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Posted: Fri Sep 23, 2016 9:51 am
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Posted: Fri Sep 23, 2016 9:53 am
❂ Table of Contents ❂
Certs Table of Contents Nischal Dwivedi Relationships History Avior of Walls RP List and Archive Art Planet Avior Time Line Precious Items Journal Entries Credits
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Posted: Fri Sep 23, 2016 12:47 pm
❂ Nischal Dwivedi ❂
Summary: A man with more strength than years past Name: Nischal Dwivedi (Of Indian Descent) Nickname: None Age: 26 Height: 6 feet 0 inches Birthday: April 26th 1997 Sign: Taurus Gem:Diamond Blood Type: O positive Fav. Food: Blue Crabs, Red Snapper, and Pupusa Hated Food: Sharp Cheddar, Squash,Zucchini and Mushrooms School: -----
Hobbies:
Fishing: Fishing was one of the few activities that Nischal found himself still enjoying while he was making his journey across the great country of America during his first year away from DC. It was peaceful and quiet, the perfect time to sit back and contemplate peace. This time, it wasn't just for sport. When he found himself between cities and towns, he took to catching and cooking fish in order to eat with little effort. Nowadays he's pretty good at seasoning and cooking up fish. You should try his own special Fish Fry!
Telling Stories: When Nischal was younger, he found himself listening alot more than talking. That led him to being far more quiet than he should have been. But with his experiences now, he's much more inclined to tell stories himself. Stories about his road trips, 'made up' stories about his adventures in Destiny City. The stories of love and loss that he felt when he was younger.. He has a story for nearly every topic, so if you ask him about something, be prepared to sit down and listen for a while.
Role Playing: Being on the road for a long time, then ending up in a whole new city doesn't really allow for much time to find a Table Top Gaming group. But that urge to lose himself in a game for a few hours still existed so he focused on Forum RP and Video Games. The small RV he had used for his first year away from DC was completely decked out in Video Game Equipment and a fancy gaming rig so that he could play the latest RPGs out there! Of course, there was the dry spell between which systems were the most popular, thus he turned to forum RP. This whole new level of RP for him was fascinating and amazing and he STILL does it. He even hopes to meet some of his RP friends in RL at some point. Perhaps you know his new Gamer/Forum Name: WanderingTurtlez
Dancing: The curious thing about dancing is that no matter where you are, it exists in it's own form, but still has that same passion behind it. You'd be astonished at how many sudden dance contests show up on the downtown side of New York, or on the bustling streets of LA. Dancing is a whole nother form of communicating that has stuck with Nischal since he was still just a little wiggler. His hoping now that he's back to settle down, he can enroll in perhaps more formal dancing, like Ballroom or Ballet, just for funsies.
Virtues:
Innovative: Nischal has always had a creative streak, not in the artsy kinda way, but by being able to solve problems in new, almost absurd ways. Although he's not incredibly book smart (he's quite honestly terrible at math and English), the way his mind works is by solving problems in the quickest most efficient ways. Say you are given a project to improve the everyday shopping cart. He'll figure out a way to cover almost all angles and even consider things that may not have been thought of (What if the customer could just scan things at the cart, and pay as they leave? Then what of the security aspect?) Under pressure, his mind still will act in such a way, but ideas may not come in such large quantities, since he'll try to think of the best solution, rather than trying to find something completely new.
Steady: "There's no point in doing anything if you don't enjoy doing it and put in all you got!" While he did believe that when he was younger, Nischal found himself at a loss for a long time. He saw no point in doing anything due to depression, but now that he's in recovery, he's willing to give everything a try, even if it's at his own pace. Atleast when he finds his pace, he continues at it, and doesn't waiver from the path he's chosen, not anymore.
Obliging: Once he likes you, you have an eager little puppy on your hands. He'll be out and about to do even the littlest things to see a smile on your face. This isn't just for person he loves, it's for all the people he cares about. But instead of being a walking bank account as he was in his youth, he has come to understand that time and willingness to act is just as important. He'll happily do whatever you'd like him to do, within reason.
Excitable: "Hey look at the new flowers planted!" "Ooh, I woke up , and my room wasn't cold!" "I found an extra pencil in the school yard!" Every day little things can make Nischal smile in the easiest of ways. Anything good he finds or happens to him can put him in a happy mood. He'll be way more excited for his friends too when good things happen to them. Once he's up in that high, happy mood, it takes quite the event to bring him back down.
Flaws:
Compulsive Liar: Isha has always had a problem with lying, ever since he was a little trouble maker when he was a kid and had to cover his tracks. Since then, he's grown out of causing havoc around his parent's house, but has not grown out of his lying. He just can't help himself but lie. It could be about anything, from something as complicated as to why he built something the way he did, to something as simple as what he ate for breakfast. He rarely thinks "Oh, I'm going to lie about this", instead, it simply comes right out. He tells different lies to different people about the same thing, and it pulls him into trouble when those people start to share about the overlapping stories. Recently, however, he's learned to keep his mouth closed just a little bit more, but seeing as he has no history from before he was 'Nischal', this trait still comes in useful more often than not.
Gullible: It doesn't take much to persuade Nischal that something is true. Not outrageous things, like saying that his bedroom was infested by a swarm of leeches, but things that can come off as even remotely possible are likely to be thought of as real by the boy. With the adventures he went on himself whil away from Destiny City, everything seems believable. Most people can say whatever they want to him, within reason, and he'll believe it without hesitation. When he does find out he's been lied to, he'll either laugh it off (a joke about their being a pool on the roof for example), or become irate (telling lies between friends).
Vindictive: Beware of the offended Nischal. He is a strong believer in karma, the belief that what happens to you is a direct reflection of what you did, though he takes it a step further. Once he believes that he's been wronged, he'll make sure, whether directly or indirectly, that you're gotten back at twice as badly. Have you hurt his feelings in some petty way? You can be certain that as we speak, he's thinking up of some way to make you end up sniveling in a corner.
Meddlesome: Nischal has always seemed to have a problem with keeping his nose out of people's business, and has trouble recognize when the time is inappropriate to be asking, "What's going on?". Even when something happens and it's in no way his fault, he'll put his nose in and try to fix things. In fact, he's lost friends to this before, when two friends had a falling out, and he tried to force them back to being friendly. Not only did the two hate each other more, that found themselves sick of Nischal's nosiness, and ignored him too.
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Posted: Fri Sep 23, 2016 12:50 pm
❂ Relationships ❂ Civilians
Jane Doe - A Lady.
Senshi
Jane Doe - A Lady.
Knights
Jane Doe - A Lady.
Negaverse
Jane Doe - A Lady.
Dark Mirror Senshi
Jane Doe - A Lady.
Cats
Jane Doe - A Lady.
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Posted: Fri Sep 23, 2016 12:52 pm
❂ History ❂ Nischal was originally owned by Cooro Cooro. Any past history before September 2016 can be found here, at his old journal.
After suffering through severe depression triggered by the loss of his family (by choice), the purification of the person he loved most, and feeling as if he had no purpose, meaning, or worth to anyone, he left Destiny City on his own at the age of 16. With the money he stole from his old family before his corruption, he bought an RV (from a sketchy Company) and just drove.
He drove and he drove and explored the US as much as he could in the 2 years he was gone.
In his travels, he grew up from the sad, scared little boy he was before, to a young man with new resolve. He is taller, stronger, and quieter than before, seeing as he had spend much time alone with his thoughts. During this time he slowly began to rebuild his self esteem, finding little ways each day to try to make sure he didn't lose that importance again. There are times where he slips, but so far, so good.
What finally caused Nischal to return to DC was when he one day suddenly entered Mirrorspace and found quiet... It wasn't a deathly quiet, more like the center of a hurricane. He wanted to find the others who were like him, to find his prince and his mother moth once more.
Now he's back in DC, in a cozy little apartment on the upside of town in a high rise, and ready to search for his people once more. He wouldn't leave them behind again.
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Posted: Fri Sep 23, 2016 12:57 pm
Senshi: Sailor Avior: Senshi of Walls 
Challenge: "Join Us! You'd Make Amazing Building Material!"
Attacks:
Sailor Scout Attack: Build that Wall! Avior calls out his attack while punching the ground before him and from there, a magical, invisible wall springs up before him, enchanted to be impossible to jump over. It is only 10 feet wide, blocking him from any frontal assault. The wall is only up for 10 seconds, from which Avior would have to hit the ground again to build it up.. For an equal level character, it could be nearly impenetrable, and the stronger the enemy, the quicker the wall comes down. A 4th level character could instantly smash the wall to bits, a 3rd level character in a few hits, and a 2nd after a good bashing, though it would probably just be easier to walk around the wall. This can be used three times a battle, though there is a 10 second cool down between each summoned wall.
Super Sailor Scout Attack: Build that City! The wall from his first attack has increased in size to 15 feet wide that lasts for 20 seconds. It forms up thicker as well, and those who are 2nd level or lower cannot break through it. With a 3rd level character, they would have a hard time breaking through it, though a 4th will have moderate difficulty breaking through the wall. One can still simply walk around it.
Eternal Sailor Attack: The Walls Are Closing In! You've pissed Avior off, and now it's time to get you back! He puts his forefingers and thumbs together, like so forming a box shape, and around you springs four magical walls and a ceiling that encases you like a box with no opening. The walls that spring around you are dark on the inside, though from the outside, you are visible, and as Avior watches you, he moves his fingers closer and closer together, causing the walls to squeeze his enemy tighter. It will close as tightly as it can around a person, without causing any damage, and fully restricts the enemy from moving. It non-lethal, and more of a psychological scare, though it can cause soreness from potential awkward positions that one might be trapped in or from the struggle against the walls themselves.
The attack lasts for 30 seconds, as long as Avior keeps his eyes on you. If eye contact with his box is broken, or hands come apart, the box vanishes instantly. This attack also leaves Avior winded, as for the whole 30 seconds, he holds his breath, as if to concentrate on keeping the enemy trapped is the only thing that matters. It can be used only twice per battle.
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Posted: Fri Sep 23, 2016 12:58 pm
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Posted: Fri Sep 23, 2016 1:00 pm
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Posted: Fri Sep 23, 2016 1:01 pm
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Posted: Fri Sep 23, 2016 1:02 pm
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Posted: Fri Sep 23, 2016 1:07 pm
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