Knight of the Horizon
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- Posted: Sun, 28 Oct 2012 08:08:20 +0000
It seems a lot of people are having difficulties with pinning, so I thought I'd make this brief guide on how it works, so that you can better avoid it and use it. 3nodding You might also want to check out my basic tactics guide as many of the techniques are discussed there as well. smile
As per Panagrammic:
Here are some basic logical deductions that can be made from this rule. 3nodding
What this means to us
Why the heck does pinning even exist?
Great question! In a pinless system, units would easily be able to "ghost" through each other. If I attacked your region and you attacked mine, our forces would never meet and we'd steal each other's regions. >w< Pinning ensures that a fight WILL happen when two groups attack each other. 3nodding
Pinning also gives a bit of "territorial armor." In the event that your opponent decides to attack your area, you'll get a chance to get pinned and defend against it. 3nodding
Example
This horseman will NOT be able to move onto my portal after my guys leave.
Why? Either:
A) I'll have a priority than him, and pin him, or
B) He'll have a higher priority than me and I'll be pinned.
Therefore, this attack is completely safe. : D Thanks pinning. <3
Basic Pin Technique: Throwing a Steak to the Dogs
You don't have to attack with all your men to create the same type of "perfectly safe" condition. 3nodding One will suffice. ^^
This maneuver is completely safe as well. The minions will not be able to move onto my portal without pinning three guys. 3nodding
Either:
A) I'll pin him, and he will fight Corwin, or
B) He'll pin me and have to fight 3 guys.. Either way is completely safe. smile
Even if he was much stronger than Corwin, I wouldn't be risking the portal (just Corwin) in this maneuver. c: He would still have to fight three guys if he managed to pin me. <3
Note: Neither of these techniques affect your chances of being pinned. They merely ensure that if the enemy would have successfully snuck in behind you, he'll instead be pinned. wink
I'll add more soon. 3nodding
If pinning still confuses you in any way, just ask and I'll try to make things more clear. : D
As per Panagrammic:
Quote:
Pinning
Your units may sometimes be pinned or be unable to execute their planned move. This happens when enemy units move into your region before your units move out. The rules for movement order are:
- All regions are randomly sorted
- All movements are then done by region, in sort order
- The number of units involved in the move does not matter.
Tip: to maximize your chances of pinning your enemy, try to surround them and move units into their region from more than one region.
Your units may sometimes be pinned or be unable to execute their planned move. This happens when enemy units move into your region before your units move out. The rules for movement order are:
- All regions are randomly sorted
- All movements are then done by region, in sort order
- The number of units involved in the move does not matter.
Tip: to maximize your chances of pinning your enemy, try to surround them and move units into their region from more than one region.
Here are some basic logical deductions that can be made from this rule. 3nodding
What this means to us
- Stacks fight as teams. Either all units in the stack will complete their move, or all will defend. They can't be split up unless you explicitly tell them to.
Opposing units cannot "ghost" through your attacking units. If two regions attack each other, all units will be involved in the fight in one of the two locations. This is a powerful defensive feature that works against "sneaking behind" the opposing forces. 3nodding
Attacking from multiple directions will improve pin chances. This is because you only need a high priority in one attacking region to get a pin. More regions means more chances to get that high priority.
It's difficult to guarantee a pin on a certain location. 1 attacking region = 50% chance for a pin, 2 regions = 66%, 3 regions = 75%, 4 regions = 80% chance, etc.
Why the heck does pinning even exist?
Great question! In a pinless system, units would easily be able to "ghost" through each other. If I attacked your region and you attacked mine, our forces would never meet and we'd steal each other's regions. >w< Pinning ensures that a fight WILL happen when two groups attack each other. 3nodding
Pinning also gives a bit of "territorial armor." In the event that your opponent decides to attack your area, you'll get a chance to get pinned and defend against it. 3nodding
Example
This horseman will NOT be able to move onto my portal after my guys leave.
Why? Either:
A) I'll have a priority than him, and pin him, or
B) He'll have a higher priority than me and I'll be pinned.
Therefore, this attack is completely safe. : D Thanks pinning. <3
Basic Pin Technique: Throwing a Steak to the Dogs
You don't have to attack with all your men to create the same type of "perfectly safe" condition. 3nodding One will suffice. ^^
This maneuver is completely safe as well. The minions will not be able to move onto my portal without pinning three guys. 3nodding
Either:
A) I'll pin him, and he will fight Corwin, or
B) He'll pin me and have to fight 3 guys.. Either way is completely safe. smile
Even if he was much stronger than Corwin, I wouldn't be risking the portal (just Corwin) in this maneuver. c: He would still have to fight three guys if he managed to pin me. <3
Note: Neither of these techniques affect your chances of being pinned. They merely ensure that if the enemy would have successfully snuck in behind you, he'll instead be pinned. wink
I'll add more soon. 3nodding
If pinning still confuses you in any way, just ask and I'll try to make things more clear. : D