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My Grimoire
Some of my concepts for my guilds from the past and future.
Soul Wavelengths
(Everyone Pick 1 Wavelength)


Meister Soul Wavelengths
Anti-Demon Wavelength
Description - This Wavelength acts as a powerful barrier against insanity and darkness. This Wavelength is also carried over to the users attacks, which serve to be very effective against Witches or any individual harboring madness or dark powers. Using the purification effect of the Anti-Demon Wavelength in the users' attacks they can even take on an Immortal. The user can Resonate with others who are about to be pulled into madness, and restore their sanity. They can do this through acts of physical contact, such as holding hands, or by embracing someone.
Advantages
- All resonance attack that the Meister's weapon uses will give off the Anti-Demon Wavelength allowing them to cut through madness or dark powers
- The user can resonate with other who are being pulled into madness
- The user of the Anti-Demon Wavelength loses 5 Madness Points
Disadvantages
- No Stat Points are awarded for having this wavelength

Utility Wavelength
Description - Utility as in being able to Resonate with differing variations of Wavelengths and because of that fact a Meister with this wavelength they can use multiple weapons. Meisters with a Utility Wavelength are able to match their wavelngth with more than one weapon at a single time making them able to use multiple weapons at once.
Advantages
- Character is able to resonate with multiple weapons at a single time
- Utility Wavelength allows the Meister to gain 3 Soul Wavelength Stat Points
Disadvantages
- Utility Wavelength cause the Meister to gain + 2 Madness Points

Strong Wavelength
Description - The Strong Wavelength is a special wavelength that members of the Star Clan are born with. The Strong wavelength allows each member of the Star clan to be a practitioner of the Soul Menace (aka: Soul Force) which is a special ability that can be found in the Stein Family. The Strong Wavelength allows one to resonate with one's own soul, one can drive their own Soul Wavelength directly into an opponent's body through a physical strike on them. Only people who have a strong Wavelength and the ability to manipulate one's own Wavelength, can use this move. This Soul Wavelength is also powerful enough to blow away madness from the surrounding area.
Requirements
- Must be a member of the Star Clan
Advantages
- Strong Wavelength allows the Meister to gain 5 Soul Wavelength Stat Points
- Strong Wavelength allows the Meister to gain 5 Physical Fitness Points
- Strong Wavelength allows the Meister to remove all Madness Effects in the area
Disadvantages
- Strong Wavelength cause the Meister to gain + 2 Madness Points


Demon Art Wavelength
Description - The Art of which ones Wavelength is pushed past normal means. The Demon Art Wavelength is a powerful wavelength that allows one to overpower opponents with increadible amounts of pressure just from standing near the opponent and increasing their Soul waves; this could be from exposing their strength through a technique or even preform some type of resonance. The Demon Art Wavelength has a few issues and risk to it. Meister who have the Demon Art Wavelength are usually more accepting of the Madness within others and themselves causing them to be drawn into the Madness easier and faster than most Meisters. The Demon Art Wavelength is actually vissible to those who can see the shape of other's souls. It appears to be a multitude of colors raining down around the area in which the holder of the wavelength stands. The wavelength can stretch as far as a couple yards to a few hundred miles.
Advantages
- Demon Art Wavelength allows the Meister to gain 4 Soul Wavelength Stat Points
- Demon Art Wavelength allows the Meister to gain 2 Endurance Stat Points
Disadvantages
- Demon Art Wavelength causes the Meister to gain + 3 Madness Points

Experimental Wavelength
Description - The Experimental Wavelength is slightly like the Utility Wavelength but instead of being able to resonate with multiple weapons at a single time it is able to resonate with multiple weapons but only one at a time. This wavelength works well with Meisters who knows multiple forms of combat and knows their way around weapons. But as the title states it's an Experimental Wavelength only allowing the Meister to use normal Soul Resonance with Weapons who they were not originally partnered with.
Advantages
- Allows the user to resonate with multiple weapons, but only one weapon at a single time
- Utility Wavelength allows the Meister to gain 3 Soul Wavelength Stat Points
Disadvantages
- No Stat Points are awarded for having this wavelength

Law Upholding Wavelength
Description - Harsh with Law and Order. This wavelength is one of law and punishment it gives the user a great judgement of character and right from wrong. The Law Upholding Wavelength is strengthen by one's faith in the law and or their God. The Law Upholding Wavelength is a little obsessive and with the obsessions it causes it to become effected by Madness if they are proved wrong. This Wavelength grants the user to memorize structures, objects genetic make up, and read Magical Lore of Witches.
Advantages
- Law Upholding Wavelength allows the user to "Trace" and "Create" Object as well as read Magical Lore
Disadvantages
- Law Upholding Wavelength causes the Meister to gain + 3 Madness Points
- No Stat Points are awarded for having this wavelength

Weapon Soul Wavelengths
Purification Wavelength
Description - The Purification Wavelength is capable of initiating a subsequent attack that not only possesses immense physical destructive power, but also a significant purifying effect that can directly oppose the madness contained with an adversary's soul or ability, once contact has been established. This latter characteristic is signified by the emission of an intense white light upon activation and makes the technique particularly effective in countering any individual harbouring or reliant upon the quality of madness, such as Witches and those afflicted by Black Blood, even Immortals are not immune to injury in the face of this wavelength. However, the use of this capability is not without risk, as if the user seemingly come into direct contact with the desired target for these properties to function, increaseing the potential chance that the user may be harmed.
Advantages
- Able to completely remove Madness from an area in a powerful explosion of energy
Disadvantages
- To use this wavelength the user must touch the enemy or the evil needing to be purified. Injuries may accure in doing this
- No Stat Points are awarded for having this wavelength

Screaming Wavelength
Description - The Screaming Wavelength is one that use to be thought of as a Resonance but in just it's a wavelength that a Weapon produces while in weapon form. When initiating the wavelength, the weapon produces a loud screaming soundwave. This sound wave can cause internal damage to an opponent and even other weapons when they come into direct contact with the weapon. This wavelength can be used to shatter glass and even solid stone. This wavelength has been said to grant the user a beautiful singing voice while in their Human like form. Something to note, when to Screaming Wavelengths come into contact with one another they cancel each other out no mater how strong the other wavelength is.
Advantages
- Screaming Wavelength grants the user 5 Soul Wavelength Stat Points
- Screaming Wavelength allows the user to create a powerful soundwave that can injure targets internally including weapons on contact to them
Disadvantages
- Sound based effects are canceled out by the Noise Canceling Wavelength

Noise Cancelling Wavelength
Description - This wavelength opposes the Screaming Wavelength but not only can it stop the screaming wavelength and silece the Weapon causing it this wavelength has the ability to shut out all sound in the area. Sound being a very important sense in battle weapons who can cancel all noise become very dangerous opponents. Some would even call this the Ninja Wavelength due to the stealth properties it brings.
Advantages
- Noise Cancelling Wavelength grants the user 5 Soul Wavelength Stat Points
- Able to cancel out the sound based effects of the Screaming Wavelength
Disadvantages
- Unable to cancel the vibration effects of Sound or the other senses of opponents

Law Upholding Wavelength
Description - Harsh with Law and Order. This wavelength is one of law and punishment it gives the user a great judgement of character and right from wrong. The Law Upholding Wavelength is strengthen by one's faith in the law and or their God. The Law Upholding Wavelength is a little obsessive and with the obsessions it causes it to become effected by Madness if they are proved wrong. This Wavelength grants the user to memorize structures, objects genetic make up, and read Magical Lore of Witches.
Advantages
- Law Upholding Wavelength allows the user to "Trace" and "Create" Object as well as read Magical Lore
Disadvantages
- Law Upholding Wavelength causes the Weapon to gain + 3 Madness Points
- No Stat Points are awarded for having this wavelength

Anti-Demon Wavelength
Description - This Wavelength acts as a powerful barrier against insanity and darkness. This Wavelength is also carried over to the users attacks, which serve to be very effective against Witches or any individual harboring madness or dark powers. Using the purification effect of the Anti-Demon Wavelength in the users' attacks they can even take on an Immortal. The user can Resonate with others who are about to be pulled into madness, and restore their sanity. They can do this through acts of physical contact, such as holding hands, or by embracing someone.
Advantages
- All resonance attack that the Meister's weapon uses will give off the Anti-Demon Wavelength allowing them to cut through madness or dark powers
- The user can resonate with other who are being pulled into madness
- The user of the Anti-Demon Wavelength loses 5 Madness Points
Disadvantages
- No Stat Points are awarded for having this wavelength

Light Wavelength
Description - A wavelength that allows the weapon to become extremely bright and cut through any form of darkness. The Light Wavelength really doesn't possess any offensive powers but it can be used in multiple strategic manners one being as to blind an opponent or even light one's path in a dark location that of which light can't reach. The Light Wave can not only be produced by the weapon but it can be spread out in burst to create something similar to a flare gun without the bursting. The downside to this wavelength is the fact that the light that is produced away from the weapon can't last outside the weapon's body longer than thirty seconds (Also seen as 1 Post)
Advantages
- Light Wavelength grants the user 2 Soul Wavelength Stat Points
- Light Wavelength is able to blind enemies for 1 full post
Disadvantages
- None -

Witches Soul Wavelengths
Devil Wavelength
Description - A powerful wavelength that allows a Witch to create powerful dark mist from their body. The Mist is said to be so thick that one would need a katana to cut through it, but even then it wouldn't do much then push the dark smoke around. The Devil Wavelength is said to be able to be dispelled by the Light Wavelength but the chances of both meeting hasn't been heard of since the times of the great witch of old.
Advantages
- Devil Wavelength grants the user + 3 Madness Points
- Devil Wavelength grants the user 3 Magic Counter Stat Points
Disadvantages
- Mist can be disburst by the Light Wavelength

Madness Wavelength
Description - As the name states it's the Madness Wavelength, it's a wavelength that allows a Witch to spread and feed off of the Madness and even control it at will. This wavelength allows the witch to place anyone they touch under the influence of the Madness for short period of time until their own personal madness devours them allowing the witch to control them longer and even keep them as a pet or slave.
Advantages
- Allows the Witch to control the Madness Wavelengths and anyone under the influence of the Madness
- Madness Wavelength grants the user + 10 Madness Points
Disadvantages
- Madness Wavelength countrol can be obiliterated by people who have the Anti-Demon Wavelength, Purification Wavelength, or Strong Wavelength

Revenge Wavelength
Description - The Revenge Wavelength is a powerful wavelength that some witches have in order to create curses. These curses cause bad luck and misfortune to accure to any and all things that the wavelength touches. The wavelength appears to be waves of swirling pink energy that the witch can call forth at will and send towards a target. These curses can be anything small from the opponent tripping over a shoe or as large as a building crumbling over them. The waves can be dodged but it doesn't stop misfortune from injuring the earth or the objects around the target.
Advantages
- Able to curse object and people during battle and outside of the battle. Each curse only last for a total of 5 post
- Revenge Wavelength grants the Witch + 5 Madness Points
Disadvantages
- None -

Aging Wavelength
Description - Witches, at least the powerful ones, appear to have incredibly long life spans. The Aging Wavelength allows a witch to keep their longevity and keep their youthful appearance. The Aging Wavelength also allows the witch to create a negative effect on things they touch causing them to grow to the true age of the witch. Object that are fairly you will raidly grow old and eventually will die.
Advantages
- Aging Wavelength allows the Witch keep their longevity
- Aging Wavelength allows the Witch to age others with a single touch
Disadvantages
- A Witch must touch the object they are trying to age

Purification Wavelength
Description - The Purification Wavelength is capable of initiating a subsequent attack that not only possesses immense physical destructive power, but also a significant purifying effect that can directly oppose the madness contained with an adversary's soul or ability, once contact has been established. This latter characteristic is signified by the emission of an intense white light upon activation and makes the technique particularly effective in countering any individual harbouring or reliant upon the quality of madness, such as Witches and those afflicted by Black Blood, even Immortals are not immune to injury in the face of this wavelength. However, the use of this capability is not without risk, as if the user seemingly come into direct contact with the desired target for these properties to function, increaseing the potential chance that the user may be harmed.
Advantages
- Able to completely remove Madness from an area in a powerful explosion of energy
Disadvantages
- To use this wavelength the user must touch the enemy or the evil needing to be purified. Injuries may accure in doing this
- No Stat Points are awarded for having this wavelength

Human Soul Wavelengths

Avenger Wavelength
Description - The Avenger Wavelength also know as "The Wound Sharing Curse" is a special wavelength that causes the inflicter to feel the physical effects the wounds that the user takes in battle once he recites the name of their attacker after taking on the damage. The attacker who inflicted the damage to the user will not take on the physical damage they inflicted but they will mentally and physically feel the pain of the attack and cause them to either go into some form of shock. The Avenger Wavelength actually works as a curse, once the user recites the name of their attacker the wound is written on the soul of whomever they casts the curse on, so regular healing is rendered useless as it won't disappear until either the wound on the user is healed or the user succumbs to them. This wavelength isn't considered fatal in most cases, although it can severely cripple foes, and can likely kill weaker humans. In addition, the user must recite the name of the curse each time he wants to apply its effect, and this can only be done when they are wounded, and only once per person (per loop).
Advantages
- Able to curse a single target for each wound they cause to the user's body. The curse is ongoing until the user is healed or the curse is lifted by the user
- If the user dies the curse stays in effect
Disadvantages
- Avernger Wavelength cause the user to gain + 4 Madness Points
- The curse only gives a psychological effect so if the user loses a limb then the opponents limb will be rendered helpless aswell but they will still have their limb
Sinner Wavelength
Description - Also known as "The Armor of Glory" or "The Chains of Heaven", the Sinner Wavelength appearce to be chaining down the users Soul to their body almost like they refuse to move forward without being directed or pulled by someone. The user is able to spread their wavelength through an area creating chains made up of their wavelength. They say that these chains use to hold the "bull of heaven" that brought years of famine in Uruk. The chain are said to hold the concept of "reigning over the gods", binding them so they cannot escape. The strength and durability of the chains grows stronger with the targe having a higher divinity. It is no more than a tough chain to a target without divinity. Meaning this soul wavelength is deadly to Shinigami and the closer they are related to the original Lord Death the stronger the chains are towards them. It appears to even bind the space around itself, and it is capable of rendering any form of transportation with magic useless and nullified.
Advantages
- Able to hold down the bodies of Shinigami
- Drains Shinigami Soul Wavelength, once the chains are in effect on a Shinigami their Soul Wavelength points are lowered to 0 until they are freed from the chains
Disadvantages
- Sinner Wavelength causes the user to lose 5 Endurance Stat Points

Law Upholding Wavelength
Description - Harsh with Law and Order. This wavelength is one of law and punishment it gives the user a great judgement of character and right from wrong. The Law Upholding Wavelength is strengthen by one's faith in the law and or their God. The Law Upholding Wavelength is a little obsessive and with the obsessions it causes it to become effected by Madness if they are proved wrong. This Wavelength grants the user to memorize structures, objects genetic make up, and read Magical Lore of Witches.
Advantages
- Law Upholding Wavelength allows the user to "Trace" and "Create" Object as well as read Magical Lore
Disadvantages
- Law Upholding Wavelength causes the Human to gain + 3 Madness Points
- No Stat Points are awarded for having this wavelength

Hero Wavelength
Description - The wavelength of a true hero. It's invisible to the normal eye but in just the wavelength breathes as well as lives just like it's user. The wavelength takes the form of the air around the user itself. It's a mysterious wavelength that allows the wind to protect it's user in the form multiple layers of swords. Though the multiple layers of compressed and gyrated wind, it distorts the refraction of light and renders the shape of the blades, completely invisible. But it is also a soundless, invisible whirlwind that can act as a protective wall on an area not limiting the wavelength to the form of swords. Its defensive function can completely envelop an entire building in an "unbreakable" protection. The whirlwind it produces enchances the cutting power of the actual wind. Additionally, it can be used as a distant attack by releasing the compressed wind at once, acting like a hammer made out of wind. The wind itself can also be held by the user to create a weapon but because of the fact wind is invisible figuring out the length or width of the blade created is nearly impossible.
Advantages
- Hero Wavelength allows the user to create weapons made up of their soul wavelength and the wind to protect against enemies and fight off opponents from a distance
- Hero Wavelength allows the user to gain 5 Soul Wavelength Stat Points
Disadvantages
- Hero Wavelength causes the user to gain + 2 Madness Points
- Hero Wavelength cause the user to lose + 4 Agility Stat Points

Myth Wavelength
Description - It's an all-purpose wavelength that takes on the appearance of one hundred arrows stabbing into the soul of the user representing the original bow and arrows used to simultaneously exterminate the one hundred heads of the hydra that would grow back no matter how many times they were cut down. This wavelength was developed into an anti-wavelength beast capable of adapting and changing how it appears depending on the target and circumstances of it's use. The Wavelength allows the user to cheat death nine times giving it the nickname "Nine Lives". The Myth Wavelength allows the user to be killed up to nine times before dying upon the tenth kill. For each time the user dies they come back to life with their original strength they had before the battle had started. No mater what happens to the user either it be a limb or an organ the body part will grow back and reform itself back to it's original appearance. The Myth Wavelength will cause the user to feel the pain of dying each time they die and they will be forced to remain motionless for a certain amount of time before their body puts itself back together.
Advantages
- Able to come back to life a total of 9 time during the whole Rp
- Able to regain all the power they had at the start of the battle after they die
Disadvantages
- Myth Wavelength causes the user to gain + 6 Madness Points
- Myth Wavelength causes the user to lose 5 Stat Points to every Stat
- If a limb is chopped off or removed it wont come back until the user is killed
- The user feels all the pain of death and all the attacks they recieve to reach that death





 
 
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