Race: Orderite Gender: Female Path: Battle (Ranged, uses a Boomerang)
Personality:
Laesara holds herself with a quiet, fierce, stubborn dignity that makes her appear older than the girl she is. Outwardly polite, Laesara is an intelligent conversationalist, happy to talk about any subject and good – also – at listening. It is clear that Laesara, despite her age, understands more than one would expect.
Laesara is highly attentive to people, her lessons, and her surroundings. She is a fast learner, always looking to fill the gaps in her knowledge, drinking up information like a drought-stricken tree and always – always – hungry for more. When she has problems, she approaches them with a logical intensity and relentless determination. If she cannot solve them, she is willing to compromise with modification into something less troublesome – this flexibility has served her well in her life thus far, and will continue to do so as she grows up.
Beneath a calm surface, she hides a blazing inner core. Her intensity of focus is the tip of an iceberg of dynamic energy: Laesara is a creature that must be in motion. Though she is capable of a great degree of self control and can sit still even when bored, there comes a time when she must break free and move. Her favorite form of release is physical activity; riding, playing sports with others, and – especially – combat are her favorite outlets.
Though she does well as a young, fledgling noble, she is a creature of the wild, born to battle. She loves her martial and magical lessons, and something about violence intrigues and delights her. This wildness within her cannot be soothed in the stone confines of civilization; much like her father she finds peace in real gardens and natural environments. She has never been able to escape into fiction – a book is only a source of imagery and information to her. Escape, for her, is the calls of animals, the smell of the sea, and the rustling silence of a forest.
But even as she is a wild beast at heart, she is, simultaneously, that peculiar breed of predator that stalks the hallowed halls of civilization. Raised in power and money, she will use what she has to her – and her family's – advantage. Politics is as much her element as the forest: she will claw her way to the top, ruining lives in her path if she must. When the occasion arises, she is not above murder and lies, and will feel no regrets for anybody she causes to suffer.
She is not, however, devoid of emotion, they are simply not her strong point. She is capable of the emotions of guilt, and she feels pain and sorrow and is perfectly able to empathize with others: she simply does not attach those emotions to people in her or her family's way, and it is reason that rules her – her head and not her heart.
Her family is, literally, everything to her. It is not just blood and kin, it is her identity and reason for being. She will do anything for her family, anything at all, and the threat of losing that family or – worse – being cast out of it would be more terrible to her than a threat of death.
But even to her closest, most trusted kin, she holds herself back. Few, if any, know that behind her dignified manner is still a frightened little girl, who longs in some way for the life she had before and the unconditional love of her mother's arms. But Laesara knows such longings are an unacceptable weakness, and so she keeps many things private and aloof even from friends. There are, certainly, things that she longs to share but she dares not: she feels that nobody else will understand the things she feels.
In all, Laesara is a child of contradictions. She is gregarious and aloof, controlled and wild, neutral and yet dedicated to the forces she believes in. And, somehow, she keeps it all in balance. Mature in many ways already, how she matures further, as she grows and ages, will be fascinating to watch.
Baelen Wymrith, a scion of the old noble Orderite family Wymrith, had had enough of the scandal in his life. His first wife had died of illness, and his second wife had run off with another man, and neither had left him any heirs.
Rumors surrounding them were of the usual political harshness and, instead of weathering them and turning them to his benefit – which he likely could have – Baelen chose to escape the scrutiny of scandal and take to the wilds. Not as some tribal, of course, but as a noble hunter of beasts. He hired guides, porters, and mercenaries, finding the members of the Wild Tribe to be the most experienced and valuable of them all. He learned, intimately, the wild lands of Magesc while pampered (to what he considered a reasonable extent) on the back of his prized Eowyn-bred hastar. He brought back magnificent trophies to grace his home and the homes of his siblings and nephews, as well as the museums and studies of the arcane University.
He was happy to keep his visits back home brief, finding the rugged wilderness (and the comfort his servants provided him while in it) to be preferable to the deadly games of serpentine intrigue in the city. In the wild, it was clear who hunted who, and who would come out on top in the end. It was a welcome distraction from his own lack of an heir, which bothered him deeply as it was not only a reflection on his own virility, but it left him without a link to the future or something to carry on his name and fortune after he was gone. His part of the family fortune would go to a nephew, and – in his mind – none of them deserved what was his.
Occasionally, Baelen would take one of the female servants or guides into his tent for a time. They were all temporary, fleeting on both sides, mere entertainment or, in some cases, simply business. One such woman was a Wild Tribe guide, an Orderite barbarian named Saaramos. Regularly hired for many of his expeditions, her beauty and friendly, open nature meant that she often ended up in Baelen's tent.
One day, though, Baelen discovered she was pregnant. She had been trying to hide it, but he was perceptive and soon noticed the growing bulge at her abdomen and the change in her behavior. He confronted her, and confirmed it was his. He was delighted and amazed – he was well into his sixth decade, and he had given up on ever producing an heir and having that link to the future. He considered her pregnancy a miracle, and begged her to marry him and make the child legitimate.
She refused. She would not marry, she said, and she refused to be tied down.
He promised her wealth and prestige, and the same to her family in the wild tribe, should she marry him.
She refused. She did not want to live as a noble, and her family would not appreciate the wealth he promised.
He threatened her, saying he would send mercenaries to destroy her tribal community, or make things difficult for the smugglers she was tribe-kin to.
She refused, and told him she would kill him first.
He realized he could not convince her to marry him, so he asked her – kindly – if she would give or sell him the child. She could be free herself, and richer, he said, and they would both be happy.
She refused again, and was disgusted with him.
Desperate and in a rage, Baelen had his guards restrain her and he imprisoned her in the cellars of one of his homes. For a while, Baelen visited her regularly, trying to convince her that giving him the child was her only option. But Saaramos was stubborn, and eventually he gave up: he would take the child from her when it was born, and that would be that. What happened to the woman afterwards was no longer his concern.
When Saaramos went into labor in her cell, Baelen was in Ashen city on business. He had made ready for such an occasion, however, and she was quickly moved to a plush room, stocked with the best medical supplies available and the most experienced and expensive midwife money could buy. And thus was the story of his daughter's birth: a healthy golden-skinned baby orderite girl.
Saaramos, invigorated by the fresh and beautiful face of her child took advantage of her lessened guard. She was a bezerker, an axe-wielder with a reputation for furious fighting. She knew that this was her one chance to escape, alive, with her daughter. She wanted her daughter to be raised in freedom, by her, and this desire allowed her to trigger her bezerker rage. She took a plank of wood and bludgeoned her way out of the estate she had been imprisoned in, taking her child with her. There were guards, but they had been expecting a weakened, fatigued woman, not the fury that came at them, still bloodied and disheveled from childbirth. They dared not try too hard to stop her, for fear of harming their master's child and bringing hell upon them all.
Saaramos escaped into the wild lands and survived a rough night of extreme exhaustion and weakness in the aftermath of her raging. She used her knowledge of the untamed places and her rapport with the less-fortunate peoples of Serenia to feed herself and procure clothes and supplies for her and her baby.
For a time, she reunited with the Serenian band of the wild tribe. There, she was able to engineer the clever return of her imprinted axe and contact an old friend, an ex-merc exile named Malmesch Nalet. But only for a time, alas, as Baelen spared no resource on his search for his daughter. Mercenaries (and the official Serenian guard) scoured the land, searching for the child, and Saaramos knew that to stay with the tribe was to court disaster for them all.
She met up with Mal and they fled into the wildnerness with the little girl, intending to raise her so deep in the wilds of Serenia that they would never be found. They named her Laesara, and Mal raised her as if she was his own.
She was a beautiful, bright, able child, and grew up healthy and strong on wild game, vegetables and fruit. She was taught how to shoot with a bow and swing with an axe and slash with a blade. She was taught how to hunt and skin and cook. Most of all, she grew up loved, with a warm, happy mother and a man who truly did care about her, though he made no claim to being her kin. This was life for her, and she was happy in it.
But her blood father was relentless in his search. As year after year passed, he spent much of his time and money seeking his child. At first, he rode out himself, searching in person with his mercenaries and allies, but a shocking encounter with a rare and dangerous babosa cost him much of his leg to it's teeth and caustic fluids, and he was forced to remain home as mercenaries did the work for him.
Eventually, those mercenaries found the little family. Mal and Saaramos fought, but Saaramos was soon slain – her death had been part of the deal. Fortunately for Mal, the mercenaries knew him personally and, because of friendship and professional courtesy, they offered him a deal: Let them take the girl, and they'd let him go.
He knew he could take out half of them if he tried, but he would still end up dead dead, leaving Laesara, then six years old, alone. Just because the mercenaries were friends of his did not mean that he trusted them with 'his' girl. Saaramos had asked him to protect her daughter, and he knew he couldn't do that dead. And, looking at the girl's bright blue eyes, he knew she did not want him to leave her. Decision made, Mal picked her up and joined the mercenaries as they marched her back to her father... and to a future unlike anything she had ever lived before.
It was a rough transition, from wood to stone, and Laesara struggled to learn all the things she had to learn. At first, she was forced to navigate this strange world of manners and people alone amidst tutors and servants and other strangers (including the man who called himself her father), and there were many nights where she secretly (for she did not want to call attention to it) cried for her mother. Eventually, however, Laesara adapted. She learned to read and write and interact and politic and, even, to stand up for herself.
By the time Malesmech returned from a tour of duty with a mercenary band and got himself hired by Baelen Wymrith to guard her, Laesara was not the woodland child he had once known.
Eventually, it became hard to distinguish young Laesara from the other scions of the Wymrith family – she had become a predator like they. Perhaps she occasionally had to sound out words while reading, and perhaps her writing was a little rough at times, but she had adapted. She was a noble, and there was no more doubt about it.
Her eccentricities began to appear around the age of ten. As fond of the hunts (and of hastar) as her father was, she was soon accompanying him on all sorts of minor hunts and runs. She collected objects of emotional significance, arranging them aesthetically in her rooms.
But most peculiar of all, she acquired a 'pet commoner'.
She met the young boy while visiting family in the main city. He was a merchant boy named Malikai, and he had found himself at the cold mercy of her cousins bullying. After rescuing him, they developed a strange friendship – strange to her, who had never had so honest a friend in her life. She taught him to ride, and even convinced her father to employ the boy as her squire, despite his lack of ability and rank. He grew in skill, however, and Laesara enjoyed his company – it was a reprieve from the constant motion and calculations involved in the rest of her life, with a rare sort of honesty that she could find nowhere else.
A hunting trip to Ayr proved to be a major turning point in Laesara's life. There, she became separated from the hunting party and found herself in a strange and paradoxical place, where Simon, a dragonic beast from her childhood called a Fae dragon, found his way back to her. In addition, on the trip back, she unexpectedly called forth her bound weapon – a boomerang or throwing stick that reacted to her magic and could be exquisitely controlled.
After binding to a weapon, it seemed a natural course of action to declare herself a warrior. After that, practicing with Malikai took on a whole new meaning – these were skills she would need for real, not merely for show, after all.
Currently: Laesara's life is falling into a rhythm of learning, socializing, and training. One day, she might be called upon to march out with the army... it is something she is both anticipating and dreading.
But she will bring her family's name to the battlefield and give it more honor and regard. And she will survive, and then she will likely know her place in the order of her family...
Posted: Tue Dec 23, 2014 3:38 pm
Home:
Laesara's father has many estates, including a hastar breeding ranch. The one he spends the most time in, with his daughter, is a modest mansion with a vast park-like region of wooded property and a stable in the back, complete with riding hastar.
Inside, as in all of his properties, are many displays of animal trophies and hunting tools. They are all very inspiring and usable, though they are put to a decorative use. Most of what Baelen would want to interact with – his quarters and study and various other areas of interest - have been moved to the ground floor due to his injury. However, the upper floors are also richly decorated with the hunting motif, including Laesara's rooms. Her rooms are in a state of flux as her interests change and evolve.
Her bodyguard's room's are ajoining, and are mainly decorated as an afterthought and because Baelen simply has a lot of trophies.
Thoughts on the Great Engagement:
Laesara has always had a sense of her place in the world.
Should peace break and the tides of war return, Laesara knows that she will fight for her own people, and that they are in the right. This does not fuel hatred: Laesara faces the prospect of death and killing on the battlefield as impersonal.
Show her her enemy, and they will be that: her enemy.
Thoughts on Orderites:
Laesara is a pure-blooded Orderite. That meant nothing to her mother, but to the Wymrith's, it is a solid part of their identity, and Laesara subscribes to that and, thus, favors her own kind.
However: Lae does not believe that Orderites are better than everybody else. She believes her family is better than everybody else, a distinction she refuses to refute. She has seen Orderites that were noble paragons of light, and Orderites that were bandits and murderers, stains upon the land. Her own family is not pure. Better or worse or somewhere in between, however, they are her people and she fights for them.
Thoughts on Dovaa:
Laesara finds the Dovaa fascinating: their magic, horns, and scales make them very nearly a work of art. She does not think of them as people, however. They are beautiful, like sculptures, but they are not the creators of those sculptures – their god is. They are just the result of a masterful crafter.
Thoughts on Oblivionites:
Laesara knows where she stands on the war, but is surprisingly neutral to Oblivionites as a people. Are they evil? Are they bad? Are they soulless abominations? She doesn't actually care, nor does she entirely believe so.
She would not be unwilling to speak with one, or even befriend them, nor fight alongside them. Surely, she feels, if the People of Light have dark and terrible flaws, then the People of Shadows must also have noble and just virtues.
Still, she'll kill them: In the end, her enemies are her enemies, and they are her enemies. It is simplicity itself.
Thoughts on Khehora:
Laesara has very little to think about regarding khehora. She has met few bonded, and fewer ferals, and – other than knowing that they are powerful and intelligent beasts – has fewer thoughts about them.
A bonded would, however, be of great use to her, and she would gladly purchase an egg if presented the chance.
Thoughts on Hybrids:
Laesara's experience with hybrids has been limited but significant. The ones she has met have proven to be powerful allies and dangerous enemies, and that is how she sees them. In a sense, she herself is a hybrid, though of color and class and not of kind, and she has – to a more limited degree, obviously – had to face similar issues to them. There is some sympathy there, and she certainly would rather have them as allies and not enemies.
If they cross her, however, she will retaliate: just as with anybody else.
Thoughts on the Dragons:
Dragons are ferocious beasts, terrible and predatory, and Laesara would like to meet them only when she is prepared for a fight.
She has no qualms about the idea of killing them: they are feral animals that need to be put down. That they drop souls after their death is a bonus, granting power to its wielder.
On a more primal level, however, fighting a dragon excites her. She loves the idea, and would happily hunt them all the time. Obviously, she cannot, but hunting a dragon – or any beast – is an enjoyable activity for her.
Thoughts on Battle:
Laesara likes to fight: as a creature of two worlds: dignified nobility and wild ferocity, she must feed the one's desire for order and the other's desire for action.
Life as a warrior on the battlefield in an orderly army structure (preferably at a decent to high rank, of course) suits both just fine.
Thoughts on magic:
Laesara has a deep respect and appreciation for magic in general, and feels an innate connection with it. Mages are held in high regard, and this contributes to her fascination with the Dovaa.
Agility - [Unarmed Attack] - 5 ENG DMG per ATK point: 5 Taught some tricky moves by her bodyguard and her mother, Laesara can defend herself without a weapon if necessary
--- [Armed Attack] - 10 ENG (NA) DMG per ATK Point: 10
--- [Power Attack] - 15 ENG DMG per ATK Point: 15
--- [Master Attack] - 50 ENG (NA) DMG= 20 per ATK Point + 5 per INT point
Defense
Dodge - [Basic Defense] DMG warded per DEF Point: 5
Laesara attempts to evade an attack. Her trainers think that her magic may actually be assisting her in this...
--- [Moderate Defense] (NA) DMG warded per DEF Point: 10
--- [Advanced Defense] (NA) DMG warded per DEF Point: 15
--- [Master Defense] (NA) DMG warded per DEF Point: 20
--- [Advanced Magical Defense] (NA) DMG warded: 15 per INTpt + 2 per DEF pt
--- [Master Magical Defense] (NA) DMG: 15 per INT pt + 10 per DEF pt
Abilities:
– Bonded Item Affinity : Laesara is able to hear the 'voices' of bonded weapons as impressions and mentalized words. She is able to communicate in kind (and directly) to her own weapon, as well.
- Magic Call: Laesara's connection with her bonded weapon is very deep, and she is able to control it in the air and call it back to her no matter where it is
- Adaptability: No matter the situation, Laesara acclimates to new things easily and is able to take advantage of unusual events sooner than others might.
Bonded Boomerang: This scrimshawed and carved piece of beast bone is magically bound to her. She carries it everywhere, in a specially made sheath.
Cutlass: A gift from her father after her meeting with Mistress Aeveh, This blade is a gilded and decorated weapon forged from metal. It is intended to be both beautiful and used.
Woven Cuirass: This lightweight and flexible piece of chest armor was a gift by relatives. She wears it to reduce damage: it is enchanted to protect her.
Inventory:
Dragon orbs: Various ones she has collected
Books: Usually educational, rarely for fun
Home:
Various Trophies: - - -
Posted: Tue Dec 23, 2014 3:57 pm
In Progress:
Abandoned: XX - By the River's Soft Song -- Taming and RP --- Kazqueth and Laesara, Alvhui ---- Serenia X - A Rainbow of People -- PRP --- Laesara and Alabaster ---- Serenia
Complete:
XXXX - Mother's Hastar -- Taming --- Solo, Hastar ---- Serenia XX - Tranquility -- Hunt --- Solo, Fekarat (win 3, Loss 5) ---- Serenia XXXX - Facing Fear -- Taming --- Solo, Fekarat ---- Serenia XX - Sharpening of Claws -- Hunt --- Solo ---- Serenia XX - Oh, Golden Girl -- PRP --- Laesara and Malikai ---- Serenia XX - Of Beasts and Betters -- PRP --- Laesara and Malikai ---- Serenia XXX - Learning to fall... with style -- RP --- Laesara and Malikai ---- Serenia XX - Breath of Winter -- ORP --- Notables include: Malikai and Roserynn ---- Ayr X -To Hunt the Wind -- Breath of Winter Hunt --- Laesara, Malikai, Roserynn ---- Ayr XX - From the Depths of the Past -- Weapon Choosing --- Solo ---- Serenia XX - A Single Origin -- Meeting with Leader --- Solo ---- Serenia XX - Iron and Soul -- RP --- Laesara and Malikai ---- Serenia XX - My Fair Lady -- Hunt --- Laesara and Roserynn ---- Serenia XX - Dangers of a Lighted Land -- Hunt --- Laesara, Raemos, Odette, Alduin ---- Serenia XX - An Electrifying Sunset -- Hunt --- Laesara and Janathiel ---- Serenia XX - Not going to write you a love song -- RP --- Laesara and Malikai ---- Serenia * XX - Arrival of Dawn -- Solo --- Serenia * XX - Dawn's Break -- RP --- Laesara and Aestival ---- Serenia * XX - A Revealing Sunbeam -- RP --- Laesara and Aestival ---- Serenia * XX - Fools Water -- Hunt --- Laesara and Aestival ---- Serenia * X - Not of My Blood -- Solo ---- Malesmesch Nalet XX - Sanguine -- Solo ---- Laesara * XX - Dripping -- Hunt --- Laesara and Aestival ---- Serenia * XX - The Test of Courage -- Adventure --- Laesara and Aestival ---- Serenia * X - Burning Blood -- Solo --- Laesara ---- Serenia * X - Of Nightmares -- Solo --- Laesara ---- Serenia * XX - Awaken -- Solo --- Laesara and Aestival --- Serenia *
Level 30 O 10 RPs OOOOO OOOOO Journal Reflections (on all ORP/PRPs) O 10 Hunting RPs (solo RPs included) OOOOO OOOOO 5 Dragon Souls Acquired and Saved O 1 Battle with another Character O Solo RP with Race Leader O Post Growth Quest Prompt Completed O
Extra:
Aestival Orakoir O Aestival Orakovan O
Aestival Arc Complete O Malikai Arc Complete O Jerhami Arc Complete O Andorynn Arc Complete O Illness Arc Complete O
[] Laesara will fall for Malikai, but their relationship will be prevented from going any further than a kiss
[] Friends, among the nobility or otherwise, are welcome
[] Laesara's marriage is going to be an arranged marriage, unknown husband. If you have a noble Orderite in mind, I'd like to hear your offers
[] Hunts and taming: Lae would love to get outside and do stuff with people
[] Eventually, her uncle, Andorynn Wymrith will be murdered by Detraeus for reasons. It is a brutal murder and will effect her deeply. Anybody willing to help her deal with the fallout would be welcome.
My mother couldn't stop laughing, even when I was crying. I'm not sure if that made things better or worse in the long run, but that was my mother, always sunny, always sweet, always something for her to laugh about. I miss that about her, that easy freedom.
But at the time, it was not so fun. I was crying, and she was laughing, and I am certain the hastar was as well. In fact, I know he was, for I distinctly remember him eating – as pleasantly as you please – the honeyed oats I dropped by his feet.
I thought her laughter insensitive, and resented it, but she cleaned the berry fragments from my face and the spit from my hair and told me it was all right. All the while, snickering. To my great dismay, she told Mal, and he teased me about it all night. He still brings it up occasionally.
I understand, now, that I learned something important that day: the best laid plans go awry. So do their backups. I had had three plans: apple, berries, and oats. All of them had failed. I should have had a plan D, and a Plan E, and even made sure I could invent a Plan F off the top of my head if I had to.
Adaptability was the lesson I learned, and humiliation was the lesson I earned.
I never got a straight answer from my mother about why she was reluctant to let me go out hunting with Mal, when she had been proud of my survival skills to date. I never will, and that suits me well. What matters is that the hunting trip happened. The day of my first fish happened.
On the day I learned where my meat came from, I also learned of my fear. Until then, I had never been afraid, not of the cold, or my mother's blades, or her hastar, or even of the dark. I had wariness, indeed, but fortune had favored me and kept me from the sights and fangs of creatures that could make me fear. But on that day, in that tree, surrounded by Fekarats and far from the ground, I knew true, bone-chilling fear for the first time.
Both of these lessons were important – the first fed me and my family... yes, me, my mother, and Mal – for that winter and the next, and gave me a part to play in our little isolated unit. The second opened up a whole new level of understanding about my world, and the darkness that lay beneath. It was only a glimpse, a taste of bitter panic, but that was all that was needed to introduce me to the concept.
Fear is indeed an odd emotion. It protects one, but it also can rule you. I refuse to be ruled by fear, and that is why I did not capitulate when I could have. I helped Malikai because he was afraid and was bowing to them and was suffering for it. Had I thought too hard, had I been afraid of my cousins, I would not have done so, and the boy would have been tormented until they grew bored of their games.
Instead, I made myself a nuisance and a loyal friend. Jerhami admonished me for not choosing my battles and indeed I could have chosen my approach a little better, but in the end I picked the correct side in that encounter and earned myself an interesting and loyal ally... who occasionally bears sweets aside from his nature.
Yes, fear is a strange emotion, one that I do have. But I deny it control. It will not rule me. I am not a coward.
Facing Fear Taming: Fekarat pt1pt2pt3 174 Words It is difficult to face ones fear. Sometimes, all it takes is willpower. Sometimes all it takes is stubborness, a refusal to fear. Sometimes, though, you have to turn the ephemeral into the physical, the terrifying to the simply frightening. It really depends on the fear.
I wanted to confront my fear of fekarats, and so I tried to make them real. It worked. Instead of fearing them, I hated them, and hate is easier to handle than fear. Hate is an emotion of action, fear is an emotion of inaction. I am a woman of action, and hate is my ally.
But hate is blind and foolish. I have since learned that hate is not the emotion I want to use. Hate makes me run into air filled with claws in a rightgeous fury. Hate is bitter and vengeful and stupid.
I had to learn to transmute, again, hatered, into another thing – logic and reason - and that would be harder still because hate, obnoxious as it is, feels so very good...