Red Kutai
gataka
maybe only visible at the start/first turn?
Not sure how that's supposed to reduce the tedium - it's still encouraging you to memorise and track information that it's hiding from you, which is just plain annoying. How much does hiding the map really add to the game in the first place? Keeping it revealed would reduce the 'exploration phase' of the game (though there are ways to retain aspects of it; giving Scouts 'This Unit gets +X while in uncaptured Regions' would still make them the best early explorers, for instance), and push the game more quickly into the interactive combat phase. Shortening the exploration phase makes Aggro decks' job a little harder - which isn't a bad thing - because they can't rely on their opponent just missing VPs, and it favours players who play strategically and plan ahead. There's some argument to be made for keeping opposing Units hidden, but it's easy enough to consider that an element separate from obscuring the map...
It's not supposed to reduce tedium, only be fair to those who don't know the maps are set xD
Revealing the maps removes the exploration side of the game.
What proper exploration brings is, short, a risk/reward trade off.
More importantly, correct if I'm wrong, but things are supposed to be chaotic here.
Not knowing what you'll bump into aids in that.
edit: the more I think about it, the more I believe exploration is the game :/
edit: this sounds more extreme than what I mean, but wtv x D
DrQuint
We need some stable, unchanging maps for PVP anyways.
Why?