keito melfina
@Lord069: would this be considered as an example for "combos"?
- Team Leader releases an aura that stuns all enemies for a short time before the period runs out(provided all crew members have Full Rage and all attacks will be at RR4). During this time all attacks will be recorded for something special to occur:
- Team Leader unleashes Solar Rays, and Crew member 2 uses Hack on 1 enemy.
- Both attacks are now recorded, and another attack initiates automatically called "Compound Special Attack". The Hack sword is revealed while it absorbs Solar Ray's light. The destructive thrust causes a piecing stream of light to fire through the enemy.
Sort of like this system, right?The Tales series is a good example of team combos, but it exist in many other games too. But, in the end it they just need to give more depth to the combat system.
@V:The combat system doesn't need to be flashy in-order to have more depth. It could simply say COMBO when you've done it correctly. It doesn't have to have some super explosion happen, that would be just icing on the cake.
Shoving enemies into other physical objects is a good one too, but again they need to add some signal that it is because you are shoving them into a rock and not damaged from something else.
Imagine how can you differ where the damage is coming from exactly if you are spamming a lot of attacks at the same time. A small indication like the animated word "bop" shows up will also tell the user they are doing it correctly.