Thanks, Ung, good to see my absence was felt somehow... 3nodding
Even if it's only because my presence is way better than those recent spammers. stare
That Merge idea is good, but I think being able to merge while already inside any instanced area could be troublesome. This could cause (more) abuse of the CL-rate adjustement in such areas.
Mandatory Crewing is just stupid, but then again, there could be some non-mandatory-for-reaching-the-end-of-the-game quests wich require you to crew and wouldn't allow you to enter a certain place if not in a crew. (yes, that dude talkin about World of Warcraft back there made me think. excellent game, by the way, but for now I'm trying Rising Force again).
And, Minako, if you think zOMG is doing a disservice allowing people to use unballanced combos... just let them learn the hard way that trying to Hack&Slash theyr way out is not always the best idea. People will eventually learn what works better and what not.
Me for one, am used to have just Angel Set and a combo of knockback (Shark or Bump) and slow/paralizis (Gumshoe ftw or Duct Tape) in the other hand. This allows me to keep my distance, provide some little buffing support and as well crowd controlling at least enough to build up time for team to recover a little in the fray.
But then again that's just me. Some people just wanna whack everything in front of them with most damage rings possible. Nothing against it, but having more than 2 people like this in a crew is not *tehyr* fault, it's the Crew's leader fault. If your crew has enough damage and not enough heal/support, them let people know what you need before geting wasted by Kat's doll or Endboss and so on...