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New Threat [Duo Mission]

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Apathetic Writer

Invisible Friend

PostPosted: Thu Aug 27, 2020 12:56 am



▣===========▣ New Threat ▣===========▣
▨═════▨═════▨

Requirements: Team Size: 2; Recommended Level: ~1.50; Faction: Beacon Students Only.

General Quest Guidelines
.


Introduction:


There is still very little we know in this world controlled by Grimm.
Constant developments, new discoveries, manners of adaptation and evolution of our worst nightmares.
Recently, there have been a number of reports indicating odd Grimm sightings.
Grimm of odd, vibrant colors with uncanny elemental capabilities unlike which the world has ever seen.
Many of these reports seemed to correlate with an old investigation, a decade prior, that had gone cold with their sudden disappearance.
For many reasons, it seems like a tall tale, as these beasts come and go without a trace.
Their targets, while man is always on their list, appear to be our most valuable resource against the Grimm; our dust.
With how many reports have recently pulled in, the most recent being a caravan carrying an important dust supply, we cannot afford to sit by idly.
Students selected will meet with an eye-account witness, the head of the caravan itself, then head to the southeast edge of the outskirts.
From there, investigate scene for any indicator for what could've truly happened here, be it Grimm, bandits, or a potential new threat.
With you, we'll be sending a small delivery of bait dust. This dust was donated from the military supply in order to hopefully lure out this threat out so we can get closure on this case.
Do your best to keep it safe, but so long as results are produced, it is the least of your worries.
Only a couple of students would be selected for this mission, as the premise itself seems to be a wild goose chase.
Whether you find out it was a tactful hoax presented by bandits or a new threat of Grimm, we're counting on you to unearth this mystery.


Level One

Traversing the outskirts, you'll head southeast. You're given a specific path through the lush green forest, mimicking the path traveled by the caravan. One of you is responsible for carrying the bait-cargo, and thus have to keep it in close quarters. As beautiful as this walk in nature is, remember, you're here to investigate anything odd. Keep your eyes out for disturbances in nature, your ears for unfamiliar presence.

You notice as you near your destination, what once seemed to be a peaceful forest fell eerily silent. Though neither of you could hear any disturbance, it appeared that the wildlife itself wisened up to steer clear of this area. Keep your eyes peeled as you progress, and note the signs: on certain trees were scorched clawmarks. In the grass, burnt pawprints. These details were few and far between, but clues all the same. Inevitably, you come across the site the caravan head had warned you about. Clearly, there was a scuffle. The wooden caravan itself had been left in shambles, ripped apart into nothing but firewood and scorched by various clawmarks. Whatever had attacked them had used fire, but in a violent way that seemed far too beast-like.

Split up and investigate the caravan ruins for any further hints, note any variations in footprints. Some left scorch marks, others sunk in the earth like mud, wild some caused cracks. There was an odd variation in whatever happened here. One of you should investigate the environment, the other investigates the shambles of the caravan itself.

For the student that investigated the environment; one thing you do notice, however, is an oddly fresh presence of ice to the south of the site, leading into frost-covered shrubbery. This is particularly odd, given it was in fact the middle of summer.

For the student that investigated the caravan ruins; as you look further into matters, you notice that one car of the caravan appeared relatively intact. Visibly confused by this, you choose to investigate further. But, scattered across the face of the door and smeared across the ground beneath it appeared... To be powdered dust? A refined product, used for particular weapons. It was only noticeable for its vibrant yellow color, that of electric dust. Will you go inside?

Leave no stone unturned, but keep your guard up as you distance yourselves.



Level Two

That's when the both of you would hear it, the sounds of a menacing growl similar to that of grimm. ... What type of grimm was hard to say, as multiple sounds seemed to radiate. From the icy bush, a large, pale blue and frost-covered beowolf [0.70] would leap out at the student. With every step it took, the ground froze. If it got its hands on the student, it would begin to freeze them rapidly as it snarled. A freezing mist would begin to spread through the air.

From the caravan cart, a surge of electricity would burst through the door. If the student had attempted to open the door, they would've felt a surge of electricity course their veins in agonizing pain. Ripping down the door, a spear of yellow electricity would bolt out as blurring speed, zipping out and around the huntress as if they were electricity itself. The beast would unroll for a moment, unveiling a yellow Boarbatusk [0.80] that had electricity static rapidly across its skin. The beast would squeal before rolling back up, charging the huntress.

After the initial charge of beasts, one last creature would enter the fray. With it, the ground trembled as the sound of an Ursa Major [1.50] roar resonated. This one, however, was much larger than normal. A gargantuan beast deep red skin, and a vibrant orange core that stemmed to create its bony protrusions. The beast itself was engulfed with flames that danced across the earth, sending a wave of flames to both huntresses.

At some point during the onslaught, whoever is holding the dust cargo will drop it.

Defeat the Frostbitten Beowolf, Boltreaver Boarbatusk, and Hellborn Ursa Major.



Level Three

With your best efforts, you were able to fend off these elemental menaces before they could get too out of hand. Various types of dust lingered in the air, still radiating with trace elemental properties. This left a haze in the air, obscuring your view. Something about this just didn't add up, as if the grimm themselves weren't made from the same darkness as others. With little time to put your thoughts together, you realize in the midst of combat that you dropped the bait cargo of dust. That was a mistake you'd come to realize as the dust finally settled. Now, in the midst of the battlefield stood a masked individual, adorned with a silver cloak and grand white wings. In the center of his chest collar shimmered a gem of jasper. In his right hand, was a staff. One that he'd slam into the bait cargo, shattering it's wood casing to reveal it contents; a hefty chunk of earth-dust. A red glyph matching his jasper would encircle the dust. The ground would tremble at the presence of aura before the dust erupted in a vibrant display of lights. "A Lioncourt and a Knight... This is the end." He would whisper. The ground would then erupt with a series of violent tremors, an earthen beast with gargantuan fists of stone emerging. The dust was used to create a Beringel [3.00], and with its presence, the winged man would disappear. This left only the two of you, and one of the huntsmen's worst nightmares.

Defeat the Stonefist Beringel and retreat immediately, report what you learned to your superiors at once.


Ǭuest Çopy Ćode

[size=18][b][align=center]Introduction:[/align][/b][/size]
[size=9][align=center]
There is still very little we know in this world controlled by Grimm.
Constant developments, new discoveries, manners of adaptation and evolution of our worst nightmares.
Recently, there have been a number of reports indicating odd Grimm sightings.
Grimm of odd, vibrant colors with uncanny elemental capabilities unlike which the world has ever seen.
Many of these reports seemed to correlate with an old investigation, a decade prior, that had gone cold with their sudden disappearance.
For many reasons, it seems like a tall tale, as these beasts come and go without a trace.
Their targets, while man is always on their list, appear to be our most valuable resource against the Grimm; our dust.
With how many reports have recently pulled in, the most recent being a caravan carrying an important dust supply, we cannot afford to sit by idly.
Students selected will meet with an eye-account witness, the head of the caravan itself, then head to the southeast edge of the outskirts.
From there, investigate scene for any indicator for what could've truly happened here, be it Grimm, bandits, or a potential new threat.
With you, we'll be sending a small delivery of bait dust. This dust was donated from the military supply in order to hopefully lure out this threat out so we can get closure on this case. Do your best to keep it safe, but so long as results are produced, it is the least of your worries.
Only a couple of students would be selected for this mission, as the premise itself seems to be a wild goose chase.
Whether you find out it was a tactful hoax presented by bandits or a new threat of Grimm, we're counting on you to unearth this mystery.[/align] [/size]
[align=center]
[b]Level One[/b]
[spoiler]
[align=center]Traversing the outskirts, you'll head southeast. You're given a specific path through the lush green forest, mimicking the path traveled by the caravan. One of you is responsible for carrying the bait-cargo, and thus have to keep it in close quarters. As beautiful as this walk in nature is, remember, you're here to investigate anything odd. Keep your eyes out for disturbances in nature, your ears for unfamiliar presence.

You notice as you near your destination, what once seemed to be a peaceful forest fell eerily silent. Though neither of you could hear any disturbance, it appeared that the wildlife itself wisened up to steer clear of this area. Keep your eyes peeled as you progress, and note the signs: on certain trees were scorched clawmarks. In the grass, burnt pawprints. These details were few and far between, but clues all the same. Inevitably, you come across the site the caravan head had warned you about. Clearly, there was a scuffle. The wooden caravan itself had been left in shambles, ripped apart into nothing but firewood and scorched by various clawmarks. Whatever [i]had[/i] attacked them had used fire, but in a violent way that seemed far too beast-like.

Split up and investigate the caravan ruins for any further hints, note any variations in footprints. Some left scorch marks, others sunk in the earth like mud, wild some caused cracks. There was an odd variation in whatever happened here. One of you should investigate the environment, the other investigates the shambles of the caravan itself.

For the student that investigated the environment; one thing you do notice, however, is an oddly fresh presence of ice to the south of the site, leading into frost-covered shrubbery. This is particularly odd, given it was in fact the middle of summer.

For the student that investigated the caravan ruins; as you look further into matters, you notice that one car of the caravan appeared relatively intact. Visibly confused by this, you choose to investigate further. But, scattered across the face of the door and smeared across the ground beneath it appeared... To be powdered dust? A refined product, used for particular weapons. It was only noticeable for its vibrant yellow color, that of electric dust. Will you go inside?

[u]Leave no stone unturned, but keep your guard up as you distance yourselves.[/u][/align]
[/spoiler]

[b]Level Two[/b]
[spoiler]
[align=center]That's when the both of you would hear it, the sounds of a menacing growl similar to that of grimm. ... What type of grimm was hard to say, as multiple sounds seemed to radiate. From the icy bush, a large, pale blue and frost-covered beowolf [0.70] would leap out at the student. With every step it took, the ground froze. If it got its hands on the student, it would begin to freeze them rapidly as it snarled. A freezing mist would begin to spread through the air.

From the caravan cart, a surge of electricity would burst through the door. If the student had attempted to open the door, they would've felt a surge of electricity course their veins in agonizing pain. Ripping down the door, a spear of yellow electricity would bolt out as blurring speed, zipping out and around the huntress as if they were electricity itself. The beast would unroll for a moment, unveiling a yellow Boarbatusk [0.80] that had electricity static rapidly across its skin. The beast would squeal before rolling back up, charging the huntress.

After the initial charge of beasts, one last creature would enter the fray. With it, the ground trembled as the sound of an Ursa Major [1.50] roar resonated. This one, however, was much larger than normal. A gargantuan beast deep red skin, and a vibrant orange core that stemmed to create its bony protrusions. The beast itself was engulfed with flames that danced across the earth, sending a wave of flames to both huntresses.

At some point during the onslaught, whoever is holding the dust cargo [i]will[/i] drop it.

[u]Defeat the Frostbitten Beowolf, Boltreaver Boarbatusk, and Hellborn Ursa Major.[/u][/align]
[/spoiler]

[b]Level Three[/b]
[spoiler]
With your best efforts, you were able to fend off these elemental menaces before they could get too out of hand. Various types of dust lingered in the air, still radiating with trace elemental properties. This left a haze in the air, obscuring your view. Something about this just didn't add up, as if the grimm themselves weren't made from the same darkness as others. With little time to put your thoughts together, you realize in the midst of combat that you dropped the bait cargo of dust. That was a mistake you'd come to realize as the dust finally settled. Now, in the midst of the battlefield stood a masked individual, adorned with a silver cloak and grand white wings. In the center of his chest collar shimmered a gem of jasper. In his right hand, was a staff. One that he'd slam into the bait cargo, shattering it's wood casing to reveal it contents; a hefty chunk of earth-dust. A red glyph matching his jasper would encircle the dust. The ground would tremble at the presence of aura before the dust erupted in a vibrant display of lights. "A Lioncourt and a Knight... This is the end." He would whisper. The ground would then erupt with a series of violent tremors, an earthen beast with gargantuan fists of stone emerging. The dust was used to create a Beringel [3.00], and with its presence, the winged man would disappear. This left only the two of you, and one of the huntsmen's worst nightmares.

[u]Defeat the Stonefist Beringel and retreat immediately, report what you learned to your superiors at once.[/u]
[/spoiler][/align]


▣===========▣ End of Quest ▣===========▣


DeadlyTiger
Noble Negative J3T
PostPosted: Tue Sep 01, 2020 11:04 pm


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                                                          ► Rebirth
                                                          Mood Patient.
                                                          WithAlone
                                                          Semblance - Inactive0/6
                                                          Level | Posts1 | 30
                                                          out. of. choices.


                                                          XXXThis situation was... Far more awkward that she had anticipated. She took the helm of her team after the Alpha Mission due to Sakura's own injuries and underperformance during it, something about remedial classes to get her back up to snuff and into the swing of things. Apparently whatever she had suffered in the cave was much more severe than either Yui or Ren anticipated. Either that, or there was something else going on. Either way, there was a spot of leadership to fill, and Yui was chosen to take that position after her own actions in the cavern. That being said, though Ren was more reckless than she was, she felt that he would've been equally capable of taking on the position. Neither Skylar or their newest teammate, Sky, were ready for such a position. But if it came to be, she would've been just as accepting of Ren if he was selected. ... Not to say, she was happy to take on the role herself. Once she had recovered, she even chose to start opening them up to the possibility of receiving missions after their success in the alpha cavern. But... Unfortunately, the turnout hadn't been what she expected. The first of these missions that she received was one for her to embark on by herself. The next, a duo mission that was sent directly her way by the military itself. It seemed that they in particular, while impressed with her actions, seemed to harbor hard feelings in her direction after the disrespect she gave to Commander Adao. The mission she was given? A wild goose-chase of tall tales involving a new breed of elemental grimm that were running rampant in the wild. Even in the briefing she received, the military representative seemed rather... Dismissive, in the belief that these claims were just to cover the dust caravans negligence. That being said, they still had to send someone out there. And that someone would be her, and one other.

                                                          That's where things got a little more awkward. She initially took to accepting missions so that her team was presented with an opportunity to build trust and grow in strength. Now, how exactly was she suppose to do that if they were giving her missions that had such a restricted attendance rate? It was one thing when she was given a mission to attend to alone to test how she faired against the odds, but asking her to pick between her teammates of who should go? Perhaps if she had received two like missions, they could divide and conquer. Here though, she had to choose. ... Something she just couldn't do, not between her very own team. ... Fortunately, she had a ray of hope on her horizon. In her time at Beacon, though she had gotten familiar with a number of staff and students alike, there were very few she got to know personally. One, however, was very skilled herself and one that she trusted when push came to shove. That was her friend, Azura, a fellow academic who was as mindful as she was patient. It seemed that their leader had been in and out of service for the past few months, so she was more than willing to take up an extra task. Besides, it finally gave the young women a reason to hang out outside of the academy walls. -- Even if it was for an academy mission. They had so much to catch up on, both in ongoing events at the academy, as well as their most recent mission. Where Yui was assigned to team Alpha, Azura had been assigned to Omega. Both of which had their hiccups where they faced unruly adversaries. Where Yui was fighting hordes of grimm unlike any other, Azura and her team were fighting something too from her understanding. Something... Different. They had to much to catch up on.

                                                          All of which brought Yui to this very moment, waiting perched upon her favorite stone in the courtyard. Apparently, according to Azura, it was accustom for her team to meet at the courtyard if they had any prior arrangements. From there their team would depart on whatever their mission was. So... That being the case, Yui would wait at the courtyard, her pale blue gaze panning the environment for any sign of her scythewielding companion. Truthfully, she found herself excited for the task at hand. ... Even if it was just a pity mission to appease the citizens. Azura and Yui had always tried to attend classes or missions together, but aside from their very first it just never lined up.

Apparel: [x]
Back: Combat Bow / Quiver [15/20]
Dust: R [4] O [2] G [1] I [1]
Right Hand:
Thumb: Auburn's Weapon
Index:
Middle: Crimson Regret Replica [x] [x]
Ring:
Pinkie: Blood Spire Replica [x] [x]

Left Hand:
Thumb: Lancer Spear Replica
Index:
Middle: Claymore
Ring: Lacroix [x] [x]
Pinkie:


Quote:
DeadlyTiger


Apathetic Writer

Invisible Friend


Deadly_Tiger
Crew

Eloquent Conversationalist

PostPosted: Mon Nov 09, 2020 12:28 pm


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                                                                    When Yui first approached Azura about going on a mission with her, Azura felt honoured. Of course, she would help Yui out. Even if the mission turned out to be nothing more than confirming there wasn't a new breed of elemental Grimm wandering about the forests of Vale. It was a chance to catch up with Yui and the madness that happened in the caves. And who knew? Maybe they would go down in history as discovering some kind of Grimm evolution.

                                                                    It was rare for Azura not to be the first to arrive, but her white-winged friend beat her to the courtyard. Azura, of course, had her usual backpack full of supplies. Seeing as Yui already had fire covered with her semblance, Azura decided to opt for the other elements. Did she really believe they would find elemental grim? No, but she would prepare just in case. One large dust of ice, wind and gravity each. Then for bullets, she took 2 earth, 2 ice, 2 gravity and 2 lighting rounds. Ever-present was the first aid kit she took everywhere. It was hard to have Ridley as a captain and not assume someone was probably going to get injured. Last came some basic survival gear. Tarp, rope, fire starting kit, utility knife, food rations a couple of canteens and water purification tablets. "Ready to hunt some elemental Grimm?" Azura asked with a grin.



                                                                    Semblance: 0/(5/4/3)
                                                                    Cooldown: 0/4
                                                                    Backpack: First Aid Kit, tarp, rope, fire starting kit, utility knife, food rations, 2 full canteens and water purification tablets. 2 ice, 2 earth, 2 electricity, 2 gravity (heavy), 1 large ice, 1 large gravity(heavy) and 1 large wind.

                                                                    Post Count: 144+1
                                                                    Apathetic Writer
                                                                    Noble Negative J3T
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