Gym Leader:

Name: Eric ( Eric Bloodaxe )Challenge:
Prize: Miasma Badge, 90 Exp & TM-36: Sludge Bomb
Weeving Lv:42 [ M ]
Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze.
Smoke Ball: The move Smog does double its base damage.
[ SP ]►Sludge Bomb: 90: 4/10 Chance to Poison
[ SP ]►Smog: 30: 8/10 Chance to Poison
[ PH ][ ~• ]►Explosion: 250: Causes user to faint
[ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two
Muk Lv:44 [ M ]
Poison Touch: When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned.
Black Sludge: When this item is held by a Pokémon, if the holder is of the Poison-type, it restores 6.25% of its maximum HP each turn. If the holder is not a Poison type, it loses 12.5% of its maximum HP each turn.
[ SP ]►Sludge Bomb: 90: 4/10 Chance to Poison
[ PH ][ ç• ]► Power-Up Punch: 40: Raise physical attack one stage
[ PH ][ ç• ]►Sucker Punch: 80: (Priority +1)
[ EF ]►Screech: Lower targets defense two stages
Arbok Lv:46 [ F ]
Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition
Razor Fang: Moves without a chance to cause a flinch have a 3/10 chance.
[ SP ]►Sludge Bomb: 90: 4/10 Chance to Poison
[ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage
[ EF ]►Glare: Paralyzes target pokemon
[ PH ][ ç• ]►Wrap: 15: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
Location specific events:
Location specific items:
Encounter: Tall Grass
-3 Encounter posts are required, then roll a 12-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
Some battles can become's an SOS battle in which the initial encounter may summon a second Pokemon to support it after the first turn. You may then roll for which Pokemon is summoned, and what the level of that Pokemon is. Only one Pokemon can be summoned at a time and a max of three per battle with no more than 2 being on the battlefield at once. Each summoned Pokemon costs -1 Encounter posts.
Every Tuesday, Thursday, and Saturday, it will rain, and enable weather SOS encounters.
#1 Growlithe
#2 Spearow
#3 Poochyena [ SOS ]
#4 Ekans
#5 Tangela
#6 Growlithe [ SOS ]
#7 Pachirisu
#8 Ekans
#9 Bonsly [ SOS ]
#10 Poochyena
#11 Spearow
#12 Ekans
S.O.S
#1 Sudowoodo
#2 Nidoran♀
#3 Nidoran♂
#4 Drifloon
Weather: Raining Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 25% max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
#1 Wooper
#2 Lotad
#3 Bidoof
#4 Drifloon
Encounter: Honey
Roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
#1 Bidoof
#2 Nidoran♀
#3 Cutiefly
#4 Bidoof
#5 Nidoran♂
#6 Morelull
Encounter: Sweet Scent / Horde
-20 rp posts are required, then roll a 4-sided dice. This will determine the Pokemon that appears. Encounters 5 of the same pokemon. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
#1 Weedle
#2 Cutiefly
#3 Weedle
#4 Stunky
Levels, Hp & Exp:
#1 Lv:12 / 120Hp / Exp:10
#2 Lv:13 / 130Hp / Exp:10
#3 Lv:14 / 140Hp / Exp:10
#4 Lv:15 / 150Hp / Exp:10

