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[Negaverse] Captain Wardite

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Torvil

Noble Explorer

11,875 Points
  • Dressed Up 200
  • Survivor 150
  • Team Jacob 100
PostPosted: Sun Jan 01, 2017 1:39 pm
Certs go here  
PostPosted: Sun Jan 01, 2017 1:40 pm
TOC here  

Torvil

Noble Explorer

11,875 Points
  • Dressed Up 200
  • Survivor 150
  • Team Jacob 100

Torvil

Noble Explorer

11,875 Points
  • Dressed Up 200
  • Survivor 150
  • Team Jacob 100
PostPosted: Sun Jan 01, 2017 1:43 pm
Name: Conor Ó MadidhÍn

Nickname: Cuan by his parents and close family.

Age: 16 17 18

Birthday: May 10

Sign:
Taurus

Gemstone: Emerald

Blood Type: A-

Fav. Food: Coddle (Boiled Sausage, Bacon and Potatoes)

Hated Food:
Crisps (potato chips)

School: Romano's Constitutional Haven

Hobbies:

Dogs - Conor has always wanted to train dogs (Irish Wolfhounds specifically,) and was on track to start an apprenticeship with a local breeder when certain events forced him to have to move away from home and to Destiny City. He really wants to learn how to both breed and train large breed dogs, and hopes to find another person he can apprentice under in Destiny City.

Parties - The hobby that partly lead to Conor being shipped to the states to get “straightened out,” Conor likes to party, a lot. He tends to hang out with a slightly older crowd so he has a bad habit of getting dragged into parties that he has no business being at, which to him is all the more fun.

Playing Hookie - The second hobby that partly lead to conor being shipped to the states. Conor is not a huge fan of “traditional schooling,” and often skips class when he can get away with it. (Or even when he doesn’t get away with it.) He’d rather learn what will make him money and keep him entertained than actual focus on maths and reading. He’s not a fan of school, and will do everything he can to avoid it.


Virtues:

Protective: What’s his is his and he’s gonna make sure it stays safe as safe can be. People, things, animals, it doesn’t matter what it is, if Conor lays claim to it, it's his and he’s going to do what it takes to protect it. While he can be a bit overly aggressive and overzealous in regards to keeping things safe, he general does so with good intentions. This is doubly so with friends and family, whom he will go to great lengths to look out for.

Cunning: Conor is quick on his feet and a quick thinker too. Any trouble he tends to bumble his way into he tends to be able to talk his way out of. That’s not to say that he’s always successful, he has gotten into his fair share of situations that he’s been unable to talk his way out of, but most of the time he’s able to come up with a story convincing enough to pass a cursory inspection. Most of the time his stories are well intentioned, usually to keep himself and his friends out of trouble.

Networker: Conor doesn’t like not knowing where to find things. He likes being able to reach out and get information or help if he needs it. Conor had an extensive network of friends and acquaintances in Ireland, but now he is going to have to rebuild that network from the ground up in Destiny City. Conor likes being the guy you can go to to get info or things done. It was part of what got him into a lot of the fun parties back home. If he didn’t know a guy, he knew a guy who knew a guy.

Flaws:

Aggressive: Conor does not handle heated conflict well. If things don’t seem to be easily solved by talking his way out, his first instinct is to then go for the throat. He’s always found that if you land the first blow and strike harder than your enemy, that you tend to win out as long as they don’t have friends backing them up. And the solution to that is to have bigger friends than them. Because of this, Conor tends to come across as violent if things reach a point where talking isn’t going to work in his favor.

It’s Grey: Conor’s moral compass is skewed in such a way that he doesn’t really see a right or wrong of things. Instead, he argues, everything is just… grey. There is no concrete right or wrong. Everyone needs to look after their own and take care of it, and if they’re not, then it’s their fault bad things happen. People should be able to do what they want, when they want to do it, and if you’re not watching your stuff and it gets stolen or damaged? Well too bad, should’ve been watching out for it.

Prideful: Conor’s pride can often get the better of him, pushing him to do things he wouldn’t normally do in order to keep his pride intact and undamaged. It’s worse if he’s actively trying to impress someone, because his pride won’t just let him do things in small bursts, no, he has to wow the crowd and do something spectacular or get away with the heist of the year. While not necessarily one to brag, he’s not one to turn down compliments or kudos. Conor takes pride in his ability to form connections and his stance on giving people what they want when they want it.


PHYSICAL DESCRIPTION

Eyes: Round, green (#347C17)

Hair: Shoulder length somewhat curly black hair.

Face: Oval, no freckles, small ears, very light tan skin.

Clothes: Negaverse Uniform  
PostPosted: Sun Jan 01, 2017 1:47 pm
Negaverse Alias: Captain Wardite

Challenge: “You will be warded away!”

Uniform:

Top -- Infantry top, No fringe. The collar and cuffs should be #347C17
Bottoms -- Johdpurs
Gloves -- Riding Gloves These Gloves
Belt -- This belt, but with a flat, shiny buckle.
Shoes -- Riding boots
Shoulders -- Just the standard epaulets on the jacket.
Accessories -- A single aiguilette colored #347C17

Weapon
Lieutenant Weapon: Rope Dog Chew Toy
Captain Weapon: Bolas
General Weapon: Spiked Chain Bolas


Half-Youma

Physical: Ram - Wardite is able to charge and ram his foes with his horns - though the strength of it is dependent on how far he’s able to charge.

Magic: Regenerate - Wardite is able to convert the energy he’s consumed to heal his wounds. For 30 seconds – all minor and moderate wounds knit and heal just as quickly as they are created, leaving behind pale scars. Injuries incurred during this time period don’t phase him and anything but severe or life threatening injuries will heal during the 30 second time frame. Any injuries sustained beforehand begin to heal faster - sealing closed or getting to the point where they will not cause him further pain - but they do not heal completely and can easily reopen if he’s not careful. Any severe or life threatening injuries incurred while he is using his magic will heal just enough that it would allow him to escape and get medical assistance. He can use this twice a fight - but if he exhausts his reserves, he becomes starved for energy and might attack anyone to feed his hunger. (Cuts, burns, and sprains heal but deep lacerations and breaks will not heal more than just enough to keep him alive for the immediate future.)

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Torvil

Noble Explorer

11,875 Points
  • Dressed Up 200
  • Survivor 150
  • Team Jacob 100

Torvil

Noble Explorer

11,875 Points
  • Dressed Up 200
  • Survivor 150
  • Team Jacob 100
PostPosted: Fri Oct 05, 2018 9:48 pm
RP Tracker

Lt. -> Capt
Regs (8 Needed):
Paying the Price
Truth Told
Mum’s the Word
Midnight Train
Snowbound Boredom
Push the Limits
Terror Level - Red
Trial by Daemons

Battles (5 Needed):
Awakening a Forgotten Power
★ { tourney 2k18 } ROUND ONE - Keyite VS Wardite
★ { tourney 2k18 } ROUND TWO - Wardite VS Fettelite
★ { tourney 2k18 } ROUND 4 - Piypite
Dueling Tricksters

Solos (8 Needed):
A Call Home (x2)
Trial by Rift (x3)
Rise and Fall (x3)  
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