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STATISTICS:
STAGE: Adept
PATH: Battler
LVL: 21
EXP: 3/21
LP: 250
ENG: 250
INT: 30
ATK: 45
DEF: 40
LUK: 25
LUK EXP: 2/3
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INVENTORY:






INGREDIENTS:

- Small Hammer























- Iron Bars x15
- Copper Bars x30
ARMOR:
EQUIPPED:
Head slot:
Chest slot:
Back slot:
Hand slot:
Arm slot:
Waist slot:
Leg slot:
Foot slot:
UNEQUIPPED:
None Yet
Head slot:
Chest slot:
Back slot:
Hand slot:
Arm slot:
Waist slot:
Leg slot:
Foot slot:
UNEQUIPPED:
None Yet
TOMES and RECIPES:
Enchanting Recipes

Enhancement
Increase a specific skill. Three recipes in one.
Intellect:
Ingredients: x1 Astral Ink, x1 Blue Egg, x1 Loveless Flower
Produces: +5 INT to Self
Attack:
Ingredients: x1 Astral Ink, x1 Red Egg, x1 Sharp Claws
Produces: +5 ATK to Self
Defense:
Ingredients: x1 Astral Ink, x1 Green Egg, x1 Bird's Beak
Produces: +5 DEF to Self
Intellect:
Ingredients: x1 Astral Ink, x1 Blue Egg, x1 Loveless Flower
Produces: +5 INT to Self
Attack:
Ingredients: x1 Astral Ink, x1 Red Egg, x1 Sharp Claws
Produces: +5 ATK to Self
Defense:
Ingredients: x1 Astral Ink, x1 Green Egg, x1 Bird's Beak
Produces: +5 DEF to Self
Fire Damage
Add fire damage to your melee attacks.
Ingredients: x1 Blood Ink, x2 Fire Feather, x1 Long Hair
Produces: +20 Fire Damage upon Successful Attack
Ingredients: x1 Blood Ink, x2 Fire Feather, x1 Long Hair
Produces: +20 Fire Damage upon Successful Attack
Ice Damage
Add Ice damage to your melee attacks.
Ingredients: x1 Astral Ink, x2 Aiskala Feather, x1 Moonstone
Produces: +20 Ice Damage upon Successful Attack
Ingredients: x1 Astral Ink, x2 Aiskala Feather, x1 Moonstone
Produces: +20 Ice Damage upon Successful Attack
Lightning Damage
Add Lightning damage to your melee attacks.
Ingredients: x1 Blood Ink, x2 Magbit Fur Tuff, x1 Amber
Produces: +20 Lightning Damage upon Successful Attack
Ingredients: x1 Blood Ink, x2 Magbit Fur Tuff, x1 Amber
Produces: +20 Lightning Damage upon Successful Attack
Vampiric Weapon
Enables your weapon to steal another's life force to heal yourself.
Ingredients: x1 Blood Ink, x3 Dunkel Wings, x2 Tiny Tooth
Produces: For a successful hit that deals damage, gain 20 LP back. If their defense is higher than your damage and absorbs all damage, they do not take damage and you don't gain health back.
Ingredients: x1 Blood Ink, x3 Dunkel Wings, x2 Tiny Tooth
Produces: For a successful hit that deals damage, gain 20 LP back. If their defense is higher than your damage and absorbs all damage, they do not take damage and you don't gain health back.
Shimmering Weapon
Your weapon shimmers and lets off a light glow.
Ingredients: x1 Astral Ink, x3 Pearly Scales, x2 Water from Tyluafel
Produces: Deals an additional 20 light (aeduan) damage.
Ingredients: x1 Astral Ink, x3 Pearly Scales, x2 Water from Tyluafel
Produces: Deals an additional 20 light (aeduan) damage.
Shadow Weapon
Your weapon is a black color so dark, that the light seems to become absorbed.
Ingredients: x1 Blood Ink, x3 Dark Horns, x2 Water from Koralifel
Produces: Deals an additional 20 dark (diabi) damage.
Ingredients: x1 Blood Ink, x3 Dark Horns, x2 Water from Koralifel
Produces: Deals an additional 20 dark (diabi) damage.
Fire Resistant Armor
Your armor gains a burnished look, and helps protect you from fire.
Ingredients: x1 Blood Ink, x4 Fire Feathers, x1 gold. An existing piece of Armor.
Produces: When hit by a Fire attack, take 20 less Fire Damage.
Ingredients: x1 Blood Ink, x4 Fire Feathers, x1 gold. An existing piece of Armor.
Produces: When hit by a Fire attack, take 20 less Fire Damage.
Cold Resistant Armor
Your armor gains an icy cast to it, and helps protect you from the cold.
Ingredients: x1 Astral Ink, x4 Frosted Fur, x1 moonstone. An existing piece of Armor.
Produces: When hit by a Cold/Ice attack, take 20 less Ice Damage.
Ingredients: x1 Astral Ink, x4 Frosted Fur, x1 moonstone. An existing piece of Armor.
Produces: When hit by a Cold/Ice attack, take 20 less Ice Damage.
Lightning Resistant Armor
Your armor gains a shimmering gold cast to it, and helps protect you from electricity.
Ingredients: x1 Blood Ink, x4 Shattered Granite, x1 Amber. An existing piece of Armor.
Produces: When hit by a Lightning attack, take 20 less Lightning Damage.
Ingredients: x1 Blood Ink, x4 Shattered Granite, x1 Amber. An existing piece of Armor.
Produces: When hit by a Lightning attack, take 20 less Lightning Damage.
Shimmering Armor
Your armor gains gleams and lets off a slight glow.
Ingredients: x1 Astral Ink, x4 Pearly Scales, x2 Amafel Sand. An existing piece of Armor.
Produces: The light within this armor keeps the dark at bay. When hit by a Blood or Dark spell, take 20 less damage. .
Ingredients: x1 Astral Ink, x4 Pearly Scales, x2 Amafel Sand. An existing piece of Armor.
Produces: The light within this armor keeps the dark at bay. When hit by a Blood or Dark spell, take 20 less damage. .
Shadow Armor
Your armor is a black color so dark, that the light seems to become absorbed.
Ingredients: x1 Blood Ink, x4 Nocturnal Fur, x2 Twilight Sand. An existing piece of Armor.
Produces: The darkness within the armor repels the light. When hit by a Light spell, take 20 less damage.
Ingredients: x1 Blood Ink, x4 Nocturnal Fur, x2 Twilight Sand. An existing piece of Armor.
Produces: The darkness within the armor repels the light. When hit by a Light spell, take 20 less damage.
Curse of Dancing
An item (when used) causes one to begin dancing uncontrollably.
Ingredients: x1 Blood Ink, x2 Viper Vine, x1 Dried Lizard, x3 moonstones. Must apply it to an item that gets used: weapon, instrument, tool, quills, etc.
Produces: When someone tries to use this item, the curse takes effect. They start dancing and can't stop until the item is disenchanted. The dance may be random or you can imbue it with a specific dance. (Waltz, tango, crazy dancing, anything!)
To disenchant: cast a healing spell or get them to drink a healing potion. (may have to have someone hold them down to do this). This can just be RP-ed out, no need to remove a potion from your inventory!
Ingredients: x1 Blood Ink, x2 Viper Vine, x1 Dried Lizard, x3 moonstones. Must apply it to an item that gets used: weapon, instrument, tool, quills, etc.
Produces: When someone tries to use this item, the curse takes effect. They start dancing and can't stop until the item is disenchanted. The dance may be random or you can imbue it with a specific dance. (Waltz, tango, crazy dancing, anything!)
To disenchant: cast a healing spell or get them to drink a healing potion. (may have to have someone hold them down to do this). This can just be RP-ed out, no need to remove a potion from your inventory!
Smithing Recipes

Dagger
Ingredients: x2 Metal Bars
Produces: x1 Dagger
Information: Due to the small and thin blade, they can also be used to help you pick locks. Add an additional 2 to your Roll in adventures when you use it.
Grants no stat boost, but you may trade this with Arick for something worth 2 Dragon Souls or exchange it for 2 Metal Bars of your choice so that you may go forge something else.
Produces: x1 Dagger
Information: Due to the small and thin blade, they can also be used to help you pick locks. Add an additional 2 to your Roll in adventures when you use it.
Grants no stat boost, but you may trade this with Arick for something worth 2 Dragon Souls or exchange it for 2 Metal Bars of your choice so that you may go forge something else.
Small Hammer
Ingredients: x2 Metal Bars
Produces: x1 Small Hammer
Information: It is used by many trades where one does not need a huge hammer to pound things. This is needed to help forge Armors and Jewelry for detail work.
Grants no stat boost, but you may trade this with Arick for something worth 2 Dragon Souls or exchange it for 2 Metal Bars of your choice so you may go forge something else.
Produces: x1 Small Hammer
Information: It is used by many trades where one does not need a huge hammer to pound things. This is needed to help forge Armors and Jewelry for detail work.
Grants no stat boost, but you may trade this with Arick for something worth 2 Dragon Souls or exchange it for 2 Metal Bars of your choice so you may go forge something else.
Lock Pick Set
Ingredients: x2 Iron Bars, x2 Leather Hides or Plain Cloths
Produces: x1 Lock Pick Set
Information: Use your skills to craft the small thin tools used by thieves to pick locks as well as make a small carry case for them to be in.
Lock Pick Set grants you a +5 to any die rolls that involve opening a lock.
Produces: x1 Lock Pick Set
Information: Use your skills to craft the small thin tools used by thieves to pick locks as well as make a small carry case for them to be in.
Lock Pick Set grants you a +5 to any die rolls that involve opening a lock.
Climbing Kit
Ingredients: x1 Rope, x4 Iron Bars, x4 Leather Hides
Produces: x1 Climbing Kit
Information: Craft the sturdy spiked additions that go onto hand and foot to aid one in climbing. As well as make a pack to carry it, the pick axe tool used to aid in climbing, and the assorted sundry items needed by one who will be climbing rock and ice walls.
Climbing Kit grants you a +5 to any die rolls that involve climbing: walls, cliffs, ceilings, not floors though...
Produces: x1 Climbing Kit
Information: Craft the sturdy spiked additions that go onto hand and foot to aid one in climbing. As well as make a pack to carry it, the pick axe tool used to aid in climbing, and the assorted sundry items needed by one who will be climbing rock and ice walls.
Climbing Kit grants you a +5 to any die rolls that involve climbing: walls, cliffs, ceilings, not floors though...
Scaled Gloves
Ingredients: x 20 Scales (x 30 if you are using small Erlkin Scales) , x1 Plain Cloth,
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scaled Gloves
Information: Takes up the Hand Slot +2 to DEF when worn.+4 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scaled Gloves
Information: Takes up the Hand Slot +2 to DEF when worn.+4 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.
Scaled Bracers
Ingredients: x 30 Scales (x 40 if you are using small Erlkin Scales) , x 2 Plain Cloth,
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scaled Bracers
Information: Takes up the Arm Slot +3 to DEF when worn.+5 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scaled Bracers
Information: Takes up the Arm Slot +3 to DEF when worn.+5 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.
Scaled Leg Guards
Ingredients: x 35 Scales (x 50 if you are using small Erlkin Scales) , x2 Plain Cloth,
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scaled Leg Guards
Information: Takes up the Leg Slot +3 to DEF when worn.+5 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scaled Leg Guards
Information: Takes up the Leg Slot +3 to DEF when worn.+5 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.
Scale Mail
Ingredients: x 50 Scales (x 70 if you are using small Erlkin Scales) , x3 Plain Cloth,
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scale Mail
Information: Takes up the Chest Slot +5 to DEF when worn.+10 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Scale Mail
Information: Takes up the Chest Slot +5 to DEF when worn.+10 is you use Ancient Scales. Must be of Initiate skill (at least 3/15 rank) to create this.
Spiked Helm
Ingredients: x2 Spikes or Horns and an Existing Head Slot Item.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Gloves
Information: You take an existing helmet and add spikes to it. Add an additional +1 to ATK and +1 to ATK to your helmet. Certain Horns/Spikes add more to this, look at the list at the top of this post to see which the are.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Gloves
Information: You take an existing helmet and add spikes to it. Add an additional +1 to ATK and +1 to ATK to your helmet. Certain Horns/Spikes add more to this, look at the list at the top of this post to see which the are.
Spiked Gloves
Ingredients: x4 Spikes or Horns and an Existing Hand Slot Item.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Spiked Item
Information: You take an existing glove/gauntlet and add spikes to it. Add an additional +1 to ATK and +1 to ATK to your gloves. Certain Horns/Spikes add more to this, look at the list at the top of this post to see which the are.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Spiked Item
Information: You take an existing glove/gauntlet and add spikes to it. Add an additional +1 to ATK and +1 to ATK to your gloves. Certain Horns/Spikes add more to this, look at the list at the top of this post to see which the are.
Spiked Shoulder/Chest Piece
Ingredients: x 6 Spikes or Horns and an Existing Chest or Back Slot Item.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Spiked Item
Information: You take an existing chest or shoulder piece and add spikes to it. Add an additional +2 to ATK and +2 to DEF to your item. Certain Horns/Spikes add more to this, look at the list at the top of this post to see which the are.
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Spiked Item
Information: You take an existing chest or shoulder piece and add spikes to it. Add an additional +2 to ATK and +2 to DEF to your item. Certain Horns/Spikes add more to this, look at the list at the top of this post to see which the are.
Stone Helm
Ingredients: x20 Stones, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Obsidian Helm, Granite Helm, or Moon Helm
Information: Takes up the Head Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+5 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Obsidian Helm, Granite Helm, or Moon Helm
Information: Takes up the Head Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+5 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF
Stone Plate
Ingredients: x50 Stones, x3 Leather Hide or Plain Cloth,
optional: x10 gold or x10 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Granite, Obsidian, or Moon Plate
Information: Takes up the Chest Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+20 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF.
optional: x10 gold or x10 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Granite, Obsidian, or Moon Plate
Information: Takes up the Chest Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+20 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF.
Stone Greaves
Ingredients: x20 Stones, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Granite, Obsidian, or Moon Greaves
Information: Takes up the Leg Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+5 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Granite, Obsidian, or Moon Greaves
Information: Takes up the Leg Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+5 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF
Stone Bracers
Ingredients: x20 Stones, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Granite, Obsidian, or Moon Bracers
Information: Takes up the Arm Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+5 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Granite, Obsidian, or Moon Bracers
Information: Takes up the Arm Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and cumbersome.
+5 to DEF. You take 5% less damage from Lightning attacks.
If you used Obsidian: you also have 5% DEF against Diabi attacks, though you take 5% more damage from Aeduan attacks.
If you used Moonstone: you also have 5% DEF against Aeduan attacks, though you take 5% more damage from Diabi attacks.
If you add in the gold or silver, +1 DEF
Metal Bracers
Ingredients: x20 Metal Bars, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Bracers
Information: Takes up the Arm Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +7 to DEF
If you used Bronze: +6 to DEF
If you used Copper: +5 to DEF
If you add in the gold or silver, +1 DEF
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Bracers
Information: Takes up the Arm Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +7 to DEF
If you used Bronze: +6 to DEF
If you used Copper: +5 to DEF
If you add in the gold or silver, +1 DEF
Metal Greaves
Ingredients: x20 Metal Bars, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Greaves
Information: Takes up the Leg Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +7 to DEF
If you used Bronze: +6 to DEF
If you used Copper: +5 to DEF
If you add in the gold or silver, +1 DEF
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Greaves
Information: Takes up the Leg Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +7 to DEF
If you used Bronze: +6 to DEF
If you used Copper: +5 to DEF
If you add in the gold or silver, +1 DEF
Metal Boots
Ingredients: x20 Metal Bars, x2 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Bracers
Information: Takes up the Foot Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +7 to DEF
If you used Bronze: +6 to DEF
If you used Copper: +5 to DEF
If you add in the gold or silver, +1 DEF
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Bracers
Information: Takes up the Foot Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +7 to DEF
If you used Bronze: +6 to DEF
If you used Copper: +5 to DEF
If you add in the gold or silver, +1 DEF
Metal Shoulder Guards
Ingredients: x20 Metal Bars, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Shoulder Guards
Information: Takes up the Back Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +3 to DEF
If you used Bronze: +2 to DEF
If you used Copper: +1 to DEF
If you add in the gold or silver, +1 DEF
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Shoulder Guards
Information: Takes up the Back Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +3 to DEF
If you used Bronze: +2 to DEF
If you used Copper: +1 to DEF
If you add in the gold or silver, +1 DEF
Metal Breast-Plate
Ingredients: x40 Metal Bars, x2 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Breast-Plate
Information: Takes up the Chest Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +10 to DEF
If you used Bronze: +8 to DEF
If you used Copper: +6 to DEF
If you add in the gold or silver, +1 DEF
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Breast-Plate
Information: Takes up the Chest Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +10 to DEF
If you used Bronze: +8 to DEF
If you used Copper: +6 to DEF
If you add in the gold or silver, +1 DEF
Metal Helm
Ingredients: x10 Metal Bars, x1 Leather Hide or Plain Cloth,
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Breast-Plate
Information: Takes up the Head Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +4 to DEF
If you used Bronze: +3 to DEF
If you used Copper: +2 to DEF
If you add in the gold or silver, +1 DEF
optional: x5 gold or x5 silver
Must have a Small hammer in addition to the Anvil to forge this.
Produces: x1 Iron, Bronze, or Copper Breast-Plate
Information: Takes up the Head Slot. Must be of Advanced skill level (11/15) to craft this. The cloth/leather is to keep it from chafing. By using the gold or silver, your armor suddenly has golden or silver gilt designs upon it. This armor is quite heavy and noisy.
If you used Iron: +4 to DEF
If you used Bronze: +3 to DEF
If you used Copper: +2 to DEF
If you add in the gold or silver, +1 DEF