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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ✓ Mᴀɢᴇ Pʀᴏꜰɪʟᴇs
Alessandra Poe-"S Rank"/Observant-Sabertooth-Reequip

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Kio no Tenshi
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Adorable Kitten

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PostPosted: Tue Dec 20, 2016 3:53 pm


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▅▅Alessandra Poe▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Kio no Tenshi

Fᴜʟʟ Nᴀᴍᴇ: Alessandra Agape Poe

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs):
-Sandra
-Poe
-Ale (By a small number of people)
-Alley Cat (By ONLY her mother)

Aɢᴇ: 20

Gᴇɴᴅᴇʀ: Female

Rᴀᴄᴇ: Human

Bɪʀᴛʜᴅᴀʏ: August 28

Oʀɪɢɪɴᴀᴛɪᴏɴ: Oak Town

Sᴀʏɪɴɢ: "Curiosity just makes things more interesting!"
 
PostPosted: Tue Dec 20, 2016 7:10 pm


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ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs:
- A medium light colored scar vertical on her abdomen from escaping Damien's stone cell.

- A birthmark under her right breast that looks like a blobby dolphin that is about two inches long.

Hᴇɪɢʜᴛ: 5'8"

Wᴇɪɢʜᴛ: 148lb

Pʜʏsɪǫᴜᴇ: Thiccccc

Eᴛʜɴɪᴄɪᴛʏ: 50% Shioyan 50% Fiorean

Hᴀɪʀ Cᴏʟᴏʀ: Blonde

Eʏᴇ Cᴏʟᴏʀ: Brown

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Straight

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single (But crushing hard on someone)


Lɪᴋᴇs:
Books
Adventures
All foods
Fall
Spring
Flowers
Stuffed animals (Mostly bears, dogs, and cats)
Learning something new
A certain someone
Bright or pastel colors: Mainly Yellow, Orange, Purple, and Pink

Dɪsʟɪᴋᴇs:
Doing nothing
Burnt food (Black)
Being stuck in tight spaces with a lot of people
Deserts/Incredibly hot places
Flashy items
Spiders
Snakes

Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
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Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
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PostPosted: Tue Dec 20, 2016 7:12 pm


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ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Sabertooth

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Mage/book collector

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: "S-Rank"/2nd Observant-- Observant of Knowledge-- Ascendant Rank

Tᴇᴀᴍ: Glued to the side of a certain someone
- Shipteam: Riale

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Sabertooth Guild Hall when she's not traveling.

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Back left shoulder blade

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Lavender
PostPosted: Tue Dec 20, 2016 7:14 pm


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ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Lavender

Sᴛʀᴇɴɢᴛʜs:
-Mid to long range attacks
-Sneak attacks
-Creating strategies for a very small group of people
-Translating texts from ancient tong to modern day langue
-Large amount of magical energy
-Physically scary strong (Think Sakura Haruno from Naruto type strength)

Wᴇᴀᴋɴᴇssᴇs:
-Close combat for a long amount of time
-Threats to her friends/Her friend's being in danger
-The threat of destroying books
-Freezing temperatures (usually in a dress and also makes turning pages hard)
-Frightened to go full out and hurt someone
-Doubts her own abilities (That's being worked on)

Wᴇᴀᴘᴏɴ: Spell books

Aʀᴍᴏʀ: N/A

Eǫᴜɪᴘᴍᴇɴᴛ:
-A small leather bag attached at her hip that hold her money, her keys for her library/home, and little bobby pins for getting out of traps and other predicaments.

-A music box locket given to her by her nanny before leaving to learn her magic. Enchanted by Rosa

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Mid-range to long distance spell caster, not much of a physical fighter

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ:
-Able to use any spell as long as it's in a book
-Able to learn other magics quickly when being taught


Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
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Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Tue Dec 20, 2016 7:18 pm


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ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Caster and Holder

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: two

◎◎ Main Magic: Reequip ◎◎

◎ Caster

BASIC SPELLS

» Ignis Liber (Fire/flame Book)

» Ignis Turbo (Fire/flame tornado)

Ignis Turbo creates a spinning inferno that burns at the start of the spell at 500 degrees Fahrenheit (260 Degrees Celsius) and increases by 100 degrees Fahrenheit for every post its out. The base spans 10 feet while the top spans at 300 feet. It can travel at max a mile away from them caster as it travels in any direction it wants. It can stay cast for up to 10 posts.


» Ignis Grandinem (Fire/flame hail)

Ignis Grandinem creates flaming balls up to the size of an adult bowling ball that rain down upon the intended area, the flames run at a max tempter of 300 degrees Fahrenheit. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. Affected area is about 1 mile radius. Can last up to 10 posts


» Sanitas Ignus (Healing Fire/flame)

Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars.


» Silvestre Ignis (Wild fire/flame)

Silvestre Ignis is a spell that spouts flames is random directions, causing everything but the caster to be caught on fire, these flames are uncontrollable and act just as a wild fire. The initial flames start within the magic circle that is 10 feet across in diameter.


» Aqua Liber (Water Book)

» Apographon Aqua Catinus (Reflecting Water Disk)

This spell crests a disk of water about half the height of the caster, this disk reflects smale level spells back at the opponent, it does not block or reflect physical attacks.


» Acidus Pulvia (Acid Rain)

This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone. This spell can last up to 10 posts.


» Petilus Aculeus (Thin Needle)

This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles.


» Aqua Respirare (Water Breath)

This spell allows the caster plus one other the breath under water for no more than three hours.


» Terra Liber (Earth Book)

» Terra Praesidium (Earth Defense)

This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can easily be destroyed by spells. Physical attacks that are enhanced by magic both break and get reflected back. The original strength of the opponent gets reflected back at them while the magic that boosts their strength will shatter the shield.


» Terra Manus (Earth Hands)

This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target. Enforcing the caster's ability to punch while taking any damage that would be dealt to bones from punching hard targets.


» Terra Ostes (Earthquake)

This spell effects a mile radius at a category 4 earthquake, it disorientates foes making it difficult to attack properly when in the effected area. This spell can last up to 10 posts.


» Terra Edere (Earth Eats)

This spell opens up a chasm underneath the target causing the target to fall down into it. The chasm is 1,500 feet deep, 100 feet wide, and 300 feet long.


» Ventus Liber (Wind Book)

» Musca (Flying by wind)

This spell creates whirls of wind that lift the target or the caster up to 300 feet in the hair and travels 15 miles per hour for five miles before the caster needs to land or place the target down. This spell travels in whatever direction the caster wishes.


» Pellere Murus (Pushing Wall)

This spell creates a wall of wind that stops/pushes opponents away from the caster. It pushes opponents up to 20 feet away from the caster.


» Sugere Ventus (Sucking Wind)

This spell targets an opponent but placing a 3 foot wide cyclone on top of where the target stands. The cyclone spins at 20psi in order to suck the air out of the targets lungs. The cyclone is only 6 feet tall.


» Parvus Gladius Ventus (Little Swords of wind)

This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over.


» Lux Crustalli Liber (Light Crystal Book)

» Lux Cavea (Light Cage)

This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape


» Lux Lamna (Light Plate)

This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but the moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.


» Crustalli Cauda (Crystal Trail)

This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.


» Anima Liber (Spirit Book)

» Phantasma (Ghosting)

This spell turns the user and up to three target characters into phase-able ghosts. Those being target by the spell are still alive but take on ghost like qualities. Physical attacks against those that have this spell cast upon them do not effect them, those being effected by the spell can faze through solid objects, and become almost invisible with faint traces of color and shapes being seen. Magics such as light, heat, time, and cold magic can still effect those that this spell is cast upon, and in addition those the spell is used on become temporarily sleepy.


» Cresco (Arise)

The user can summon up to 3 spirits that are left on the physical realm, the ghosts summoned are armed with some sort of weapon or not at all but they do not have any spells. Physical attacks do not effect the summoned ghosts but spells do, the ghosts can also inflict physical damage to those they are targeting.


» Anima Possessio (Spirit Possession)

The user can communicate with the souls of creatures and/or humans from the spirit realm by either allowing them to posses an object or a willing character. (Must have controller's permission) The spirit can not possess the character casting the spell.


» Ventus Crustalli Liber (Wind Crystal Book)

» Crustalli Defigo (Crystal Focus)

This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.


» Crustalli Ales (Crystal Wings)

This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.


» Crustalli Aureola (Crystal Halo)

This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.


» Ignis Crustalli Liber (Flame/Fire Crystal Book)

» Ignis Gladius (Flame Sword)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.


» Ignis Hasta (Flame Lance)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.


» Ignis Verber (Flame Whip)

This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.


» Aqua Crustalli Liber (Water Crystal Book)

» Crustalli Labyrinthus (Crystal Maze)

This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.


» Crustalli Armaturae (Crystal Armor)

This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.


» Crustalli Spaera (Crystal Orb)

This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.


» Terra Crustalli Liber (Earth Crystal Book)

» Acer Crustalli (Piercing Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.


» Imber Crustalli (Rain Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then rained down to the ground, the crystal is sharp, jagged, very in size, and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 3 mile radius. The spell lasts 3 posts and can be cast along side other spells.


» Clavi Crustalli (Spike Crystal)

The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot up from the ground in slightly random order, the crystal is sharp and jagged and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 2 mile radius. The spell lasts 4 posts and can be cast along side other spells.


» Commemoratio Liber (Memory Book)

» Fenestra Mens (Window to the Mind)

This spell allows the user to board cast the most recent memories/events the target has in medium size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 3 posts or until the caster ends it. (Must have controller's permission)


» Tempus Damnum (Time Lost)

This spell allows the user to board cast distant memories the target has in small size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 2 posts or until the caster ends it. (Must have controller's permission)


» Celo (Hidden)

This spell allows the user to broad cast forgotten memories or memories that are locked away from a curse from a target, it's broad cast in large windows for others, the caster, and the target to see. The spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 4 posts or until the caster ends it. (Must have controller's permission)


» Carmen Liber (Music book)

» Tripudio (Dance)

he target hears a specifit song that only they can hear and then starts dancing to it, this spell can only be cast on the max of three people at a time, all of them hearing the same some and doing the same dance. The dancing and music goes until the target is tired and their legs can hardly move. It won't kill them or harm them.... to much.


» Somnus (Sleep)

A lullaby song plays for the target(s) in a room or large space, the song is different for each person and will lul them to a deep sleep, the spell can effect up to 20 people and the effects of sleep very on ranks, the lower the rank the harder they sleep. (Two posts from the caster and character can start waking up)


» Audientia (Entrance)

A song plays, different for each target, that captivates the targets attention; hypnotizing them and sending them into a spaced out trance. The target has all their scenes and can still talk however they would feel in a foggy haze and unable to focus on what was at hand.


» Pratial Beast Transformation Spell Book


» Porcupine

When the user casts this spell their hair becomes like the quills of a porcupine. The hair becomes sharp and briselly almsot giving the user the ability to shoot their quill like hair out like a Porcupine. However, if the user does shoot their quill hair their hair will become shorter. Because of this effect from the spell; once the spell in stopped and even after the book is put away a lingering side effect will last on the user's hair making it grow back to normal length within a few days.


» Cat

When the caster uses this spell cat ears and tail will apear on them. This spell allows the caster to be able to have the hearing and balance of a cat. Meaning they can hear better than a normal person and will always land on their feet. With the addition of being cute at well.


» Wyvern

This spell gives the caster the wings and limbs of a wyvern, this gives them the adility to fly and to casue great physical harm with the tallons.


» Owl

This spell give the caster the wings of an owl to fly, the tail of an owl to help balance, and the eyes of an owl. The eyes allow the caster to see exceptionally well in the dark and as well/far as an owl does as well.


» Hawk

Like the owl the caster will get the wings, tail and eyes. The eyes allow the caster to see as far as a Hawk can durring the day, even while in air.



ADVANCED SPELLS

» Fulmen Liber (Lightning Book)

» Fulmen Casses (Lightning Trap)

This spell covers a 1,300 foot diameter area where 10,000 lighting bolts strike, those caught in the area experience electrocution and land is would become electrified. The lightning strikes the area three times before the spell ends.


» Fulmen Onus (Lightning Charge)

During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body.



» Gelu Liber (Ice book)

» Gelu Apographon (Ice Copy)

This spell crests fifteen ice clones of the caster that move and talk, this spell is meant to confuse the target so the caster can either escape or do a surprise attack.


» Gelu Arundo (Ice arrows)

This spell creates thirty arrows made from ice that get launched at the target in rapid secession.



» Lux Liber (Light book)

» Flagrare Lux (Burning light)

This spell magnifies any light ten times over in a three inch diameter that is directed at the target, the magnified light can burn or seriously injure the target if it is hit. This spell requires light or any sort to be in the area.


» Magnus Dolus (Grand Trick)

When this spell is cast light in the are is bent and used to create illusions that will severely confuse the target, not only for who/what they are after but also for where the target is at. This also allows the caster to escape.


» Caligatio Liber (Darkness book)

» Umbra Fera (Shadow Beast)

When this spell is cast the user is able to summon one shadow demon. The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases.


» Nox Cadere (Night Fall)

This spell effects a 300 foot diameter area, above the area a magic circle forms reflecting all light trying to get in the area out. Causing the effected area to look like a pitch black void. With no light able to get into the effected area the tempter drops to negative twenty five degrees Fahrenheit freezing those stuck inside the effected area. In the effected area the place looks pitch black without the ability to see the light at the edge of the spell since all light in the effected area is void. Only lasts one post.


» Summone Liber

» Armi Magister (Weapons Master)

his spell summons forth the soul of the person bound to the book and the spell. This spells summons forth a weapons master from when the book was first created. The man is well versed in the use of many different swords and styles. Learning from the ages and all the different owners he has had.


» Lanceae (Lancer)

This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a lancer from when the book had its third master. The man is well trained in his specific skill and set for both close and long-range combat.


» equum et ascensorem eius (Horse Rider/Calvary)

This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a horse rider from its fourth master. The woman is well skilled at riding and wielding a weapon, skilled in both axe and sword she is unafraid to charge into battle on her loyal mount.


» Pugnator (Fighter)

This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth fighter from its last master. The man is a well skilled monk who broke their oath, fighting mainly his body but also skilled in knowing pressure points.


ULTIMATE SPELLS


» Tempestatem Liber (Storm book)

» Chaos Tempestatem (Chaos Storm)

This spell creates a storm that effects a 1,300 feet diameter area, black clouds form over the target area before flaming hail the size of bowling balls fall to the earth at the same time spears of ice that are 7 feet long come down, while all that is going on lighting is crashing down in split second intervals in random locations within the effected area. This spell lasts two posts.


» Erumpo Tempestas Liber (Erupting Storm Book)

» Damnabilior Tempestas (Damnation Storm)

The spell creates a wall of wind enclosing a 1,300 foot diameter area, in the affected area there are 120 mile per hour winds, fast enough to knock a person down, the giant shards of rock come crashing up from the surface, and fire spots 20 feet high from cracks in the earth. This spell lasts 2 posts.


» Angelicus Tempestas Liber (Angelic Storm Book)

» Lustro Tempestatem (Purifying Storm)

This spell also effects a 1,300 foot diameter area, in the affected area a bright light engulfs the area blinding and burning those caught in the spell, at the same time the targets would be blasted with a sound screeching sound that could deafen them and they are being sliced by thin needles of water that are flying past the targeted area at 50 miles per hour. This spell lasts 2 post.


» Daemonis Tempestas Liber (Demon Storm Book)

» Deponere Tempestatem (Demolishing Storm)

This spell also effects a 1,300 foot diameter area, in the affected area any and all light is completely swallowed by darkness, so much so that a person wouldn't even see their hand if it was 2cm from their face. Within the blackened area spikes of rock come plummeting from the sky and are jabbed up from the surface of the earth while a hail of fire balls the size of adult bowling balls rains down on the affected area. This spell lasts 2 posts.


» Vita Liber (Life Book)

» Restituere (Resurrect)

This spell allowed the user to bring someone back from the dead, this spell only works if the person has been dead for less than 5 hours and it also takes away life from the caster. The first time this spell is used one day is taken away from the user's life and every time after that the time gets multiplied by 2.


» Full Beast Transofrmation Spell Book


» Otter

This spell turns the caster into an otter, giving the caster all the same abilities as an otter has along with being the same size as a wild otter while being super cute as well.


» Bee Hummingbird

This spell allows tha caster to turn themselves into a Bee Hummingbird, the smallest bird no pigger than a penny. The caster gets all the same abilities as a hummingbird as well as being the same size as one.


» Bear

This spell tranforms the user into a bear giving them all the same abilites and turning them into the size of a regular brown bear.


» Jaguar

This spell gives the caster all the same abilites as the Jaguar along with turning the caster into one. The size being no bigger than a wild Jaguar.


» Suhu Baah (Size Book)

» Cmesv Sesi (Child Size)

This spell must be pronounced right or the spell backfires and is casted on the caster instead. The specific spell shrinks down a mage and their spells to a chibi sized version (Between 1 foot 11 inches to 2 feet .7 inches tall, about the size of a 2-3 month old baby and stands about mid calf to knee height, visual height). The spell doesn't effect the power or strength of the spells or attacks of the target, it just drastically shrinks the size of the target and their spells down to a more adorable size. This also addes the clothing of the target into the shrinkage too, anything on the target when the spell is cast will stay proportional to the target. In addition those who have to spell placed on them will have their voice go one octave higher. The spell ends on its own and the caster can send the spell book back to their library after the spell is cast without breaking the spell. Because of this the spell runs off a timer. Once the spell ends everything that was on the target at the time the spell was cast will return back to its normal size without any warning. (10-15 posts before turning back to normal. Roughly equals out to about two hours in the chibi size)


» Rixilsi (Reverse)

This spell has to be pronounced correctly so it will work. This specific spell is meant to reverse Cmesv Sesi, returning the target back to normal prematurly.



◎◎ Sub Magic: Akashic Records ◎◎

◎ Holder

BASIC SPELLS

» Spear

From out of this book a spear can be pulled, the spear is about 8 feet tall and contains blessed runes within the blade of the spear and at the end. These runes were imbued within the metal of the spear to protect them from getting damaged. When a little magic is fluxed within the weapon the runes will light up, turning the blade and the end of the spear red. Where the runes are located are hot to the touch and when the blade is swung flames fan out from it, following the ark of the blade. Just below the blade and just above the end if the spear a thin gold line is placed. The gold line is a rune infused with the gold to stop the heat of the blade and end from going into the rest of the handle. If magic is not fluxed within the spear the runes will not activate and the spear will just look like a fancy weapon.


» Dual Axes

From this book two throwing axes can be pulled, the first axe is a sea color and within the eyes of the axe design rest two weak and small runes. Then magic is fluxed within the axe and it is thrown water from the air is gathered around it turning the thrown axe into a razor thin disk. The water around the axe will allow it to slice throw skin and cloth as if it was nothing. The water of the axe with fall away only after the blade of the axe jams into something. The second axe is a pink rose color, it looks rather girly and not very threatening. However, a powerful rune is hidden within the flower below the blade of the axe. However when thrown and jammed into something, thorns will spread from the axe and encase whatever the axe was jammed into. When the axes are swung their attack changes slightly. The water axe spirts forth burning hot water from its blade, the water following the arc of the blade. The rosy pink axe springs thorny lines from beneath the ground in cone shaped spikes. However, when magic is not fluxed into the weapons they just look like fancy axes.


» Hammer

From the book a hammer can be pulled, made from solid metal the hammer almost looks to fancy to be a real weapon. Both ends of the hammer let off a soft glow from a yellow lacrima that was placed inside. Between the two ends of the hammer is a disk made of a blessed rune, when magic is fluxed into the hammer the disk in the center glows a little brighter. When swung the lacrimas leave streams of light that follow the ark of the swing. When either end of the hammer meets the contact of another weapon, magic from the rune will channel to the end that is struck and flash a bright blinding light just long enough for the person holding the hammer to either move back or take another swing. The end that does not get struck will remain a dull glow. If magic is not fluxed into the weapon then the ends of the hammer will not flash as they strike other ends.


» Stitch

From the book a large selection of clothing can be pulled, there is nothing specail about the clothing. Each article is well made and tailored for what ocation it is needed for. The only thing is that the person using the book doesn't know exactly what they are getting. For the beach the person wouldn't know if they are getting a skimpy swimsuit or something that covers more, for winter they don't know if they are getting a scarf or a coat. The color and style will match that of the person who is using the book.


» Claw Hammer

From out of the book a giant soft squeaker toy in the shape of a claw hammer can be pulled. It's a giant toy meant to smack someone with but not harm them in anyways. The person getting his with it will feel like they are being smacked by a fluffy pillow that squeaks every time it hits.



ADVANCED SPELLS

» Shield

From out of the book a buckler shield can be pulled, the shield is about 12 inches in diameter and contains blessed runes on the outer side. These runes were placed on with a protection lacrima put towards the center of the shield to protect the runes. The runes in the shield as inscribed with different sets of instructions. When the shield is hit with a magic spell those runes activate, a few take the spell and absorb it, the next runes take that absorbed magic and transfer it to different runes, those runes then convert that absorbed spell and turn it into magic before another set of runes take that magic and transfers it to the person holding the shield. The process takes no more than a second for the person holding the shield to gain that converted magic. When it comes to physical attacks the runes will not activate and the shield has to be used as if it’s a normal shield.


» Scythe

From out of this book a scythe can be pulled, the scythe is about 6.5 feet tall and contains cursed runes within the shaft of the weapon, in side the blade are dark lacrimas that have been enfused with the dark steel of the scythe. Twelve runes sit in the handle, when magic is fluxed into the weapon they glow purple before transerfing the magic into the lacrima within the blade. The lacrima then lets off a shadowy smoke, when swung the shadowy smoke acts as an extention for the blade. Following behind the scythe's blade the smoke takes on a blade like quality and will slice anything that does not move out of its way. In addition when a target gets struck by the scythe while magic is fluxed in it the shadowy smoke begings to infect the target, slowyly draining the warmth from the body. When magic id not fluxed into the scythe it only takes warmth from the targets body when the blade makes contact with skin.


» Bow

From the book a bow could be pulled, at either end of the bow are small blessed runes giving the bow it’s chilling effect and creates a string of icy magic while in the middle is a large blessed rune that creates the icy arrow when the magic string is pulled back. The arrows formed by the three runes are made out of pure magical ice, they fly as straight as a regular arrow but much faster from the design it takes on. The magic in the arrow forms it with a needle point tip. As the arrow hits the target the tip of it begins to fan out to cause more damage until it comes to a stop. If the arrow goes all the way through the target the tip fans out into a disk so it cannot be pulled out. The person holding the bow does not need to flux any of their own magic into the bow and arrows to create them. However, if the person does flux their own magic into the bow and the arrows then the arrows take on a freezing effect. When the arrow strikes the target the outer side of the wound begins to freeze while ice spikes begin to form on the inside of the wound.


» Shadow Step Armor

From the book dark brown, black, and gold armor can be pulled. The armor conforms to the shape of the person who is going to be wearing it. The armor contains a green rune with shadow magic inscribed on it. Whoever puts the armor on will meld into the shadows and can move from shadow to shadow with ease and stealth. Their body becoming part of the shadows as they wear the armor. However, if expremly bright light is shined onto the person wearing the armor then it will begin to drain the magic of the person wearing it. It does this because the run is trying despratly to blend in with the shadows nearby. If the person is no longer able to sustain the armor with magic then armor will vanish causing the person wearing it to faint.


» Repulsion Hammer

From out of the book a hammer is pulled, at both ends up the hammer are blue crystals that are magicily imbued with a special type of enchantment. This enchantment reacts with the magical aura of the target, when the hammer is swung it takes the physical and magical strength of the wielder and applies it to the face of the hammer head. When the come close to the target crystals inside the hammer will react to the magical aura of the target. The hammer doesn't actually touch the target but instead hits their aura causing a reaction to ocure. At the point of contact there is a slight pause of only two seconds, in this time the magical and physical strength of the wielder gets applied before being multiplied by ten and set back to the target. The magic chanelling through the hammer reacts negatively to the targets magic aura causing an explosing force coming from the hammer; possibly sending the target flying.



▅▅OTHER SKILLS▅▅

-Knows multiple languages, not counting the ancient language her book are in and the common language everyone speaks.

-Plays the Harp beautifully

-Taught herself to pick locks (Used to get out of certain ruins and for times when she get into trouble with tribes when in other countires).

-Left hand dominate but is ambidextrous

PostPosted: Tue Dec 20, 2016 7:19 pm


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ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Alessandra is often very kind and caring, even to those she had just met, she's often fairly friendly to everyone unless they make her mad. Alessandra is also extremely curious, she's the person you don't want to tell to not push something because she will push it. She is also very easily entertained, playful, brave, and adventurous, which feeds into her curiosity. She is a very laid back person and tries to be funny sometimes but she still has manners, to anyone older or at a high rank than her she normally addresses them as sir or ma'am.

Bɪᴏɢʀᴀᴘʜʏ: Alessandra was born in Oak town to two very hard working archaeologists, often times she was left home with a nanny, who had a son around Alessandra's age that she would play with name Damien. Despite their separation Alessandra felt like she was close to her parents, every day she would get something 'new' from them; which was normally old books or relics for the ruins they were exploring. Because of this Alessandra found a love of books and magic. When she turned 6 Alessandra announced to her parents that she wanted to learn magic, specifically older magic that hardly anyone knew. They helped her find a master and sent her on her way. Not long after her departure Alessandra heard of her nanny's murder, unable to return Alessandra spent 6 years training before being allowed to leave. She returned home at 12 to spend time with her family and to visit her nanny's grave. During this time Alessandra gathered her own spell books, worked on her knowledge of language, and had even made a friend! Meeting Rosa and becoming best friends with the girl and promising to meet with her again. It wasn't until she was 15 did she join Sabertooth, she didn't make friends easily. To shy at first she spent many of her years there either reading away from the rest of the guild or looking for her dearest friend Damien. It wasn't until recently had she found him again and realized that he was no longer the Damien she knew and that he no longer wanted to be friends.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
Parents: Martinel and Amilia Poe [Active]

Best Friend/Guildmate/Love interest: Rin Dragneel-Fullbuster [Active]

Best Friend/Guildmate: Rosa Denosé [Active]

Friend: Octavia Kane [Active]

Friend: Fleur Iska [Active]

Friend/Guildmate: Noctis Cheney [Active]

Twin Sister-like Best Friend/Guildmate: Evie Carter [Active]

Childhood friend/ unknown guildmate: Chloe Fiore [Active]

Friend/ unknown cousin: Mizuki Kagehoshi [Active]

Friend: Kaya Hisakata [Active]

Friend: Luci Hope Eucliffe [Active]



Enemy: Damien Johnisten [Active]
(Enemy/Rival)
(Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s):
-To collect as many spell books and rare books as she can find or afford.

-Maybe someday open a museum full of relics and old books in dedication to her mother and father.

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Love So Soft
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: What About Us
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ:
-Alessandra's Combat Theme: I'm Not Afraid
-Riale Combat Theme: Feel Invincible

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:

-Because of the type of people her parents were Alessandra learned to play the Harp at a young age before she decided to become a mage. Though she doesn't get to practice much when she gets the chance she'll relieve some of her pent up emotions through music.

- As a gift from the Fairy Tail Guild master Myrsky, Alessandra has a book called The Akashic Records. A powerful book that allows her to create object as long as she possess knowledge of it.

-Self-conscious about her hair being up in a ponytail, bun, or any other done up fastion. She doesn't think she looks pretty with all her hair pulled away from her face.

-Is actually increatabbly strong physically and magiclly but has little faith in herself so it doesn't really show.

-Alessandra is ticklish all over but can resist most of it. Only ticklish spot she can't resist is on the back of her neck at the base of her skull. Only two people currenlty know about it, Damien and Rosa.

Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Sat Dec 24, 2016 9:47 am


Kio no Tenshi


YOUR PROFILE HAS BEEN LOOKED OVER BY Angel of Hollowness

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AND IT HAS BEEN A P P R O V E D !

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PostPosted: Tue Mar 14, 2017 8:46 pm


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                  OOC:
                  Magic and spells

                  Main: Requip

                  Basic Spells:

                  Ignis Liber (Fire/flame Book)
                  Ignis Turbo (Fire/flame tornado)
                  Ignis Grandinem (Fire/flame hail)
                  Sanitas Ignus (Healing Fire/flame)
                  Silvestre Ignis (Wild fire/flame)

                  Aqua Liber (Water Book)
                  Apographon Aqua Catinus (Reflecting Water Disk)
                  Acidus Pulvia (Acid Rain)
                  Petilus Aculeus (Thin Needle)
                  Aqua Respirare (Water Breath)

                  Terra Liber (Earth Book)
                  Terra Praesidium (Earth Defense)
                  Terra Manus (Earth Hands)
                  Terra Ostes (Earthquake)
                  Terra Edere (Earth Eats)

                  Ventus Liber (Wind Book)
                  Musca (Flying by wind)
                  Pellere Murus (Pushing Wall)
                  Sugere Ventus (Sucking Wind)
                  Parvus Gladius Ventus (Little Swords of wind)

                  Anima Liber (Spirit Book)
                  Phantasma (Ghosting)
                  Cresco (Arise)
                  Anima Possessio (Spirit Possession)

                  Lux Crustalli Liber (Light Crystal Book)
                  Lux Cavea (Light Cage)
                  Lux Lamna (Light Plate)
                  Crustalli Cauda (Crystal Trail)

                  Ventus Crustalli Liber (Wind Crystal Book)
                  Crustalli Defigo (Crystal Focus)
                  Crustalli Ales (Crystal Wings)
                  Crustalli Aureola (Crystal Halo)

                  Ignis Crustalli Liber (Flame/Fire Crystal Book)
                  Ignis Gladius (Flame Sword)
                  Ignis Hasta (Flame Lance)
                  Ignis Verber (Flame Whip)

                  Aqua Crustalli Liber (Water Crystal Book)
                  Crustalli Labyrinthus (Crystal Maze)
                  Crustalli Armaturae (Crystal Armor)
                  Crustalli Spaera (Crystal Orb)

                  Terra Crustalli Liber (Earth Crystal Book)
                  Acer Crustalli (Piercing Crystal)
                  Imber Crustalli (Rain Crystal)
                  Clavi Crustalli (Spike Crystal)

                  Commemoratio Liber (Memory Book)
                  Fenestra Mens (Window to the Mind)
                  Tempus Damnum (Time Lost)
                  Celo (Hidden)

                  Carmen Liber (Music book)
                  Tripudio (Dance)
                  Somnus (Sleep)
                  Audientia (Entrance)


                  Advanced Spells:

                  Lux Crustalli Liber (Light Crystal Book)
                  Lux Cavea (Light Cage)
                  Lux Lamna (Light Plate)
                  Crustalli Cauda (Crystal Trail)

                  Anima Liber (Spirit Book)
                  Phantasma (Ghosting)
                  Cresco (Arise)
                  Anima Possessio (Spirit Possession)

                  Fulmen Liber (Lightning Book)
                  Fulmen Casses (Lightning Trap)
                  Fulmen Onus (Lightning Charge)

                  Gelu Liber (Ice book)
                  Gelu Arundo (Ice arrows)
                  Gelu Apographon (Ice Copy)

                  Lux Liber (Light book)
                  Magnus Dolus (Grand Trick)
                  Flagrare Lux (Burning light)

                  Caligatio Liber (Darkness book)
                  Nox Cadere (Night Fall)
                  Umbra Fera (Shadow Beast)

                  Summone Liber
                  Armi Magister (Weapons Master)
                  Lanceae (Lancer)
                  equum et ascensorem eius (Horse Rider/Calvary)
                  Pugnator (Fighter)

                  Tempestatem Liber (Storm book)
                  Chaos Tempestatem (Chaos Storm)

                  Erumpo Tempestas Liber (Erupting Storm Book)
                  Damnabilior Tempestas (Damnation Storm)

                  Angelicus Tempestas Liber (Angelic Storm Book)
                  Lustro Tempestatem (Purifying Storm)

                  Daemonis Tempestas Liber (Demon Storm Book)
                  Deponere Tempestatem (Demolishing Storm)

                  Vita Liber (Life Book)
                  Restituere (Resurrect)


                  2nd Magic: Akashic Records

                  Basic Spells:

                  Spear

                  - From out of this book a spear can be pulled, the spear is about 8 feet tall and contains blessed runes within the blade of the spear and at the end. These runes were imbued within the metal of the spear to protect them from getting damaged. When a little magic is fluxed within the weapon the runes will light up, turning the blade and the end of the spear red. Where the runes are located are hot to the touch and when the blade is swung flames fan out from it, following the ark of the blade. Just below the blade and just above the end if the spear a thin gold line is placed. The gold line is a rune infused with the gold to stop the heat of the blade and end from going into the rest of the handle. If magic is not fluxed within the spear the runes will not activate and the spear will just look like a fancy weapon.


                  Dual Axes

                  -From this book two throwing axes can be pulled, the first axe is a sea color and within the eyes of the axe design rest two weak and small runes. Then magic is fluxed within the axe and it is thrown water from the air is gathered around it turning the thrown axe into a razor thin disk. The water around the axe will allow it to slice throw skin and cloth as if it was nothing. The water of the axe with fall away only after the blade of the axe jams into something. The second axe is a pink rose color, it looks rather girly and not very threatening. However, a powerful rune is hidden within the flower below the blade of the axe. However when thrown and jammed into something, thorns will spread from the axe and encase whatever the axe was jammed into. When the axes are swung their attack changes slightly. The water axe spirts forth burning hot water from its blade, the water following the arc of the blade. The rosy pink axe springs thorny lines from beneath the ground in cone shaped spikes. However, when magic is not fluxed into the weapons they just look like fancy axes.


                  Hammer

                  From the book a hammer can be pulled, made from solid metal the hammer almost looks to fancy to be a real weapon. Both ends of the hammer let off a soft glow from a yellow lacrima that was placed inside. Between the two ends of the hammer is a disk made of a blessed rune, when magic is fluxed into the hammer the disk in the center glows a little brighter. When swung the lacrimas leave streams of light that follow the ark of the swing. When either end of the hammer meets the contact of another weapon, magic from the rune will channel to the end that is struck and flash a bright blinding light just long enough for the person holding the hammer to either move back or take another swing. The end that does not get struck will remain a dull glow. If magic is not fluxed into the weapon then the ends of the hammer will not flash as they strike other ends.


                  Stitch

                  - From the book a large selection of clothing can be pulled, there is nothing specail about the clothing. Each article is well made and tailored for what ocation it is needed for. The only thing is that the person using the book doesn't know exactly what they are getting. For the beach the person wouldn't know if they are getting a skimpy swimsuit or something that covers more, for winter they don't know if they are getting a scarf or a coat. The color and style will match that of the person who is using the book.


                  Claw Hammer

                  - From out of the book a giant soft squeaker toy in the shape of a claw hammer can be pulled. It's a giant toy meant to smack someone with but not harm them in anyways. The person getting his with it will feel like they are being smacked by a fluffy pillow that squeaks every time it hits.


                  Advanced Spells:

                  Shield

                  - From out of the book a buckler shield can be pulled, the shield is about 12 inches in diameter and contains blessed runes on the outer side. These runes were placed on with a protection lacrima put towards the center of the shield to protect the runes. The runes in the shield as inscribed with different sets of instructions. When the shield is hit with a magic spell those runes activate, a few take the spell and absorb it, the next runes take that absorbed magic and transfer it to different runes, those runes then convert that absorbed spell and turn it into magic before another set of runes take that magic and transfers it to the person holding the shield. The process takes no more than a second for the person holding the shield to gain that converted magic. When it comes to physical attacks the runes will not activate and the shield has to be used as if it’s a normal shield.


                  Scythe

                  - From out of this book a scythe can be pulled, the scythe is about 6.5 feet tall and contains cursed runes within the shaft of the weapon, in side the blade are dark lacrimas that have been enfused with the dark steel of the scythe. Twelve runes sit in the handle, when magic is fluxed into the weapon they glow purple before transerfing the magic into the lacrima within the blade. The lacrima then lets off a shadowy smoke, when swung the shadowy smoke acts as an extention for the blade. Following behind the scythe's blade the smoke takes on a blade like quality and will slice anything that does not move out of its way. In addition when a target gets struck by the scythe while magic is fluxed in it the shadowy smoke begings to infect the target, slowyly draining the warmth from the body. When magic id not fluxed into the scythe it only takes warmth from the targets body when the blade makes contact with skin.


                  Bow

                  - From the book a bow could be pulled, at either end of the bow are small blessed runes giving the bow it’s chilling effect and creates a string of icy magic while in the middle is a large blessed rune that creates the icy arrow when the magic string is pulled back. The arrows formed by the three runes are made out of pure magical ice, they fly as straight as a regular arrow but much faster from the design it takes on. The magic in the arrow forms it with a needle point tip. As the arrow hits the target the tip of it begins to fan out to cause more damage until it comes to a stop. If the arrow goes all the way through the target the tip fans out into a disk so it cannot be pulled out. The person holding the bow does not need to flux any of their own magic into the bow and arrows to create them. However, if the person does flux their own magic into the bow and the arrows then the arrows take on a freezing effect. When the arrow strikes the target the outer side of the wound begins to freeze while ice spikes begin to form on the inside of the wound.


                  Shadow Step Armor

                  - From the book dark brown, black, and gold armor can be pulled. The armor conforms to the shape of the person who is going to be wearing it. The armor contains a green rune with shadow magic inscribed on it. Whoever puts the armor on will meld into the shadows and can move from shadow to shadow with ease and stealth. Their body becoming part of the shadows as they wear the armor. However, if expremly bright light is shined onto the person wearing the armor then it will begin to drain the magic of the person wearing it. It does this because the run is trying despratly to blend in with the shadows nearby. If the person is no longer able to sustain the armor with magic then armor will vanish causing the person wearing it to faint.



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                  [/align][align=left][img]https://i.imgur.com/T9DLwF8.png[/img][/align][imgleft]https://i.imgur.com/0QNs2kz.png[/imgleft][list][list][list][list][list][imgright]http://s22.postimg.org/idmjc06nx/Izwmu64.png[/imgright]

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                  [list][list][list]

                  [size=9][align=right]
                  OOC:
                  [u][color=grey]Magic and spells[/color][/u]
                  [spoiler]
                  Main: Requip[spoiler]
                  Basic Spells:[spoiler]
                  Ignis Liber (Fire/flame Book)
                  [spoiler]Ignis Turbo (Fire/flame tornado)
                  Ignis Grandinem (Fire/flame hail)
                  Sanitas Ignus (Healing Fire/flame)
                  Silvestre Ignis (Wild fire/flame) [/spoiler]
                  Aqua Liber (Water Book)
                  [spoiler]Apographon Aqua Catinus (Reflecting Water Disk)
                  Acidus Pulvia (Acid Rain)
                  Petilus Aculeus (Thin Needle)
                  Aqua Respirare (Water Breath)[/spoiler]
                  Terra Liber (Earth Book)
                  [spoiler]Terra Praesidium (Earth Defense)
                  Terra Manus (Earth Hands)
                  Terra Ostes (Earthquake)
                  Terra Edere (Earth Eats)[/spoiler]
                  Ventus Liber (Wind Book)
                  [spoiler]Musca (Flying by wind)
                  Pellere Murus (Pushing Wall)
                  Sugere Ventus (Sucking Wind)
                  Parvus Gladius Ventus (Little Swords of wind)[/spoiler]
                  Anima Liber (Spirit Book)
                  [spoiler]Phantasma (Ghosting)
                  Cresco (Arise)
                  Anima Possessio (Spirit Possession)[/spoiler]
                  Lux Crustalli Liber (Light Crystal Book)
                  [spoiler]Lux Cavea (Light Cage)
                  Lux Lamna (Light Plate)
                  Crustalli Cauda (Crystal Trail)[/spoiler]
                  Ventus Crustalli Liber (Wind Crystal Book)
                  [spoiler]Crustalli Defigo (Crystal Focus)
                  Crustalli Ales (Crystal Wings)
                  Crustalli Aureola (Crystal Halo)[/spoiler]
                  Ignis Crustalli Liber (Flame/Fire Crystal Book)
                  [spoiler]Ignis Gladius (Flame Sword)
                  Ignis Hasta (Flame Lance)
                  Ignis Verber (Flame Whip)[/spoiler]
                  Aqua Crustalli Liber (Water Crystal Book)
                  [spoiler]Crustalli Labyrinthus (Crystal Maze)
                  Crustalli Armaturae (Crystal Armor)
                  Crustalli Spaera (Crystal Orb)[/spoiler]
                  Terra Crustalli Liber (Earth Crystal Book)
                  [spoiler]Acer Crustalli (Piercing Crystal)
                  Imber Crustalli (Rain Crystal)
                  Clavi Crustalli (Spike Crystal)[/spoiler]
                  Commemoratio Liber (Memory Book)
                  [spoiler]Fenestra Mens (Window to the Mind)
                  Tempus Damnum (Time Lost)
                  Celo (Hidden)[/spoiler]
                  Carmen Liber (Music book)
                  [spoiler]Tripudio (Dance)
                  Somnus (Sleep)
                  Audientia (Entrance)[/spoiler][/spoiler]

                  Advanced Spells:[spoiler]
                  Lux Crustalli Liber (Light Crystal Book)
                  [spoiler]Lux Cavea (Light Cage)
                  Lux Lamna (Light Plate)
                  Crustalli Cauda (Crystal Trail)[/spoiler]
                  Anima Liber (Spirit Book)
                  [spoiler]Phantasma (Ghosting)
                  Cresco (Arise)
                  Anima Possessio (Spirit Possession)[/spoiler]
                  Fulmen Liber (Lightning Book)
                  [spoiler]Fulmen Casses (Lightning Trap)
                  Fulmen Onus (Lightning Charge) [/spoiler]
                  Gelu Liber (Ice book)
                  [spoiler]Gelu Arundo (Ice arrows)
                  Gelu Apographon (Ice Copy)[/spoiler]
                  Lux Liber (Light book)
                  [spoiler]Magnus Dolus (Grand Trick)
                  Flagrare Lux (Burning light)[/spoiler]
                  Caligatio Liber (Darkness book)
                  [spoiler]Nox Cadere (Night Fall)
                  Umbra Fera (Shadow Beast)[/spoiler]
                  Summone Liber
                  [spoiler][url=https://i.imgur.com/0jUx18K.jpg]Armi Magister[/url] (Weapons Master)
                  [url=https://i.imgur.com/SO3feoL.jpg]Lanceae[/url] (Lancer)
                  [url=https://i.imgur.com/Tonm5eT.png?1]equum et ascensorem eius[/url] (Horse Rider/Calvary)
                  [url=https://i.imgur.com/ELqUxme.jpg]Pugnator[/url] (Fighter)[/spoiler]
                  Tempestatem Liber (Storm book)
                  [spoiler]Chaos Tempestatem (Chaos Storm)[/spoiler]
                  Erumpo Tempestas Liber (Erupting Storm Book)
                  [spoiler]Damnabilior Tempestas (Damnation Storm)[/spoiler]
                  Angelicus Tempestas Liber (Angelic Storm Book)
                  [spoiler]Lustro Tempestatem (Purifying Storm)[/spoiler]
                  Daemonis Tempestas Liber (Demon Storm Book)
                  [spoiler]Deponere Tempestatem (Demolishing Storm)[/spoiler]
                  Vita Liber (Life Book)
                  [spoiler]Restituere (Resurrect)[/spoiler][/spoiler][/spoiler]

                  2nd Magic: Akashic Records

                  Basic Spells:
                  [spoiler]
                  [url=https://i.imgur.com/8PKa26t.png]Spear[/url][spoiler]
                  - From out of this book a spear can be pulled, the spear is about 8 feet tall and contains blessed runes within the blade of the spear and at the end. These runes were imbued within the metal of the spear to protect them from getting damaged. When a little magic is fluxed within the weapon the runes will light up, turning the blade and the end of the spear red. Where the runes are located are hot to the touch and when the blade is swung flames fan out from it, following the ark of the blade. Just below the blade and just above the end if the spear a thin gold line is placed. The gold line is a rune infused with the gold to stop the heat of the blade and end from going into the rest of the handle. If magic is not fluxed within the spear the runes will not activate and the spear will just look like a fancy weapon.[/spoiler]

                  [url=https://i.imgur.com/G8lP7ua.jpg?1]Dual[/url] [url=https://i.imgur.com/O7bWO02.jpg?2]Axes[/url][spoiler]
                  -From this book two throwing axes can be pulled, the first axe is a sea color and within the eyes of the axe design rest two weak and small runes. Then magic is fluxed within the axe and it is thrown water from the air is gathered around it turning the thrown axe into a razor thin disk. The water around the axe will allow it to slice throw skin and cloth as if it was nothing. The water of the axe with fall away only after the blade of the axe jams into something. The second axe is a pink rose color, it looks rather girly and not very threatening. However, a powerful rune is hidden within the flower below the blade of the axe. However when thrown and jammed into something, thorns will spread from the axe and encase whatever the axe was jammed into. When the axes are swung their attack changes slightly. The water axe spirts forth burning hot water from its blade, the water following the arc of the blade. The rosy pink axe springs thorny lines from beneath the ground in cone shaped spikes. However, when magic is not fluxed into the weapons they just look like fancy axes.[/spoiler]

                  [url=https://i.imgur.com/CVOctIl.jpg]Hammer[/url][spoiler]
                  From the book a hammer can be pulled, made from solid metal the hammer almost looks to fancy to be a real weapon. Both ends of the hammer let off a soft glow from a yellow lacrima that was placed inside. Between the two ends of the hammer is a disk made of a blessed rune, when magic is fluxed into the hammer the disk in the center glows a little brighter. When swung the lacrimas leave streams of light that follow the ark of the swing. When either end of the hammer meets the contact of another weapon, magic from the rune will channel to the end that is struck and flash a bright blinding light just long enough for the person holding the hammer to either move back or take another swing. The end that does not get struck will remain a dull glow. If magic is not fluxed into the weapon then the ends of the hammer will not flash as they strike other ends.[/spoiler]

                  Stitch[spoiler]
                  - From the book a large selection of clothing can be pulled, there is nothing specail about the clothing. Each article is well made and tailored for what ocation it is needed for. The only thing is that the person using the book doesn't know exactly what they are getting. For the beach the person wouldn't know if they are getting a skimpy swimsuit or something that covers more, for winter they don't know if they are getting a scarf or a coat. The color and style will match that of the person who is using the book.[/spoiler]

                  Claw Hammer[spoiler]
                  - From out of the book a giant soft squeaker toy in the shape of a claw hammer can be pulled. It's a giant toy meant to smack someone with but not harm them in anyways. The person getting his with it will feel like they are being smacked by a fluffy pillow that squeaks every time it hits.[/spoiler][/spoiler]

                  Advanced Spells:
                  [spoiler]
                  [url=https://i.imgur.com/OTSS5Xp.jpg?1]Shield[/url]
                  [spoiler]
                  - From out of the book a buckler shield can be pulled, the shield is about 12 inches in diameter and contains blessed runes on the outer side. These runes were placed on with a protection lacrima put towards the center of the shield to protect the runes. The runes in the shield as inscribed with different sets of instructions. When the shield is hit with a magic spell those runes activate, a few take the spell and absorb it, the next runes take that absorbed magic and transfer it to different runes, those runes then convert that absorbed spell and turn it into magic before another set of runes take that magic and transfers it to the person holding the shield. The process takes no more than a second for the person holding the shield to gain that converted magic. When it comes to physical attacks the runes will not activate and the shield has to be used as if it’s a normal shield.[/spoiler]

                  [url=https://i.imgur.com/j8o7wuo.png]Scythe[/url][spoiler]
                  - From out of this book a scythe can be pulled, the scythe is about 6.5 feet tall and contains cursed runes within the shaft of the weapon, in side the blade are dark lacrimas that have been enfused with the dark steel of the scythe. Twelve runes sit in the handle, when magic is fluxed into the weapon they glow purple before transerfing the magic into the lacrima within the blade. The lacrima then lets off a shadowy smoke, when swung the shadowy smoke acts as an extention for the blade. Following behind the scythe's blade the smoke takes on a blade like quality and will slice anything that does not move out of its way. In addition when a target gets struck by the scythe while magic is fluxed in it the shadowy smoke begings to infect the target, slowyly draining the warmth from the body. When magic id not fluxed into the scythe it only takes warmth from the targets body when the blade makes contact with skin.[/spoiler]

                  [url=https://i.imgur.com/7tNdDhO.jpg]Bow[/url][spoiler]
                  - From the book a bow could be pulled, at either end of the bow are small blessed runes giving the bow it’s chilling effect and creates a string of icy magic while in the middle is a large blessed rune that creates the icy arrow when the magic string is pulled back. The arrows formed by the three runes are made out of pure magical ice, they fly as straight as a regular arrow but much faster from the design it takes on. The magic in the arrow forms it with a needle point tip. As the arrow hits the target the tip of it begins to fan out to cause more damage until it comes to a stop. If the arrow goes all the way through the target the tip fans out into a disk so it cannot be pulled out. The person holding the bow does not need to flux any of their own magic into the bow and arrows to create them. However, if the person does flux their own magic into the bow and the arrows then the arrows take on a freezing effect. When the arrow strikes the target the outer side of the wound begins to freeze while ice spikes begin to form on the inside of the wound.[/spoiler]

                  [url=https://i.imgur.com/qFnnuY2.jpg]Shadow Step Armor[/url][spoiler]
                  - From the book dark brown, black, and gold armor can be pulled. The armor conforms to the shape of the person who is going to be wearing it. The armor contains a green rune with shadow magic inscribed on it. Whoever puts the armor on will meld into the shadows and can move from shadow to shadow with ease and stealth. Their body becoming part of the shadows as they wear the armor. However, if expremly bright light is shined onto the person wearing the armor then it will begin to drain the magic of the person wearing it. It does this because the run is trying despratly to blend in with the shadows nearby. If the person is no longer able to sustain the armor with magic then armor will vanish causing the person wearing it to faint.[/spoiler][/spoiler][/align][/size][color=brown][/color]

Kio no Tenshi
Captain

Adorable Kitten

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