Malignant Virus
Lord0din69
It's like trying to make a ugly half dead dried out Christmas tree look better by adding a bunch of ornaments on it, fake spray paint snow, and all the glitter in the world. In the end it is still a ugly tree, but a pretty looking ugly tree.
Or they could just hog this ugly tree and let no one see it until they're done fixing it.
They aren't going to revert back to closed beta if that is what you were hoping for. They can do a bit of a better job doing some test runs on things they release before putting it on open beta though. However, you know Gaia. They fail to see the most obvious bugs. Look at almost every event they have released. Granted that you can't test out everything because that would cost too much time, but some of those event bugs you would pick up by playing it once without doing anything out of the normal.
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Malignant Virus
Lord0din69
There's no combo attacks.
That wouldn't make our ugly tree look any better. I dun know about you, but I was never interesting in hard core games that had all these extensive combos you had to do to beat bosses.
It doesn't sound very 'casual' to me. Actually, puzzles on the other hand, do.
Actually it would. Imagine if you were playing a hack and slash game like lets say God of War and you weren't able to do anything but a slash attack. No juggling, no creative combo attacks, no special attacks. It'll turn into nothing more than a 1980's hack and slash game like Altered Beast.
For mmorpg gameplay it mainly you hit a button and wait for cooldown to attack again. That's it. That's the majority of the mmorpg gameplay. Adding to the core combat gameplay gives something interesting to explore. Minigames and side attractions should be seen as taking a break from all the fighting you'll be doing in the game. Face it, 90% of time spent in any mmorpg is the combat system. There might be a crafting system and all that other nonsense but everything revolves around the combat system. You can't get the items to craft without fighting. You can't finish many of the quest without fighting. You can't progress in the game without fighting.
Lets look at actual RPGs since they ran into a similar repetitive combat issue. If you take your very old RPGs they were all turn based, attack, defend, item, run. That is the main idea for almost all of them. Eventually they start mixing in different genres of combat system into RPGs. For example, Action Role-playing like Secret of Mana, or even sort of combo system in Legend of Legaia, or FFVII used a twist on turn based by giving people timers instead of turns, or Suikoden using special team attacks depending on who is in your party.
The list goes on. The point here is that they are offering new opportunities for players to explore the combat system. Where's the exploration in Gaia's zOMG combat system? It's limited to ring sets, and trying out each ring. That's all there is to it now. The suggestions I gave allows the players to explore combat system a bit more if they feel like it, and the reward would be more effective damage.
I'm not even sure what they are aiming for when they say a casual MMO. When I think casual in an MMO I think that it allows someone to log on whenever, and play less than 30 minutes of the game and still get a good feel for the mmo game in that short amount of play time. FFXIV is aiming for the casual users too. Where would that leave zOMG? besides being free.
Quote:
“Our top priority is providing a high-quality MMO gaming experience that’s fun and challenging, and also user-friendly for all levels of players,” said David Georgeson, Senior Producer of zOMG! at Gaia Online.
Right now its lacking in the fun factor as the main combat system is dull.
Honestly, step back and clear out all the terminology they fed you about rings and what not. Think of rings as simply abilities you can possibly use and you can only pick up to 8 abilities. What difference is this to other games where you have ideally the same thing, choose from a large selection of abilities you can use and you get to improve those abilities? Nothing. Absolutely nothing. It got rid of preset job/class selection to obtain those abilities, but that doesn't really have much concern to the combat system itself.