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Sure, I'm full of ideas. 0.50767085076709 50.8% [ 728 ]
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Angelic Gatekeeper

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An Archetype Idea I had based on mechs


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Mythical Rare

Because it just occurred to me that the 3 "Paladin of ____ Dragon" Ritual Monsters could technically serve as an archetype...


PALADIN'S OATH
Ritual Spell

This card is used to Ritual Summon a "Paladin of ____ Dragon" Ritual Monster. You must also Tribute monsters from your hand or field whose total Level equals 4. If you Tribute a "Paladin of ___ Dragon" Ritual Monster for its own effect while this card is in your Graveyard: Add this card and the Tributed Ritual Monster to your hand. You can only use this effect of "Paladin's Oath" once per turn.


PALADIN'S SACRIFICE
Counter Trap Card

If a Spell, Trap, or the effect of an Effect Monster is activated while you control a "Paldin of ____ Dragon" Ritual Monster: Discard 1 card and Tribute 1 "Paladin of ____ Dragon" Ritual Monster you control; negate that activation, and if you do, destroy that card, then Special Summon (from your hand, Deck, or Graveyard) 1 monster that could be Special Summoned by the effect of the Tributed Ritual Monster.


PALADIN'S SPIRIT
Continuous Spell Card

If you Tribute a "Paladin of ____ Dragon" Ritual Monster for its own effect: You can Special Summon 1 "Spectral Paladin Token" (Level 4/Warrior/1900 ATK/0 DEF) to your side of the field with the same Attribute as the Tributed Ritual Monster. Battle Damage from a battle involving this Token is reduced to 0, and it cannot be Tributed or used as Synchro or Fusion Material.


And just for the hell of it...

TINY DRAGON RITUAL
Ritual Spell

This card is used to Ritual Summon "Paladin of Tiny Dragon." You must also Tribute monsters from your hand or field whose total Level equals 4 or more. If this card is in your Graveyard, except during the turn it was sent there: You can banish this card from your Graveyard; Special Summon 1 or 2 Level 2 or lower Dragon-type Normal Monster(s) from your Graveyard.

PALADIN OF TINY DRAGON
WIND/Lv 4/1900 ATK/800 DEF
Dragon/Ritual/Effect

You can Ritual Summon this card with "Tiny Dragon Ritual." If this card destroys a monster as a result of battle: Special Summon 1 Level 2 or lower Dragon-type Normal Monster from your hand or Deck. You can Tribute this card: Special Summon 1 or 2 Dragon-type Normal Monster(s) from your hand, Deck, and/or Graveyard.

Unsealed Vampire

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Story teller deck/tale weavers
All are water monsters
This is the start as I come up with more I will as them on let me know what you think smile

Tale weaver:Anya the script writer
Lv4
Spell caster
A-1500
D-900
Effect-when this card is normal summoned add one tale weaver monster with 1000 or less defence from your deck or grave to your hand,each time a tale is played return one card on the field to it's owners hand

Tale weaver:gron the keeper of tales
Lv4
Warrior
A-1900
D-900
Effect-when this card is summoned target one tale weaver monster on the field,that monster cannot be selected for an attack as long as gron renains on the field,whenever a tale card is activated banish one card in either players grave

Tale weaver:mortarion the undead
Lv6
Zombie
A-2300
D-900
Effect-when this card is special summoned target up to as many cards on the field as there are tale weaver monsters in your grave and shuffle them back in to the owners deck,for each card returned the controller of that card gains 1000 life points and draws a card,each time a tale card is activated the controller of this card must send a card from the top of their deck to the grave

Tale weaver:Clarence the currier of tales
Lv2
Beast
A-1000
D-900
Effect-when this card is added to your hand by a card effect you may pay 500 life points or send 2 cards from the top of your deck to the grave to special summon this card,when this card is sent to the grave you may special summon one take weaver monster with less than 1000 defence to your side if the field it is returned to the hand at the end of the turn,each time a tale card is activated the controller of this card draws a card

Tale weaver:maloghurst the dark skirt keeper
Lv8
Fiend
A-2600
D-2500
Effect-when this card is summoned discard your entire hand and add as many tale weaver or tale cards to your hand equal to the number of cards discarded,as long as maloghurst remains on the field take cards cannot be negated,whenever a tale card is activated banish a card from your opponents hand

Tale weaver:balchor the proof reader of tales
Lv3
Winged beast
A-1600
D-900
Effect-when this card is summoned target up to 5 take weaver monsters in your hand deck or grave,the targeted monsters are banished and then summoned to your side if the field during the second standby phase after this cards summoning,if there are not enough monster card zones to summon all of them none are summoned and you take 1000 points of damage per monster,when a tale card is activated destroy one spell or trap card in the field

Tale weaver:vanderlocshan the auther of masterpieces
Lv8
Spellcaster
A-????
D-????
Effect-this card cannot be summoned other than special summoned by banishing take cards in your grave,this card gains atk and def equal to the number of cards banished to summon it x1000,this card cannot be targeted or destroyed by card effects,when summoned reveal any number of tale weaver/tale cards in your hand to send that many cards from your opponents hand to their deck this effect can only be used once per duel,each time a tale card is activated you take 500 points if damage then your opponent banishes 3 cards from their grave

Tale weaver:Clara the gather of tale weavers
Lv4
Warrior
A-1700
D-900
Effect-when this card is summoned special summon one take weaver monster from your hand or grave with less than 1000 def,each time a tale card is activated increase all tale weaver monsters by 100 atk
With my Necronian archtype on hold for the time being, I decided to start thinking of a new archtype to work on. Then I had an idea: A series of DARK Aqua monsters with their main names being various toxins/poisons with a theme of card destruction and Burn over time. I was considering called them the 'Plague Fiend' archtype. What do you guys think?

Mythical Rare

Since they've basically made an archetype out of it in the anime anyway, why not give it the standard-type ace monster?


GOYO ATTENUATOR
EARTH/Lv 2/800 ATK/400 DEF
Warrior/Tuner/Effect

A "Goyo" Synchro Monster that was Synchro Summoned using this card as Synchro Material gains the following effect:
@This card is treated as a Tuner Monster.


APEX ENSNARING PREDATOR - GOYO DRAGON
EARTH/Lv 9/3100 ATK/2600 DEF
Dragon/Synchro/Effect

1 "Goyo" Synchro Tuner Monster + 1 or more non-Tuner Synchro Monster

Control of monsters you control cannot change. Whenever a monster your opponent controls would be destroyed as a result of battle while you have an open Monster Zone: It is not destroyed, but you gain control of that monster. Damage you would take from a battle involving a monster you control that is owned by your opponent is dealt to your opponent instead. If this card leaves the field: Banish all other monsters you control that are owned by your opponent.
Deskbot 000
EARTH Machine/Tuner/Pendulum/Effect 10/10
ATK 0 DEF 0
Pendulum Effect: You cannot Pendulum Summon monsters, except 'Deskbot' monsters. If a 'Deskbot' monster(s) would be destroyed by battle or card effect, you can destroy this card instead.
Monster Effect: (This card's original Level is always treated as 1.)
If there are 2 'Deskbot' monsters in your Pendulum Zones: You can reveal this card in your hand; Special Summon 1 'Deskbot' monster from your hand or Graveyard. If this card is Summoned: Target 1 'Deskbot' monster on the field, this card gains the original ATK/DEF, Level, name, and effects of that target. If, by this effect, this card gains an effect that activates when a monster(s) is Summoned, activate it immediately.

Deskbot Carrier
EARTH Machine/Synchro/Effect Level 9
ATK 500 DEF 500
1 Tuner + 1 or more non-Tuner 'Deskbot' monsters
This card gains 500 ATK for each 'Deskbot' card on the field. When this card is Synchro Summoned: apply as many of the following effects as possible, based on the number of non-Tuner monsters used for this card's Synchro Summon.
1+: Add 1 'Deskbot' card from your Deck to your hand.
2+: Special Summon 1 'Deskbot' monster from your Deck.
3: Special Summon any number of 'Deskbot' monsters from your hand, Graveyard, or face-up in your Extra Deck. (Pendulum Monsters can be placed in the Pendulum Zones instead of being Special Summoned.)

Deskbot Network
Continuous Trap
Once per turn: you can shuffle 1 'Deskbot' card from your hand or that you control into the Main Deck; add 1 'Deskbot' monster from your Deck to your hand. You can only activate the effect of 'Deskbot Network' once per turn.

Mythical Rare

Because why not just break the Odd-Eyes archetype a little more?
(note: Odd-Eyes Advent covers this card's Ritual Spell requirement.)

PALADIN OF THE ODD-EYED DRAGON
(Art: A knight whose armor resembles OEPD riding atop a smaller dragon similar to Odd-Eyes Dragon)
DARK/Lv 4/1900 ATK/1500 DEF
Scale 4
Dragon/Pendulum/Ritual/Effect

PENDULUM: You can reveal 1 "Magician" monster with a Level from your hand; this card's Scale becomes equal to that card's Level +1 OR that card's Level -1 until end of turn, but you cannot Special Summon this turn, except by Pendulum Summon. You can only use this effect of "Paladin of the Odd-Eyed Dragon" once per Turn.

MONSTER: This card cannot be placed in a Pendulum Zone except by its effect. Must first be Ritual Summoned. If this monster is destroyed while you have an empty Pendulum Zone: place this card in one of your empty Pendulum Zones instead of putting it face-up in the Extra Deck. You can Tribute this monster; Special Summon 1 "Odd-Eyes" monster from your Deck, Graveyard, or that is face-up in your Extra Deck. You can only use this effect of "Paladin of the Odd-Eyed Dragon" once per Turn.

Mythical Rare

A few cards inspired by recent revelations of SD30:


D/D/D OPPRESSOR KING GILGAMESH
EARTH/Rk 7/2700 ATK/2500 DEF
Fiend/Xyz/Effect

2 Level 7 "D/D" monsters

You can also Xyz Summon this card using a Rank 5 or higher "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material: "D/D" monsters you control, except the one(s) with the highest ATK, cannot be targeted for attacks. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position (Flip Effects are not activated at this time).


D/D EMPOWERING FAMILIAR
DARK/Lv 1/0 ATK/0 DEF
Fiend/Effect

During your Main Phase: You can discard this card; immediately after this effect resolves, perform one of the following:
@Tribute a "D/D/D" Fusion Monster you control, then Fusion Summon a "D/D/D" Fusion Monster 1 Level higher from your Extra Deck.
@Tribute a "D/D/D" Synchro Monster you control, then Synchro Summon a "D/D/D" Synchro Monster 1 Level higher from your Extra Deck.
@Select a "D/D/D" Xyz Monster you control, then Xyz Summon a "D/D/D" Xyz Monster 1 Rank higher from your Extra Deck. (Xyz Materials attached to that monster also become Xyz Materials on the Summoned monster.)
You can only use the effect of "D/D Empowering Familiar" once per turn.


DARK CONTRACT WITH THE INFERNAL KINGS
Continuous Trap Card

You can send 1 "D/D" card and 1 "Dark Contract" card from your hand to the Graveyard; immediately after this effect resolves, Fusion Summon, Synchro Summon, or Xyz Summon 1 "D/D/D" monster from your Extra Deck using monsters you control. You can only use this effect of "Dark Contract with the Infernal Kings" once per turn. During your Standby Phase: Take 1000 damage.


DARK CONTRACT WITH ZERA
Continuous Spell Card

During your Main Phase: You can Ritual Summon 1 Fiend-type Ritual Monster from your hand or Graveyard, Tributing Monsters with Levels from your hand and/or field whose total Level equals the level of that Ritual Monster. You can only use this effect of "Dark Contract with Zera" once per turn. If Summoning a "D/D" Ritual Monster this way, you can also banish "D/D" monsters from your Graveyard to count them towards the Ritual Summon. During your Standby Phase: Take 1000 damage.


D/D CRYSTAL EYE
DARK/Lv 4/1600 ATK/1000 DEF
Fiend/Ritual/Effect

Must first be Ritual Summoned. When a "D/D" monster or "Dark Contract" card you control destroy an opponent's card by battle or card effect: you may draw a card, and if you do, discard a card.


D/D/D ELDRITCH KING NOSTRADOMUS
LIGHT/Lv 8/2900 ATK/2200 DEF
Fiend/Ritual/Effect

Must first be Ritual Summoned. When this card is Special Summoned: banish up to 2 "D/D" or "Dark Contract" cards from your hand, field, and/or Graveyard, then banish up to that many cards from your opponent's side of the field. When this card is destroyed by your opponent's card: target up to 2 of your banished "D/D" or "Dark Contract" cards; add them to your hand.

Mythical Rare

CHOJUMUSHA CHUI WAKAZA-C / SUPERHEAVY SAMURAI LIEUTENANT SIDEARM
EARTH/Lv 4/1000 ATK/2000 DEF
Machine/Synchro/Tuner/Effect

1 Tuner Monster + 1 or more non-Tuner "Superheavy Samurai" monsters

Once per turn: You can equip this monster to a "Superheavy Samurai" monster you control. A monster equipped with this card becomes a Tuner Monster. This card and a monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation.


CHOKYUUDEN BOHA-T / SUPERHEAVY GRAND SHOGUN'S FORTRESS
EARTH/Lv 12/0 ATK/4000 DEF
Machine/Synchro/Effect

1 "Superheavy Samurai" Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters

Must first be Synchro Summoned and cannot be Special Summoned by other means. When this card would be Special Summoned: You can place it face-up in your Field Spell Zone instead of a Monster Zone (it is still treated as a monster). "Superheavy Samurai" monsters you control can attack while in Defense Position. If one does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) is summoned to your side of the field; change those monsters to face-up Defense Position, also they cannot be destroyed by battle and are unaffected by your opponent's card effects until the end of this turn. Once per turn: This card is unaffected by your opponent's card effects.

Mythical Rare

More D/D creations from a 3-on-1 battle I've had playing in my head off and on the past few days, between an OC and a quartet of ARC-V Security. Taking the first turn and remembering what he learned of their strategies, he tries to drive them to use Effect Damage rather than attacking to try and finish him off quickly, then turning their strategy back on them.

First turn: Activated Dark Contract with the Gate, searched D/D Savant Copernicus, explains the 1000 damage at Standby Phase effect and his plan to kill them on his next turn to subconsciously goad them, ends.

After the first Goyo Defender is summoned, he activates the effect of...

Quote:
D/D GARDNA
DARK/Lv 6/0 ATK/3000 DEF
Fiend/Effect

When your opponent Special Summons a monster(s) from the Extra Deck: Special Summon this card (from your hand). While you control a "Dark Contract" Spell/Trap: "D/D" monsters you control cannot be attacked by monsters with a lower Level/Rank, or targeted or destroyed by the effects of monsters whose Level/Rank is less than that of the "D/D" monster(s) you control with the highest Level/Rank. When this card you control is used as Fusion, Synchro, or Xyz Material to summon a "D/D/D" monster: Add 1 "Dark Contract" Spell/Trap from your Deck to your hand.


...after which 2 more Defenders are summoned. Security 1 ends.

Security 2 summons 3 copies of Goyo Defender and passes. Security 3 summons 3 copies of Goyo Defender, then ends. Security 4 summons Jutte Fighter and Kiribi Lady to Synchro Summon...


Quote:
GOYO CANNON
EARTH/Lv 3/0 ATK/2500 DEF
Warrior/Synchro/Effect

1 Tuner + 1 or more non-Tuner monster

You can inflict damage to your opponent equal to the combined Level of all EARTH Synchro Monsters on the field x 100, but you cannot conduct your Battle Phase this turn. You can only use this effect of "Goyo Cannon" once per turn.

Between the 10 Lv 3 "Goyo" Synchros, Goyo Cannon fires for 3000 damage, leaving him in a massive cloud of smoke. Laughing about how his Dark Contract will kill him on his own turn, Security 4 ends.

He declares his draw, and a massive sword swings to clear the smoke, showing a new monster and his LP at a full 4000. He explains the effect of D/D/D Rebel King Leonidas, then continues his turn, searching D/D Savant Newton. Using Newton and Copernicus, he Pendulum Summons D/D Orthros and 2 copies of D/D/D Wise Sage King Chaos Apocalypse.

Orthros and Gardna are tuned to Synchro Summon...

Quote:
D/D/D MOUNTAIN-SMASHING KING HANNIBAL
EARTH/Lv 10/3100 ATK/2600 DEF
Fiend/Synchro/Effect

1 "D/D" Tuner + 1 or more non-Tuner "D/D" monster

When a "D/D" monster you control battles an opponent's monster: the Battle Damage to your opponent is doubled. If this card is destroyed by your opponent's card: Add 1 "D/D" Tuner Monster from your Graveyard or that is face-up in your Extra Deck to your hand.


Gardna's effect searches out Dark Contract with the Beastking, then Leonidas and 1 copy of Chaos Apocalypse overly to Xyz Summon...

Quote:
D/D/D SHADOW HUNTER KING SALADIN
DARK/Rk 7/2800 ATK/2100 DEF
Fiend/Xyz/Effect

2 Level 7 "D/D" monsters

Once per turn: you can detach 1 Xyz Material from this card; the DEF of all monsters your opponent controls becomes 0. When a "D/D" monster you control attacks while this card has Xyz Material: Your opponent cannot activate cards or effects, until the end of the Damage Step.


He activates Saladin's effect, dropping the DEF of all of the Goyo Synchros to 0, then activates the searched copy of DCw the Beastking to fuse the Gardna and the detached Chaos Apocalypse in his Graveyard to Fusion Summon D/D/D Cruel Dragon King Beowulf, granting all 4 monsters Piercing Damage, which Hannibal doubles the damage of, resulting in a scenario worse than 4 direct attacks.

Chaos Apocalypse, Beowulf, Hannibal, and Saladin each strike through a Defense Position monster and inflict a One-Turn Four-Kill.
Lightsworn Reincarnation
Normal Spell
Discard 1 card, then target 1 Lightsworn Monster or 1 Judgment Dragon in your Graveyard; Add it to your hand. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 Lightsworn Monster or 1 Judgment Dragon in your Graveyard; Add it to your hand. You can only use this effect of Lightsworn Reincarnation once per turn.

Sigurd, Lightsworn Crusader
Level: 4
Attribute: Light
Type: Warrior
ATK:1800 DEF: 1200
Effect: If this card is sent from your deck to the Graveyard: Special Summon it. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.

Battle Breaker
Normal Trap
Your opponent cannot declare an attack this turn. During your opponent's turn, you can banish this card from your Graveyard; Negate the next attack this turn from a monster your opponent controls.

Mythical Rare

A take on a TCG archetype.


SCARLET GALE, THE GALLANT TKS FIGHTER
FIRE/Lv 4/1400 ATK/1200 DEF
Warrior/Effect

You can Special Summon this card by destroying a "Kaiju" monster you control. When Special Summoned this way; Xyz Summon 1 FIRE "TKS Fighter" Xyz Monster from your Extra Deck or Graveyard, using this creature as Material. An Xyz Monster with this card attached as Xyz Material inflicts Piercing Battle Damage.


WAVE CHASER, THE INTREPID TKS FIGHTER
WATER/Lv 4/1500 ATK/900 DEF
Warrior/Effect

You can Special Summon this card by destroying a "Kaiju" monster you control. When Special Summoned this way; Xyz Summon 1 WATER "TKS Fighter" Xyz Monster from your Extra Deck or Graveyard, using this creature as Material. When an Xyz Monster with this card attached destroys an opponent's monster by battle; draw 1 card.


SCARLET WING, THE SKY-SCORCHING TKS FIGHTER
FIRE/Rk 8/2800 ATK/2400 DEF
Warrior/Xyz/Effect

Must first be Special Summoned by the effect of a "TKS Fighter" card, and cannot be Summoned by other means. When this card declares an attack while it has Xyz Material: You can change the Battle Position of the opposing monster. If this card would be destroyed, you can detach an Xyz Material from it instead, and if you do, inflict 1000 damage to your opponent.


WAVE BUSTER, THE OCEAN-SPLITTING TKS FIGHTER
WATER/Rk 8/3000 ATK/1800 DEF
Warrior/Xyz/Effect

Must first be Special Summoned by the effect of a "TKS Fighter" card, and cannot be Summoned by other means. If you draw a card(s) outside of your Draw Phase while this card has Xyz Material: You can add 1 card from your Graveyard to your hand. If this card would be destroyed, you can detach an Xyz Material from it instead, and if you do, your opponent places 1 card from their hand onto the bottom of their Deck.


TKS FIGHTER DRIVE BRACELET
Spell

Target 1 "TKS Fighter" with a Level you control; Xyz Summon 1 "TKS Fighter" monster from your Extra Deck with the same Attribute using the target and this card as Xyz Material. If your opponent controls a Level/Rank 7 or higher monster: This effect and Summon cannot be negated or responded to.


TKS FIGHTER DAIHENSHIN
Counter Trap

If your opponent Special Summons a "Kaiju" monster, and both players control a "Kaiju" monster: Tribute 1 "Kaiju" monster you control, then select 1 "TKS Fighter" monster in your hand or Graveyard, or on your field; reveal it to your opponent, then Xyz Summon 1 "TKS Fighter" Xyz Monster from your Extra Deck with the same Attribute, using the revealed monster and this card as Xyz Material. An Xyz Monster with this card attached as Xyz Material is unaffected by the effects of "Kaiju" cards.

Mythical Rare

An attempt to modify Reira's deck to work with the card game.


C/C CRITICAL EYE
DARK/Lv 3/1400 ATK/1000 DEF
Fiend/Effect

If this card is used as Synchro, Fusion, or Xyz Material for a "C/C/C" monster: That monster's Attribute becomes this card's Attribute while it was on the field.


MONTAGE FUSION
Continuous Spell Card

Once per turn: You can target 1 monster your opponent controls; change the Attribute of 1 "C/C Critcal Eye" you control to that monster's Attribute, then Fusion Summon 1 "C/C/C" Fusion Monster, using that "C/C Critical Eye" as Fusion Material, but it is destroyed during the End Phase.


REDEVELOPED NEGATIVE LOOP
Continuous Spell

Whenever you Tribute a monster for a card effect: You can Special Summon 1 "C/C Critical Eye" from your hand or Graveyard. During your Main Phase 1: You can Tribute 1 monster you control, and if you do, you can activate each of the following effects once this turn (these are Quick Effects) :
@Tribute 1 "C/C/C" Fusion Monster you control.
@Tribute 1 "C/C/C" Synchro Monster you control.
@Tribute 1 "C/C/C" Xyz Monster you control.


REDEVELOPED TUNING
Quick-Play Spell Card

Activate the following effects in sequence:
@Target 1 "C/C Critical Eye" you control and 1 monster your opponent controls; the Attribute of your target monster becomes the Attribute of the opponent's target monster.
@Reveal 1 "C/C/C" Synchro Monster from your Extra Deck and target 1 "C/C Critical Eye" you control; that target's Level becomes equal to the revealed monster's Level minus 1, and if it does, Special Summon 1 "C/C Token" (DARK/Tuner/Fiend/Lv 1/0 ATK/0 DEF) to your side of the field, then immediately Synchro Summon a "C/C/C" Synchro Monster using that target and that token as Synchro Material.


REDEVELOPED OVERLAY
Quick-Play Spell Card

Activate the following effects in sequence:
@Target 1 "C/C Critical Eye" you control and 1 monster your opponent controls; the Attribute of your target monster becomes the Attribute of the opponent's target monster.
@Reveal 1 "C/C/C" Xyz Monster from your Extra Deck and target 1 "C/C Critical Eye" you control; that target's Level becomes equal tot he revealed monster's Rank, then Special Summon this card as a copy of that target, then immediately Xyz Summon 1 "C/C/C" Xyz Monster using that target and this card as Xyz Material.


C/C/C ELEMENTAL SWORD
DARK/Lv 6/2400 ATK/2000 DEF
Fiend/Fusion/Effect

2 "C/C" monsters

This card is unaffected by the effects of your opponent's monsters with the same Attribute as this card. When this card battles a monster with the same Attribute: Double this card's ATK until the End Phase, also this card inflicts Piercing Battle Damage.


C/C/C ELEMENTAL CANNON
DARK/Lv 6/2200 ATK/2500 DEF
Fiend/Synchro/Effect

1 Tuner monster + "C/C Critical Eye"

Monsters your opponent controls with the same Attribute as this card lose 1000 ATK and DEF. Once per turn: You can have this card gain ATK equal to the total Level/Rank of all other monsters on the field with the same Attribute as this card x 200.


C/C/C ELEMENTAL ARMOR
DARK/Rk 6/2500 ATK/2000 DEF
Fiend/Xyz/Effect

2 Level 6 "C/C" monsters

Once per turn: You can detach 2 Xyz Material from this card: Increase this card's ATK by an amount equal to half the combined DEF of all monsters on the field with the same Attribute as this card (including itself). When this card battles a monster with the same Attribute: Your opponent cannot activates cards or effects, and the effects of the opposing monster are negated, until the end of the Damage Step.

Mythical Rare

Because Shun's deck isn't broken enough yet, dammit.


RANK-UP-MAGIC - SWORD OF THE RAIDRAPTORS
Spell Card

You can only use "Rank-Up-Magic - Sword of the Raidraptors" once per Match. To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can activate each of the following effects in sequence:
@Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck.
@Xyz Summon 1 "Raidraptor" Xyz Monster that is 1 Rank higher than the monster Special Summoned by the first effect, using it as Xyz Material.
@Pay 500 LP and banish the top 2 cards of your Deck face-down; activate the second effect of this card again, then, you can activate the third effect of this card again in sequence.


RAIDRAPTOR - INVINCIBLE LANIUS
DARK/Rank 1/0 ATK/0 DEF
Winged Beast/Xyz/Effect

2 Level 1 "Raidraptor" monsters

This card's Xyz Summon cannot be negated. While this card has Xyz Material: This card cannot be targeted for attack, and cannot be targeted or destroyed by your opponent's effects. You can detach 1 Xyz Material from this card: This card can attack your opponent directly this turn. When this card battles while it has Xyz Material: Reveal 1 "Raidraptor" monster from your hand; this card gains ATK equal to that card's Level x 100.


RAIDRAPTOR - STORMING STRIX
DARK/Rank 2/800 ATK/0 DEF
Winged Beast/Xyz/Effect

2 Level 2 Winged Beast-type monsters

When this card is Xyz Summoned: Add 1 "Raidraptor" monster from your Graveyard to your Hand. Once per turn: you can detach 1 Xyz Material from this card; send 1 "Raidraptor" monster from your Deck to the Graveyard. Inflict 100 damage to your opponent every time a "Raidraptor" monster(s) is Special Summoned to your side of the field while this card has no Xyz Material.


RAIDRAPTOR - HURRICANE VULTURE
DARK/Rank 7/2500 ATK/2000 DEF
Winged Beast/Xyz/Effect

2 Level 7 Winged Beast-type monsters.

When this card is Special Summoned: Return all face-down cards on the field your opponent controls to the owner's hand. If this card was Xyz Summoned using a "Raidraptor" Xyz Monster: Your opponent cannot activate cards or effects in response to this effect, also inflict 500 damage to your opponent for each card returned this way. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; return 1 face-down card on the field to the hand.


RAIDRAPTOR - NOVA FALCON
DARK/Rank 9/3200 ATK/2500 DEF
Winged Beast/Xyz/Effect

2 Level 9 Winged Beast-type monsters

While this card has a "Raidraptor" Xyz Monster as Xyz Material: Your opponent's monsters lose 500 ATK and DEF. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; "Raidraptor" monsters you control cannot be targeted or destroyed by card effects for the rest of the turn. Your opponent cannot activate cards or effects in response to this effect.


RAIDRAPTOR - TRANSCENDENT FALCON
DARK/Rank 11/4000 ATK/3500 DEF
Winged Beast/Xyz/Effect

2 Level 11 Winged Beast-type monsters

Must first be Xyz Summoned, and cannot be Summoned by other means. This card is unaffected by your opponent's card effects. During each player's Standby Phase: The ATK and DEF of all monsters your opponent controls becomes 0. If your opponent controls no face-up monsters, they take 1000 damage and banish the top 3 cards of their Deck face-down instead. Once per turn: You can detach 1 Xyz Material from this card; your opponent takes 1000 damage and banishes the top 3 cards of their Deck.


RAIDRAPTOR - DIVINE FALCON
DARK/Rank 12/0 ATK/0 DEF
Winged Beast/Xyz/Effect

2 Level 12 Winged Beast-type monsters

Must first be Special Summoned by the effect of a "Rank-Up-Magic" card, and cannot be Special Summoned by other means. This card is unaffected by all other card effects at all times. This card's summon and effects cannot be negated, and your opponent cannot activate cards or effects in response to its summon or the activation of its effects. When this card is Xyz Summoned, if it has 11 different "Raidraptor" Xyz Monsters of 11 different Ranks as Xyz Material: You win the Duel.


1) Draw RUM-SotRR for the turn and reveal it.
2) Activate RUM-SotRR
3) Pay 5500 LP and banish 22 cards from the top of your Deck face-down for Ultimate Rank-Up Xyz Change.
Invincible Lanius -> Storming StrIx -> Fiend Eagle -> Rise Falcon/Force StrIx -> Blaze Falcon -> Revolution Falcon -> Hurricane Vulture -> Satellite Cannon Falcon -> Nova Falcon -> Ultimate Falcon -> Transcendent Falcon -> Divine Falcon
4) Win.
Shenanigans.

Level Grinding
Continuous Spell
'LV' monsters can be Normal Summoned for one less Tribute. Once per turn, when a 'LV' monster destroys a monster by battle, activate one of the following effects:
- If that monster has an effect that Special Summons a monster with the same name, but a higher 'LV', apply that effect immediately after this effect resolves.
- Draw 2 cards.
- Target 1 card in your Graveyard; add that target to your hand.

Level Advance!!!
Spell
Target 1 Level 4 or lower 'LV' monster you control; after this effect resolves, send it to the Graveyard, then Special Summon Level 5 or higher 'LV' monster from your deck with the same name, ignoring the Summoning conditions, if any, then, if possible, treat it as if it had been summoned via its Summoning conditions. Shuffle it into the Deck during your opponent's next End Phase.

Armed Pendulum Dragon LV3
ATK 1200 DEF 600 WIND Level 3 1/1
Dragon/Pendulum/Effect
Pendulum Effect: All 'LV' monsters you control gain 300 ATK. Once per turn, you can discard a 'LV' monster; destroy 1 face-up Pendulum Monster, or 1 card in any Pendulum Zone.

Monster Effect:
When this card is destroyed, Special Summon 1 'Armed Pendulum Dragon LV5' from your hand, Deck, Graveyard, or face-up in your Extra Deck. You must have a 'LV' card in your Pendulum Zone(s) to activate and to resolve this effect. When this card is Pendulum Summoned: destroy this card, and 1 other face-up card on the field. You can only activate each effect of 'Armed Pendulum Dragon LV3' once per turn.

Black Flame Pendulum Dragon LV4
ATk 1600 DEF 1000 FIRE Level 4 7/7
Dragon/Pendulum/Effect
Pendulum Effect: Once per turn, during either player's turn, if an opponent's Spell effect targets a card(s) you control: You can negate that effect. You must have a 'LV' card in your other Pendulum Zone to activate and to resolve this effect.

Monster Effect: During the turn this card is Pendulum Summoned: Negate the first opponent's card effect that targets this card. During the End Phase of any turn this card destroyed an opponent's monster by battle: You can Tribute this card; activate one of the following effects:
- Special Summon 1 'Black Flame Dragon LV6' from your hand. Deck.Graveyard, or face-up in your Extra Deck.
- Banish 1 face-up Pendulum Monster, or a card in any Pendulum Zone.

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