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PostPosted: Mon Aug 28, 2017 8:17 pm
Kuro Ashi Tada
Black Leg
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___D e s c r i p t i o n :
___ Black Leg Style is designed to look as though the hands are not needed. As a result, practitioners tend to drop into certain stances in which their upper body portions particularly the arms are most relaxed, such as placing their hands inside their pockets or crossing their arms together across their chest. Therefore, the style boasts a wide and impressive array of kicks, coupled with super acrobatic skill make it a very versatile fighting technique. However, once the user masters the final stages of the style, it is revealed that the lack of hands are nothing more than a feint to trick the opponents into underestimating the true strength of the style.
___Relevant Training: Soft Physical, Hard Physical.

___N o t e s:
• Gains a slight increase to speed with every mastered stage for a total of a supreme increase upon mastery.

___S t a g e O n e [ E ]
Check Yourself
Rank: X :: Spiritual
Description: The user mentally prepares themselves for the fight by channeling both of their legs with chakra, and relaxing their hands by their sides. Increases reflexes and fortitude by one descriptive rank for each rank of chakra applied to the technique. The bonuses end the moment the user has to move their hands.

Flicking Garbage
Rank: X :: Simple
Description: The user kicks with their foot an object on the floor. The object is then flown outward as though it was a thrown projectile. This technique only works for basic sized objects which would be covered under the formless: soft physical style. Can only use this technique up to the highest level of soft formless the user is trained to.

Stomp The Yard
Rank: X :: Complex
Description: The user raises one of their legs up as they then slam it down in a stomp. Chakra is sent through the ground in a five foot radius around the user. Anyone who does not have formless hard physical up to the rank used by this technique will stumble back. They will also lose one activation their following post. This only works on enemies traveling on the ground, and requires the user to keep one foot on the ground while they use the other to stomp.

Child’s Play
Rank: X :: Complex
Description: The user side steps an attack to the left or right. They then extend the opposite leg to the direction the move in order to trip up their opponent. Anyone who does not have formless soft physical up to the rank used by this technique will fall over and be momentarily stunned. They will also lose one activation their following post. This only works on enemies traveling on the ground, and requires the user to keep one foot planted on the ground while they use the other to trip.


___S t a g e T w o [ D ]
Passive Aggression
Rank: D :: Simple
Description: The user fully bends their knees and then leans their back and head all the way back, as though they’re doing limbo. This allows an attack aimed for their torso or head to pass above them. Then, the user can push off the ground and perform a spinning kick onto an opponent. If no opponent is nearby, then this maneuver can be user to launch themselves ten feet to the left or right, depending which leg the user begins the push off of.

Understand Boundaries
Rank: D :: Simple
Description: The user extends a kick outward. Rather than do any damage, however, it simply pushes an opponent away. If this kick connects, then the target is pushed away ten feet.

Gotta Bounce
Rank: X :: Simple
Description: The user bends both of their knees to the point that it looks like they’re crouching. They then push upward as their body is propelled into the sky. Each rank of stamina used increases the height is able to lunge themselves to, increases in intervals of ten feet. The user can choose to not go the full length of their technique (meaning, they do not have to go forty feet into the air at B-ranked).

Curve Stomp
Rank: D :: Simple
Description: The user raises their knee to their chest as they then have their heel crash down upon an opponent. This pushes down any target directly under the heel straight into the ground, pinning them down if the user so desires. In addition, if the user catches their opponent’s weapon with this attack, then they can push the weapon hard enough into the ground that it will require a D-ranked amount of stamina to pull the weapon out.

Ant, Meet Boot
Rank: C :: Complex
Description: If the user has their opponent pinned under their foot, then they can apply chakra into their foot in order to further grind the target into the ground. Increases the user’s strength by a moderate amount.


___S t a g e T h r e e [ C ]
Feeling Yourself
Rank: C :: Spiritual
Description: Allows the user to relax and regain their rhythm by channeling chakra throughout their body. The next taijutsu attack they use C-ranked and below is increased by one rank in strength and speed. If the user utilizes a taijutsu technique B-ranked and above, then the technique only increases the technique’s power and speed by a mild amount. This can apply to formless taijutsu.

It’s Not Me, It’s You
Rank: C :: Simple
Description: The user performs a front flip forward onto an opponent. They then bend their knees in the air which allows them to then land on their opponent. Once their feet step onto the opponent the user then extends both legs and push outward. Not only is this a powerful kick which sends the opponent back, it also pushes the user back ten feet. As the user kicks off the opponent, they perform a back flip so that they are back to facing their target. The initial jump can also be used to dodge an attack for no additional activation.

Talk to the Knee
Rank: C :: Complex
Description: The user bends both knees but raises one up in order to block an incoming attack. Chakra is sent through the knee in order to increase its fortitude by a moderate amount. After the user blocks the attack, they can then push off with their other leg in order to deliver a spinning kick with that leg. This attack is not mandatory to utilize this technique, and thus does not take an activation if it used or not.

Minor Inconveniences
Rank: C :: Simple
Description: The user bends their knees as they then push directly upward in order to dodge an attack. As they are airborne, they pull their legs in and under their body. Then, in the air the user can launch two kicks outward. The kicks are more like flicks, however, in order to return the legs back to under the user in order to land. Because of this there is no increase to strength, but there is an increase in speed by a moderate amount.


___S t a g e F o u r [ B ]

Come At Me Bro
Rank: X :: Complex
Description: The user has both of their feet planted as they take an attack directly. Chakra and stamina work hand in hand in order to increase fortitude to the level of the incoming attack, thus taking no damage from it, and not moving from their position. Can only use this technique twice per fight.

Sweeping The Trash
Rank: B :: Complex
Description: The user lowers their center of gravity by bending their knees. They then extend one leg out while slightly bent while they pivot on the other 90 degrees. Any opponent caught by this attack or within three feet of this attack is launched into the air and then shot off by the chakra infused in the kick. The opponent caught will also feel as though their entire body has been pummeled by some unseen force.

Maggots Have No Place Here
Rank: B :: Complex
Description: The user leaps into the air as they then come crashing down onto their opponent. The user keeps one foot extended while raising their other one and forcing themselves into a spin. This turns them into a drill like shape as they come crashing down on the opponent. If the opponent blocks the attack then the user then breaks from their drill like form in order to bend the leg that they land on and then kick the opponent with a spinning kick from their other land. This kick does not consume an activation to utilize. The strength of both the initial strike and the following kick are strong enough to break boulders.

Pent Up Frustration
Rank: B :: Complex
Description: The user raises one leg and proceeds to kick an uncountable amount of times. If the enemy is hit by any kick then they are stuck for the rest of the combo by the chakra attached to the foot which keeps the opponent from being sent back. Speed is increased supremely during this barrage. When the user has had enough they will launch one final kick which will send the opponent back thirty feet.


___S t a g e F i v e [ A ]
Shadow Boxing
Rank: A :: Spiritual
Description: The user creates arms and hands out of chakra which originate from their shoulders, their length being the same as their actual arms and hands. These limbs are invisible to the eye, and can only be processed by sensory ninja and dojutsu users which specify the ability to see chakra. These limbs can be used for anything that their actual hands and arms can be used for. However, if the user moves their real hands and arms from their default, passive position, then the chakra limbs disappear. Requires half the cost for upkeep after the initial activation.

Catch These Hands
Rank: B :: Complex
Description: The user catches an oncoming attack with their chakra limbs as they then raise their leg and kick forward at their opponent. When the kick connects, the opponent’s entire body is covered with bruises. The force of these bruises are enough to fracture bones.
• Cannot be used if Shadow Boxing has not been activated

Blow The Haters Away
Rank: A :: Complex
Description: The user performs a handstand on their chakra limbs as they then extend their legs out and spin around in a tornado like fashion. Any opponent caught by this attack is launched into the air and then shot off by the chakra infused in the kick. Any opponent caught will also feel as though their entire body has been pummeled by some unseen force. In addition, the opponent’s entire body is covered with bruises. The force of these bruises are enough to fracture bones.
• Cannot be used if Shadow Boxing has not been activated

Keep The Pimp Hand Strong
Rank: X :: Spiritual
Description: The user can double the size of their chakra limbs for each rank of chakra they apply to this technique. This allows for the user to expand the size of their punches and whatnot. The technique last for five post.
• Cannot be used if Shadow Boxing has not been activated


___S t a g e S i x [ S ]
Bloody Knuckles
Rank: A :: Spiritual
Description: The user pays an additional amount of chakra in order to make their chakra limbs visible. This makes them have the durability of an S-ranked technique. It also doubles the amount of upkeep it takes to keep the limbs active.
• Cannot be used if Shadow Boxing has not been activated

Like A Kite
Rank: A :: Spiritual
Description: This technique allows the user to turn their their chakra limbs into a pair of wings. With the wings the user can fly across the battle field. Speed is supremely increased while the user is in flight. Finally, the user can switch freely between wing form and the default arm / hand form.
• Cannot be used if Shadow Boxing has not been activated

Parking Lot Showdown
Rank: S :: Spiritual
Description: The user has their chakra limbs transform into a three headed dog. Each head is fifty feet tall and thirty feet wide. The user can move all three heads separately. The fangs of the dogs are able to effortlessly chew through steel.
• Cannot be used if Shadow Boxing has not been activated

Kick It In Gear
Rank: S :: Complex
Description: The user has their chakra limbs infuse into one of their legs. They then raise the leg and kick forward as a literal barrage of kicks shoots out. This tsunami of kicks all shoot forward with a fifty foot diameter. Anything in the path will be trampled, to the point that entire buildings will crumble by the barrage.
• Cannot be used if Shadow Boxing has not been activated
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© Ergo War, 2014-2016, permission of use to: Shinobi Nations
 
PostPosted: Sun Sep 03, 2017 6:52 pm
Wild Warrior Style
Animal Unleashed
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___D e s c r i p t i o n :
___ Wild Warrior Style was designed by those who fought alongside animals. As the shinobi observed animals in their natural habitat, they began to mimic their actions and behaviors. Eventually they learned taijutsu which allowed them to better relate to the animals which humans had the most luck taming as their combative partners. Although now the bonds between man and beast are not required, the empathy of the beast allows one a clearer idea of how to utilize this style of combat.
___Relevant Training: Soft Physical, Hard Physical.

___N o t e s:
• If you have the combative partner of the path you are learning, then all techniques of that path take one less post to learn.
• The user can learn the stages in any order that they desire. However, they must master one stage before they move onto the next.
• Can only learn the amount of stages allotted by their rank, (a genin can still only learn four stages, etc).

___Path of Support [ I ]
Wolf Stance – Tamer
Rank: X :: Spiritual
Description: The human user opens their minds to the idealism of the wolf. Their mind goes to the support of the pack, as well as one individual in general. When the user has a person or pet in their mind, all of their stats are decreased by one descriptive rank per rank of chakra applied to the technique. In return, the one of their thoughts receives one descriptive rank to all of their stats per rank applied by the user.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user has a canine or supportive animal as their pet, (horse, etc) as a combative partner, then they can choose one stat which does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Wolf Stance – Partner
Rank: X :: Spiritual
Description: The animal user opens their minds to the idealism of the wolf. Their mind goes to the support of the pack, as well as one individual in general. When the user has a person or pet in their mind, all of their stats are decreased by one descriptive rank per rank of chakra applied to the technique. In return, the one of their thoughts receives one descriptive rank to all of their stats per rank applied by the user.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user is a canine or supportive animal as their pet, (horse, etc), then they can choose one stat which does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Finding the Pack
Rank: D :: Training
Description: The user finds other ninjas to fight alongside with. For each teammate found, they can select one of their stats which will not be decreased by the effects of “Wolf Stance – Tamer”, or “Wolf Stance – Partner”.
• Those who receives the benefits of either “Wolf Stance – Tamer”, or “Wolf Stance – Partner” cannot be considered part of the pack.
• Must specify which stat is no longer decreased when you select the person for your pact.
• Those who use “Wolf Stance – Tamer”, or “Wolf Stance – Partner” can select the same people as part of their pact
• If the people chosen to be part of the pact leave the topic, or if they turn on the user, then the bonuses they provide disappear.

Howling Support
Rank: X :: Spiritual
Description: The user expends the same amount of chakra or stamina as the person who they have chose to receives the benefits of the stance when that user utilizes a technique. By doing this, they increase the usefulness of the technique by one rank.

Wolf Fang Fist
Rank: D :: Complex
Description: The user calls upon the strength of their pack as they deliver a powerful punch, (or animal equivalent). For each person in their pack, this technique’s rank is considered one rank higher. With three people in the pack this technique is strong enough to break boulders, shatter bones, and bend metal. No matter the amount of people in the pack, the cost of this technique does not increase.



___Path of The Brave [ II ]
Tiger Stance – Tamer
Rank: X :: Spiritual
Description: The user user opens their minds to the idealism of the tiger. Their mind goes to the power of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, their speed and reflexes are decreased by two descriptive ranks per rank of chakra applied to the technique. In return, the user’s strength and fortitude stat receives two descriptive ranks applied by the user.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user has a tiger or a mammal that can reasonably do the techniques of this style, (lion, bear, etc) as a combative partner, then their reflex stat does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Tiger Stance – Partner
Rank: X :: Spiritual
Description: The animal user opens their minds to the idealism of the tiger. Their mind goes to the power of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, their speed and reflexes are decreased by two descriptive ranks per rank of chakra applied to the technique. In return, the user’s strength and fortitude stats receives two descriptive ranks applied by the user.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user is a tiger or a mammal that can reasonably do the techniques of this style, (lion, bear, etc), then their reflex stat does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Retaliation
Rank: C :: Simple
Description: The user catches a strike aimed at them with either a free hand or their mouth, provided that either manner is physically plausible. The catch halts all momentum as they then deliver a powerful strike of their own. This technique can be used to cancel any combo bonuses the opponent has accumulated. It also lowers the amount of activations they can perform in their next post by one.

Pride of the Warrior
Rank: D :: Training
Description: Through this training, if the user is of a higher body rank then their opponent, then all of their taijutsu techniques are treated as one rank higher. This includes formless hard and soft physical techniques. This is treated as passive upon learning, and does not require any activations.

Fist of the Beast King
Rank: X :: Complex
Description: The user throws a punch which is imbued with chakra. The chakra takes the form of a lion’s head which is fired off in the direction of the punch. Only a technique at least one rank stronger then the rank of this technique can cancel out the attack. Techniques of equal rank or lower cannot stop it.



___Path of Grace [ III ]
Crane Stance – Tamer
Rank: X :: Spiritual
Description: The user opens their minds to the idealism of the crane. Their mind goes to the elegance of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, their strength and fortitude are decreased by two descriptive rank per rank of chakra applied to the technique. In return, the user’s speed and reflex stats receives two descriptive ranks applied by the user.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user has a crane or an avian companion, (crow, hawk, etc) as a combative partner, then their strength stat does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Crane Stance – Partner
Rank: X :: Spiritual
Description: The animal opens their minds to the idealism of the crane. Their mind goes to the elegance of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, their strength and fortitude are decreased by two descriptive rank per rank of chakra applied to the technique. In return, the user’s speed and reflex stats receives two descriptive ranks applied by the user.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user is a crane or an avian companion, (crow, hawk, etc), then their strength stat does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Leap of Faith
Rank: C :: Simple
Description: The user pushes themselves against the ground in order to jump into the air. Gains a moderate reflex boost if used to dodge an attack. The max height the user can leap is thirty feet. If the user desires then they can then come down with a crashing kick. This follow up attack consumes no activation, and is of the same rank as the technique itself. Finally, this can be down with wings and come crashing down with talons for the animal equivalent.

Dance of Defiance
Rank: X :: Complex
Description: The user side steps (does include back flips and back steps as side steps), an attacked aimed at them. They can also do a barrel roll in the air if they’re a bird. For each successful dodge utilized by this technique the user raises their strength stat slightly. This does not change, regardless of the amount of chakra and stamina used for the dodge. The bonus last until the end of the match.

Cycles of Restoration
Rank: X :: Training
Description: After the user has finished training, the user will receive half of the chakra and / or stamina it cost the enemy to use the attack which the user dodged. This only applies up to the rank of the training which the user has managed. So if the user has only trained in this technique up to B-ranked and the user dodges an A-ranked technique, then no chakra and / or stamina will be restored. This is treated as passive upon learning, and requires no activation.



___Path of Tools [ IV ]

Ape Stance – Tamer
Rank: X :: Spiritual
Description: The user opens their minds to the idealism of the Ape. Their mind goes to the creativity of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, all of their stats are decreased by one descriptive rank to their taijutsu formless techniques per rank of chakra applied to the technique. In return, the user receives one descriptive rank to all of their stats per rank applied to their bukijutsu and kugutsu formless techniques.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user has an ape or a monkey companion as a combative partner, then their speed stat does not decrease for taijutsu.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active
• This style works for people who are part of the Soma no Ko clan.

Ape Stance – Partner
Rank: X :: Spiritual
Description: The partner opens their minds to the idealism of the Ape. Their mind goes to the creativity of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, all of their stats are decreased by one descriptive rank to their taijutsu formless techniques per rank of chakra applied to the technique. In return, the user receives one descriptive rank to all of their stats per rank applied to their bukijutsu and kugutsu formless techniques.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user is an ape or a monkey companion, then their speed stat does not decrease for taijutsu.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active
• This style works for people who are part of the Soma no Ko clan.

Power of Prometheus
Rank: X :: Spiritual
Description: The user applies the element of their choice to the weapon of their choice. This makes the weapon take up the properties of their element, (wind weapons are stronger against lightning ninjutsu but weaker to fire ninjutsu, etc), in addition to the generic effects of having the elements channel through an element.

Jack of All Trades
Rank: B :: Training
Description: Each time the user switches between weapons, they receive a slight increase in strength. This bonus remains for until the fight is over. Upon training this is treated as a passive, and does not consume an activation.
• Must switch to a different kind of weapon, aka switching from kunai to a katana. Switching from one kunai to another kunai does not count
• Must switch to a different weapon in order for the bonus will apply.
• Will reward bonus if the user switches puppets, as long as they follow the rules previously stated.

Monkey King's Fury
Rank: D :: Simple
Description: The user opens themselves to their full potential with a deep breath. For each different type of weapon and / or puppet the user has, they receive an additional activation. They can utilize these additional activations for three post. After that, they are restricted to only two activations per post. This technique can only be used two times a fight.


___Path of Wit [ V ]
Cobra Stance – Tamer
Rank: X :: Spiritual
Description: The user opens their minds to the idealism of the cobra. Their mind goes to the cunning of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, their reflexes and fortitude are decreased by two descriptive rank per rank of chakra applied to the technique. In return, the user’s speed and strength stats receives two descriptive ranks applied by the user.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user has a cobra or a reptile companion, (lizard, anaconda, etc) as a combative partner, then their reflex stat does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Cobra Stance – Partner
Rank: X :: Spiritual
Description: The partner opens their minds to the idealism of the cobra. Their mind goes to the cunning of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, their reflexes and fortitude are decreased by two descriptive rank per rank of chakra applied to the technique. In return, the user’s speed and strength stats receives two descriptive ranks applied by the user.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user is a cobra or a reptile companion, (lizard, anaconda, etc), then their reflex stat does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Feint Attack
Rank: C :: Simple
Description: The user throws a light jab, (or animal equivilant), at the opponent forward. Should the opponent dodge or block then the user can stop their attack just before contact. The user’s following attack then has increased speed and strength by a moderate amount, and any fortitude or reflex bonuses the opponent has are negated. If the opponent does not block or dodge, however, then it is just a casual strike.

Problem Solving
Rank: B :: Training
Description: Through this training, if the user is of a lower body rank then their opponent, then all of their taijutsu techniques are treated as one rank higher. This includes formless hard and soft physical techniques. This is treated as passive upon learning, and does not require any activations.

Skin Shedding
Rank: X :: Spiritual
Description: The user coats themselves in chakra equal to the rank applied upon use. When the user is struck by a technique of equal rank, then the user sheds the skin and is able to escape the attack. The attack continues along the collision of the user’s previous skin, which becomes hard in order to better absorb the impact. Every time the user sheds a skin, the rank of the next skin is decreased by one rank. So if the user is hit out of their B-ranked skin, then the user’s next skin is C-ranked. The second skin does not cost any additional chakra to make, nor does it cost an activation. Finally, this technique only works on techniques of equal rank or less than the skin the user has. If the user is attacked by a technique one rank stronger then it’ll pierce through all of the layers and hit the user.



___Path of Endurance [ VI ]
Turtle Stance – Tamer
Rank: X :: Spiritual
Description: The user opens their minds to the idealism of the Turtle. Their mind goes to the endurance of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, their reflexes and fortitude are increased by two descriptive rank per rank of chakra applied to the technique. In return, the user’s speed and strength stats are decreased by two descriptive per rank applied.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user has a turtle or other aqua animals, (frogs, otters, etc) as a combative partner, then their strength stat does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Turtle Stance – Partner
Rank: X :: Spiritual
Description: The partner opens their minds to the idealism of the Turtle. Their mind goes to the endurance of oneself, as well as the animal in general. When the user has gathered the image of the animal in their mind, their reflexes and fortitude are increased by two descriptive rank per rank of chakra applied to the technique. In return, the user’s speed and strength stats are decreased by two descriptive per rank applied.
• Stats gained and loss in this stance last as long as the user retains the stance.
• User can only be in one stance at the same time.
• If the user is a turtle or other aqua animals, (frogs, otters, etc), then their reflex stat does not decrease.
• This technique must be used and maintained before any other technique of this stage can be learned or used.
• Passives of this path only apply when the stance is active

Ultimate Defense
Rank: X :: Complex
Description: The user has both of their feet planted as they take an attack directly. Chakra and stamina work hand in hand in order to increase fortitude to the level of the incoming attack, thus taking no damage from it, and not moving from their position. Can only use this technique twice per fight.

Sliding Strike
Rank: D :: Simple
Description: The user lowers themselves to the ground as they then slide across the ground and strike an opponent below the waist. All bonuses applied to fortitude are transferred to strength for the duration of this one attack. If the user is an animal already lowered to the ground, then they do not need to lower themselves further.

Final Gambit
Rank: C :: Complex
Description: The user exerts a five foot shockwave from their body which damages and pushes away all occupants from the user. This technique increases by one rank in power per hit that the user has endured. With three strikes taken this technique is strong enough to break boulders, shatter bones, and bend metal. The shockwave also doubles in size. No matter the amount of hits endured, the cost of this technique does not increase.
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© Ergo War, 2014-2016, permission of use to: Shinobi Nations
 

Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100

Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100
PostPosted: Thu Sep 28, 2017 6:13 pm
User Image - Blocked by "Display Image" Settings. Click to show.


Heaven’s Luck


Give into Temptation~


An isolated town located on the outskirt mountains of the Land of Lightning. Initially appealing plain, the town has simple, brick architecture, with most of the buildings only having a single level and absolutely no basements. The people of the town wear wool clothes to deal with the bitter cold of the mountains. The streets are unusually paved and plowed despite the constant snow and ice, and the sides of the streets are lined with bright, tall streetlamps. All of the side streets bleed into one major road, like streams which pour into the river. The spaces between the buildings are almost nonexistent and the slanted rooftops all lean into the streets. There’s only one travelers lodge in the town located along the main road, and the local diner on one of the off streets is the only place for people without money to converge. At first impressions, it’s a rather forgettable location. First impressions make it seem like this place is unassuming.

Then you walk down the main street and here comes the Casino…

Heaven’s Luck host one of the largest Casinos in the ninja world; The Heaven’s Luck. It was originally constructed by a nobleman from Kusagakure. Its design was simple, and was just formed to kill free time. Over the past forty years, however, unknown income has made its way into the casino, nearly quadrupling its initial modest state. Now the monstrous building height allows the sheer top of it to be viewed within the Raikage’s office. All sorts of business transactions occur there. Heaven’s Luck is home to all of the latest accessories and gadgets. Not to mention, its private security is among the strongest available to a non-major nation. The guards fight at least a C-ranked rank, able to escort rowdy clients with ease.

Part of the success of Heaven’s Luck comes from, what else, gambling. A ninja can win or lose everything with a single bet. What makes this casino different than any other establishment is that once a client begins to bet, they can only lower their next bet if they spend over a week away from the casino. Or if they lose. This means that if a ninja bets ten ryo in a bet, and if they win, then their next bet has to be at least double of the initial bet. This continues until either the ninja leaves, or if they lose everything. In addition to betting pure ryo, ninjas are allowed to bet anything they own in equal amount of ryo to the amount of ryo that the object would go for in the standard market. Finally, the first bet cannot exceed more than one hundred ryo.

Heaven’s Luck is not a necessarily fair casino, however. As a person bets, the odds of them winning becomes even harder. The following example provides how it works.
First Bet: The user generates a number between 1 and 10. As long as the number is not six, the user wins. In addition, if the user lands on seven, then they get double the money they bet.
Second Bet: The user generates a number between 1 and 10. As long as the number is not below four the user wins. If the user lands on seven, then they get double the money they bet.
Third Bet: The user generates a number between 1 and 10. As long as the number is odd then the user wins. If the user lands on seven, then they get double the money they bet.
Fourth Bet: The user generates a number between 1 and 10. As long as the number is prime then the user wins. If the user lands on seven, then they get double the money they bet. If the user lands on a six, then they owe double the money that they lost.
Fifth Bet: The user generates a number between 1 and 10. If the number is not seven then the user loses. If the user lands on a six, then they owe double the money that they lost.
Each bet after the fifth follows the rules of the fifth bet.
 
PostPosted: Thu Sep 28, 2017 6:44 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Selina Rosewater
Nickname: Magical Girl Primrose
Age: 15
Birthdate: May 18th
Gender: Female

Height: 5 feet.
Weight: 98 pounds.

Nindo: “You may not get to choose the world you live in, but you can choose how you change it.”
Personality: Selina cares more about others than herself. She is the first to throw herself into a dangerous situation, even though she could get herself into serious trouble. Despite this, she will do whatever it takes to save another. She’s a bubbly, good person.

Village: Kumogakure
Title: Genin
Rank: D
First Class: Bloodline
____Discipline Blood Bender
Second Class: Performer
____Discipline Painting Pictures

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Raiygo clan

Chakra Pool: 535 Training Training Event
Stamina Pool: 195
Chakra Element: Wind, Lightning, and Fire
Chakra Color: Rose Pink
Chakra Materialization: Pink rose petals constantly scattering.

Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Never gives up
• Can be relied on to provide support
Weaknesses:
• Occasionally foolish
• Overtly emotional
Fears:
• Someone who betrays her trust.
• Wearing the same outfit as someone else

Reductions:
• Bloodline techniques learned one post faster
• Ninjutsu learned two post faster
• Genjutsu learned two post faster
Personal Attributes:
• Beauty Within: Selina can physically manifest her chakra for a D-ranked amount. Doing so allows her to be surrounded by flower petals. Makes five flowers worth of petals per post. Consumes no activation to manifest chakra, and must pay upkeep in order to sustain the manifestation.
• Determination: Allows Selina to pay chakra for formless style techniques.


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 2,350
AC: 2,950

Missions Complete:
D Rank :: 7
C Rank :: 0
B Rank :: 1
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Police Officer} || → {Rookie}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 2
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations: {How many of each technique you can learn. Refer to class info}
• Ninjutsu : : 08 / 10
• Genjutsu : : 00 / 06
• Taijutsu Styles: : 00 / 01
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Yew Bow
Weapon Range: Average
Weapon Weight: Enough
Weapon Size: Google it?
Weapon Location: Resting on her back

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• x15 arrows on quiver on back next to bow
• Clothing and jewelry as seen in picture.
• 2 AC coupons
• 14 free training post
• 20 free mission post
• 1 Halloween Library
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• Temporary Body Paralysis (D-ranked)
• Body Flicker (D-ranked)
• Menma's Enhancing Music: (B-ranked)
• Shadow Clone Technique: (B-ranked)
• Korabo: (B-ranked)

Wind
• Wind Retrieval Technique (E-ranked)
• Tornado Trap (C-ranked)
• Flower Scattering Dance (B-ranked)

Lightning
• Electric Resistance Training: (E-ranked)
• Swarm of Humming Birds: (C-ranked)
• Lightning Dragon Tornado Technique: (B-ranked)

Fire
• Fire Resistance Training(E-ranked)
• Burning Ash Accumulation(B-ranked turned to X-ranked)

Raiygo
• Art of Reflecting the Soul: E-ranked
• Beautiful Flower Creation: E-ranked
• Flower Transportation D-ranked
• Army in the Field: C-ranked
• Floral Enchantment: C-ranked
• Floral Failure: C-ranked
• Flower Distraction: B-ranked
• Will of the Roses B-ranked
• Flower Cannon: B-ranked
• Almighty Flower B-ranked
• Resolved Form X-ranked

▬▬┤|G e n j u t s u

Enchantment


Chained {Illusory, Enchantment, Chained, or Instance


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 02 // 02 {Find in Formless Style and Class information}
Soft Physical
Up to B-ranked
Projectile Combat: Bow
• D-ranked
Slots Used


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Selina is a good girl with a big heart. She grew up on magical girl shows which always told her that she could be someone who can make a change. So one day, she decided to do so. She made her own outfit and went into the world to the ninja academy. She still lives with her family, but she wants to be as independent as she knows how.
 

Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100

Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
  • Somebody Likes You 100
PostPosted: Thu Sep 28, 2017 6:45 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Taylor Childe
Nickname: Blondie
Age: 12
Birthdate: October 22nd
Gender: Male
Height: Four foot four
Weight: Seventy Eight Pounds

Nindo: "As long as I have you, it's not so scary."
Personality: Taylor is inquisitive, but naive. He prefers to ask a question rather than ponder an answer. Ninjutsu is still a subject of magic to him. He views it with a sense of whimsy, and will easily be startled at nonchalant use of it. Finally, love and joy shine from his young heart. He believes that the world is inherently good, and will fight to keep it that way.

Village: Sunagakure
Title: Genin
Rank: B
First Class: Bukijutsu
____Discipline Mystic Hero
Second Class: Tamer
____Discipline Eternal Partner

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Kaguya
Chakra Pool: 712 (Enhanced here, here, here, here,
hereand here)

Stamina Pool: 731
Chakra Element: Wind and Lightning
Chakra Color: Gold
Chakra Materialization: Taylor's chakra takes the form of a golden phoenix with its wings extended.

Passive Status Increases:
• Strength ► Mildly (2)
→ Konohagakure No Taijutsu Mastery of Stage One and Three
• Speed ► Slight (1)
→ Quick Step Training
• Reflex ► Supremely and Slightly (7)
→ Quick Step Training
→ Shintō Musō-ryū: Four Stages of Mastery
→ Konohagakure No Taijutsu Mastery of Stage Two and Four
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Luck
• Quick, precise strikes.
Weaknesses:
• Has difficulties processing complex tactics
• Because Ninjutsu is still a mystic concept to him, he sometimes flinches when god tier power is shown.
Fears:
• Any person counting beyond infinity, for they're clearly crazy.
• Losing Horus.

Reductions:
• Learns Bukijutsu four post faster
• Learns Taijutsu four post faster
Personal Attributes:
Collective Reasoning: Horus and Taylor have a natural, organic bond. Because of this, the two learn ninjutsu one post faster when they train together and they both train for the same technique.
Ninjutsu Scholar: Because of Taylor's fascination with ninjutsu, he is able to learn ninjutsu techniques one post faster.
Cold Endurance: Halloween Event PA. Grants Taylor immunity to freezing hazards.
Skill of Masato: Sunagakure Halloween Event PA. Grants Taylor one extra taijutsu slot.
The Hunter's Instinct: Christmas Event PA. Can always find 1 type of Monster or Creature's general direction from your location.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両{Money} 5,100 x y

AC: {Advancement credit} 15,050
Suna Tournament & One Tailed Demon Takedown
Missions Complete:
D Rank :: 14
C Rank :: 0
B Rank :: 0
A Rank :: 1
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations: {How many of each technique you can learn. Refer to class info}
• Ninjutsu : : 08 / 28 (With thirty points flying around between him and Horus because of Elemental Partner bonus.)
• Genjutsu : : 00 /08
• Taijutsu Styles : : 01 / 03
• Bukijutsu Styles: : 01 / 03
• Alteration Styles: : 00 / 01

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Kusarigama
Weapon Range: Thirty feet
Weapon Weight: 16 pounds
Weapon Size: The short scythe part only has a six inch blade and an eighteen inch handle. The rest of the length is then it's chain, with a small weight at the end.
Weapon Location: On belt.


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 14x Kunai (Pouch on right leg thigh)
• 10x Elemental Kunai (Pouch on right leg thigh)
• 12x Fubuki ice bombs (Pouch on right leg thigh, ten attached to regular kunai one each)
• 1x Windmill Shuriken (Pouch on right leg thigh)
• 10 free mission post
• 2017 Halloween Event Library
• Necklace
• Second skin (worn under clothing)
• Traveling Supplies x2
• Clothing shown in picture
• +2 Custom Slots (Christmas 2017)
Suna Headband around head
• One pain nullifying pill (x)

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• United We Stand (X-ranked)
• Temporary Body Paralysis (D-ranked)
• Body Flicker (D-ranked)
• Advance Blade Manipulation (C-ranked)
• Korabo (S-ranked, for just himself and himself with Horus)

Raiton
• Electric Resistance Training (E-ranked)
• Thundercloud Formation (D-ranked custom)
• Lightning Bolt and Lightning Beam (D+C Ranked, depending on technique used)
• Cloud Shield Technique (C-ranked Technique)


Fuuton
• Vacuum Sword (E-ranked)
• Projectile Control Technique (E-ranked)
• Wind Levitation (E-ranked)
• Wind Clone (E-ranked)
• Retrieving Wind (E-ranked)
• Propelling Wind (D-ranked)
• Bursting Air Pockets (D-ranked)



Bloodline
• Ten Finger Drilling Bullets (D-ranked) [Made X-ranked by the variable event Here.]
• Dance of the Camilla (C-ranked)
• Dance of the Larch (C-ranked)
• Dance of the Clemantis (B-ranked)
• Dance of the Young Ferns (B-ranked)


▬▬┤|T a i j u t s u

Konohagakure No Taijutsu
Stage One
• Dynamic Entry X-ranked Simple
• Dynamic Action X-ranked Simple
• Tackle Charge X-ranked Simple
Stage Two
• Pressure Palm X-ranked Simple
• Peregrine Falcon Drop X-ranked Simple
• Crushing Fist D-ranked Simple
• Shadow Leaf Dance X-ranked Simple
• Leaf Spinning Wind X-ranked Simple
• Leaf Great Whirlwind X-ranked Simple
• Leaf Violent Wind X-ranked Simple
• Knee Strike X-ranked Simple
• Painful Sky Leg D-ranked Simple
Stage Three
• Leaf Herculean Whirlwind X-ranked Simple
• Lion Combo X-ranked Simple
• Rising Impact Palm C-ranked Simple
Stage Four
• Leaf Thunder Fist B-ranked Simple
• Oukashou X-ranked Complex

▬▬┤|B u k i j u t s u

Shinto Musu Ryu
Stage One
• Deflect (E-ranked Simple)
• One with the Chain (E-ranked training)
• Wrapped (X simple)
• Throw (X simple)
Stage Two
• Sew (X simple)
• Parry (X simple)
• Ball and Chain (X simple)
• Burrowing Sickle (D-ranked complex)
• Minor Control (D-ranked)
Stage Three
• Hey! Over There (X Complex)
• Grappling Hook (C-ranked)
• Pivot (C-ranked)
• Flip! (X Simple)
• Slash (C-ranked)
• Smash (X Simple)
Stage Four
• Quick Step (B-ranked)
• Illusionary Shackles (B-ranked)
• Crack the Whip (Custom) (B-ranked)
• Major Control (B-ranked)


▬▬┤|F o r m l e s s S t y l e s


▬▬┤|F o r m l e s s S t y l e

Soft Physical
{S-rank}
Hard Physical
{S-rank}
{D-rank Slots}
• Chain Scythe {S-rank} (Used 6 ninjutsu slots as made possible by the tamer class)
{C-rank Slots}
• Medium Weapon (Sword) {S-ranked}
• {Stage progression / technique learned} + {Training Link}
{B-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{A-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}
{S-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Taylor was once a slave in the land of the moon. He was sold in the service of Daigoro Hirohiko, and he served him diligently. After several years as a slave, he was then selected by a group of immortal Samurai in the land of the moon to be part of a surgery to become a robotic slave in order to serve the family for eternity. Thankfully, he avoided this destiny through a desperate flee with the help of his former owner. He escaped on his own and fled to the deserted region of Sunagakure. Alone and malnourished, death was swiftly coming for him before a young bird, a legendary thunderbird, took pity on his soul. It created thunderclouds which sheltered the boy from the sun, rain for him to quench his thirst, and protection against hostile elements. Taylor felt indebted to the bird, who only seems to show genuine interest in maintaining a friendship with him. After the two found the village, Taylor enrolled in the academy in order to make a new life for himself.

Chapter One: Taylor's new life brought him to the moment where he and Horus received an official village headband. Without a chance to savor the moment, however, he stumbled upon another new genin by the name of Zhi. The two quickly become friends, and engage in various spars with both each other, and fellow new village genin. All of the battles and the absolute power displayed by the participants cemented in Taylor's young mind a new goal; to strengthen the village which has shown him kindness and help every ninja within it reach their full potential. It is for this reason that Taylor tried to set up a tournament before the idea was ultimately developed by the village's own Kazekage. Taylor made his way through the tournament before his final fateful fight with his now best friend Zhi. The two sparred and although Zhi lost to exhaustion, the fact that she delved into her full potential proved to him that he succeeded in his goal, which was why he forfeited the match.

After the tournament ended Taylor was able to take note of two mentor figures. One was the village jonin Nariomi. The other with a gentle medic by the name of Sonyo. The two showered the boy with unmeasured kindness and patience. He instantly felt a loyalty to the two, to which was then challenged with the arrival of a large and powerful demon.

Drawn in only because of Horus, Taylor found himself standing with the rest of his village against the might of one of the tailed beast. Despite the fear in his heart he listened to the orders of Nariomi and protected Sonyo. Fate rarely plays fair, however, as in order to seal the demon away to negate any further destruction, Taylor was forced to watch Sonyo become a living seal for the fiend. He was incapable of protecting her from the agony that now resided within her. To him, he failed both Nariomi and Sonyo. It was then that he left the field.

Chapter Two: When the demon was sealed, an exorcist by the name of Kyomei spat at the ground of Sonyo. This caused Taylor to believe the girl to show disrespect toward someone he admired, which caused him to track her down. When he arrived at the cemetery she was located in, she scolded him for his ignorance. Kyomei's words were sharp, but she allowed him to know wisdom which were lost on his immigrant soul. The monster they fought, Sonyo's past influence of demons, and the fact that another such monster resided within Nariomi. These facts were thrown at Taylor in order to discourage him from the optimism which readily filled his body. Despite all evidence to the contrary, however, Taylor remained strong. His faith in the two he failed was enough to challenge Kyomei and all of her doubts. His purity of mind caused the girl to take notice in him, and the two, alongside another Nariomi believer, traversed to the academy.

At the academy, Kyomei instructed them into a simple spar. The match was set up like a game, with arbitrary rules on how it should proceed. When Taylor found a sneaky way to elude the rules, however, Kyomei thought to punish him with a technique designed to make the weight of his sins physical. She did not anticipate, however, that on his shoulders lie all of the guilt he felt for being a survivor of his past, and for the lies he has had to tell in order to make it to this moment of sanctuary. The weight of his sins accumulated into one force of implied violence. Just before karmatic justice was done, however, Kyomei cancelled the technique. She demanded that Taylor own to his sins and reveal them to the Kazekage.

Chaos broke out at the Kazekage meeting. Taylor was torn between village and morality as he found himself arguing with Sonyo and Nariomi and on the side of Kyomei. It was only through the mental stability of Nariomi which caused a ceasefire of all sides, and for Taylor's admiration of his mentor to blossom further. All of this eventually led to Zhi, Taylor's most trusted friend, somewhat kidnapping him. With her enthusiasm and positive attitude, Taylor learned to take himself less seriously and was able to find himself once more.

Chapter Three: After breaking from Zhi to return to Nariomi, Taylor found himself allied with his former rival Masato to fight his teacher. The two weaved together in effortless fashion in order to challenge their teacher. Overall the two only skimmed the surface of Nariomi's powers, but the admiration he showed proved to the two that they were worthy to follow in the footsteps of Ninshuu.

Just before their journey began, however, an unexpected enemy arose. Taylor and Masato found themselves wrapped up in an event with real monsters and a dastardly skeleton film director. By playing the madman's game, the group was able to escape from the escapades and return to their normal lives. Taylor then found himself at the village leader's personal abode in order to return his headband to further train under Nariomi. At first, Taylor was hesitant. After realizing his resolve, however, he returned it. He had one more goodbye to give, however.

▬▬▬▬▬▬▬▬▬┤|ρ є т • ∂ α т α|├▬

Full Name: Horus
Nickname: The Cloud Bringer
Species: Thunder bird, (think golden eagle with four wings)
Age: Seven.
Gender: Male
Height: Five foot Nine
Weight: 93 pounds

Chakra Pool: 570 (Really 712 because it's the same as Taylor's but I use this number to remember how much I start with before bloodline increases) (Enhanced here, here, and here)
here
here
Stamina Pool: 585 (731, same rule as chakra)
Chakra Element: Lightning and Wind
Chakra Color: Gold
Chakra Materialization: Horus' chakra appears as flashes of lightning which radiate from its body.

Strengths:
• Ninjutsu
• Overwhelming
Weaknesses:
• Close Quarters
• Arrows
Fears:
• Swimming
• Becoming extinct.

Limitations: {How many of each technique it can learn. Refer to class info}
• Ninjutsu : : 10 // 06 (With thirty points which can be split between tamer and pet).
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• Temporary Body Paralysis (D-ranked)
• Body Flicker (D-ranked)
• Shadow Clones (B-ranked)

Raiton
• Lightning Clone Technique (E-ranked)
• Electric Resistance Training (E-ranked)
• Electric Explosion Technique (C-ranked)
• Swarm of Hummingbirds Technique (C-ranked)
• Cloud Shield Technique (C-ranked Technique)
• Call of Lightning Technique (B-ranked)
• Lightning Ball (X ranked)

Fuuton
• Wing Blast (D-ranked custom)
• Tornado Trap (C-ranked)


▬▬┤|F o r m l e s s S t y l e s


▬▬┤|F o r m l e s s S t y l e

Natural
{S-rank}
{D-rank Slots}



Tamer → 02 // 02
Storm Bringer: Horus is able to learn lightning and wind ninjutsu one post faster.
Thunderbird Privilege: C-ranked TA. Grants Taylor immunity to paralysis effects from lightning ninjutsu. Does not make him immune or resistant to lightning ninjutsu in anyway.
 
PostPosted: Sat Dec 16, 2017 10:16 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Chie Saegahara
Nickname:
Age: 15
Birthdate: February 21th
Gender: Female

Height: 5 foot 4 inches
Weight: Slender

Nindo: "All we have is each other!"
Personality: Chie is quick to allow her emotions get the better of her. She's prone to irrational tantrums and volatile frustration. At the same time, she's extremely earnest, and believes thoroughly in the good of others. She is the first to get into a fight, and she's the first to have an ally's back.

Village: Konoha
Title: Genin
Rank: C
First Class: Ninjutsu
____Discipline Elemental Brandish
Second Class: Ninjutsu
____Discipline

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Power

Chakra Pool: 820 (X) (X) (X)
Stamina Pool: 215
Chakra Element: Lightning, Water, Wind, Earth, Fire
Chakra Color: Pink
Chakra Materialization: Arcane circles and various symbols

Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Beyond competent in Ninjutsu
• Belief in others
Weaknesses:
• Hard Headed
• Her refusal to kill unless absolutely necessary
Fears:
• Lonliness
• Her own shortcomings

Reductions:
• Ninjutsu are learned six post faster

Personal Attributes:
• Master of All: Grants the fire element
• A Natural Genius: Begins with +1 Alteration Styles
• One handed: Able to perform one handed seals
• Ninjutsu Prodigy: Allows the user to learn ninjutsu two post faster in return for learning genjutsu one post slower.
•The Good Host: 1/2 off all implant chakra requirements

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両{Money} 0
AC: {Advancement credit} 8,200

Missions Complete:
D Rank :: 20
C Rank :: 6
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• Woodworking|| → 1 free title
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations: {How many of each technique you can learn. Refer to class info}
• Ninjutsu : : 36 / 68 (Six for each element, including nonton) (Purchased the Expansion atluses here. Santa Event Here)
• Genjutsu : : 00 / 03
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 00
• Alteration Styles: : 00 / 03

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Padded leather gloves
Weapon Range: No additional range is given to her fist.
Weapon Weight: A couple pounds
Weapon Size: Cover her hands
Weapon Location: If not worn then on her belt bag


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• x15 kunai
• An albino shiba inu named Koromaru. Purchased him as a ninja dog, but no training has been purchased yet. Purchased here.
• Clothing in picture
• x20 free mission post
• x10 free training post



▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• Incantation Circles: (E-ranked)
• Temporary Body Paralysis (D-ranked) [Turned into an X-ranked skill via variable reward here.]
• Body Flicker (D-ranked)
• Astral Projection (C-ranked)
• Advance Manipulating Blades (C-ranked)
• Shadow Clones (B-ranked)
• Sword of Kusanagi: Long Sword of Sky (B-ranked)
• Ninjutsu Alchemy (B-ranked)
• Power of Teamwork (X-ranked)
• Korabo (Trained up to A-ranked)
Training: Here
Customs: Here

Lightning
• Electric Resistance Training (E-ranked)
• Flickering Lights (E-ranked)
• Lightning Transformation (D-ranked)
• Lightning Bolt, Blast, & Beam (D-ranked and C-ranked, depending on use.)
• Swarm of Hummingbirds (C-ranked)
• Cloud Shield (C-ranked)
• Electric Fog: (B-ranked)
• Lightning Ball (X-ranked)
Training: Here

Water
• Water Manipulation (X-ranked)
• Water Sword (X-ranked)
• Water Shuriken / Evil Windmill (D and C-ranked, depending on use)
• Water Puddle / Puddle Transportation ( D and C-ranked, depending on use)
• Water Chains (C-ranked)
• Water Armor (C-ranked)
• Water Dragon Projectile (B-ranked)
• Strong Water Arm (B-ranked)
Training: Here

Wind
• Wind Levitation: (E-ranked)
• Retrieving Wind: (E-ranked)
• Propelling Winds: (D-ranked)
• Bursting Air Pockets (D-ranked)
• Armor of Wind (C-ranked)
• Tornado Trap (C-ranked)
• Tornado Barrage (B-ranked)
• Nadeshiko-Style Hardliner Gale Fist: (B-ranked)
Training: Here

Earth
• Earth Military Movement Technique (E-ranked)
• Swift Earth (X-ranked)
• Stone Shuriken (D-ranked)
• Ground Shaking / Shockwaves (D or C-ranked, depending on use)
• Mud Weights (C-ranked)
• Earthern Rising Spears / Rock Spears (C or B-ranked, depending on use)
• Earthern Spear (B-ranked)
• Earth Style Split (B-ranked)
Training: Here

Fire
• Cinder Technique (E-ranked)
• Flame-Resistance Training (E-ranked)
• Mist Waltz (D-ranked)
• Shuriken Technique (D-ranked)
• Great Fireball Technique (C-ranked)
• Mystical Fire Flower (C-ranked)
• Fire Dragon Flame Projectile (B-ranked)
• Burning Ash Accumulation (B-ranked)
Training: Here


▬▬┤|G e n j u t s u

{Your first Type's name} Enchantment


{Your second Type's name} Chained


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}


▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 04 {Find in Formless Style and Class information}
Soft Physical (C)
• {Training Links}
Hard Physical (C)
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Chie was born into the Saegahara lineage. All Saegaharas were born to excel at one particular form of combat. For Chie, she was trained to excel in ninjutsu. By five she was able to successfully channel two elements, and by eight obtained her third. Even though she was expected to be a prodigy, Chie was also trained in the art of house maintenance, and was not allowed to be a slouch under any circumstances. The perfection she was forced to maintain at home is what caused her to latch out more in her academy days which, while she maintained excellent scores, did start to affect her relationship to others. Regardless, she has graduated, and is now ready to begin her life as a shinobi of Konoha.
 

Mattysandwich

Dedicated Sex Symbol

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Mattysandwich

Dedicated Sex Symbol

6,275 Points
  • Generous 100
  • Befriended 100
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PostPosted: Mon Mar 12, 2018 6:06 pm
The Raigyo Clan
Seductive flowers of a foreign land

User Image

___Ancient Past:
Originating from the Tea Country's Hide family, famed for what is colloquially called the "Kihakugan" or "Soul Eye," the Raigyo members were born to use the beauty of the land against the shinobi of the world. From time to time it is said that one shinobi out of a group would be born into a beauty that would possess even the most evil of hearts, and thus the clan formed. Formed from beautiful members, both male and female, the shinobi of the Raigyo clan spaced out amongst the villages of the world and sought to bring their abilities into the world's eyes. Their mastery of the human emotions allowed them to be skillfull in genjutsu of all kinds and ninjutsu in various elements. Through the use of their abilities and skills, they have been known to be the sirens of the time, as the ancients have said, "...That once caught in their seductive jutsu, one would be lost forever." The ability to control emotions stems from their special dojutsu and flower/petal combination. As the dojutsu activates, it infiltrates its target's chakra and tenketsu akin to the way Genjutsu works. Unlike Genjutsu, it merely provides a pathway to make use of the pheromones and scents carried upon the flowers and petals in the area. In this way, the dojutsu acts more like a Ninjutsu, forcing people to accept what is in the atmosphere, at a higher reaction than normal.


___Traits:
• One of your two chakra affinities must be Fuuton [ Wind ]. This is because the pheromone which extrudes from your body during the dojutsu's activation counts as wind technique.
• All Raiygo are able to use the Kihakugan from birth.
• Due to the way the Dojutsu uses chakra networks and tenketsu, one can remove themselves from the jutsu effects in the same fashion as Genjutsu.

___Optional PA's:
• Talented: Raigyo have a natural affinity to Genjutsu and Ninjutsu, granting them a reduction in learning bonuses of one [1] post. In addition, the user may begin with one additional alteration style.

• Empathy: This is the most-well recognized ability of the Raigyo clan, as this allows the user to read and potentially 'borrow' another's emotions, without the use of a medium.
.
• Seducer: Pheromone based techniques are considering overwhelming against one gender of the user's choosing. If the user chooses this pa, then it must be stated which gender they wish to impose this bonus upon.

___Restrictions:
• Can only learn Raigyo techniques of the pheromone type.

___Kihakugan Usage:
• The Kihakugan requires a handsign and [15] chakra to activate.
• The Kihakugan stays active until the user sees fit.

___Kihakugan Abilities:
• The Kihakugan's activation causes the user to extrude a pheromone from their body. The pheromone starts as five meters from the user at a D-ranked body, and extends two meters per body rank.
• The Kihakugan can detect when others are under the effects of genjutsu, as well as when a person they are looking at lies.
• The Kihakugan allows the user to see when anyone in their sights has a seal, as well as what the seal contains.


___Raigyo Emotives:
Touei Kihaku no Jutsu [ The Art of Projecting the Soul ]
Rank: D : : Spiritual
This technique allows the user to subtly intensify an emotion a target feels. The technique itself does not do too much, but allows the user's bloodline techniques work more efficiently when layered upon an opponent.
• When this genjutsu is used, it lowers the opponent's ability to detect a genjutsu which amplifies an emotion they have demonstrated in their previous post. So if an opponent opens up to the user and then the user uses this technique, then it would cost one rank higher for the opponent to kai out of the art of opening the soul technique.

Hirogeru Kihaku no Jutsu [ The Art of Expanding the Soul ]
Rank: C : : Spiritual
Allows the user to expand the area of their pheromone by twenty five feet. During this duration the user focuses any pours chakra out of their body which materializes into more pheromones.

Joushou Mizu no Jutsu [ Rising Water Technique ]
Rank: C : : Spiritual
A skilled user can simulate the real feeling of drowning, through the usage of their pheromone. This Jutsu feeds off of the fear of death and drowning, making those already susceptible to them even more so. It instantly cancels at the point of death, making it ineffective for killing, but for those with the fears, it is great for putting them into an unconscious state. Last for three post if unbroken.
• Takes an additional rank cost to break out of if the user has stated on their profile a fear of drowning
• Other fears can be simulated, but at the stated ability's level. The user of other fears requires the user to have knowledge on what fears their opponents have.

Kujiku Kihaku no Jutsu [ The Art of Crushing the Soul ]
Rank: C : : Spiritual
This genjutsu amplifies the emotions the opponent felt when they used their most recently used technique. As a result the opponent feels compelled to use only that technique. If the user is unable to use that technique again, then they feel incomplete and thus shut down for two post. The need to repeat the same attack only last for one post.
• Requires a medium.

Shimeru Kihaku no Jutsu [ The Art of Strangling the Soul ]
Rank: C : : Spiritual
This genjutsu denies the opponent the ability to feel anything. It nullifies their sense of pain, although damage is still applied. This technique, if it allowed to continue, slowly drains the will to fight out of an opponent. It starts as a hollow sensation for the first three post, where the opponent is incapable of feeling anything. For the next three post, the opponent begins to feel a sense of dread. Then for the next three post, the opponent loses the ability to perform chakra molding techniques, since they lack the emotional response within them to call upon such power. Then in the next three post, they lose the will to move their body to retaliate any strike. After fifteen post, the opponent becomes so overwhelmed that their brain cannot handle anymore data, and thus shuts itself down, rendering the opponent unconscious.
• Requires a medium.

Kihaku Kouin no Jutsu [ The Art Seducing the Soul ]
B
The Raigyo clansmen are known for their seductive ways, in which this technique fully utilizes this important aspect in their lives. By releasing a pheromone into the air around them, via the flowers, the members of the clan can try to seduce an opponent and cause them to be in a state of intense infatuation. This state of infatuation will attempt to cause the victim to do what the user wishes, but will only last for as long as either the jutsu is active, or there are complete flowers remaining. If the user can form a good, stable relationship using this jutsu, the target(s) will remain loyal beyond the dropping of the jutsu.
• Requires a medium: flowers. (10 of them, minimally)

Mattou Kihaku no Jutsu [ The Art of Fulfilling the Soul ]
B
Lowers a target’s emotional barriers, allowing them to truly open up their life to someone. This includes animals, plant life, fungi, etc. Euphoria is a common occurrence with this jutsu, as target(s) will feel in love with everything.
• Requires a medium: flowers.

Naosu Kihaku no Jutsu [ The Art of Healing the Soul ]
B
A stronger version of The Art of Reflecting the Soul, this one takes on the full emotions of the target, relieving them of any emotional pain. Drawn away from the world in that state, the target will be afforded a quicker healing rate, approaching nearly a tripled--but natural--healing rate. If not managed properly, the emotions gained from such a Jutsu will overwhelm the user.
• No medium required.
• Rapid healing isn't enough for in-battle usage.

Torishimaru Kihaku no Jutsu [ The Art of Controlling the Soul ]
B
A stronger version of The Art of Projecting the Soul. However, this Jutsu adds the effect of persuading the target(s) to thinking that activating or continuing the use of any of their Jutsu would be a bad idea. (i.e. a feeling of dread, impending doom, etc)
• Requires a medium.

Meshidasu Kihaku no Jutsu [ The Art of Feeling the Soul ]
A
Copying the target's emotions over to the user, the user performs the Kuchiyose no Jutsu with the target's signature. If the target has a summoning, it will be called out instead of the user's, and will be used by the user unless told to do so otherwise. Usage of Henge no Jutsu is advised. 3 emotional signatures can be stored at a time, with each signature requiring the full A-ranked chakra amount to change between them.
• Requires a medium.
• Requires the target's blood.

Sawaru Kihaku no Jutsu [ The Art of Calling the Soul ]
A
Used on inanimate objects mostly, The Art of Calling the Soul 'reads' the object being touched for emotional signatures left behind. An example would be an Oinin tracking a missing-nin through a very complicated jungle forest. Only the trees that were touched by the missing-nin would have a signature, thus allowing the Oinin to track them. Whiplash effect: If the signature was too strong, confusion sets in, and the object can't be read again with any success for 3 posts. 'Too strong' refers to such things as extreme acts of hatred, love, etc.
• Requires physical contact with the object being read
• A.N.B.U. can use this only within the village, for a B-ranked cost.
• Oinin can use this only outside of the village, and with only 1 post of any whiplash.

Dekishi no Kihaku no Sousaku no Jutsu [ The Art of Searching the Drowning Soul ]
A
Used mainly for interrogation, this jutsu makes telling the truth or correcting a lie the most desirable action at that point. As questions are asked, potentially aided by the Rising Water technique, the user uses their suave abilities to determine whether or not the target is telling the truth. This requires forming an emotional bond, so using the Water Rising technique past the point at which a person can breathe normally is not advised. This technique takes a strong mind to break it, and can only be dispersed through the infliction of pure, unbridled pain, if the user ceases to use the technique, or the medium is destroyed.
• Requires a medium.
• A.N.B.U. only, within the village.
• Oinin only, outside the village.

Ueru Kihaku no Jutsu [ The Art of Planting the Soul ]
S
At this level, the user's eyes have taken on an airy, hazy look, and the user can change the emotions of many things in a small area through their medium. In history, many Kings/Pharaoh/Presidents have been noted in being able to control the mood of a gathering simply by the way they breathe: this is different only in the medium used.
• Requires a medium.
• Emotions available are relegated to simples such as hate, love, sadness, confusion.
• Double casting this allows for complex emotions, such as confusion/sadness, happiness/hate, etc.

Sainamu Kihaku no Jutsu [ The Art of Tormenting the Soul ]
S
A much stronger and more generalized version of the Joushou Mizu no Jutsu [ Rising Water Technique ], this technique (for an instant) erases all emotions in the target(s) other than that of fear. This produces a state of utter paranoia in which everything becomes a part of the target(s) fears. This jutsu does not distinguish between friend or foe, and lasts for 5 complete posts.
• Requires a medium: 40 flowers minimally.

Utsuro Kihaku no Jutsu [ The Art of Emptying the Soul ]
S
This jutsu allows one to drain their entire life's emotions out into the medium in exchange for temporarily doubling their stamina pool. Some cases exhibit a loss of friend/foe distinction, skin paling, or strange markings forming around the eyes, so please use caution when performing this jutsu! All feelings and emotions that collect out within the medium provide a figurative vortex of volatiles that will attach to anyone within its reach.
• Kage only.
• Requires a medium.
• The Stamina Pool is temporarily doubled and filled. (usable once per fight)
• Distinction between friend and foe is nullified.
• Lasts until the Stamina Pool reaches 10% of the original pool.

Kihaku no Ninjou no Jutsu [ The Art of the Soul‘s Empathy ]
S+
Allows the user to copy and replicate his/her personality and store it inside another. This duplicated soul inhabits an emotional seal located deep within the folds of the target’s personality, and allows the target to interact with a mental copy of the user without exerting any energy to do so. This copy of the soul can be passed on to others, including offspring, occasionally, and contains everything that the user knew at the time of use, including all abilities, skills, etc. This copy, because it is not actually a part of the user any more, can be used freely by any of those that bear its mark (a small marking under the target's left eye similar to the user's), even after the user has long been dead or out of contact.
• No medium required.
 
PostPosted: Mon Mar 12, 2018 6:08 pm
___Hanajutsu || Flower Jutsu:
Karei Hana Soushi [ Beautiful Flower Creation ]
Rank: E
Official Description: By focusing the chakra and molding it into the shape of a flower or petals, the user can create multiple flowers or petals to use. The maximum amount of flowers that one can create with one use of the jutsu is three, the maximum amount of petals one can create otherwise is 100. Fields of natural flowers can be harvested quickly using this technique, doubling the amounts. The Taju version, for an A-ranked amount, can create either 48 flowers or 1600 petals.
Guild Description: Must learn before proceeding to the other techniques. The Taju version, Taju Karei Hana Soushi [ Many Beautiful Flowers Creation ], is a separate jutsu that must be learned and listed like the other Hana Jutsu. The average ratio of petals to flowers is 33 to 1.

Hanatoku [ Flower Shield ]
Rank: D
Official Description: After getting a number of petals and putting them in a concentrated area, the user of this jutsu can create a protective shield. This shield can withstand up to a D-Ranked jutsu before being destroyed, or an E-Ranked Katon [ Fire ] before being destroyed. Being destroyed by non-fire moves is a great way to start the emotives up close, as the scents/pheromones will quickly spread.
Guild Description: Requires 1 flower's worth of petals, minimally.

Shuuseigun [ Army in the Field ]
Rank: C
Official Description: This jutsu makes all of the active flowers non-lethal, non-sharp, et cetera, and floats them about the area between the ground and 3 meters high. In addition, scents and pheromones gain a boost to their saturation in the air, making it much easier to use emotives.
Guild Description: The saturation extends out from the user to a total of 10 meters, while the floating occurs out to 30 meters.

Hanabushin [ Flower Clone ]
Rank: C
Official Description: By performing the necessary hand signs, one can create a clone created of petals or flowers. This clone looks like a normal kage bushin, but has one-half the amount of fighting capacity. Once destroyed, this clone will explode in a burst of razor sharp flower petals, and release a pheromone which will cause normal shinobi to go delusional for two posts while causing those with higher smell abilities to be delusional for twice as long.
Guild Description: The gas lasts for two posts before dissipating into the atmosphere, and overwrites any active emotives. Requires 2 flowers' worth of petals, minimally.

Hanasakuran [ Flower Distraction ]
Rank: B
Official Description: By creating petals or flowers and moving them in a tornado pattern, one will entrap the opponent in the swirling mass of razor sharp debris. Once doing so, the user will be able to skirt along the outside nearly undetected, as the great quantity of petals/flowers will be enough to obscure vision. [ Unless by Doujutsu or other matters ] In this state, the user can throw weapons, throw punches, kicks, or even perform jutsus to attack the opponent.
Guild Description: Requires 10 flowers' worth of petals, minimally. Cancels any current emotives.

Hana Jajjimento [ Flower Judgement ]
Rank: A
Official Description: By performing a string of hand signs, the Raigyo member's chakra will start to become visible and seep from their body. As it does this, the chakra forms into thousands of floating chakra petals. These chakra petals are different though as they are sharper and thinner than other Raigyo jutsu, being able to cut through even chakra steel. The user of this jutsu is able to control them with their mind or hands depending on which they prefer. The normal speed of the petals is that of a B-rank. (Jounin)
Guild Description: Controlling the petals with the hands, the power will drop a rank, but the maneuverability will increase to their rank. Controlling them with their mind, the maneuverability will only be that of a C-rank rank (at best), but the power will remain at the A-rank. Can only choose one method of control per each fight's usage. After the initial chakra cost, the user can maintain the jutsu for a B-ranked cost. Cancels any current emotives.

Tsuki Hana Kyuuzou [ Moonlight Flower Implosion ]
Rank: S
Official Description: After the initial hand signs, each unused flower will let loose their petals to join the rest of the horde. The petals themselves will glow brilliantly for a single post, becoming brighter and brighter as they absorb the chakra from the activation of the jutsu. Upon the beginning of the second post, the petals will race towards their target(s) at the current speed of the user, hoping to engulf them whole. For a better mental image, consider thinking about Gaara's desert coffins, only sharper and faster.
Guild Description: Uses all of the flowers and petals currently controlled in the area. Cancels any current emotives.

Nobara [ Wild Rose ]
Rank: S+
Official Description: Useful in situations where there are highly pesky--resilient folk--to the emotives, the user can create a singular wild rose from their hand to aid them. The most beautiful flower in all of creation, it forces the target(s) to accept the emotive trying to be given, within a ~33 meter radius of the user. The saturation of the area is dense enough to infiltrate the breathing equipment from Takumi, through the tiniest of gaps.
Guild Description: Kage only. Cannot cause immediate death through strict usage of this jutsu alone. Affects both friend and foe alike.


User Image
[img]https://image.ibb.co/kZaPiQ/Raigyo_Siggy.png[/img]

User Image
[IMG]https://image.ibb.co/cfoJSk/Kihakugan_Siggy.png[/IMG]


___Raigyo Members:
• Severin Raigyo [Kirigakure, ITortured SleepI]
• Nakicho Genshukuna [Konohagakure, NecroPlant] {Hiatus}
• Hanako Hide [Konohagakure, Kirenai Yuki]
• Selena Rosewater [Kumogakure, Mattysandwich]
• Ayame Araki[Konohagakure,Sinful Katina]
• Bleum Otsuka [Sungakure, MisaBear]
(CLOSED)

Copyright 2013 AandOE. Permissions for use within the SN.
 

Mattysandwich

Dedicated Sex Symbol

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  • Generous 100
  • Befriended 100
  • Somebody Likes You 100
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