
▲
Actric Town
◄Andante City, Iceport City, Pelow City █ Phomy City █ Farnworth City ►
▼
???
Only Active volcano in region / Tropical island
City is built on the sloops of the volcano / on the safe side away from lava flow / lava flows into ocean
Small port
Gym leader is former elite four / Very calm and collect despite a hyper-aggressive combat style
Gym Leader:

Name: Alex ( Alexander the Great )Challenge: Water type attacks lose type advantage.
Prize: Horizon Badge 105 Exp & Tm-43: Flame Charge

Darmanitan Lv:54 [ F ]
/ 

Zen Mode: All physical attacks used by this pokemon will do +30% damage. Changes form when HP drops to 50% or lower then all special attacks used by this pokemon will do +20% damage and decrease physical and special damage taken by 20%
Absorb Bulb: Absorbs a Water type attack and raises holder's Special Attack by one stage instead
[ PH ][ ç• ]►Flame Charge: 50: raise user's speed one stage
[ SP ]►Psychic: 90: 1/2 chance to lower targets special defense one stage
[ SP ]►Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
[ EF ]►Work Up: Raise user's physical attack & special attack one stage
Talonflame Lv:56 [ F ] 
Gale Wings: Increases the priority of Flying-type moves by one
Cell Battery: Absorbs an electric attack and raises this Pokemon's Physical attack one stage.
[ PH ][ ç• ]►Flame Charge: 50: raise user's speed one stage
[ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn. Can only be used 5 times in battle
[ PH ][ ç• ]►Steel Wing: 70: 1/2 chance to raise physical defense one stage.
[ EF ]►Tailwind: Speed of all active party Pokémon increases two stage for 4 turns
Arcanine Lv:58 [ M ]
Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected
Razor Fang: Moves without a chance to cause a flinch have a 3/10 chance.
[ PH ][ ç• ]►Flame Charge: 50: raise user's speed one stage
[ PH ][ ç• ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis
[ PH ][ ç• ]►Extreme Speed: 80: (Priority +2)
[ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
Location specific items:
Flame Plate: Fire type attacks do +20% damage, but if a fire type is using the attack, it does +40% instead. To Obtain: 50 Posts
Location specific events:
Encounter: Tall Grass
-3 Encounter posts are required, then roll a 10-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
Some battles can become's an SOS battle in which the initial encounter may summon a second Pokemon to support it after the first turn. You may then roll for which Pokemon is summoned, and what the level of that Pokemon is. Only one Pokemon can be summoned at a time and a max of three per battle with no more than 2 being on the battlefield at once. Each summoned Pokemon costs -1 Encounter posts.
Every Tuesday, Thursday, and Saturday, it will rain, and enable weather SOS encounters.
#1 Numel
#2 Exeggutor
#3 Wingull
#4 Fletchling [ SOS ]
#5 Turtonator
#6 Pelipper
#7 Pinsir
#8 Wingull
#9 Komala [ SOS ]
#10 Exeggutor
#11 Numel
#12 Wingull
S.O.S
#1 Magcargo
#2 Exeggutor-Alola
#3 Tropius
#4 Fletchinder
Weather: Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire-type moves by +40 and Grass-type by +30. Decreases the base Dmg of Water-type move Dmg by -30.
#1 Tropius
#2 Turtonator
#3 Numel
#4 Exeggutor
Encounter: Honey
Roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
#1 Numel
#2 Shuckle
#3 Wimpod
#4 Fletchling
#5 Wingull
#6 Pinsir
Encounter: Sweet Scent / Horde
-20 rp posts are required, then roll a 4-sided dice. This will determine the Pokemon that appears. Encounters 5 of the same pokemon. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
#1 Numel
#2 Fletchling
#3 Wingull
#4 Exeggutor
Encounter: Surfing
-3 rp posts are required, then roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
#1 Tentacool
#2 Wingull
#3 Mantine
#4 Tentacool
#5 Pelipper
#6 Tentacruel
Encounter: Fishing
-5 rp posts are required, then roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild pokemon
#1 Wailmer
#2 Horsea
#3 Staryu
#4 Magikarp
#5 Corsola
#6 Remoraid
Levels, Hp & Exp:
#1 Lv:18 / 190Hp / Exp:10
#2 Lv:19 / 190Hp / Exp:15
#3 Lv:20 / 200Hp / Exp:15
#4 Lv:21 / 210Hp / Exp:15
