and Amaranth Deep Purple
(Suggested by Shintouyu)
Vetoed: Alaska Sky, Blood Orange, and Tyrian Purple
(I like the colors individually, but they don't interact well together)
• • • Prussian Blue, Burgundy, and Tyrian Purple
(Too dark; they aren't easily distinguishable)
Legend
In this reference guide, a unit's type is marked by various notations. This is to allow the user to search through units by type using the "Ctrl+F" function. These notations are as follows:
Herald~
Heralds' names are followed by a tilde.
Hero|
Heroes' names are noted by a bar.
Attuner^
Attuners' names are marked by a caret.
Scout*
Scouts' names are followed by an asterisk.
Regular•
Regular units' names are noted by a bullet.
Needs Updating/Changing:
Eldwyn the Bright (Properties and Specials)
Knight of 3 Dooms (Properties and Specials)
Zerakyl the Queen (Properties and Specials)
Succubus (Properties and Specials)
To be Added:
Stalker Delyth (Eldwyn Replacement)
Lord Paladin Cadogan (3 Dooms Replacement)
Furliss the Portent (Jakyr's Replacement)
The Fallen One (Zerakyl's Replacement)
Shintouyu's Unit Special List
This list gathers all of HoC's units' specials in one place, describes them, and rates them based on effectiveness and efficiency.
2_twins in a ball's Card Guide
This list has compiled screenshots of all of HoC's cards and has organized them by faction and unit type in alphabetical order.
Ze3k's Tactical Guide
This highlights certain maneuvers in the game that can aid in your gameplay, particularly in the early game.
Ze3k's Pinning Guide
This guide describes how pinning is determined and operates, and how to use it to your advantage.
Red Kutai's Maps Catalog
This thread lists all of the different maps encountered in game, including the locations of those maps' spawn points, victory portals, and mana wells.
gataka's HoC FAQ
This topic acts as a Q-and-A board between the users and the staff, and all answered questions are cataloged in the first post.
...and if I have neglected any resource that should have mention, I must refer you to Starshine's List of Resources and Guides
This is a master guide to all of the community's other guides.
Armor - ??? (Determining differences between this and Defender)
Damage Aura - Attacking enemies receive damage on a successful hit equal to the Damage Aura's numeric value.
Defender - ??? (Determining differences between this and Armor)
Dodge - ???
Fear - ???
Postrecovery - This unit returns to full health at a percentage equal to Postrecovery's numeric value.
Ranged - This unit can attack Row 2 enemies.
Scout - Reveals what lies in nearby terrain. Impact of numeric value yet to be determined.
Solitary - ???
Veteran - ???
Armor, Defender, Fear, Solitary, and Veteran are all described in the FAQ, although the FAQ fails to mention that Defender grants Armor.
The numerical value of scout is a percent chance to reveal each area.
The value of scout is a percent chance to turn any successful damage (including abilities) into "miss damage".