AliKat1988
Fractured_Unity
AliKat1988
Fractured_Unity
AliKat1988
Fractured_Unity
isn't DA:O the original? I thought it was...
my cousin has it and said it wasn't all that good. I'm a big fan of customization, and he said it was really lacking.
I thought there was another one, guess not. It is awkward for a game to be called origins when there is not another game in the series before so I was guessing there had to have been a regular Dragon Age. It is true that customization is a little restricted, but it was the freedom I had with the plot and with party selection that was what got me liking it. I also liked the quests in The Fade.
I have and read the strategy guide, and I do agree the plot flexibility is interesting, but overall it doesn't really interest me. I much prefer Oblivion to DA:O.
Other than customization is there anything about Oblivion that stands out in particular? I did not get to play it-I was planning on borrowing it from my brother, but did not get to.
it's completely open-world, so as soon as you exit the tutorial area, the entire world is fair game. also, there's no real class limitations, so any character can use any skill, regardless of chosen class. plays more like a shooter/action game because of the mechanics. toggle between 1st and 3rd person play.
I am going to have to talk to my brother about borrowing it then-when I saw him play he was not very good about showing how flexible the game was. He just wanted to have the character be tough. One of the drawbacks of a lot of RPGs is how rigid the character system seems to be-I remember in the first RPG series (might and magic) I really played a lot that it was annoying how restricted the characters seemed to be in terms of abilities (the magic part bugged me in particular). The use of magic is one of the things that I like best (I almost always select a mage class for my main character in any game) and there has to be some flexibility and creativity in the magic system-DA:O was quite creative however inflexible.
in Oblivion, they do magic based off of 6 schools. destruction (damage spells), illusion (charm, invisibility, etc.), mysticism (soul trap, life detection, etc), alteration (defensive spells, open lock), restoration (healing, buffs), and conjuration (summoning). every character has access to all 6, and only the level of the specific skill limits what you can cast. even a warrior can cast everything.