Negaverse Alias: Captain Wardite
Challenge: “You will be warded away!”
Uniform:Top -- Infantry top, No fringe. The collar and cuffs should be #347C17
Bottoms -- Johdpurs
Gloves -- Riding Gloves These Gloves
Belt -- This belt, but with a flat, shiny buckle.
Shoes -- Riding boots
Shoulders -- Just the standard epaulets on the jacket.
Accessories -- A single aiguilette colored #347C17
Weapon
Lieutenant Weapon: Rope Dog Chew Toy
Captain Weapon: Bolas
General Weapon: Spiked Chain Bolas Half-YoumaPhysical: Ram - Wardite is able to charge and ram his foes with his horns - though the strength of it is dependent on how far he’s able to charge.
Magic: Regenerate - Wardite is able to convert the energy he’s consumed to heal his wounds. For 30 seconds – all minor and moderate wounds knit and heal just as quickly as they are created, leaving behind pale scars. Injuries incurred during this time period don’t phase him and anything but severe or life threatening injuries will heal during the 30 second time frame. Any injuries sustained beforehand begin to heal faster - sealing closed or getting to the point where they will not cause him further pain - but they do not heal completely and can easily reopen if he’s not careful. Any severe or life threatening injuries incurred while he is using his magic will heal just enough that it would allow him to escape and get medical assistance. He can use this twice a fight - but if he exhausts his reserves, he becomes starved for energy and might attack anyone to feed his hunger. (Cuts, burns, and sprains heal but deep lacerations and breaks will not heal more than just enough to keep him alive for the immediate future.)
