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Will you make a card?

Sure, I'm full of ideas. 0.50767085076709 50.8% [ 728 ]
Nah, I'll just watch. 0.18688981868898 18.7% [ 268 ]
(Poll whore option.) 0.30543933054393 30.5% [ 438 ]
Total Votes:[ 1434 ]

Mythical Rare

Theoretical ace of a Fusion Dimension doppleganger of Yuya to go along with Odd-Eyes Pendulum, Dark Rebellion Xyz, and Clear Wing Synchro Dragons...because why not.


SABRE TALON FUSION DRAGON
EARTH/Lv 7/2500 ATK/2000 DEF
Dragon/Fusion/Effect

2 Dragon-type monsters

Must first be Fusion Summoned. This card gains 100 ATK for every card in your Graveyard used in a Fusion Summon. Once per turn, during either player's turn, when a player Special Summons a monster: You can banish this card until end of turn; that monster's effects are negated, and it cannot declare a direct attack. If this card is destroyed, destroy all Special Summoned monsters on the field.


(DISCLAIMER: This post was made before we know about Yuri, the Fusion Dimension doppleganger of Yuya, or Odd-Eyes Saber Dragon. This is just spooky.)

Mythical Rare

Since Kurosaki Shun's really starting to grow on me as a character...



RAID RAPTORS - CRYING SHRIKE
DARK/Lv 4/1000 ATK/0 DEF
Winged Beast/Effect

When this card is Normal Summoned: You can change one monster your opponent controls to face-up Defense Position. This card gains 100 ATK x the combined Level of all "Raid Raptors" monsters you control, and inflicts Piercing Battle Damage.


RAID RAPTORS - SWIFT KITE
DARK/Lv 4/0 ATK/0 DEF
Winged Beast/Effect

When a Spell Card you activated resolves: You can Special Summon this card from your hand. You can use this effect of "Raid Raptors - Swift Kite" once per turn.


RAID RAPTORS - SONIC HARRIER
DARK/Rank 4/1800 ATK/1000 DEF
Winged Beast/Xyz/Effect

2 Level 4 Winged Beast-type monsters

When this card attacks while it has a "Raid Raptors" card attached as Xyz Material: Your opponent cannot activate cards or effects until the end of the Damage Step. While this card has no Xyz Material: You take no battle damage from battles involving this card. You can detach 2 Xyz Materials from this card; add 1 "Raptor's" card from your Deck to your hand. You can only use this effect of "Raid Raptors - Sonic Harrier" once per turn.


RAID RAPTORS - REBELLION HARRIER
DARK/Rank 5/2800 ATK/1500 DEF
Winged Beast/Xyz/Effect

3 Level 5 Winged Beast-type monsters

When this card is Xyz Summoned: Target 1 Attack Position monster your opponent controls; switch it to face-up Defense Position and reduce its DEF to 0. While this card has a "Raid Raptors" card attached as Xyz Material: Your opponent cannot activate cards or effects during the Battle Phase. While this card has no Xyz Material: It deals Piercing battle damage. You can detach 1 Xyz Material from this card; add 1 "Raptor's" card from your Deck or Graveyard to your hand. You can only use this effect of "Raid Raptors - Rebellion Harrier" once per turn.


RAPTOR'S RESURGENCE
Spell Card

Target 2 "Raid Raptors" monsters in your Graveyard with the same Level; Special Summon those targets. Immediately after this card's effect resolves, Xyz Summon 1 "Raid Raptors" monster from your Extra Deck whose Rank is equal to their Level, using them as the Xyz Material.

Mythical Rare

Once again bringing a couple of old favorites into the modern era of the game, handing the reins over to an OC in the process.


ECLIPSE DRAGON KNIGHT - RITEMASTER YURI
WIND/Lv 7/2700 ATK/1800 DEF
Scale 4
Spellcaster/Pendulum/Effect

PENDULUM: While you have a "Ritemaster" card other than a "Ritemaster Yuri" card in your other Pendulum Zone: Ritual Monsters you control cannot be targeted by your opponent's Card Effects. During your Draw Phase, before you draw: You can place 1 Ritual Spell in your Graveyard on top of your Deck.
MONSTER: When this card is Pendulum Summoned: Add up to 1 Ritual Spell and up to 1 Ritual Monster in your Graveyard to your hand. Once per turn, during your Draw Phase: You can send 2 "Djinn ___ of Rituals" monsters from your Deck to the Graveyard instead of conducting your normal draw.

KEEPER OF THE DARK CEREMONIES - RITEMASTER NATSUMI
WATER/Lv 7/2200 ATK/2800 DEF
Scale 4
Spellcaster/Pendulum/Effect

PENDULUM: Once per turn,while you have a "Ritemaster" card other than a "Ritemaster Natsumi" card in your other Pendulum Zone: You can send 1 "Djinn ___ of Rituals" Monster from your Deck to the Graveyard.
MONSTER: When this card is destroyed and sent to the Graveyard: Add up to 1 Ritual Spell and up to 1 Ritual Monster from your Graveyard to your hand.

RITEMASTER'S GUARDIAN - VALKYRAN KATERN
WIND/Lv 7/2600 ATK/1600 DEF
Scale 0
Warrior/Pendulum/Effect

PENDULUM: This card's Scale becomes 4 unless you have a "Ritemaster" card in your other Pendulum Zone. Whenever a "Ritemaster" Monster you control battles: Your opponent cannot activate Spell Cards, or their effects, until the end of the Damage Step. Ritual Spells you activate cannot be negated or chained to.
MONSTER: When this card is Pendulum Summoned: Add 1 Ritual Spell from your Deck to your Hand.

RITEMASTER'S GUARDIAN - VALKYRAN AETH
WIND/Lv 7/1700 ATK/2800 DEF
Scale 9
Warrior/Pendulum/Effect

PENDULUM: This card's Scale becomes 4 unless you have a "Ritemaster" card in your other Pendulum Zone. Whenever a "Ritemaster" Monster you control battles: Your opponent cannot activate Trap Cards, or their effects, until the end of the Damage Step, also, if "Ritemaster's Guardian - Valkyran Katern" is in your other Pendulum Zone, your opponent cannot activate Effect Monster effects until the end of the Damage Step.
MONSTER: When this card is Pendulum Summoned: Add 1 Ritual Monster from your Deck to your Hand.


RITEMASTER'S CALL
Ritual Spell

This is used to Ritual Summon a "Ritemaster's Servant" Ritual Monster from your hand or that is face-up in your Extra Deck. You must also Tribute, from your hand or field, monsters whose total Level equals the Level of that Ritual Monster. If you control a "Ritemaster Yuri" card, this card's activation and effect cannot be negated. You can shuffle this card from your Graveyard back into the Deck, then target any number of "Djinn ___ of Rituals" monsters you own that are banished; return those targets to the Graveyard.


RITEMASTER'S SERVANT - SOUL-GORGER KARAGOV
DARK/Lv 7/2800 ATK/1000 DEF
Scale 4
Dragon/Ritual/Pendulum/Effect

PENDULUM:Once per turn: you can discard a "Djinn ___ of Rituals" card: draw 1 card. If this card on the field is destroyed: Banish a number of Set cards your opponent controls, but no more than to make the number of cards on their field equal to the number of cards on your field.

MONSTER:Must first be Ritual Summoned. Once per turn: You can target 1 monster in your opponent's Graveyard; banish it. Your opponent cannot activate cards or effects in response to this effect.

RITEMASTER'S SERVANT - GALLEONE, EMPEROR OF THE LUNAR TWILIGHT
LIGHT/Lv 8/2700 ATK/1950 DEF
Scale 5
Wyrm/Ritual/Pendulum/Effect

PENDULUM: Your opponent cannot Flip Summon. You can destroy this card; send 1 "Djinn ___ of Rituals" from your Deck to the Graveyard. If this card on the field is destroyed, except by its own effect: Set all cards in your opponent's Monster, Spell/Trap, and Field Spell Zones.

MONSTER: Must first be Ritual Summoned. When this card is Special Summoned: Set all cards in your opponent's Monster, Spell/Trap, and Field Spell Zones. Your opponent cannot Flip Summon or activate face-down cards while this card is on the field. If this card attacks a face-down monster: at the start of the Damage Step; banish that monster face-down.



*shrug*

Mythical Rare

Figure I might as well finish it up.


RITEMASTER'S SERVANT - PLAGUESPREADER GARDNA KARIONN
EARTH/Lv 3/1600 ATK/800 DEF
Scale 2
Zombie/Ritual/Pendulum/Effect

PENDULUM: Once per turn: You can send 1 Zombie- or Insect-type monster from your Deck to the Graveyard, and if you do, add 1 Zombie- or Insect-type monster in your Graveyard to your hand. If this card on the field is destroyed: Add 1 Ritual Spell and 1 "Ritemaster" Ritual Monster, except this card, in your Graveyard to your hand. You cannot activate "Ritemaster's Servant - Plaguespreader Gardna Karionn" for the rest of this turn.

MONSTER: Must first be Ritual Summoned. Other Zombie- and Insect-type monsters you control cannot be targeted for an attack or by card effects. This card gains 200 ATK for each Plague Counter on the field. Whenever you summon a Zombie- or Insect-type monster(s): Place 1 Plague Counter on this card.


RITEMASTER'S SERVANT - PLAGUESPREADER LORD BEELZEBARA
EARTH/Lv 5/2100 ATK/1300 DEF
Scale 5
Insect/Ritual/Pendulum/Effect

PENDULUM: During the End Phase: Draw 1 card for each monster you Ritual Summoned this turn. If this card on the field is destroyed: Special Summon 1 "Ritemaster" card from your Graveyard, but if it leaves the field, banish it.

MONSTER: Must first be Ritual Summoned. Once per turn: You can discard 1 card; Special Summon 1 Level 4 or lower Zombie- or Insect-type monster from your Graveyard. When an Insect- or Zombie-type monster you control is sent to the Graveyard; place 1 Plague Counter on this card. Monsters your opponent controls lose 200 ATK and DEF for each Plague Counter on the field.


RITEMASTER'S SERVANT - ERINYS, HARBINGER OF VENGEANCE
FIRE/Lv 6/400 ATK/1600 DEF
Scale 4
Pyro/Ritual/Pendulum/Effect


PENDULUM: During your opponent's Battle Phase, after damage calculation between your opponent's attacking monster and a Ritual Monster you control: Destroy the opposing monster, and if you do, your opponent takes damage equal to its original ATK. You can only activate this effect of "Ritemaster's Servant - Erinys, Harbinger of Vengeance" once per turn. If this card on the field is destroyed: Destroy all Set cards your opponent controls.

MONSTER: Must first be Ritual Summoned. When this card is Ritual Summoned: You can destroy it and 1 card your opponent controls. When a Level 4 or lower monster you control is destroyed as a result of battle, and you take battle damage, while this card is in the Graveyard or face-up in your Extra Deck: Discard 2 cards; Destroy the opposing monster, and if you do, Special Summon this card and increase its ATK by the ATK of the destroyed monster, and if you do, your opponent loses LP equal to this card's ATK. You can only use this effect of "Erinys, Harbinger of Vengeance" once per turn.


RITEMASTER'S SERVANT - GRAN KAISER DSX HELLFIRE
DARK/Lv 12/? ATK/0 DEF
Dragon/Ritual/Effect

Must first be Ritual Summoned, and cannot be Summoned by other means. This card's summon and effect cannot be negated. Cards and effects cannot be activated in response to this card's summon and effect. When this card is Summoned: Destroy and banish all other cards you control and in your hand and Graveyard. This card is unaffected by other card effects. You cannot draw, add cards to your hand, Summon, or Set while you control this card. This card's original ATK is equal to your Life Points. This card deals no battle damage to your opponent unless it attacks directly. During your Standby Phase: You lose 1000 Life Points.

Mythical Rare

Brought up by a post I made over on NAC earlier as something Yuya might pull now that he has Dark Rebellion Xyz Dragon.


RANK-UP-MAGIC PENDULUM FORCE
Spell Card

Target 1 Xyz Monster, except for a "Number" monster, you control; Attach, from your field and/or Extra Deck, all Pendulum Monsters whose Level equal the targeted monster's Rank, then Xyz Summon 1 Xyz Monster of the same Type, but one Rank higher, from your Extra Deck using the targeted monster as Xyz Material (Material attached to the target are also attached to the summoned monster).


FIERY REBELLION XYZ DRAGON
FIRE/Rank 5/2800 ATK/2500 DEF
Dragon/Xyz/Effect

3 Level 5 Monsters

Must first be Xyz Summoned. When this card is Xyz Summoned: Destroy 1 monster your opponent controls whose DEF is lower than this card's ATK. If this card has "Dark Rebellion Xyz Dragon" attached as Xyz Material: You can detach 1 Xyz Material from this card and target 1 monster your opponent controls; that monster's ATK is halved, and if it is, this card gains ATK, and your opponent loses LP, equal to that monster's ATK.
ive got a whole decks worth of ideas for the zexal series atleast. anyways heres the first:

monster/spellcaster/effect
level four 1500 attk and def
name: celestial warior gemini
when used as xzy's materail this card can count as two overlay units.

ive got a fanfic going and my oc uses a celestial warior deck and they can get very powerful especially with this field spell:

spell card/field type
name: astral space
effect: when field spell is in play all celestial warriors on your side of the field are immune to your opponents effects.

ill gladly post more of my celestial cards as i create them i already have a few other cards thought up ill post them if you guys want to know about them.

Mythical Rare

With all the support for the archetype that's been announced in Clash of Rebellion recently, and the recent debut of a Gaia Knight-themed Blue one...


SKILLED RED MAGICIAN
DARK/Lv 4/1800 ATK/1400 DEF
Spellcaster/Effect

If a "Red-Eyes B. Dragon" you control is sent to the Graveyard; you can Special Summon this card from your hand or Graveyard. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Red-Eyes" monster from your hand, Deck, or Graveyard.

Mythical Rare

Inspired by something I posted in the main YGO thread.


EL-INFERNOID SOPHIERRA, GODDESS OF TERMINATION
(Art: Infernoid Tierra forming the spine of a Shaddoll-ized Sophia, most of her head replaced by Dekatron.)
FIRE/Lv 12/5000 ATK/5000 DEF
Fiend/Synchro/Effect

"Infernoid Dekatron" + 1 or more "Infernoid" non-Tuner monster

Must first be Synchro Summoned and cannot be Summoned by other means. This card's Summon cannot be negated. All "Infernoid" monsters you control are treated as Level 1 while this card is on the field. When this card is Summoned: Banish all cards from both player's hands, fields, and Graveyards, except this card, and if you do, return all of your banished "Infernoid" cards to the Graveyard, then your opponent takes 500 damage for each card returned this way. Cards and effects cannot be activated in response to this effect's activation.

Indulgent Faun

7,150 Points
  • Divine Donator 100
  • Gender Swap 100
  • Wall Street 200
I made these up in about 2010. And if I see that someone else posted them somewhere else, without my permission and tries to pass them off as their's, then I am not going to be happy. They are on a forum that I am on, and been there since the fourth of November of 2010. Just warning you. Anywho, these are from four different "set" I am trying to make, and one of them. Also Necromentia can be used with the Black Magician and Vampiric Dark Magician
series.

Black Magician Series:
Monster Cards:

Name: Black Magician
Attribute: Dark
Type: Spellcaster
Level: 7
ATK: 2,500
DEF: 2,100
Card Type: Effect
Effect: When there are any face up “Dark Magician” on either players field, this card gains 2,500 attack and 2,100 defense points for each one on each players side of the field. Every card that affected by this card effect is switched into defense mode (Atk:0/Def:X000***).This card's name is treated as “Dark Magician.”
***It's defense is equal to the number of “Dark Magician” on either players side of the field. Let's say one player has “Black Magician” on their side of the field, and their opponent has three “Dark Magician,” on theirs. “Black Magician” will be at a total of 10,000 ATK, and 8,400 DEF. So each of the three “Dark Magician” will have 0ATK/8,400DEF.

Spell Cards:

Name: Crystialized Death
Type: Continuous
Effect: During each of your standby phases, you can special summon one “Black Magician” from your hand, deck, graveyard, or your remove from play pile. When you special summon one “Black Magician” successfully, it gains 1,000 attack points for every spellcaster on either players side of the field.

Name: Necromentia
Type: Field
Effect: Any cards that has the Spellcaster/Zombie type gains one of the three effects:
-This card cannot be destroyed as a result of battle.
-Your opponent cannot attack any Spellcaster or Zombie type monsters on your side of the field.
-Flip a coin three times. If two of the coin flips is heads, remove all spells and trap cards from your deck to the remove from play pile. If two of the coin flips is tails, your opponent discards all spells and trap cards from their deck to their remove from play pile.
You can only use this card's effect once it is activated.

Embodiment of The Death Gods
Type: Equip
Effect: Equip this card to any face up “Black Magician,” on your side of the field. The card equip with this card gains the following effects:
-This card can attack every monster that your opponent has at lease once, and can destroy each card it attacks, regardless of attack or defense points.
-Once per turn, destroy one spell or trap card on your opponent's side of the field, if you choose to.

Vampiric Dark Magician Series:
Monster Cards:

Name: Vampiric Dark Magician
Attribute: Dark
Type: Spellcaster/Zombie
Level: 4
ATK: 9,000
DEF: 8,100
Card Type: Effect
Effect: This card cannot be normal, set, or special summoned without the field card, “Yami.” While the field card “Yami,”is on the field, you can special summon one “Vampiric Dark Magician,” or “Vampiric Dark Magician Girl,” from your hand, deck, or graveyard. If there are five monsters on your side of the field, you can special summon this card in your Spell and Trap Card Zone; as long as there is a “Yami” field card up on either players fields. This card's name is treated as “Dark Magician.”

Name: Vampiric Dark Magician Girl
Attribute: Dark
Type: Spellcaster/Zombie
Level: 4
ATK: 7,500
DEF: 6,800
Card Type: Effect
Effect: This card cannot be normal, set, or special summoned without the field card, “Yami.” While the field card “Yami,”is on the field, you can special summon one “Vampiric Dark Magician,” or “Vampiric Dark Magician Girl,” from your hand, deck, or graveyard. If there are five monsters on your side of the field, you can special summon this card in your Spell and Trap Card Zone; as long as there is a “Yami” field card up on either players fields. This card gains 300 ATK for every “Dark Magician,” and “Magician of Black Chaos,” in each players graveyard. This card's name is treated as “Dark Magician Girl.”

Spell Cards:

Name: Curse of the Lycan's Full Moon
Type: Quick Play
Effect: When there's a faceup “Vampiric Dark Magician,” or “Vampiric Dark Magician Girl” on your opponents side of the field; tribute one “Dark Magician,” or “Dark Magician Girl” to destroy all “Vampiric Dark Magician,” and “Vampiric Dark Magician Girl” on your opponent's side of the field.

Necromancers of Nine Circles of Hell Series:
Monster Cards:

Name: Kaioul: The Necromancer of the Ninth Circle of Hell
Attribute: Dark
Type: Spellcaster/Zombie
Level: 7
ATK: 0
DEF: 4,000
Card Type: Normal
Flavor Text: This magician was once a skilled necromancer. As death claimed his soul, he made a deal with the demons of the underworld to gain immortality, and to take revenge on those who had claimed his life. Now he walks the earth with demons that came from the ninth circle of Hell stealing souls, which makes him stronger with each soul stolen.


Hunters of the Four Clans Series:
Monster Cards:

Name: Sai'tioula, Huntress of the Northern Clan
Attribute: Earth
Type: Warrior
Level: 7
ATK: 3,500
DEF: 5,500
Card Type: Normal
Flavor Text: Sai'tioula is one of the clan's only female hunters. On the eve of her eighteenth birhtday, she was sent out on ritualistic hunt with three others, and had to hun t a rare creature, that was said to be legend. And if she is able to succesed, she would be able to become a full-fledge hunter of her clan, respected and revered. She is known to her fellow hunters as compassionate, yet cruel at the same time.

Name: Hi'taiu, Hunter of the Southern Clan
Attribute: Water
Type: Warrior
Level: 7
ATK: 6,500
DEF: 5,500
Card Type: Normal
Flavor Text: Hi'taiu was one of the four chosen to go on a ritualistic hunt that would dictates if he is to become a full-fledge hunter of his clan, along with Sai'tioula, Jai'theia, and Rai'yiou. He is known to be very harsh and violent towards anyone that is not of his clan, since it is known that he, and Rai'yiou would get into bloody fights every time they anger each other. Which would almost resulted in either his or Rai'yiou's life if Jai'theia didn't interfere.

Name: Jai'theia, Huntress of the Eastern Clan
Attribute: Fire
Type: Warrior
Level: 7
ATK: 4,500
DEF:5,500
Card Type: Normal
Flavor Text: One of the four chosen to go on a ritualistic hunt that the four clans particiapate in. As the first born of her clan's elder, she is expected to go on the hunt in order to become a respected huntress of her clan. She is the only one that can calm both Hi'taiu and Rai'yiou from their rage for one another. Out of the four, she is the only one that calm even the most violent of creatures.

Name: Rai'yiou, Hunter of the Western Clan
Attribute: Wind
Type: Warrior
Level: 7
ATK: 5,500
DEF: 5,500
Card Type: Normal
Flavor Text: Rai'yiou is known to be the most violent in his clan and amoung the four hunters chosen. For this reason, he and Hi'taiu would get into fights that would have killed either one of them or both, only if Jai'theia did not interfere with their fights. In his clan, he gotten the name Viper, since it was known that he is quick to anger and quick to attack just like a snake poised for attack.
Volcanic Mortar
ATK 500 DEF 1900 Level 4 FIRE
Pyro/Effect
When this card is Summoned: You can target up to 3 of your banished 'Volcanic' or 'Blaze Accelerator' cards; shuffle those targets into your Deck, and if you shuffled all those targets into your Deck (min. 2), draw 1 card. Once per turn: You can banish 1 'Volcanic' or 'Blaze Accelerator' card from your Graveyard or that you control, then target 1 Spell/Trap card on the field; destroy it, and if you do, inflict 500 damage to your opponent.

Blaze Accelerator Factory
Spell
You can only use 1 'Blaze Accelerator Factory' per turn. Choose 1 of these effects:
-Send 1 'Volcanic' monster from your Deck to the Graveyard; add 1 'Blaze Accelerator' Continuous Spell/Trap card from your Deck to your hand.
-Destroy 1 'Blaze Accelerator' card you control; set 1 'Blaze Accelerator' Spell/Trap card from your Deck in your Spell/Trap Card Zone.
-Discard 1 'Blaze Accelerator' Continuous Spell/Trap Card; draw 2 cards.

Mythical Rare

Updating some more old favorites.

SINBOUND SERAPH - NUM'ASI
LIGHT/1 Star/500 ATK/0 DEF
Scale 3
Fairy/Pendulum
PENDULUM: If "Sinbound Seraph - Am'Nai" is in your other Pendulum Zone; this card's name is treated as "The Sanctuary in the Sky." "Sinbound Seraph" Counter Traps you control cannot be negated.
MONSTER: A fallen angel bereft of its divine power. Its right wing was torn away as punishment for its sin.


SINBOUND SERAPH - AM'NAI
DARK/1 Star/500 ATK/0 DEF
SCALE 5
Fairy/Pendulum
PENDULUM: If "Sinbound Seraph - Num'Asi" is in your other Pendulum Zone: "Sinbound Seraph" monsters you control gain 800 ATK. Once per turn, when a "Sinbound Seraph" Counter Trap you control resolves: Add 1 "Sinbound Seraph" card with a different name from your Deck to your Hand.
MONSTER: A fallen angel bereft of its divine power. Its left wing was torn away as punishement for its sin.


SINBOUND SERAPH - ZEL'AAR
Counter Trap

When a Spell is activated: You can pay 800 Life Points; negate the activation and effect of that Spell and return it to the owner's hand, and if you do, neither play may activate any copy of that card for the rest of the turn. Then, Special Summon this card to your side of the field as a Normal Monster (DARK/Fairy-type/Lv2/1500 ATK/200 DEF) in face-up Attack Position.


SINBOUND SERAPH - RUEL'LIITH
Counter Trap

When a Trap is activated: You can pay 800 Life Points; Negate the activation and effect of that Trap and return it to the owner's hand, and if you do, neither play may activate any copy of that card for the rest of the turn. Then, Special Summon this card to your side of the field as a Normal Monster (DARK/Fairy-type/Lv 2/1500 ATK/200 DEF) in face-up Attack Position.


SINBOUND SERAPH - SHEK'ILU
DARK/2 Star/1500 ATK/200 DEF
Fairy/Effect


When the effect of an Effect Monster is activated: You can pay 800 Life Points; Negate the activation and effect of that Effect Monster's effect and return it to the owner's hand, and if you do, neither play may activate any copy of that card for the rest of the turn. Then, Special Summon this card to your side of the field as a Normal Monster (DARK/Fairy-type/Lv 2/1500 ATK/200 DEF) in face-up Attack Position.


SINBOUND SERAPH - IRL'EME
Counter Trap

When a player draws a card(s): You can pay 800 Life Points; Place the drawn cards on the bottom of the owner's Deck in the same order they were drawn; that player then draws the same number of cards that were placed on the bottom of their Deck. Then, Special Summon this card to your side of the field as a Normal Monster (DARK/Fairy-type/Lv 2/1500 ATK/200 DEF) in face-up Attack Position.

SINBOUND SERAPH - BUH'ERC
Counter Trap

At the start of either player's Battle Phase: After this card resolves; Special Summon it as an Effect Monster (DARK/Fairy-type/Lv 4/2200 ATK/200 DEF) in face-up Attack Position. The Battle Damage inflicted by this card is halved, and it is returned to the hand during the End Phase.


SINBOUND SERAPH - HAR'SEP
Counter Trap

At the start of either player's Battle Phase: After this card resolves; Special Summon it as an Effect Monster (DARK/Fairy-type/Lv 6/2700 ATK/200 DEF) in face-up Attack Position. This card deals no Battle Damage, and it returns to the hand during the End Phase.


SINBOUND SERAPH - AMOT'TERN
Counter Trap

When your opponent Special Summons a monster: Add 1 "False Heaven - Haven for Fallen Angels" to your hand (from your Deck or Graveyard), and if you do, Special Summon this card as a Normal Monster (DARK/Fairy-type/Lv 4/1500 ATK/200 DEF) in face-up Attack Position.

SINBOUND SERAPH - HILE'OM
Counter Trap

When a card effect would increase your opponent's Life Points is activated:You can pay 800 Life Points to negate that card's effect and place it back on top of its owner's Deck, then Special Summon this card as an Effect Monster (DARK/Fairy-type/Lv 4/1500 ATK/2100 DEF) in face-up Defense Position . During each player's Standby Phase, this card deals 500 damage to your opponent's Life Points.



SINBOUND SERAPH - ORM'NIO
Counter Trap

When a face-down "Sinbound Seraph" card you control would be destroyed by a card effect: You can pay 800 Life Points and reveal the set card; Negate the effect of the card that would have destroyed it and place that card back on top of its owner's deck, then Special Summon this card as an Effect Monster (DARK/Fairy-type/Lv 4/1700 ATK/200 DEF) in face-up Attack Position. When this card deals damage to your opponent's Life Points, you gain that many Life Points.


SINBOUND SERAPH - LINPH'MEI
Counter Trap

When your opponent activates a Trap Card: You can pay 800 Life Points; Negate that Trap Card's effect and place it on top of its owner's Deck, then Special Summon this card as an Effect Monster (DARK/Fairy-type/Tuner/Lv 3/1500 ATK/200 DEF) in face-up Attack Position. When this card attacks a Defense Position monster, destroy that monster at the start of the Damage Step, then you can increase or decrease this card's Level by 1.


SINBOUND SERAPH - LEB'GIAR
Counter Trap

When your opponent activates a Spell Card: You can pay 800 Life Points; Negate the effect of that Spell Card and place it back on top of the owner's Deck, then Special Summon this card as an Effect Monster (DARK/Fairy-type/Lv 4/1500 ATK/200 DEF) in face-up Attack Position. This card can attack twice in a row.


SINBOUND SERAPH - PAEL'HAR
Counter Trap

When your opponent Special Summons a monster(s): You can pay 800 Life Points; Negate the Special Summon of those monsters and place them back on top of the owner's Deck (they choose the order), then Special Summon this card as an Effect Monster (DARK/Fairy-type/Lv 4/1500 ATK/200 DEF) in face-up Attack Position. When this card is destroyed by battle and sent to the Graveyard: Add 1 "Sinbound Seraph" card from your Deck to your hand.


SINBOUND SERAPH - CER'FLIU
Counter Trap

When your opponent's monster attacks directly: You can pay 800 Life Points; Negate that attack and place the attacking monster back on top of the owner's Deck, then Special Summon this card to your side of the field as an Effect Monster (DARK/Fairy-type/Lv 5/2200 ATK/1000 DEF) in face-up Attack Position. This card deals Piercing Damage.


SINBOUND SERAPH - ACH'LEIM
Counter Trap

When your opponent activates a card whose effect deals damage to your Life Points: You can pay 800 Life Points to negate that card's effect and place it back on top of the owner's Deck, then Special Summon this monster as an Effect Monster (DARK/Fairy-type/Lv 6/2000 ATK/2900 DEF) in face-up Defense Position. Your opponent cannot select another Fairy-type monster as an attack target.



THE SCARLET-WINGED QUEEN OF SINBOUND SERAPH - DARCHANGEL CENZAED'RES
Counter Trap

When a monster whose ATK is higher than your Life Points attacks, or an effect that would deal damage greater than your Life Points activates: Negate that attack or effect, and if you do, Special Summon this card as an Effect Monster (LIGHT/Fairy-type/Lv 11/4000 ATK/4000 DEF) in face-up Attack Position. You can only use this effect once per Duel, and its activation cannot be negated.
The activation and effect of "Sinbound Seraph" Counter Traps you control cannot be negated.
When this card is Special Summoned: Your Life Points become equal to 800 plus an additional 800 for each "Sinbound Seraph" card in your Graveyard.
This card gains 400 ATK for each "Sinbound Seraph" card in your Graveyard.
Once per turn: Set 1 "Sinbound Seraph" Counter Trap from your Graveyard in your Spell/Trap Zone.

Mythical Rare

A little addition to my Ritemaster's lineup from a while back, inspired by a made-up scenario involving an OC of mine vs. the Obelisk Force involving some of the cards I posted earlier, and Diffusion Wave-Motion. (Long story short: One-Turn Multikill.)


DIFFUSOR BLADE - GISHIKIKEN
Equip Spell

Equip only to a "Ritemaster" monster. When the equipped monster attacks: Your opponent cannot activate card effects until the end of the Damage Step. When a monster(s) is summoned by this card's effect: Those monsters' controllers take 500 damage for each monster summoned to their field. When the equipped monster destroys a monster that was summoned from the Extra Deck as a result of battle: Apply the following effect based on what kind of monster it is:
@FUSION: Special Summon as many of its Fusion Materials as possible to your opponent's side of the field.
@SYNCHRO: Special Summon as many of its Synchro Materials as possible to your opponent's side of the field.
@XYZ: Special Summon as many Xyz Material that were attached to it when it was destroyed as possible to your opponent's side of the field.

Mythical Rare

Because why not?


GHOSTRICK SADAKO
(Art: A somewhat adorable girl with long black hair, peeking out of a well rather bashfully.)
DARK/Lv 2/800 ATK/1000 DEF
Scale 4
Spellcaster/Pendulum/Effect

PENDULUM: While you control a "Ghostrick" card in your other Pendulum Zone: This card's Scale becomes 0, but you can only Pendulum Summon "Ghostrick" monsters.
MONSTER: Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: you can target this card and 1 face-down card your opponent controls; shuffle them back into the Deck. That face-down card cannot be activated in response to this effect.


GHOSTRICK SCARECROW
(Art: A goofy but adorable scarecrow, looking terrified as he tries to shoo away some crows.)
DARK/Lv 1/0 ATK/2000 DEF
Scale 4
Fiend/Pendulum/Effect

PENDULUM: Once per turn, when you Pendulum Summon: You can flip any number of monsters you control face-down. While you have a "Ghostrick" card in your other Pendulum Zone: You can Set 1 monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
MONSTER: Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. This card gains 300 DEF for each "Ghostrick" card you control. After damage calculation from a battle involving this card and your opponent's attacking monster: Change that attack monster to face-down Defense Position.

Mythical Rare

Made up on-the-spot at a tournament on Tuesday. Figured I'd post it since I almost convinced an opponent that it was a real card.


GHOSTRICK WILL-O-THE-WISP
(Art: A ghostly girl surrounded by wisps of blue-white flame)
DARK/Lv 2/0 ATK/2000 DEF
Spellcaster/Effect

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When your opponent activates a Spell or Trap Card: You can reveal this card from your hand; negate that card's activation, and if you do, return it to your opponent's hand, then Special Summon this card in face-down Defense Position, but neither player can activate cards with the negated card's name until your next End Phase. You can only use this effect of "Ghostrick Will-o'-the-Wisp" once per turn.

And just to have some stuff to go with it...


GHOSTRICK POLTERGEIST
(ART: An adorable, but ghostly girl with a lot of the stuff in Ghostrick Mansion flying around her.)
DARK/Lv 2/400 ATK/1600 DEF
Spellcaster/Effect

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. This card gains 200 DEF for each "Ghostrick" card you control. When this card inflicts Battle Damage to your opponent: Add 1 "Ghostrick" card from your Graveyard to your hand. You can only activate this effect of "Ghostrick Poltergeist" once per turn.


GHOSTRICK GRAVEYARD
(Art: The graveyard depicted in Ghostrick Vanish where a number of the ghostlier Ghostricks, like Specter, Lantern, Poltergeist, and Will-o'-the-Wisp can be seen flying around.)
Field Spell Card

Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All damage is halved. Once per turn, during your Draw Phase, instead of your normal draw: You can target 3 "Ghostrick" cards in your Graveyard; your opponent chooses one of those targets at random. That card is added to your hand and the others are placed on the bottom of your Deck in any order you choose.


GHOSTRICK FLARE
(Art: Ghostrick Will-o'-the-Wisp, looking angry, setting Ghostrick Werewolf's butt on fire, leaving him looking comically in pain.)
Continuous Trap

Once per turn, when a "Ghostrick" monster(s) is flipped face-up by a card effect: Choose and activate 1 of the following effects. You must control at least 1 "Ghostrick" monster to activate and resolve this effect.
@Your opponent takes damage equal to the total Level and Rank of each of those monsters x 200.
@Send any number of monsters your opponent controls whose total DEF are equal to or less than the total Level and Rank of each of those monsters x 200 to the Graveyard.

Mythical Rare

And now for something completely different...or, at the very least, not Ghostrick-related.


TUNE-UP-MAGIC SYNCHRO FORCE
(Art: A red Synchro Ring encircling Blackwing Armed Wing. The spectral image of Blackwing Armor Master can be seen around it.)
Spell Card

Target 1 Synchro Monster you control: Return it to the Extra Deck, then Special Summon (from your Extra Deck) 1 Synchro Monster with the same Type and Attribute whose level is 1 more than the target's original Level. (This is treated as a Synchro Summon.)


...I said "different," not "entirely original." :b

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