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Let's change the world.

More Important Announcement:The Clan is NOT open for attack right now. If you attack without consulting one of the ONLINE senseis first, We will void it.

Announcements
1/2 White Kitsune Dojo has been demolished.

2/2 Hayashi industries begins construction on Forge Lab Facility in place of previous dojo. All tenants have been evicted.


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Contents:

1) Introduction
2) Housing
3) Member list
4) Banned list and Banners
5) Defenses
6) Map
7) Inventory


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_____ The Dojo has been destroyed to become a lab facility. Where devices and aids will be created for future uses of other RPers. What we are in need of are experiment volunteers, employees and investors. (RP of course) This is a lab RP however, joining this RP makes you an employee of Hayashi Industries. President and founder of Hayashi industries is Makenshi Hayashi himself. Yes, we have medical and dental. This facility was built for the study of nearly all fields. So any type of RPer is welcome.

Positions

  • Scientists - self explanitory
  • Experiments - volunteers for experiments
  • Guards - Security team that helps keep everyone safe.
  • Investors - individuals who oversee certain experiments as they are the ones funding them.
  • Cleaning crew - individuals who wish to help keep the buildings tidy.
  • Cooks, lobbyists, secretaries, assistants, lab assistants, product testers.
  • All will be working for Makenshi Hayashi


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Rules:

  • Please keep all weapons and abilities to a minimum amount of damage. If you must cause wide spread ruin head to the front of the building to fight.
  • Dont spam the OOC posts please.
  • No Goku's, Vegeta's, Gogeta's, Vegito's.... I think you get my point. Solar flare or after image is all right, but no Kamehameha's, Big Bangs, Galic guns etc. I
  • Nothing equivalent to a nuclear weapon. The only ones that can destroy this dojo with the equivalence of a nuclear weapon is the permanent locking by a mod.
  • Romance is allowed but dont let it interfere with the over all fighting to be done within this thread.
  • No one is full of a Godly amount of power. And no one can just do anything. Everything has a cause and effect, so if the effect is a massive body pushing force, please explain how it works.
  • If you leave please tell us in an OOC post or do it in IC. At least let us know that you left please.
  • Please follow all of the Gaia TOS
  • Fighting to the death or to draw first blood is ok so long as both Parties agree to it.
  • Try to keep flame down to a minimum.
  • ONLY MAKENSHI-DONO AND CHAOS_SAKURA MAY ACCEPT OR REJECT PROFILES FROM THIS DAY FORWARD.
  • If there are to be any flame because of arguements on fighting then you must keep it down. If you cannot decide who is correct then ask Anthon Noire, Tsuki III, Makenshi-Dono, Chaos_Sakura, [JackKrauser], Lord Sabadrith Orgha or Sieg ecstuffuan for a Judgment. This only applies if the argument is about a battle not including them.


Rules for Attacking the Thread:

  • Take note of the labs defenses.
  • Since the lab has an artificial intelligence system in it it counts as an RPC. Since an RPC needs an RPer to control it Makenshi-Dono is its controller. Since an RPC cannot be interacted with while the RPer is offline any type of destruction with the labs defenses is not allowed.
  • Direct attacks on individuals of the lab are allowed even if Makenshi-Dono is not online, but for obvious reasons those RPers must be online as well.
  • It is all right to bring in multiple forces to attack, but you will be coming in with no more than 20 unit forces. And they must be underlings therefore they will not be all powerful. Meaning they are simple enough to defeat if done properly. Meaning if Makenshi-Dono is a lvl 10 RPC there will not be an enemy arriving with 20 lvl 5 units. Just know your limits. You should know whats wrong and right.


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Resume:

Please fill out a profile and pm it to me.

Name:
Age:
Sex:
Height:
Weight:
D.O.B:
Special skills: ( From development, to fighter. Or even lab experiment or janitor. )
Weapons: ( Now if your not a fighter, you can say your weapon is my ability to write or draw or somethin )
Special Abilities: ( Above human abilities. I.E, Pyro/hydro/geo/aero-kinesis. Spiritual fighters, psionics users etc. )
Position applying for:
Weakness:
goal:
Desired Room


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Homestay


_____ We are now built at the top of the mountain with other buildings protruding out of the mountain. Deep within the mountain itself are more buildings protected by a force field generator. Why? Because the mountain is not actually a mountain but an active Volcano. Metal rods flow into the magma to draw in thermal energy and power the building. In the event of an eruption all must evacuate to the main building which will be ejected from the mountain and air lifted away from the eruption.

Map of the Building - The Map of the building shown in a birds eye view. The north is the Gym/dojo area on the first floor. The hallways fork but right in the center hallway leads a door to the indoor/outdoor pool that starts from 3 feet to 12 feet. Around that room leads elevators and stairs that go up to the dojo on the right and the gym in the left. The weight room is isolated in the gym. Farther down the upstairs hallway leads a door that goes to the roof. The left building is the boys housing, with the bath house in the center. The right building is the girls housing and the center is the girls bath house. The main building, or the lobby building, leads to the sensei and elders offices, the lobby, the living areas and above that floor is the sensei and elders living quarters.

The Lobby - The Lobby is the first portion of the building that you see as you enter. Around the corners are fountains of marble and Jade in the shapes of Foxes sitting on a round boulder with the water coming down on them from a nozle on their heads as if they were caught in the rain.

The Living Area - The Living area is the are to the right of the lobby. Within the living area is a 600 inch Plasma TV screen specifcally made to fit into the wall. In front of it are an abundance of seats with a coffee table in the center. So if you ever wish to go inside from the courtyard or you just feel like lounging around outside your room, come to the living area.

Training building - There are five floors to the training building. First floor is main lobby and weights and locker rooms. Second floor is an indoor pool, off road biking areas, rock climbing walls, track fields, football and basketball areas. Third floor is martial arts training and other physical activities trainings such as dance. Fourth floor is weapons training. Nearly any weapon you could imagine you can be trained in on this floor. The final floor is the fifth floor. The entire floor is a danger room much like from X-men. One may request to train in a ruined city, a desert, the bottom of the ocean, the moon, anything your heart desires. The effects will be the same except for death. For example. The moon has little gravity. The room itself will become much like the moon, however, with oxygen. There are, however, simulated deaths that the computers keep track of for future research. However, when at max capacity the floor becomes completely lethal. But this can only be done with proper supervision or full consent.

FinallytheRooms - Your rooms. Every room looks exactly the same. You will have to share your room though. Two people to a room. There is space for three but that is your decision if you decide so but the space may be limited. You have a fully stocked fridge that is controlled by an automated system to restock it every time you run out of food. There is a key pad with letters and numbers on the door of the fridge. Type in what foods you wish to have stocked in your fridge and the computer will have it for you. You will of course have to cook your own food. You could perhaps fit a small flat tv in your rooms but that would be about it but you do have a book case and a dish washer so that should help you greatly.

Private living quarters- This is just a small fraction of the size of the rooms for the investors. There is a large floor to ceiling window that opens up to the balcony and a beautiful view of the ocean and Barton coast.

Infirmary
- In the event of an accident or injury the lobby has the infirmary on the left back wall besides the kitchen and elevators. If need be one can ask the elders for help. They are stocked with healing potions, however, broken bones will need extensive surgery then a few days rest and a daily dose of Hayashi inc healing potions. It will be VERY painful for a few days but its the fastest method of healing it.




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Room Assignments


B - Building

101-Karasu Shugotenshi
102-Katsumoto Hayashi
103-
104-
105-
106-
107-
108-
109-
110-

201-
202-
203-
204-
205-
206-
207-
208-
209-
210-

G - Building

101-Kei Hayashi
102-Miho Hayashi
103-
104-
105-
106-
107-
108-
109-
110-

201-
202-
203-
204-
205-
206-
207-
208-
209-
210-

Private Quarters

101- Makenshi Hayashi
102-
103-
104-
105-
106-
107-
108-
109-
110-
Member list:


Makenshi-dono





Sensei list:


Ban and Banner

The Banned list. Please follow my rules as best you can. You are welcome to attack the dojo so long as you at least make sure to check the first post to see if we are open for attack. If we are then attack us if you wish. No god modding though of course. If you break my rules once you get a warning, a second time you get banned. If you come back after being banned then you get reported to a mod.

The List

No one yet luckily.

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Banners


Our alliances banners will go here too now.

Thy Fist of Rock
Will of Stone


User Image - Blocked by "Display Image" Settings. Click to show.
User Image

The banners for the White Kitsune Dojo. They can either say White Kitsune Dojo, Guild or Clan. It is up to you. You are the creators of the banners but please dont make them too big.
Dojo Defenses

The walls are only padded with a brick finish on the outside, however, under the bricks is a 6 foot thick steel wall. Under the steel wall is another 6 foot thick titanium wall. Thin rods are stretched through the walls, 12'1 feet through the walls. Each small rod is directed back into circuited and insulated wires. A number of rods draws in Magic directed towards the building within a 10 foot radius. Another set of rods draws in spiritual energy, and a last set draws in Chi and Chakra energy. Each set returns into a different set of wires that adds power to certain parts of the building. To resist against power surges from overpowering the rods there are 5 unused resister valves every 20 square feet that holds an extra 200 watts of energy and releases it into a small gyro that begins to spin and completes absolutely no task but to spin when charged with energy.

Thus Energy based attacks sent towards the building are returned to the building as energy in the "lightning rods", and power surge type strategies and canceled out by being input in small gyros.

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Automated lvl1 defenses include the following

In the event that small projectiles or weak projectiles are used against the building, turrets protrude out from the top wall. These turrest are metal storm style turrets that shoot 1,000,000 in ten seconds. Such bullets are shot in wall styles 4x4 feet. In the occasion bullets or missiles or grenades are shot towards the building the automated turrets will shoot them down as they arrive within 10 feet. Walking targets or ground targets moving towards the wall that are deemed hostile.

The dojo is also built on a dome surface under ground and in the event of an earthquake, the building will sustain minor damage. The inner walls are reinforced with steel garters to prevent interior explosions from destroying the building too much.

Each detonated explosive has its own heat signature. In the event a C4 or plastic explosive is placed the building will recognize its heat signature and the Metal storms will turn to the explosives and one will begin to defuse the device based on schematics of certain C4 and plastic explosives, as well as other minor explosives.

There are vents large enough for individuals crawl into however they have Caltrops six inches long welded onto the inside that become more jagged the deeper one goes. So sharp and strong they can cut and stab into leather.

Multiple air filters fill the vents to avoid poison and hazardous gases and liquids from entering the building. Upon entering the air filter the gas or liquid will then enter a second filter that will release white blood cell like nanobots that will begin to kill all types of elements not of oxygen. A third layer gathers the last amount of bacteria in a smaller opening filter, yet does not disturb the natural flow of oxygen. Thus providing clean air to breath while inside the building. At the same time and arboretum under the main building being lit by artificial sun lamps provides for more oxygen, and a few veggies to eat.


Automated lvl 2 defenses

Includes a All the aforementioned defenses however insectoid bots also release themselves from underground hibernation and detach from some of the metal storm guns and aid in the defense of the building. Such would be attackers of a tank and jet like level. They are impervious to heat and magnetism and are self sustaining by using the nutrients in the soil. They are roughly the size of an adult males fist and instantly attach to the target of their choice by use of space velcro that is released upon reaching the target. When more than one is attach to a target a signal is sent between the two and they instantly explode with the force of two grenades each. Some move on artificial intelligence and have an inhibitor chip within them letting them know only one purpose in their life. In the event of tanks some are known to crawl into openings then explode.

For fighters with the strength of tanks and jets they still act the same. For jets the bugs begin to fly then will attach to the plane and detonate themselves on the fuel source or wings.

at the same time the bullet proof windows will then have metal plates close over them six inches thick and squads of trained soldiers will spread throughout the compound. Cameras will have single barrel metal storms attached to them with auto reloaders and a face recognition, along with a retinal scan, finger print identification, and voice recognition similar to the one in Stealth, however, can only read within a 20 foot radius.


Automated Defenses lvl 3

All of the above and a Lock down. All electricity, including the back up generators divert all energy into a crystal battier that protects from all, including dimensional or time and space attacks. Each inhabitant is given lead suits, like white leather suits, and a helmet that also protects from mind attacks.

The building also gains a third 6 foot thick wall made of inconel 625 alloy covers over every inch of the building like an outter paint job. The back up generators also power up a life support system in the building and extra rations in the basement allow for 6 months of lockdown time. Extra turrets then open up at the top, and a distress signal is sent out to the Blitzkrieg space station for back up.

Upon lockdown situation All entrances and exits are closed to everyone except that of an elders level.
Inventory

All the Materials in the inventory are completely RP based. They must be purchased from a main receptionist. They will be locked away in storage at the center of the mountain/volcano. Multiple amounts of an item will have the price multiplied by how many are purchased.

Guns

User Image M9 - Basic tranquilizer gun with a silencer. $120

User Image USP - Prepared with mounting grooves and an autoreloading chamber. $180

User Image Socom - A .45 deadly accurate gun with a laser pointer. $200

User Image AK 74 - A mid to average accuracy. Light weight and can hold a suppressor and grenade launcher. $500

User Image M4 Carbine - A full assault rifle in a smaller package. $10,000

User Image PSG1 - The worlds Most accurate semi-automatic sniper rifle. $10,800

User Image PSG1-T - A tranquilizing, non-lethal version of the above mentioned gun. $10,800

User Image Stinger - A portable Surface-to-air missile launcher. Launcher that fires an Infrared-seeking self-guided missile designed to take out helicopters and low-flying attack aircraft. $38,000

User Image Grenade Launcher RGB - Automatic, six-shot 40mm automatic grenade launcher has a revolver-like drum cylinder design holding 6 shots. It is used more as an anti-infantry weapon, capable of firing either regular 40mm grenade rounds or gas grenades, though it can also be applied as an anti-tank weapon. $2,000

User Image Nikita Remote - A wire-guided weapon, the operator must stand still and pilot the missile toward its intended destination by remote control fed through the wire. $20,000

Explosives

User Image Hand Grenade - Basic hand grenade. Pull, Turn, then pull once more. You have three seconds until the grenade explodes. $150 each

User Image Flash Bang - Upon exploding, it produces both a blinding flash and a deafening explosive sound. The air pressure from the blast can disrupt a person's eardrums, and likewise their balancing organs, while the blinding flash impairs vision. At close enough range and cramped quarters, the concussive blast of the grenade can knock out a person. $200 each

User Image Chaff Grenade - An electronic disrupting weapon that uses EMP waves to disrupt electronic devices for up to ten seconds. $500 each

User Image C4 - Plastic explosives. They are light, easily moldable, infinitely more stable than other types of explosives (such as dynamite), and leave very little trace once used. They can also be used underwater given the right waterproofing, and it takes very little to destroy a whole lot. $100 per kilo

User Image Claymore - Block of C-4 plastic explosive with an average of 700 solid steel pellets embedded within, shaped like a convex lens to direct the explosion towards one direction. It operates either by tripwire or remote detonation. $120 each

Accessories

User Image Magazine - Spare Magazines full of bullets $60 each with 1 box of bullets

User Image Coolant Spray - Can be used to identify lasers, and at the same time comes in a small bottle, so it can be used as a pepper spray if need be. $20 each

User Image AP Sensor - When you are operating without radar, this device can help greatly, vibrating whenever another person is near. It cannot tell directions, but it vibrates stronger the closer another person approaches. It begins to lose accuracy as you near lead walls. $500

User Image Directional Microphone - A microphone that can record obviously. As you zoom in the sound becomes zoomed in also, as though it were a camera. $2,000

User Image Mine Detector - Detects small mines, claymores etc. Removing them is completely your job, though. $800

User Image Night Vision Goggles - Increases light particles to aid in seeing in the dark. However a small green light still blinks at the top of the goggles, therefore a position can still be given away. $2,000

User Image Thermo goggles - Heat sensing binoculars. $10,000

User Image Chamo suit - Full body spandex suit. Uses fiber optic threads to camouflage with surroundings. $800,000

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