Well well, been a long long time since I posted here.
The Inspired deck has long come and gone with a few different infinite loops (the one listed, plus a few others) It was amusing for a few games but it got boring pretty fast as there wasn't much variety in how it played.
Been working on a different deck instead. Went back to an ancient list (I'm sure this dates back in my thread to the pages with Innistrad Block, probably like page 20. Too lazy to track it down) with a core concept I had then and tried to ramp it up a little.
The core concept is this: It's a G/W/B deck with Requiem Angel and Essence of the Wild on the table, I have a slew of options to break into all kinds of shenanigans. Basically I can sacrifice a creature, which is a non-spirit creature. Since a non-spirit creature died, I get to place a 1/1 spirit token into play that Essence of the Wild turns into a copy of itself instead, which means it's no longer a spirit. I can then sacrifice that token again to pull of an effect.
Cards that work with this include:
Win Conditions:
Blood Artist
Blasting Station
Altar of the Brood
Altar of Dementia
Others just to experiment
Coat of Arms
Essence Warden
Soul Warden
And many many more!
The deck is proving quite amusing and I've been experimenting with a few other cards in it, to see how I want it to go. Some of these cards include token creation. The deck really doesn't need the token production since all it really needs out is Requiem Angel, Essence of the Wild and 1 of the four win conditions listed above.
Deck list is as follows:
lands:22
12x Forest
1x Plains
1x Swamp
3x Temple Garden
1x Wooded Bastion
3x Overgrown Tomb
1x Twilight Mire
Creatures:18
2x Essence of the Wild
2x Requiem Angel
4x Wood Elves
3x Blood Artist
1x Fauna Shaman
1x Rhys the Redeemed
2x Elvish Pioneer
2x Essence Warden
1x Soul Warden
Artifacts: 6
2x Blasting Station
2x Coat of Arms
1x Altar of the Brood
1x Altar of Dementia
Instants/Sorceries: 14
2x Plague of Vermin
2x Howl of the Night Pack
2x Mortify
2x Putrefy
3x Eladamri's Call
3x Primal Growth
Deck Size 60
Now, I know I could skim out some cards to streamline this. I could easily remove the Plague of Vermin, the Howl of the Night Pack, Coat of Arms to focus more on getting the other two out and a Win Condition. With those gone I could put in 2 more Requiem Angels and 2 Essence of the Wild, 2 more of each Altar to nearly guarantee I'll draw those cards.
This would most definitely streamline my main win condition. But with the current setup, consider the alternatives in play here:
Even if they kill off the Requiem Angel on me, I can use a token generator to amass a massive army of 6/6 Avatars, which would hit crazy proportions with Coat of Arms.
If they kill off the Essence of the Wild, I can use a token generator to amass a massive army, use an artifact/send on a suicide run to die and get an army of 1/1 fliers which hit crazy proportions with Coat of Arms.
I could have an Essence and/or Soul warden out, play Plague of Vermin to pay all my life save 1, then gain back at least what I lost as well as have an army of 1/1 tokens instead and maybe have a huge life leap.
Get the token generators going, play Rhys the Redeemed and profit from doubling armies. Maybe gain a bunch of life with a Warden out.
With the Primal Growths, I could play Elvish Pioneer for an extra forest out turn 1. Turn 2 play Primal Growth and kick it, fetching my Swamp and Plains, prepping to ramp up into any of my win conditions by turn 5-7.
I like to have some variety in play, so having a few different win conditions that are not directly reliant on each other tend to really stump quite a few players that are used to decks having one very specific win condition.
Any comments or card suggestions are most welcome!