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Gallant Hero

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On topic: Can anyone identify whether or not hit-stun has been increased by watching some of the videos?
Characters seem a bit faster than they were in Brawl and most definitely less floaty, but I want to know if I'm the only one who thinks so....
Jesus, people still post here?

Shy Rogue

YoruTaro
Jesus, people still post here?
I think the new anouncment breathed some life into it.
smashbrolink
psilo
Everyone, everywhere.. on steam and the forums is already saying this game is going to be terrible and that it saddens them that smash bros. is still being made.



blaugh


I'll be glad to see such people go away.
Like, far, far away.


I'm with them. I was all for a new smash game, because in every press conference Sakurai was talking about creating a new smash experience with each game.

The game can change, but as I posted before, the game might as well be brawl. Mario looks practically unchanged. The engine looks untouched.It looks like theres more hitstun now, but it's really hard to tell because of how bad Sakurai is at his own game and from how long ago I last played Brawl.

The little effort to diversify is really what upsets me. Even the artstyle, it's only an upgrade from brawl rather than anything new (the 3ds one is neat though). The only real difference is that all attacks now have slash ******** particles on them, because that makes sense, right?

It's really no different than the train of backlash that DmC got. Fans want to like something, but they get betrayed and ignored by developers, even lied to. What they look forward to from what was said in the press was either dropped or exaggerated and instead they get a pile of mediocrity. The only differences with smash is that it's nostalgia porn, so some people can be appeased by seeing a little boy in blue metal pajamas and j**z their pants as well as defend the game to death.



With the hitstun question, it's easiest to look at the actual gameplay videos and not anything choreographed because everyone in the actual fights are pretty bad and mash. Just look to see when they get hit to when they act again. There's more hitstun I think, but hitstun is necessary for combos, because frankly after allowing enough that characters can't just immediately retailiate with a move, the next step is combos.
Huh? New Smash? Sorry, more interested in another fighting game trailer.

So how about that new Killer Instinct, guys. That series is still relevant right guys? Right?
Personally, I don't care too much about hitstun and floatiness and all those shiny things. I'm sure I'll adjust to the game and love it regardless (assuming it brings forth better content). It's what I did with each release anyway. It was only until the second year of Brawl's release that I got "competitive" (lawl) with Smash at all.


I would also like to point out that we were told a release date of "2014" which obviously means December 31st, 2014. Book it.

Shy Rogue

Whether the game is Uber-competitive or not isnt really a big point for me so long as it fun, I'm sure a competitive scene will be around regardless anyways. I am with AJ in the regard that something that is neither Brawl nor Melee, but still distinctly SmashBros. We may end up being surprised still though.

I'm wondering if Nintendo is going to be more willing to Patch things with the Wii U. Not that I expect Sakurai in any way to way to think of a competitive scene over a casual one. But Perhaps we may get some Balance Patches?
Id be hyped if they put in the ability to cancel your smash attack charges, aerials, took away ledge snapping, decreased the floatiness of characters, added more hitstun, and then kept up in balancing the game, and fixing glitches/broken characters
Okay, this is the last I'm saying on the subject, because it obviously seems like it's a waste of time.

Really guys, you're refusing to acknowledge that smash is not supposed to be this amazing hitstun-combo-typical fighting game genius that you're trying to make it out to be. It's like Melee put this series to such a high standard and now everyone refuses to accept a game that's, if not totally and completely, partly Melee. Maybe it's the simple fact that Sakurai doesn't WANT a game that's competitive. He wants a fun, fighter PARTY game, which is essentially what Smash has always been. I understand that some people want it one way, and don't mistake me for saying that there's anything wrong with wanting something more challenging, but really I don't get how everyone is already down talking the game when we have barely seen ANYTHING, let alone in depth mechanics to how the game runs. Really I've barely heard anything positive on this game, and I find that a little bit upsetting. Obviously if Sakurai wants to take the game into a different direction he's not so dense that he's going to make that claim and just make Brawl 2.0. And if you really think the game is trash, save your damn money and don't buy it. Simple as that. Gamers in general nowadays are becoming way too selfish, and blaming publishers and companies for not making games they want at that moment, and at that time and not even giving them a chance.

Call this blatant fanboyism talking, I really don't care. This game already has my attention. It's supposed to be vibrant and fun, as is every single Nintendo game. They're not Sony, they're not (dare I say) Capcom, they're not trying to make games that push people away. It's supposed to be something that's fun for everyone, whether competitive or not. I'm getting it, A LOT of people are getting it, and I'm pretty sure, at the end of the day, the competitive scene is going to find a way to play this game one way or another, just like they did with Brawl.

I'm done. Opinion are opinions, one way or another, and only so much can be said to change them.

Gallant Hero

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Mercain
smashbrolink
psilo
Everyone, everywhere.. on steam and the forums is already saying this game is going to be terrible and that it saddens them that smash bros. is still being made.



blaugh


I'll be glad to see such people go away.
Like, far, far away.


I'm with them. I was all for a new smash game, because in every press conference Sakurai was talking about creating a new smash experience with each game.

The game can change, but as I posted before, the game might as well be brawl. Mario looks practically unchanged. The engine looks untouched.It looks like theres more hitstun now, but it's really hard to tell because of how bad Sakurai is at his own game and from how long ago I last played Brawl.

The little effort to diversify is really what upsets me. Even the artstyle, it's only an upgrade from brawl rather than anything new (the 3ds one is neat though). The only real difference is that all attacks now have slash ******** particles on them, because that makes sense, right?

It's really no different than the train of backlash that DmC got. Fans want to like something, but they get betrayed and ignored by developers, even lied to. What they look forward to from what was said in the press was either dropped or exaggerated and instead they get a pile of mediocrity. The only differences with smash is that it's nostalgia porn, so some people can be appeased by seeing a little boy in blue metal pajamas and j**z their pants as well as defend the game to death.



With the hitstun question, it's easiest to look at the actual gameplay videos and not anything choreographed because everyone in the actual fights are pretty bad and mash. Just look to see when they get hit to when they act again. There's more hitstun I think, but hitstun is necessary for combos, because frankly after allowing enough that characters can't just immediately retailiate with a move, the next step is combos.


It's ironic that you'd mention DmC when you're basing your dislike of the game shown so far entirely off of the looks of one character.

There's no betrayal here. There's not "not listening to" or "Lying to" going on.
And, honestly, it's starting to sound like you're one of those people that just wants a sequel to Melee, name and all.

They haven't shown the whole game and you're assuming it's going to be Brawl 2.0 off of its art style.
If my former guess is right, and you want a Melee clone with more characters and levels, go play Project M. Or better, just go play Melee again.
Calling it a pile of mediocrity because it's not Melee 2 doesn't make sense.

Hallowed Pumpkin

Stigmanizer
Huh? New Smash? Sorry, more interested in another fighting game trailer.

So how about that new Killer Instinct, guys. That series is still relevant right guys? Right?

KI isnt going to do well...

Its a free to play where you have to buy the characters on a system that wont be tournament friendly.

Back to Smash discussion

Animated Otaku

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I don't mind that the gameplay mechanics don't "look" like Melee (yes I'd prefer if it did, but that's irrelevant). What concerns me more is that the gameplay's mechanics mimics something that's already been done, Brawl, Melee, or even 64 or otherwise. I'd prefer that it'd be something in between or something new and independent on it's own.

My memory might be off, but when Brawl was first revealed, the nuances of it's mechanics looked an awful lot like Melee, particularly in attack/movement/speed/hitstun/etc. It wasn't until more vids were shown like a year or so later that we saw significant changes in pacing. The new games are quite some time from being released, so I assume they'll undergo similar changes in mechanics too.

I don't understand the whole "Smash party game vs Smash competitive game" issue. If one prefers the party game, then make it a competitive game so we can have both.
smashbrolink
Mercain
smashbrolink
psilo
Everyone, everywhere.. on steam and the forums is already saying this game is going to be terrible and that it saddens them that smash bros. is still being made.



blaugh


I'll be glad to see such people go away.
Like, far, far away.


I'm with them. I was all for a new smash game, because in every press conference Sakurai was talking about creating a new smash experience with each game.

The game can change, but as I posted before, the game might as well be brawl. Mario looks practically unchanged. The engine looks untouched.It looks like theres more hitstun now, but it's really hard to tell because of how bad Sakurai is at his own game and from how long ago I last played Brawl.

The little effort to diversify is really what upsets me. Even the artstyle, it's only an upgrade from brawl rather than anything new (the 3ds one is neat though). The only real difference is that all attacks now have slash ******** particles on them, because that makes sense, right?

It's really no different than the train of backlash that DmC got. Fans want to like something, but they get betrayed and ignored by developers, even lied to. What they look forward to from what was said in the press was either dropped or exaggerated and instead they get a pile of mediocrity. The only differences with smash is that it's nostalgia porn, so some people can be appeased by seeing a little boy in blue metal pajamas and j**z their pants as well as defend the game to death.



With the hitstun question, it's easiest to look at the actual gameplay videos and not anything choreographed because everyone in the actual fights are pretty bad and mash. Just look to see when they get hit to when they act again. There's more hitstun I think, but hitstun is necessary for combos, because frankly after allowing enough that characters can't just immediately retailiate with a move, the next step is combos.


It's ironic that you'd mention DmC when you're basing your dislike of the game shown so far entirely off of the looks of one character.

There's no betrayal here. There's not "not listening to" or "Lying to" going on.
And, honestly, it's starting to sound like you're one of those people that just wants a sequel to Melee, name and all.

They haven't shown the whole game and you're assuming it's going to be Brawl 2.0 off of its art style.
If my former guess is right, and you want a Melee clone with more characters and levels, go play Project M. Or better, just go play Melee again.
Calling it a pile of mediocrity because it's not Melee 2 doesn't make sense.


You seemed to have missed in one of my last few posts where I smacktalked Project M, which pretty much IS Melee 2.0. That's not what I want. The misdirection that I'm talking about is when Sakurai has gone several times to talk about Smash 4 and said that he wants each Smash game to be it's own entity. Everything we've seen so far points otherwise. Everything they've decided to let us judge their game by, which is what I'm judging it by, makes it look like Brawl 2.0. It's what I would've expected had Sakurai not going on record to say he wants each Smash game to feel like their own game, and from what I can tell from watching and rewatching and rewatching each gameplay video I can find. Hitstun seems to have a bit more to it. the floatiness seems to be a bit toned down. auto-ledgegrabbing has been turned up to an insane degree. Shieldstun seems to be lessened, or at least the quick rate people can drop shields in has been left unchanged. We have no evidence that Meteor cancelling or DI exist, or what their changes are. My problem is that it has the exact same engine that brawl has, that they're literally using brawl as a foundation, opposing exactly what they said before, while my negative comments to Megaman are for the blind support he's been getting, and the idiotic "The megaman drought is over" bullshit people have been spewing out on both social and media outlets.

A side note, you should only really use quotations when you're actually directly quoting what someone said. A bit of a pet peeve.

EmO_On_A_SuGaR_RuSh
Okay, this is the last I'm saying on the subject, because it obviously seems like it's a waste of time.

Really guys, you're refusing to acknowledge that smash is not supposed to be this amazing hitstun-combo-typical fighting game genius that you're trying to make it out to be. It's like Melee put this series to such a high standard and now everyone refuses to accept a game that's, if not totally and completely, partly Melee. Maybe it's the simple fact that Sakurai doesn't WANT a game that's competitive. He wants a fun, fighter PARTY game, which is essentially what Smash has always been. I understand that some people want it one way, and don't mistake me for saying that there's anything wrong with wanting something more challenging, but really I don't get how everyone is already down talking the game when we have barely seen ANYTHING, let alone in depth mechanics to how the game runs. Really I've barely heard anything positive on this game, and I find that a little bit upsetting. Obviously if Sakurai wants to take the game into a different direction he's not so dense that he's going to make that claim and just make Brawl 2.0. And if you really think the game is trash, save your damn money and don't buy it. Simple as that. Gamers in general nowadays are becoming way too selfish, and blaming publishers and companies for not making games they want at that moment, and at that time and not even giving them a chance.

Call this blatant fanboyism talking, I really don't care. This game already has my attention. It's supposed to be vibrant and fun, as is every single Nintendo game. They're not Sony, they're not (dare I say) Capcom, they're not trying to make games that push people away. It's supposed to be something that's fun for everyone, whether competitive or not. I'm getting it, A LOT of people are getting it, and I'm pretty sure, at the end of the day, the competitive scene is going to find a way to play this game one way or another, just like they did with Brawl.

I'm done. Opinion are opinions, one way or another, and only so much can be said to change them.


Team Fortress 2 is a game I play. It's a team based FPS that revolves around objectives instead of fragging. However, it's a Valve game, so it has a lot of accessible servers that don't follow the typical rules. I've encountered frag servers, trade servers, RP servers, all vs one servers, cheater servers, other strang objective servers, high competitive only stock item servers. What is the wrong way to enjoy TF2? None of them. For whatever reason, each have their own groups that see activity, and each has their own people who exclusively go on to play their game mode, type, or style of choice, and don't often venture out to other types of playing the game. I've seen people that have only played about 40 hours of regular TF2, while have spent over 1000 hours trading on the servers. It's not something I disagree with, but that doesn't get in my way of a more competitive style playing that I enjoy, focusing on my deathmatch skills and just enjoying time on the game with friends. Valve has neither made their game to disallow this, nor editted it to disallow it. In all the patches, they have not altered or changed their game to prevent anyone from playing their game how they choose.

Warp to early 2008. You played melee and even visited the tournament scene. You understand why Fox, Sheik, and Marth were so good while Bowser, Mewtwo, and Game and Watch were nipples, in that bad sense that they hurt like hell when they get chafed. Melee you've been playing for 5+ years and you're ready for a new game, as are the friends you play with. Hype is rising, you're ready, but you pick up your copy of the game and immedaitely feel betrayed by how all the mechanics in brawl seem to be a lot less unique features for brawl, and more things to prevent the features from melee from working. Tripping destroyed any chance of dash dancing working. The new airdodge prevented any chance of the wavedash mechanic from being duplicated. The massive floatiness and lack of hitstun prevent the combos from happening in the game. Brawl starts to feel a lot more like a slap in the face to Melee than it does a sequel to melee, all because Sakurai preferred "fun over competitive" and failing to acknowledge that for some, competition is fun. That's where a lot of people's perspective to brawl was. But hey, brawl was it's own unique game instead, and that was cool, and from the drastic changes that brawl brought from melee, as well as melee from the rather barebones smash 64, I was pretty excited for what they could do with Smash 4.

Unfortunately, their major trailer only really showcased two of the three newly revealed characters. That ******** 4-6 minutes is hard to deduce anything from other than Crosser and Protoman. It showed the new aesthetics, it showed a few subtle changes to the original cast, it showed some of the stages, and barely little after. The long 8 minute one showcasing FitChick showed a hell of a lot more. It showed new Bowser, it showed actual fighting which we can deduce hitstun and knockback on moves we already know. We also got to see a lot more moves, so the movesets of the new characters are a lot more clear. These are the things Nintendo wanted us to see with their new game. They don't have new aesthetics planned, nor do they have any new mechanics they want to showcase. They wanted to showcase a game very similar to Brawl. They also showed so little that people were naturally starting to look at things like Hitstun, fallspeed, the general speed of the game and etc. We want to know what we will be playing and these measurements are the cores that make up a game like smash. They aren't too reaffirming.

Sakurai made claims before, as I mentioned several times. That's why I'm upset, because from what they showcased and what they said, we're not getting much of what we originally thought we were going to. We were Warren Spectored, we got Molyneux'd, and I might just start using the "Sakurai'ed" coin a bit differently now, because shame on me.

Treklink256
My memory might be off, but when Brawl was first revealed, the nuances of it's mechanics looked an awful lot like Melee, particularly in attack/movement/speed/hitstun/etc. It wasn't until more vids were shown like a year or so later that we saw significant changes in pacing. The new games are quite some time from being released, so I assume they'll undergo similar changes in mechanics too.

I don't understand the whole "Smash party game vs Smash competitive game" issue. If one prefers the party game, then make it a competitive game so we can have both.


Correct. Brawl still looked like melee when it was being showcased, so a lot of people got a surprise with the final version. That could mean that what we're seeing isn't going to be necessarily what we're seeing (it's still super early anyway, so holding judgment too hard right now is silly) but it's a bit strange that there's a noticeable amount of extra hitstun already. I also don't expect to see a completely new artistic style, something I was looking forward to, in the next while, so not all things are gonna change.

Exactly that. Games are what you make of it, and if you make a multiplayer game less accessible competitively, it's only going to make people who want to play the game competitively have a worse time with their game. They will find a way, it'll just be a worse experience overall. Brawl ended up just being a bad competitive game, while pokemon is incredibly restricted and had competitive pokemon been more accessible, it's own seperate game, or game mode, I think we'd see a lot more people playing it as well as enjoying it more thoroughly.

Hallowed Pumpkin

as far as competitive smash goes, I could give a s**t less.

I just want to have fun against good players with characters that are somewhat balanced.

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