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JadeRabbitEmperor Vice Captain
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Posted: Mon Aug 22, 2016 3:55 pm
"Iceport City" Connecting Land Routes: Dawbury City Connecting Water Routes: Brookmill Town, Andante City, Farnworth City
Location specific items:
Zap Plate: Electric type attacks do +20% damage, but if an electric type is using the attack, it does +40% instead. To Obtain: 50 Posts
Gym Leader:
 Name: Jenny ( Genghis Khan ) Challenge: +1 Priority to gym attacks Prize: Voltage Badge, 55 Exp & TM-57: Charge Beam
Dedenne Lv:24 [ M ]  Cheek Pouch: Restores 33% of the Pokémon's maximum HP when it consumes a Berry, after the effect of the Berry is applied.
Petaya: Raises Special Attack by one stage when HP falls below 25%
[ SP ]►Charge Beam: 50: Raise user’s special attack one stage
[ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
[ EF ]►Charm: Lower targets physical attack two stages
[ SP ][ ~ ]►Parabolic Charge: 50: Restores HP to the user equal to 1/2 of damage dealt.
Pachirisu Lv:26 [ F ]  Run Away: Allows this pokemon to switch out in spite of attacks or abilities that would prevent it otherwise.
Shuca: Salac: Raises Speed one stage when HP falls below 25%
[ SP ]►Charge Beam: 50: Raise user’s special attack one stage
[ EF ]►Endure: Survive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3)
[ PH ][ • ]►Seed Bomb: 80:
[ PH ]►ç•Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
Pikachu Lv:28 [ F ]  Static: Contact with this Pokémon has a 3/10 chance of inducing Paralysis. Can effect ground type pokemon.
Light Ball: Pichu, Pikachu and Richu's Physical and Special attacks do 40% more damage.
[ SP ]►Charge Beam: 50: Raise user’s special attack one stage
[ EF ]►Electric Terrain: Electric-type moves increase by 1.5 and prevents pokemon from falling asleep. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them.
[ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage
[ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
Pokemon Appearances:
-3 RP posts are required, then roll a 10-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
Wild Pokemon: 1= Delibird 2= Jynx 3= Gurdurr 4= Swinub 5= Delibird 6= Mr. Mime 7= Herdier 8= Swinub 9= Delibird 10= Bibarel
Pokemon Levels:
1= Lv. 26 / 20 Exp 2= Lv. 27 / 20 Exp 3= Lv. 28 / 20 Exp 4= Lv. 29 / 20 Exp
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