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Posted: Tue Jan 16, 2018 4:42 pm
The tournament is taking place in the Castle in Negaspace, in a large room that has been designated towards the event. It is very spacious and there is a ring where the participants will fight, as well as seats around it for viewers. You are greeted by General Aurostibite, standing off to the side to monitor!
The rules are simple: fight your opponent using whatever methods you have available to you - physical strength or magic - and whoever is left standing at the end is the winner! Aurostibite adds, in a tone of voice that doesn't quite indicate whether he's joking or not, to please try not to kill anyone.
OOC RULES:
- THIS FIRST BATTLE YOU WILL HAVE 96 HOURS (4 days) to complete because I am starting them early. The rest will be 72 hours. If you are unable to do so, or something happens that prevents things or slows you down, you can just roll the dice without adding in RP to determine the outcome. However, please do your best to RP out the battle, this option is only for those situations where it becomes necessary to do so.
- Dice rolling is mandatory! I know it can be frustrating but this keeps everything fair and even.
- Anyone is free to pop into a battle RP, they are open to spectators, whether you are participating in the tournament or not! Any Negaverse agent or Corrupt or Corrupt Cat is free to view the battles, regardless of whether or not they were in signups.
- If you have any questions, please contact kuropeco through Discord or PM!
THE MECHANICS
Each person roll 1d20 in their first post! The person with the higher number is the first to attack!
Lieutenant / Basics - 20 HP / 1d8-2 attack (a 0 is a miss) Captain / Super - 30 HP / 1d10-2 attack (a 0 is a miss) General / Eternal - 40 HP / 1d12-2 attack (a 0 is a miss)
( how it works: roll the dice - if you get a 4, subtract 2 = your attack is 2! and so on and so forth. If you get a 6, subtract 2 = your attack is 4! )
Roll dice -> RP out attack -> wait for opponent to attack back -> roll dice again until someone's HP is depleted first!
The person with HP remaining after someone gets to 0 is the winner!
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Posted: Tue Jan 16, 2018 7:34 pm
Wardite was sure he'd been dragged to this insanity because the Wardens felt the need to put him and Piy through the wringer. All the same, he wasn't about to be beat out by some scrub, not with the amount of training the Wardens would make him go through. He didn't talk much, just stood in his place in the ring and watched his opponent, snorting a bit as he rolled his shoulders to loosen up. "Hope you don't hold it against me when I break your glasses and drop you to the floor..."
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Torvil rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Tue Jan 16, 2018 7:35 pm
ROLLING CAUSE I GOOFED IGNORE ME.
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Syrie rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Tue Jan 16, 2018 7:36 pm
As his General was hosting once again, Keyite felt it was only natural that he join the 'festivities' once more. Sparring really wasn't his strongest suit, the pursuit of intelligence was much more to his liking, but he had signed on readily and without hesitation. At the release of the tournament brackets, he'd not recognized the name of his first opponent, nor had he found much data on Wardite, beyond that he held a more physical nature than Keyite. He was not looking forward to this encounter. At all. Keyite stood still and quiet, waiting for the signal to be given that they should begin; he would not attack first. It was not his nature to do so. Nor was it in his nature to answer the braggadocio Wardite spewed with that of his own, instead the curly haired lieutenant merely lifted one arched brow before answering quietly. "Of course not, it is all a... friendly tournament, is it not." Something in the green of his eyes said that despite the warm words, the chilled French accent was truer to what Keyite actually felt. This was a man that held grudges. And moved on them with alacrity. Torvil :> Its beautiful. REK HIM
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Torvil rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Tue Jan 16, 2018 8:51 pm
Wardite HP/Damage Tracker Wardite grinned and cracked his knuckles. The accent caught his attention and he grinned, and let his own muddled accent drop back to his his native Irish. "Well then, let's give these yanks a good show!" He crowed, before charging his opponent. Hopefully they could wrap this up quick - he had no desire to drag this out if he could help it. He swung a hard jab toward the cool frenchman's chest - his own face a mask of psychotic glee. He aimed the blow straight for the other male's solar plexus, hoping to get a nice hard shocking blow in to stagger him for a follow up with his knee.
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Syrie rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Tue Jan 16, 2018 9:08 pm
Oh. Good heavens. An Irishman. Keyite sighed with the weight of a thousand hours spent grading inane school papers as Wardite's accent assaulted his ears. Thank ******** I'm not English. Wardite attacked, Keyite defended and deflected, taking what would have been a terrible blow and turning it so he took it across the body, which hurt more but did not freeze up his diaphragm the way the solar plexus shot would have, and it skidded. The knee connected with his hip, jarring the whole of his stance and set him to swearing roundly with the pain, but also set him up for stomping soundly on Wardite's own instep and offering a kidney strike in return. What he lacked in aggressive physicality, Keyite made up for in precision strikes and tactics. A show indeed. It was a brawl, already.
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Torvil rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Tue Jan 16, 2018 10:00 pm
Wardite HP/Damage Tracker The kidney punches caused Wardite to bark a few choice curses, swearing at the other male as he moved to shift his weight more onto his other foot as he tried to grapple up with the other man so he could jab some more knees into his hip, while one of his hands moved to smack into the his face and tried to swipe the glasses away to try and blind him. Well hopefully blind him - Wardite could only guess how well he could see without them. He also tried to get a good smack into his nose for good measure, just to see if he could get the tears to flow.
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Syrie rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Tue Jan 16, 2018 10:04 pm
Well, there went his specs. Luckily he wouldn't be at too great a disadvantage without them, at this point - even if Wardite were reduced to blurry features. He required them at all times, legally, but of course he could see without them, it just made life harder. "Dirty pool." Key curled into his fist securely, the officer went right for Wardite's throat, hoping to crush his trachea a bit, or at least give him a reason to put some space between them for a moment. Being wrapped up in each other was simply not the best for applying tactics to a fight, after all. For a knock-down, drag-out brawl, yes. But nothing more than that, which...apparently was the entire idea behind Wardite's mode of operation. It made sense, he was an Irishman, after all. Keyite dropped to the ground to knock his opponent's feet out from under him, rolling back onto his feet from that in a practiced movement and taking the chance to put a few steps of space between. He was certain it wouldn't last long, but it was enough.
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Torvil rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Wed Jan 17, 2018 7:03 pm
Wardite HP/Damage Tracker Wardite threw his arm out to absorb the most of the impact with the ground, but it still jarred him a bit, and his roll to his feet was less graceful than it should have been. Thankfully he didn't think either warden was in the stand to critique his form, else he'd be doing drop fall drills for DAYS. Getting back to his feet, his grin still plastering his face, he bounced on the balls of his feet, before scooting back in closer a few steps, trying to close the distance again with a few hard snap kicks to his opponent's side. If nothing else, he had to keep the pressure on.
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Syrie rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Wed Jan 17, 2018 7:10 pm
As he thought, the sweep did very little, but it did give Keyite a brief respite before Wardite was up and kicking. Each blow met block with forearm, jarring up bone to shoulder. Ridiculous. This was obnoxious. Endlessly so. But it did give him a chance, while Wardite was mid-kick, to catch his leg and slam the point of his elbow down on his knee-cap. It was a nasty trick, really, and one that Keyite favored greatly when he had to deal with someone that was a bit...kicky. Or just swift on their feet. Crippling, maiming, it was all permissible. The only rule that his General had set forth was to try to not take a life. Which meant that he would, of course, do his very best. But broken bones and torn ligaments? Those could be healed with star-seed ingestion, with time. He was not worried for the other combatant, nor himself. Very few things could not be recovered from. Those that fell into that sector...well, there were ways around it. Youma-augmentation. Prosthetic limbs, like Zircon. It would be fine. Keyite was determined to make a good showing this year.
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Torvil rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Wed Jan 17, 2018 7:35 pm
Wardite HP/Damage Tracker Had Wardite known that his opponent's mind was that any injury he subjected on him could be cured via starseeds... well Wardite would have been more than happy to let him tear him up a bit more. He enjoyed the sweet, sweet energetic high that those shining lovelies gave him. Better than half the goods he managed to scrape up off the streets anymore, really. All the same, it HURT and he cussed and swore loudly as his leg dropped from the blow. He leaned on his uninjured leg, hissing as he shook his leg out, giving his opponent a dirty glare. He was starting to get sore - and tired - and he was hoping they could end this sooner rather than later. He moved in again, making as if to swing a hard haymaker, only to duck and try to sweep his foes legs out from under him - returning the favor to so speak.
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Syrie rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Wed Jan 17, 2018 7:51 pm
Keyite had been correct in his earlier estimation that the battle with Wardite would end up being a drag-out brawl as opposed to something more refined. It was a pity, but then again, it didn't appear that either of their weapons were suited for an actual duel...so they were stuck simply relying on fisticuffs and brutality tactics. Still, it would have been unfair to say that he was finding the Irishman boring, quite the opposite, really. For all that he did not appreciate having to swap blows repeatedly, at least Wardite wasn't a ridiculously obnoxious opponent and Keyite appreciated that. Keyite found himself dropped to the ground, but instead of twisting up, he simply kicked up, going for the point he'd already hit once - Wardite's legs - before rolling and getting back up onto his feet to toss a few jabs towards the other lieutenant's face.
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Torvil rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Wed Jan 17, 2018 8:26 pm
Wardite HP/Damage Tracker Wardite hissed as the kick landed square in his already wounded knee. He took one good hit to the jaw as well, and raised up his arms to block the next incoming blows. Wincing from the pain. He could feel himself starting to run on fumes. With a growl, he moved in again, swinging hard toward his opponent's head. He was just hoping that his foe was just as low on gas as he was.
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Syrie rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Wed Jan 17, 2018 8:42 pm
Wardite rallied, both of them bloodied and battered. Keyite's body felt absolutely leadened as he took blow after blow. The Irisher had wanted to give the 'yanks' a show, and a show they'd done, hadn't they? Blood from a cut over his eye blinded him and made his next swing go wide, a complete miss.
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Torvil rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Wed Jan 17, 2018 8:59 pm
Wardite HP/Damage Tracker He was huffing and puffing, and he managed to juke the incoming punch - granted it was wide to begin with and so he was going to thank God and Saints for that. He brought his arm back and then followed through with an actual haymaker this time - hoping against hope that the frenchman was too tired - and blind - to dodge.
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