snow danger
snow danger
(?)Community Member
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- Posted: Sun, 13 Jul 2014 21:15:14 +0000
sterek
- Look at Cash Shop earnings to determine what types of non-GG releases (regular items, limited items, bundles, deflation RIGs, mini-RIGs) generate the most profits. Use them to replace GGs.
- Move all future recolor RIGs to Loyal's Bazaar.
- Move all past and future Club Verge items to Loyal's Bazaar. Close Club Verge.
- Replace Club Verge and random GC discounts by GC reward tiers based on the monthly amount spent. If a user spends over a certain amount, they get a certain amount of extra GC to spend at the end of the month.
- Instead of overpricing GC items around holidays, implement a GC sink of sorts with global reward tiers. If users collectively spend over a certain amount, all the users who spent GC get a bonus exclusive item. Pair this incentive with lower Cash Shop prices.
- Implement a large month-long gold sink where the top individual rewards are raffle for Tickets and other very rare and very desired perks/items. Make the achievement rewards expensive but less than they are now.
- Update Dernier*Cri every month with exclusive limited-time items.
- Turn Rococo into the artist-feature store it should have been. Update it monthly, each month with a series of items from a different artist and a RIG containing all of the items they created in the past. In the release announcement, include background information about the artist, and a word from the artist. Use the store as a portfolio of sorts.
- Keep GC releases out of the gold shops. (Looking at you, Faktori.)
- Increase the posting/voting earnings, but only slightly. Just add one zero.
- Create an [Animal]-exclusive interactive space in Towns with free item grants and other exclusive perks. Basically, work on incentive for people to use the [Animal] bases. Once a certain quota is attained, release more [Animal] items for gold.
- Work on a schedule for Project releases. Never release a Project unless all the previous requests have been completed.
- Slow down on the daily GC item releases--one regular item a day and one limited item a week is enough. Compensate with 1 mini-RIGs with original items and 2 bundles every month.
- Complete and implement the new inventory arranger. Include more custom "boxes" or categories that can be accessed via the dress-up page.
- Give final word on which features were officially scrapped. Scrap the pet system and the marriage system. Use end-of-the-month announcements for a more detailed preview of the upcoming month.
- Put zOMG on indefinite hiatus, but invest most profit in an update once enough money has been earned to allow it.
- Release more Alchemy formulas/features.
- Hire a team of people to test the site for glitches, missing links, typos, etc.
- Hire a team of people to either work on a new mobile app. Make them contractual employees instead of outsourcing the project.
- Limit the number of announcements per day. Only re-announce limited items, and only if their quantity is still above 50% after 2-3 days.
- Convert GC discount announcements into this little beauty.
- Make flash games available to everyone without necessarily entering a tournament.
- Update the Housing system, but only after offering a significant amount of new housing items and making sure they were popular enough to make the housing update worth the investment. If necessary, add a GC-only premium furniture store. Inform the users that there is a correlation between purchasing housing items and getting an update.
- Never, ever act like site events and manga updates are expendable. Work on making the site's characters and storylines omnipresent.
- Re-release a Dice Roll-esque RIG containing a bunch of rare/expensive items, minus the gold. Also re-release the Monthly Collectibles RIG twice a year (Christmas + Summer Sale).
- Actually listen to demands of certain item re-releases. Have staff browse the SF and the GCD relatively frequently. Work on PR.
- Be more transparent instead of waiting until users start asking questions.
- In fact, explain to the userbase that significant profit is necessary in order to implement the features they ask for. Remind them that Gaia isn't just a website or an online community, but a company--that is, a bunch of people working on a thing that needs to make more money than it costs to keep it running. Word this carefully as to not make it seem like it's an ultimatum.
- Re-hire an economist.
- Install a really nice espresso machine in the office lounge.
- Move all future recolor RIGs to Loyal's Bazaar.
- Move all past and future Club Verge items to Loyal's Bazaar. Close Club Verge.
- Replace Club Verge and random GC discounts by GC reward tiers based on the monthly amount spent. If a user spends over a certain amount, they get a certain amount of extra GC to spend at the end of the month.
- Instead of overpricing GC items around holidays, implement a GC sink of sorts with global reward tiers. If users collectively spend over a certain amount, all the users who spent GC get a bonus exclusive item. Pair this incentive with lower Cash Shop prices.
- Implement a large month-long gold sink where the top individual rewards are raffle for Tickets and other very rare and very desired perks/items. Make the achievement rewards expensive but less than they are now.
- Update Dernier*Cri every month with exclusive limited-time items.
- Turn Rococo into the artist-feature store it should have been. Update it monthly, each month with a series of items from a different artist and a RIG containing all of the items they created in the past. In the release announcement, include background information about the artist, and a word from the artist. Use the store as a portfolio of sorts.
- Keep GC releases out of the gold shops. (Looking at you, Faktori.)
- Increase the posting/voting earnings, but only slightly. Just add one zero.
- Create an [Animal]-exclusive interactive space in Towns with free item grants and other exclusive perks. Basically, work on incentive for people to use the [Animal] bases. Once a certain quota is attained, release more [Animal] items for gold.
- Work on a schedule for Project releases. Never release a Project unless all the previous requests have been completed.
- Slow down on the daily GC item releases--one regular item a day and one limited item a week is enough. Compensate with 1 mini-RIGs with original items and 2 bundles every month.
- Complete and implement the new inventory arranger. Include more custom "boxes" or categories that can be accessed via the dress-up page.
- Give final word on which features were officially scrapped. Scrap the pet system and the marriage system. Use end-of-the-month announcements for a more detailed preview of the upcoming month.
- Put zOMG on indefinite hiatus, but invest most profit in an update once enough money has been earned to allow it.
- Release more Alchemy formulas/features.
- Hire a team of people to test the site for glitches, missing links, typos, etc.
- Hire a team of people to either work on a new mobile app. Make them contractual employees instead of outsourcing the project.
- Limit the number of announcements per day. Only re-announce limited items, and only if their quantity is still above 50% after 2-3 days.
- Convert GC discount announcements into this little beauty.
- Make flash games available to everyone without necessarily entering a tournament.
- Update the Housing system, but only after offering a significant amount of new housing items and making sure they were popular enough to make the housing update worth the investment. If necessary, add a GC-only premium furniture store. Inform the users that there is a correlation between purchasing housing items and getting an update.
- Never, ever act like site events and manga updates are expendable. Work on making the site's characters and storylines omnipresent.
- Re-release a Dice Roll-esque RIG containing a bunch of rare/expensive items, minus the gold. Also re-release the Monthly Collectibles RIG twice a year (Christmas + Summer Sale).
- Actually listen to demands of certain item re-releases. Have staff browse the SF and the GCD relatively frequently. Work on PR.
- Be more transparent instead of waiting until users start asking questions.
- In fact, explain to the userbase that significant profit is necessary in order to implement the features they ask for. Remind them that Gaia isn't just a website or an online community, but a company--that is, a bunch of people working on a thing that needs to make more money than it costs to keep it running. Word this carefully as to not make it seem like it's an ultimatum.
- Re-hire an economist.
- Install a really nice espresso machine in the office lounge.
bless emotion_kirakira
but I would add that new ticket types/re-releases of project tickets would be halted until the current workload was completed, and then re-introduced slowly with better drop rates (nothing extreme but enough to make the questing for one slightly more reasonable)