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Will you make a card?

Sure, I'm full of ideas. 0.50767085076709 50.8% [ 728 ]
Nah, I'll just watch. 0.18688981868898 18.7% [ 268 ]
(Poll whore option.) 0.30543933054393 30.5% [ 438 ]
Total Votes:[ 1434 ]

Stuff I thought about today:

The Fabled Unicore/Assault Mode
ATK 2800 DEF 1500 LIGHT Level 6
Beast/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned with 'Assault Mode Activate' and cannot be Special Summoned by other ways. While both players have the same number of cards in their hands: Negate the activations of all Spell/Trap Cards, and Effect Monster effects activated by your opponent, and destroy them. Also, the effects of all face-up cards your opponent controls are negated. While both players have the same number of cards in their hand and on their field combined: Your opponent cannot activate cards or effects. When this card leaves the field: Special Summon 1 'The Fabled Unicore' from your Graveyard.

Assault Initialize
Spell
Return 1 'Assault' card from your hand or Graveyard to your Deck, then add 1 'Assault' card from your Deck to your hand, except an 'Assault Mode' monster. You can only activate 1 'Assault Initialize' per turn.

Assault Guardian
ATK 1000 DEF 2100 Level 4 EARTH
Beast-Warrior/Effect
When this card inflicts Battle Damage to your opponent: You can set 1 'Assault Mode Activate' directly from your Deck. You can Tribute this card, then target 1 Synchro Monster in your Graveyard, Special Summon it. Its ATK and DEF become 0, and its effects cannot be activated, also they are negated.

Assault Formation Alpha
Continuous Spell
When this card is activated: Add 1 Level 4 or lower 'Assault' monster from your Deck to your hand. 'Assault' monsters you control gain 200 ATK. Once per turn: You can target 1 'Assault' monster you control, treat that monster as a Tuner Monster.

Assault Formation Gamma
Continuous Trap
When this card is activated: Special Summon up to 2 'Assault' monsters from your Graveyard in Defense Position. When a Synchro Monster is Special Summoned, if 'Assault Mode Activate' is in your Graveyard: You can banish 1 'Assault Mode Activate' from your Graveyard, then send this card and that Special Summoned monster to the Graveyard; activate the effect of 'Assault Mode Activate'. 'Assault" monsters you control gain 200 ATK.
Satellarknight Starsign
Spell
Target 1 'tellarknight' monster you control, except an Xyz monster; Special Summon 1 'tellarknight' monster from your Deck with an ATK lower than that monster's. You cannot Special Summon monsters during the turn you activate this effect, except 'tellarknight' monsters. If this card is sent to the Graveyard, except during the turn this card is activated: Add 1 'tellarknight' monster, and 1 'tellarnova' Spell/Trap Card from your Deck to your hand. The monster added to your hand by this effect cannot be Summoned or Set this turn. You can only use 1 'Satellarknight Starsign' effect per turn. and only once that turn.

Stellarnova Omega
Trap
'tellarknight' monsters are unaffected by Spell/Trap effects this turn, except 'tellarknight' or 'tellarnova' Spell/Trap cards. Then, during the End Phase: If you control a 'tellarknight' Xyz Monster, you can destroy it, then draw cards equal to the number of Xyz Materials attached to it (max. 2). You can only activate 1 'Stellarnova Omega' per turn.

Demonic Lunatic

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Gagaga Bancho
Rank 6
EARTH / Warrior / Xyz
2000 / 2000
2 Level 6 "Gagaga" monsters

(1) Once per turn, you can detach 1 Xyz material to declare 1 Type, Attribute, and Rank; this card becomes that Type, Attribute, and Rank. (2) You can banish this card from your Graveyard to add 1 "Rank-Up-Magic" card from your Deck to your hand. You can only activate this effect of "Gagaga" Bancho once per turn.


Gagaga Recruiter
Rank 5
DARK / Spellcaster / Xyz
2000 / 1700
2 Level 5 "Gagaga" monsters

(1) Once per turn, you can detach 1 Xyz material; Add 1 "Gagaga" monster from your Deck to your hand. (2) If this card is sent to the Graveyard: You can target 1 "Gagaga" monster in your Graveyard; Special Summon it to your side of the field, and if you do, it cannot be destroyed by battle for the rest of the turn this effect was activated.


Because ******** Onomatopair.

Mythical Rare

BLAST-EYES PENDULUM DRAGON
(Art: Odd-Eyes covered in armor plating similar in design to resemble a Geno Breaker, with 2 gold rings for wings.)
FIRE/Lv 9/2900 ATK/2000 DEF
Dragon/Fusion/Effect

"Odd-Eyes Pendulum Dragon" + 1 Dragon-type Pendulum monster, except "Odd-Eyes Pendulum Dragon"

You can Special Summon this card from your Extra Deck by returning the above Fusion Material in your Extra Deck to the Main Deck. This card inflicts Piercing battle damage. Any monster destroyed as a result of battle by this card is banished face-down. If this card is sent to the Graveyard: Special Summon 1 "Odd-Eyes Pendulum Dragon" from your Extra Deck.

Mythical Rare

THE NECLOTH OF SOPHIA
(Art: The female Necloth summoner from The Necloth of Gungnir, wearing armor in the form of Sophia, Goddess of Rebirth.)
WATER/Lv 11/3600 ATK/3400 DEF
Spellcaster/Ritual/Effect

You can Ritual Summon this card with any "Necloth" Ritual Spell. Must be Ritual Summoned using at least 3 monsters, and cannot be Special Summoned by other ways. This card's Summon and effects cannot be negated or chained to. You can discard this card and banish any number of "Necloth" Ritual Spells (min. 1) from your Graveyard; banish that many cards on the field face-down. You can banish 4 different "Necloth" Ritual Monsters from your Graveyard; banish all other cards on the field, as well as all cards in each player's hand and Graveyard. You can only activate 1 effect of "The Necloth of Sophia" per Duel, and only once that Duel.

Mythical Rare

U.A. BASE JACKER
(art: an Ultimate Athlete diving to the plate just ahead of the catcher's attempt to tag him out.)
EARTH/Lv 4/1800 ATK/300 DEF
Warrior/Effect

If your opponent targets exactly 1 "U.A." monster you control (and no other cards) with a card effect while this card is in your hand: You can reveal this card and return that target to your hand; Special Summon this card in face-up Attack Position, and it becomes the new target of that effect. You can only use the effect of "U.A. Base Jacker" once per turn.


U.A. SKY SNARE
(art: an Ultimate Athlete running up the back wall of the U.A. Stadium, grabbing the ball just as it's about to leave the field and score a home run. In the background, one of the displays on the scoreboard reads "OUT" in bold letters.)
EARTH/Lv 4/1200 ATK/2200 DEF
Warrior/Effect

If your opponent targets a "U.A." monster you control with an attack while this card is in your hand: You can reveal this card and return that target to your hand; Special Summon this card in face-up Defense Position, and it becomes the new target of that attack. You can only use the effect of "U.A. Sky Snare" once per turn.


TRIPLE PLAY
(Art: A from-the-bleachers view of the U.A. Stadium field showing the catcher tagging out one of the opposing team's players at home. An energy trail left by the ball shows it going from 1st to 2nd before being thrown to the catcher; at both locations opposing players can be seen, face-down on the ground, tagged out.)
Counter Trap

You can only activate 1 "Triple Play" per turn. When your opponent activates a Spell, Trap, or the effect of a Monster Card, OR Summons a monster: Reveal 3 different "U.A." Monster Cards in your hand; negate the activation and effect, or Summon, of that card, and if you do, put it on the Bottom of the Deck, then banish this card and apply the following effect based on whose turn it is:
@YOUR TURN: Draw 2 cards.
@YOUR OPPONENT'S TURN: It is now the End Phase.

Demonic Lunatic

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Do you love Dynasty Warriors? I love Dynasty Warriors. I also love Fire Fists and gave them a supporting micro-archetype. "Disaster" cards, of course, reference iconic battles from the Three Kingdoms era; usually, their effect and name hint at who those cards belong to.


Sun Jian, Lord of the Tigers
FIRE/Beast-Warrior/Level 8/Effect
2500/2000
1 Tuner + 1 or more non-Tuner Beast-Warrior-type monsters
When this card is Synchro Summoned: You can target 1 FIRE monster in your Graveyard; Add that target to your hand. When this card destroys a monster by battle; Inflict 500 Life Point damage to your opponent.

Sun Ce, Tiger Conquerer
FIRE/Beast-Warrior/Level 7/Effect
2300/2000
1 FIRE Tuner + 1 or more non-Tuner Beast-Warrior-type monsters
When this card is Synchro Summoned: You can Tribute this card to destroy all cards on the field. If this card is sent to the Graveyard: Target 1 FIRE monster in your Graveyard; Special Summon it to your side of the field.

Sun Quan, Scion of the Tigers
FIRE/Beast-Warrior/Level 6/Effect
2000/2200
1 FIRE Tuner + 1 or more non-Tuner Beast-Warrior-type monsters
When this card is Synchro Summoned: You can target 1 card your opponent controls; Destroy that target. You can discard 1 FIRE Beast-Warrior-type monster in your hand; Draw 1 card. You can only activate this effect of "Sun Quan, Scion of the Tigers" once per turn.

Lady Sun, the Littlest Tiger
FIRE/Beast-Warrior/Level 3/Tuner/Effect
1000/0
Once per turn, you can banish 1 FIRE-type monster in your Graveyard; This card's level becomes 4 until the end of your turn.

Disaster at Chibi
Trap (Normal)
Tribute 1 FIRE Beast-Warrior-type monster you control; Banish 2 cards in your opponent's Graveyard. You can only activate 1 "Disaster at Chi Bi" once per turn.

Disaster at Yiling
Trap (Normal)
Send a number of FIRE Beast-Warrior-type monsters you control to the Graveyard, and if you do, inflict 1000 damage to your opponent for each monster sent to the Graveyard this way. You can only activate 1 "Disaster at Yiling" once per turn.

Demonic Lunatic

15,325 Points
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All of these cards are fictitious. But it's fun to dream about Burning Abyss cards, right? (Design-wise, I even have a look for her based on her depictions from when she was alive.)

Beatrice, Maiden within the Burning Abyss
Level 6 / 1000 ATK / 2500 DEF
LIGHT / Spellcaster / Fusion / Effect

1 LIGHT Warrior-type monster + 1 DARK Fiend-type monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can add 1 "Burning Abyss" card in your Graveyard to your hand. Once per turn, you can banish 3 Fiend-type "Burning Abyss" monsters to Special Summon 1 Warrior-type "Burning Abyss" monster from your Extra Deck. You can only use this effect of "Beatrice, Maiden within the Burning Abyss" once per turn. If this card is sent to your Graveyard: Shuffle 5 "Burning Abyss" cards in your Graveyard into your Deck, then draw 1 card.


Coda, Leader of the Malebranche
Rank 4 / 2500 ATK / 1000 DEF
DARK / Fiend / Xyz / Effect

2 Level 4 DARK Fiend-type monsters
(This card is always treated as a "Burning Abyss" card.)
You can also Xyz Summon this card by using a "Dante, Traveler of the Burning Abyss" card you control as the Xyz material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card would be destroyed, you can detach 1 Xyz material instead. If this card inflicts Battle Damage, you can target 1 "Burning Abyss" non-Extra Deck monster in your Graveyard; Special Summon that monster to your side of the field.


Ruby, Malebranche of the Burning Abyss
Level 3 / 500 ATK / 2100 DEF
DARK / Fiend / Tuner / Effect

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Ruby, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: Target 1 Level 3 DARK Fiend-type monster in your Graveyard; Shuffle it back into your deck.


The Mountain Above the Burning Abyss
Quick-Play Spell
Banish 2 "Burning Abyss" monster in your Graveyard to target 2 Spell/Trap cards your opponent controls; Destroy them.


The Spheres Above the Burning Abyss
Normal Spell
Banish 2 "Burning Abyss" monsters in your Graveyard; Draw 2 cards. You can only activate 1 "The Spheres Above the Burning Abyss" per turn.


Divina Commedia
Counter Trap
When your opponent activates a monster effect, or Spell/Trap effect, banish 3 "Burning Abyss" monsters in your Graveyard to negate the activation, and if you do, send that card to the Graveyard. You must control a "Burning Abyss" Extra Deck monster to activate and resolve this effect.

Mythical Rare

THE NECLOTH OF TRIDENT
(Art: Necloth Warrior Exa wearing armor themed on Dragunity Knight - Trident's rider and wielding a spear designed after the dragon itself.)
WATER/Lv 7/2400 ATK/1700 DEF
Dragon/Ritual/Effect

This card can be Ritual Summoned with any "Necloth" Ritual Spell. This card must first be Ritual Summoned using Monsters other than Level 7 monsters. During either player's Battle Phase, during damage calculation of a battle involving a "Necloth" monster you control: You can discard this card; you take no Battle Damage from that battle. When this card is Ritual Summoned: Banish a number of cards from your opponent's Extra Deck up to the number of monsters used to Ritual Summon this card. You can only use 1 effect of "The Necloth of Trident" per turn, and only once that turn.


THE NECLOTH OF LEVIATHAN
(Art: Gishki Emilia wearing armor themed on Fabled Leviathan, wielding a staff with the Necloth Exomirror at the end.)
WATER/Lv 10/3000 ATK/2000 DEF
Spellcaster/Ritual/Effect

This card can be Ritual Summoned with any "Necloth" Ritual Spell. This card must first be Ritual Summoned using exactly 1 monster, and cannot be summoned by other means. You can discard this card and 1 other card from your hand; add 1 level 5 or lower "Necloth" monster and 1 "Necloth" Ritual Spell from your Graveyard to your hand. When this card is sent from the field to the Graveyard by your opponent's card; add 3 "Necloth" cards in your Graveyard, except "The Necloth of Leviathan," to your hand. You can only use 1 effect of "The Necloth of Trident" per turn, and only once that turn.


NECLOTH PARAMIRROR
(Art: Gishki Emilia, looking significantly older, holding up the broken halves of the Gishki Photomirror.)
Ritual Spell

If this card is destroyed by your opponent's card effect and sent to the Graveyard; You can banish up to 4 monsters (min. 2) with Levels from your opponent's Graveyard, then Ritual Summon, from your hand or Graveyard, 1 "Necloth" monster whose level is equal to the combined Levels of those monsters.
Armed Dragon LVX
ATK 4000 DEF 2500 Rank 12 WIND
Dragon/Xyz/Effect
Must first be Special Summoned by using any number (min. 3) of 'Armed Dragon' monsters, from your hand, Deck, or Graveyard, except 'Armed Dragon LVX', but no more than 1 monster of the same 'LV', from your hand, Deck, or Graveyard, as this card's Xyz Material. Twice per turn: you can detach one Xyz Material from this card; activate one of the following effects.
- Special Summon 1 'Armed Dragon' monster from your hand, Deck or Graveyard.
- Destroy all other cards on the field. If you destroyed any Spell/Trap cards with this effect, your opponent takes no further damage this turn.
- Banish 1 'Armed Dragon' monster from your hand, your side of the field, or your Graveyard, then inflict damage to your opponent equal to that monster's ATK.

Horus the Black Flame Dragon LVX
ATK 4000 DEF 2000 Rank 12 FIRE
Dragon/Xyz/Effect
Must first be Special Summoned by using any number (min. 2) of 'Horus the Black Flame Dragon' monsters, from your hand, Deck, or Graveyard, except 'Horus the Black Flame Dragon LVX', but no more than 1 monster of the same 'LV', from your hand, Deck, or Graveyard, as this card's Xyz Material. Twice per turn: you can detach one Xyz Material from this card; activate one of the following effects.
- Special Summon 1 'Horus the Black Flame Dragon' monster from your hand, Deck, or Graveyard.
- Negate the activation of an opponent's Spell card and banish it. Spell Cards of that name cannot be activated until the end of your next turn.
- Until the End Phase, cards you control are unaffected by your opponent's card effects. (This is a Quick Effect)
"Am I an angel ready to ascend into Heaven..."User Image

D.D. Wyrm
WIND/Wyrm
LV 2
1000/500
During either player's turn: You may banish this card from your hand. All cards that would go to the graveyard this turn are instead banished. All cards that have been sent to the graveyard this turn have their effects negated and are banished.

Monarch's Palace
Field Spell
Once per turn: You can Normal Summon 1 level 5 or higher monster without Tributing (the Normal Summon of that monster is treated as a Tribute Summon). You cannot Summon/Set other monsters while that monster is on the field except by Tribute Summoning a monster by using the monster Normal Summoned by this effect as a Tribute.


User Image"... Or a demon ready to fall into the abyss?"

Mythical Rare

Because almost every archetype or deck build that's reliant on a Field Spell has them, have a few made-up Terraformers.


CRYSTAL BEAST ZIRCON WEASEL
EARTH/Lv 2/0 ATK/0 DEF
Beast/Effect

If this card is sent to the Graveyard (except as a result of battle if it was face-down at the beginning of the Damage Step): Add 1 "Ancient City - Rainbow Ruins" to your hand from your Deck or Graveyard.


DESTINY HERO - TIME KEEPER
DARK/Lv 4/1300 ATK/0 DEF
Warrior/Effect

This card gains 200 ATK for every Clock Counter among cards on the field. You can discard this card to activate one of the following effects; you can only activate this effect of "Destiny HERO - Time Keeper" once per turn:
@Add 1 "Clock Tower Prison" to your hand from your Deck.
@Place 2 Clock Counters on a "Clock Tower Prison" you control.
@Remove 8 Clock Counters from anywhere on the field; your opponent skips their next turn. This effect and its activation cannot be chained to or negated.


U.A. UMPIRE
EARTH/Lv 4/800 ATK/1500 DEF
Warrior/Effect

This card cannot be Special Summoned, except by the effect of a "U.A." card. You can discard this card; add 1 "U.A." Field Spell from your Deck to your Hand.

Mythical Rare

Inspired by a post over on NAC.


IGNOBLE ARMS OF THE COWARD
Equip Spell Card

You can only control 1 "Ignoble Arms of the Coward." Equip only to a Warrior-type monster. It loses 500 ATK and cannot be destroyed by battle. You can send a "Noble Knight Medraut" you control equipped with this card to the Graveyard; Fusion Summon 1 "Ignoble Knight of Regicide Medraut" from your Extra Deck or Graveyard. You can only use this effect of "Ignoble Arms of the Coward" once per Duel.


IGNOBLE KNIGHT OF REGICIDE MEDRAUT
DARK/Lv 5/2300 ATK/1200 DEF
Warrior/Fusion/Effect

"Noble Knight Medraut" + 1 "Noble Knight" monster

When this card is Summoned: Add up to 1 "Noble Knight" card and up to 1 "Noble Arms" card from your Graveyard to your hand. Once per turn: You can target 1 other "Noble Knight" card you control and 2 cards your opponent controls; destroy those targets. If you target an "Artorgius" monster you control with this effect, your opponent cannot activate cards or effects in response to this effect.
"Am I an angel ready to ascend into Heaven..."User Image

After seeing Will coming up with U.A. Umpire:

Questionable Call
Picture: U.A. Umpire and U.A. Slugger arguing over a called third strike pitch with U.A. Ace going back to the mound.
Quickplay Spell
Whenever a "U.A." monster(s) is destroyed and sent to the graveyard this turn as a result of an opponent's card (by battle or effect), banish those monsters. During your next Draw Phase, you may add that monster(s) banished by this effect to your hand instead of conducting your Normal Draw Phase.


User Image"... Or a demon ready to fall into the abyss?"

Devoted Businessman

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User ImageUser ImageUser Image

ill make a full set if you want me to, made these just for fun

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