More D/D creations from a 3-on-1 battle I've had playing in my head off and on the past few days, between an OC and a quartet of ARC-V Security. Taking the first turn and remembering what he learned of their strategies, he tries to drive them to use Effect Damage rather than attacking to try and finish him off quickly, then turning their strategy back on them.
First turn: Activated Dark Contract with the Gate, searched D/D Savant Copernicus, explains the 1000 damage at Standby Phase effect and his plan to kill them on his next turn to subconsciously goad them, ends.
After the first Goyo Defender is summoned, he activates the effect of...
Quote:
D/D GARDNA
DARK/Lv 6/0 ATK/3000 DEF
Fiend/Effect
When your opponent Special Summons a monster(s) from the Extra Deck: Special Summon this card (from your hand). While you control a "Dark Contract" Spell/Trap: "D/D" monsters you control cannot be attacked by monsters with a lower Level/Rank, or targeted or destroyed by the effects of monsters whose Level/Rank is less than that of the "D/D" monster(s) you control with the highest Level/Rank. When this card you control is used as Fusion, Synchro, or Xyz Material to summon a "D/D/D" monster: Add 1 "Dark Contract" Spell/Trap from your Deck to your hand.
...after which 2 more Defenders are summoned. Security 1 ends.
Security 2 summons 3 copies of Goyo Defender and passes. Security 3 summons 3 copies of Goyo Defender, then ends. Security 4 summons Jutte Fighter and Kiribi Lady to Synchro Summon...
Quote:
GOYO CANNON
EARTH/Lv 3/0 ATK/2500 DEF
Warrior/Synchro/Effect
1 Tuner + 1 or more non-Tuner monster
You can inflict damage to your opponent equal to the combined Level of all EARTH Synchro Monsters on the field x 100, but you cannot conduct your Battle Phase this turn. You can only use this effect of "Goyo Cannon" once per turn.
Between the 10 Lv 3 "Goyo" Synchros, Goyo Cannon fires for 3000 damage, leaving him in a massive cloud of smoke. Laughing about how his Dark Contract will kill him on his own turn, Security 4 ends.
He declares his draw, and a massive sword swings to clear the smoke, showing a new monster and his LP at a full 4000. He explains the effect of D/D/D Rebel King Leonidas, then continues his turn, searching D/D Savant Newton. Using Newton and Copernicus, he Pendulum Summons D/D Orthros and 2 copies of D/D/D Wise Sage King Chaos Apocalypse.
Orthros and Gardna are tuned to Synchro Summon...
Quote:
D/D/D MOUNTAIN-SMASHING KING HANNIBAL
EARTH/Lv 10/3100 ATK/2600 DEF
Fiend/Synchro/Effect
1 "D/D" Tuner + 1 or more non-Tuner "D/D" monster
When a "D/D" monster you control battles an opponent's monster: the Battle Damage to your opponent is doubled. If this card is destroyed by your opponent's card: Add 1 "D/D" Tuner Monster from your Graveyard or that is face-up in your Extra Deck to your hand.
Gardna's effect searches out Dark Contract with the Beastking, then Leonidas and 1 copy of Chaos Apocalypse overly to Xyz Summon...
Quote:
D/D/D SHADOW HUNTER KING SALADIN
DARK/Rk 7/2800 ATK/2100 DEF
Fiend/Xyz/Effect
2 Level 7 "D/D" monsters
Once per turn: you can detach 1 Xyz Material from this card; the DEF of all monsters your opponent controls becomes 0. When a "D/D" monster you control attacks while this card has Xyz Material: Your opponent cannot activate cards or effects, until the end of the Damage Step.
He activates Saladin's effect, dropping the DEF of all of the Goyo Synchros to 0, then activates the searched copy of DCw the Beastking to fuse the Gardna and the detached Chaos Apocalypse in his Graveyard to Fusion Summon D/D/D Cruel Dragon King Beowulf, granting all 4 monsters Piercing Damage, which Hannibal doubles the damage of, resulting in a scenario worse than 4 direct attacks.
Chaos Apocalypse, Beowulf, Hannibal, and Saladin each strike through a Defense Position monster and inflict a One-Turn Four-Kill.