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Deadly_Tiger
Crew

Eloquent Conversationalist

PostPosted: Fri Jan 12, 2018 6:40 pm


[Deadly_Tiger & Azura Knight]
User Image



╫ C O R E ╫


        *NAME ▬ Azura Knight
        *AGE ▬ 18
        *FACTION ▬ ℣ale
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Human
        CURRENT TEAM ▬ DARK
        PARTNER(S) ▬ Ridley, Adam and Cecil
        NICKNAME(S)


╫ A F F E C T A T I O N ╫

        *HEIGHT ▬ 5'-4"
        *WEIGHT ▬ 140lbs

        *HAIR ▬ Black, straight, reaches her waist with bangs.
        CLOTHING ▬ She typically wears black clothing that is comfortable, yet functional for combat. See picture for battle outfit.
        ACCESSORIES ▬ Earrings Cecil gave her
        *EYES ▬ Azure blue
        *BUILD ▬ Slim
        MARKINGS ▬ None
        *FEATURES ▬ None

        PERSONALITY TRAITS
        *Nature ▬ Azura is a very shy individual. When it comes to social interactions she easily becomes embarrassed and flustered, and would much rather remain in the background while others talked. Though time with team DARK and Ryker has taught her to speak up more, and be a bit more open. She will stand up for others, especially those she cares about if she feels they are being treated unfairly. The battlefield is another matter entirely. In the heat of combat, she seems to forget about her self-consciousness completely, moving with confidence and quickly making decisions in a way that would have you believe it was a completely different person to the shy girl you were talking to beforehand. She is generally prepared for most situations, taking the time to pack her bag before any mission with a variety of supplies. She tries to look on the bright side of any situation, however, is more about problem-solving than just talking or offering hugs to make people feel better. Her goal in life is to become a huntsman like her parents and protect people from Grimm. She hates fighting people, and struggles with the concept of villain groups like the Tribe and Crimson Fang. How can even think about fighting and killing each other when civilization is on the brink of collapse and Grimm threaten to wipe the last of humanity off of the map?
        Vernacular ▬ Azura is mostly soft spoken, but she has a bit of a Northern European accent and speaks like a lovely French woman with people who she best relaxes with.
        Positive Traits ▬ Remains calm in emergencies and combat, kind, always willing to help others, very book and combat smart, prepared
        Negative Traits ▬ Lack of self confidence, anxious, easily flustered and has a hard time navigating social situations

        LIKES
        ▬ Reading, fighting Grimm, helping others, school work
        ▬ Quiet, kind, helpful people
        ▬ Sushi, Curry, Coconut and Pineapple
        ▬ A pair of earing made from permafrost Cecil gave her
        ▬ Cats

        DISLIKES
        ▬ Irrational, rude or self-centered individuals
        ▬ licorice, popcorn, any melon (watermelon, honeydew ect.)
        ▬ Do Grimm count as objects?
        ▬ Pugs (They are so ugly, why does anyone think they are cute?)
        ▬ (Places)


╫ A R C H E T Y P E ╫

        TALENTS (Natural)
        Primary TalentObservation - Azura is extremely observant, often watching others carefully and picks up on details others may not notice. One such example of this as she usually knows at least a little bit about her fellow students, even if she has never interacted with them directly, simply from noticing them during classes or in the halls.
        Secondary Talent
        Intellect - Azura is a rather bright student, preferring to think her way out of problems rather than fight her way. She is among the top students when it comes to the academic side of Beacon.
        Agility - Azura is able to move quickly and easily, rapidly moving the position of her body. She is very nimble.
        Tertiary Talents
        Premonition - Functioning much like spider-sense, Azura can detect danger before it happens. She is most strongly attuned to danger from Grimm, being able to detect their intention to attack well in advance. For people, it is only right before they attack. For things like traps or being watched it is more like a case of the *********. (A feeling that something isn't right, but not being able to tell she is being watched, or there is 100% a trap ahead). Sleeping/unaware Grimm ahead gives a stronger feeling than a trap.
        Aura Slice: Azura can swing her scythe blade and send out a blade of aura towards her enemy. This blade of aura can travel 20ft. Once used she cannot use it again for 2 posts.
        Aura Control: Azura has excellent control over her aura, expending the minimum amount required to preform actions such as defending herself or using her semblance. In other words, she is very efficient.
        SKILLS (Developed)
        Primary SkillTactician - While her natural Intelligence and observant nature greatly contribute to her abilities in this, Azura has learned to outmaneuver her enemies instead of beating them directly with fighting skill and strength alone. Fight smarter, not harder.
        Secondary SkillsScythe-Wielding - Azura is trained to use the weapon of her choice with skill. In this case, the difficult weapon of a scythe.
        Accuracy - She is equally skilled with her weapon's second form, the sniper rifle, as she is the first. While this is best from a distance, she has learned to decently accurate at medium range as well, as fighting grim often calls for. Her skill in accuracy extends to other firearms as well.
        Tertiary Skills
        Acrobatics - With the time spent training with Crimson Regret at Beacon coupled with her natural agility Azura has learned to perform gymnastic feats with her weapon in hand.
        Strength - After nearly losing her scythe to a boarbatusk Azura decided it was time to hit the gym, focusing on arms and grip strength, though of course, she knows to never skip leg day. Also, now she can carry even more books.
        Sign Language: Due to her father's deafness, the Knight family has their own sign language to communicate without sound. Azura has taught this to the rest of team DARK.
        WEAKNESSES
        *Exploitable Combat Weakness
        Unarmed Combat - Azura is pretty much useless in a fight without her weapon.
        Flirtation/compliments: Being hit on or complimented will cause Azura to become flustered. Depending on the degree, she might become completely paralyzed with embarrassment, allowing enemies to easily strike her. In some situations, it may even trip her up mid-combat.
        *Exploitable FearSpiders -She can't even make herself touch dead spider



╫ H I S T O R Y ╫

        *BACKGROUNDThe daughter of a huntsman and huntress, Azura has spent the last several years being raised by her grandfather. Both her parents are in Atlas trying to combat the grim situation, though Azura gets the occasional letter from them. It was only natural that she wanted to become a huntress as well, so she joined Signal Academy. After dedication, studying and training she graduated from Signal she was accepted into Beacon

        Upon arriving at Beacon, Azura was assigned to a team with Ridley, Cecil and a pop star who didn't show up to class. After their first mission said pop star was replaced with Adam, and team DARK was born. The group of four clicked almost immediately and stayed together as a team throughout their years at Beacon. Ridley became a sister she never had, Adam a way too energic brother and Cecil who she fell in love with. Together, the four of them trained, ate and did missions and are now preparing to graduate from Beacon and venture into the long-lost land of Atlas.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        NAME ▬ Crimson Regret
        DESCRIPTION
        Melee Form ▬ Scythe: Crimson Regret extends into the form of a dual-blade scythe, allowing it to be used in mid-to-close-range combat. The shaft is 7'-2" while the blades are 4'-2" across. There is a blade on both the interior and exterior, allowing Azura to cut with either side. A dust crystal can be inserted into the shaft to charge the blades with the elemental effect of the dust. The elemental effect lasts for 5 posts before needing to be replaced. If needed, the bottom of the shaft can unfold to add more cutting power in a close-range fight. This form also doubles as a long-barrel sniper rifle for long-range shots without giving up the melee capabilities of the scythe, however, the accuracy of shots in this form is lower than that of the sniper from.
        Ranged Form ▬ High Caliber Sniper - In this form, Crimson Regret becomes a medium-length, bolt-action rifle. The absence of the scythe makes for more effective use of the rifle component. It has an effective range of 1000m, and a scope with a max zoom to allow her to see this far (provided there is nothing in-between her and the target of course.
        Other Form(s)
        Grapple Hook: The blade of Crimson Regret can be fired up to 50ft with enough force to embed itself in stone to proved a sturdy enough grip to hold 400lbs (Typically Azura and one other person.)
        ▬ Storage: Crimson Regret folds into a compact form which allows it to be more easily stored.
        Ammo Type ▬ Physical - Azura carries 4 boxes of 10 rounds each of extra ammo in addition to the 10 rounds already in her weapon. Crimson Regret uses .50 caliber bullets.
        DRAWBACKS
        Slow Draw Speed: Azura needs time to draw her weapon and transform it into one of its combat forms, leaving her susceptible to surprise attacks.
        Two Handed Weapon: In all its forms she needs both hands free to wield
        Close Quarters Combat If something gets inside the reach of her blade, she might be able to block with the shaft if lucky, or dodge. Her best option to is to try and get some distance though.
        Cramped Quarters: Tight spaces like narrow caves extremely limit the functionality of this weapon, as she needs about 10ft of space to fully swing it. Even with 10ft, this would limit her allies to help her as they would have no room to pass on either side, and would really limit her ability to move to the sides and make the full use of her scythe.

╫ S P E C I A L_I T E M ╫

        NAME ▬ Azura's Backpack
        ITEM ▬ Azura has upgraded her backpack with 3 functions to help her in the field! It can hold two dust crystals (1 fire and 1 light gravity). Takes one post to replace the dust once used.
        FUNCTIONS
        Rocket Boost: powered by a small fire dust crystal, the backpack rapidly moves Azura in any direction for 15ft. 1 use per post, 3 uses before the crystal needs to be replaced
        Rocket Jump: Powered by a small light gravity dust crystal, the backpack allows Azura to jump 15ft in the air. 1 use per post, 3 uses before the crystal needs to be replaced.
        Camouflage: A cloak unfolds from the backpack to cover Azura. It takes on the colours and patterns of the area around her allowing her to blend in and makes it difficult to spot her as long as she doesn't move.


OTHER WEAPONS
▬ Aura void scope - For detecting Grimm and shooting grimm, horrible for trying to aim at anything living. (Need to gain in RP before using)
▬ Survival Knife, 10" long


ITEMS
▬ Scroll
▬ Ammo Belt - holds Azura's extra clips and dust for easy access during combat. Also her survival knife.
▬ First Aid Kit -
Sterile gauze pads, Adhesive tape, Roller and triangular bandages to hold dressings in place or to make an arm sling, Adhesive bandages in assorted sizes, Scissors, Tweezers, Safety pins, Instant ice packs, Disposable non-latex gloves, Antiseptic wipes or soap, Emergency blanket, Eye patches, Thermometer, Surgical Mask



╫ S E M B L A N C E ╫

        NAME ▬ Deception
        AURA COLOR ▬ Azure
        DESCRIPTION ▬ Azura is able to trick the senses and create illusions. Everyone inside and out of the given ranges will see the illusions, but the illusion itself cannot go beyond the range.
        LEVEL 0 ▬ (0-99 posts) Azura can create illusions of sight and sound at a maximum range of 40 meters from herself (radius)
        Small: Thee posts
        Cooldown: Five posts
        LEVEL 1▬ (100-199 posts) In addition to sight and sound, Azura can now manipulate smell and taste. Her maximum range is 60 meters from herself (radius)
        Small: four posts
        Medium: Thee posts
        Cooldown: Five posts
        LEVEL 2▬ (200-299 posts) Azura can now influence tactile sensations, such as making someone feel the warmth of the sun or the dampness of water. Her maximum range is 80 meters from herself (radius)
        Small: five Posts
        Medium: four Posts
        Large: Three Posts
        Cooldown: five Posts
        LEVEL 3 ▬ (300-399 posts) At this level Azura can now make her illusions tangible. Tangible illusions are limited to small and medium sizes due to the extra aura required to make them 'real' however this added aura also makes them strong enough to completely fool Grimm and those with aura sense. Her maximum range is now 100 meters from herself (radius)
        Small: six posts
        Medium: five posts
        Large: four posts
        Extra Large: Three posts
        Small Tangible: five posts
        Medium Tangible: four posts
        Cooldown: five posts
        DRAWBACKS
        ▬Azura cannot make herself invisible. Striking Azura may cause the illusion to flicker, or even end if hit hard enough.
        ▬From levels 0-2 her illusions don't contain enough aura to completely mimic something living. This means Grimm might be momentarily tricked by the visuals, confused why the person in front of them doesn't have a strong aura and could go after the real Azura anyway depending on the situation. Also, those who have aura-sensing abilities will be able to detect the lack of aura from these illusions.
        ▬An example of a small illusion would be making it appear as if she were somewhere else or disguise herself. She can only change things about the size of herself.
        ▬An example of a medium illusion would be creating something about the size of a bus. This could be moving a group of people's apparent location or making a few Ursa appear.
        ▬An example of a large illusion would be creating something about the size of a medium 2 story house. Something like 2 Nevermores.
        An extra large illusion is about the size of an Atlesian Battleship. This could be hiding a large group of people or making a large pack of Griffon appear, or 1 kaiju sized grimm
        ▬She cannon inflict pain directly with her tactile sensations. For example, if she creates an illusion of someone getting clawed by an Ursa at best she could put the sensation of pressure where the Ursa "clawed" them. Any pain they feel would simply be the brain interpreting the visual of their slashed open arm as "there should be pain"
        ▬Aura protects living things from Azura simply spawning one of her tangible illusions inside them, like a sword.
        ▬Similarly, if she tried to make a tangible sword appear inside a Grimm their aura draining effect would take place.
        ▬ If Azura starts with a large size illusion and switches to a small size illusion, she can still only maintain the small illusion for the duration of the larger size. She cannot go up in size from the illusion she starts with.
        ▬ She can only change her illusion once per post. eg. going from a medium to a small or changing an Nevermore into a King Tijitu.

narxfang

xLulie

Deadly_Tiger

Ghost254

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue

PostPosted: Sat Jan 20, 2018 11:00 am


Deadly_Tiger
[Deadly_Tiger & Azura Knight]
User Image



╫ C O R E ╫


        *NAME ▬ Azura Knight
        *AGE ▬ 17
        *FACTION ▬ ℣ale
        *SEX ▬ Female
        *SPECIES ▬ Human


        *CURRENT TEAM ▬ NA
        *PARTNER(S) ▬ NA
        NICKNAME(S) ▬ NA
        OCCUPATION ▬ Student at Beacon



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5'-4"
        WEIGHT ▬ 115 lbs


        HAIR ▬ Black
        CLOTHING
        ACCESSORIES
        EYES ▬ Blue
        BUILD
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS ▬ None


╫ A R C H E T Y P E ╫

        SKILLS & TALENTS
        Physical Abilities: Like all of those accepted into Beacon, Azura is a talented fighter. She relies on speed and deception more so than strength in directed confrontations and wields Crimson Regret with skill and in creative ways.
        Other Talents - Observation Azura is observant both on and off the battlefield.
        Strongest Ability - Tactician Intelligent and observant, Azura often out maneuvers her enemies instead of beating them with fighting skill and strength alone. Fight smarter, not harder.
        Weakest Ability - Unarmed Combat – Azura is pretty much useless in a fight without her weapon.


        LIKES
        ▬ (Hobbies/Talents)
        ▬ (People)
        ▬ (Foods)
        ▬ (Objects)
        ▬ (Animals)
        DISLIKES
        ▬ (People)
        ▬ (Foods)
        ▬ (Objects)
        ▬ (Animals)
        ▬ (Fears)
        PERSONALITY TRAITS
        ▬ (Psychological Condition)
        Vernacular - English
        ▬ (Positive)
        ▬ (Negative)


╫ H I S T O R Y ╫

        BACKGROUND ▬ (Text)

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        Name: Crimson Regret
        Description: Azura has a scythe and sniper rifle combination weapon. Dust can be used to charge bullets and the blade of the scythe with the corresponding dust effects.
        Melee Form - Scythe: fully extends into the form of a scythe, allowing it to be used as a mid-to-close-range bladed melee weapon. This form also doubles as a long-barrel sniper rifle for long-range shots without giving up the melee capabilities of the scythe. If needed, the bottom of the shaft can unfold to add more cutting power in a close-range fight.
        Ranged Form - High Caliber Sniper: Medium-length, bolt-action rifle, in this form, the absence of the scythe makes for more effective use of the rifle component.
        Additional Form - Storage: Compacted form for easy storage and transportation when in use.
        Ammo"Physical
        Drawbacks: As this weapon is usually carried in storage mode, unexpected attacks are a weakness. Azura needs time to draw and transform the weapon into a combat form. Close combat is another weakness. If a enemy gets inside the blade of the scythe counter attacks and defences is difficult.


        OTHER WEAPONS



        ITEMS






╫ S E M B L A N C E ╫

        *NAME ▬ Ḑєcєptiøn
        *AURA COLORAzure
        *DESCRIPTION Azura can make illusions causing targets to see and hear things which do not actually exist or cause them to perceive things differently from what they truly are. The less people she if affecting and the simpler the illusion, the longer she can maintain it.
        ▬ (Level 0//0-99 posts) Azura can maintain an illusion on three people or grimm for about one minute
        ▬ (Level 1//100-199 posts) Azura can maintain an illusion on six people or grimm for about four minute
        ▬ (Level 2//200-299 posts) Azura can maintain an illusion on nine people or grimm for about eight minutes
        ▬ (Level 3//300-399 posts) Azura can maintain an illusion on several people or grim for about fifteen minutes
        *DRAWBACKS ▬ The illusions are not physical barriers. They cannon stop attacks and if someone were to touch one, they would quickly discover they weren't real.

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Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100

Bowiethenifty

Interesting Dabbler

PostPosted: Mon Oct 29, 2018 1:03 pm


Deadly_Tiger
[Deadly_Tiger & Azura Knight]
User Image



╫ C O R E ╫


        *NAME ▬ Azura Knight
        *AGE ▬ 17
        *FACTION ▬ ℣ale
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ DARK
        *PARTNER(S) ▬ Ridley, Adam and Cecil
        NICKNAME(S)
        OCCUPATION ▬ Huntress in training



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5'-4"
        WEIGHT ▬ 115lbs

        HAIR ▬ Black
        CLOTHING ▬ See Picture
        ACCESSORIES ▬ See Picture
        EYES ▬ Azure
        BUILD ▬ Slim
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ None


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentObservation - Azura is extremely observant, often watching others carefully and picks up on details others may not notice. One such example of this as she usually knows at least a little bit about her fellow students, even if she has never interacted with them directly, simply from noticing them during classes or in the halls.
        Faunus Trait/Bonus TalentIntellect - Azura is a rather bright student, preferring to think her way out of problems rather than fight her way. She is among the top students when it comes to the academic side of Beacon.
        Other TalentsMemory - Azura has a pretty good memory, allowing her to keep track of the details she learned and observed over a long period of time.
        Problem-solving - Azura is a natural problem solver, always looking at things from a logical point of view and trying to come up with a practical solution.
        LEARNT ABILITIES
        Strongest SkillTactician - While her natural Intelligence and observant nature greatly contribute to her abilities in this, Azura has learned to outmanoeuvre her enemies instead of beating them directly with fighting skill and strength alone. Fight smarter, not harder.
        Weakest SkillUnarmed Combat - Azura is pretty much useless in a fight without her weapon.
        Other SkillsScythe-Wielding - Like all students who have managed to gain acceptance into Beacon, Azura is trained to use the weapon of her choice with skill. In this case, the difficult weapon of a scythe. While nowhere near flawless, for she wouldn't need to be at school if she was, she is very skilled nonetheless.
        Long & Medium Range Shooting - She is equally skilled with her weapon's second form, the sniper rifle, as she is the first. While this is best from a distance, she has learned to decently accurate at medium range as well, as fighting grim often calls for.
        Preparedness - With two parents who were hunters and a grandfather who used to hunt, Azura learned from a young age that being prepared for anything could easily mean the difference of life or death. From a young age, she was taught the importance of having the right tools for the job.

        LIKES
        ▬ Reading
        ▬ (People)
        ▬ Sushi, Curry, Coconut and Pineapple
        ▬ A pair of earing made from permafrost Cecil gave her
        ▬ Cats
        DISLIKES
        ▬ Irrational, rude or self-centered individuals
        ▬ licorice, popcorn, any melon (watermelon, honeydew ect.)
        ▬ (Objects)
        ▬ Pugs (They are so ugly, why does anyone think they are cute?)
        ▬ Spiders
        PERSONALITY TRAITS
        Nature ▬ Azura is a very shy individual. When it comes to social interactions she easily becomes embarrassed and flustered, and would much rather remain in the background while others talked. In rare cases, she will stand up for others, especially those she cares about if she feels they are being treated unduly unfairly. The battlefield is another matter entirely. In the heat of combat, she seems to forget about her self-consciousness completely, moving with confidence and quickly making decisions in a way that would have you believe it was a completely different person to the shy girl you were talking to beforehand. She tries to look on the bright side of any situation, however, is more about problem-solving than just talking or offering hugs to make people feel better.
        Vernacular ▬ Azura tends to be very formal and polite to those she hasn't spent much time with. Once she gets to know you, she is very friendly and will laugh, and joke.
        Positive Traits ▬ Remains calm in emergencies and combat
        Negative Traits ▬ Lack of self confidence

╫ H I S T O R Y ╫

        BACKGROUND ▬ The daughter of a huntsman and huntress, Azura has spent the last several years being raised by her grandfather. Both her parents are in Atlas trying to combat the grim situation, though Azura gets the occasional letter from them. It was only natural that she wanted to become a huntress as well, so she joined Signal Academy. After dedication, studying and training she graduated from Signal and now has been accepted into Beacon.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Crimson Regret
        ▬ Azura has a scythe and sniper rifle combination weapon. Dust can be used to charge bullets and the blade of the scythe with the corresponding dust effects.
        Melee FormScythe Crimson Regret extends into the form of a scythe, allowing it to be used in mid-to-close-range combat. The shaft is 7'-2" while the blade is 4'-2" across. If needed, the bottom of the shaft can unfold to add more cutting power in a close-range fight. This form also doubles as a long-barrel sniper rifle for long-range shots without giving up the melee capabilities of the scythe, however, the accuracy of shots in this form is lower than that of the sniper from, as even when the blade is anchored in the ground the kick causes the gun to wobble side to side since she can't brace it properly.
        Ranged FormHigh Caliber Sniper - In this form, Crimson Regret becomes a medium-length, bolt-action rifle. The absence of the scythe makes for more effective use of the rifle component.
        Other Form(s)Storage - Crimson Regret folds into a compacted form for easy storage and transportation when not in use.
        Ammo TypePhysical - Azura carries 4 boxes of 10 rounds each of extra ammo in addition to the 10 rounds already in her weapon. She also carries one box of 8 rounds of dust infused bullets. Generally she will change the dust type depending on the mission description prior to the mission. Crimson Regret uses .50 caliber bullets.
        ▬ As this weapon is usually carried in storage mode, unexpected attacks are a weakness. Azura needs time to draw and transform the weapon into a combat form. Close combat is another weakness. If a enemy gets inside the blade of the scythe counter attacks and defences is difficult.

        OTHER WEAPONS



        ITEMS
        ▬ Backback - Azura has a bag she packs with different items she thinks will be needed based on a mission discription. All items will be included in the post format.




╫ S E M B L A N C E ╫

        *NAME ▬ Deception
        *AURA COLOR ▬ Azure
        *DESCRIPTION
        ▬ Azura is able to create illusions. All levels of her semblance have a maximum range of 500 meters
        *LEVEL 0 ▬ (0-99 posts) Azura can maintain an illusion of sight and sound on three people or grimm for three posts with a five post cooldown.
        *LEVEL 1▬ Azura can maintain an illusion on six people or grimm with a four post cooldown. Her illusions can now create smells and taste.
        -Two senses: five posts
        -Three sense: four posts
        -Four senses: three posts
        *LEVEL 2▬ (200-299 posts) Azura can maintain an illusion on nine people or grimm with a three post cooldown. Her illusions can now influence tactile sensations.
        -Two senses: seven posts
        -Three senses: Six posts
        -Four Senses: Five posts
        -Five Senses: Four posts
        *LEVEL 3 ▬ (300-399 posts) Azura can maintain an illusion on several people or grim with a two post cooldown. Her illusions are now tangible.
        -Two senses: Eight posts
        -Three senses: Seven posts
        -Four Senses: Six posts
        -Five Senses: Five posts
        -Tangible: Four posts
        *DRAWBACKS ▬ In all her illusions this symbol must appear. If a person touches it, the illusion will end.


narxfang

xLulie

Deadly_Tiger

Youroka Kage

Xcon299

Alysian Virago

1234boo75

Eddy_Soul5


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PostPosted: Tue Jun 22, 2021 5:44 pm


Deadly_Tiger
[Deadly_Tiger & Azura Knight]
User Image



╫ C O R E ╫


        *NAME ▬ Azura Knight
        *AGE ▬ 18
        *FACTION ▬ ℣ale
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Human
        CURRENT TEAM ▬ DARK
        PARTNER(S) ▬ Ridley, Adam and Cecil
        NICKNAME(S)


╫ A F F E C T A T I O N ╫

        *HEIGHT ▬ 5'-4"
        *WEIGHT ▬ 140lbs

        *HAIR ▬ Black, straight, reaches her waist with bangs.
        CLOTHING ▬ She typically wears black clothing that is comfortable, yet functional for combat. See picture for battle outfit.
        ACCESSORIES ▬ Earrings Cecil gave her
        *EYES ▬ Azure blue
        *BUILD ▬ Slim
        MARKINGS ▬ None
        *FEATURES ▬ None

        PERSONALITY TRAITS
        *Nature ▬ Azura is a very shy individual. When it comes to social interactions she easily becomes embarrassed and flustered, and would much rather remain in the background while others talked. Though time with team DARK and Ryker has taught her to speak up more, and be a bit more open. She will stand up for others, especially those she cares about if she feels they are being treated unfairly. The battlefield is another matter entirely. In the heat of combat, she seems to forget about her self-consciousness completely, moving with confidence and quickly making decisions in a way that would have you believe it was a completely different person to the shy girl you were talking to beforehand. She is generally prepared for most situations, taking the time to pack her bag before any mission with a variety of supplies. She tries to look on the bright side of any situation, however, is more about problem-solving than just talking or offering hugs to make people feel better. Her goal in life is to become a huntsman like her parents and protect people from Grimm. She hates fighting people, and struggles with the concept of villain groups like the Tribe and Crimson Fang. How can even think about fighting and killing each other when civilization is on the brink of collapse and Grimm threaten to wipe the last of humanity off of the map?
        Vernacular ▬ Azura is mostly soft spoken, but she has a bit of a Northern European accent and speaks like a lovely French woman with people who she best relaxes with.
        Positive Traits ▬ Remains calm in emergencies and combat, kind, always willing to help others, very book and combat smart, prepared
        Negative Traits ▬ Lack of self confidence, anxious, easily flustered and has a hard time navigating social situations

        LIKES
        ▬ Reading, fighting Grimm, helping others, school work
        ▬ Quiet, kind, helpful people
        ▬ Sushi, Curry, Coconut and Pineapple
        ▬ A pair of earing made from permafrost Cecil gave her
        ▬ Cats

        DISLIKES
        ▬ Irrational, rude or self-centered individuals
        ▬ licorice, popcorn, any melon (watermelon, honeydew ect.)
        ▬ Do Grimm count as objects?
        ▬ Pugs (They are so ugly, why does anyone think they are cute?)
        ▬ (Places)


╫ A R C H E T Y P E ╫

        TALENTS (Natural)
        Primary TalentObservation - Azura is extremely observant, often watching others carefully and picks up on details others may not notice. One such example of this as she usually knows at least a little bit about her fellow students, even if she has never interacted with them directly, simply from noticing them during classes or in the halls.
        Secondary Talent
        Intellect - Azura is a rather bright student, preferring to think her way out of problems rather than fight her way. She is among the top students when it comes to the academic side of Beacon.
        Agility - Azura is able to move quickly and easily, rapidly moving the position of her body. She is very nimble.
        Tertiary Talents
        Premonition - Functioning much like spider-sense, Azura can detect danger before it happens. She is most strongly attuned to danger from Grimm, being able to detect their intention to attack well in advance. For people, it is only right before they attack. For things like traps or being watched it is more like a case of the *********. (A feeling that something isn't right, but not being able to tell she is being watched, or there is 100% a trap ahead). Sleeping/unaware Grimm ahead gives a stronger feeling than a trap.
        Aura Slice: Azura can swing her scythe blade and send out a blade of aura towards her enemy. This blade of aura can travel 20ft. Once used she cannot use it again for 2 posts.
        Aura Control: Azura has excellent control over her aura, expending the minimum amount required to preform actions such as defending herself or using her semblance. In other words, she is very efficient.
        SKILLS (Developed)
        Primary SkillTactician - While her natural Intelligence and observant nature greatly contribute to her abilities in this, Azura has learned to outmaneuver her enemies instead of beating them directly with fighting skill and strength alone. Fight smarter, not harder.
        Secondary SkillsScythe-Wielding - Azura is trained to use the weapon of her choice with skill. In this case, the difficult weapon of a scythe.
        Accuracy - She is equally skilled with her weapon's second form, the sniper rifle, as she is the first. While this is best from a distance, she has learned to decently accurate at medium range as well, as fighting grim often calls for. Her skill in accuracy extends to other firearms as well.
        Tertiary Skills
        Acrobatics - With the time spent training with Crimson Regret at Beacon coupled with her natural agility Azura has learned to perform gymnastic feats with her weapon in hand.
        Strength - After nearly losing her scythe to a boarbatusk Azura decided it was time to hit the gym, focusing on arms and grip strength, though of course, she knows to never skip leg day. Also, now she can carry even more books.
        Sign Language: Due to her father's deafness, the Knight family has their own sign language to communicate without sound. Azura has taught this to the rest of team DARK.
        WEAKNESSES
        *Exploitable Combat Weakness
        Unarmed Combat - Azura is pretty much useless in a fight without her weapon.
        Flirtation/compliments: Being hit on or complimented will cause Azura to become flustered. Depending on the degree, she might become completely paralyzed with embarrassment, allowing enemies to easily strike her. In some situations, it may even trip her up mid-combat.
        *Exploitable FearSpiders -She can't even make herself touch dead spider



╫ H I S T O R Y ╫

        *BACKGROUNDThe daughter of a huntsman and huntress, Azura has spent the last several years being raised by her grandfather. Both her parents are in Atlas trying to combat the grim situation, though Azura gets the occasional letter from them. It was only natural that she wanted to become a huntress as well, so she joined Signal Academy. After dedication, studying and training she graduated from Signal she was accepted into Beacon

        Upon arriving at Beacon, Azura was assigned to a team with Ridley, Cecil and a pop star who didn't show up to class. After their first mission said pop star was replaced with Adam, and team DARK was born. The group of four clicked almost immediately and stayed together as a team throughout their years at Beacon. Ridley became a sister she never had, Adam a way too energic brother and Cecil who she fell in love with. Together, the four of them trained, ate and did missions and are now preparing to graduate from Beacon and venture into the long-lost land of Atlas.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        NAME ▬ Crimson Regret
        DESCRIPTION
        Melee Form ▬ Scythe: Crimson Regret extends into the form of a dual-blade scythe, allowing it to be used in mid-to-close-range combat. The shaft is 7'-2" while the blades are 4'-2" across. There is a blade on both the interior and exterior, allowing Azura to cut with either side. A dust crystal can be inserted into the shaft to charge the blades with the elemental effect of the dust. The elemental effect lasts for 5 posts before needing to be replaced. If needed, the bottom of the shaft can unfold to add more cutting power in a close-range fight. This form also doubles as a long-barrel sniper rifle for long-range shots without giving up the melee capabilities of the scythe, however, the accuracy of shots in this form is lower than that of the sniper from.
        Ranged Form ▬ High Caliber Sniper - In this form, Crimson Regret becomes a medium-length, bolt-action rifle. The absence of the scythe makes for more effective use of the rifle component. It has an effective range of 1000m, and a scope with a max zoom to allow her to see this far (provided there is nothing in-between her and the target of course.
        Other Form(s)
        Grapple Hook: The blade of Crimson Regret can be fired up to 50ft with enough force to embed itself in stone to proved a sturdy enough grip to hold 300lbs (Typically Azura and one other person, or one very muscular person)
        ▬ Storage: Crimson Regret folds into a compact form which allows it to be more easily stored.
        Ammo Type ▬ Physical - Azura carries 4 boxes of 10 rounds each of extra ammo in addition to the 10 rounds already in her weapon. Crimson Regret uses .50 caliber bullets.
        DRAWBACKS
        Slow Draw Speed: Azura needs time to draw her weapon and transform it into one of its combat forms, leaving her susceptible to surprise attacks.
        Two Handed Weapon: In all its forms she needs both hands free to wield
        Close Quarters Combat If something gets inside the reach of her blade, she might be able to block with the shaft if lucky, or dodge. Her best option to is to try and get some distance though.
        Cramped Quarters: Tight spaces like narrow caves extremely limit the functionality of this weapon, as she needs about 10ft of space to fully swing it. Even with 10ft, this would limit her allies to help her as they would have no room to pass on either side, and would really limit her ability to move to the sides and make the full use of her scythe.

╫ S P E C I A L_I T E M ╫

        NAME ▬ Azura's Backpack
        ITEM ▬ Azura has upgraded her backpack with 3 functions to help her in the field! It can hold two dust crystals (1 fire and 1 light gravity). Takes one post to replace the dust once used.
        FUNCTIONS
        Rocket Boost: powered by a small fire dust crystal, the backpack rapidly moves Azura in any direction for 15ft. 1 use per post, 3 uses before the crystal needs to be replaced
        Rocket Jump: Powered by a small light gravity dust crystal, the backpack allows Azura to jump 15ft in the air. 1 use per post, 3 uses before the crystal needs to be replaced.
        Camouflage: A cloak unfolds from the backpack to cover Azura. It takes on the colours and patterns of the area around her allowing her to blend in and makes it difficult to spot her as long as she doesn't move.


OTHER WEAPONS
▬ Aura void scope - For detecting Grimm and shooting grimm, horrible for trying to aim at anything living. (Need to gain in RP before using)
▬ Survival Knife, 10" long


ITEMS
▬ Scroll
▬ Ammo Belt - holds Azura's extra clips and dust for easy access during combat. Also her survival knife.
▬ First Aid Kit -
Sterile gauze pads, Adhesive tape, Roller and triangular bandages to hold dressings in place or to make an arm sling, Adhesive bandages in assorted sizes, Scissors, Tweezers, Safety pins, Instant ice packs, Disposable non-latex gloves, Antiseptic wipes or soap, Emergency blanket, Eye patches, Thermometer, Surgical Mask



╫ S E M B L A N C E ╫

        NAME ▬ Deception
        AURA COLOR ▬ Azure
        DESCRIPTION ▬ Azura is able to trick the senses and create illusions. Everyone inside and out of the given ranges will see the illusions, but the illusion itself cannot go beyond the range.
        LEVEL 0 ▬ (0-99 posts) Azura can create illusions of sight and sound at a maximum range of 40 meters from herself (radius)
        Small: Thee posts
        Cooldown: Five posts
        LEVEL 1▬ (100-199 posts) In addition to sight and sound, Azura can now manipulate smell and taste. Her maximum range is 60 meters from herself (radius)
        Small: four posts
        Medium: Thee posts
        Cooldown: Five posts
        LEVEL 2▬ (200-299 posts) Azura can now influence tactile sensations, such as making someone feel the warmth of the sun or the dampness of water. Her maximum range is 80 meters from herself (radius)
        Small: five Posts
        Medium: four Posts
        Large: Three Posts
        Cooldown: five Posts
        LEVEL 3 ▬ (300-399 posts) At this level Azura can now make her illusions tangible. Tangible illusions are limited to small and medium sizes due to the extra aura required to make them 'real' however this added aura also makes them strong enough to completely fool Grimm and those with aura sense. Her maximum range is now 100 meters from herself (radius)
        Small: six posts
        Medium: five posts
        Large: four posts
        Extra Large: Three posts
        Small Tangible: five posts
        Medium Tangible: four posts
        Cooldown: five posts
        DRAWBACKS
        ▬Azura cannot make herself invisible. Striking Azura may cause the illusion to flicker, or even end if hit hard enough.
        ▬From levels 0-2 her illusions don't contain enough aura to completely mimic something living. This means Grimm might be momentarily tricked by the visuals, confused why the person in front of them doesn't have a strong aura and could go after the real Azura anyway depending on the situation. Also, those who have aura-sensing abilities will be able to detect the lack of aura from these illusions.
        ▬An example of a small illusion would be making it appear as if she were somewhere else or disguise herself. She can only change things about the size of herself.
        ▬An example of a medium illusion would be creating something about the size of a bus. This could be moving a group of people's apparent location or making a few Ursa appear.
        ▬An example of a large illusion would be creating something about the size of a medium 2 story house. Something like 2 Nevermores.
        An extra large illusion is about the size of an Atlesian Battleship. This could be hiding a large group of people or making a large pack of Griffon appear, or 1 kaiju sized grimm
        ▬She cannon inflict pain directly with her tactile sensations. For example, if she creates an illusion of someone getting clawed by an Ursa at best she could put the sensation of pressure where the Ursa "clawed" them. Any pain they feel would simply be the brain interpreting the visual of their slashed open arm as "there should be pain"
        ▬Aura protects living things from Azura simply spawning one of her tangible illusions inside them, like a sword.
        ▬Similarly, if she tried to make a tangible sword appear inside a Grimm their aura draining effect would take place.
        ▬ If Azura starts with a large size illusion and switches to a small size illusion, she can still only maintain the small illusion for the duration of the larger size. She cannot go up in size from the illusion she starts with.
        ▬ She can only change her illusion once per post. eg. going from a medium to a small or changing an Nevermore into a King Tijitu.

narxfang

xLulie

Deadly_Tiger

Ghost254

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue


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Ghost254

Dangerous Lunatic

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Ghost254

Dangerous Lunatic

7,500 Points
  • Forum Dabbler 200
  • Signature Look 250
  • Contributor 150
PostPosted: Thu Jun 24, 2021 12:13 pm


Deadly_Tiger
[Deadly_Tiger & Azura Knight]
User Image



╫ C O R E ╫


        *NAME ▬ Azura Knight
        *AGE ▬ 18
        *FACTION ▬ ℣ale
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Human
        CURRENT TEAM ▬ DARK
        PARTNER(S) ▬ Ridley, Adam and Cecil
        NICKNAME(S)


╫ A F F E C T A T I O N ╫

        *HEIGHT ▬ 5'-4"
        *WEIGHT ▬ 140lbs

        *HAIR ▬ Black, straight, reaches her waist with bangs.
        CLOTHING ▬ She typically wears black clothing that is comfortable, yet functional for combat. See picture for battle outfit.
        ACCESSORIES ▬ Earrings Cecil gave her
        *EYES ▬ Azure blue
        *BUILD ▬ Slim
        MARKINGS ▬ None
        *FEATURES ▬ None

        PERSONALITY TRAITS
        *Nature ▬ Azura is a very shy individual. When it comes to social interactions she easily becomes embarrassed and flustered, and would much rather remain in the background while others talked. Though time with team DARK and Ryker has taught her to speak up more, and be a bit more open. She will stand up for others, especially those she cares about if she feels they are being treated unfairly. The battlefield is another matter entirely. In the heat of combat, she seems to forget about her self-consciousness completely, moving with confidence and quickly making decisions in a way that would have you believe it was a completely different person to the shy girl you were talking to beforehand. She is generally prepared for most situations, taking the time to pack her bag before any mission with a variety of supplies. She tries to look on the bright side of any situation, however, is more about problem-solving than just talking or offering hugs to make people feel better. Her goal in life is to become a huntsman like her parents and protect people from Grimm. She hates fighting people, and struggles with the concept of villain groups like the Tribe and Crimson Fang. How can even think about fighting and killing each other when civilization is on the brink of collapse and Grimm threaten to wipe the last of humanity off of the map?
        Vernacular ▬ Azura is mostly soft spoken, but she has a bit of a Northern European accent and speaks like a lovely French woman with people who she best relaxes with.
        Positive Traits ▬ Remains calm in emergencies and combat, kind, always willing to help others, very book and combat smart, prepared
        Negative Traits ▬ Lack of self confidence, anxious, easily flustered and has a hard time navigating social situations

        LIKES
        ▬ Reading, fighting Grimm, helping others, school work
        ▬ Quiet, kind, helpful people
        ▬ Sushi, Curry, Coconut and Pineapple
        ▬ A pair of earing made from permafrost Cecil gave her
        ▬ Cats

        DISLIKES
        ▬ Irrational, rude or self-centered individuals
        ▬ licorice, popcorn, any melon (watermelon, honeydew ect.)
        ▬ Do Grimm count as objects?
        ▬ Pugs (They are so ugly, why does anyone think they are cute?)
        ▬ (Places)


╫ A R C H E T Y P E ╫

        TALENTS (Natural)
        Primary TalentObservation - Azura is extremely observant, often watching others carefully and picks up on details others may not notice. One such example of this as she usually knows at least a little bit about her fellow students, even if she has never interacted with them directly, simply from noticing them during classes or in the halls.
        Secondary Talent
        Intellect - Azura is a rather bright student, preferring to think her way out of problems rather than fight her way. She is among the top students when it comes to the academic side of Beacon.
        Agility - Azura is able to move quickly and easily, rapidly moving the position of her body. She is very nimble.
        Tertiary Talents
        Premonition - Functioning much like spider-sense, Azura can detect danger before it happens. She is most strongly attuned to danger from Grimm, being able to detect their intention to attack well in advance. For people, it is only right before they attack. For things like traps or being watched it is more like a case of the *********. (A feeling that something isn't right, but not being able to tell she is being watched, or there is 100% a trap ahead). Sleeping/unaware Grimm ahead gives a stronger feeling than a trap.
        Aura Slice: Azura can swing her scythe blade and send out a blade of aura towards her enemy. This blade of aura can travel 20ft. Once used she cannot use it again for 2 posts.
        Aura Control: Azura has excellent control over her aura, expending the minimum amount required to preform actions such as defending herself or using her semblance. In other words, she is very efficient.
        SKILLS (Developed)
        Primary SkillTactician - While her natural Intelligence and observant nature greatly contribute to her abilities in this, Azura has learned to outmaneuver her enemies instead of beating them directly with fighting skill and strength alone. Fight smarter, not harder.
        Secondary SkillsScythe-Wielding - Azura is trained to use the weapon of her choice with skill. In this case, the difficult weapon of a scythe.
        Accuracy - She is equally skilled with her weapon's second form, the sniper rifle, as she is the first. While this is best from a distance, she has learned to decently accurate at medium range as well, as fighting grim often calls for. Her skill in accuracy extends to other firearms as well.
        Tertiary Skills
        Acrobatics - With the time spent training with Crimson Regret at Beacon coupled with her natural agility Azura has learned to perform gymnastic feats with her weapon in hand.
        Strength - After nearly losing her scythe to a boarbatusk Azura decided it was time to hit the gym, focusing on arms and grip strength, though of course, she knows to never skip leg day. Also, now she can carry even more books.
        Sign Language: Due to her father's deafness, the Knight family has their own sign language to communicate without sound. Azura has taught this to the rest of team DARK.
        WEAKNESSES
        *Exploitable Combat Weakness
        Unarmed Combat - Azura is pretty much useless in a fight without her weapon.
        Flirtation/compliments: Being hit on or complimented will cause Azura to become flustered. Depending on the degree, she might become completely paralyzed with embarrassment, allowing enemies to easily strike her. In some situations, it may even trip her up mid-combat.
        *Exploitable FearSpiders -She can't even make herself touch dead spider



╫ H I S T O R Y ╫

        *BACKGROUNDThe daughter of a huntsman and huntress, Azura has spent the last several years being raised by her grandfather. Both her parents are in Atlas trying to combat the grim situation, though Azura gets the occasional letter from them. It was only natural that she wanted to become a huntress as well, so she joined Signal Academy. After dedication, studying and training she graduated from Signal she was accepted into Beacon

        Upon arriving at Beacon, Azura was assigned to a team with Ridley, Cecil and a pop star who didn't show up to class. After their first mission said pop star was replaced with Adam, and team DARK was born. The group of four clicked almost immediately and stayed together as a team throughout their years at Beacon. Ridley became a sister she never had, Adam a way too energic brother and Cecil who she fell in love with. Together, the four of them trained, ate and did missions and are now preparing to graduate from Beacon and venture into the long-lost land of Atlas.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        NAME ▬ Crimson Regret
        DESCRIPTION
        Melee Form ▬ Scythe: Crimson Regret extends into the form of a dual-blade scythe, allowing it to be used in mid-to-close-range combat. The shaft is 7'-2" while the blades are 4'-2" across. There is a blade on both the interior and exterior, allowing Azura to cut with either side. A dust crystal can be inserted into the shaft to charge the blades with the elemental effect of the dust. The elemental effect lasts for 5 posts before needing to be replaced. If needed, the bottom of the shaft can unfold to add more cutting power in a close-range fight. This form also doubles as a long-barrel sniper rifle for long-range shots without giving up the melee capabilities of the scythe, however, the accuracy of shots in this form is lower than that of the sniper from.
        Ranged Form ▬ High Caliber Sniper - In this form, Crimson Regret becomes a medium-length, bolt-action rifle. The absence of the scythe makes for more effective use of the rifle component. It has an effective range of 1000m, and a scope with a max zoom to allow her to see this far (provided there is nothing in-between her and the target of course.
        Other Form(s)
        Grapple Hook: The blade of Crimson Regret can be fired up to 50ft with enough force to embed itself in stone to proved a sturdy enough grip to hold 400lbs (Typically Azura and one other person.)
        ▬ Storage: Crimson Regret folds into a compact form which allows it to be more easily stored.
        Ammo Type ▬ Physical - Azura carries 4 boxes of 10 rounds each of extra ammo in addition to the 10 rounds already in her weapon. Crimson Regret uses .50 caliber bullets.
        DRAWBACKS
        Slow Draw Speed: Azura needs time to draw her weapon and transform it into one of its combat forms, leaving her susceptible to surprise attacks.
        Two Handed Weapon: In all its forms she needs both hands free to wield
        Close Quarters Combat If something gets inside the reach of her blade, she might be able to block with the shaft if lucky, or dodge. Her best option to is to try and get some distance though.
        Cramped Quarters: Tight spaces like narrow caves extremely limit the functionality of this weapon, as she needs about 10ft of space to fully swing it. Even with 10ft, this would limit her allies to help her as they would have no room to pass on either side, and would really limit her ability to move to the sides and make the full use of her scythe.

╫ S P E C I A L_I T E M ╫

        NAME ▬ Azura's Backpack
        ITEM ▬ Azura has upgraded her backpack with 3 functions to help her in the field! It can hold two dust crystals (1 fire and 1 light gravity). Takes one post to replace the dust once used.
        FUNCTIONS
        Rocket Boost: powered by a small fire dust crystal, the backpack rapidly moves Azura in any direction for 15ft. 1 use per post, 3 uses before the crystal needs to be replaced
        Rocket Jump: Powered by a small light gravity dust crystal, the backpack allows Azura to jump 15ft in the air. 1 use per post, 3 uses before the crystal needs to be replaced.
        Camouflage: A cloak unfolds from the backpack to cover Azura. It takes on the colours and patterns of the area around her allowing her to blend in and makes it difficult to spot her as long as she doesn't move.


OTHER WEAPONS
▬ Aura void scope - For detecting Grimm and shooting grimm, horrible for trying to aim at anything living. (Need to gain in RP before using)
▬ Survival Knife, 10" long


ITEMS
▬ Scroll
▬ Ammo Belt - holds Azura's extra clips and dust for easy access during combat. Also her survival knife.
▬ First Aid Kit -
Sterile gauze pads, Adhesive tape, Roller and triangular bandages to hold dressings in place or to make an arm sling, Adhesive bandages in assorted sizes, Scissors, Tweezers, Safety pins, Instant ice packs, Disposable non-latex gloves, Antiseptic wipes or soap, Emergency blanket, Eye patches, Thermometer, Surgical Mask



╫ S E M B L A N C E ╫

        NAME ▬ Deception
        AURA COLOR ▬ Azure
        DESCRIPTION ▬ Azura is able to trick the senses and create illusions. Everyone inside and out of the given ranges will see the illusions, but the illusion itself cannot go beyond the range.
        LEVEL 0 ▬ (0-99 posts) Azura can create illusions of sight and sound at a maximum range of 40 meters from herself (radius)
        Small: Thee posts
        Cooldown: Five posts
        LEVEL 1▬ (100-199 posts) In addition to sight and sound, Azura can now manipulate smell and taste. Her maximum range is 60 meters from herself (radius)
        Small: four posts
        Medium: Thee posts
        Cooldown: Five posts
        LEVEL 2▬ (200-299 posts) Azura can now influence tactile sensations, such as making someone feel the warmth of the sun or the dampness of water. Her maximum range is 80 meters from herself (radius)
        Small: five Posts
        Medium: four Posts
        Large: Three Posts
        Cooldown: five Posts
        LEVEL 3 ▬ (300-399 posts) At this level Azura can now make her illusions tangible. Tangible illusions are limited to small and medium sizes due to the extra aura required to make them 'real' however this added aura also makes them strong enough to completely fool Grimm and those with aura sense. Her maximum range is now 100 meters from herself (radius)
        Small: six posts
        Medium: five posts
        Large: four posts
        Extra Large: Three posts
        Small Tangible: five posts
        Medium Tangible: four posts
        Cooldown: five posts
        DRAWBACKS
        ▬Azura cannot make herself invisible. Striking Azura may cause the illusion to flicker, or even end if hit hard enough.
        ▬From levels 0-2 her illusions don't contain enough aura to completely mimic something living. This means Grimm might be momentarily tricked by the visuals, confused why the person in front of them doesn't have a strong aura and could go after the real Azura anyway depending on the situation. Also, those who have aura-sensing abilities will be able to detect the lack of aura from these illusions.
        ▬An example of a small illusion would be making it appear as if she were somewhere else or disguise herself. She can only change things about the size of herself.
        ▬An example of a medium illusion would be creating something about the size of a bus. This could be moving a group of people's apparent location or making a few Ursa appear.
        ▬An example of a large illusion would be creating something about the size of a medium 2 story house. Something like 2 Nevermores.
        An extra large illusion is about the size of an Atlesian Battleship. This could be hiding a large group of people or making a large pack of Griffon appear, or 1 kaiju sized grimm
        ▬She cannon inflict pain directly with her tactile sensations. For example, if she creates an illusion of someone getting clawed by an Ursa at best she could put the sensation of pressure where the Ursa "clawed" them. Any pain they feel would simply be the brain interpreting the visual of their slashed open arm as "there should be pain"
        ▬Aura protects living things from Azura simply spawning one of her tangible illusions inside them, like a sword.
        ▬Similarly, if she tried to make a tangible sword appear inside a Grimm their aura draining effect would take place.
        ▬ If Azura starts with a large size illusion and switches to a small size illusion, she can still only maintain the small illusion for the duration of the larger size. She cannot go up in size from the illusion she starts with.
        ▬ She can only change her illusion once per post. eg. going from a medium to a small or changing an Nevermore into a King Tijitu.

narxfang

xLulie

Deadly_Tiger

Ghost254

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue


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