
Bulbasaur 

[ M ] [ confident ]
Evolution: 16
Next Move: 9-Vine Whip
Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage
GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user.
GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 1/16 of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them.
NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage
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Noivern 

[ M ] [ Bold & Proud ]
Evolution: N/A
Next Move: 23-Air Cutter
Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle
NRL [ SP ]►~Boomburst: 140:
DRG [ SP ]►Dragon Pulse: 85:
FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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Hawlucha 

[ M ] [ Quirky ]
Evolution: N/A
Next Move: 32-Bounce
Mold Breaker: The Opponent's Ability has no effect
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage
FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness
FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Swablu 

[ F ] [ Prideful ]
Evolution: 35
Next Move: 9-Safeguard
Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target
FLY [ PH ]►Peck: 35:
FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ]
1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay 

[ F ] [ Impish ]
Evolution: 30 upside down
Next Move: 15-Topsy-Turvy
Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage
PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet 
[ M ] [ Jolly ]
Evolution: N/A
Next Move: N/A
Telepathy: Protects against damaging moves from allied Pokémon
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5)
PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass.
NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Braviary 

[ M ] [ Proud ]
Evolution: N/A
Next Move: 19-Scary Face
Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
Sharp Beak: Flying type attacks do +20% damage.
FLY [ PH ][ ç• ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt.
NRL[ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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Donphan 
[ M ] [ Lazy ]
Evolution: N/A
Next Move: 24-Slam
Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead.
King's Rock: Increases the chance for moves to flinch by 1/10
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn [ 12.5% ]
ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis [ 1/4 chance to attack ]
GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect
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Noctowl 

[ F ] [ Quite ]
Evolution: N/A
Next Move: 17-Reflect
Insomnia: The Pokémon cannot fall asleep while having this ability
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ]
1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon
FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit
NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix 
[ M ] [ Relaxed ]
Evolution: Fire stone
Next Move: 7-Roar
Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ]
NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage
FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ]
NA [ N/A ]►
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Rapidash 
[ M ] [ Bold ]
Evolution: N/A
Next Move: 17-Stomp
Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack.
PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ]
BUG [ PH ]►Magehorn: 120:
FIR [ PH ]►Flame Charge: 50: raise user's speed one stage
NRL [ PH ]►Quick Attack: 40: damage (Priority +1)
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Paras 

[ F ] [ Hasty ]
Evolution: 24
Next Move: 17-Fury Cutter
Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
Silver Powder: Bug type attacks do +20% damage.
BUG [ PH ][ ç• ]►Fell Stinger: 30: Raise user's physical attack two stages if target is KO'd.
BUG [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt.
GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ]
PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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