Name: Zajac Królik Alias: Zack, Jac, Bun Age: 10 Gender: Male Powers: Precognition Aura:
Main : #480048 - deep purple Frequency : High Secondary : #E3AAD6 - pastel purple Shape : outlines his body with bunny ears on his head
Appearance:
Eyes : Green, a mix of light green and dark green Hair : Dark brown and always messy Skin : Light tan with a yellow tint Blemishes : Scar on his left arm from falling off a bike, but nothing else Height : 4'3" Weight : 77 lbs Body shape : Thin as a rail Outfit choices : x Normally has his rabbit jacket on Posture : Normally a little hunched Face shape : Oval shaped
If you can get Zajac to open up to you than you are going to find a kind and gentle boy. Everything about him is gentle, from the way that he speaks to the way that he deals with things. Not a mean bone in his body Zajac is the ideal target for bullies since he would never fight back, or go and tell on them since that is just wrong. He learned when he was younger from his sisters that snitching is wrong, and that it just leads to more trouble. When it comes to fight or flight, he picks flight every single time. There isn't really anything that he would fight about, but only because he doesn't see the point. Even if he knows he is right he won't fight. He just doesn't see the point in it, plus the danger outweighs the possible gain. If there is a chance that he cannot flee from a flight he will most likely put on the hood of his jacket and just stand there until he sees an opportunity to flee. He has never been physically attacked, but there is a good chance that he would just cower and cover his head if he can't flee from the fight.
He's the kind of kid to overhear someone talking about how they are hungry and secretly leave some of his food for them. It is often that he 'overhears' things like that, partially because he seems to be prone to being around when people say things and mostly because he is nosy and loves to fix problems. Every problem has a solution, and he is willing to figure it out. Although he loves solving problems his introverted and timid nature sometimes gets in the way of that. After all there is no point in figuring out how to fix one of his fellow campers problems if he isn't brave enough to go and tell them the solution. If you find a piece of paper with a solution to one of your problems, there is a good chance it is from Zajac. When it comes to other fixes that he needs to actually talk to people there is a good chance he will never do it and he will just let it bother him. Unless he knows the person with the problem well he will just try to find a way to fix their problem his normal way, even if he knows it is impossible. He worries a lot, about his family and about everyone around him. He wants to fix everyone's issues, but knows he has to work on his own before he can do that.
Unbeknownst to even himself he does feel anger, however it is all bottled up in a place that not even he is fully aware of. It is unknown if things will stay bottled up as they are, or explode one day.
Hobbies :
Gardening - His home in Poland had a little garden, so he grew up taking care of it with his sisters and his mother. Even though they didn't have a garden in America, his parents did allow them to have a few plants in the house where he got to keep up his love. Video Games - Mostly RPG games, Zajac loves to play them and finds them very stimulating. He doesn't care for shootem' up games or anything like that. He likes story lines. Playing with his sisters - Anything with his sisters makes him happy. The group of them would play all sorts of board games such as monopoly, or outside games such as hopscotch. They played video games together as well, it wasn't their favorite thing to do but they knew that it was his so they did it. Reading - He likes to learn, and the best way to do that is to read. Plus it is something he can do by himself and it nice and quiet. He likes to read mostly books that can teach him things, but he also likes science fiction.
Posted: Wed Jul 16, 2014 12:49 pm
History:
Zajac was his father's last hope of not being the only male in the house forever. Filipina and Jedrek didn't want to find out of the sex of their final child until said child was born, and were pleasantly surprised to find they had a son. They lived in Poland, with Filipina as a primary school teacher who specialized in teaching English and Jedrek as a engineer. They lived there with with their four children until Zajac was five. When he was five the family moved to America since Jedrek was given a working opportunity that would allow him to make much more than he was previously making. It meant leaving the house the children grew up on, along with the little farm that the children tended, but Jedrek saw it as a great opportunity and took it.
Moving to America did wonders for the girls of the families, but for Zajac it only made him more of an introvert. In Poland he had friends, but in America it was just him and his sisters. His new house also didn't have a farm like the one back in Poland, and he wasn't allowed to bring his pet rabbit since there was no yard for the animal. Over all America was just bad news for him.
Thankfully he kept his amazing relationship with his sisters, especially the twins. It was from his eldest sister Kasia that he received his rabbit jacket. She had always called him Zajączek (little bunny) as a play on his name and thought that it would be cute. It was meant as a simple gift, however to him it became a beacon of safety and he rarely went anywhere without it. Just like his sister always protected him from the world, so does the jacket. At first his sisters were put off by his change of nature from coming to America, but when they realized it was just his reaction to the big move they became even more loving. They each made sure to make time for him every day, and to show him that they loved him even if he was different. While his parents were more critical of the change his sisters were nothing short of supportive, even going so far to call out their father when their father was being to hard on Zajac.
School wasn't hard for him, he was pretty bright for his age. Sure he got made fun of, teased, pushed around, pinched from time to time and there was even a few times where the bullies pushed him into the water fountain he was trying to drink from which caused the water to get all over his face, either due to his timid nature or because of his proper English and different accent, but that stopped when the bullies found out that his sisters were more than willing to stand up for him. It only took one bully talking down to him for his sisters to spring into action. There was no way they were letting anyone mess with their little brother. His sisters tried to stop the verbal bullying by using threats, but eventually moved on to physical violence when the second bully wasn't backing down. That was all it took, scaring one bully and beating up another and all of the bullying stopped. They didn't have to do this for long though, since they were very persuasive in their methods. None of the family ever went to the school staff, or their parents, since it simply was not necessary.
He was eight when his powers first appeared. He was sitting at home when all of a sudden he had a vision of his father getting a promotion at work. He told his sisters and the three of them had made cards for their father in congratulations. Although Zajac wasn't sure how he knew his father got a promotion, he figured he had over heard his mother talking about it and that was how he knew. His farther was confused when he came home, and told his children that there was no promotion and that Zajac must have been making up things. Although it made him feel pretty silly for a bit he got over it. After all he must have just imagined it. However two weeks later Jedrek was promoted in exactly the same way that Zajac had seen in his vision, word for for exactly the same reason Zajac had said. His parents had mostly forgotten about what he said the weeks before, but his sisters remember and congratulated him on his lucky guess.
Between his first and second major premonitions Zajac would have flashes, he saw things before they happened but it was always fuzzy and he never knew when the things would happen. He ended up chalking them up to Déjà vu and didn't think much of them. Occasionally he would tell his sisters about this, and like with everything else they supported him and told him he had to be super lucky to know these things. They didn't think much of it either though.
His second large premonition came when he was nine. Although they were well of with money his mother Filipina loved to play the lotto, specifically the PowerBall. Although she normally liked to play by herself, there were times that she let her children pick the numbers. It was Zajac's turn to pick the numbers, and he picked numbers that he remembered seeing a few days before in a dream of sorts. Turns out he was right, and the family won! However the dreams of numbers didn't stop. It wouldn't be his turn to pick the numbers for sometime, but when he 'overheard' his favorite teacher complaining about how she was drowning in her mortgage payments. He left a paper with the numbers on her desk with a suggestion she played the PowerBall, and low and behold she won! After that he would leave little notes for anyone he liked or thought needed the money. A month later a homeless man won, claiming to have been given a note with the number along with the money to buy the PowerBall ticket. In total there were six people in his city that won the jackpot from the PowerBall within a few months, and that was when the government stepped in.
Zajac's family along with the other winners all went under investigation. The government was confused to why so many people living within such a small radius were winning. Soon his family was the only one under investigation, since everyone always pointed towards Zajac. He was the one thing that everyone had in common, and was identified by the homeless man as the boy who gave him the numbers. However no matter what the government did they couldn't find anything that suggested foul play. No computer hacking, nothing, just a little scared boy.
The pamphlet came soon after the investigation started, along with a agent that explained everything, telling the family about a camp for other children like Zajac. Although Zajac didn't want to go, nor did his sisters want him to go, his parents decided that it might be best for him. Camp was a way for him to make new friends, and maybe break him out of his bubble that he put himself in since coming to America. Plus, if he really is special than its best he learn how to better control his abilities. Now he's being shipped off to camp, away from his sisters for the first time. They've promised to write him tons of letters, and even wrote three starter ones for the trip there and gave them each something of theirs that he loved. Kasia gave him her favorite science fiction book, Minka gave him the rain boots he was always trying to wear, and Zofia gave him a smooth worry stone that she always kept hidden.
Precognition One of the more well known abilities, but hardly understood. Precognition allows a psychic to see brief glimpses into the future -- but often they are confusing and without context. This can make it difficult to do anything useful with the knowledge, leading to great frustration. Sometimes, this ability may activate on its own, leaving the psychic disoriented and stressful. Second sight may only offer the barest amount of information to start with, mere flashes of seconds to come or some unidentified time in the near future. Good luck deciphering these visions.
It looks much like a farm, with a shed, greenhouse, silo and farm house as the three main buildings in it.
Constructs:
Bunnies : All around his mental world are rabbits of various sizes. They are all pretty harmless, though if you go up to them they will talk to you. They will tell you secrets about the place along with random facts. They are all pretty fluffy and come in different shades of brown. Sisters : His three sisters are in his mental world. The twins are always found together somewhere, and Zofia is normally with them. They can be found anywhere in the world playing tag, playing with dolls, or even helping with the farm sometimes. They won't be very helpful for the most part since all they want to do is play. If you annoy them they will give you wrong information. If you play around their rules there is a chance they will help you, and they know the world inside out. Farmers : There are one or two of them working out on the farm. They don't know as much as the sisters, but they will help when they can. However if you step on their plants or mess with their flowers you will gain some formidable enemies.
Censors:
Mostly normal censors and little censors are in his world. The little censors normally come in packs of at least five and are never seen with less than three of them at a time, they look like little cartoon rabbits. The normal censors are more a cartoon rabbit human hybrid with purple shorts. Both censors come in shades of brown. The censors are the only cartoon looking thing in his world.
Enemies:
None.
Figments:
Most of his figments are things that he associates with his sisters and home life. There are rabbits, carrots, flowers, bicycle wheels, rocks, video game controllers, books, boots, umbrellas, bows, pizza slices and dolls. For the most part they are all different shades of purple or different shades of brown, but the girly objects can also be either pink, orange or green in color to represent his three older sisters.
Memory Vaults:
Falling - This is Zajac's first memory of getting hurt. He is four years old and it starts with him looking at his bike with his father behind him. Cry Baby - Starsza Siostra - This is Zajac's most precious memories. It is just a few different clips of him and his sisters. Some of them include the four of them playing in their old farm, playing with dolls, trying to cook and ending with he and the three of them all cuddled up on a couch with them sleeping.
at least two, at most four; please explain the contents/story of the vaults and their rough locations, if they're hidden behind any obstacles like mental cobwebs, etc (remember that memory vaults are naturally intended to hide "dirty little secrets", so most often these are memories the person considers cruel or embarrassing, things they don't want others to know about or try to block out themselves, however, one or two may contain deeply cherished memories with the intention of keeping them safe)
Obstacles:
with the theme of their mental world in mind, what sort of locations, obstacles, puzzles, or etc will they venture through and overcome? what skills are necessary?
We encourage a variety of methods in order to gain points and are hoping to make point acquisition relatively easy. Below is a list of the main methods to gain PSI Points and increase a character's PSI Rank. In the event you have more than one character, you must choose which one you want to distribute the points you earned through Extra Credit to.
PSI Points Through Journals and Roleplay
Each completed page of a private roleplay = 5pts Each completed page of a group roleplay = 3pts A roleplay thread officially closed/played to completion = 5pts xxxThreads are only eligible to be officially closed after 10 posts. A journal entry of 500min words = 2pts xxxEvery 250 words after = 1pt Shop-run ORP participation (5 posts minimum) = 5pts xxxEvery post after = 1pt Metaplot participation (minimum variable) = 6pts Metaplot completion = 10pts xxxAdditional points may be distributed depending on metaplot format and individual performance.
PSI Points Through Classes and Powers
Class attendance (1 post) = 2pts Class participation (3 posts minimum) = 4pts Class completion (start to finish) = 6pts xxxAdditional points may be distributed depending on individual performance and difficulty of the course. Solo Power Training (to completion) = 3pts Partnered Power Training (to completion) = 5pts
PSI Points Through the Astral Plane
Figment Collection = 1pt per 10 Figments xxxEach mind has 100 Figments. Mental Cobwebs = 1pt per Mental Cobweb xxxEach mind varies in total. Emotional Baggage = 5pts per complete sorting xxxEach mind has 5 types of baggage. Memory Vaults = 3pts per Memory Vault xxxEach mind has 2 to 4 vaults. Collectibles can only be acquired on a secondary run through of a completed Mental World course and not during class unless required by the lesson plan.
Extra Credit points can be acquired through a variety of methods:
Participation in shop events Minigames held in the thread Fan Art you draw yourself - for yourself or other people in the shop = 3pts xxxFan Art you have purchased as a gift for others in the shop = 2pts xxxFan Art you have received as a gift from others (with gift receipt) = 1pt xxxFan Art you have purchased for yourself will not yield points, but don't let that stop you! Purchases from the Camp or School stores Gifting arrowheads to other users Providing critique and assistance to [Q] labeled quests = 5pts Stream attendance = 3pts Hosting your own game streams (consult with shop staff) = 2pts per hour xxxExtra Credit cannot account for more than 50% of the ranks necessary for growth. Anything listed with no points means the distribution may vary.
✤ = Roleplay with othersXXXX✤ = Solo/JournalXXXX✤ = MetaXXXX✤ = OtherXXXX✘ = Not FinishedXXXX✓ = FinishedXXXX If it is crossed out I don't think it will be finished
She kinda scares me, and her pet snake Yog scares me a lot, but I think we have a sort of deal? She will help me with the scary things, and all the other things I'll help her with. She even lent me a comic book to learn more about the things that happen here.