
PC Storage: Fighting Type
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Pao (Riolu) [M]
……… Type //
……… Lvl 5
……… HP 50//50
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Inner Focus………………⋟ This Pokémon will not flinch
……… Moves // (Next is Counter @ Lv. 6 )
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Foresight // 0 || Allows fighting and normal attacks to hit a targeted Ghost
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Endure // 0 || Survive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3)
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Quick Attack // 40 || (Priority +1)
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……… Ribbons // None
……… Obtained // Caught in Santalune City
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Charge (Mankey) [M]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Anger Point………………⋟ When hit critically, this pokemon's attack stat will raise a full 6 stages
……… Moves // (Next is Karate Chop @ Lv. 13 )
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Covet // 60 || Steals targets hold item (Item is returned at the end of the battle)
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Scratch // 40 ||
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Fury Swipes // 18 || Hits 2-5 times
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Low Kick // ? || The Heavier the Opponent, the Stronger the Attack
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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Goro (Machop) [M]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
No Guard………………⋟ All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force.
……… Moves // (Next is Low Sweep @ Lv. 13 )
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Foresight // 0 || Allows fighting and normal attacks to hit a targeted Ghost
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Leer // 0 || Lower targets physical defense one stage
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Karate Chop // 50 || 1/10 Chance to critically hit
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Low Kick // ? || The Heavier the Opponent, the Stronger the Attack
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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--- (Tyrogue) [M]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Guts………………⋟ Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze)
……… Moves // (Next is Low Sweep @ Lv. 13 )
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Foresight // 0 || Allows fighting and normal attacks to hit a targeted Ghost
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Helping Hand // 0 || If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5)
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Tackle // 50 ||
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Fake Out // 40 || Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3)
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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Lucio (Tyrogue) [M]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Guts………………⋟ Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze)
……… Moves // (Next is Low Sweep @ Lv. 13 )
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Foresight // 0 || Allows fighting and normal attacks to hit a targeted Ghost
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Helping Hand // 0 || If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5)
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Tackle // 50 ||
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Fake Out // 40 || Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3)
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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--- (Riolu) [M]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Inner Focus………………⋟ This Pokémon will not flinch
……… Moves // (Next is Feint @ Lv. 11 )
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Foresight // 0 || Allows fighting and normal attacks to hit a targeted Ghost
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Endure // 0 || Survive any attack in one turn with 1 HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3)
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Quick Attack // 40 || (Priority +1)
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Counter // ? || If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) [Note: If hit with Triple Kick, it only counts the last of the tree attacks]
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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Toki (Timburr) [F]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Guts………………⋟ Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze)
……… Moves // (Next is Low Kick @ Lv. 12 )
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Bide // ? || The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
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Pound // 35 ||
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Focus Energy // 0 || All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Leer // 0 || Lower targets physical defense one stage
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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Ernie (Throh) [M]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Guts………………⋟ Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze)
……… Moves // (Next is Seismic Toss @ Lv. 13 )
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Focus Energy // 0 || All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Leer // 0 || Lower targets physical defense one stage
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Bide // ? || The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
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Bind // 15 || Traps opponent for 4-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first.
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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Bert (Sawk) [M]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Sturdy………………⋟ Attacks that would knock out this pokemon in one hit will leave 1 HP instead.
……… Moves // (Next is Double Kick @ Lv. 13 )
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Focus Energy // 0 || All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Leer // 0 || Lower targets physical defense one stage
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Bide // ? || The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
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Rock Smash // 40 || 8/10 chance of lowering targets physical defense one stage
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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Saki (Mienfoo) [F]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Regenerator………………⋟ Heals 1/3 max HP upon switching out or leaving battle
……… Moves // (Next is Fake Out @ Lv. 13 )
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Detect // 0 || The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Meditate // 0 || Raises physical attack by one stage
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Pound // 35 ||
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……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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Ling-Ling (Pancham) [F]
……… Type //
……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Iron Fist………………⋟ This Pokémon's Punching Attacks do x1.3 damage
……… Moves // (Next is Karate Chop @ Lv. 12 )
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Leer // 0 || Lower targets physical defense one stage
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Work Up // 0 || Raise user's physical attack & special attack one stage
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Tackle // 50 ||
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Arm Thrust // 15 || Hits 2-5 times
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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Zenyatta (Meditite) [M]
……… Type //

……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Pure Power………………⋟ All physical attacks used by this pokemon will do x1.3 damage
……… Moves // (Next is Endure @ Lv. 12 )
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Detect // 0 || The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Meditate // 0 || Raises physical attack by one stage
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Bide // ? || The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
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Confusion // 40 || 4/10 chance to cause Confusion
……… Ribbons // None
……… Obtained // Caught in South Lumiose City
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Nacho (Hawlucha) [M]
……… Type //

……… Lvl 10
……… HP 100//100
……… EXP 0//15
……… Friendship 0//5
……… Status // Healthy
……… Held Item // None
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……… Ability //
Limber………………⋟ The Pokémon cannot be Paralyzed while having this ability
……… Moves // (Next is Roost @ Lv. 12 )
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Detect // 0 || The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Karate Chop // 50 || 1/10 Chance to critically hit
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Tackle // 50 ||
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Wing Attack // 60 ||
……… Ribbons // None
……… Obtained // Caught in South Lumiose City