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Mind Over Matter Staff
Captain

Clean Smoker

PostPosted: Tue Dec 16, 2014 7:59 am


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Umbrakinesis

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This journal belongs to Dis arcanae and their camper, Forrest Blair. Please do not post without their permission.
PostPosted: Tue Dec 16, 2014 8:07 am


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        Name: Forrest Q. Blair
        Age: 9
        Gender: male
        Powers: umbrakinesis
        Aura: BLACKBERRY PIE (purple, #422C2F), BLOOD ORANGE (red-orange, #CC1100), low frequency with occasionally high spikes (when he's worried or sad or lonely), usually very close to his body with a larger aura emanating from around his head.




        Appearance:

        []

        Forrest has dark, charcoal hair, that's wavy and well-kept (though usually hidden by his father's hat). His cheeks are rosy-grey in hue and his reddened nose is topped by big & buggy, whited out eyes. His large ears are red-tipped, his small mouth puckered. He has knobby knees and elbows, a big head prone to catching itself against low tree branches. His posture is perfect, though he's shorter than average, and his movements are those of an introvert. His feet are always shuffling, his hands wringing and tugging at his clothes; despite this, however, he never- ever- breaks eye contact.

        His voice is high-pitched and airy, he's got a British accent; though it's a bit influenced by his grandmother's heavy Welsh.





        Personality:

        Forrest's Defining Characteristics
        + humble
        + trustworthy
        + loyal
        + hardworking
        + motivated
        ± soft-spoken
        ± adventurous
        ± curious
        - nervous (socially)
        - unsure (socially)
        - disobedient
        - fearless (reckless)
        - self-isolated


        Forrest is, first and foremost, a very independent young lad. He tends to prefer solitude over having to interact with his peers, and will be quite nervous around others- resulting in mild stuttering, random voice pitches, and general uneasiness. This independence does take a bit of a negative turn, though, in that his obedience is one that only belongs to him. Authoritative figures often find it difficult to reel the little wanderer in, and will find it hard to tell him something that he has no interest in listening to. He's a dreamer, prone to drifting away from lectures and often ignoring rules that he doesn't particularly agree with. Not in a rebellious way, but in a quiet almost indiscreet one. Should he be caught in the act, he will apologize; but it's doubtful that he won't do it again.

        Due to a history of bullying, he also finds it quite hard to trust in people and will often harbor a sense of wariness towards strangers- especially ones with an already prominent mean streak. Once someone has proven themselves genuine, however, Forrest will be a loyal friend. He'll go out of his way to aid them in whatever it is they need help with, and, though will still be quite nervous when holding conversation; his fidgeting will be considerably less. When with friends, he enjoys sharing information he has learned and pulling them around to show them whatever discoveries he has made during his adventuring. He'll find it hard to ask them for help, though, and will often have to be nudged repeatedly in order to get him to open up about whatever it is he's feeling. If he's scorned or confronted or even bullied, he will avoid further interaction at all costs and only duck his head and bear it. His non-violent nature stops him from furthering the confrontation, though he doesn't hesitate to jump into the line of fire for a friend.

        Thanks to his grandmother's very positive influence, Forrest is hardworking and easily motivated. If he fails once, twice, even three times; he will continue to try and try again. He has a very stubborn mindset, rarely allowing himself to give up on a task once it's begun, and can- in general- usually provide near perfect results so long as he's been given a couple chances at it. His tasks can sometimes prove to be quite dangerous- and his fearlessness often shines through during these times, but the line between fearless and reckless is quite thin for the boy. He'll often be carrying around with him various bumps and bruises to showcase his fumbles, and- even at such a young age- has broken more bones than he can count.

        Overall, Forrest Blair is a good kid that's picked up a few emotional bruises along the way. His innermost feelings are huddled together within the glass case that is his heart, and it's rare for him to let anyone near it. He's great at doing things, but not so great at people. A fearless adventurer and loyal friend.



        Important items:

        A backpack with spider legs sewn onto it by his gran, his father's hat.

Dis arcanae

Devoted Loiterer


Dis arcanae

Devoted Loiterer

PostPosted: Tue Dec 16, 2014 8:09 am


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User ImageName: Cyrus
Aura: PLUM, low frequency
Species: spider
Powers: levitation
Owner: Forrest Blair

Appearance: Small, black, and long-legged with large beady eyes that seem to be constantly darting this way and that. Extremely quick, when he's not completely comatose.

Personality: Very curious, with a passion for causing mischief and terrorizing those that are scared of him.

History: Forrest discovered Cyrus out in the woods near his cabin, only a few months after having joined the ranks of Murmuring Pines. It is unknown as to what Cyrus was doing beforehand, but, there had been rumors of a flying spider tormenting any who might wander too far away from the confines of camp. Cyrus had attempted to scare Forrest during his daily wanderings, but found no fear in the little boy's eyes when the spider had levitated directly in front of his face; instead, he'd found only friendship and love and a juicy cricket.

Since then, he's never too far away from Forrest's side and will attack any that harbor ill intentions towards the boy.
PostPosted: Tue Dec 16, 2014 8:10 am


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Forrest's Immediate Family
Cerys Blair née Alvin
mother, deceased
aspiring author

A smiling, somewhat quirky woman that enjoyed writing fantasy novels; though rarely finished them.

Augustine Q. Blair
father, deceased
professor of entomology

A quiet, kind man that could go on for decades about insects; very outdoorsy.

Eilidh Blair née Patton
grandmother, legal guardian
retired nurse

A strong, opinionated woman that prides herself on being able to take good care of others.

Gregor Q. Blair
grandfather, legal guardian
retired war veteran

A mysterious man that rarely leaves his "office".


Forrest was born and raised in a small village called Bloodsworth. A quaint little place at the very borders of England; its closest neighbor being Wales. His mother, an American woman that had met his father- a U.K. native- while studying abroad, was a kind and quirky young lady. His father was a hardworking, yet gentle soul. Together, they were loving parents that gave to their son as much as they could in the unknowingly short time they were with him. Though never without their oddities, they raised their child to the best of their abilities. His mother read to him each night, his father took time out of each day to go on hikes with his favorite little man, and there was always the occasional treat or two to look forward to; courtesy of his grandmother, who lived only a few houses away from the home in which Forrest was raised.

His parents' death sparked an entirely new life for him, though he was only 6 at the time of their car accident. After their funeral, he became someone different- a bit more withdrawn, a bit less adventurous. He'd hole himself up in whatever dark corner he could find and sit there, vacant, for hours on end. The size of his depression was great, for one so small. It is there, in those lightless corners, that he first discovers his powers. He would let the shadows bleed into his skin; cloak him in the darkness on the outside that he felt within. He found comfort in the cool grip of night; preferring nothing to a world without his mother and father to guide him in. His gran, however, was prepared to live up to her new title of legal guardian. After a while of letting his grief alone, she began to push him towards cracking open that shell he'd so carefully formed; picking him up time and time again until he reached the point where he could pick himself back up. With a dedication found only in a woman with so much spirit as she, his gran inspired within him an independence that roared like a lion. The young boy lifted himself from his depression, and chose to live for his parents rather than die with them.

It was his decision to move to his mother's home town in Washington- greatly inspired by the photos he found of the tiny mountain town on the interwebs- and it didn't take much coaxing for his gran to agree.

It's there, in the bright and shiny U.S. of A, that Forrest began hiking on his own, toying with the powers he'd learned of during his dark days. His gran kept him out of school for as long as he needed, choosing to instead home school the boy. For a while, he would speak as though his parents were still there with them; but once a year or so had past, he began focusing on more physical things- specifically, spiders. He found their gentle creepiness charming, and delighted in the way they moved through his shadows. Though, of course, he was a lover of all bugs; having followed in his entomologist father's footsteps. He scoured through the books that his father had left behind, finding joy in reading the same words that his dad had. His vast knowledge of such an oddball thing- as well as his orphaned state and British Welsh heritage- led him to trouble at the school he finally began attending, around the time he had turned 8; often, he would come home with a new bruise smudged across his cheek or needing a new jacket as his old one had been vandalized. He was small, soft-spoken, an easy target. His gran refused to remove him from the school system, though; insisting he find a way to deal with his assailants.

And so, he did.

One day, while out on the play-yard, teachers were forced to struggle their way through a darkness so inky-black it was amazing that it had not stained their clothes. Within, three young boys cried for their mothers; and a fourth- Forrest- seemed quite at home.

With his powers now outed, one of his teachers recommended Forrest be sent to a camp- and, soon after, a school- tailored for children like him. Though his gran was certainly wary about having to part with him for such a long period of time, after looking into it for a while, she made the decision to sign him up.

And thus, a new chapter of Forrest's life is begun.


Future concepts: He'll grow up to be a very nervous young man, perhaps struggling with the beginnings of OCD. The loss of his grandmother will hit him like a ton of brinks, he'll withdraw again, guilty that he hadn't been with her; he wrings his hands and his fingers shake, he runs his hands through his hair (no longer wears a hat). He's handsome, but there's something about him that makes you sad. Cyrus will levitate around his head and march his little spidey legs in attempts to get Forrest to crack a smile, of which he will grant- on occasion. He works hard, he wants to prove himself, he's smart; has a great mental capacity. His control over shadows will grow tremendously, sometimes he just soaks himself in pitch darkness to relieve some of the stress; usually when he's lying in his room at night. His recklessness will turn into something closer to self-harm. He'll learn confusion, hypnosis, shield, clairaudience, and scrying (in that very order). I'd like him to have a couple friends that he's quite loyal to, perhaps a wild little thing to love in the future; something like Ellie and Carl in UP.

When he's feeling particularly emotional, the aura will shiver and form tendrils (like spider legs) at the edges, though often people will blink the image of the tendrils away and be left to wonder whether or not they had actually been there.

Dis arcanae

Devoted Loiterer


Dis arcanae

Devoted Loiterer

PostPosted: Tue Dec 16, 2014 1:42 pm


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[]

Name: what would you call it if it were a level in a game
example; Nightshade's Monster Mash

Theme: general appearance (optional: include a theme song!)

Constructs: any NPC inhabitants

Censors: Types (normal, little, shouting, strongarm), appearance

Enemies: Personal Demons, Nightmares, unique enemies (consider this more of a check list but if there are unique enemies please describe them briefly)

Figments: types/appearances, colors

Memory Vaults: at least two, at most four; please explain the contents/story of the vaults and their rough locations, if they're hidden behind any obstacles like mental cobwebs, etc (remember that memory vaults are naturally intended to hide "dirty little secrets", so most often these are memories the person considers cruel or embarrassing, things they don't want others to know about or try to block out themselves, however, one or two may contain deeply cherished memories with the intention of keeping them safe)

Obstacles: with the theme of their mental world in mind, what sort of locations, obstacles, puzzles, or etc will they venture through and overcome? what skills are necessary?
PostPosted: Tue Dec 16, 2014 1:52 pm


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Umbrakinesis
Manipulate & generate shadows

RNG 1-2, 1 = failure, 2 = success
Effects last for 2 posts

Dis arcanae

Devoted Loiterer


Dis arcanae

Devoted Loiterer

PostPosted: Tue Dec 16, 2014 1:53 pm


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PSI Rank 1
7/10 pts required to advance

+2 pts fan art
+2 pts fan art
+3 pts PRP page

PostPosted: Tue Dec 16, 2014 1:53 pm


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01. []
"What Lurks Beneath The Surface," - with Forrest & Zajac

Dis arcanae

Devoted Loiterer


Dis arcanae

Devoted Loiterer

PostPosted: Tue Dec 16, 2014 1:56 pm


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Camper → Psycadet
☑ Character Approval
☑ Journal Setup
☐ Basic Braining Merit Badge
☐ PSI Rank 5

Psycadet → Student
☐ Levitation Merit Badge
☐ Marksmanship Merit Badge
☐ PSI Rank 20

Student → Recruit
☐ Advanced Braining Medal
☐ Unique Power Medal
☐ Pass Exam
☐ PSI Rank 40

Recruit → Agent
☐ Unique Power Medal
☐ Brain Tumbler Evaluation
☐ Pass Field Exam
☐ Pass Partner Exam
☐ Pass Team Exam
☐ PSI Rank 70

Agent → Psychonaut
☐ ???
☐ PSI Rank 100
PostPosted: Tue Dec 16, 2014 2:01 pm


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Cabin buddy
"He s-s-seems to be n-nice, I th-think I'd l-like to g-get to know him better..."










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Cabin buddy
"I- I don't know a lot about this person..."











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Cabin buddy
"I- I don't know a lot about this person..."












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Cabin buddy
"I- I don't know a lot about this person..."

Dis arcanae

Devoted Loiterer


Dis arcanae

Devoted Loiterer

PostPosted: Tue Dec 16, 2014 2:07 pm


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[]
Official camper art (c) Rookeries

[]
Official spider pet art (c) Rookeries

[]
Official camper cert (c) MoM

[]
Official spider pet cert (c) MoM

[]
Commissioned bust art (c) Randomsplashes

[]
Freebie sketch collage (c) Kuromitu

[]
Freebie bust sketch (c) papercell

[]
Pokemon trainer pixel fb (c) iamacreampuff
PostPosted: Tue Dec 16, 2014 2:39 pm


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Dis arcanae

Devoted Loiterer


Dis arcanae

Devoted Loiterer

PostPosted: Tue Dec 16, 2014 2:40 pm


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PostPosted: Tue Dec 16, 2014 3:49 pm


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Dis arcanae

Devoted Loiterer


Dis arcanae

Devoted Loiterer

PostPosted: Tue Dec 16, 2014 3:52 pm


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Artwork (c) Rookeries, Ka-ray-zee, ex o ex Snoof, NeonMace
Story & Setting (c) ex o ex Snoof
(based on concepts by Sherpuff, Basil Brett, & Zee Oddwyn)
Forrest & journal (c) Dis arcanae
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