Alright, with New Phyrexia out the door, they've given us a couple more angels.
This is probably the first time I've made a post about new angels being released in quite a while. So far I've silently taken them into account and worked to see if they're viable for my deck or just part of the Angel collection I've been working on (Currently missing 3 of them out of about 96).
So anyways, I figured why not? Why not post here about the new Angels that are released and possibilities in a Casual Multiplayer Environment. Is that fancy new Chancellor of the Annex really awesome?
So, let's take a look.
Where do I start with this one...
I ignored the first part of the block of game text as the odds of having one in your hand are heavily against you. Odds are much higher that you'll simply end up drawing it later on. Oh well. If you get it in the opening hand, awesome. Just don't count on it. Also, if you pull a move like this, odds are the other players will paint a bullseye right on your forehead.
Flying is mandatory. Can't have an Angel without flying. At least, if they do pull it off they better have a damn good reason.
So... First ability is kinda crappy, second ability had to be there...But oh that third ability. As if dealing with a 5/6 flyer wasn't bad enough, the opponent is forced to make sure they have that one extra mana to play anything. While in the late game this will probably be completely irrelevant, if you can accelerate it out fast enough you could really cause problems for an opponent with something like this.
Guaranteed dead if any opponent has removal in their hand and enough land to pull it off so make sure to take advantage of it while you can. That advantage won't last.
As for putting in a deck, I have mixed feelings about this. I feel that, overall, there are other Angels that serve the 7 slot far more effectively. Arbiter Angel comes to mind, as well as Angel of Despair if you dip into Black. Not to mention the 6 slot ones such as Admonition Angel, Deathless Angel and even Victory's Herald.
Is there really a reason to put this in with that kind of firepower at a mana point lower? That third ability is nice, sure...but again, due to high cost it probably won't appear until the late game, when its third ability may not be enough.
personally I'd consider putting at least 1 in my deck, just to mess with people. But I feel that 2 or more would be a waste of valuable slots.
This one is far more to my liking. You know in Multiplayer people are going to play lands. It's a guarantee in Casual Multiplayer as not many players will use the more degenerate combos in such an environment. It's body is decent as a 3/3 in the 5 slot.
Sure, it's not Battlegrace Angel nor a Baneslayer Angel. But it sure beats the pants off the Angel of Mercy, Copperleaf Angel and Melesse Spirit. You know you'll gain a crapload of life off her if she sits around long enough. Even if lifegain isn't your strategy, the amount you gain off this may be enough to push the game to your favour. Angel decks are mana heavy and the early game you're going to take quite a few shots. Getting this out early in an MP match will help you regain the life you lost building up your land/ artifact accelerant base and may give you the edge you need to take command of the game.
Overall, I feel that Shattered Angel is a more worthwhile addition to an Angel deck designed for multiplayer than the Chancellor of the Annex. I'd love to hear other people's views of this and see what you all think on the matter.