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Tags: Magesc, Soudana, Seren, Abronaxus, Dragon 

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Odette -- Faexa Goto Page: 1 2 [>] [»|]

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Magesc
Captain

PostPosted: Thu Jul 17, 2014 9:11 am


User Image

^ Click Above for Full Illustration ^

Welcome to Odetta's profile. No one is allowed to post here without permission from Faexa.

~~~

STATISTICS:

STAGE: Adept
PATH: Battler
LVL: 21
EXP: 3/21

LP: 250
ENG: 250

INT: 30
ATK: 45
DEF: 40
LUK: 25
LUK EXP: 2/3

~~~

INVENTORY:
User Image - Ysali Dragon Soul x4
User Image - Kiandri Dragon Soul x3
User Image - Shield of the Ancients
User Image - Arrow of Courage
User Image - Bottled Dream
User Image - Second Chance Talisman


INGREDIENTS:
User Image - Anvil
- Small Hammer
User Image - Astral Quill
User Image - Blood Quill
User Image - Astral Ink x100
User Image - Blood Ink x100
User Image - Red Egg x50
User Image - Green Egg x50
User Image - Blue Egg x50
User Image - Sages Feather x50
User Image - Aiskala Feather x50
User Image - Fire Feather x50
User Image - Nocturnal Spikes x50
User Image - Poison Teeth x50
User Image - Frosted Fur x50
User Image - Nocturnal Fur x50
User Image - Birds Beak x50
User Image - Talons x50
User Image - Dried Lizard x50
User Image - Strange Eye x50
User Image - Long Hair x50
User Image - Dark Horn x50
User Image - Brown Spikes x52
User Image - Small Cactus x50
User Image - Plain Cloth x2
- Iron Bars x15
- Copper Bars x30


ARMOR:
EQUIPPED:
Head slot:
Chest slot:
Back slot:
Hand slot:
Arm slot:
Waist slot:
Leg slot:
Foot slot:

UNEQUIPPED:
None Yet


TOMES and RECIPES:
Enchanting Recipes
User Image
Enhancement
Increase a specific skill. Three recipes in one.

Intellect:
Ingredients: x1 Astral Ink, x1 Blue Egg, x1 Loveless Flower
Produces: +5 INT to Self

Attack:
Ingredients: x1 Astral Ink, x1 Red Egg, x1 Sharp Claws
Produces: +5 ATK to Self

Defense:
Ingredients: x1 Astral Ink, x1 Green Egg, x1 Bird's Beak
Produces: +5 DEF to Self


Fire Damage
Add fire damage to your melee attacks.
Ingredients: x1 Blood Ink, x2 Fire Feather, x1 Long Hair
Produces: +20 Fire Damage upon Successful Attack


Ice Damage
Add Ice damage to your melee attacks.
Ingredients: x1 Astral Ink, x2 Aiskala Feather, x1 Moonstone
Produces: +20 Ice Damage upon Successful Attack


Lightning Damage
Add Lightning damage to your melee attacks.
Ingredients: x1 Blood Ink, x2 Magbit Fur Tuff, x1 Amber
Produces: +20 Lightning Damage upon Successful Attack


Vampiric Weapon
Enables your weapon to steal another's life force to heal yourself.
Ingredients: x1 Blood Ink, x3 Dunkel Wings, x2 Tiny Tooth
Produces: For a successful hit that deals damage, gain 20 LP back. If their defense is higher than your damage and absorbs all damage, they do not take damage and you don't gain health back.


Shimmering Weapon
Your weapon shimmers and lets off a light glow.
Ingredients: x1 Astral Ink, x3 Pearly Scales, x2 Water from Tyluafel
Produces: Deals an additional 20 light (aeduan) damage.


Shadow Weapon
Your weapon is a black color so dark, that the light seems to become absorbed.
Ingredients: x1 Blood Ink, x3 Dark Horns, x2 Water from Koralifel
Produces: Deals an additional 20 dark (diabi) damage.


Fire Resistant Armor
Your armor gains a burnished look, and helps protect you from fire.
Ingredients: x1 Blood Ink, x4 Fire Feathers, x1 gold. An existing piece of Armor.
Produces: When hit by a Fire attack, take 20 less Fire Damage.


Cold Resistant Armor
Your armor gains an icy cast to it, and helps protect you from the cold.
Ingredients: x1 Astral Ink, x4 Frosted Fur, x1 moonstone. An existing piece of Armor.
Produces: When hit by a Cold/Ice attack, take 20 less Ice Damage.


Lightning Resistant Armor
Your armor gains a shimmering gold cast to it, and helps protect you from electricity.
Ingredients: x1 Blood Ink, x4 Shattered Granite, x1 Amber. An existing piece of Armor.
Produces: When hit by a Lightning attack, take 20 less Lightning Damage.


Shimmering Armor
Your armor gains gleams and lets off a slight glow.
Ingredients: x1 Astral Ink, x4 Pearly Scales, x2 Amafel Sand. An existing piece of Armor.
Produces: The light within this armor keeps the dark at bay. When hit by a Blood or Dark spell, take 20 less damage. .


Shadow Armor
Your armor is a black color so dark, that the light seems to become absorbed.
Ingredients: x1 Blood Ink, x4 Nocturnal Fur, x2 Twilight Sand. An existing piece of Armor.
Produces: The darkness within the armor repels the light. When hit by a Light spell, take 20 less damage.


Curse of Dancing
An item (when used) causes one to begin dancing uncontrollably.
Ingredients: x1 Blood Ink, x2 Viper Vine, x1 Dried Lizard, x3 moonstones. Must apply it to an item that gets used: weapon, instrument, tool, quills, etc.
Produces: When someone tries to use this item, the curse takes effect. They start dancing and can't stop until the item is disenchanted. The dance may be random or you can imbue it with a specific dance. (Waltz, tango, crazy dancing, anything!)

To disenchant: cast a healing spell or get them to drink a healing potion. (may have to have someone hold them down to do this). This can just be RP-ed out, no need to remove a potion from your inventory!



Smithing Recipes
User Image
Dagger
Ingredients: x2 Metal Bars
Produces: x1 Dagger
Information: Due to the small and thin blade, they can also be used to help you pick locks. Add an additional 2 to your Roll in adventures when you use it.
Grants no stat boost, but you may trade this with Arick for something worth 2 Dragon Souls or exchange it for 2 Metal Bars of your choice so that you may go forge something else.


Small Hammer
Ingredients: x2 Metal Bars
Produces: x1 Small Hammer
Information: It is used by many trades where one does not need a huge hammer to pound things. This is needed to help forge Armors and Jewelry for detail work.
Grants no stat boost, but you may trade this with Arick for something worth 2 Dragon Souls or exchange it for 2 Metal Bars of your choice so you may go forge something else.


Lock Pick Set
Ingredients: x2 Iron Bars, x2 Leather Hides or Plain Cloths
Produces: x1 Lock Pick Set
Information: Use your skills to craft the small thin tools used by thieves to pick locks as well as make a small carry case for them to be in.
Lock Pick Set grants you a +5 to any die rolls that involve opening a lock.


Climbing Kit
Ingredients: x1 Rope, x4 Iron Bars, x4 Leather Hides
Produces: x1 Climbing Kit
Information: Craft the sturdy spiked additions that go onto hand and foot to aid one in climbing. As well as make a pack to carry it, the pick axe tool used to aid in climbing, and the assorted sundry items needed by one who will be climbing rock and ice walls.
Climbing Kit grants you a +5 to any die rolls that involve climbing: walls, cliffs, ceilings, not floors though...


Scaled Gloves
Ingredients: x 20 Scales (x 30 if you are using small Erlkin Scales) , x1 Plain Cloth,
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scaled Gloves
Information: Takes up the Hand Slot +2 to DEF when worn.+4 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.


Scaled Bracers
Ingredients: x 30 Scales (x 40 if you are using small Erlkin Scales) , x 2 Plain Cloth,
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scaled Bracers
Information: Takes up the Arm Slot +3 to DEF when worn.+5 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.


Scaled Leg Guards
Ingredients: x 35 Scales (x 50 if you are using small Erlkin Scales) , x2 Plain Cloth,
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scaled Leg Guards
Information: Takes up the Leg Slot +3 to DEF when worn.+5 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.


Scale Mail
Ingredients: x 50 Scales (x 70 if you are using small Erlkin Scales) , x3 Plain Cloth,
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scale Mail
Information: Takes up the Chest Slot +5 to DEF when worn.+10 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.


Spiked Helm
Ingredients: x2 Spikes or Horns and an Existing Head Slot Item.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Gloves
Information: You take an existing helmet and add spikes to it. Add an additional +1 to ATK and +1 to ATK to your helmet. Certain Horns/Spikes add more to this, look at the list at the top of this post to see which the are.


Spiked Gloves
Ingredients: x4 Spikes or Horns and an Existing Hand Slot Item.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Spiked Item
Information: You take an existing glove/gauntlet and add spikes to it. Add an additional +1 to ATK and +1 to ATK to your gloves. Certain Horns/Spikes add more to this, look at the list at the top of this post to see which the are.


Spiked Shoulder/Chest Piece
Ingredients: x 6 Spikes or Horns and an Existing Chest or Back Slot Item.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Spiked Item
Information: You take an existing chest or shoulder piece and add spikes to it. Add an additional +2 to ATK and +2 to DEF to your item. Certain Horns/Spikes add more to this, look at the list at the top of this post to see which the are.


Stone Helm
Ingredients: x20 Stones, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Obsidian Helm, Granite Helm, or Moon Helm
Information: Takes up the Head Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+5 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF


Stone Plate
Ingredients: x50 Stones, x3 Leather Hide or Plain Cloth,
optional: x10 gold or x10 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Granite, Obsidian, or Moon Plate
Information: Takes up the Chest Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+20 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF.


Stone Greaves
Ingredients: x20 Stones, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Granite, Obsidian, or Moon Greaves
Information: Takes up the Leg Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+5 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF


Stone Bracers
Ingredients: x20 Stones, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Granite, Obsidian, or Moon Bracers
Information: Takes up the Arm Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+5 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF


Metal Bracers
Ingredients: x20 Metal Bars, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Bracers
Information: Takes up the Arm Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +7 to DEF
If you used Bronze: +6 to DEF
If you used Copper: +5 to DEF
If you add in the gold or silver, +1 DEF


Metal Greaves
Ingredients: x20 Metal Bars, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Greaves
Information: Takes up the Leg Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +7 to DEF
If you used Bronze: +6 to DEF
If you used Copper: +5 to DEF
If you add in the gold or silver, +1 DEF


Metal Boots
Ingredients: x20 Metal Bars, x2 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Bracers
Information: Takes up the Foot Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +7 to DEF
If you used Bronze: +6 to DEF
If you used Copper: +5 to DEF
If you add in the gold or silver, +1 DEF


Metal Shoulder Guards
Ingredients: x20 Metal Bars, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Shoulder Guards
Information: Takes up the Back Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +3 to DEF
If you used Bronze: +2 to DEF
If you used Copper: +1 to DEF
If you add in the gold or silver, +1 DEF


Metal Breast-Plate
Ingredients: x40 Metal Bars, x2 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Breast-Plate
Information: Takes up the Chest Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +10 to DEF
If you used Bronze: +8 to DEF
If you used Copper: +6 to DEF
If you add in the gold or silver, +1 DEF


Metal Helm
Ingredients: x10 Metal Bars, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Breast-Plate
Information: Takes up the Head Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +4 to DEF
If you used Bronze: +3 to DEF
If you used Copper: +2 to DEF
If you add in the gold or silver, +1 DEF

PostPosted: Thu Jul 17, 2014 9:14 am


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[o1] Mule Post
[o2] Table of Contents
[o3] Odette Duperion
[o4] Evesi Hale
[o5] Battle Stats
[o6] Role Play Log
[o7] Relationships
[o8] Gallery
[o9] Growth
[1o] Credits


:: Check Out My Other Characters Too ::
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Belinda

Faexa

Devoted Codger


Faexa

Devoted Codger

PostPosted: Thu Jul 17, 2014 9:14 am


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User Image - Blocked by "Display Image" Settings. Click to show.Character Name: Odette "Dette" Duperion
Pronunciation: ode-ette | dupe-air-e-on | co
Race: Orderite
Class: Archer
Weapon: Ring Blade
Stage: Adept
Gender: Female
Age:
      Apprentice: 12-13
      Adept: 17-20
      Expert: ???
      Master: ???

Skin Tone: Pale
Eye Color: Bright Green
Hair Color: Pink
Hair Style: Generally worn long, straight, and either up in a ponytail or wrapped around one of her shoulders.
Height: 5'4"
Weight: 105lbs
Distinguishing Features: Her beautiful pink wings, freckles along her nose and cheeks, and her elven ears.
Clothing Style: Preference to Armor. She's a warrior at heart.
Orientation: Bisexual (Preference towards Women)
Text Color: #E3B4CC

Personality Traits:
    Resolute | Independent | Possessive | Cynical | Blunt | Aloof | Adventurous


Personality Description:
    Resolute
    "This will get done."
    Ever since she was a young girl, she knew that she needed to be determined and unwavering in order to get s**t done. She wasn't going to stand aside and allow anything or anyone come between her and something she wanted or a plan she needed to see through. Odette does everything with purpose.


    Independent
    "Give me my space. I won't ask again."
    Being independent and making it on her own was her defense for not allowing people in. She is very self-reliant and likes it that way. She knows that she can't trust others easily and it won't be easy to allow others to help her out even when she needs it.


    Possessive
    "This is mine, get your own!"
    When Odette wants something or has something, it's hers. Period. She isn't one to share with anyone (except sometimes...maybe Evesi only because they are best friends). And she is quite possessive of Eve as well. Jealousy is something that stems from this. If you have something she wants, her possessive jealousy will kick in and she will try her best to get what she wants, whatever that may be.


    Cynical
    "Outsiders are only out for themselves."
    Everyone within the Coven believes that anyone outside of their borders (Outsiders) can't be trusted for any reason whatsoever. Growing up with this mentality makes it difficult for the Orderite to befriend others, as her trust issues and defenses are on the forefront of her mind.


    Blunt
    "You really aren't very smart, are you?"
    Odette has been given the "bluntly honest to a fault" award many times before. She tells it like it is. Where most other people are sensitive to other's feelings, Odette doesn't give one ******** about what other's think or how they feel. All that matters is her own feelings. She even has a hard time keeping her mouth shut around Evesi. Though she has learned that Evesi, being as sensitive as she is, is strong enough to take whatever the pink haired Orderite can dish out.


    Aloof
    "Get away from me."
    Cold and distant, especially to Outsiders, is Odette's forte. She finds that being distant helps protect her from others and even her own feelings.


    Adventurous
    "Lets go, Evesi! Another adventure awaits."
    Now that she's free from the Coven's walls, Odette is quite adventurous. Her need to explore every cave and crevice she comes across. A daring adventurist at heart indeed. Evesi doesn't care for this a whole lot, as she is much more cautious and careful about things; but she allows Odette to live out her dreams and aspirations and is willing to come along for the ride to help out any way she can.


History:
    Born into a rather well-to-do family, the little Orderite was a bundle of joy and prosperity. She was raised in Ashen City until she was about four years old. Her parents took her to the market and during one scary, frightful day, she was gone.

    "Mommy!? Daddy!?" the cries of a small Orderite flowed through a little camp on the southern end of Serenia.

    "Shut up, girl." a strange old Orderite and Dovaa Hybrid said, gripping the girl by her arm tighter and dragging her from her position towards a small cave; only to toss her down on the ground when she arrived. "Now stay there and shut your mouth. I don't want to hear a peep out of you." the man scolded as the girl began to lose control of her strength and sob. The man shifted the earth beneath him to create a solid door behind him as he left.

    "A-are you okay?" a small voice spoke from deeper within the cavern.

    The small Orderite cringed as she turned around to view another Orderite just a few years or so older than herself. "Here." she said with a flick of her fingers to produce a small ball of white light that floated elegantly around it's maker. Her long, wavy light-blonde hair and moon-like skin glimmered with the light. Her piercing baby-blue eyes shown love and compassion, even at her young age. She was rather small in stature, but even with their current situation, she stood as tall as a tower and kept a smile upon her countenance. "Everything will be alright, I promise." she reassured the small, pink haired angel. Those words continued to leave a lasting impression on the young girl, often flowing through her thoughts whenever she needed it the most.

    Everything will be alright...
    Will be alright...
    Be alright...
    Alright...


    The Coven, as she began to know it as, became her home. As a form of defense, the girl pushed her memories of her old life away. She wanted nothing to do with them, as she cried every night for the first year of her being there. Her and Evesi both were taken captive at a young age and kept in this place of solitude and sadness. Over the years, the girls became really close friends and they looked to each other for support. The Coven was all they knew, and they began to see everyone else there as family. The reasoning why she was taken is uncertain, as the Coven was filled with men, women, and children.

    It wasn't until the fateful day that the Mara invaded that they were totally on their own. Aside from a few times, the girls had never been outside of the Coven's walls. Yet this time they decided to sneak out for the time being, until they noticed the Mara beginning to invade. It was then that they realized they needed to get back to their home...to their Coven...

    "Odette, wait up!" came a call from the forest floor.

    "No time. We have to go. The Mara are coming and we have to protect the coven." the pink haired Orderite said as she sprinted back towards their beloved community, wings flared and ready to take flight.

    A mile of swift flight and jogging later, Odette reached the edge of the hillside on Serenia, where their community was stationed. Moments after, Evesi appeared over the horizon, only to overlook the destruction. Mara were everywhere, overtaking everything and everyone. Screams and cries could be heard from the hilltop in which the two Orderites stood.

    Tears welled up in both girl's eyes, and soft sobs from the mage could have been heard had the screams from the civilians within the city been quieter. Odette clenched her fists and a look of absolute determination overcame her. The Mara had just struck down their entire community, enslaving the people and taking their possessions. Very few of the civilians seemed to be okay; just looking down over what used to be their home, the two girls could see the many bodies of their "family" laying lifelessly upon the ground. Blood and gore strewn and splattered about the cobblestone streets and little cottages their people had built over the years there.

    Evesi fell upon the ground, shaking her head in disbelief at the sight before her while Odette turned around, eyes closed tightly to hold back her tears, listening to the piercing sounds of discord and destruction the Mara had brought with them.

    "Lets go." Odette uttered quietly, fists still clenched as tight as ever.

    Evesi's tear filled face looked up at her comrade. "We can't just leave! Our family is down there being torn apart. We have to do something...we have to save-" she began, being cut off by the other.

    "And how do you expect us to do that?!" the Orderite raged. "I haven't even gone through my Dokima and all you have is some light magic from yours. Not nearly enough strength and power to take down an entire raid like this. Come on. Lets go before we're seen." Odette snapped angrily.

    'Everything will be alright.' Odette thought to herself as she began her trek down the hillside, the final screams of her people still ringing in the air.

    Evesi turned around to take one last look at the horror that had become their home and knew that what Odette had said was indeed total truth. She stood silently, tall and as strong as she could muster; yet her lip quivered in pain and sadness. She kissed her left fore and middle fingers and pointed it out over the small village. "May the love of Seren be with you all in death as she has been with you in life." she stated, tears streaming down her strong face. She then leaned down to pick up her ever-growing staff and scurried to follow after Odette.

    Everything will be alright.

    Now the two live their lives side by side in hopes that everything will be alright.


Thoughts on the Great Engagement:
    War is war, though she hasn't been in the world long enough to really have any opinion. Growing up in the coven was very sheltering for a young girl. She wasn't able to see much of anything.

Thoughts on the Dragons and Khehora:
    Dragons
      The Dragons are meant to be killed and used for their power. That's what the coven taught, anyway. They hold such a strength within them that is meant to be brought to the battlefield.

    Khehora
      She thinks of them as dragons as well; granted maybe their smarter counterparts. But nevertheless, if they attack her, she will not fret to attack back.

Thoughts on the Other Races:
    Dovaa
      There were no pure-blooded Dovaa in the Coven, just hybrids. They are lower than Orderites, obviously, and have no place on the lands of Magesc.

    Orderites
      The ultimate people. The Coven teaches that the Orderites and those of Orderite-Hybrid blood are to be the rulers of the world.

    Oblivionites
      The lowest race of all. Pure-blood Oblivionites should be put to death on sight.

    Hybrids
      Only those with Orderite blood are saved. All others shall be killed as per the Coven's teachings.



Pets
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PostPosted: Thu Jul 17, 2014 9:15 am


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Character Name: Evesi "Eve" Hale
Pronunciation: ev-esi | hail
Race: Orderite
Class: Mage
Stage: Expert
Gender: Female
Age:
      Adept: 16-19
      Expert: 21-25
      Master: ???

Skin Tone: Fair and Pale
Eye Color: Deep Blue
Hair Color: Platinum Blonde
Hair Style: Worn naturally flowing.
Height: 5'2"
Weight: 100lbs
Distinguishing Features: Large, cream colored wings, elven ears, and her unique soul-bound staff.
Clothing Style: Mage Garb (robes, cloth, etc)
Orientation: Heterosexual
Text Color: #69BBD6

Personality Traits:
    Benevolent | Motherly | Introverted | Helpful | Naive | Sanctimonious | High-Strung


History:
    Since Odette was taken into the Coven, Evesi has been there to comfort and love her. Being the older "sibling" so to speak, Evesi sees Odette as a young girl in need of help, love, care, and security. When she found herself with her in the cave all those years ago, Evesi decided she was to be that support.

    It was there that the two vowed to be with each other day and night. Now that the Coven is overrun by Mara and they have to go out and live their lives alone, Evesi and Odette live off of the land, the sea, and anything else they can.

    Evesi remembers full well what the Coven had done to her and Odette, even if the younger Orderite is oblivious or just wishes to forget. Never will Evesi forget. Never.


Faexa

Devoted Codger


Faexa

Devoted Codger

PostPosted: Thu Jul 17, 2014 9:15 am


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K e y
.
[ Name ] - descriptionEnergy Cost ╎ Maximum Damage Done/Warded

Battle Path


P h y s i c a l..A t t a c k s
.
      Unarmed Attacks:
      .
      ---[ Punt ] - a single, quick kick5 ╎ 210 max.
      ---[ Tackle ] - a running, full body tackle5 ╎ 210 max.
      ---[ Smack ] - a single, quick hit (closed or open fist)5 ╎ 210 max.

      Armed Attacks:
      .
      ---[ Toss ] - a single, quick toss of the weapon at the opponent15 ╎ 420 max.
      ---[ Slash ] - a single, quick slice with the blade of the weapon15 ╎ 420 max.

      Power Attacks:
      .
      ---[ Lacerate ] - deeply slices into the opponent20 ╎ 480 max.
      ---[ Push Back ] - using the weapon in close combat to push back the opponent with the blades20 ╎ 480 max.

      Master Attacks:
      .
      ---[ ... ] - ...... ╎ ... max.

      Weapon Effects:
      .
      ---[ Accuracy Boost ] - roll misses are smaller by 10 points. (Current Miss Ratio = 1-30M/31-100H)


D e f e n s i v e..M a n e u v e r s
.
      Basic Defense:
      .
      ---[ Block ] - blocks a physical attack ╎ 200 max.

      Moderate Defense:
      .
      ---[ Guard ] - guards against a physical attack ╎ 400 max.

      Advanced Defense:
      .
      ---[ Shield ] - guards against a physical attack ╎ 600 max.

      Master Defense:
      .
      ---[ ... ] - ... ╎ ... max.


D e f e n s i v e..M a g i c
.
      Initiate Magical Defense:
      .
      ---[ Ward ] - wards user from a basic magical attack ╎ 150 max.

      Journeyman Magical Defense:
      .
      ---[ Ward II ] - wards user from a journeyman magical attack ╎ 300 max.

      Advanced Magical Defense:
      .
      ---[ Ward III ] - wards user from an advanced magical attack ╎ 530 max.

      Master Magical Defense:
      .
      ---[ ... ] - ... ╎ ... max.


---------------------------------------------------------------------------------------


Battling Codes
HUNTING ::
[size=11][color=#e3b4cc][b]Character:[/b][/color] Odette
[color=#e3b4cc][b]Stage:[/b][/color] -
[color=#e3b4cc][b]Luck:[/b][/color] -
[color=#e3b4cc][b]Dragon or Creature:[/b][/color]

[color=#e3b4cc][b]Success Rate:[/b][/color] ?-100

[b]SUCCESS or FAILURE.[/b]
- items/exp gained -[/size]


BATTLING
FIRST POST WITH DIE ROLL ::
[align=center][img]https://38.media.tumblr.com/48e88832ac766eb2bd9620b59c6a54a8/tumblr_n8xe83ITUA1soxgkvo2_500.png[/img][/align]
[quote="Odette's Statistics"][size=11][color=#e3b4cc][b]Character's Name:[/b][/color] Odette
[color=#e3b4cc][b]Stage:[/b][/color] Adept
[color=#e3b4cc][b]Class:[/b][/color] Archer
[color=#e3b4cc][b]Level:[/b][/color] 20
[color=#e3b4cc][b]Stats:[/b][/color]
[color=white]xxxxx[/color][u]LP:[/u] 245
[color=white]xxxxx[/color][u]ENG:[/u] 245

[color=white]xxxxx[/color][u]INT:[/u] 30
[color=white]xxxxx[/color][u]ATK:[/u] 42
[color=white]xxxxx[/color][u]DEF:[/u] 40
[color=white]xxxxx[/color][u]LUK:[/u] 20

[color=#e3b4cc][b]Battle Inventory:[/b][/color]
[color=white]xxxxx[/color]Ysali Dragon Orb x4
[color=white]xxxxx[/color]Kiandri Dragon Orb x3
[/size][/quote]


TOP BATTLE ::
[quote="Current Statistics"][size=11][color=#e3b4cc][b]Level:[/b][/color] -
[color=#e3b4cc][b]Stats:[/b][/color]
[color=white]xxxxx[/color][u]LP:[/u] -
[color=white]xxxxx[/color][u]ENG:[/u] -

[color=#e3b4cc][b]Items Used This Post:[/b][/color]
[color=white]xxxxx[/color] ---

[color=#e3b4cc][b]Status:[/b][/color]
[color=white]xxxxx[/color] - any stat increases -
[color=white]xxxxx[/color] - new line each item -

[color=#e3b4cc][b]Moves Used:[/b][/color]
[color=white]xxxxx[/color] - any moves used -
[color=white]xxxxx[/color] - new line each move -
[/size][/quote]


BOTTOM BATTLE ::
[quote="Attack and Defense"][size=11][color=#e3b4cc][b]NAME[/b][/color] - [i]DESC[/i] :: [b]ENG[/b] :: [u]DMG @ 100%[/u] :: Type

[b]ATTACK HIT OR MISS.[/b] DMG * % = DMG DONE
[u]WARDED NEXT:[/u]
[color=white]xxxxx[/color]Block: ward@100 * % = - Damage
[color=white]xxxxx[/color]Ward: ward@100 * % = - Magical Damage

[b]Damage Done to CHARACTER NAME:[/b] DMG - WARD = -[/size][/quote]
PostPosted: Thu Jul 17, 2014 9:15 am


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solo | orp/prp | battle | dragon/creature hunt | adventure | training


      [ A p p r e n t i c e ]


          Hungry
              Odette and Evesi come across a farm and are surprised what else they find there.




          Striking Realization
              Odette realizes what she had forgotten so long ago. Ashen City is home, sweet home.

          Getting Away
              Odette and Evesi decide to get away for a while. Their adventure takes them to the unexpected.


          Becoming a True Warrior
              Years have passed and Odette has taken on the role as a true warrior in the eyes of Orderite society.




Faexa

Devoted Codger


Faexa

Devoted Codger

PostPosted: Thu Jul 17, 2014 9:15 am


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[Lover (current - ✦) (ex - ✧)]
[Love - ●●●●●●]
[Friend - ●●●●●○]
[Acquainted - ●●●●○○]
[Indifferent - ●●●○○○]
[Unsure - ●●○○○○]
[Dislike - ●○○○○○]
[Hate - ○○○○○○]


      [ D o v a a ]
      User Image
          » Vyren: ●●●●○○
              He beat me in a battle. He's strong, but over all, he taught me a good lesson. Don't ever be too cocky.
              Last Appearance: Clearing the Mind



      [ O r d e r i t e s ]
      User Image
      User Image
          » Shenra: ●●●●○○
              She reminds me a great deal of Evesi. She and her family welcomed me with open arms. I do hope to get to know the whole family a lot better with time.
              Last Appearance: An Adventure Within City Walls

      User Image
          » Sueno: ●○○○○○
              The b***h wrapped me up in vines when all we wanted was some food. I guess she's okay, though, considering she let us stay in her barn.
              Last Appearance: Hungry





      [ H y b r i d s ]
      User Image - Blocked by "Display Image" Settings. Click to show.
          » Name: ●●●○○○
              Feelings...
              Last Appearance: ...



      [ K h e h o r a ]
      User Image
          » Alduin: ●●●●●○
              Definitely a newfound friend. He was a great healer a few years ago and now we've come to truly know each other.
              Last Appearance: Clearing the Mind

      User Image
          » Nelareth: ●●●●○○
              A quiet Orakoir whom was with the Peisio and Firani Dovaa the day I battled and lost.
              Last Appearance: Clearing the Mind



      [ N P C s ]
      User Image
      » Evesi: ●●●●●● || #69BBD6
          I truly love her like a sister.

      User Image
      » Lazarus: ●●●●○○ || #32839C
          The kind Dovaa who healed me. Hopefully we will meet again.

PostPosted: Thu Jul 17, 2014 9:15 am


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.: OFFICIAL :.

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"Everything will be alright."
Official Apprentice Stage By: SnowQuill


~~~~~~~~~~~~~~~~~~~~~~

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Click the above banner to see all art received of both Odette and Evesi.

Faexa

Devoted Codger


Faexa

Devoted Codger

PostPosted: Thu Jul 17, 2014 9:15 am


User Image


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Apprentice » Adept
      - One Month Time | August 17, 2014 [ ]
      - Completed Journal Setup [ ]
      - At Least Level 15 [ ]
      - Determined Stats [ ]
      - Determined Abilities and Skills [ ]
      - Choose Your Class Solo [ ]
      - 5 RPs (can be Solo, ORP or PRP)
          - [ The Unknown Future ]
          - [ Hungry ]
          - [ Finding Home ]
          - [ Striking Realization ]
          - [ Becoming a True Warrior ]

      - Journal Reflections (on all ORP/PRPs) [ ]
      - 5 Hunting RPs (solo RPs included)
          - [ Dangers of a Lighted Land ]
          - [ Dangers of a Lighted Land ]
          - [ Dangers of a Lighted Land ]
          - [ Dangers of a Lighted Land ]
          - [ Dangers of a Lighted Land ]

      - 2 Dragon Souls Acquired and Saved [ ]
      - Solo RP with Race Leader (Giving Acquired Dragon Souls) [ Giving the Orbs ]


...


Adept » Expert
      - Three Months Time | June 27, 2015 [ ]
      - At Least Level 30 [ ]
      - Determined Stats [ ]
      - 10 RPs (can be Solo, ORP or PRP)
          - [ An Adventure Within City Walls ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]

      - Journal Reflections (on all ORP/PRPs) [ ]
      - 10 Hunting RPs (solo RPs included)
          - [ Getting Away ( 1/8 ) ]
          - [ Getting Away ( 2/8 ) ]
          - [ Getting Away ( 3/8 ) ]
          - [ Getting Away ( 4/8 ) ]
          - [ Getting Away ( 5/8 ) ]
          - [ Getting Away ( 6/8 ) ]
          - [ Getting Away ( 7/8 ) ]
          - [ Getting Away ( 8/8 ) ]
          - [ We Meet Again ( 1/5 ) ]
          - [ We Meet Again ( 2/5 ) ]

      - 5 Dragon Souls Acquired and Saved [ ]
      - 1 Battle with Another Character [ Clearing the Mind ]
      - Solo RP with Race Leader (Giving Acquired Dragon Souls) [ ]
      - Post Growth Quest Prompt Completed [ ]


...


Expert » Master
      - Six Months Time | ... [ ]
      - At Least Level 50
      - Determined Stats [ ]
      - 30 RPs (can be Solo, ORP or PRP)
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
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          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]

      - Journal Reflections (on all ORP/PRPs) [ ]
      - 25 Hunting RPs (solo RPs included)
          - [ We Meet Again ( 3/5 ) ]
          - [ We Meet Again ( 4/5 ) ]
          - [ We Meet Again ( 5/5 ) ]
          - [ Sunshine, Daisies, Butter, Mellow ( 1/3 ) ]
          - [ Sunshine, Daisies, Butter, Mellow ( 2/3 ]
          - [ Sunshine, Daisies, Butter, Mellow ( 3/3 ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]
          - [ ]

      - 15 Dragon Souls Acquired and Saved [ ]
      - 5 Battles with Another Character [ ]
      - Solo RP with Race Leader (Giving Acquired Dragon Souls) [ ]
      - Post Growth Quest Prompt Completed [ ]
PostPosted: Thu Jul 17, 2014 9:15 am


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Magesc © Brolis
Journal Ideas © Tasinei and Brolis
Odette and Evesi © Faexa
Official Odette Art © SnowQuill
Other Art © Respective Artists (Listed in Gallery Post)


Faexa

Devoted Codger

Reply
Lives of the Past ❄ Old Character Archives

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